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Papa Bear

Papa Bear

Reacting quickly after Austin's Fireball, one of the Wretches leaps toward the group and with its very elongated, massive, leathery arms with natural spikes, it slams Baldric once, but the paladin blocks the second strike with his large sword. The paladin moves forward and maneuvers around the wretch and charges after the massive Dredge in the corner. But the wretch lands another strike on the heavily armored paladin. Baldric drives his blade into the beast's belly twice, but doesn't seem to have the damaging effect that was hoped.

As Remy moves delicately forward toward the back side of the wretch then stabs it twice with the Dragonlance. Vrod roars in rage and charges at the wretch, chopping into it with only one of his swings.

Tiberion steps forward, "Lets see how et goes afore I use me more drainin' spells." and casts Sacred Flame on Mourne who yelps as holy fire engulfs him. Mourne seems shaken by the attack and casts Sanctuary on himself. The plague fiend steps forward and with its long clawed hands, it viciously slashes into Remy Lars. She screams as the horrible slashes open up wounds across her body.

"Remy!" Austin shouts at her cry and launches a barrage of magic missiles at it. "That thing's a glass cannon. We need to take it out fast."

 


 

Terrain: The room is filled with thick viscera, slippery especially considering the softness of the ground. Whenever you move, you must make a DC 10 +1 per five foot space moved DEX Save or slip and fall prone. How much you fail determines in which space you fall.

Sadly, each of your enemies has feet with claws that grip into the terrain, nullifying this effect for them.

Eithne is currently flying and unaffected.

 

Dredge

AC: 15

Dex Save: -1, Initiative: +2

Special Abilities

A Stone Skin-like effect (resistance vs. all physical damage)

ATTACK

Claw/Slam: 2x attacks, +9, 1d6 +5 Slashing + STR Save against Knockback  DC: 13.  On fail by 1-3, KB 1 space +1d4 damage.  FB 4-7 KB 2 spaces, 2d4 damage, and FB 8+ KB 3 spaces, 3d4 damage.

Wretch

AC: 16

Dex Save: +2, Initiative: +3

Slam Attack x2: +8, 2d6+4 bludgeoning damage, Reach 10 feet and has essentially the Polearm Master feat

Plague Fiend

Dex Save: +3, Initiative: +5

Special Abilities

Plague Rot: On any damage taken, roll 1d6. On a 1 or 2, the damage is halved due to chunks of rotten 'meat' falling off of the Plague Fiend where it was hurt.

Attacks

Attack: 2x claws; +13, 4d6+2 slashing damage

Mourne

Dex Save: +0, Initiative: +3

Special Abilities

Allies: Has the ability to make multiple enemies into allies in a 10 foot radius. Enemies get a DC 15 WIS save or believe Mourne to be their Ally, to the point of attacking their own true allies. If Mourne uses this ability on a character a second time, they gain advantage on the save. After that, the ability can no longer affect the target for a week.

Pre-sense: If Mourne makes an Ally of someone, he can sense through their sense while he concentrates on that ally (or former ally if the Allies ability has been broken) for up to 1 hour.

Jump: Mourne has the ability to 'jump' to one of his Mirror Images (if the spell is active), destroying that Image. Mourne can do this as a Reaction.

Multiple Concentration: Mourne has the ability to concentrate on at least 2 (possibly more, we don't know yet) spells/abilities at once.

Attacks

Spell Casting (spells so far; Sanctuary, Mirror Image)

Summary

You guys are up, with the Wretch 1 and Dredge ending the round, then the rest of them go followed by you guys again. Then its just back and forth from there.

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