Jump to content

Mandons of Gyre - Human Fighter


Lord Foul

Recommended Posts

Macarius2.jpg.7ab27aeafe864031f9a02a01d94abe49.jpg

Mandons of Gyre

Human, Male, CG, Fighter level 3, sheet

STR 18/62; INT 14; WIS 12; CON 14; DEX 16; CHR 12

HP 18

XP 5500 +1984 = 7484

Chain Mail (AC 3)

Bastard Sword (SP): one-handed (+3 1d8/1d12 +5); two-handed (+3 2d4/2d8 +5); 3 attacks per 2 rds

(no other equipment)

Weapon Proficiency: Bastard Sword (x2); Dagger; Longbow

Languages (5): Common; Elven; Gnome; Goblin; Orc

 

Background

The place that Mandons comes from doesn't exist any more. It was wiped out by some unnatural disaster that he prefers not to remember, let alone talk about. He escaped with hs life, which is more than most managed, and largely thanks to his skill with the blade. Trained in swordsmanship from the time he could walk and pick up a practice sword, his life was devoted to mastery of that weapon, to the exclusion of pretty much all else... or at least that's what he says.

In reality he was gifted to the extent that he really didn't need to devote every waking hour to practice. And he'd much rather spend his time drinking, gambling and enjoying himself getting into trouble... often ending up in fights thanks to a peculiar sense of justice that would see him wade in to defend anyone he felt was being bullied unfairly.

It was just that kind of thing that led him to meet up with (other character), when he stepped in to prevent them being beaten and quite possibly strung up over some misunderstanding (or simple prejudice, more than likely). Helped by his cheerful disposition, they became friends and partners in all manner of adventure, eventually ending up in a larger group of unlikely compatriots.

And so to the present, where we find the irrepressible Mandons sleeping off a major bout of drinking and a wee bit of a scuffle, in a heap on a long bench seat by the window, snoring gently like a contented pig, and as yet quite unaware that sometime last night he managed to lose pretty much all of his possessions, save his trusty blade and the armour on his back. Such is life!

 

Potential Hooks

If it suits your story, it is possible that the thing responsible for the destruction of The Gyre may be connected to enemies we meet during the adventure(s). If so it would give Mandons a connection, and a mixture of terror and a desire for revenge. I don't need to know about that unless and until you decide to make use of it, but it's there if you want it.

His personality is very much that of an easy-going wastrel (his way of not dwelling on the horrors of his past), but with a strong desire to help those he perceives as being persecuted (guilt, perhaps, for his failure to save his own people?) I've included an opening for another PC to have been rescued from such a predicament, and happy to collaboratively decide who once you've selected the party.

 

 

Edited by Lord Foul (see edit history)
Link to comment
Share on other sites

Another spare post for stuff.

 

Edited by Lord Foul (see edit history)
Name
Ability Scores
12,16,14,18,12,14
repeat(drop(4d6,lowest),6) 1,2,4,6,2,4,6,6,3,3,5,6,2,6,6,6,1,2,5,5,3,4,4,6
Exceptional Strength
62
1d100 62
Starting Money
100
5d4*10 1,1,2,2,4
Hit Points
18
2d10+10 2,6
Link to comment
Share on other sites

×
×
  • Create New...