OOC Info
Welcome To
************* Lyrican HaverFannyPacks
These handy, dandy, and not yet available for public consumption items are quite useful. They combine the best features of a Handy Haversack and the largest Bag of Holding available. Any item placed within can be drawn out as a Move Action, simply by thinking about it, reaching in, and grabbing the item, which suddenly appears. While the FannyPack is, itself, magic, it cannot hold any magic items. They simply will not enter it's enchanted, extended space. They can be stored in it as though it were a regular pouch, which the Pack resembles when opened, unless the bearer wishes otherwise. The opening of the pack can be expanded, at the wearer's desire, up to sufficient size to take a Medium sized object.
Each of the Packs currently contain 1 Months' worth of fresh and preserved food, 1 months's supply of water (in skins and pony kegs), as well as copious amounts of mundane adventuring gear. If it is a mundane item (that will fit within the pouch), and is in the equipment list, at least one of whatever 'it' is, is in the pouch. This includes tools, alchemical items, and all other nonmagical gear. It does NOT include any MW items.
In addition, each Pack contains a supply of (Stable) Salve (150 doses, 10d8 Healing, no limit on daily uses), and (Stable) Panacea (50 Doses, created at DC 40).
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Combat Info
We will be starting this combat with a modified Surprise Round. All of you will have one full round to make any action(s) you choose. In addition, if you have any Immediate Actions you can take to either add to your save (if needed), or to try and mitigate your conditions/potential damage, you can do this as well, as a Bonus Action (ie it wont count as your Swift for the Surprise Round, nor the first Combat Round...it's a total freebie).
Cal: You find yourself sailing through the air, backwards, and you can see the portal getting smaller and smaller as you fly. Lucky for you, you managed to avoid flying through any buildings. Unfortunately, you're also quite a ways up...and starting to fall. And you just know you're going to land badly if you dont do something immediately...Oh...and is that a tree coming closer, really quickly?
Blaidd: You find yourself sailing, face forward, through the air, straight towards a two story building. You twist in midair and somehow manage to avoid slamming into the corner of the second story roof of the building you sail over. Unfortunately, you're quite a ways up...and starting to fall. Lucky for you, it looks like all that nice, hard dirt will be happy to absorb your fall. Doesn't that dirt look friendly?
Nivel: Coming through the unstable portal was only the beginning of your pain. When you are ejected, all you see is complete and utter darkness. Lucky for you, you are instantly distracted by the waves of searing pain that tear through your entire body, feeling like you are being shredded, scattered on the astral wind, and reassembled...poorly. Another instant later, and you 'land', skidding across the dirt, your body still wracked by phantom pains from your rather unpleasant little jaunt through solid earth as you lie there, twitching. The Mistsoul within you is currently bitching up a storm, and it's kind of giving you a pretty bad headache. Fortunately all the other pain you're in manages to drown it out quite effectively.
Devlin: You are ejected from the portal in a flat arc, and go skipping across the ground like a flat stone across a lake. Like a skipping stone, you manage to miss the porch of the building directly in your path...by tumbling and flying over it...Oooh...is that a Tunisian Sea Rose, growing in a tub on the porch of the building...those are handy for anti-inflammatory potions...which you'll probably need soon. Eventually, after much tumbling, skipping, and rolling, (and probably a fair bit of cursing), you fetch up against a human sized, broken down wagon, slamming into the side of it. Your outfit is positively ruined, and your hair is...full of DUST!!
Yukito: When you go flying out of the portal, you are headed straight for another two story building. You sail over the covered porch, and, in a ridiculously complex feat of physical dexterity, manage to spin around so that you not only hit back first, you go flying through an open window, (mostly sparing your tender flesh from the nasty side effects of broken shards of razor sharp glass. Unfortunately, when you do land, you land in the middle of a pile of broken furniture, which doesn't feel all that great. On the plus side, the room is (or was) rather nicely furnished before it was blasted apart. There's a classic picture of dogs playing power over the headboard of the bed, and, remarkably, it's still intact. No burn marks, no blood, nothing. It's practically pristine. Might even make a good souvenir...maybe after you deal with the current sitation, because...
Monique: You go sailing out of the portal, somehow managing to do so feet first. It's...not comfortable. Like Devlin, you are moving in a flat arc, rather than up into the air or, luckily, into the ground. Not so luckily, you are stopped, almost immediately, when you absolutely SLAM into a large transport wagon, sitting in front of what appears to be a giant sized saloon. Through the haze of pain that causes your vision to swim momentarily, you look up and see a pair of Cyclops, a man and woman, on the balcony above you. The woman is dressed in a rather revealing undergarment...unfortunate, considering the gaping wound that looks to have burned away half her chest. The man is wearing longjohns and is 'armed' with what appears to be a broken off bedpost from a four poster bed. Half his head is missing...literally gone, and what remains of his brain is sort of sloshing around in the remaining skull. Also, his bits are nearly hanging out, since the longjohn is in major danger of slippage. Neither situation seems to preclude him from moving about and moaning loudly.
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