Level 4 Half-Elf Sage College of Lore Bard
AC: 13 (Leather Armor) | HP: 30/30 | Speed: 30 ft.
Senses: Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 18 (+6)
Languages: Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +6 or DC 14 | 1st 3/4 2nd 1/3 | Bardic Inspiration: 1/4
“My words,” | ‘My thoughts,’ | My actions
Signaling Handsome to move back ten feet to have a line of sight to the standing Draconian, Mery maintains concentration on the spell affecting the second Kapak, which continues to roll around on the ground laughing.
She then focuses her attention on the standing lizard and says, "I get that you and your friends are all into Takhi," and she pronounces the word like 'talky' except without the 'l' sound, "but I think 'Tacky' is a better name for her. You'd have been better off if your mother had swallowed you whole. Your queen has no love for you."
The standing Draconian hisses in irritation and pain, no more able to overcome the cantrip than any of its fellows had been. She then looks at Kai, who had taken quite a round of pummeling and poison in this fight, and sings:
🎵 "It's a long, long road 🎶
🎶From which there is no return 🎵
🎵 While we're on the way to there 🎶
🎶Why not share? 🎵
🎵 And the load 🎶
🎶Doesn't weigh me down at all 🎵
🎵 He ain't heavy, he's my brother." 🎶
She shoots the Sea Elf a friendly wink when the spell proves exceptionally effective.
Actions & Resources
Actions:
Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
Hit: (1d6 + 2) piercing damage.
Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
Hit: (1d4 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: (1d4+2) piercing damage.
Bonus Actions:
Healing Word
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Bardic Inspiration (4 per long rest, for 1d6)
As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Cutting Words (requires use of bardic inspiration)
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the GM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.
Heat Metal
Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.
Ammunition:
14 arrows in quiver, 0 arrow bundles in backpack.
Spellcasting:
Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting:
- Cantrips (3/3 slots): prestidigitation, vicious mockery, message
- 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
- 2nd (3/3 slots): invisibility, heat metal, enhance ability
Class Features:
- 3/3 Bardic Inspiration, recovered after a long rest
- Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
- Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
- Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)