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Monday Blues - Rift of Don Quixote


Delorphin

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Don Quixote

Name: [Hidden]
Nicknames: Monday Blues, Bass
Age: Early 20's, still the wrinkles of time haven't appeared and passion still burns behind those eyes.
Gender: Male


Occupation: Musician
Height: Average height, although he looks slightly taller lately.
Build: Leaner side, body built out of manual labour.
Demeanor: Confident and looks like a trouble maker.


Logos concept: Punk rocker that has it out for the establishment.
Mythos concept: The knight that forces his reality on the world.

Logos

Logos

Monday spends his day either rocking or participating other parts of punk culture or volunteering. The first thing people notice about him is his appearance, striking hair and jewelry catches the eye as much as his clothes that he modified himself. He's defiant and confident, listening to no one that he doesn't agree with. Although he seems relaxed and even happy go lucky at times, he is extremely cynical about the world he lives in and especially of those in the upper echelons of society. He doesn't understand why the Knight of Mancha has claimed him.

Mythos

Mythos

The delusional Spanish knight isn't just a madman. His unwavering dedication to chivalry is infectious, causing others to follow along his fantastical whims. Even though the knight attacked others and was beaten himself, there was a benefitting quality to his outdated chivalry. He made wise rulers from peasants, innkeepers to lords, rural girls to princesses, beyond the peel of reality the imagined possibility manifests through the story he imposes upon the world. Reality beats down on childlike naïveté; wonton idealism forces reality to submit.


Theme Cards

Expression
Surrender to Dreams

Mystery:Every Mythos theme has a question, called a Mystery, which defines what your character wishes to discover about their Mythos. How do I change reality?


There is madness in too much sanity. The fool who lives in idealist fantasy in the most sane in the lunatic world. Let us fools perform ad-lib upon the stage.


Attention: {_} {_} {_}
Fade:When your character's Mystery calls to them, but they ignore it, mark one Fade.

If your character continues to ignore their Mythos and marks the third Fade box, you replace the theme with a new Logos theme.
{_} {_} {_}


POWER TAGSWhen you take action using one of the Core Moves, each power tag you have (and that is relevant to your action) adds one point of Power to your move.

This improves your chances of succeeding and increases the effectiveness of your action.

Each theme starts with 3 power tags.
You must answer the first power tag question in your Themebook. Then answer two more of your choice.

For each theme, you can only have one broad power tag. A broad power tag is one that would be useful in many different situations.

Power Tag Questions
Answer the first question (A) from your chosen Themebook, and then choose two more questions from the following list to answer. Your answer should be a short description no more than a few words long. Each answer becomes a power tag.

A) Follow the plot

B) Subvert the story

F) Genre conventions

I) Be the knight

WEAKNESS TAGSWeakness Tags depower your moves but earn you Attention. They always describe something limiting (ask yourself: what actions would this weakness tag impede?).

Each theme starts with 1 weakness tag. You can answer any weakness tag question in your Themebook.

Extra tags! In one theme of your choice, you may add one additional power tag and one additional weakness tag.

C) The fourth wall collapses

D) Death of the author

Divination
You Don't Know Much About Adventures

Mystery:Every Mythos theme has a question, called a Mystery, which defines what your character wishes to discover about their Mythos. Who's running the show?


The root of perceiving isn't in your senses but how you choose to interpret them. Grope at the invisible walls of reality and find the truth. See the giants masquerading as windmills.


Attention: {_} {_} {_}
Fade:When your character's Mystery calls to them, but they ignore it, mark one Fade.

If your character continues to ignore their Mythos and marks the third Fade box, you replace the theme with a new Logos theme.
{_} {_} {_}


POWER TAGSWhen you take action using one of the Core Moves, each power tag you have (and that is relevant to your action) adds one point of Power to your move.

This improves your chances of succeeding and increases the effectiveness of your action.

Each theme starts with 3 power tags.
You must answer the first power tag question in your Themebook. Then answer two more of your choice.

For each theme, you can only have one broad power tag. A broad power tag is one that would be useful in many different situations.

Power Tag Questions
Answer the first question (A) from your chosen Themebook, and then choose two more questions from the following list to answer. Your answer should be a short description no more than a few words long. Each answer becomes a power tag.

A) Imagination runs wild
E) Connect everything
I) Believing is reality

WEAKNESS TAGSWeakness Tags depower your moves but earn you Attention. They always describe something limiting (ask yourself: what actions would this weakness tag impede?).

Each theme starts with 1 weakness tag. You can answer any weakness tag question in your Themebook.

Extra tags! In one theme of your choice, you may add one additional power tag and one additional weakness tag.

A) Melodrama and paranoia

Routine
Guerrilla Gigger

Identity:Every Logos theme has a statement, called an Identity, which describes some aspect of your character that they believe about themselves. "They hate it, keep playing."


Being a punk musician means a lot more than playing music. It means doing everything yourself and making creating the manifestation of yourself and projecting it out to the world. Perform and pack up before the cops catch up. And if they catch up? Fight back.


Attention: {_} {_} {_}
Crack:You mark Crack when your character's Identity demands something of them, but they fail to deliver.

If your character continues to ignore their Identity and marks the third Crack box, you replace the theme with a new Mythos theme instead.
{_} {_} {_}


POWER TAGSWhen you take action using one of the Core Moves, each power tag you have (and that is relevant to your action) adds one point of Power to your move.

This improves your chances of succeeding and increases the effectiveness of your action.

Each theme starts with 3 power tags.
You must answer the first power tag question in your Themebook. Then answer two more of your choice.

For each theme, you can only have one broad power tag. A broad power tag is one that would be useful in many different situations.

Power Tag Questions
Answer the first question (A) from your chosen Themebook, and then choose two more questions from the following list to answer. Your answer should be a short description no more than a few words long. Each answer becomes a power tag.

A) Punk Rocker
E) Protest and Riot
H) Anarchist

WEAKNESS TAGSWeakness Tags depower your moves but earn you Attention. They always describe something limiting (ask yourself: what actions would this weakness tag impede?).

Each theme starts with 1 weakness tag. You can answer any weakness tag question in your Themebook.

Extra tags! In one theme of your choice, you may add one additional power tag and one additional weakness tag.

D) Ego death

Defining Relationship
Grave of the Horse Breaker

Identity:Every Logos theme has a statement, called an Identity, which describes some aspect of your character that they believe about themselves. "We'll make sure that you won't ever forget us."


Grave of the Horse Breaker is the band that he plays in. They're a tight knit crew who do everything together and will bail each other out. They're music is unrelentingly theirs, even if it's polarising but it means that the fans that they do have are just as loyal.


Attention: {_} {_} {_}
Crack:You mark Crack when your character's Identity demands something of them, but they fail to deliver.

If your character continues to ignore their Identity and marks the third Crack box, you replace the theme with a new Mythos theme instead.
{_} {_} {_}


POWER TAGSWhen you take action using one of the Core Moves, each power tag you have (and that is relevant to your action) adds one point of Power to your move.

This improves your chances of succeeding and increases the effectiveness of your action.

Each theme starts with 3 power tags.
You must answer the first power tag question in your Themebook. Then answer two more of your choice.

For each theme, you can only have one broad power tag. A broad power tag is one that would be useful in many different situations.

Power Tag Questions
Answer the first question (A) from your chosen Themebook, and then choose two more questions from the following list to answer. Your answer should be a short description no more than a few words long. Each answer becomes a power tag.

A) True expression
F) A voice and an audience
C) Unrelenting will

WEAKNESS TAGSWeakness Tags depower your moves but earn you Attention. They always describe something limiting (ask yourself: what actions would this weakness tag impede?).

Each theme starts with 1 weakness tag. You can answer any weakness tag question in your Themebook.

Extra tags! In one theme of your choice, you may add one additional power tag and one additional weakness tag.

B) Overly protective of the band and the fans

 

Crew

Crew

A list of your crew members, and the Hurt and Help points you have for each.

Name Help Hurt
Rift - -
Rift - -
Rift - -
Rift - -

Story Tags & Nemeses

Story Tags

A space for other permanent tags you might acquire during the game.
 

Nemeses

A list of the Nemeses you gained by replacing themes.

Character Progression

Development

A track of your overall character growth. When it's full, you reset it and choose a Moment of Evolution.

{_} {_} {_} {_} {_}

Moments of Evolution to choose from:

{_} Choose another broad power tag
{_} Gain an extra theme: Ally
{_} Gain an extra theme: Base of Operations
{_} Gain an extra theme: Ride
{_} Get closure from your Nemeses
{_} Go through a transformation
{_} Leave the City
{_} Make one Core Move permanently Dynamite!
{_} Make one Core Move permanently Dynamite!
{_} Make one Core Move permanently Dynamite!
{_} See through the Mist

Edited by Delorphin (see edit history)
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Logos

Monday never really fit in anywhere. His parents did everything for him, they broke their back sending him to an elite private school so that he could get an education that they never dreamed of. They starved to make sure that he would grow tall so that no one would ever look down on him. They gave him a name ambiguous but in gender and ethnicity so that he wouldn’t be discriminated entering the corporate world. Ostracised in school he spent most of his time in the library, hiding away and living vicariously through the adventures of books so that he didn't have to deal with the crushing reality he lived in. He actually did well in school despite his lack of resources, but never had the opportunity to capitalise on his potential. His parents never made it to see his 16th birthday due to lax building codes for his father and overwork and stress for his mother. He dropped out of school to take odd jobs and toughed it out until he was taken in by a three-person punk band. That’s when he started calling himself Monday, because everyone hates that day the most after all.

 

Grave of the Horse Breaker

His band performed everywhere they can so that people see them. They do a lot of impromptu shows where they get the word out hours before showing up at the venue, never without permission, and they play until right before the cops come. Sometimes they and their fans disperse before getting caught and other times they have to fight. It was during one of these fights that Don Quixote awakened. Next thing he knew him and his band were alone surrounded by the beaten cops, whose ranged weaponry curiously firmly holstered and in their hands batons and nightsticks. However, because of this obvious display of violence and the death of one of the cops, the authorities had ample reason to crack down and arrest the band. The drummer, lead singer and leader of the group, Hector, gave himself up saying it was all his doing. He was arrested and no one knows what happened to him since.

The Grave of the Horse Breaker was named such after his arrest and the band was in a disarray with their beacon gone. Packrat, the lead guitarist, replaced his role as the drummer and leader of the group. Laika, the rhythmic guitarist and harmonic vocals, took Hector's voice and became lead guitarist. Monday had to start leaning how to sing. He lives with the guilt of murder and the burden knowing that all his band members – his surrogate family, are all suffering because of his actions. The only thing they can do is keep playing, raging into the night.

Laika

They used to be royalty, being the part of the main bloodline to one of the corporations, but only as an illegitimate child. From a young age they were taught what it means to be the perfect pawn for the company. To solidify the company's expansion, they were arranged to be married to the heir of another corporation to ensure the prosperity of the merger. The night before the wedding they ran away and was taken eventually found themselves in the company of punks. Roaming from performance to performance, always in venues in disgusting places like sewers, they mingled in these communities, screaming into the night. Hector gave them a proper place to stay. They lived on the roof of an abandoned public school, sleeping under the stars before joining Hector's band. They renamed themselves as Laika, hoping to one day go to the stars themselves.

Packrat

She's known her whole life on the streets, begging at first and then stealing all that they can to survive. She only saw up until that each night, where she slept not knowing whether she hoped to wake up again and do it all again. Over time, she became a better and better thief, getting away with stealing bigger objects, not for her survival but for the hope to have more than just scraps. One day, she stole a guitar off a punk and was on the run when they were hunting her down. She was saved when Hector took her under her wing and they formed a duo act. She has no idea why he did that for her but she is forever grateful. Her love of material wealth turned her into a gear head for the guitar, collecting all the accoutrement to create her voice in the world where everything else can be stolen. The community gave her the name Packrat, as she carried her world upon her back.

Mythos

Don Quixote de la Mancha is the insane knight, and the most chivalrous knight to ever live. The knight adventured in a world past the era of knights and was beaten and mocked throughout, yet never gave up is code. Although misguided and borderline insane, attacking others for no apparent reason, this delusion compelled people to act out his fantasies.  Sadly that knight died, regretting his delusions.

Monday doesn’t know why he was taken by the knight. Its delusions disgusts him. The city is a broken, hollow husk and has been like that since before he was born. There is no redeeming the city unless you burn it all down and try again. That's the only blessing that Don Quixote gave him, the ability to see the world for what it is. Now he can see the real reason why the nobility have a tight grip of the people and the way he sees it he has to take them down, even if it means being used by that knight.

 

Hidden Pain

Monday's terrified of being nothing to this world. That nothing he's doing is meaningful and that his parents sacrifices went to waste. That Hector's sacrifice went to waste. All he is is just another soul screaming into the night, unable to keep even the last remnants of his life under his control. So instead he's doing anything he can to be more than just a drop in the pond in a roaring ocean. He will be the waves and will change the world no matter what it takes. Even if it destroys him because if he stops now, he is nothing.

 

Edited by Delorphin (see edit history)
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1. Name and describe a place of interest in the City

Ithaca isn’t really a place that’s set in stone but moves across the city, setting up inside shops, bars, sewers, parks, anywhere really. Here people of all walks of life converge, people selling zines, baked goods, thrifted clothes, you name it and you can find it in Ithaca. The only problem is that they don’t use currency, you have to barter some other way, offering something they’d like or doing favours.

2. Give me the name and description of a local Contact.

Duke Moreau is one of the beggar lords of the city. His duchy’s main source of income is looking after people’s stuff so that nothing goes missing

3. Where do you go to rewind?

There is a used bookstore in one of the forgotten alleyways of the city, where there seems to be no one but new graffiti layers the walls and makes the alleyway each day.

4. What does this sprawling metropolis have in abundance?

Satiety for the way things are.

5. What does it lack, or need more of?

Anger.

6. What do you fear most about the world today?

That we have reached the end of history.

7. What is a recent rumour that you've heard?

The Duke says you gotta keep everything zip-tied to your body nowadays. There’s been a lot of theft lately, and it isn’t him this time. It’s getting bad for business because things they’re looking after are disappearing. Seriously, how on earth are cars being stolen in midday?

Edited by Delorphin (see edit history)
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