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Valandil Isilrá Moon Elf Fighter (Archer)


Excior

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Name: Valandil Isilrá

Race: High-Elf

Class: Fighter

Level: 3rd

Hit Points:  19/21

Armor Class: 4

THACO: 18

To Hit Melee: +2

To Hit Bow: +2

Experience Points: 6,804

XP needed for next level: 8,000

Valandil Isilrá is about 5 feet tall and weighs around 115 pounds he has blue eyes with specks of gold throughout, his hair is slivery, white worn in a ponytail most of the time. The Moon Elf wears natural forest-colored garments to help him blend into the forest, he prides himself on being the best archer in the realms and has set out to make that goal a reality.

 

ABILITY SCORES

  • Strength: 14 [To Hit: 0] [Damage Adj: 0] [Weight Allow: +55lbs] [Max Press: 170lbs] [Open Doors: 8] [Bend Bars/Lift Gates: 7%]
  • Dexterity: 16 [Reaction Adj: +1] [Missile Attack Adj: +1] [Defensive Adj: -2]
  • Constitution: 12 [Hit Point Adj: +0] [System Shock: 80%] [Resurrection Survival: 85%] [Poison Save: 0] Regeneration: Nil]
  • Intelligence: 13 [# of Languages: 3]
  • Wisdom: 13 [Magical Defense Adjustment: +0]
  • Charisma: 13 [Maximum # of Henchmen: 5] [Loyalty Base: +0] [Reaction Adjustment: +1]

Racial Ability Adjustment: +1 Dexterity, -1 Constitution

 

RACIAL ABILITIES:

  • 90% resistance to sleep and all charm-related spells
  • +1 to hit with Long or Short Bows, +1 to hit with Long or Short Swords
  • -4 to the penalty to the opponent's surprise roll if Alone or 90 feet in front of a non-elf group drops to -2 if a portal must be opened.
  • Infravision 90 feet
  • Detect secret doors on a roll of 1 or 2 on a d6 if the elf walks past a secret door and does not search he or she still has a 1 in 6 chance of noticing the secret door
  • Detect concealed doors 1-3 on a d 6
  • Immune to the Paralyzation attack of ghouls

FIGHTER ABILITIES:

  • roll 1d10 for HP
  • can use any weapon
  • can use any armor
  • can use shields
  • can use magic items specific to the warrior class
  • can specialize in a weapon

Warrior Melee Attacks per round

  • level 1-6 get 1 attack per round
  • level 7-12 get 3 attacks every 2 rounds
  • level 13 and above get two attacks per round

Weapon Proficiency Slots

  • initial # of weapon slots: 4
  • gain 1 new weapon proficiency every 3 levels
  • non-weapon proficiency penalty: -2

Weapons Known:

  • proficient in Long Bow
  • Specialized in Long Bow- Point Blank Range +2 to hit ( 6' to 30')
  • Specialized in Long Bow- if an arrow is nocked and drawn and has a target in sight can fire at the beginning of the round before any initiative rolls are made.
  • Proficient in Long Sword

SAVING THROWS

  • Paralyzation, Poison, or Death Magic: 13
  • Rod, Staff, or Wand: 15
  • Petrification or Polymorph: 14
  • Breath Weapon: 16
  • Spells: 16

 

Languages Known: Common, Elf, Goblin, Orc, halfling

Equipment:

  • Long Bow [ rate of fire: 2/1]
  • 12 Sheaf Arrows [ Damage: all sizes 1d8] [Range: Short 31-50ft, Medium 51ft-100ft, Long 101ft-170ft]
  • Long Sword [Damage: S-M 1d8, L 1d12]
  • Studded Leather Armor [ Armor Class: 7]
  • Belt
  • Boots, Riding
  • Breeches
  • Cloak
  • Gloves
  • Plain Brooch
  • Sword scabbard, hanger, baldric
  • Back Pack
  • 2 large belt pouches
  • 2 small belt pouches
  • Flint and steel
  • Quiver
  • Silk rope (50 feet)
  • 2 Large sacks
  • 2 Small sacks
  • Winter Blanket
  • Wine Skin (full)
  • Water Skin (full)
  • Iron Rations for 1 week

Mount:

Riding Horse
AC: 7
HD: 3
HP:
Move: 24
THACO: 17
#Att: 2
DAM: 1-2/1-2
Morale: Unsteady (6)

Equipment:

  • Bit and Bridle
  • Halter
  • Riding Saddle
  • Saddle blanket
  • 2 large saddle bags
  • 1 small saddle bag ( filled with oats for the horse)
     

 

Treasure:

CP: [] SP: [14] EP: [] GP: [1] PP: []

Other Items of Value:

 

Magic Items:

Long Sword +1 (S-M: 1d8+1 L: 1d12+1)

Potion of Healing

 

 


Stat Block

 


Edited by Excior (see edit history)
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SCRAP PAPER

13,13,13,13,14,15

Edited by Excior (see edit history)
Name
ABILITY SCORE ROLL
13
drop(4d6,lowest) 2,3,5,5
ABILITY SCORE ROLL
13
drop(4d6,lowest) 1,3,4,6
ABILITY SCORE ROLL
14
drop(4d6,lowest) 2,4,4,6
ABILITY SCORE ROLL
13
drop(4d6,lowest) 1,2,5,6
ABILITY SCORE ROLL
15
drop(4d6,lowest) 2,4,5,6
ABILITY SCORE ROLL
13
drop(4d6,lowest) 3,3,5,5
rolling for HP at 2nd level
5
1d10 5
rolling for HP at 3rd level
6
1d10 6
Starting Money
120
5d4*10 3,4,2,2,1
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