Jump to content

Edit History

PureChance

PureChance

Caith Mor'Phann - Isharran Soulscryer [Body: 1 | Mind 3 | Soul 3]


Melee [1] | Accuracy [3] | Defense [1] | Armour [1] | Toughness [7/8] | Init [3] | Wounds [4/4] | Awareness [2] | Mettle [0/2]


Devotion [5d6 +1] | Determination [4d6] | Intimidation [3d6 +1] | Intuition [5d6 +1] | Survival [4d6] | Theology [4d6 +1] | Finger Claws, Dowerchime Staff, Ethersea Cloak | Miracles


Disquieting Presence | Blessed (The Ethersea)


 

The swarm comes tumbling out of the zone of nightmare, barrelling straight for Caith. Taken by surprise at their ferocity he fails to ward them all off, catching a nasty bite in the process. He kicks the offending monster free and steps back behind his allies as he continues to channel the fury of the deep at the far end of the cabin. He then relies his staff with two hands, ready to head off any more vermin that seek him.

 

OOC

Regain 1 Mettle at start of turn

Sustain Abyssal Nightmare (1 Mettle cost)

Action: Dodge (raise Defense one step from Poor > Average)

Move: Not sure how many zones there are here, but he's just trying to move behind his allies so the (hopefully mindless) rats simply go for the closest enemy.

 

PureChance

PureChance

Caith Mor'Phann - Isharran Soulscryer [Body: 1 | Mind 3 | Soul 3]


Melee [1] | Accuracy [3] | Defense [1] | Armour [1] | Toughness [8/8] | Init [3] | Wounds [4/4] | Awareness [2] | Mettle [0/2]


Devotion [5d6 +1] | Determination [4d6] | Intimidation [3d6 +1] | Intuition [5d6 +1] | Survival [4d6] | Theology [4d6 +1] | Finger Claws, Dowerchime Staff, Ethersea Cloak | Miracles


Disquieting Presence | Blessed (The Ethersea)


 

The swarm comes tumbling out of the zone of nightmare, barrelling straight for Caith. Taken by surprise at their ferocity he fails to ward them all off, catching a nasty bite in the process. He kicks the offending monster free and steps back behind his allies as he continues to channel the fury of the deep at the far end of the cabin. He then relies his staff with two hands, ready to head off any more vermin that seek him.

 

OOC

Regain 1 Mettle at start of turn

Sustain Abyssal Nightmare (1 Mettle cost)

Action: Dodge (raise Defense one step from Poor > Average)

Move: Not sure how many zones there are here, but he's just trying to move behind his allies so the (hopefully mindless) rats simply go for the closest enemy.

 

×
×
  • Create New...