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AbsentWizard

AbsentWizard

Tun Eraldishmuab -- HP 25/25 AC16

 

Tun has stayed angry since leaving the caravan (which isn't really any accomplishment if you knew how dwarf anger works) and with all the running and huffing in the last hour he hasn't managed to get at his frog pills (which is somewhat of a problem if you knew how frog pills work). He hasn't seen that green thief even once, which makes him angrier. The thought of his guild-awarded rolling pin being lost up here has been bouncing around inside his skull nonstop, which makes him angrier. And worst of all, there's been a small rock that's tumbled into his boot and pokes him in the foot every other step.

 

Therefore it is with a tremendous act of self-control that he slows down his roll and yells out, (Draconic) "Hey-hey! You people! STOP stabbing-biting! I ask you big question. NOW! I IS ANGER."

 

Actually, he isn't angry at the kobolds. Yet.

 

Actions

Move towards kobolds and use shouty Intimidation to force either a pause or a flee.

 

AbsentWizard

AbsentWizard

Tun Eraldishmuab -- HP 25/25 AC16

 

The thing about racing dwarfs is that they're very dangerous over very short distances, especially in the dark and rocky places. This latest rush was not in the dark, or over rocks, or particularly short-distanced. In fact, the pell-mell, headlong rush into Greenest started nearly an hour ago (near twilight to now twilight) and by the time that the leading members of the party encountered this most recent extension of policy by other means, Tun is coming to grips yet again with just how short and stubby his legs are.

 

Tun continues huffing and quick-walking towards Greenest, following the dots of other party members in the distance.

 

Actions

Move 25 ft towards Greenest, because everyone else is 30 ft/rnd (or 40 ft/rnd) and after the approach march this puts Tun 4-6 minutes behind the party.

Continue moving 25 ft towards Greenest every round for the next 40-60 rounds, until catch up with party.

 

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