Qingalic Mølgaard
Qingalic MolgaardFighter 1
Perception +7; Darkvision
Languages None selected
Skills Acrobatics +4, Athletics +7, Lore: Hunting +3, Medicine +5, Stealth +4, Survival +5
Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha -1
Items Hide, Healer's Tools, Backpack (2), Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook, Wooden Shield (Hardness 3, HP 12, BT 6)
AC 17 (+19 with shield raised); Fort +8, Ref +6, Will +5
HP 23
Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Attack of Opportunity Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
Speed 20 feet
Melee Guisarme +9 (Reach, Trip), Damage 1d10+4 S
Melee Clan Dagger +9 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+4 P
Melee Light Hammer +9 (Agile, Thrown 20 ft.), Damage 1d6+4 B
Melee Fist +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 B
Ranged Javelin +6 (Thrown), Damage 1d6+4 P
Sudden Charge (Flourish, Open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Additional Feats Strong-Blooded Dwarf, Titan Wrestler, Unburdened Iron
House of the Musk Ox (Totem: Bighorn Sheep)
Strong-Blooded Dwarf; Megafauna Hunter; Fighter (1)
HP: 23/23 | AC: 17 (19): hide (shield) | Speed: 20' | Darkvision | Lang: Hallit, Dwarven
Perception (E): +7 ▪ Initiative: +7 | Fort (E): +8 | Ref (E): +6| Will (T): +5 | Hero Pts: 1
| Skills | Attributes | Attacks |
Qingalic muttered a dwarven invective. Why the #### couldn't she have just waited? The two trappers likely might have walked right into an encirclement. He wondered whether this was going to be a problem for the future.