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PureChance

PureChance

Caith Mor'Phann - Isharran Soulscryer [Body: 1 | Mind 3 | Soul 3]


Melee [1] | Accuracy [3] | Defense [1] | Armour [1] | Toughness [08/8] | Init [3] | Wounds [04/4] | Awareness [2] | Mettle [00/2]


Devotion [5d6 +1] | Determination [4d6] | Intimidation [3d6 +1] | Intuition [5d6 +1] | Survival [4d6] | Theology [4d6 +1] | Finger Claws, Dowerchime Staff, Ethersea Cloak | Miracles


Disquieting Presence | Blessed (The Ethersea)


 

Cath found a quiet part of the deck to loom as he watched the play of the soul-light around them, the ebb and flow of the crew. At least, until the captain's shout came. At the same time as the disgusting beast came into view, Caith was granted a vision of its twisted soul, a weak a fluttering thing twisting under the taint of chaos. Making sure to intone loudly this time, to remind the crew of what lurks beneath, he once again calls upon the ethersea to bring forth the horror of the abyss, and around the creature manifest great pale tentacles, filled with razor-sharp suckers that rip and tear at cultists and creature alike.

 

OOC

Action: Abyssal Nightmare Miracle (2 Mettle cost) cast over monster and rafts - You call forth a grotesque nightmare from the depths of the abyss, filling your enemies with terror as they are lashed by whipping tentacles. Choose a Zone within Medium Range. This Zone immediately becomes a Major Hazardas it fills with twisting alien tentacles. A creature that enters the Zone or starts its turn there gets a terrifying insight into the nightmares that lurk in the deep and is Frightened until the end of their next turn.

Can I also intimidate the crew as part of this, in order to fulfil my short term goal of "Remind a seafaring mortal why the deeps should be feared"

 

PureChance

PureChance

Caith Mor'Phann - Isharran Soulscryer [Body: 1 | Mind 3 | Soul 3]


Melee [1] | Accuracy [3] | Defense [1] | Armour [1] | Toughness [08/8] | Init [3] | Wounds [04/4] | Awareness [2] | Mettle [00/2]


Devotion [5d6 +1] | Determination [4d6] | Intimidation [3d6 +1] | Intuition [5d6 +1] | Survival [4d6] | Theology [4d6 +1] | Finger Claws, Dowerchime Staff, Ethersea Cloak | Miracles


Disquieting Presence | Blessed (The Ethersea)


 

Cath found a quiet part of the deck to loom as he watched the play of the soul-light around them, the ebb and flow of the crew. At least, until the captain's shout came. At the same time as the disgusting beast came into view, Caith was granted a vision of its twisted soul, a weak a fluttering thing twisting under the taint of chaos. Making sure to intone loudly this time, to remind the crew of what lurks beneath, he once again calls upon the ethersea to bring forth the horror of the abyss, and around the creature manifest great pale tentacles, filled with razor-sharp suckers that rip and tear at cultists and creature alike.

 

OOC

Action: Abyssal Nightmare Miracle (2 Mettle cost) cast over monster and rafts - You call forth a grotesque nightmare from the depths of the abyss, filling your enemies with terror as they are lashed by whipping tentacles. Choose a Zone within Medium Range. This Zone immediately becomes a Major Hazardas it fills with twisting alien tentacles. A creature that enters the Zone or starts its turn there gets a terrifying insight into the nightmares that lurk in the deep and is Frightened until the end of their next turn.

Can I also intimidate the crew as part of this, in order to fulfil my short term goal of "

Remind a seafaring mortal why the deeps should be feared"

 

PureChance

PureChance

Caith Mor'Phann - Isharran Soulscryer [Body: 1 | Mind 3 | Soul 3]


Melee [1] | Accuracy [3] | Defense [1] | Armour [1] | Toughness [08/8] | Init [3] | Wounds [04/4] | Awareness [2] | Mettle [02/2]


Devotion [5d6 +1] | Determination [4d6] | Intimidation [3d6 +1] | Intuition [5d6 +1] | Survival [4d6] | Theology [4d6 +1] | Finger Claws, Dowerchime Staff, Ethersea Cloak | Miracles


Disquieting Presence | Blessed (The Ethersea)


 

Cath found a quiet part of the deck to loom as he watched the play of the soul-light around them, the ebb and flow of the crew. At least, until the captain's shout came. At the same time as the disgusting beast came into view, Caith was granted a vision of its twisted soul, a weak a fluttering thing twisting under the taint of chaos. Making sure to intone loudly this time, to remind the crew of what lurks beneath, he once again calls upon the ethersea to bring forth the horror of the abyss, and around the creature manifest great pale tentacles, filled with razor-sharp suckers that rip and tear at cultists and creature alike.

 

OOC

Action: Abyssal Nightmare Miracle (2 Mettle cost) cast over monster and rafts - You call forth a grotesque nightmare from the depths of the abyss, filling your enemies with terror as they are lashed by whipping tentacles. Choose a Zone within Medium Range. This Zone immediately becomes a Major Hazardas it fills with twisting alien tentacles. A creature that enters the Zone or starts its turn there gets a terrifying insight into the nightmares that lurk in the deep and is Frightened until the end of their next turn.

Can I also intimidate the crew as part of this, in order to fulfil my short term goal of "

Remind a seafaring mortal why the deeps should be feared"

 

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