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Taggerung559

Taggerung559


marytop3.png.996aa2138ea12391a3ca7371a8ca4a0e.png

Mary

Once again sidestepping the energy beam, Mary continues to press the attack, dancing back and forth before taking her swings. Hopefully whatever was driving this things movements had enough of a sense of self-preservation for her darting motions to not be a waste of energy.

"I never said this was better  Gil, just that I prefer it! There's a difference!"

Mechanical actions/OOC comments

5' step up to the bot
Full round action: flurry of blows, replacing the first attack with a feint via improved feinting flurry.

Attacks will be using both piranha strike and fighting defensively.

AC 30 currently.

Feinting vs a non-humanoid suffers a -4 penalty, which I have already deducted from the roll. If the bot has an intelligence of 1 or 2 then there's an additional -8 penalty. If it's mindless, the feint auto-fails.

Statblock

Mary Allensworth
HP: 69/73
Init: +6, Perception: +16 (+18 vs traps)
AC: 23, TAC: 22, FFAC: 16
Fort: +8, Ref: +13, Will: +5, CMD: 21
Special defenses: evasion, uncanny dodge, deflect arrows, danger sense +1
Speed: 30

Melee: +14/+14/+9 Temple Sword (1d8+10/19-20)
Range: +12/+7 Mosin-Nagant (1d10/x4)
Sneak attack: +2d6
Debilitating injury: landing a sneak attack debuffs AC (-2, -4 vs me), attack rolls (-2, -4 vs me), or movement speed (halved) for 1 round.
Fighting defensively: -2 to attack for +7 AC
Piranha strike: -2 to attack for +4 damage
Improved feinting flurry: replace first attack of a flurry with a feint (+21 to bluff) which denies dex to AC for my turn

 

 

Taggerung559

Taggerung559


marytop3.png.996aa2138ea12391a3ca7371a8ca4a0e.png

Mary

WIP

Mechanical actions/OOC comments

WIP

Statblock

Mary Allensworth
HP: 69/73
Init: +6, Perception: +16 (+18 vs traps)
AC: 23, TAC: 22, FFAC: 16
Fort: +8, Ref: +13, Will: +5, CMD: 21
Special defenses: evasion, uncanny dodge, deflect arrows, danger sense +1
Speed: 30

Melee: +14/+14/+9 Temple Sword (1d8+10/19-20)
Range: +12/+7 Mosin-Nagant (1d10/x4)
Sneak attack: +2d6
Debilitating injury: landing a sneak attack debuffs AC (-2, -4 vs me), attack rolls (-2, -4 vs me), or movement speed (halved) for 1 round.
Fighting defensively: -2 to attack for +7 AC
Piranha strike: -2 to attack for +4 damage
Improved feinting flurry: replace first attack of a flurry with a feint (+21 to bluff) which denies dex to AC for my turn

 

 

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