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Penchant

Penchant

The group spreads out to get into position to confront the new enemy while firing opening salvos, giving Pegs the opportunity to go for the room at the end where there are hopefully answers and options. She bursts through the door to find a pristine room with monitors on one side displaying messages in red written in the strange alien text and on the other side is a control console. Knowing that she can't operate the console the way it was intended to be used, she instead works to operate it her way.

 

Skill Challenge

The console is an electro mechanical device. She will have to engage in a skill challenge to bypass it and return it to standby mode. She must accumulate three (3) successful checks to do so. She is opening the panel and manually operating the switches and relays inside the machine. She needs one success in Perception, and two in Disable Device or Mechanic. The DC is 20.

 

The spiderbot jinks sideways like a crab and lines up on two likely targets. A row of capacitors on it's underside crackle to life and an emitter glows with stored energy. The electricity bursts forth in a long arc of energy catching both Mary and Zen in it's path. They must roll DC 17 reflex saves for half damage.

 

 


Zen moves the flaming sphere and magic missiles the bot for 5 damage
Gil fires at the bot with a crit doing 58 damage
Mary double moves
Kelly takes cover
Peggy moves into the console room

Spiderbot moves and activates Lightning gun!

Penchant

Penchant

The group spreads out to get into position to confront the new enemy while firing opening salvos, giving Pegs the opportunity to go for the room at the end where there are hopefully answers and options. She bursts through the door to find a pristine room with monitors on one side displaying messages in red written in the strange alien text and on the other side is a control console. Knowing that she can't operate the console the way it was intended to be used, she instead works to operate it her way.

 

Skill Challenge

The console is an electro mechanical device. She will have to engage in a skill challenge to bypass it and return it to standby mode. She must accumulate three (3) successful checks to do so. She is opening the panel and manually operating the switches and relays inside the machine. She needs one success in Perception, and two in Disable Device or Mechanic. The DC is 20.

 

The spiderbot jinks sideways like a crab and lines up on two likely targets. A row of capacitors on it's underside crackle to life and an emitter glows with stored energy. The electricity bursts forth in a long arc of energy catching both Mary and Zen in it's path. They must roll DC 17 reflex saves for half damage.

 

 


Zen moves the flaming sphere and magic missiles the bot for 5 damage
Gil fires at the bot with a crit doing 68 damage
Mary double moves
Kelly takes cover
Peggy moves into the console room

Spiderbot moves and activates Lightning gun!

Penchant

Penchant

The group spreads out to get into position to confront the new enemy while firing opening salvos, giving Pegs the opportunity to go for the room at the end where there are hopefully answers and options. She bursts through the door to find a pristine room with monitors on one side displaying messages in red written in the strange alien text and on the other side is a control console. Knowing that she can't operate the console the way it was intended to be used, she instead works to operate it her way.

 

Skill Challenge

The console is an electro mechanical device. She will have to engage in a skill challenge to bypass it and return it to standby mode. She must accumulate three (3) successful checks to do so. She is opening the panel and manually operating the switches and relays inside the machine. She needs one success in Perception, and two in Disable Device or Mechanic. The DC is 20.

 

The spiderbot jinks sideways like a crab and lines up on two likely targets. A row of capacitors on it's underside crackle to life and an emitter glows with stored energy. The electricity bursts forth in a long arc of energy catching both Mary and Zen in it's path. They must roll DC 17 reflex saves for half damage.

 

 


Zen moves the flaming sphere and magic missiles the bot for 5 damage
Gil fires at the bot with a crit doing 68 damage
Mary double moves
Kelly takes cover
Peggy moves into the console room

Spiderbot activates Lightning gun!

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