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Arklytte

Arklytte

The Trading Post

https://2.bp.blogspot.com/-Xo5hLKqk4ew/WiR9p5ObpgI/AAAAAAAAEo4/uWUi_JUIHIodaYuGR_NOw6ZMn6-dB_eNgCLcBGAs/s1600/Frontier Ghost Town.jpegCyclops Zombie

The six Hunters recovered quickly from their...unpleasant and unexpected ejection from the Portal. Rallying, they turned their attention to dealing with their current circumstances.

Between their own constitutions, their powers, and Monique's Poppet-cast spells, the six were quickly cured of the disorientation caused by the Portal trip, though the pain and fatigue still lingered deep within their muscles.

Setting aside the pain with the ease of long practice, the six prepared themselves for battle, readying their powers, enhancing their bodies or casting prepatory magics.

The most dramatic of their preparations was set in motion by Nivel, who had recovered from his rather horrific exit, and subsequent trip through the ground.  He shook it off, however, and, with a few muttered words and a brief exercise of his power, the Mistsoul caused the Hunters to fade entirely from view.

Speaking of the Portal...it continued to hang in the air, despite Cryoleptus' statement that it would close immediately. As they each glanced at it, they could see that the edges of the ring of energy that outlined the dimensional gateway were sparking and popping with burst of bright, fitful energy, but, for the moment, the ring continued to hover, about a foot off the ground, and lighting the area with bright, actinic light.

Cal, while flying through the air, unleashed his powers, sending a burst of golden flames flashing through the air. The fire impacted the closest zyclops, what looked to be a woman, dressed in leather and homespun, and still clutching a large leather sack that bulged with goods of some kind. For an instant, the flames danced across the woman's skin, seeming to do nothing...then the red-gold swiftly turned to whitish-gold, and the pure, positive energy infused into them broke through whatever protection the creature had and the flames swiftly enveloped her form, burning away masses of flesh and revealing parts of her skeleton underneath.

The undead woman turned towards her tormentor, moaning and roaring her displeasure, even as her flesh continued to slough off under the punishing, cleansing fire. The leather sack burst under the strain, and several items rolled out...mostly the type of things a housewife would buy when going to the market.

From all around the area, more hissing moans could suddenly be heard, echoing the woman's cry. The sounds appeared to be coming from every building, and quickly began to scale upwards in volume.

It seemed that their first experience on the Eyeland of Oculus was about to get...even more interesting.

 


 


 

OOC Info

The 'scaling moaning' is, as stated, coming from all around you, and appears to be coming from all of the buildings.  There's no way to determine just how many sources of noise there are, but it seems like quite a few.

 

Anyone who wishes to can take a Move Action to peer into the windows (or through the battle damage holes) of the building nearest them to get a count of potential hostiles for that particular building.  It requires a DC 20 Perception check.

 

Or you can just wait for them to come out.  <EVIL DM GRIN>

 

As always, Combat pertinent info in the Combat spoiler.

Roll20 Link
 

Initiative Order
  • Yamazaki/Yukito: 36
  • Venn/Nivel: 29
  • Llyarden/Cal: 24
  • Dalamb/Monique: 23
  • Zyclops: 23
  • Paxon/Devlin: 21
  • Slayer/Blaidd: 17

 


Lyrican HaverFannyPacks

These handy, dandy, and not yet available for public consumption items are quite useful.  They combine the best features of a Handy Haversack and the largest Bag of Holding available.

Any item placed within can be drawn out as a Move Action, simply by thinking about it, reaching in, and grabbing the item, which suddenly appears.

While the FannyPack is, itself, magic, it cannot hold any magic items.  They simply will not enter it's enchanted, extended space.  They can be stored in it as though it were a regular pouch, which the Pack resembles when opened, unless the bearer wishes otherwise.

The opening of the pack can be expanded, at the wearer's desire, up to sufficient size to take a Medium sized object.

 

Each of the Packs currently contain 1 Months' worth of fresh and preserved food, 1 months's supply of water (in skins and pony kegs), as well as copious amounts of mundane adventuring gear.  If it is a mundane item (that will fit within the pouch), and is in the equipment list, at least one of whatever 'it' is, is in the pouch.  This includes tools, alchemical items, and all other nonmagical gear.  It does NOT include any MW items.

 

In addition, each Pack contains a supply of (Stable) Salve (150 doses, 10d8 Healing, no limit on daily uses), and (Stable) Panacea (50 Doses, created at DC 40).

 

Combat Info

ROUND ONE: FIGHT!

It is now the beginning of Round One. Please proceed in Initiative Order. Once everyone who tied/bested the Zyclops has gone, I'll post for them, then everyone else can go.

 

@Llyarden An update to your Scouting.  Based on the results of your attack, Cal is now pretty much sure that the Zyclops are immune to Fire.  She definitely caught fire (failed her save, HARD), but the actual fire doesn't appear to be doing her a bit of harm, other than to burn away her clothing/carried stuff.

The Positive Energy, OTOH, worked a treat, and did WAY more damage than he expected (it did double damage)

 


 

Nonlethal Portal Damage
  • The Nonlethal Damage from the Portal is analogous to the damage caused by Draining Casting.  It can only be healed by resting for 8 hours.
  • The Sickened Condition affects all PC's, regardless of any immunity to such conditions they normally have.

 

 

 

 

 

 

Arklytte

Arklytte

The Trading Post

https://2.bp.blogspot.com/-Xo5hLKqk4ew/WiR9p5ObpgI/AAAAAAAAEo4/uWUi_JUIHIodaYuGR_NOw6ZMn6-dB_eNgCLcBGAs/s1600/Frontier Ghost Town.jpegCyclops Zombie

The six Hunters recovered quickly from their...unpleasant and unexpected ejection from the Portal. Rallying, they turned their attention to dealing with their current circumstances.

Between their own constitutions, their powers, and Monique's Poppet-cast spells, the six were quickly cured of the disorientation caused by the Portal trip, though the pain and fatigue still lingered deep within their muscles.

Setting aside the pain with the ease of long practice, the six prepared themselves for battle, readying their powers, enhancing their bodies or casting prepatory magics.

Nivel, who had recovered from his rather horrific exit, and with a few muttered words and a brief exercise of his power, the Mistsoul caused the Hunters to fade from view.

Speaking of the Portal...it continued to hang in the air, despite Cryoleptus' statement that it would close immediately. As they each glanced at it, they could see that the edges of the ring of energy that outlined the dimensional gateway were sparking and popping with burst of bright, fitful energy, but, for the moment, the ring continued to hover, about a foot off the ground, and lighting the area with bright, actinic light.

Cal, while flying through the air, unleashed his powers, sending a burst of golden flames flashing through the air. The fire impacted the closest zyclops, what looked to be a woman, dressed in leather and homespun, and still clutching a large leather sack that bulged with goods of some kind. For an instant, the flames danced across the woman's skin, seeming to do nothing...then the red-gold swiftly turned to whitish-gold, and the pure, positive energy infused into them broke through whatever protection the creature had and the flames swiftly enveloped her form, burning away masses of flesh and revealing parts of her skeleton underneath.

The undead woman turned towards her tormentor, moaning and roaring her displeasure, even as her flesh continued to slough off under the punishing, cleansing fire. The leather sack burst under the strain, and several items rolled out...mostly the type of things a housewife would buy when going to the market.

From all around the area, more hissing moans could suddenly be heard, echoing the woman's cry. The sounds appeared to be coming from every building, and quickly began to scale upwards in volume.

It seemed that their first experience on the Eyeland of Oculus was about to get...even more interesting.

 


 


 

OOC Info

The 'scaling moaning' is, as stated, coming from all around you, and appears to be coming from all of the buildings.  There's no way to determine just how many sources of noise there are, but it seems like quite a few.

 

Anyone who wishes to can take a Move Action to peer into the windows (or through the battle damage holes) of the building nearest them to get a count of potential hostiles for that particular building.  It requires a DC 20 Perception check.

 

Or you can just wait for them to come out.  <EVIL DM GRIN>

 

As always, Combat pertinent info in the Combat spoiler.

Roll20 Link
 

Initiative Order
  • Yamazaki/Yukito: 36
  • Venn/Nivel: 29
  • Llyarden/Cal: 24
  • Dalamb/Monique: 23
  • Zyclops: 23
  • Paxon/Devlin: 21
  • Slayer/Blaidd: 17

 


Lyrican HaverFannyPacks

These handy, dandy, and not yet available for public consumption items are quite useful.  They combine the best features of a Handy Haversack and the largest Bag of Holding available.

Any item placed within can be drawn out as a Move Action, simply by thinking about it, reaching in, and grabbing the item, which suddenly appears.

While the FannyPack is, itself, magic, it cannot hold any magic items.  They simply will not enter it's enchanted, extended space.  They can be stored in it as though it were a regular pouch, which the Pack resembles when opened, unless the bearer wishes otherwise.

The opening of the pack can be expanded, at the wearer's desire, up to sufficient size to take a Medium sized object.

 

Each of the Packs currently contain 1 Months' worth of fresh and preserved food, 1 months's supply of water (in skins and pony kegs), as well as copious amounts of mundane adventuring gear.  If it is a mundane item (that will fit within the pouch), and is in the equipment list, at least one of whatever 'it' is, is in the pouch.  This includes tools, alchemical items, and all other nonmagical gear.  It does NOT include any MW items.

 

In addition, each Pack contains a supply of (Stable) Salve (150 doses, 10d8 Healing, no limit on daily uses), and (Stable) Panacea (50 Doses, created at DC 40).

 

Combat Info

ROUND ONE: FIGHT!

It is now the beginning of Round One. Please proceed in Initiative Order. Once everyone who tied/bested the Zyclops has gone, I'll post for them, then everyone else can go.

 

@Llyarden An update to your Scouting.  Based on the results of your attack, Cal is now pretty much sure that the Zyclops are immune to Fire.  She definitely caught fire (failed her save, HARD), but the actual fire doesn't appear to be doing her a bit of harm, other than to burn away her clothing/carried stuff.

The Positive Energy, OTOH, worked a treat, and did WAY more damage than he expected (it did double damage)

 


 

Nonlethal Portal Damage
  • The Nonlethal Damage from the Portal is analogous to the damage caused by Draining Casting.  It can only be healed by resting for 8 hours.
  • The Sickened Condition affects all PC's, regardless of any immunity to such conditions they normally have.

 

 

 

 

 

 

Arklytte

Arklytte

The Trading Post

https://2.bp.blogspot.com/-Xo5hLKqk4ew/WiR9p5ObpgI/AAAAAAAAEo4/uWUi_JUIHIodaYuGR_NOw6ZMn6-dB_eNgCLcBGAs/s1600/Frontier Ghost Town.jpegCyclops Zombie

The six Hunters recovered quickly from their...unpleasant and unexpected ejection from the Portal. Rallying, they turned their attention to dealing with their current circumstances.

Between their own constitutions, their powers, and Monique's Poppet-cast spells, the six were quickly cured of the disorientation caused by the Portal trip, though the pain and fatigue still lingered deep within their muscles.

Setting aside the pain with the ease of long practice, the six prepared themselves for battle, readying their powers, enhancing their bodies or casting prepatory magics.

Nivel, who had recovered from his rather horrific exit, and with a few muttered words and a brief exercise of his power, the Mistsoul caused the Hunters to fade from view.

Speaking of the Portal...it continued to hang in the air, despite Cryoleptus' statement that it would close immediately. As they each glanced at it, they could see that the edges of the ring of energy that outlined the dimensional gateway were sparking and popping with burst of bright, fitful energy, but, for the moment, the ring continued to hover, about a foot off the ground, and lighting the area with bright, actinic light.

Cal, while flying through the air, unleashed his powers, sending a burst of golden flames flashing through the air. The fire impacted the closest zyclops, what looked to be a woman, dressed in leather and homespun, and still clutching a large leather sack that bulged with goods of some kind. For an instant, the flames danced across the woman's skin, seeming to do nothing...then the red-gold swiftly turned to whitish-gold, and the pure, positive energy infused into them broke through whatever protection the creature had and the flames swiftly enveloped her form, burning away masses of flesh and revealing parts of her skeleton underneath.

The undead woman turned towards her tormentor, moaning and roaring her displeasure, even as her flesh continued to slough off under the punishing, cleansing fire. The leather sack burst under the strain, and several items rolled out...mostly the type of things a housewife would buy when going to the market.

From all around the area, more hissing moans could suddenly be heard, echoing the woman's cry. The sounds appeared to be coming from every building, and quickly began to scale upwards in volume.

It seemed that their first experience on the Eyeland of Oculus was about to get...even more interesting.

 


 


 

OOC Info

The 'scaling moaning' is, as stated, coming from all around you, and appears to be coming from all of the buildings.  There's no way to determine just how many sources of noise there are, but it seems like quite a few.

 

Anyone who wishes to can take a Move Action to peer into the windows (or through the battle damage holes) of the building nearest them to get a count of potential hostiles for that particular building.  It requires a DC 20 Perception check.

 

Or you can just wait for them to come out.  <EVIL DM GRIN>

 

As always, Combat pertinent info in the Combat spoiler.

Roll20 Link
 

Initiative Order
  • Yamazaki/Yukito: 36
  • Venn/Nivel: 29
  • Llyarden/Cal: 24
  • Dalamb/Monique: 23
  • Zyclops: 23
  • Paxon/Devlin: 21
  • Slayer/Blaidd: 17

 


Lyrican HaverFannyPacks

These handy, dandy, and not yet available for public consumption items are quite useful.  They combine the best features of a Handy Haversack and the largest Bag of Holding available.

Any item placed within can be drawn out as a Move Action, simply by thinking about it, reaching in, and grabbing the item, which suddenly appears.

While the FannyPack is, itself, magic, it cannot hold any magic items.  They simply will not enter it's enchanted, extended space.  They can be stored in it as though it were a regular pouch, which the Pack resembles when opened, unless the bearer wishes otherwise.

The opening of the pack can be expanded, at the wearer's desire, up to sufficient size to take a Medium sized object.

 

Each of the Packs currently contain 1 Months' worth of fresh and preserved food, 1 months's supply of water (in skins and pony kegs), as well as copious amounts of mundane adventuring gear.  If it is a mundane item (that will fit within the pouch), and is in the equipment list, at least one of whatever 'it' is, is in the pouch.  This includes tools, alchemical items, and all other nonmagical gear.  It does NOT include any MW items.

 

In addition, each Pack contains a supply of (Stable) Salve (150 doses, 10d8 Healing, no limit on daily uses), and (Stable) Panacea (50 Doses, created at DC 40).

 

Combat Info

ROUND ONE: FIGHT!

It is now the beginning of Round One. Please proceed in Initiative Order. Once everyone who tied/bested the Zyclops has gone, I'll post for them, then everyone else can go.

 

@Llyarden An update to your Scouting.  Based on the results of your attack, Cal is now pretty much sure that the Zyclops are immune to Flame.  The Positive Energy, OTOH, worked a treat, and did WAY more damage than he expected (ie it did double damage)

 


 

Nonlethal Portal Damage
  • The Nonlethal Damage from the Portal is analogous to the damage caused by Draining Casting.  It can only be healed by resting for 8 hours.
  • The Sickened Condition affects all PC's, regardless of any immunity to such conditions they normally have.

 

 

 

 

 

 

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