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Back to my e-wrestling characters...

CHARACTER INFORMATION

=-=-=-=-=-=-=-=-=-=-=-=-=-=

Name:  "Sinner Saint" Zane McKay

Height: 5'11"

Weight: 241lb

Age: 27

Hometown: Cleveland, OH

Alignment (Heel, Face, Tweener): Face

Past Experience (E-Fed History):  TRW

Past Titles (E-Fed Titles): REIGN's ETERNAL Openweight Championship (as TRW)

 

 

ENTRANCE INFORMATION

=-=-=-=-=-=-=-=-=-=-=-=-=-=

Entrance Music:  "God's Gonna Cut You Down" -- Johnny Cash

Ring Attire:  Dark green tights with the image of gold thorns wrapped around the left leg and gold barbed wire wrapped around the right leg.  Black boots and wristbands.

 

Physical Appearance: Caucasian, pale, stocky build, touseled brown chin length hair and green eyes.  Slight, scruffy beard.  Wears a brown suede jacket and a grey & green St. Edward's hoodie to the ring (takes them off before the match starts)

 

Entrance (copy and paste format): ["God's Gonna Cut You Down" by the legendary Johnny Cash begins to play over the loudspeakers.  "Sinner Saint" Zane McKay strides out, clad in a brown suede jacket, grey St. Ed's hoodie, dark green tights with the image of gold thorns wrapped around the left leg and gold barbed wire wrapped around the right leg, black boots and wristbands.  The young man first lets his gaze sweep over the crowd, green eyes filled with determination.  He nods, then makes his way down the aisle, eagerly accepting the slaps and pats from the fans.  When he reaches the ring, McKay hops onto the apron and takes off his jacket and hoodie.  Then he climbs the turnbuckle and grins, jabbing an index finger into the air.]

 

 

MOVES INFORMATION

=-=-=-=-=-=-=-=-=-=-=-=

Be aware we intend to protect finishing moves and treat them as sacred. You may be asked to change a finisher or a signature move. Under regular moves, please list more advanced moves as we assume your character knows how to use a backdrop.

 

Wrestling Style (Can list who he works like): Tim Donst (all arounder)

 

Finishing Move (Main Finisher): "Sinbreaker"

Description of Finisher: Crossface / Scissored armbar combination

 

Alternate Finishing Move(s) (A back up finisher which is MDK, one that only scores a near fall, or maybe a good ol' smack with a foreign object): "Saints Fall"

Description of Finisher(s): Second rope Olympic Slam

 

Signature Moves (Please limit to 5):

    Suicide Dive

    Gator roll

    Rolling gutwrench suplexes

    "Atonement": Front-facelock STO

 

Standard Moves (Please limit to 10-15):

Belly-to-belly suplex

Double leg takedown

Powerbomb into the turnbuckle

Forearm face smash

Backbreaker

Delayed vertical suplex

Grapevined Ankle lock

Belly to Back Roll Over cradle

Corner Jumping Hip Attack

Bodyscissors Full Nelson

Inverted Indian Deathlock

Underhook Face breaker

 

See also here: https://www.youtube.com/watch?v=2Zy7aHmWjHQ

https://www.youtube.com/watch?v=6lxpcD5o8Ak

 

MERITS & FLAWS

=-=-=-=-=-=-=-=-=

This section is totally optional. Using merits and flaws allows you to add some dimensions to the character.

 

Merits: 1. Versatile fighting style, knows a little bit of everything, 2. Tenacity, absolutely REFUSES to quit or stay down

 

Flaws:  1. Far, far too willing to put his body on the line, 2. Can be blinded by his temper and get suckered in

 

 

HISTORY

=-=-=-=-=

2010 was when Zane McKay was on top of his world.

 

A junior at St. Edward's High in Lakewood, OH, McKay was an alternate on the wrestling team who got called up to compete in the state championship after another student got injured.  Although St. Ed's failed to win the championship that year, McKay himself dazzled in the tourney, netting himself a bronze in his weight class and the attention of collegiate scouts.  Full athletic scholarships seemed all but certain for the young man -- maybe even a shot at the US Olympic wrestling team in 2012.

 

2011 was when it all came crashing down for Zane McKay.

 

It started as headaches.  Zane thought they were nothing: just seasonal allergies or stress.  Then he collapsed during practice.  Tests determined it was a brain tumor and the prognosis wasn't looking good for Zane.  Even if the surgery was successful, there was still potentially years of therapy and rehabilitation.  Those athletic college scholarships that seemed like a sure thing suddenly up and vanished.  Instead in their place were expensive bills and nothing else to fall back on.

 

Nobody would have blamed Zane if he just settled on surviving.  Hell, nobody would have blamed him if he became bitter about having to give up after everything good was taken away from his life.  Instead, he decided to fight back...

 

2014 finally gave him the diagnosis he was praying for.  Free of cancer, Zane McKay focused on getting back into wrestling one way or the other.  Intrigued by the young man's inspiring story, heart and skill, Three Rivers Wrestling called McKay up for a chance.

 

TRW and McKay were a perfect fit, with the fans getting behind the hardworking young man.  And he found success too, winning the REIGN Eternal Openweight Championship from the international superstar (and hated rival) Tiger Soul.  But soon afterwards, TRW shuttered its doors.  Zane refuses to let another setback get in his way.  Hearing rumours about the resurgence of PVW, he headed to Phoenix...

 

Titles won: REIGN's ETERNAL Openweight Championship (as TRW)

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Back to 3.5, with a little lvl1 rogue made on Another Gaming forum...

Character Sheet:

----------------------------------------------------------------------------

Name  :    Sloane                 | Race  :   Human                | Height: 6'0"

Player:   RedRajah                  | Gender:      Male             | Weight: 201lb

Update:                     | Age   :        19           | Eyes  : Grey

Align :          CN           | Size  :       M            | Hair  :  Bald

Deity :         Xan Yae            | Speed :                   | Hand  : Right

----------------------------------------------------------------------------

       Ability    |   Temporary   | Class                 Level 1

     Score   Mod  |  Score   Mod  |

STR      12         |               |

DEX      16      |               |

CON     14      |               |

INT       14       |               |

WIS      10        |               |XP  :                  Char Level: 1

CHA     12          |               |Need:                  ECL       :

----------------------------------------------------------------------------

        Total   Current   Subdual |         Total   Dex   Misc

HP    :           8                | Init  :       =     +3

----------------------------------------------------------------------------

        Total         Armour   Shield   Dex   Size   Natural   Defl   Misc

AC    :    15   =   2  +        +       3 +     +      +         +      +

----------------------------------------------------------------------------

        Total   Base   Str   Size |         Total   Base   Dex   Size

Melee :       =      +  1   +      | Range :       =     1  +  3   +

---------------------------------------------------------------------------

SAVES      Key                    Ability

         Ability   Bonus     Base   Mod   Magic   Misc

Fort  :    Con          2   =      2 +  0    + 0      + 0

Ref   :    Dex          5   =       3+    2 + 0      + 0

Will  :    Wis           0  =    0  +  0   + 0      + 0

----------------------------------------------------------------------------

RACE/CLASS ABILITIES & FEATS                                GAINED

Precise Shot

Point Blank Shot

Trapfinding

Sneak Attack +1d6

----------------------------------------------------------------------------

LANGUAGES

Common, Goblin, Dwarven

----------------------------------------------------------------------------

SKILLS                    Max Ranks (3 + Level):     CC Max Ranks (/2):

 

                           Key    Skill Ability                    Misc

CC SKILLS                Ability   Mod    Mod     Ranks    Synergy  Mod

X  Appraise                Int         =  +0        0       +0      +0

X  Balance                 Dex         =  +0        0       +0      +0

X  Bluff                   Cha         =  +0        0       +0      +0

   Climb                   Str       3  =  +0        1       +2      +0

X  Concentration           Con         =  +0        0       +0      +0

   Craft:                  Int         =  +0        0       +0      +0

X  Decipher Script         Int     6    =  +0        2       +4      +0

X  Diplomacy               Cha         =  +0        0       +0      +0

   Disable Device          Int       6  =  +0        2       +4     +0

X  Disguise                Cha         =  +0        0       +0      +0

X  Escape Artist           Dex         =  +0        0       +0      +0

X  Forgery                 Int         =  +0        0       +0      +0

X  Gather Information      Cha         =  +0        0       +0      +0

   Handle Animal           Cha         =  +0        0       +0      +0

X  Heal                    Wis         =  +0        0       +0      +0

X  Hide                    Dex        7 =  +0        3       +4      +0

   Intimidate              Cha         =  +0        0       +0      +0

   Jump                    Str         =  +0        0       +0      +0

X  Knowledge:              Int         =  +0        0       +0      +0

X  Knowledge:              Int         =  +0        0       +0      +0

X  Knowledge:              Int         =  +0        0       +0      +0

X  Knowledge:              Int         =  +0        0       +0      +0

X  Listen                  Wis     4    =  +0        0       +4      +0

X  Move Silently           Dex      7   =  +0        3       +4      +0

X  Open Lock               Dex     7    =  +0        3       +4      +0

X  Perform:                Cha         =  +0        0       +0      +0

X  Profession:             Wis         =  +0        0       +0      +0

   Ride                    Dex         =  +0        0       +0      +0

X  Search                  Int      6   =  +0        2       +4      +0

X  Sense Motive            Wis         =  +0        0       +0      +0

X  Sleight of Hand         Dex       7  =  +0        3      +4      +0

X  Speak Language:                                  0

X  Spellcraft              Int         =  +0        0       +0      +0

X  Spot                    Wis       4  =  +0       0       + 4      +0

X  Survival                Wis         =  +0        0       +0      +0

   Swim                    Str     2    =  +0        1       +1      +0

X  Tumble                  Dex         =  +0        0       +0      +0

X  Use Magic Device        Cha    5     =  +0        1       +4      +0

X  Use Rope                Dex     5    =  +0        3       +2      +0

 

(Above is an example of skill layout CC denotes Cross Class skills.)

----------------------------------------------------------------------------

WEAPON          TAB     DAM     CRIT     RNG   WGHT  SIZE  TYPE  PROPERTIES

Rapier (20gp)               1d6        18-20x2            2           M       P

2 Daggers  (4gp)          1d4        19-20x2  10ft  1 each     M        P/S

Shortbow  (30gp)        1d6        x3             60ft    2          M       P

40 Arrows (2gp)                                                        6

 

                                                  TOTAL WEIGHT:     12   LB

----------------------------------------------------------------------------

                        ARMOUR CHECK    MAX  SPELL

ARMOUR          TYPE    BONUS  PENALTY  DEX  FAIL  SPEED  WGHT  PROPERTIES

Leather (10gp)     Light      +2             0             +6       15%      30ft     15lb

 

 

                                                  TOTAL WEIGHT:       15 LB

----------------------------------------------------------------------------

 

 

 

 

----------------------------------------------------------------------------

COIN:    PP:    GP: 7    SP:     CP:

GEMS:

 

                                                  TOTAL WEIGHT:        LB

----------------------------------------------------------------------------

GEAR                                                            WEIGHT LB

Thieves' Tools (30gp)                                     1lb

Backpack (2gp)                                                 2lb

Bedroll (1sp)                                                      5lb

Waterskin (1gp)                                4lb

Flint & Steel (1gp)

Bullseye Lantern (12gp)                3lb

Traveler's outfit (1gp)                                     4lb

4 Pints of Oil (4sp)                                           4lb

7 Trail rations (35sp)                                       7lb

2 Belt pouches (2gp)                                       1lb

                                                  TOTAL WEIGHT:     31   LB

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ABOUT YOUR WRESTLER(s)

 Tag Team Name : St. George & the Dragon

 Real Name :  James St. George & Adam Drake

Height :  6'5"/5'11"

Weight : 283/217

 Hometown/Hailing From : Manchester, UK

 Alignment : Fan Favourite

Background/History:   James St. George and Adam Drake have been friends since childhood.  Once considering the seminary, James showed a lot of promise on the high school wrestling team and was encouraged by his coaches that he could make it professionally.  Adam, soccer buff and smartass, realized that Manchester United was never going to call (or Real Madrid or Benefica or...) and decided to tag along for the ride.  They signed up for a relaunching of UKCW in 2004, but alas things fell south before the first card aired.  Undaunted, James and Adam spent time in UWF's Eurasia division honing their skills before it shut down.  They then decided to make their way stateside to try their luck in Texas over in Alamo Championship Wrestling.  Meanwhile, Adam heard about the (in)famous MBC and convinced James that they should take a chance there as well.

Ring Entrance [Please write out your ring entrance with as much detail as possible] :

[The instrumental strands of "Celestial" by P.O.D. cue up over the PA, heralding the entrance of St. George & the Dragon.  Making his way down first with a cocky grin on his face is Adam Drake, slapping the hands of the fans as he heads down ringside.  Coming up behind him is his partner James St. George.  He acknowledges the fans with a nod and a small smile, but his eyes stay focused towards the ring for the most part.]

 

> ENTRANCE MUSIC

Title :  "Celestial"

Performed by :  P.O.D.

> WRESTLER DESCRIPTION

Ring Attire

James St. George: White tights w/a long red & white cross down each side, black wrestling boots.

Adam Drake: semi-baggy blue jean shorts over black knee-length spandex, bright green Doc Martins (yellow laces) w/matching bright green fingerless gloves

Physical Description

James St. George:  Short wavy brownish-black hair, brown eyes, clean shaven, healthy tan, well-developed muscles complete w/six-pack, minimal body fat, good teeth when he smiles.

Adam Drake:  Short spiky bleached blonde hair, hazel eyes, clean shaven, wiry w/some muscle tone, pale but not pasty, angular face.

Distinguishing marks

James St. George: N/A

Adam Drake:  Tattoo of a green dragon's head breathing fire on the right shoulder blade

> WRESTLER 'PROFILE'

Strengths

 James St. George: 1]   Pure power-James is a gym rat & has the strength & physique to prove it.  2]  Technical skils-amateur wrestling gave him a solid background in holds & counter holds...something that could surprise folks who assume he's just a typical big brute.  3] Good ring instincts-James has a savvy grasp of how to choose & work a specific body part.

Adam Drake: 1] Speed-He's a quick bugger, be it for himself or James' sake.    2]  Endurance-knows how to soak up pain (it doesn't mean he LIKES it though).   3]Improv weapons- knows how to make use of the area in case things need to get a little...hardcore (chairs, steps, cameraman, etc.).

Weaknesses

James St. George: 1] Will not attack a non-wrestler (ie, managers, valets, "personal assistants", etc.) no matter how much they interfere, cheat or otherwise deserve it (much to Adam's chagrin).    2] At times too cautious.   3]  Not as physically flexible-drawback of muscles, alas...he'd probably be in trouble against a better mat wrestler if he's not in a position to power out.

Adam Drake: 1] Despite finally getting some ring experience, Adam is still impulsive.   2] LOVES to showoff (much to James' dismay).    3] Still doesn't have the most gifted ground-based moves outside of brawling. 

Wrestling Style

James St. George : Power/Technician

Adam Drake:  Daredevil Aerialist/Brawler

Signature Moves

James St. George: 1) Crosses himself before starting each match   2) Falcon Arrow    3) Boston Crab   4) German Suplex    5)  Tilt-a-Whirl Backbreaker  6) Stretch Powerbomb (Golden Legend)

 Adam Drake: 1) Spinning Heel Kick   2) crotch shot (more than one if facing heels)    3) Tornado DDT   4) running bulldog   5)  swinging neckbreaker  6) somersault senton (Dragonfly)

Common Moves

James St. George:  Gorilla Press, full nelson slam, chinlock, abdominal stretch, piledriver, side suplex, DDT, reverse DDT, buffalo sleeper, surfboard, spinebuster, Rydeen bomb, Mountain bomb, butterfly suplex, backdrop, fishermanbuster, Death Valley Driver, leg shoulder breaker

 

Adam Drake:  Tree of Woe, missle dropkick, superkick, floatover DDT, uppercut, moonsault, jumping leg snap, corkscrew elbow drop, Thesz press, wheelbarrow suplex, shining wizard, flying body scissors, flap jack, dragon suplex, dragon screw leg whip, dragon sleeper

Finishing Move(s)

TEAM FINISHER-Name of move :  Dragon Slayer

Description/set-up? : St. George places the opponent in a scorpion deathlock and Drake then delivers a catapult leg drop

James St. George (Solo)-Name of move :  Templar's Spear

Description :  Burning Hammer

What's the set-up? : can be hit from anywhere

Adam Drake (Solo) Name of move :  Dragonfire

Description : Sky Twister Press

What's the set-up? : Russian Leg Sweep

 TITLES WON: ACW Southwestern Tag Championship, Bastard Stampede Tag Championship, ACW Southwest Heavyweight Championship (James St. George)

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One of my earlier e-wrestlers...

*****

Wrestler's Name:  Kitsune

Hometown: Sapporo, Japan

Height:  5'7"

Weight:  145 lb

Alignment (face, heel, neutral):  face

Wrestling Style:  Martial Artist (aikido)/Aerialist

Description:   Young Japanese woman w/long black hair, brown eyes, lithe well-toned body, tattoo of two chasing foxes circling her right bicep.

History:   Kazumi Osawa comes from a family steeped in wrestling tradition.  Her uncle was Kusinagi Kotohibe, the legendary Japanese "God of Suplexes" and her father ran a dojo in Sapporo.  Kazumi trained alongside her twin brother, showing herself to be a quick learner and highly disciplined.  Unfortunately, her father and uncle (being old-fashioned sorts) wanted her brother to take over running the family dojo, despite the fact that he was wild, lacking focus, and more than a bit of an embarassment...what with his tendency to happily chase after women all the time.  And let's not even start on the cock...

Of course, Ryu wasn't too keen on following family tradition either and took off for a career in America, finding success in LEW and MBC.  Staying in Japan, Kazumi tried her best to convince her family that she was indeed a suitable candidate to take charge of things at home.  They remained stubborn in their thinking however...

...and now Kitsune finds herself in America, looking to prove herself worthy of tradition rather than running from it.

Ring Attire:  Hair is pulled back into a braided ponytail, red unitard with flame-like splashes of yellow and black on it, black boots and black fingerless gloves.  Red facepaint made up of a fox's head (she doesn't mind the paint coming off during a match).

Theme Music:  "Mysterious Times" --Tina Cousins

Ring Entrance (cut and paste format, please):  ["Mysterious Times" by Tina Cousins starts up on the PA system.  A low mist rises from the entrance and one lone soft spotlight pulses with the beat, lighting the path ahead as Kitsune makes her way down the aisle. She acknowledges the fans' cheers with a smile and a nod, but mostly her eyes remain focused on the ring.]

Strengths (must equal number of weaknesses):

1. Knows how to stay focused in the ring...doesn't let things distract her and never showboats.

2. Agility- Years of martial arts have helped her when it comes to countering/avoiding moves and left her limber enough to help reverse holds or to grab the ropes to help break them.

3. Intelligence-she's a quick thinker when it comes to adaptation and has a good instinct for ring psychology.

Weaknesses (must equal number of strengths):

1. Is uncomfortable fighting in hardcore/garbage/"extreme" type matches.

2. Poor brawler.

3. By aerialists' standards, she's not as fast as most.

 Move List (10 minimum, please):

moonsault, superkick, roundhouse kick, dragon suplex, dragon sleeper, falcon arrow, bow & arrow submission, tarantula, plancha, tilt-a-whirl backbreaker, German suplex, cross knee scissors, palm thrust, throat strike, jujinage (cross arm throw), heel hook, gullotine legdrop, DDT, tornado DDT, floatover DDT, Michinoku driver, uranage, Nagata lock, back bodydrop, Fujiwara armbar, dragonscrew legwhip, senton, octopus stretch, Gory Special, triangle scissor lock, shining wizard, superplex

For aikido techniques: http://library.thinkquest.org/C0112643/english/sports_db_aikido_techniques.htm, http://www.aikiweb.com/techniques/throws.html

Signature Moves (if any):  Foxglove-Inverted Full Nelson, Banisher-Implant DDT

Finisher 1: Foxfire 

Description of Finisher:  Shooting Star Press

Set-Up Move:  Russian legsweep

Finisher 2: Vixen Bomb

Description of Finisher: Crossed Arms Thunder Fire Powerbomb (The attacker applies a standing headscissors on the victim. The victims arms are crossed under their chest, the attacker lifts the are held over the attacker's shoulder, with the attacker still holding the victim's arms. The attacker drops down to their knee/knees and drops the victim down to the mat back first while still holding the victim's arms.)

Set-Up Move: Standing headscissors

Sample Roleplay: (NOTE: This is imperative. If you don't send one in, you won't be accepted.)

[Fade in...the middle of the Longfellow Bridge near sunset.  The giant CITGO sign winks on and off in the distance, staring down like the eye of a clockwork god across the Charles River.  A Japanese woman looks out at the water, small smile on her face.]

Woman:  Boston... I've heard many good things about this city.  Rich in culture and history.  Colleges, museums, theatres...

[She runs a hand through her hair and chuckles shyly.]

...of course, I was warned before I came here to try to avoid talking about sports.  They say people here take competition far too seriously.  But that too is a part of Boston's long history, no?  And now I hope to become a part of it in the WWP....

[The woman looks back across the river, smile still on her face.]

Though... I think it will take a while before they talk of Kitsune like they talk of Mister Bird and Mister Orr.  I know I have a lot to prove here. There's still much for me to learn and look forward to while I wrestle in Boston...

[Kitsune's eyes dart downward and a small look of confusion crosses her face.]

Kitsune:  ...like, what exactly is a "smoot" and why are they marked off on this bridge?

[Fade to black]

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NAME:  La Llorona

Real name: The current La Llorona is Jacinta Delgado

Ht: 5'6"

Wt: 118lb

Hometown: Juarez, Mexico

Alignment: Technica

Style: Aerialist

Theme music: "Impetu" -- Paco de Lucia

 

Main finisher: "Tears Like Rain" -- 630 Senton Splash

Secondary finisher: "La Venganza de la Tristeza" (The Revenge of Sadness) -- Hanging Arm Trap Stump Puller

 

Signature Move #1:  "Tear Bomb" -- Crucifix Wheelbarrow DDT

Signature Move #2:  "Sweet Danger" -- Diving Back Elbow Drop

 

Most used moves: tornado DDT, running bulldog, moonsault, flying legdrop, spinning heel kick, drop toe hold, arm wringer, dragon screw leg whip, Russian leg sweep, plancha, atomic drop, angle lock, missile dropkick, flying cross body block, headstand headscissors takedown, snapmare, hip toss, shoulder tackle, hurricarana, magistral cradle, victory roll, flying lariat, tope con hilo

 

Appearance:  Wavy black hair pulled back into a ponytail, La Llorona wears a nearly featureless silver mask save a single royal blue tear  falling from her left eye.  She wears a royal blue top lined with silver, royal blue tights with three silver teardrops down each side and silver boots.

 

Quote:  "I fight for the forgotten.  I fight for justice.  I fight for Juarez."

 

Attitude in the ring:  While La Llorona is on the side of technicas and will positively acknowledge the cheers of the crowd, she is very no-nonsense in her fighting style, despite being an aerialist.  Cowardice, dishonorable fighting and cheating from rudos, she has little tolerance for, however.  Those who try to play her for a fool will soon be the ones crying!

 

Quick bio:  La Llorona has been a recent arrival on the wrestling circuit.  Little is known about her, save she is passionate about her chosen hometown of Juarez and seeks to give that troubled city someone to inspire them and fight on their behalf -- especially to the women.

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This was for an interesting indie RPG called Masak Ayam -- where you're all playing chickens trying to escape getting eaten.

*****

 

Name: Thunderbok
Color: markings of a Rhode Island red
Power: 5
Skill: 2

Legendary Bird: The many indigenous tribes of North America tell tales of the great THUNDERBIRD~! He who could create thunder by flapping his mighty wings and throw lightning from his steely gaze!

Thunderbok might not be quite as mighty (yet)...

Chicken Powers
BZORK~!: Shoots a short blast of lightning (natch). Good for tazing or shorting out electrics.
SONIC BOOM~!: Stuns and causes temporary deafness
RIDE THE LIGHTNING~!: Short distance teleport
GALE FORCE~!: Summon whirling winds to knockback a foe or kick up surrounding debris
STORMBRINGER~!: THUNDER! LIGHTNING! WIND! BIG MESS! (This should probably have a longer "recharge time" than the others)

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My current 7th Sea character for our Wednesday game

****

Kurt Krauss  (105HP)

TRAITS (48)

Brawn: 2

Wits: 2

Finesse: 3

Resolve: 2

Panache: 3

 

REPUTATION 10 (1 Die worth, from Citation)

 

 

ARCANA: Overconfident (-10)

 

 

ADVANTAGES

Academy (2)

Night Trained (4)

Keen Senses (2)

Citation (4)

Able Drinker (1)

Connection (Confidant level 2 -- Julian the Avalon bard Mike created)

 

LANGUAGES

Eisen (r/w)

Avalon 1

Vendel 1

 

 

BACKGROUND

Nemesis (2): Kempner sisters (Angela, Justina & Lisbett

 

 

Swordsman School -- Apprentice:  Gelingen (25)

Kobold 3

Siren 2

Ruin Monster 1

Wolf 1

 

 

 

Dirty Fighting (free w/Gelingen)

Attack (DF) 1

 

Doctor (free w/Gelingen)

Diagnosis 1

First Aid 1

 

 

Hunter (free from Fischler roll)

Stealth 2 (1)

Tracking 1

Skinning 1

 

Athlete (1)

Climbing 1

Footwork 3 (1)

Sprinting 1

Throwing 1

Rolling 1

 

Archer (1)

Attack (Bow) 2

Fletcher 1

Trick Shooting 1

 

Bodyguard (1)

Interpose 1

Shadowing 2

Unobtrusive 1

Ambush 1

 

Firearms (1)

Attack (firearms) 2 (1)

 

Heavy Weapon (1)

Attack 3 (2)

Parry 1

 

Polearm (1)

Attack 2 (1)

Parry 1

 

Pugilism (1)

Attack 1

Footwork 3

Jab 1

 

Rider (1)

Ride 1

 

Waylay (1)

Lie In Wait 1

Set Traps 1

Shadowing 2

 

Merchant (2)

Embalmer 2

 

Streetwise (2)

Socializing 1

Street Navigation 1

 

Riverboat Pilot (2)

Balance 3 (2)

Knotwork 1

Rigging 1

River Navigation 1

 

 

10/11/23: 2xp

10/18/23: Buying Rank 1 Ambush (2xp)

11/15/23: 3xp

1/17/24: 5xp (total of 8xp)

1/22/24: Raising Attack (Bow) to 2, buying Rank 1 Trick Shooting & Rolling (8xp)

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Before Kurt was his brother Felix...

****

Felix Krauss

 

TRAITS (48)

 

Brawn: 2

Wits: 3

Finesse: 3

Resolve: 2

Panache: 2

 

Virtue (10): Comforting

 

Fate Spread

Past: Nine of Staves: Doctor Skill for free

Present: Six of Swords: Speak Castillian for free

Future: Four of Swords:  Moment of Awe 2

 

Advantages: Eisen Accent (Freiburg), Combat Reflexes (free, Eisen pg 23), Keen Senses (2), Home Neighborhood: sect M25-P30 (2pts, pg 46 City of Freiburg)

Memberships: Swordsman Guild (free)

Languages: Eisen (r/w), Avalon (r/w 1), Vendel (r/w 1), Castillian (free, r/w 3xp)

Background: Infamous Teacher: Prof. Johann Schmitt, philosophy & fencing teacher and unapologetically rabid atheist (1)

 

Swordsman School: Durchsetzungburg (28)

Riposte: 1

Tagging: 1

Wall of Steel: 2

EW: 1

 

Fencing (free w/Durch, 4 pts total)

Attack: 3

Parry: 3

 

Scholar (free w/Durch, 2pts total)

History: 1

Mathematics: 1

Philosophy: 3

Research: 2

Natural Philosophy: 1

Theology: 1

 

Doctor (free w/FS. 2pts spent)

First Aid: 2

Diagnosis: 2

Examiner: 1

Surgery: 1

 

Pugilism (4 total)

Attack: 2

Footwork: 2

Jab: 1

Ear Clap: 1

 

Streetwise (3 total)

Socializing: 1

Street Nav: 2

Shopping: 1

20 Questions

 

1. What country is your Hero from?: Ah, Eisen, specifically the comfortable chaos that is Freiburg

 

2.  How would you physically describe your Hero?:  20 years old, straight short dark brown hair, brown eyes, approx. 5'9", wiry frame, clean shaven, though he's already getting the nicks and scars on his body associated with Durchsetzungberg "practices".

 

3. Does your Hero have any recurring mannerisms?:  Nein...unless you count always know where the exits are?

 

4.  What is your Hero's main motivation?:  To find motivation in life, actually!  My eldest brother Rhinehart, he went to Tannen, carrying on our father's legacy in Kippe.  My other brother Kurt, he seeks to be a great hero -- putting light in the darkness as it were -- as he stands waist deep in the swamps outside of Insel, praying for the day he can decimate a pack of kobolds or a clutch of sirens singlehandedly.  Tradition or blind idealism...neither jumps at me as the way to go.  I am no warrior, but if I do not find my path soon, I fear I will be pressured to go that route regardless.  A sellsword in the Guild is not enough for our family, I'm afraid.  And though I've begun studying the medical arts, I don't know if I have the stomach to bandage all the bleeding and begging hearts I see.

 

5.  What is your Hero's greatest strength & weakness?:  I seem to have a knack for putting people at ease, which, in these dark lands I find is appreciated more and more.  As for a flaw, I could do with being more assertive.

 

6.  What is your Hero's psychology?:  I feel directionless right now.  My homeland needs to be rebuilt and there are many such opportunities to do so.  Yet I have no real drive to apply myself to it.  Part of me wonders if it is worth rebuilding.  And another smaller part of me wonders if I am lacking such worth anyway.

 

7.  What are your Hero's most and least favorite things?:  Most favorite:  I say, have you tried this kaffee?  A little cream and honey...helps wake me up sometimes when i can afford to try it.  Least favorite: Religion and its zealots.

 

8.  What is your Hero's single greatest fear?:  Losing control, losing choices...I may not be doing anything right now, but it is still my choice to do nothing.  I have that control over my life at least.

 

9.  What is your Hero's highest ambition & greatest love?:  My ambition is to BE reknowned.  Of course, I'm still trying to find in what exactly...and preferrably of good reknown and not ill repute.  If I had such a love or inspiration or muse, maybe that would help.

 

10.  What is your Hero's opinion of his country?:  It is a mess that I fear will fall on my shoulders to clean it up, or so the older generation keeps harping on.  Though I love Frieburg I wonder if I'd be better off in a city like Kirk or Carleon.  A change of scenery might help me.

 

11.  Does your Hero have any prejudices?:  Bloody religious sheep...they killed our country in the War of the Cross.  And now look at Castille.  The zealots tried to attack Montaigne...they only brought this on themselves!  Of course, Leon isn't much better...the preening idiot thinks he's a god as well.

 

12.  Is your Hero in love/betrothed/married?:  Not at this time.

 

13.  Where do your Hero's loyalties lie?:  To myself and my family first, to my university second.

 

14.  What about your Hero's family?:  Well, I've mentioned my brothers already.  Rhinehart is the apple in my father's eye...a born soldier who'll bleed and die well if Eisen goes to war again.  A good man, but asks no questions when given orders.  Kurt, he is my mother's favorite.  He loved hearing tales of Gregor and the Drachen as a child.  If he does not become a Swamp Dog I could very easily see him perhaps offering his services to the Explorers.  He likes the idea of adventuring.  I worry when he finds out that he has to do mundane tasks more than killing great beasts.  My parents are Ilsa and Sigmund.  They are good people and dutiful to Eisen.  They have given me no reason not to love them, but I wonder if they only wanted two children.  My mother is a confectioner...she always smells sweet.  Father was a captain in the Army and retired to Freiburg when the war was over.  I get the feeling he wishes he also did more with his life.  When they speak of the many battles in the War of the Cross, few have heard of him.  I think this makes him sad...

 

15.  How would your Hero's parents describe her?  Ilsa:  "Felix?  He is quiet.  I wish he would talk and write more.  I always wonder if something is upsetting him."  Sigmund:  "He is competant...but what will he do with his life?  He has to do something!"  (sighs)  "I can tell that something is bothering him.  The university...I think it has put some strange ideas in his head.  Ideas he doesn't know how to express...or if it's safe to do so."

 

16.  Is your Hero a gentleman?:  I am honest and pragmatic.  If that makes me a gentleman, then so be it.

 

17.  How religious is your Hero?:  NEIN!

 

18.  Is your Hero a member of a guild, gentleman's club or secret society?:  I am a Swordsman of apprentice standing in the Guild.

 

19.  What does your Hero think of Sorcery?: I wonder if it is really the "great evil" the Vaticine sheep make it out to be.  At least some of the Objectionists see it as a tool.  And how you wield that tool determines whether you are "evil" or not.  Still, best to be careful regardless.

 

20.  If you could, what advice would you give your Hero?: Eventually, you're gonna have to find SOMETHING that gets you excited and is worth pursuing in life.  The fact that you recognize this is a good start.  Now, you just have to be open to it...

 

3x3x3

 

3 Friends

 

1. Prof. Johann Schmitt: Philosophy and fencing instructor at Durchsetzungburg.  "Ah, he was a man!  He taught me much about how philosophy and the way of the sword should work together.  Know how to defend your position first, but know when to strike at the openings.  And he was never afraid to debate on the myth of Theus.  Why, I remember the time when they had to pull this visiting Castillian priest off of him when Schmitt wouldn't kowtow to his demands of prayer..."

 

2. My brother Kurt.  "Ever the questing hero, he still offers me invites to at least see Gelingen University.  Bit too damp for my liking, but we share kaffee when we're both home in Freiburg."

 

3. Annabelle Porter: Avalon student at Durchsetzungburg.  "I never found out why Annabelle came to the university...she kept quiet about that.  Very good at math though.  And I learned the hard way never to play cards with her!  I think she's also trying to find her path in life.  Doesn't like kaffe though...pity."

 

3 Contacts

 

1. Dr. Armand Hessmann (pg. 41, Sights of Freiburg).  "Professor Schmitt recommended that perhaps I should apprentice myself under him if I wanted a new approach to doctoring.  I'm uncertain though...I've heard the rumors."

 

2.  My brother Rhinehart.  "I admit, I am not as close with Rhinehart as I am Kurt and I know the feeling is mutual.  I don't think I've seen him since he left for Tannen."

 

3. Cafe Kaffee (pg. 13, Sights of Freiburg).  "Every time I'm home, I have to stop here at least once.  It's a good place to relax...I wonder if places like this could catch on elsewhere?"

 

3 Foes

 

1. Daniel Navarre: Montaigne student at Durchsetzungburg.  "This weasel had the audacity to accuse Annabelle of being no more than a common jenny when it came to how she got her good grades.  I stepped in on her behalf before I knew it...got suspended for two weeks.  The broken nose I gave him was worth it though."

 

2. Amanda Denke, student at Durchsetzungberg.  "What an utterly unoriginal cow she was.  EVERYTHING she said was prefaced with 'But Theus did THIS...'. I'd get more scintillating debate from a waisen.   I think she was only in the university because someone took pity on her.  The woman hated Professor Schmitt for failing her."

 

3. Pablo Quesada: visiting priest. "This preening peacock was the one that dared to bully Professor Schmitt!  How can he talk of charity and piety when his fingers are clad in gold rings and his gut is bigger than the Stein?!" 

 

Felix's MO in combat...usually holds his actions until he can spy an "opportune moment. Defensive fighter for the most part, not one for supliferous tagging. Knows enough to follow back on his fists just in case of an emergency. Doesn't like to kill, but not out of any pacisfism. It just doesn't make him feel comfortable to be the one to take a human life, though he knows one day he may have to if he keeps up in the SG.

 

10 HP spent as follows

 

Home Neighborhood (2)

Raised Wall of Steel to 2 (3)

Bumped Attack: Fencing to 3 (1)

Bumped Philosophy to 3 (1)

Bumped First Aid & Diagnosis to 2 each (2)

Bumped Attack: Pugilism to 2 (1)

 

15 XP spent as follows

Purchased rank 1 in the following: Surgery, Examiner, Natural Philosophy, Theology, Ear Clap, Shopping (12xp total)

Purchased R/W for Castillian (3xp)

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Antonio

 

TRAITS (56)

 

Brawn 2

Wits 3

Finesse 3

Resolve 3

Panache 2

 

Background: Code of Honor 2 (Vodacce pg 91, 1 & 6)

 

Arcana: Hedonistic (-10)

 

Advantages: Linguist (2), Keen Senses (2), Eagle Eyes (2), Able Drinker (1)

 

Languages: Vodacce (r/w), Thean (1 r/w), Avalon (2 r/w), Castillian (1), Eisen (1), Crescent (1),

 

Specialty: Cold Read 1 (3)

 

SKILLS

 

Merchant (2)

Cooking 3

 

Herbalist (2)

Cooking 3

Diagnosis 1

First Aid 1

Flora 1

 

Sailor (2)

Climb 2

Balance 1

Knotwork 1

Rigging 1

 

Hunter (7 total)

Stealth 3 (1)

Survival 1

Tracking 2 (1)

Ambush 1 (3)

 

Criminal (7 total)

Gambling 2 (1)

Stealth 3

Shadowing 2 (1)

Lockpicking 1 (3)

 

Athlete (4 total)

Footwork 3 (2)

Climb 2

Sprinting 1

Throw 1

 

Knife (5 total)

Attack 3 (2)

Parry 2 (1)

 

Archer (9 total)

Attack 2 (1)

Fletcher 1

Trick Shooting 2 (6)

 

Bio:  On occasion, you've crossed paths with Professor McCoy and Sophie.  The last time it happened, the good Professor actually saved your life from a corrupt Eisen mercenary.  You are Cymbr, so it is only proper virtu to repay this debt of honor to the missing McCoy and the Explorers!  Even if you have to herd this group of idiots to help you out...

 

 

Notable gear: Lockpicks, deck of playing cards (unmarked), 2 knives, bow, quiver w/20 arrows

 

Able Drinker: However much you drink, liquor never affects any of your rolls.

 

Eagle Eyes: Two free raises for Perception Checks involving seeing something far away.

 

Keen Senses: You receive one extra unkept die for any Skill checks that involve one of your senses, as well as any checks for surprise.

 

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Mercutio Ramazotti

 

Arcana: Rash (-10)

 

Membership: Swordsman's Guild (free w/Bernoulli)

 

TRAITS (56)

Brawn: 2

Finesse: 3

Wits:3

Resolve: 2

Panache: 3

 

Bernoulli (28)

Beat: 1

Corps-a-Corps: 2

Lunge: 1

Exploit Weakness: 1

 

Fencing (Free w/Bernoulli)

Attack: 3 (2)

Parry: 3 (2)

 

Pugilism (Free w/Bernoulli)

Attack: 2 (1)

Footwork: 3 (1)

Jab: 1

 

Athlete (2)

Climb: 2

Sprinting: 2 (1)

Throwing: 2 (1)

Footwork: 3

 

Courtier (2) (11 total)

Dancing: 2 (1)

Etiquette: 2 (1)

Fashion: 1

Oratory: 2 (1)

Lip Reading: 2 (6)

 

Merchant (2)

Calligrapher: 3 (1)

 

Guide (2)  (13 total)

Street Navigation: 1

Climb: 2

Ride: 3 (2)

Stealth: 3 (3)

Ambush: 2 (6)

 

ADVANTAGES

Left-handed (1)

Keen Senses (2)

Linguist (2)

 

LANGUAGES (6)

Vodacce (R/W Teramo accent) 1

Castillian (R/W) 1

Montaigne (R/W) 1

Thean (R/W) 1

Crescent (R/W) 2

 

BACKGROUND (3)

Amnesia:  Mercutio only recalls this most recent year.  Family, friends, home...it's all in a fog, let alone what caused the memory loss.  He's not even sure if his real name is what he's calling himself!  He just recently has been accepted for membership in the SG (mainly for a need of connecting SOMEWHERE), but it seems he has had some prior training with a blade beforehand.  And there's still the mystery of what languages he knows...and his skill with a pen...

 

 

1) What country is your Hero from?

  Vodacce--I'm pretty sure of that...I think...

 

2) How would you physically describe your character?

About 5'7". Long, slightly wavy black hair pulled back in a pony tail. Looks to be in his early to mid-20's, clean shaven with thoughtful muddy-greenish eyes

 

3) Does your Hero have recurring mannerisms?

(cocks head slightly in thought and bites lower lip)  I'm not sure... (chewchewchew)

 

4) What is your Hero's Main Motivation?

To know what my past is and how I lost it... I must know the truth of myself, no matter where the road takes me...

 

5) What is your Hero's greatest Strength? Greatest Weakness?

Strength:  I'd like to think that I have a good eye for details, both in finding them and in creating them.

Weakness: Well, I do seem to have this penchant for sticking my nose in where it shouldn't be...

 

6) What are your Hero's most and least favorite things?

Most:  The scent of the countryside after a rainstorm...for some strange reason it seems to relax and calm me... Lavender's the same way.

Least: Earwigs.  Vile little creatures.  Why Theus allows them to exist I'll never know...

 

7) What about your Hero's Psychology?

Every day is a new experience and I must try to find my part in the story of it all.

 

8) What is your Hero's single Greatest Fear?

My main fear is to die without memory...both to die unknown and without knowledge of my past.  Would Theus cheat a poor soul of that?

 

9) What are your Hero's Highest Ambitions? His Greatest Love?

To truly know myself.  Hopefully after that, I will have a better grasp on what to strive for.

 

10) What are your Hero's opinions of his country?

I know what people have said about Vodacce.  That it is a country filled with lies and pitfalls.  Where everyone uses everyone else.  That everyone and everything is part of one Great Game.  If failing at this Game has caused my condition, if there is something worse in all of it, then I fear I cannot call it my country anymore...

 

11) Does Your Hero have any prejudices?

I don't know what they were, but I'm finding now that I like small-minded people less and less...

 

12) Where do your Hero's Loyalties Lie?

I don't know yet.  I don't know if I should even be trusting myself...

 

13) Is your Hero in love? Married or Bethroed?

I don't know.

 

14) What about your Hero's Family?

Again, I don't know.

 

15) How would your Hero's parents describe him?

I hope that they would say that I am a good son and eager to learn new things.

 

16) Is your hero a Gentleman?

I try to be one now.  I hope I was in the past...

 

17) How religious is your Hero? What sect of Church does he follow?

I do pray to Theus nightly, making donations when I can.  I follow the Vaticine way.

 

18) Is your Hero a member of a guild, gentlemen's club, or secret society?

The Swordsman Guild at least.  Other than that, I cannot be certain.

 

19) What does your Hero think of Sorcery?

I'm not sure what to think...sometimes I fear it.  Other times, I feel a gnawing sense of jealousy.

 

20) If you could, what advice would you give your Hero?

Keep your back to the wall, but don't be afraid to open the door to take risks in life.  It's the only way you'll get anywhere...

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Giancarlo Fiore Vestini

 

Minor nobility (Giancarlo's father is second cousin to the Prince), Giancarlo's family is based in the ancient city of Elena and has taken it upon themselves to try to stave off its decline, no matter what it takes.  The third son (his older brothers are Marco and Lucius), Giancarlo would have been content to be a scholar in life, trying to return the University of Elena back to some modicum of respectability.  Gifted in astronomy and a member of the Invisible College, Giancarlo hoped that building an observatory might breathe new life to Elena.  For now, such dreams are only on the drafting board.

 

Mindful of the Great Game however, a betrothal was arranged for Giancarlo with a daughter of the Argentos, distant relations of the Lucanis.  While he did not yet love his bride to be, Giancarlo found the strega Viola Argento to be pleasing to the eye and of a sweet and mild temperment, ideal qualities in a Vodacce wife.  Likewise, Viola found her prospective groom kind, respectful of her talents and (more importantly) of her opinions.

 

There was only one problem, unfortunately.  She had a younger sister.

 

Faustine Argento was Senzavista.  Where her sister was pleasant in mood, she was abrasive.  Where Viola was fair of face, Faustine was off-putting in her appearance.  And where Viola had at least the sense to know how to run a household, Faustine cared little for such things, preferring to delude herself in the idea that servants would tend to her wishes once she joined a household as second wife.  And she had fallen in lust with Giancarlo, seeing him as an escape of what she saw as a dreary existance and fully believed than she would be taken in as well to serve as Vedova once her sister was married. 

 

Put off by such a woman, Giancarlo had other ideas.  Fully aware that Faustine was more hindrance than help when it came to dowry, the Argentos agreed that their younger daughter would not be included in order for Viola's marriage to take place.  Indeed, thinking it a kindness, arrangements were made by her parents behind the younger woman's back to send her to a nunnery after the wedding.  Faustine found out though and didn't take the news well.  Her mind hatched a desperate plan.  If her sister suddenly grew ill, surely she would be asked to come along to Giancarlo's household to nurse Viola?

 

But Faustine's mad ambition far exceeded any subtlety or skill in poison and the end result was that Giancarlo was made a widower on his wedding day.  Not only was his bride taken from him, but Faustine had poisoned her own parents as well in her zeal.  She made little effort to conceal her crimes, but it was with Legion's grace that she escaped the authorities, vowing still that one way or the other Giancarlo would be hers.

 

Giancarlo's reputation now suffers as most Vodacce families don't want to risk associating with such bad luck and tragedy by another betrothal with him, even if he was innocent.  In the meantime, he now has thrown himself back into his studies and into restoring the University -- a task made more daunting not only by the fact the Inquisition seeks to limit any and all scholarly advancement, but by agents of Villanova who will do whatever they can to increase Dionna University's prestige and influence.  And all the while lurking in the shadows is an obsessed woman with nothing left to lose who still stalks him and is willing to do anything to make him hers.

 

BUILD: 100 HP, 50xp & Free Swordsman School

TRAITS (56)

 

Brawn 2

Wits 3

Finesse 3

Resolve 2

Panache 3

 

Arcana: (-8 HP)

Hedonistic (-8, mandatory as a Vestini noble)

 

Advantages: (24HP)

Noble (10)

University (4)

Scoundrel (3)

Keen Senses (2)

Linguist (2)

Left Handed (1)

Appearance: Above Average (Free as a Vestini noble)

Connections (2x1pt connections free as IC member)

Poison Immunity: Arsenic (1)

 

Backgrounds: (3HP)

Hunted -- Faustine Argento (2)

Vow -- restore the University of Elena's prestige (1)

 

Memberships:

Invisible College (5)

Swordsman's Guild (free with Lucani school)

Engineer (1)

Math 3 (1)

Architecture 1

Drafting 1

 

Scholar (1)

Research 3

Math 3

Philosophy 1

History 2 (1)

Astronomy 3 (2 bought as Basic as an IC member)

Nat. Phil 3 (2 bought as Basic as an IC member)

 

Professor (1)

Oratory 3

Research 3

Writing 2

*Occult 1

*Tinkerer 2

 

 

Teacher (1)

Oratory 3

Research 3

Writing 2

*Cold Read 2

 

Courtier (1)

Oratory 3

Fashion 1

Dancing 1

Etiquette 1

*Lip Reading 1

*Gossip 1

 

 

Artist (1)

Musician (Violin) 3 (1)

Composer 1 (1)

 

Spy (1)

Shadowing 1

Stealth 2

*Cryptography 2

*Conceal 1

*Bribery 1

 

 

Guide (1)

Street Nav. 2

Stealth 2

Ride 1

*Ambush 1

*Direction Sense 1

 

 

Sailor (1)

Climb 2

Balance 1

Knotwork 1

Rigging 1

*Cartography 1

*Navigation 1

*Swimming 1

 

 

Streetwise (free w/Scoundrel)

Street Nav. 2

Socialize 1

 

Lucani (Apprentice, free from GM)

Beat 1

Pommel Strike 1

Corps a Corps 1

EW: Lucani 1

 

Heavy Weapon (free w/Lucani)

Attack 2

Parry 2

 

Pugilism (free w/Lucani)

Footwork 3

Attack (pugilism) 1

Jab 1

*Uppercut 1

 

Athlete (2)

Climb 2

Footwork 3 (1)

Sprint 1

Throw 1

*Breakfall 1

 

50XP towards...

Rank 1 in: Occult, Tinkerer, Swimming, Breakfall, Cartography, Navigation, Ambush, Direction Sense, Cold Read, Conceal, Bribery, Lip Reading, Gossip, Cryptography, Uppercut  (30 XP)

Rank 2 in: Tinkerer, Cold Read, Cryptography, Attack HW, Parry HW (20 XP)

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Tristan St. John

 

Traits: 48pts

Brawn: 2

Wits: 3

Finesse: 2

Resolve: 3

Panache: 2

 

Hubris: Star-Crossed (-10)

 

Advantages 22pts

 

Keen Senses (2pts)

Sidhe Blood:  Above Average Appearance (4pts)

University (4pts)

Legendary Trait: Wits (1pt)

Linguist (2pts)

Vodacce Valet (6pts)

Scoundrel (3pts)

 

Languages (8pts)

Avalon (r/w)

Eisen (r/w 1)

Vendel (r/w 1)

Montaigne (r/w 2)

Castille (r/w 2)

Vodacce (r/w 2)

 

Scholar (4pts total)

Research 1

History 2

Math 1

Philosophy 1

Occult 1 (3)

 

Bard (1pt)

History 2

Etiquette 3

Oratory 3

Singing 3

 

Merchant (1pt)

Scribe 2

 

Artist (1pt)

Singing 3

 

Courtier (4 total)

Oratory 3

Dancing 2

Fashion 2

Etiquette 3

Lip Reading 1 (3)

 

Performer (4 total)

Oratory 3

Dancing 2

Acting 1

Cold Read 1 (3)

 

Servant (1 total)

Fashion 2

Etiquette 3

Menial Tasks 1

Unobtrusive 1

 

Spy (1 total)

Stealth 2

Shadowing 2

 

Criminal (4pt)

Gambling 1

Stealth 2

Shadowing 2

Ambush 1 (3)

 

Streetwise

Street Nav. 1

Socializing 1

Underworld Lore 1 (3)

 

Athlete (3pts total)

Footwork 3 (1)

Climb 1

Sprint 1

Throw 1

 

Fencing (2pts)

Attack 2

Parry 2

 

Pugilism (2)

Footwork 3

Attack 1

Jab 1

 

25 HP to spend

Finesse from 2 to 3 (8HP)

Membership: Merchant's Guild 4HP (Scribe)

Rank 1 of Gossip, Breakfall, Conceal, Sincerity (12 HP)

Raised Footwork to 3 (1 HP)

 

1.  What country is your character from?  "Avalon, right in the heart of Carleon itelf."

 

2.  How would you physically describe your PC?  About 5'9" and 170 pounds, blond straight hair, clean shaven, blue eyes, good teeth, fair complexion. Looks to be in his late 20's.  Usually dresses in the fashion of the day as tasteful as possible, mostly muted tones accented with one flash of colour.

 

3.  Does your PC have recurring mannerisms?  An easy grin when trouble's afoot.  It's not the eagerness to jump into conflict, it's more to help reassure others who might be of a more fragile nature.

 

4. What is your PC's main motivation?  "Some people shouldn't need to dirty their hands with the ugly things life can hold.  Mind you, I'd rather not do it either, but better me than to see Avalon or its allies fall!"

 

5. What is your PC's greatest strength? Greatest weakness?   Greatest strengths:  A keen eye for detail, a winning smile that can open a lot of doors and a tremendous singing voice.  Greatest weaknesses:  Can be condescending towards those he thinks aren't as smart as him; sometimes it's hard to balance the rational and the emotional around the right/wrong women.

 

6. What are your PC's least and most favourite things?  Favorite things: A grateful smile in a lady's eyes.  Least favorite things:  Senseless violence, unnecessary deaths.

 

7. What about your PC's psychology?   A self-made man who's hoping he lives up to the ideals of Avalon's cleverest heroes and a bit of a thrillseeker.  While he tries to find the good in people (Balthazar is a "reclamation" project after Tristan caught the man during a previous case.  He's encouraging the Vodacce to use his "questionable" skills for more worthwhile causes while working in St. John's service), he's not so naive to think that sometimes mercy isn't an option anymore.

 

8. What is your PC's single greatest fear?  That innocents die in spite --or perhaps because-- of his immediate efforts.

 

9. What is your PC's highest ambition?   "That perhaps one day I'll have earned my own title and the love of a good woman regardless of who my parents were."

 

10. His greatest love?  The thrill of adventure and the rush of victory after a successful case.

 

11. What is your PC's opinion of his country?   "Avalon -- for Queen and Country!"

 

12. Does your PC have any prejudices?  Not really...except towards violent types and those who choose to stay willfully ignorant, which unfortunately can be found in any country.

 

13. Where do your PC's loyalties lie?  To Avalon and to those he considers his friends (and that would include his manservant Balthazar).

 

14. Is your PC in love? Is he married or betrothed?  "Love?"  *a lopsided grin crosses his face*  "I've been accused of falling in love too easily.  They make it sound like it's a bad thing."

 

15. What about your PC's family?  He was raised in an orphanage.  The priest running matters gave annoyingly vague hints about the possibility of Tristan being related to nobility, but whether it was true or just a joke gone too far remains to be seen.

 

16. How would your PC's parents describe him?  "I hope they would find me worthy of their lineage."

 

17. Is your PC a gentleman or gentlewoman?  He strives to be a gentleman, but for now at least is a gentle man for the most part.  "Nobility of birth is not a true measure of inner worth."

 

18. How religious is your PC? What sect of the Church does he follow?   He pays respectful lip service to the Church of Avalon.

 

19. Is your PC a member of a guild, gentleman's club, or secret society? The Merchants' Guild.  Running "The Subtle Pen",  a scrivener's office, provides suitable cover for those seeking the help of a purveyor of discreet inquiries.

 

20. What does your PC think of sorcery?  "I've never depended on it.  Probably for the best."

 

21. If you could, what advice would you give your PC?  We are not defined by our origins.  It's what we choose to do with what we are given that shape us.

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Name: Geneviève Bellande

Age: 19

Occupation: Knight of Rose & Cross (Poor Knight level)

Nationality: Montaigne

 

TRAITS (56)

Brawn 2

Wits 3

Finesse 3

Resolve 2

Panache 3

 

Arcana:  Reckless (-10)

 

Membership: Knights of the Rose & Cross (5)

 

Swordsman School: Desaix (25)

Exploit Weakness 1

Double-Parry 2

Feint 1

Lunge 1

 

Backgrounds: Hunting (1) -- Evidence regarding the truth of her sister Phoebe-Marie's death, Vow 2 (Free w/Destiny Spread)

 

Languages: Montaigne (R/W, Bascone accent, Literacy in Montaigne & 2 other languages for free), Castillian (R/W), Vodacce (R/W) (2 HP total)

Advantages: Keen Senses (2), Indomitable Will (1 -- 2pt discount as R+C), Rose & Cross Patron (0 Lucian Sant-Michel, Genevieve's Domini and distant older cousin), Linguist (Free w/Destiny Spread), Syrneth Artifact (2HP worth, free w/Destiny Spread)

 

Fencing (Free w/Desaix)

Attack 3 (2)

Parry 1

 

Knife (Free w/Desaix)

Attack 1

Parry 1

 

Athletics (4)

Climb 1

Footwork 3

Sprint 1

Throw 1

 

Servant (3)

Fashion 2

Menial Tasks 1

Etiquette 2

Unobtrusive 2

 

Courtier (3)

Fashion 2

Etiquette 2

Oratory 2

Dancing 1

 

Doctor (2)

First Aid 1

Diagnosis 1

 

Scholar (2)

History 1

Math 1

Philosophy 1

Research 1

 

Spy (2)

Shadowing 1

Stealth 1

 

1.  What country is your character from?  Montaigne, just outside the town of Bascone.

 

2.  How would you physically describe your PC?  About 5'4", 135lbs, with long light brown wavy hair and hazel eyes.  Her teeth are slightly crooked and her physique, though athletic, is average.  If she had a bit more confidence in herself, she would come across as more attractive.  She wears a red tabard and a pin bearing the seal of the Knights of the Rose & Cross.

 

3.  Does your PC have recurring mannerisms?   When Genevieve is deep (or lost) in thought, she has a tendency to click her tongue in her mouth.

 

4. What is your PC's main motivation?  To find out the truth of her sister's death and bring to justice whoever was responsible -- even if that means her own family was involved somehow.

 

5. What is your PC's greatest strength? Greatest weakness?     Genevieve's greatest weakness is her tendency to overcompensate for her lack of self-confidence.  Her greatest strength is her drive to see the right thing done.

 

6. What are your PC's least and most favourite things?  Her least favourite thing is being ignored.  Her most favourite thing is a genuine compliment for something she's done (not about her appearance though -- she gets uncomfortable about that)

 

7. What about your PC's psychology?   Genevieve was the third child and never really got the love, affection and positive attention her older siblings got.  Phoebe-Marie was the oldest, the Golden Child Who Could Do No Wrong; Eric was the man who would carry on the family name and also spoiled rotten...and Genevieve was just there.  Never encouraged, never paid attention to by her parents and was constantly berated by her brother and sister.  If it wasn't for Lucian's influence and then being accepted into the Rose & Cross, Genevieve's self-esteem would probably be much worse than it already is.  Right now, she's determined to prove her worth as Somebody Good -- a bonafide Hero.  Of course, sometimes that leads to her taking unnecessary risks.

 

8. What is your PC's single greatest fear?  To die as a nobody.

 

9. What is your PC's highest ambition?  To wear the blue tabard of a Wandering Knight

 

10. Her greatest love?  She hasn't found it yet, but the rush of positive accolades is getting addictive.

 

11. What is your PC's opinion of her country?  There's too much tension and double-talk, too much preening and false fronts.

 

12. Does your PC have any prejudices?  Against anyone who thinks she's merely a dumb country bumpkin for being from the Bascone regions.

 

13. Where do your PC's loyalties lie?  To the Knights of the Rose & Cross

 

14. Is your PC in love? Is she married or betrothed?  Not at this time, especially since being married would force her to leave the Knights.  However, if her mother and brother have their way...

 

15. What about your PC's family?  "Estranged" would have been the polite term for it a few years back.  Genevieve's father passed away when she was eight, but she really didn't have any good memories of the man.  Her father Noel had made the family wealthy with a successful glassworks shop and spent a majority of his time there, even dying of a heart attack while at work.  Her mother Sophie-Chantal, determined not to let this "little setback" stymie the family's fortunes, expanded the business, showing cutthroat business savvy she knew her late husband would have been proud of.  She groomed her son Eric to follow in her footsteps, hoping one day he'd prove himself worthy to take it over.  Eldest daughter Phoebe-Marie, meanwhile, was sent away to the finest finishing schools in Charouse.  It was Sophie-Chantal's ambition that her eldest would be courted by nobility, adding the status of a title and access to the Montaigne courts to their wealth.  As for her youngest, she was more a bother than anything else.  Not as pretty as Phoebe-Marie, nor as pragmatic (her mother's word) or opportunistic as Eric.  Genevieve didn't really fit any of Sophie-Chantal's plans for the Bellande family.

 

Enter Lucian Sant-Michel.

 

A distant cousin of her mother, "Uncle" Lucian was a member of the Knights of the Rose & Cross, something that caused Sophie-Chantal no end of embarrassment.  According to Genevieve's mother, the Knights were an outdated relic "playacting in the past".  But to Genevieve, Lucian's stories of heroism and derring-do fascinated her.  Even moreso, Lucian encouraged her to think outside her mother's strict boundaries, even training her the basics in fencing (which Genevieve actually showed a talent for).  When Lucian offered her the opportunity to become a Knight once she turned 17, Genevieve jumped at it, not even bothering to tell her mother.  "Uncle" Lucian soon became Domini Lucian and her trainer in the Rose & Cross.

 

Which Sophie-Chantal didn't care about one way or the other.  Either Genevieve would come crawling back when she failed (more likely in her mother's mind) or, if by some miracle, Genevieve succeeded, the Bellandes could then leech off the young woman's reputation.  What was important to Sophie-Chantal was that Phoebe-Marie was engaged to the Comte Pierre Dutroux, a member of noblesse chevalresque and descended from one of the oldest families in Montaigne.  Though Dutroux's holdings were not as great as most nobles, his name still held prestige.  More importantly, he had connections with the Alchemist's Guild -- and was already in discussion with Sophie-Chantal and Eric about certain business opportunities that could advance the fortunes of all interested parties.

 

Phoebe-Marie's wedding had been a grand affair.  Neither Genevieve nor Lucian had been invited.  Two years later, Genevieve had passed her initiation and became a Poor Knight.  Three months after that, Genevieve had received a surprising letter from her sister, expressing vague fears and hinting at dangerous, suspicious matters involving the Comte.  Even as children, Genevieve had never been close to her older sister, but something about the tone of the letter made her think Phoebe-Marie's concerns were genuine.

 

But before she could act one way or the other, Genevieve received news of her sister's death.  Her mother claimed it was the White Plague, though no other outbreaks of the disease had been in the area.  When Genevieve pressed for more details, Sophie-Chantal stonewalled her.  When she started asking about the Comte, both her mother and brother insisted that she not bother the "poor widower".  Then her mother's attitude towards her changed a tad.  Rather than ignoring her, Sophie-Chantal started fawning over her youngest child -- but now, rather than not care one way or the other about her being a member of the Rose & Cross, her mother wanted her to leave the silly Knights and come back home for good.  And to meet with Comte Pierre Dutroux, who was SO eager to make her acquaintance now.

 

16. How would your PC's parents describe her? "It's time to grow up and come home.  Don't embarrass your family anymore with this nonsense about being a Knight.  It's not like you'd get far in it anyway.  And stop asking so many foolish questions!  Just come home and meet with the Comte yourself...it'll be all right.  Dear Phoebe-Marie would have wanted it this way..."

 

17. Is your PC a gentleman or gentlewoman? But of course!

 

18. How religious is your PC? What sect of the Church does she follow?  Nominally Vaticine, though with the current political situation in Montaigne, it's best not to be too public about that in court.

 

19. Is your PC a member of a guild, gentleman's club, or secret society?  Knights of the Rose & Cross

 

20. What does your PC think of sorcery?  Awed and a little scared of it, to be honest.  Porte especially is just downright creepy!

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Wrestler Name:  "Visconte" Nico Villanova

Height:  6'5"

Weight: 232lb

Hometown:  Venice, Italy

Gender:  Male

Alignment (Please choose either Fairplay [face], Aggression [heel], or Free Spirit [tweener]): Aggression

Ring Attire: Shoulder-length, wavy black hair slicked and pulled back into a ponytail paired with a properly-trimmed matching goatee.  White bracers, white boots, white tights with the image of a black viper coiling around a thorny red rose on each thigh.

 

Down to the ring, Nico wears a black velvet cloak, an elaborate black & red doublet (

 

 

 

 

Primary Wrestling Style:  Technician

 

Secondary Wrestling Style:  Cheater

 

Similar Real Life Wrestlers:  Claudio Castagnoli

 

 

 

Finishing Move (list only one):  "Vero Coraggio" -- Implant DDT.  However, the set-up is always via nefarious means beforehand, such as a mule kick or low blow or eye rake.

 

 

 

Other Signature Moves (list as many as you like, up to 5):

 

1. Volley of stiff European Uppercuts

 

2. "Il Grande Gioco" -- Bridging Cobra Clutch submission

 

3. "Il Virtu" -- Bicycle Kick

 

4. Giant Swing

 

5. "Mi Destro" --  Backbreaker rack flipped into a cutter

 

 

 

Commonly used Moves (list as many as you like, up to 30):

 

Delayed vertical suplex

 

Boston Crab

 

Straightjacket Suplex

 

Discus Punch

 

Throat Strike

 

Double Chickenwing

 

Hot Shot

 

Lifting Turnbuckle Smash

 

Russian Leg Sweep

 

Bulldog Lariat

 

Shoulder Tackle

 

Pendulum Back Breaker

 

Abdominal Stretch

 

Groin Stomp

 

Diving Elbow Drop

 

Leg Drop

 

Flap Jack

 

Rope Choke

 

Sidewalk Slam

 

Tiger Driver

 

Standing Ankle Lock

 

Pumphandle Armbar

 

Spinebuster

 

 

 

 

 

Entrance Music: "O Fortuna" -- Carmina Burana

 

Entrance Description (note, Fighting Spirit is low budget so there will not tend to be pyro, big effects, etc. What I’m looking for is generally how your wrestler interacts with the fans while coming to the ring.): Confident enough to believe he is the pinnacle of humanity and completely oblivious to the jeers of the lesser people, Nico strides down to the ring with all the pomp and circumstances that a behooves a noble's noble such as himself.  He will always chivalriously offer a red rose to a beautiful lady, ignoring such minor details like she's obviously with someone else, not interested in him &/or the blatant word "NO".  After all, why would anyone be foolish enough to turn down a generously romantic gift from the paragon of virtue that is the Visconte?!

 

 

 

 

 

Brief Character Bio (Give me an idea, in relatively few words, of your wrestler’s history, motivation, gimmick, and character):  Don Quixote.  Casanova.   Cyrano de Bergerac.  The Scarlet Pimpernel.  Swashbuckling wit and derring-do action.  A noble gentleman who also is a defender of the defenseless, a champion of the oppressed -- the quintessential Reinassance man who stands as a shining example what the poor common plebians should aspire to!

 

 

 

Too bad Nico is under the deluded impression that the heels are the ones who are defenseless and oppressed.  And he is here to inspire them and fight on their behalf!

 

 

 

Nico's family is actually part of the upper crust of the Venice social scene and his lineage can actually be traced in Italian nobility through the 17th Century.  Today, however, most Villanovas tend to keep a low profile.  When asked about Nico's "eccentricities" (his wrestling and his mindset), family members will response with a brusque "Nessun commento" (No comment).

 

 

 

Titles won: Fighting Spirit's 2012 Continental Cup winner (inaugural winner), Fighting Spirit Heavyweight Champion

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Antoine d'Or

 

Arcana: Overconfident (-10)

 

Background: Lost Love (2)

 

Accent: Paix

 

Advantages: Dangerous Beauty (free w/Paix)

 

Languages: Montaigne (r/w), Castille (free), Vodacce (r/w 1), Vendel (1)

 

Traits (48)

 

Brawn: 2

Finesse: 3

Wits: 3

Resolve: 2

Panache: 2

 

Capputina Knife School (35)

 

Pin: 2 (3)

Trick Shooting: 2 (one Free Knack)

Throw Knife (buy as Basic): 3

Exploit Weakness: 1

 

Knife (free w/Capputina)

 

Attack: 3 (2)

Parry: 3 (2)

Throw Knife: 3 (2)

 

Performer (free w/Capputina)

 

Acting: 1

Dancing: 2

Oratory: 2

Singing: 1

 

Acrobat (2)

 

Balance: 3 (2)

Footwork: 3

Juggling: 2 (6)

Breakfall: 1 (3)

Swinging: 1 (3)

Leaping: 1 (3)

 

Courtier (2)

 

Dancing: 2

Etiquette: 2 (1)

Oratory: 2

Fashion: 2 (1)

Seduction: 2 (6)

 

Athlete (2)

 

Climbing: 3 (2)

Footwork: 3

Sprinting: 1

Throwing: 1

 

Pugilism (2)

 

Attack: 2 (1)

Footwork: 3

Jab: 1

 

Antoine is a libertine, pure & simple.  He cheerfully looks forward to see what pleasures the day brings him and who could best benefit from his "wisdom & experience" (as well as the inherant superiority of being Montaigne naturally).  To him, the only person he's ever met who's matched his equal has been Francois.  While he doesn't match Francois' way with animals (insert joke here--Antoine is blissfully unaware of such a joke), he prides himself in thinking he's a consumate showman, and a natural athlete & acrobat.

 

The Lost Love background (should it come up) was the Cymbr girl who taught Antoine the Vodacce tongue (again, insert joke here)  and Capputina.  In return, he broke her heart...he's hard pressed to remember her name actually...

 

Notes about Muffin: Muffin is an ill-tempered cat who only seems to tolerate Francois & Antoine.  The cat (who may or may not be a purebred) has been spoiled rotten by those two.  Muffin is probably also smarter than the two of them and sees no problem staying on this gravy train for as long as possible.

 

Pyeryem wielder:  Those Montaigne are oppressing you!  Come, be free!

Muffin: Mrrrr... ("Like hell....They give me donuts and caviar!")

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