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Penchant

Penchant

There's generally two ways you can do it. Acrobatics or Overrun. Acrobatics would be 5+CMD (25) plus 10 to move at full speed. So DC 40 acrobatics check. Overrun is a combat maneuver against their CMD, but you can only overrun one opponent without the Barreling Overrun feat. Since there are two in your way, that does not appear to be an option. So roll acrobatics and get 40 or better.

 

Actually, they are incorporeal. They can't stop you from moving, they just get AoO. So standard rolls to avoid AoO. (3x)

Penchant

Penchant

There's generally two ways you can do it. Acrobatics or Overrun. Acrobatics would be 5+CMD (25) plus 10 to move at full speed. So DC 40 acrobatics check. Overrun is a combat maneuver against their CMD, but you can only overrun one opponent without the Barreling Overrun feat. Since there are two in your way, that does not appear to be an option. So roll acrobatics and get 40 or better.

 

Actually, they are incorporeal. They can't stop you from moving, they just get AoO. So standard rolls to avoid AoO.

Penchant

Penchant

There's generally two ways you can do it. Acrobatics or Overrun. Acrobatics would be 5+CMD (25) plus 10 to move at full speed. So DC 40 acrobatics check. Overrun is a combat maneuver against their CMD, but you can only overrun one opponent without the Barreling Overrun feat. Since there are two in your way, that does not appear to be an option. So roll acrobatics and get 40 or better.

 

Actually, they are incorporeal. They can't stop you from moving, they just get AoO.

Penchant

Penchant

There's generally two ways you can do it. Acrobatics or Overrun. Acrobatics would be 5+CMD (25) plus 10 to move at full speed. So DC 40 acrobatics check. Overrun is a combat maneuver against their CMD, but you can only overrun one opponent without the Barreling Overrun feat. Since there are two in your way, that does not appear to be an option. So roll acrobatics and get 40 or better.

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