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Qingalic Mølgaard

Qingalic MolgaardFighter 1


N
Medium
Dwarf
Strong-Blooded Dwarf
Humanoid

Perception +7; Darkvision
Languages None selected
Skills Acrobatics +4, Athletics +7, Lore: Hunting +3, Medicine +5, Stealth +4, Survival +5
Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha -1
Items Hide, Healer's Tools, Backpack (2), Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook, Wooden Shield (Hardness 3, HP 12, BT 6)


AC 17 (+19 with shield raised); Fort +8, Ref +6, Will +5
HP 23
Shield Block action_reaction_black.pngTrigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Attack of Opportunity action_reaction_black.pngTrigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.


Speed 20 feet
Melee Guisarme +9 (Reach, Trip), Damage 1d10+4 S
Melee Clan Dagger +9 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+4 P
Melee Light Hammer +9 (Agile, Thrown 20 ft.), Damage 1d6+4 B
Melee Fist +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 B
Ranged Javelin +6 (Thrown), Damage 1d6+4 P
Sudden Charge action_double_black.png (Flourish, Open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Additional Feats Strong-Blooded Dwarf, Titan Wrestler, Unburdened Iron

House of the Musk Ox (Totem: Bighorn Sheep) image.png.dd97adbbe0fc3dec71d57107d2ce6d3f.png

Strong-Blooded Dwarf; Megafauna Hunter; Fighter (1)


 

HP: 23/23 AC: 17 (19): hide (shield) | Speed: 20' | Darkvision | Lang: Hallit, Dwarven

Perception (E): +7  Initiative: +7 | Fort (E): +8 | Ref (E): +6| Will (T): +5 | Hero Pts: 1

| Skills | Attributes | Attacks |


Qingalic muttered a dwarven invective. Why the #### couldn't she have just waited? The two trappers likely might have walked right into an encirclement. He wondered whether this was going to be a problem for the future.

OOC

To be honest, I'm not clear now on the tactical situation. Did Egan hit the charmed one and Gol'garath the other? Or the other way around? Can Qingalic even tell which one is charmed vs. not?

His intention would be to close with the one NOT charmed, or the one seemingly more "active" target and attempt a Grapple Attack (this would be +7 on an Athletics Check (I'll roll that here subsequently) against the TARGET's FORT DC. He will use a "release" free action to hold his guisarme in one hand so that he has a free hand to make the Grapple attempt.

Another complication is the distance. Can Qingalic reach the target with a single Stride (20' for him) or does it take x2 Stride Actions?

...

Ok, a 21 is almost surely a success (Qingalic's own Fort DC = 18), but not a critical one. So the target should be "GrabbedYou're held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied...." This means flat-footed and immobilized until the end of my next turn.

Well ... hahahahah at the Demoralize attempt ... fortunately, there is no failure/critical failure result for that! Even assuming Q doesn't need both Strides to get into range for the Grapple. So the Demoralize either didn't happen or didn't work.

 

ACTIONS

Free Action: Release (one hand) from guisarme

1. Stride;

2. Stride (if needed) otherwise Athletics (Grapple), then;

3. Grapple; or if Grapple on Action #2, then

3a. Demoralize (since I'm holding my guisarme in the other hand, I couldn't think of anything else as one hand has to maintain the grapple)

 

 


 

 

 

 

Vedast

Vedast

 

image.png

Qingalic Mølgaard

Qingalic MolgaardFighter 1


N
Medium
Dwarf
Strong-Blooded Dwarf
Humanoid

Perception +7; Darkvision
Languages None selected
Skills Acrobatics +4, Athletics +7, Lore: Hunting +3, Medicine +5, Stealth +4, Survival +5
Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha -1
Items Hide, Healer's Tools, Backpack (2), Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook, Wooden Shield (Hardness 3, HP 12, BT 6)


AC 17 (+19 with shield raised); Fort +8, Ref +6, Will +5
HP 23
Shield Block action_reaction_black.pngTrigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Attack of Opportunity action_reaction_black.pngTrigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.


Speed 20 feet
Melee Guisarme +9 (Reach, Trip), Damage 1d10+4 S
Melee Clan Dagger +9 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+4 P
Melee Light Hammer +9 (Agile, Thrown 20 ft.), Damage 1d6+4 B
Melee Fist +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 B
Ranged Javelin +6 (Thrown), Damage 1d6+4 P
Sudden Charge action_double_black.png (Flourish, Open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Additional Feats Strong-Blooded Dwarf, Titan Wrestler, Unburdened Iron

House of the Musk Ox (Totem: Bighorn Sheep) image.png.dd97adbbe0fc3dec71d57107d2ce6d3f.png

Strong-Blooded Dwarf; Megafauna Hunter; Fighter (1)


 

HP: 23/23 AC: 17 (19): hide (shield) | Speed: 20' | Darkvision | Lang: Hallit, Dwarven

Perception (E): +7  Initiative: +7 | Fort (E): +8 | Ref (E): +6| Will (T): +5 | Hero Pts: 1

| Skills | Attributes | Attacks |


Qingalic muttered a dwarven invective. Why the #### couldn't she have just waited? The two trappers likely might have walked right into an encirclement. He wondered whether this was going to be a problem for the future.

OOC

To be honest, I'm not clear now on the tactical situation. Did Egan hit the charmed one and Gol'garath the other? Or the other way around? Can Qingalic even tell which one is charmed vs. not?

His intention would be to close with the one NOT charmed, or the one seemingly more "active" and attempt a Grapple Attack (this would be +7 on an Athletics Check (I'll roll that here subsequently) against the TARGET's FORT DC. He will use a "release" free action to hold his guisarme in one hand so that he has a free hand to make the Grapple attempt.

Another complication is the distance. Can Qingalic reach the target with a single Stride (20' for him) or does it take x2?

Ok, a 21 is almost surely a success (Qingalic's own Fort DC = 18), but not a critical one. So the target should be "GrabbedYou're held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied...." This means flat-footed and immobilized until the end of my next turn.

Well ... hahahahah at the Demoralize attempt ... fortunately, there is no failure/critical failure result for that! Even assuming Q doesn't need both Strides to get into range for the Grapple.

 

ACTIONS

Free Action: Release (one hand) from guisarme

1. Stride;

2. Stride (if needed) otherwise Athletics (Grapple), then;

3. Grapple; or if Grapple on Action #2, then

3a. Demoralize (since I'm holding my guisarme in the other hand, I couldn't think of anything else as one hand has to maintain the grapple)

 

 


 

 

 

 

Vedast

Vedast

 

image.png

Qingalic Mølgaard

Qingalic MolgaardFighter 1


N
Medium
Dwarf
Strong-Blooded Dwarf
Humanoid

Perception +7; Darkvision
Languages None selected
Skills Acrobatics +4, Athletics +7, Lore: Hunting +3, Medicine +5, Stealth +4, Survival +5
Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha -1
Items Hide, Healer's Tools, Backpack (2), Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook, Wooden Shield (Hardness 3, HP 12, BT 6)


AC 17 (+19 with shield raised); Fort +8, Ref +6, Will +5
HP 23
Shield Block action_reaction_black.pngTrigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Attack of Opportunity action_reaction_black.pngTrigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.


Speed 20 feet
Melee Guisarme +9 (Reach, Trip), Damage 1d10+4 S
Melee Clan Dagger +9 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+4 P
Melee Light Hammer +9 (Agile, Thrown 20 ft.), Damage 1d6+4 B
Melee Fist +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 B
Ranged Javelin +6 (Thrown), Damage 1d6+4 P
Sudden Charge action_double_black.png (Flourish, Open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Additional Feats Strong-Blooded Dwarf, Titan Wrestler, Unburdened Iron

House of the Musk Ox (Totem: Bighorn Sheep) image.png.dd97adbbe0fc3dec71d57107d2ce6d3f.png

Strong-Blooded Dwarf; Megafauna Hunter; Fighter (1)


 

HP: 23/23 AC: 17 (19): hide (shield) | Speed: 20' | Darkvision | Lang: Hallit, Dwarven

Perception (E): +7  Initiative: +7 | Fort (E): +8 | Ref (E): +6| Will (T): +5 | Hero Pts: 1

| Skills | Attributes | Attacks |


Qingalic muttered a dwarven invective. Why the #### couldn't she have just waited? The two trappers likely might have walked right into an encirclement. He wondered whether this was going to be a problem for the future.

OOC

To be honest, I'm not clear now on the tactical situation. Did Egan hit the charmed one and Gol'garath the other? Or the other way around? Can Qingalic even tell which one is charmed vs. not?

His intention would be to close with the one NOT charmed, or the one seemingly more "active" and attempt a Grapple Attack (this would be +7 on an Athletics Check (I'll roll that here subsequently). He will use a "release" free action to hold his guisarme in one hand so that he has a free hand to make the Grapple attempt.

Another complication is the distance. Can Qingalic reach the target with a single Stride (20' for him) or does it take x2?

 

ACTIONS

Free Action: Release (one hand) from guisarme

1. Stride

2. Stride (if needed) otherwise Athletics (Grapple)

3. Grapple or if Grapple on Action #2, then either

3a.

3b.

 


 

 

 

 

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