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The Cause - The New Hunt


Handle

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                    The New Hunt                   

OVERVIEW

Formed in reaction to the Faces Of Progress seizing the Isle of Repose, The New Hunt is a loose militia of a few dozen resistance cells, doing what they can to prevent their foes gaining any more of a foothold in the archipelago.

 

Leader: The New Hunt has no overall leader, with cells acting largely independently

 

Aesthetic: Monster bones, horns and teeth. Recycled driftwood, iron chains and bolts. Colourful paintwork, kill tallies and trophies.


Factions

King’s Isle Couriers (Guerillas): Once upon a time, the KIC were your best bet for getting packages quickly and safely across the Isle of Kings. With the Faces of Progress on the scene, they’ve turned their pathfinding skills and secret routes to slightly different ends.

Actors: 

Tapped?: No

Grip:0/3

 

The Beached (Military): An offshoot of a mercenary company, The Beached washed up on shore after getting caught in crossfire during the Faces’ initial invasion. In following with their company’s code, they quickly set about converting their wrecked ship to a local HQ and scheming against their accidental attackers.

Actors: 

Tapped?: No

Grip:0/3

 

Sif’s Sleepers (Strange): Many were displaced when the Isle of Repose was seized, including the many priests that tended to its restful temples. Those young and angry enough to turn their sorcery against the Faces banded together as Sif’s Sleepers.

Actors: 

Tapped?: No

Grip:0/3

 

The Reaches Unity Fund (Suppliers): With the Reaches’ actual military slow to mobilise, many influential and resourceful individuals collected together to form the Unity Fund, a thinly veiled operation to financially back the various resistance cells of The New Hunt.

Actors: 

Tapped?: No

Grip:0/3

 

Calistone (Bandits):Calistone were a small-time band of thieves who just happened to have a very well-hidden route in and out of Repose at the time of the invasion. Though the route was only good for one heist, the spoils of Progress were enough to take them from an amateur group to a well-tooled organization.

Actors: 

Tapped?: No

Grip:0/3

 

Loreth Tidal Guild (Scholars)The Tidal Guild is responsible for maintaining a system of dams and locks that keep Loreth Island habitable following an magical accident that sunk it a few meters below sea level. Their engineering expertise also made them naturals at disrupting arcane fortifications and Astirs belonging to the Faces Of Progress.

Actors: 

Tapped?: No

Grip:0/3

Edited by Handle (see edit history)
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