Jump to content

Edit History

Sylas

Sylas

Terry reaches back into the cave after the second archer, his wide sweep catching the man before he could escape.

 

Crunch

Miss chance 50% really kinda stings. Although he is at +8 to-hit.

..... Pretty sure that missed. not positive. is it low or high that misses?

ohh well. was hoping to take a few steps west, guess it's just a FRA and 5' west now.

and I mucked up the to-hit roll for the first claw (it deleted dice twice, because I clicked in-line with the removal x, but nowhere near the x itself. UGG), not that it matters since it failed the miss chance anyways.

I found my old rolling standard. I think that's *one* hit. by the tail.

Statblock

Terry

Colossal Magical Beast

Hit Points/Dice: 442 / 17d12

Initiative: +2

Speed:50 ft. (10 Squares), Swim 50 ft. (10 Squares), Burrow 25 ft. (5 Squares)

Armour Class: 29, Touch 5, Flat-Footed 27

Other Defenses: Damage Reduction 8/-, Spell Resistance 32, Mind Blank, Regeneration 8, Resistance to Acid 17, Cold 17, Electricity 17, Fire 17, Sonic 17

Base Attack/Grapple:+12/+38

Attack: Bite +15 melee (6d8+16/18-20/x3) or Claw +10 melee (3d6+11/18-20/x3) or Horn +10 melee (3d6+6/18-20/x3) or Tail (Whirlwind) +10 (3d8+6/18-20/x3) or Fullblade +15 melee (Xd8+11/+16)

Full Attack: Bite +15 melee (6d8+16/18-20/x3) and 2 Claws +10 melee (3d6+11/18-20/x3) and 2 Horns +10 melee (3d6+6/18-20/x3) and Tail +10 melee (3d8+6/18-20/x3) or Fullblade +15/+10/+5 melee (Xd8+11/+16)

Space/Reach: 30ft./20 ft.

Special Attacks: Brutal Grab, Rush, Improved Grab, Stomp, Primal Roar, Reality Tear, Tail Slap, Trample, Earthquake

Special Qualities: Ancient Body*, Monstrosity, Growth (4), Beginning of the End, Terror from Below, Reality Bend, Destroyer, Carapace, Prevail, Augmented Critical, Counter

Saves: Fort +29, Ref +7, Will +26

Abilities: Str 31, Dex 14, Con 39, Int 14, Wis 11, Cha 11

Skills: Hide -10, Intimidate +21, Listen +20, Move Silently +6, Spot +20, Survival +2

Feats: Alternate Form [Monstrous], Endurance, Subduing Strike [General], Steadfast Determination, Reactive Resistance, Improved Alternate Form [Monstrous]

 

Sylas

Sylas

Terry reaches back into the cave after the second archer, his wide sweep catching the man before he could escape.

 

Crunch

Miss chance 50% really kinda stings. Although he is at +8 to-hit.

..... Pretty sure that missed. not positive. is it low or high that misses?

ohh well. was hoping to take a few steps west, guess it's just a FRA and 5' west now.

Statblock

Terry

Colossal Magical Beast

Hit Points/Dice: 442 / 17d12

Initiative: +2

Speed:50 ft. (10 Squares), Swim 50 ft. (10 Squares), Burrow 25 ft. (5 Squares)

Armour Class: 29, Touch 5, Flat-Footed 27

Other Defenses: Damage Reduction 8/-, Spell Resistance 32, Mind Blank, Regeneration 8, Resistance to Acid 17, Cold 17, Electricity 17, Fire 17, Sonic 17

Base Attack/Grapple:+12/+38

Attack: Bite +15 melee (6d8+16/18-20/x3) or Claw +10 melee (3d6+11/18-20/x3) or Horn +10 melee (3d6+6/18-20/x3) or Tail (Whirlwind) +10 (3d8+6/18-20/x3) or Fullblade +15 melee (Xd8+11/+16)

Full Attack: Bite +15 melee (6d8+16/18-20/x3) and 2 Claws +10 melee (3d6+11/18-20/x3) and 2 Horns +10 melee (3d6+6/18-20/x3) and Tail +10 melee (3d8+6/18-20/x3) or Fullblade +15/+10/+5 melee (Xd8+11/+16)

Space/Reach: 30ft./20 ft.

Special Attacks: Brutal Grab, Rush, Improved Grab, Stomp, Primal Roar, Reality Tear, Tail Slap, Trample, Earthquake

Special Qualities: Ancient Body*, Monstrosity, Growth (4), Beginning of the End, Terror from Below, Reality Bend, Destroyer, Carapace, Prevail, Augmented Critical, Counter

Saves: Fort +29, Ref +7, Will +26

Abilities: Str 31, Dex 14, Con 39, Int 14, Wis 11, Cha 11

Skills: Hide -10, Intimidate +21, Listen +20, Move Silently +6, Spot +20, Survival +2

Feats: Alternate Form [Monstrous], Endurance, Subduing Strike [General], Steadfast Determination, Reactive Resistance, Improved Alternate Form [Monstrous]

 

Sylas

Sylas

Terry reaches back into the cave after the second archer, his wide sweep catching the man before he could escape.

 

Crunch

Miss chance 50% really kinda stings. Although he is at +8 to-hit.

Statblock

Terry

Colossal Magical Beast

Hit Points/Dice: 442 / 17d12

Initiative: +2

Speed:50 ft. (10 Squares), Swim 50 ft. (10 Squares), Burrow 25 ft. (5 Squares)

Armour Class: 29, Touch 5, Flat-Footed 27

Other Defenses: Damage Reduction 8/-, Spell Resistance 32, Mind Blank, Regeneration 8, Resistance to Acid 17, Cold 17, Electricity 17, Fire 17, Sonic 17

Base Attack/Grapple:+12/+38

Attack: Bite +15 melee (6d8+16/18-20/x3) or Claw +10 melee (3d6+11/18-20/x3) or Horn +10 melee (3d6+6/18-20/x3) or Tail (Whirlwind) +10 (3d8+6/18-20/x3) or Fullblade +15 melee (Xd8+11/+16)

Full Attack: Bite +15 melee (6d8+16/18-20/x3) and 2 Claws +10 melee (3d6+11/18-20/x3) and 2 Horns +10 melee (3d6+6/18-20/x3) and Tail +10 melee (3d8+6/18-20/x3) or Fullblade +15/+10/+5 melee (Xd8+11/+16)

Space/Reach: 30ft./20 ft.

Special Attacks: Brutal Grab, Rush, Improved Grab, Stomp, Primal Roar, Reality Tear, Tail Slap, Trample, Earthquake

Special Qualities: Ancient Body*, Monstrosity, Growth (4), Beginning of the End, Terror from Below, Reality Bend, Destroyer, Carapace, Prevail, Augmented Critical, Counter

Saves: Fort +29, Ref +7, Will +26

Abilities: Str 31, Dex 14, Con 39, Int 14, Wis 11, Cha 11

Skills: Hide -10, Intimidate +21, Listen +20, Move Silently +6, Spot +20, Survival +2

Feats: Alternate Form [Monstrous], Endurance, Subduing Strike [General], Steadfast Determination, Reactive Resistance, Improved Alternate Form [Monstrous]

 

Sylas

Sylas

Terry reaches back into the cave after the second archer, his wide sweep catching the man before he could escape.

 

Crunch

Miss chance 50% really kinda stings. Although he is at +8 to-hit.

Statblock

Terry

Colossal Magical Beast

Hit Points/Dice: 442 / 17d12

Initiative: +2

Speed:50 ft. (10 Squares), Swim 50 ft. (10 Squares), Burrow 25 ft. (5 Squares)

Armour Class: 29, Touch 5, Flat-Footed 27

Other Defenses: Damage Reduction 8/-, Spell Resistance 32, Mind Blank, Regeneration 8, Resistance to Acid 17, Cold 17, Electricity 17, Fire 17, Sonic 17

Base Attack/Grapple:+12/+38

Attack: Bite +15 melee (6d8+16/18-20/x3) or Claw +10 melee (3d6+10/18-20/x3) or Horn +10 melee (3d6+6/18-20/x3) or Tail (Whirlwind) +10 (3d8+6/18-20/x3) or Fullblade +15 melee (Xd8+11/+16)

Full Attack: Bite +15 melee (6d8+16/18-20/x3) and 2 Claws +10 melee (3d6+11/18-20/x3) and 2 Horns +10 melee (3d6+6/18-20/x3) and Tail +10 melee (3d8+6/18-20/x3) or Fullblade +15/+10/+5 melee (Xd8+11/+16)

Space/Reach: 30ft./20 ft.

Special Attacks: Brutal Grab, Rush, Improved Grab, Stomp, Primal Roar, Reality Tear, Tail Slap, Trample, Earthquake

Special Qualities: Ancient Body*, Monstrosity, Growth (4), Beginning of the End, Terror from Below, Reality Bend, Destroyer, Carapace, Prevail, Augmented Critical, Counter

Saves: Fort +29, Ref +7, Will +26

Abilities: Str 31, Dex 14, Con 39, Int 14, Wis 11, Cha 11

Skills: Hide -10, Intimidate +21, Listen +20, Move Silently +6, Spot +20, Survival +2

Feats: Alternate Form [Monstrous], Endurance, Subduing Strike [General], Steadfast Determination, Reactive Resistance, Improved Alternate Form [Monstrous]

 

×
×
  • Create New...