OOC Info The 'scaling moaning' is, as stated, coming from all around you, and appears to be coming from all of the buildings. There's no way to determine just how many sources of noise there are, but it seems like quite a few.
Anyone who wishes to can take a Move Action to peer into the windows (or through the battle damage holes) of the building nearest them to get a count of potential hostiles for that particular building. It requires a DC 20 Perception check.
Or you can just wait for them to come out. <EVIL DM GRIN>
As always, Combat pertinent info in the Combat spoiler.
Lyrican HaverFannyPacks These handy, dandy, and not yet available for public consumption items are quite useful. They combine the best features of a Handy Haversack and the largest Bag of Holding available. Any item placed within can be drawn out as a Move Action, simply by thinking about it, reaching in, and grabbing the item, which suddenly appears. While the FannyPack is, itself, magic, it cannot hold any magic items. They simply will not enter it's enchanted, extended space. They can be stored in it as though it were a regular pouch, which the Pack resembles when opened, unless the bearer wishes otherwise. The opening of the pack can be expanded, at the wearer's desire, up to sufficient size to take a Medium sized object.
Each of the Packs currently contain 1 Months' worth of fresh and preserved food, 1 months's supply of water (in skins and pony kegs), as well as copious amounts of mundane adventuring gear. If it is a mundane item (that will fit within the pouch), and is in the equipment list, at least one of whatever 'it' is, is in the pouch. This includes tools, alchemical items, and all other nonmagical gear. It does NOT include any MW items.
In addition, each Pack contains a supply of (Stable) Salve (150 doses, 10d8 Healing, no limit on daily uses), and (Stable) Panacea (50 Doses, created at DC 40).
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Combat Info ROUND ONE: FIGHT! It is now the beginning of Round One. Please proceed in Initiative Order. Once everyone who tied/bested the Zyclops has gone, I'll post for them, then everyone else can go.
@Llyarden An update to your Scouting. Based on the results of your attack, Cal is now pretty much sure that the Zyclops are immune to Fire. She definitely caught fire (failed her save, HARD), but the actual fire doesn't appear to be doing her a bit of harm, other than to burn away her clothing/carried stuff. The Positive Energy, OTOH, worked a treat, and did WAY more damage than he expected (it did double damage)
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