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Terran

Terran

Sister Elektra. Healer & Elementalist

spacer.pngQUICK STATS:  AC=18, Touch=12, FF=16 / HP=15/15 / Init=2 / Saves: Fort=4, Reflex=2, Will = 6 _________________________________________________________________________

Sister Elektra grunts and fusses about as she tries to arrange the new accoutrements to her attire so that the fabrics cover and conceal her weapons and other items which she carries, while simultaneously openly displaying the signs and paraphernalia of her holy office to the public, but unfortunately the fresh fineries are very slow to fully cooperate.

Muttering under her breath, Damn, this is why I hate playing dress up..... stupid new clothes. But, eventually, the Dwarven Priestess manages to make the new duds functional just in time to join her colleagues into crossing town via boat with Varon in their attempt to gain access to a noble quarter of the city in order to conduct business.

When the party approaches the well guarded gateway to the exclusive City quarter and spy a group of well-dressed Dwarves approaching the guards ahead of the party, the minister whispers, "While we continue to approach, lets observe the procedures that the guards put the Dwarves through as they gain admission."

"After all, knowledge is power as they say. Then, we make our attempt more in the know a few moments later," the cleric advises in the same lowered tone with a sincere smile.

Show Mechanics

PURCHASES: Cure Light Wounds Potion, Scroll (Comprehend Languages), Potion Bandolier, 2 Flasks of Acid, 3 Crossbow Bolts, Wand of Vigor, Lessor (4/50 charges) = 170 GP, 3 SP

Free Action:   

Move:  

Swift Action:   

Move Action:   

Standard Action:  

Continuing Effects:  None

Terran

Terran

Sister Elektra. Healer & Elementalist

spacer.pngQUICK STATS:  AC=18, Touch=12, FF=16 / HP=15/15 / Init=2 / Saves: Fort=4, Reflex=2, Will = 6 _________________________________________________________________________

Sister Elektra grunts and fusses about as she tries to arrange the new accoutrements to her attire so that the fabrics cover and conceal her weapons and other items which she carries, while simultaneously openly displaying the signs and paraphernalia of her holy office to the public, but unfortunately the fresh fineries are very slow to fully cooperate.

Muttering under her breath, Damn, this is why I hate playing dress up..... stupid new clothes. But, eventually, the Dwarven Priestess manages to make the new duds functional just in time to join her colleagues into crossing town and gaining access to a noble quarter of the city in order to conduct business.

When the party approaches the guarded gateway to the exclusive City quarter and spy a group of well-dressed Dwarves approaching the guards ahead of the party, the minister whispers, "While we continue to approach, lets observe the procedures that the guards put the Dwarves through as they gain admission."

"After all, knowledge is power as they say. Then, we make our attempt more in the know a few moments later," the cleric advises in the same lowered tone with a sincere smile.

Show Mechanics

PURCHASES: Cure Light Wounds Potion, Scroll (Comprehend Languages), Potion Bandolier, 2 Flasks of Acid, 3 Crossbow Bolts, Wand of Vigor, Lessor (4/50 charges) = 170 GP, 3 SP

Free Action:   

Move:  

Swift Action:   

Move Action:   

Standard Action:  

Continuing Effects:  None

Terran

Terran

Sister Elektra. Healer & Elementalist

spacer.pngQUICK STATS:  AC=18, Touch=12, FF=16 / HP=15/15 / Init=2 / Saves: Fort=4, Reflex=2, Will = 6 _________________________________________________________________________

Sister Elektra grunts and fusses about as she tries to arrange the new accoutrements to her attire so that the fabrics cover and conceal her weapons and other items which she carries, while simultaneously openly displaying the signs and paraphernalia of her holy office to the public, but unfortunately the fresh fineries are very slow to fully cooperate.

Muttering under her breath, Damn, this is why I hate playing dress up..... stupid new clothes. But, eventually, the Dwarven Priestess manages to make the new duds functional just in time to join her colleagues into crossing town and gaining access to a noble quarter of the city in order to conduct business.

When the party approaches the guarded gateway to the exclusive City quarter and spy a group of well-dressed Dwarves approaching the guards ahead of the party, the minister whispers, "Lets observe the procedures that the guards put the Dwarves through as they gain admission. After all, knowledge is power. Then, we make our attempt more in the know."

Show Mechanics

PURCHASES: Cure Light Wounds Potion, Scroll (Comprehend Languages), Potion Bandolier, 2 Flasks of Acid, 3 Crossbow Bolts, Wand of Vigor, Lessor (4/50 charges) = 170 GP, 3 SP

Free Action:   

Move:  

Swift Action:   

Move Action:   

Standard Action:  

Continuing Effects:  None

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