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PureChance

PureChance

Caith Mor'Phann - Isharran Soulscryer [Body: 1 | Mind 3 | Soul 3]


Melee [1] | Accuracy [3] | Defense [1] | Armour [1] | Toughness [8/8] | Init [3] | Wounds [4/4] | Awareness [2] | Mettle [0/2]


Devotion [5d6 +1] | Determination [4d6] | Intimidation [3d6 +1] | Intuition [5d6 +1] | Survival [4d6] | Theology [4d6 +1] | Finger Claws, Dowerchime Staff, Ethersea Cloak | Miracles


Disquieting Presence | Blessed (The Ethersea)


 

As the rest of the soulbond joins him and the door shuts behind, they are plunged into a darkness not even Faith's vision can penetrate. It feels oddly familiar - the sound of water and the lack of light - but lacks the bone chilling cold and constant soul crushing pressure of home. His kin darts forward into the dark, and Caith raises his arms, dowerchimes jingling in unseen currents. With whispered words, he calls upon the horrors of the deep - the kind of beasts that dwell so far below the surface only the Idoneth have ever glimpsed them, and summons writhing tentacles amidst icy black currents in the depths of the hull. These nightrats will either be driven forward to face his allies blades or suffer the savagery of the ocean.

 

OOC

Action: Abyssal Nightmare Miracle (2 Mettle cost) cast towards rear of cabin - You call forth a grotesque nightmare from the depths of the abyss, filling your enemies with terror as they are lashed by whipping tentacles. Choose a Zone within Medium Range. This Zone immediately becomes a Major HazardA Major Hazard causes serious injury ... When a creature enters the Hazard for the first time or starts its turn there, it takes 3 Damage as it fills with twisting alien tentacles. A creature that enters the Zone or starts its turn there gets a terrifying insight into the nightmares that lurk in the deep and is FrightenedWhilst the source of a Frightened creature's fear is in line of sight, they roll one less die for all Tests. The character cannot willingly move closer to the source of its fear. until the end of their next turn.

 

PureChance

PureChance

Caith Mor'Phann - Isharran Soulscryer [Body: 1 | Mind 3 | Soul 3]


Melee [1] | Accuracy [3] | Defense [1] | Armour [1] | Toughness [8/8] | Init [3] | Wounds [4/4] | Awareness [2] | Mettle [2]


Devotion [5d6 +1] | Determination [4d6] | Intimidation [3d6 +1] | Intuition [5d6 +1] | Survival [4d6] | Theology [4d6 +1] | Finger Claws, Dowerchime Staff, Ethersea Cloak | Miracles


Disquieting Presence | Blessed (The Ethersea)


 

As the rest of the soulbond joins him and the door shuts behind, they are plunged into a darkness not even Faith's vision can penetrate. It feels oddly familiar - the sound of water and the lack of light - but lacks the bone chilling cold and constant soul crushing pressure of home. His kin darts forward into the dark, and Caith raises his arms, dowerchimes jingling in unseen currents. With whispered words, he calls upon the horrors of the deep - the kind of beasts that dwell so far below the surface only the Idoneth have ever glimpsed them, and summons writhing tentacles amidst icy black currents in the depths of the hull. These nightrats will either be driven forward to face his allies blades or suffer the savagery of the ocean.

 

OOC

Action: Abyssal Nightmare Miracle (2 Mettle cost) cast towards rear of cabin - You call forth a grotesque nightmare from the depths of the abyss, filling your enemies with terror as they are lashed by whipping tentacles. Choose a Zone within Medium Range. This Zone immediately becomes a Major HazardA Major Hazard causes serious injury ... When a creature enters the Hazard for the first time or starts its turn there, it takes 3 Damage as it fills with twisting alien tentacles. A creature that enters the Zone or starts its turn there gets a terrifying insight into the nightmares that lurk in the deep and is FrightenedWhilst the source of a Frightened creature's fear is in line of sight, they roll one less die for all Tests. The character cannot willingly move closer to the source of its fear. until the end of their next turn.

 

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