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Crysm, Aberrant Mind Sorcerer


Cointhief

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Crysm (human variant)

Sorcerer (Aberrant Mind) 5image.png.a2c39c60a242a976cd27e110c61b0512.png
10.16.12.14.16.18

hp: 29 (5d6+5) [6,6,4,5,3+5]
AC: 13
pp: 21
sp: 5/2
slots: 4/3/2

Languages
Common, Halfling

Background
Urchin (City Streets)

Proficiencies
con, cha, Arcana, Deception, Perception, Stealth, Sleight of Hand, thieves' tools, disguise kit

ABI
Observant, Metamagic Adept, Telekinetic (DC 15)

Features
Psionic Spells, Telepathic Speech (30 ft to 4 miles for 5 minutes)


Spells (DC 17, Atk +9)
0th [Mind Sliver] {Mage Hand, invis, subtled, 60}, Ray of Frost, Minor Illusion, Prestidigitation, Light
1st [(Charm Person), Dissonant Whispers] Shield, Catapult
2nd [(Mind Whip), Detect Thoughts] Mirror Image, Pyrotechnics, Gust of Wind, Levitate
3rd [(Enemies Abound), Sending] 

Metamagic
Quickened, Twinned, Subtle, Heightened

Conversions
slot:sp:ps
1:2:1
2:3:2
3:5:3


Inventory
Dagger (x3), Arcane Focus(Crystal), Dungeoneer's Pack
Shiv knife, a map of Mulmaster, a pet mouse, common clothes, pouch, 10 gp
A tiny silver bell without a clapper (token of parents)

Magic Item Requests
Bloodwell Vial A (+2 rare)
Astral Shard A (rare)
Pearl of Power A (unc)
Dust of Dryness (unc)


Appearance

image.png.39b181e635f821c2109f3dd6ed0ad525.pngCrysm's beauty warns caution the closer you look, the blossom of a deadly and monstrous nightshade.

Ink-stained and impoverished skin is covered with an ever-present sheen of thin ectoplasm...it has an ethereal quality, absorbing and reflecting the ambient light in a subtle dance. When her psionic abilities are in flux, this takes on an iridescent sheen, like a faceted gem. In contrast her hair is kept practical, a no-nonsense ponytail of sculpted onyx ready for work. A single long, obsidian needle rests behind her ear...covered in poison for all you know.

Crysm's attire is recognizable to anyone on the Sword Coast, the subtle signs and symbols marking her a mercenary of the Zhentarim: the descending dragon chasing a gold coin, dyed leather accents of Mulmaster cushioning her silver shirt, a summer green bandana dust mask at her neck. Her enthralling eyes gush light forth like tiny waterfalls, hot pink tendrils that seem magnetized towards the target of her gaze. This liquid light splashes in surprise, freezes in terror, or crashes like tides in anger.

 

Edited by Cointhief (see edit history)
Name
Heroic Stats Set 1
14,15,11,14,13,14
repeat(drop(reroll(4d6,1,below),lowest),6) 2,4,4,6,4,4,5,6,2,2,3,4,4,5,3,3,5,6,5,2,3,5,5,4,1,3,4,5,5
Heroic Stats Set 2
16,13,15,10,16,12
repeat(drop(reroll(4d6,1,below),lowest),6) 2,4,6,6,2,1,2,3,4,6,1,2,5,5,5,2,2,3,5,2,5,5,6,3,3,4,5
hp(2-5)
22
4d6+4 6,4,5,3
Trinket
43
1d100 43
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Crysm Human Sorcerer 5 psionPort.png.6b8247a39e5d8bb0cdfebe27fb9a75cb.png


10.16.12.14.16.18 | init +3 | AC 13 | HP 29/29 | HD 5

Perception +6, Sleight of Hand +6, Stealth +6, thieves' +6, Deception +7, Arcana +6

SP: 5/2 | Slots: 4/3/2


Narrative text


OOC:

 

Build Plan:

6 Psionic Sorcery feature (spend sp for psp), +1 3rd slot, +1 known spell (Feather Fall)
7 +1 4th slot, +1 known spell (Greater Invisibility), black tentacles/summon aberration psionic spells

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Backstory


Crysm (AKA 'Tears') was a Black Network baby, peddled during infancy for her supposed draconic bloodline. None suspected the Invisible Art, or could even know the signs to guess psionics instead being the latent energy that seemed to make Crysm special. With time, the manipulative captive outmaneuvered the captor, her charms (and inconclusive divinatory tests towards her blood) thwarting sales, gathering trust, and convincing others of her business quality and acumen...she accepted more and more responsibility to the point of essentially being a member of the Zhentarim in her early teens. The man failing to fence her as a child and instead being twisted into fatherhood, or at least a patriarchal role, was named 'Starlock'...an elf heavily indebted from years making scummy deals.

Waterdeep always held a few districts of distinct interest for smugglers. Among the most unique of which was a semi-permanent refugee den skirting those hills raising out of the Dock Ward. With magic wholesale outlawed throughout the sprawling, impoverished structures, it wasn't just pirates and drug dealers that could make use of the hidden tunnels and obscure cross-city routes. An underground sect of Mystra gave the operation a certain divine right...and a handful of Zhents knew every step of every trail and every component of every trap, and more importantly how to change them on short notice. Maintaining these hidden shipment routes, or more accurately exploiting them for Zhentarim benefit, was up to Crysm and Starlock's small shadow crew. 

Running the 'Pipe' has been lucrative and now the small franchise is branching out. Pirates of the Sword Coast sometimes unwillingly step on the feet of the Zhent...a transgression quite noticeable in the books and not easily forgiven. Still, irreverence of norms and laws is a hallmark of pirate life, and these days the Zhentarim prefer to have agents on the inside...to at least get a heads up if some scallywag is about to unknowingly disrupt routes. Crysm is thus here seeking a way into the Blueblood's crew, not bothering to hide her affiliations.

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