Lord Foul Posted January 23 Clone Share Posted January 23 (edited) Mandons of Gyre Human, Male, CG, Fighter level 3, sheet STR 18/62; INT 14; WIS 12; CON 14; DEX 16; CHR 12 HP 18 XP 5500 +1984 = 7484 Chain Mail (AC 3) Bastard Sword (SP): one-handed (+3 1d8/1d12 +5); two-handed (+3 2d4/2d8 +5); 3 attacks per 2 rds (no other equipment) Weapon Proficiency: Bastard Sword (x2); Dagger; Longbow Languages (5): Common; Elven; Gnome; Goblin; Orc Background The place that Mandons comes from doesn't exist any more. It was wiped out by some unnatural disaster that he prefers not to remember, let alone talk about. He escaped with hs life, which is more than most managed, and largely thanks to his skill with the blade. Trained in swordsmanship from the time he could walk and pick up a practice sword, his life was devoted to mastery of that weapon, to the exclusion of pretty much all else... or at least that's what he says. In reality he was gifted to the extent that he really didn't need to devote every waking hour to practice. And he'd much rather spend his time drinking, gambling and enjoying himself getting into trouble... often ending up in fights thanks to a peculiar sense of justice that would see him wade in to defend anyone he felt was being bullied unfairly. It was just that kind of thing that led him to meet up with (other character), when he stepped in to prevent them being beaten and quite possibly strung up over some misunderstanding (or simple prejudice, more than likely). Helped by his cheerful disposition, they became friends and partners in all manner of adventure, eventually ending up in a larger group of unlikely compatriots. And so to the present, where we find the irrepressible Mandons sleeping off a major bout of drinking and a wee bit of a scuffle, in a heap on a long bench seat by the window, snoring gently like a contented pig, and as yet quite unaware that sometime last night he managed to lose pretty much all of his possessions, save his trusty blade and the armour on his back. Such is life! Potential Hooks If it suits your story, it is possible that the thing responsible for the destruction of The Gyre may be connected to enemies we meet during the adventure(s). If so it would give Mandons a connection, and a mixture of terror and a desire for revenge. I don't need to know about that unless and until you decide to make use of it, but it's there if you want it. His personality is very much that of an easy-going wastrel (his way of not dwelling on the horrors of his past), but with a strong desire to help those he perceives as being persecuted (guilt, perhaps, for his failure to save his own people?) I've included an opening for another PC to have been rescued from such a predicament, and happy to collaboratively decide who once you've selected the party. Edited March 20 by Lord Foul (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lord Foul Posted January 23 Author Clone Share Posted January 23 (edited) Another spare post for stuff. Edited January 23 by Lord Foul (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Ability Scores 12,16,14,18,12,14 repeat(drop(4d6,lowest),6) 1,2,4,6,2,4,6,6,3,3,5,6,2,6,6,6,1,2,5,5,3,4,4,6 Exceptional Strength 62 1d100 62 Starting Money 100 5d4*10 1,1,2,2,4 Hit Points 18 2d10+10 2,6 Link to comment Share on other sites More sharing options...
Lord Foul Posted January 23 Author Clone Share Posted January 23 And a third to be comprehensive. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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