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Brick-R781-X253


cbenny

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Brick-R781-X253

Party Role: Dumb Muscle

Brick-R781-X253


Background: James Edmond, owner and CEO of Conjectural Bioroids, personally came up with the concept behind the 'Brick' line of bioroids. It was a simple idea; in the wake of several high-profile cases of military robots and cybernetic augments being hacked, he wanted to commission the creation of a military-grade bioroid that was 100% organic so that he could advertise that they could not be hacked. In order to try to take advantage of public interest the design was rushed into production as quickly as possible and a huge amount was spent on marketing the 'Brick' line as a completely secure and dependable military force. Intelligence was reduced to allow combat skills to be mapped directly to the brain as instinct in an effort to reduce the production time of each unit as much as possible, while Strength and stamina were pushed to maximum tolerance.

Initial testing showed several issues. Physical capabilities were indeed enhanced, but in order to achieve that without relying on mechanical or cybernetic augments each 'Brick' needed to consume on average twice the amount of food as a typical human combatant. Also, although they were very proficient combatants, their lack of intelligence meant that they couldn't deal with complex orders or changing scenarios. Those in charge of testing suggested that the design still needed work and recommended very strenuously that each 'Brick' required a longer period of actual training rather than depending so heavily upon instinctive behaviors. However, wanting to avoid delays by going back to the design phase and wanting to take advantage of the current demand these recommendations were ignored and full production of the 'Brick' began.

The launch of the 'Brick' line of bioroids was a complete sales disaster. There were a few incidents involving early customers being unsatisfied with an overhyped and lackluster final product, but the failure was mainly due to Conjectural Bioroids inability to understand some key information about the military industrial complex. Any large-scale operation requiring more than a few thousand soldiers would care more about logistics and organization than the individual combat abilities of each soldier. Since each 'Brick' required double rations and had very low intelligence it was extremely difficult and expensive to organize large numbers of them. Even if the 'Brick' line of bioroids was quick and cheap to produce, anyone looking to conduct a large-scale operation would much prefer a fully mechanical alternative to ease logistical issues, even if the possibility of hacking existed. On the other side of the spectrum, any small-scale operation only requiring a handful of soldiers would likely require a great deal of intelligence and flexibility to achieve their objectives, which the 'Brick' line of bioroids did not have. The 'Brick' line of bioroids simply didn't fit the needs of any military organization.

Faced with numerous unsatisfied customers and sales far below what was expected, Conjectural Bioroids was forced to lower prices and turn to non-military customers. The 'Brick' line of bioroids were sold individually to clubs as bouncers, to moderately rich clients as bodyguards, to mercenary groups as extra muscle, and to a wide variety of other clients for things that did not require anything more than physical strength and combat ability. Throughout the system the 'Brick' line of bioroid can be seen all over the place serving in a wide variety of jobs, usually working with a big dumb grin on their face.

Personality: Brick-R781-X253 is a bioroid that is physically identical to every other 'Brick' that Conjectural Bioroids produced. He is pretty dumb but still extremely loyal to the rest of the party. He has a tough time with anything intellectual but they can fully depend on him when physical strength or violence is needed. Brick-R781-X253 has <PlaceholderThis part will depend mostly on how the rest of the party works and what exactly our status is. I assume that Brick has known and worked with the other members of the party for some time and they have grown to trust each other. Legally one of the other members of the crew probably purchased him (or gained guardianship of him depending on how above board the crew is).

I am flexible on details relating to other members of the party.
> with the crew. One thing that makes this 'Brick' a little unique is that he has a hobby of painting, which he enjoys exploring during downtime.


Character Sheet:

Character Sheet

Basic Attributes: (200)
ST: 15 [50]
DX: 15 [100]
IQ: 10
HT: 15 [50]

Secondary Characteristics:
HP: 15
Will: 10
Per: 10
FP: 15
Basic Speed: 7.5
Dodge: 10
Basic Move: 7

Tertiary Characteristics:
Appearance: Average
Language: English
Wealth: Average

Advantages: (64)
High Pain Threshold [10]
Lifting ST x3 [9]
Striking ST x2 [10]
Very Fit [15]
Weapon Master [Morph Axe] [20]

Perks: (5)
Attribute Substitution [Artist Based On DX] [1]
Attribute Substitution [Intimidation Based On ST] [1]
Attribute Substitution [Soldier Based On DXMy intention was for all of the activities of a soldier to be developed as 'Muscle Memory' rather than learned by rote. As such acting as a soldier will be completely instinctual. He is not consciously aware of these things, is not able to answer questions about how or why such things need to be done and cannot teach others except by example.

Sort of like Jason Borne was depicted as having a bunch of spy skills without any conscious memory of learning it.
] [1]
Fearsome Stare [1]
Sanitized Metabolism [1]

Disadvantages: (-75)
Callous [-5]
Clueless [-10]
Gullibility [-10]
Impulsiveness [-10]
Increased Consumption x1 [-10]
Innumerate [-5]
Mistaken Identity [Other BricksBrick-R781-X253 is physically identical to every other 'Brick' produced by Conjectural Bioroids. He is easily recognized as a 'Brick' and can easily be mixed up with any of them.] [-5]
No Sense of Smell/Taste [-5]
Sense of Duty [Party] [-5]
Social Stigma [Valuable Property] [-10]

Quirks: (-5)
Bulky Frame [-1]
Broad-Minded [-1]
Distractible [-1]
Humble [-1]
Loud Voice [-1]

Skills: (61)
Acrobatics DX/H (vs 15) [4]
Artist [Painting] DX/H* (vs 13) [1]
Boxing DX/A (vs 17) [8]
Carousing HT/E (vs 15) [1]
Climbing DX/A (vs 15) [2]
Environment Suit [Battlesuit] DX/A (vs 15) [2]
Escape DX/H (vs 15) [4]
Forced Entry DX/E (vs 15) [1]
Gun!Replaces all specialties of Beam Weapons, Gunner, Guns, and Liquid Projector, as well as all related Fast-Draw skills. Make an IQ based roll for Armoury pertaining to these weapons. DX/VH (vs 14) [12]
Hiking HT/A (vs 15) [2]
Intimidation ST/A* (vs 15) [2]
Lifting HT/A (vs 15) [1]
Melee Weapon [Axe/Mace] DX/A (vs 17) [8]
Soldier DX/A* (vs 15) [2]
Stealth DX/A (vs 15) [2]
Swimming HT/E (vs 15) [1]
Throwing Art DX/H (vs 16) [8]

*=Attribute Substitution


Inventory:

Combat HardsuitThis is a sealed suit of combat armor designed for operations in a terrestrial environment. It is heaviest over the torso, but articulated plates and molded pieces also protect the rest of the body. An anti-radiation layer provides radiation PF 2.

It incorporates an inner garment including biomedical sensors (p. 187), a waste relief system (p. 187), and a microclimate control system (p. 171). The back of the torso clamshells open so the user can step into the armor (it takes three seconds to step in or out). The helmet is not included. When worn with either a combat infantry helmet (p. 180) or space helmet (p. 180) the suit is sealed, with climate control (-140° F to 140°F) and radiation protection (PF 5).

A hardsuit isn’t pressurized and can’t operate in vacuum, but with air tanks and a mask or appropriate helmet, it can operate in areas with unbreathable or contaminated air.

TL 10 // Combat Hardsuit // Location all // DR 75 (Torso)/45 (Anywhere Else) // Cost $10,000 // Weight 30 // LC 2
x1 $10,000 (30 lbs)
Dinosaur LaserA big laser sniper rifle, capable of stopping a battlesuit or a dinosaur (hence its nickname). Also called a “heavy laser.” These are mostly military weapons, but are sometimes used as an “elephant guns” for big game.

TL 10 // Dinosaur Laser // Damage 8d(2) burn // Acc 12 // Range 1,300/3,900 // Weight 19/Dp // RoF 1 // Shots 35(5) // ST 10 // Bulk -5 // Rcl 1 // Cost $19,000 // LC 1
x1 $19,000 (19 lbs)
Morph AxeA standard morph axe is a climbing tool made of memory metal (p. 90). It can go from straight-handled to bent-handled, from pick to hammer to adze to hook to crowbar to walking stick, on command. It can be used to cut steps, climb vertical frozen walls, or stop a climber’s potentially disastrous slide on ice, and is sharp enough cut rock if the wielder has ST 12 or better. In combat, it requires Axe/Mace skill and does swing+1 damage . . . cutting, impaling, or crushing, depending on configuration. Otherwise, treat as a hatchet. $500, 2 lbs. x1 $500 (2 lbs)
Sonic Stun PistolThese advanced stunners fire a narrow, intense beam of ultrasonic sound that can shut down the target’s nervous system. Unlike a nauseator, a sonic stunner can affect someone who is deaf.

A hit requires a HT roll to resist at the penalty noted for the weapon. Add +3 beyond 1/2D range, and +1 per 5 DR the victim has at the point struck. If he fails, he suffers the Unconsciousness (p. B429) incapacitating condition for minutes equal to the margin of failure on his HT roll. The beam is narrow enough that if a limb or extremity is hit, it is incapacitated instead of the victim being rendered unconscious.

Sonic Stun Pistol (TL10)
A handgun-sized sonic stunner. It is effective enough that it can be issued as the standard sidearm for police or security guards.

TL 10 // Sonic Stun Pistol // Damage HT-3(5) aff // Acc 3 // Range 30/100 // Weight 1.8/C // RoF 1 // Shots 66(3) // ST 4 // Bulk -2 // Rcl 1 // Cost $650 // LC 4
x1 $650 (1.8lbs)
Space Combat HelmetSpace Helmet (TL9-12)
These enclosed helmets are designed to be worn with suits that are sealed or provide vacuum support.

Space Combat Helmet (TL9-12): A heavily-armored combat helmet often worn in conjunction with space armor (pp. 179-180). It has hearing protection (p. 171), a small radio (p. 44), and an infrared visor (p. 61).

TL 10 // Space Combat Helmet // Location head // DR 60 (Skull) /45 (Face/Eyes) // Cost $3,000 // Weight 7 // LC 2
x1 $3,000 (7 lbs)

Extra Cash $16,850

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