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Symbiat//Thaumaturge

Still Learning the new coding

 

Feats


Level 1:
Level 2:
Level 3: Strange CorpsecraftPrerequisites: Death sphere (Expanded Necromancy), caster level 3rd.

Benefit: You gain the ability to reanimate unique variant undead by supplying other spheres as part of reanimating them. Variant undead created with this feat are reanimated with the Expanded Necromancy talent. Each variant undead has an associated sphere. If you do not possess the associated sphere, you must spend an additional spell point when reanimating that variant. If you possess the Corpse Forge advanced talent, variant undead with a fixed number of Hit Dice, such as the beheaded or isitoq, may be reanimated with a number of Hit Dice equal to the corpse used (such as using a 5 Hit Dice corpse to create a 5 Hit Dice isitoq, instead of the default 1 Hit Die isitoq).

You may reanimate the following variant undead:

Beheaded: You may reanimate beheaded (Pathfinder Bestiary 4) using an intact head. Associated Sphere: Telekinesis.
Exoskeleton: You may reanimate exoskeletons (Pathfinder Bestiary 6) using a mostly intact vermin corpse that has an exoskeleton, such as arachnids, crustaceans, insects, and mollusks, but not soft-bodied vermin such as jellyfish and leeches. Associated Sphere: Creation.
Frostfallen: You may reanimate frostfallen (Pathfinder #51: The Hungry Storm) using an intact corpse and a source of water, snow, or ice sufficient for Nature sphere (water) package sphere effects. Associated Sphere: Nature ((water) package).
Isitoq: You may reanimate isitoqs (Pathfinder Bestiary 4) using the head of a Small or Medium corpse that has at least one intact eye. Associated Sphere: Divination.
Sunbaked: You may reanimate sunbaked zombies (Pathfinder #80: Empty Graves) using an intact corpse. Associated Sphere: Light.
At GM discretion, other variants of skeletons or zombies and other similar undead may be appropriate to reanimate with this feat.

Special: If you possess the Undead Animal Companion feat, you may grant your animal companion one of the undead templates available from this feat (exoskeleton, frostfallen, sunbaked) in addition to the options added by Expanded Necromancy.

Note: The options presented by this feat were curated from the miscellaneous unintelligent undead variants which required rituals, specific components, or other special circumstances to be reanimated, such as the preparation rites required to reanimate a sunbaked zombie. As such, they were not considered a “normal” variant akin to a bloody skeleton or fast zombie.

Without the Strange Corpsecraft feat, these undead are normally only accessible through the Greater Undead advanced talent. GMs are encouraged to allow this feat to raise unintelligent undead variants in their settings which ordinarily require these special circumstances, or similarly bar variants which do not fit their setting (such as raising frostfallen in an Arabian Nights desert setting).

Beyond worldbuilding implications, some undead templates are stronger than others. Specifically, the frostfallen template is potentially stronger than even undead available through the Greater Undead advanced talent. GMs should review the templates presented here and consider restricting them if they offer too much power in your games.

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DEATH SPHERE

Master’s Presence (dominion)You can telepathically order and communicate with undead creatures you control within your dominion range. You do not need line of sight or effect to maintain this connection. Only targets completely under your control are valid; charmed undead are not truly under your control, and as such do not qualify.

Giving basic commands to an undead is a free action, but your increased control allows you to master complex commands for your undead as well. Choose any 2 tricks + 1 per 5 caster levels that can be taught to an animal or the pose as scenery trick (see the Handle Animal skill). Mindless undead you control are able to perform these tricks when ordered to as a move action. This does not allow you to train undead for a purpose, “push” an undead to perform a task it normally would not be able to, or accomplish other effects of the Handle Animal skill.

Additionally, so long as an undead you control is within your dominion range, you may, as a full-round action, concentrate on that undead to perceive that creature’s surroundings as if you were standing where that creature was. While you may use the creature’s special sense (i.e., darkvision, etc.), you must use your own Perception skill if attempting a check.

You can select this talent multiple times; each time you do after the first, increase the number of tricks your undead can perform by 3.


Party role: Man in the Chair

As long as people are willing to let a small, mostly harmless symbiotic hive member tag along their person, two way communication, as wel as shared senses are possible across any distance. Allowing a decent breadth of knowledge depth to apply to most situations.

 

Edited by Escheton (see edit history)
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