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Llyarden

Llyarden

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Cal gave an almost smug little grin to himself as the zyclops he'd blasted fell. Was I the first one to beat one? Nice!

 

Unfortunately, he didn't have very long to celebrate his victory. Or, rather, he did. But his allies didn't, and Cal paled slightly as the zyclopses quite literally came out of the woodwork (and the brickwork) to mob the other Hunters. He was sure they could handle themselves, but with their teleports crackling and being disrupted and the portal's energy blasting Nivel through his illusion...

 

And then came the telepathic communication from the mainland, and Cal's eyes widened. People dying was bad enough - Cal had seen allies and innocents die before, but that didn't stop it hurting. But for the Guildmaster to be wounded...

 

Once the telepathic communication shut off, Cal spoke across the Hunters' local mental link. ~Okay, we need to -~

 

The Death Tyrant emerged.

 

~...go.~ He said it absently, like the end of the sentence had been patiently waiting in the back of his mind and he just wanted to get it out of the way, as he turned to look at the undead Beholder.

 

There was no fear in his voice. Perhaps there had been for a heartbeat, but his powers had purged it from him almost as soon as the Death Tyrant's gaze had fallen upon him. His creator hadn't allowed such trifles as emotions to get in the way of his usefulness to it.

 

And then he ran - away from the portal, though that might have been pure coincidence - getting in a position where he could see the Death Tyrant clearly, and with a wild, incoherent yell, eyes formed across his body and unleashed a blazing ray of necromantic and positive energy combined at the floating monster.

OOC

Free: Maintain Berserking

 

Swift: Activate Self-Renewal to Restore Mind, clearing Shaken (SP 86 -> 84, nonlethal 79 -> 87)

 

Move: A smidgen closer.

 

Temporal Haste Move: Activate Impromptu Formula (IF 21 -> 20) to create another Alchemist Fire, with Flesh-Eating Bomb and Invigorating Blast applied (SP 84 -> 83, nonlethal 87 -> 91).

 

Free: Spend a second use of Spirit Allies to gain the Manipulate Undeath talent.

 

Standard: FIRE EVERYTHING! Energy Striking with an Admixtured (1sp) full-power (1sp) Invigorating (1sp) blast, with Ghostly Admixture (1sp) to add Manipulate Undeath. (SP 83 -> 79, nonlethal 91 -> 107).
32 to hit TAC. 61 positive energy damage, plus catch 'fire', Reflex DC32 negates catching fire. If the Black Flame Tyrant has an armour bonus (not natural armour) of +1 or better, the Reflex save also halves the damage.
And then another 33 positive energy damage which is not halved by the above save even if the BFT does have armour.
And finally, 37 untyped damage from Manipulate Undeath, Will DC32 halves. This explicitly affects undead despite being a Death sphere effect.
27 to bypass SR if needed.

 

End of Turn: Quick Recovery removes the 11 points of nonlethal that he can actually clear (nonlethal 107 -> 96)

Statblock

Callum Venris
Male CN Beholder-Human Hybrid Eldritch Infuser // Incanter, Level 15, Init 10, HP 360+14/360, 0+96 nonlethal, Speed 80+40ft
AC 51+2-2, Touch 42+2-2, Flat-footed 41+2-2, CMD 58, Fort 29, Ref 24+2, Will 24, CMB +16, Base Attack Bonus 11
Champion's Strike +4/+12 "Eye Rays" (Alchemist Fires) +21 touch (8d6+19 / 8d6+27, x2)
Champion's Strike +4 Quarterstaff +21 (1d6+14 / 1d6+22, x2)
+5 Antispell Aberration-Defiant Clothes (+5 Armor, +10 Dex, +4 Natural, +4 Deflect, +18 Misc)
Abilities Str 20, Dex 30, Con 40, Int 10, Wis 30, Cha 10
Condition None
+1 to saves vs mind-affecting
+2 to saves vs transmutation effects used by aberrations
+2 to saves vs any effect used by aberrations
+2 to saves vs illusions, enchantments and Mind effects except for fear, which are at -1 instead
-2 to saves vs [evil]
+2 AC/FFAC vs aberrations
Immune nonlethal, ability damage/drain, bleed, death effects, damage from positive energy effects, disease, paralysis, poison, sleep effects, aging effects, stunning, Fort saves
75% fortification

 

---

Spell Points 79/90, Martial Focus On
Delayed Damage 0/44, Hand's Knowledge 1/1, Hypervitalise 592/600, Impromptu Formula 20/22, Spirit Allies 4/6

 

Haste 14/15, Spirit Allies 8/10 and 10/10


Current Formulae (10/11):

  • Alchemist Fire [Alkali Blast]
  • Alchemist Fire [Electric Blast]
  • Alchemist Fire [Fire Blast]
  • Alchemist Fire [Frost Blast]
  • Alchemist Fire [Nether Blast]
  • Salve DC50
  • Salve DC50
  • Panacaea DC50
  • Panacaea DC50
  • Itching Powder

 

Llyarden

Llyarden

spacer.png

Cal gave an almost smug little grin to himself as the zyclops he'd blasted fell. Was I the first one to beat one? Nice!

 

Unfortunately, he didn't have very long to celebrate his victory. Or, rather, he did. But his allies didn't, and Cal paled slightly as the zyclopses quite literally came out of the woodwork (and the brickwork) to mob the other Hunters. He was sure they could handle themselves, but with their teleports crackling and being disrupted and the portal's energy blasting Nivel through his illusion...

 

And then came the telepathic communication from the mainland, and Cal's eyes widened. People dying was bad enough - Cal had seen allies and innocents die before, but that didn't stop it hurting. But for the Guildmaster to be wounded...

 

Once the telepathic communication shut off, Cal spoke across the Hunters' local mental link. ~Okay, we need to -~

 

The Death Tyrant emerged.

 

~...go.~ He said it absently, like the end of the sentence had been patiently waiting in the back of his mind and he just wanted to get it out of the way, as he turned to look at the undead Beholder.

 

There was no fear in his voice. Perhaps there had been for a heartbeat, but his powers had purged it from him almost as soon as the Death Tyrant's gaze had fallen upon him. His creator hadn't allowed such trifles as emotions to get in the way of his usefulness to it.

 

And then he ran - away from the portal, though that might have been pure coincidence - getting in a position where he could see the Death Tyrant clearly, and with a wild, incoherent yell, eyes formed across his body and unleashed a blazing ray of necromantic and positive energy combined at the floating monster.

OOC

Free: Maintain Berserking

 

Swift: Activate Self-Renewal to Restore Mind, clearing Shaken (SP 86 -> 84, nonlethal 79 -> 87)

 

Move: A smidgen closer.

 

Temporal Haste Move: Activate Impromptu Formula (IF 21 -> 20) to create another Alchemist Fire, with Flesh-Eating Bomb and Invigorating Blast applied (SP 84 -> 83, nonlethal 87 -> 91).

 

Free: Spend a second use of Spirit Allies to gain the Manipulate Undeath talent.

 

Standard: FIRE EVERYTHING! Energy Striking with an Admixtured (1sp) full-power (1sp) Invigorating (1sp) blast, with Ghostly Admixture (1sp) to add Manipulate Undeath. (SP 83 -> 79, nonlethal 91 -> 107).
32 to hit TAC. 61 positive energy damage, plus catch 'fire', Reflex DC32 negates catching fire. If the Black Flame Tyrant has an armour bonus (not natural armour) of +1 or better, the Reflex save also halves the damage.
And then another 33 positive energy damage which is not halved by the above save even if the BFT does have armour.
And finally, 37 untyped damage from Manipulate Undeath, Will DC32 halves. This explicitly affects undead despite being a Death sphere effect.
27 to bypass SR if needed.

 

End of Turn: Quick Recovery removes the 11 points of nonlethal that he can actually clear (nonlethal 107 -> 96)

Statblock

Callum Venris
Male CN Beholder-Human Hybrid Eldritch Infuser // Incanter, Level 15, Init 10, HP 360+14/360, 0+96 nonlethal, Speed 80+40ft
AC 51+2-2, Touch 42+2-2, Flat-footed 41+2-2, CMD 58, Fort 29, Ref 24+2, Will 24, CMB +16, Base Attack Bonus 11
Champion's Strike +4/+12 "Eye Rays" (Alchemist Fires) +21 touch (8d6+19 / 8d6+27, x2)
Champion's Strike +4 Quarterstaff +21 (1d6+14 / 1d6+22, x2)
+5 Antispell Aberration-Defiant Clothes (+5 Armor, +10 Dex, +4 Natural, +4 Deflect, +18 Misc)
Abilities Str 20, Dex 30, Con 40, Int 10, Wis 30, Cha 10
Condition None
+1 to saves vs mind-affecting
+2 to saves vs transmutation effects used by aberrations
+2 to saves vs any effect used by aberrations
+2 to saves vs illusions, enchantments and Mind effects except for fear, which are at -1 instead
-2 to saves vs [evil]
+2 AC/FFAC vs aberrations
Immune nonlethal, ability damage/drain, bleed, death effects, damage from positive energy effects, disease, paralysis, poison, sleep effects, aging effects, stunning, Fort saves
75% fortification

 

---

Spell Points 79/90, Martial Focus On
Delayed Damage 0/44, Hand's Knowledge 1/1, Hypervitalise 592/600, Impromptu Formula 20/22, Spirit Allies 4/6

 

Haste 14/15, Spirit Allies 8/10 and 10/10


Current Formulae (10/11):

  • Alchemist Fire [Alkali Blast]
  • Alchemist Fire [Electric Blast]
  • Alchemist Fire [Fire Blast]
  • Alchemist Fire [Frost Blast]
  • Alchemist Fire [Nether Blast]
  • Salve DC50
  • Salve DC50
  • Panacaea DC50
  • Panacaea DC50
  • Itching Powder

 

Llyarden

Llyarden

spacer.png

Cal gave an almost smug little grin to himself as the zyclops he'd blasted fell. Was I the first one to beat one? Nice!

 

Unfortunately, he didn't have very long to celebrate his victory. Or, rather, he did. But his allies didn't, and Cal paled slightly as the zyclopses quite literally came out of the woodwork (and the brickwork) to mob the other Hunters. He was sure they could handle themselves, but with their teleports crackling and being disrupted and the portal's energy blasting Nivel through his illusion...

 

And then came the telepathic communication from the mainland, and Cal's eyes widened. People dying was bad enough - Cal had seen allies and innocents die before, but that didn't stop it hurting. But for the Guildmaster to be wounded...

 

Once the telepathic communication shut off, Cal spoke across the Hunters' local mental link. ~Okay, we need to -~

 

The Death Tyrant emerged.

 

~...go.~ He said it absently, like the end of the sentence had been patiently waiting in the back of his mind and he just wanted to get it out of the way, as he turned to look at the undead Beholder.

 

There was no fear in his voice. Perhaps there had been for a heartbeat, but his powers had purged it from him almost as soon as the Death Tyrant's gaze had fallen upon him. His creator hadn't allowed such trifles as emotions to get in the way of his usefulness to it.

 

And then he ran - away from the portal, though that might have been pure coincidence - getting in a position where he could see the Death Tyrant clearly, and with a wild, incoherent yell, eyes formed across his body and unleashed a blazing ray of necromantic and positive energy combined at the floating monster.

OOC

Free: Maintain Berserking

 

Swift: Activate Self-Renewal to Restore Mind, clearing Shaken (SP 86 -> 84, nonlethal 79 -> 87)

 

Move: A smidgen closer.

 

Temporal Haste Move: Activate Impromptu Formula (IF 21 -> 20) to create another Alchemist Fire, with Flesh-Eating Bomb and Invigorating Blast applied (SP 84 -> 83, nonlethal 87 -> 91).

 

Free: Spend a second use of Spirit Allies to gain the Manipulate Undeath talent.

 

Standard: FIRE EVERYTHING! Energy Striking with an Admixtured (1sp) full-power (1sp) Invigorating (1sp) blast, with Ghostly Admixture (1sp) to add Manipulate Undeath. (SP 83 -> 79, nonlethal 91 -> 107).
Touch Attack (+2 for Haste): +23.
Base Positive Energy Damage: 8d6+27, plus catch 'fire', Reflex DC32 negates catching fire. If the Black Flame Tyrant has an armour bonus (not natural armour) of +1 or better, the Reflex save also halves the damage.
Additional Positive Energy Damage: 15d4
Manipulate Undeath Damage: 7d8, Will DC32 halves. This explicitly affects undead despite being a death sphere effect.
Spell Penetration roll if needed: +15
(Rolls will be added shortly.)

 

End of Turn: Quick Recovery removes the 11 points of nonlethal that he can actually clear (nonlethal 107 -> 96)

Statblock

Callum Venris
Male CN Beholder-Human Hybrid Eldritch Infuser // Incanter, Level 15, Init 10, HP 360+14/360, 0+96 nonlethal, Speed 80+40ft
AC 51+2-2, Touch 42+2-2, Flat-footed 41+2-2, CMD 58, Fort 29, Ref 24+2, Will 24, CMB +16, Base Attack Bonus 11
Champion's Strike +4/+12 "Eye Rays" (Alchemist Fires) +21 touch (8d6+19 / 8d6+27, x2)
Champion's Strike +4 Quarterstaff +21 (1d6+14 / 1d6+22, x2)
+5 Antispell Aberration-Defiant Clothes (+5 Armor, +10 Dex, +4 Natural, +4 Deflect, +18 Misc)
Abilities Str 20, Dex 30, Con 40, Int 10, Wis 30, Cha 10
Condition None
+1 to saves vs mind-affecting
+2 to saves vs transmutation effects used by aberrations
+2 to saves vs any effect used by aberrations
+2 to saves vs illusions, enchantments and Mind effects except for fear, which are at -1 instead
-2 to saves vs [evil]
+2 AC/FFAC vs aberrations
Immune nonlethal, ability damage/drain, bleed, death effects, damage from positive energy effects, disease, paralysis, poison, sleep effects, aging effects, stunning, Fort saves
75% fortification

 

---

Spell Points 79/90, Martial Focus On
Delayed Damage 0/44, Hand's Knowledge 1/1, Hypervitalise 592/600, Impromptu Formula 20/22, Spirit Allies 4/6

 

Haste 14/15, Spirit Allies 8/10 and 10/10


Current Formulae (10/11):

  • Alchemist Fire [Alkali Blast]
  • Alchemist Fire [Electric Blast]
  • Alchemist Fire [Fire Blast]
  • Alchemist Fire [Frost Blast]
  • Alchemist Fire [Nether Blast]
  • Salve DC50
  • Salve DC50
  • Panacaea DC50
  • Panacaea DC50
  • Itching Powder

 

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