Jump to content

Edit History

Llyarden

Llyarden

spacer.png

~...okay, so they're immune to fire too.~

 

Even through the telepathic link, Cal sounded a little woozy. But all the same, he pulled himself out of the tree he'd been ejected into by the portal, stumbling his way back towards the other Hunters. Despite his wooziness, there didn't actually seem to be so much as a scratch on him. At best he might have a couple of bruises the next day.

 

"Oh, uh...hi," he said to Devlin. What was one supposed to say in the middle of a pitched battle against undead cyclopses? The others were all busy snapping off quips, banter, attack names...

 

He paused for a moment, fighting against the wooziness, trying to catch up with the important things that Nivel had been saying. If not for his 'enhancements' he would still be an unconscious - or dead - heap by the tree, but being tougher than any normal human didn't equate to being completely invulnerable even without the after-effects of their portal trip.

 

~I mean...if we don't destroy them now, what's to stop them being summoned to help us when we really don't want the interruption?~ He gave a shrug, which was possibly a bit pointless given that it didn't really get translated to the others. ~I'm good to keep fighting. Especially being invisible and everything.~

 

As if to prove his point - and without, it seemed, his entire conscious direction - his arm jerked around into a sickening angle with a crunch of bone, the dragon eye closing with a squelch and another golden eye opening, two rays of pure positive energy flying towards the blazing cyclops.

 

~And that is...that is a big dragon.~

 

OOC

Free: Maintain Berserking

 

Move: Get up after his little tree incident last round.

 

Temporal Haste Move: Move back towards the fight.

 

Standard: Attack #5 with an Invigorating Blast, spending a spell point to increase the damage (SP 88 -> 86, nonlethal 68 -> 76) Cal keeps his Witchmark suppressed with Hidden Heretic; he can't fail the DC27 concentration check to do so.
32 to hit TAC for 46 positive energy
17 to bypass SR if needed.

 

End of Turn: Delayed Damage pool empties. Due to Endure Pain, it becomes nonlethal damage, taking his 14 berserking hp and then dealing him 30 actual nonlethal.

 

End of Turn: Quick Recovery removes 15 nonlethal damage

 

End of Turn: Regenerate 4 nonlethal.

Statblock

Callum Venris
Male CN Beholder-Human Hybrid Eldritch Infuser // Incanter, Level 15, Init 10, HP 360/360, 11+68 nonlethal, Speed 80+40ft
AC 51+2-2, Touch 42+2-2, Flat-footed 41+2-2, CMD 58, Fort 29, Ref 24+2, Will 24, CMB +16, Base Attack Bonus 11
Champion's Strike +4/+12 "Eye Rays" (Alchemist Fires) +21 touch (8d6+19 / 8d6+27, x2)
Champion's Strike +4 Quarterstaff +21 (1d6+14 / 1d6+22, x2)
+5 Antispell Aberration-Defiant Clothes (+5 Armor, +10 Dex, +4 Natural, +4 Deflect, +18 Misc)
Abilities Str 20, Dex 30, Con 40, Int 10, Wis 30, Cha 10
Condition None
+1 to saves vs mind-affecting
+2 to saves vs transmutation effects used by aberrations
+2 to saves vs any effect used by aberrations
+2 to saves vs illusions, enchantments and Mind effects except for fear, which are at -1 instead
-2 to saves vs [evil]
+2 AC/FFAC vs aberrations
Immune nonlethal, ability damage/drain, bleed, death effects, damage from positive energy effects, disease, paralysis, poison, sleep effects, aging effects, stunning, Fort saves
75% fortification

 

---

Spell Points 86/90, Martial Focus On
Delayed Damage 0/44, Hand's Knowledge 1/1, Hypervitalise 592/600, Impromptu Formula 21/22, Spirit Allies 5/6

 

Haste 15/15, Spirit Allies 9/10


Current Formulae (10/11):

  • Alchemist Fire [Alkali Blast]
  • Alchemist Fire [Electric Blast]
  • Alchemist Fire [Fire Blast]
  • Alchemist Fire [Frost Blast]
  • Alchemist Fire [Nether Blast]
  • Salve DC50
  • Salve DC50
  • Panacaea DC50
  • Panacaea DC50
  • Itching Powder

 

Llyarden

Llyarden

spacer.png

~...okay, so they're immune to fire too.~

 

Even through the telepathic link, Cal sounded a little woozy. But all the same, he pulled himself out of the tree he'd been ejected into by the portal, stumbling his way back towards the other Hunters. Despite his wooziness, there didn't actually seem to be so much as a scratch on him. At best he might have a couple of bruises the next day.

 

"Oh, uh...hi," he said to Devlin. What was one supposed to say in the middle of a pitched battle against undead cyclopses? The others were all busy snapping off quips, banter, attack names...

 

He paused for a moment, fighting against the wooziness, trying to catch up with the important things that Nivel had been saying. If not for his 'enhancements' he would still be an unconscious - or dead - heap by the tree, but being tougher than any normal human didn't equate to being completely invulnerable even without the after-effects of their portal trip.

 

~I mean...if we don't destroy them now, what's to stop them being summoned to help us when we really don't want the interruption?~ He gave a shrug, which was possibly a bit pointless given that it didn't really get translated to the others. ~I'm good to keep fighting. Especially being invisible and everything.~

 

As if to prove his point - and without, it seemed, his entire conscious direction - his arm jerked around into a sickening angle with a crunch of bone, the dragon eye closing with a squelch and another golden eye opening, two rays of pure positive energy flying towards the blazing cyclops.

 

~And that is...that is a big dragon.~

 

OOC

Free: Maintain Berserking

 

Move: Get up after his little tree incident last round.

 

Temporal Haste Move: Move back towards the fight.

 

Standard: Attack #5 with an Invigorating Blast, spending a spell point to increase the damage (SP 88 -> 86, nonlethal 68 -> 76) Cal keeps his Witchmark suppressed with Hidden Heretic; he can't fail the DC27 concentration check to do so.
1d20+23 to hit TAC for 15d4 positive energy
1d20+15 to bypass SR if needed.
(Dice rolls pending.)

 

End of Turn: Delayed Damage pool empties. Due to Endure Pain, it becomes nonlethal damage, taking his 14 berserking hp and then dealing him 30 actual nonlethal.

 

End of Turn: Quick Recovery removes 15 nonlethal damage

 

End of Turn: Regenerate 4 nonlethal.

Statblock

Callum Venris
Male CN Beholder-Human Hybrid Eldritch Infuser // Incanter, Level 15, Init 10, HP 360/360, 11+68 nonlethal, Speed 80+40ft
AC 51+2-2, Touch 42+2-2, Flat-footed 41+2-2, CMD 58, Fort 29, Ref 24+2, Will 24, CMB +16, Base Attack Bonus 11
Champion's Strike +4/+12 "Eye Rays" (Alchemist Fires) +21 touch (8d6+19 / 8d6+27, x2)
Champion's Strike +4 Quarterstaff +21 (1d6+14 / 1d6+22, x2)
+5 Antispell Aberration-Defiant Clothes (+5 Armor, +10 Dex, +4 Natural, +4 Deflect, +18 Misc)
Abilities Str 20, Dex 30, Con 40, Int 10, Wis 30, Cha 10
Condition None
+1 to saves vs mind-affecting
+2 to saves vs transmutation effects used by aberrations
+2 to saves vs any effect used by aberrations
+2 to saves vs illusions, enchantments and Mind effects except for fear, which are at -1 instead
-2 to saves vs [evil]
+2 AC/FFAC vs aberrations
Immune nonlethal, ability damage/drain, bleed, death effects, damage from positive energy effects, disease, paralysis, poison, sleep effects, aging effects, stunning, Fort saves
75% fortification

 

---

Spell Points 86/90, Martial Focus On
Delayed Damage 0/44, Hand's Knowledge 1/1, Hypervitalise 592/600, Impromptu Formula 21/22, Spirit Allies 5/6

 

Haste 15/15, Spirit Allies 9/10


Current Formulae (10/11):

  • Alchemist Fire [Alkali Blast]
  • Alchemist Fire [Electric Blast]
  • Alchemist Fire [Fire Blast]
  • Alchemist Fire [Frost Blast]
  • Alchemist Fire [Nether Blast]
  • Salve DC50
  • Salve DC50
  • Panacaea DC50
  • Panacaea DC50
  • Itching Powder

 

×
×
  • Create New...