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Terran

Terran

 

spacer.pngFather Raziel de' Fatale

AC16 HP 27/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6

Level 3 Init 0 HP 27/27 DR - Spd 30 ft.
AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0
MW Morning Star +5 (1d8+3, x2)
Composite Long Bow +2 (1d8+2, x3)
Sickle +4 (1d6+3, x2)
Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield)
Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16
Condition Normal

 

CLERIC CHANNEL ENERGY

Channel Energy 7 times per day (1/7)

DAILY DOMAIN POWERS

Animal Domain (Insect) - Exoskeleton 7 times per day (2/7)

Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (6/7)

DAILY SPELLS

0 LEVEL: Create Water, Guidance, Resistance and Stabilize

1st LEVEL: Calm Animals (Domain) 0/1, Cause Fear 1/1, Endure Elements 0/1, Shield of Faith 1/1

2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 0/1, Spiritual Weapon 0/1

MAGIC ITEMS

Cure Light Wounds Wand (35/50 Charges) 1d8+1

Father de' Fatale stands ready with his loaded light crossbow when the shuttered windows of the house are opened and the smoke dissipates, however no counteraction occurs.  

Then, according to the plan and before the group enters the structure, the holy man weaves a series of cantrips ensuring that every individual has the 'Guidance' of the gods, as well as divine 'Resistance.'

Nonetheless, all seemed for naught as the house was searched from top to bottom with no Ghouls to be found, until a vertical shaft with water at the bottom is located in the north-eastern corner of the manor house.

After comparing the approximate depth of the shaft to the water line to the height of the ceiling and trying to determine if the dig is fresh or happened days ago, Raziel quietly backs off and whispers to his colleagues, "Well, unfortunately they are diggers and apparently dug below the local waterline!"

"Fighting in or underwater is extremely dangerous since it's difficult to move and fight," the minster adds.  "However, I can summon a Seaweed Leshy which grant four people the ability to breathe water as air for ten minutes, if we determine such is needed."

"Furthermore, the Leshy can swim forward and possibly attack once before it returns to the Plane of Water," the padre discloses.  "Does anyone have a way to remotely explore under the water before we do anything else?"

"We don't know how long ago this shaft was dug.  It might have been dug when the village fell to create an underground lair for these foul creatures," the cleric suggests.  "Given their recent strategies, I would also expect a series of traps down under as well."

"Plus, since we don't know how extensive the lair might be, it might be a good idea to put the other survivors who are armed on alert since the Ghouls could theoretically emerge through hidden holes virtually any place in the area where they could have dug to over time," Raziel says with a frown.
 

Actions for LAST round

 

Swift:

Move:

Move Action:

Free:

Standard:

Immediate:

CONTINUING EFFECTS: None

Terran

Terran

 

spacer.pngFather Raziel de' Fatale

AC16 HP 27/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6

Level 3 Init 0 HP 27/27 DR - Spd 30 ft.
AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0
MW Morning Star +5 (1d8+3, x2)
Composite Long Bow +2 (1d8+2, x3)
Sickle +4 (1d6+3, x2)
Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield)
Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16
Condition Normal

 

CLERIC CHANNEL ENERGY

Channel Energy 7 times per day (1/7)

DAILY DOMAIN POWERS

Animal Domain (Insect) - Exoskeleton 7 times per day (2/7)

Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (6/7)

DAILY SPELLS

0 LEVEL: Create Water, Guidance, Resistance and Stabilize

1st LEVEL: Calm Animals (Domain) 0/1, Cause Fear 1/1, Endure Elements 0/1, Shield of Faith 1/1

2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 0/1, Spiritual Weapon 0/1

MAGIC ITEMS

Cure Light Wounds Wand (35/50 Charges) 1d8+1

Father de' Fatale stands ready with his loaded light crossbow when the shuttered windows of the house are opened and the smoke dissipates, however no counteraction occurs.  

Then, according to the plan and before the group enters the structure, the holy man weaves a series of cantrips ensuring that every individual has the 'Guidance' of the gods, as well as divine 'Resistance.'

Nonetheless, all seemed for naught as the house was searched from top to bottom with no Ghouls to be found, until a vertical shaft with water at the bottom is located in the north-eastern corner of the manor house.

After comparing the approximate depth of the shaft to the water line to the height of the ceiling and trying to determine if the dig is fresh or happened days ago, Raziel quietly backs off and whispers to his colleagues, "Well, unfortunately they are diggers and apparently dug below the local waterline!"

"Fighting in or underwater is extremely dangerous since it's difficult to move and fight," the minster adds.  "However, I can summon a Seaweed Leshy which grant four people the ability to breathe water as air for ten minutes, if we determine such is needed."

"Furthermore, the Leshy can swim forward and possibly attack once before it returns to the Plane of Water," the padre discloses.  "Does anyone have a way to explore under the water before we do anything else?"

"We don't know how long ago this shaft was dug.  It might have been dug when the village fell to create an underground lair for these foul creatures," the cleric suggests.  "Given their recent strategies, I would also expect a series of traps down under as well."

"Plus, since we don't know how extensive the lair might be, it might be a good idea to put the other survivors who are armed on alert since the Ghouls could theoretically emerge through hidden holes virtually any place in the area where they could have dug to over time," Raziel says with a frown.
 

Actions for LAST round

 

Swift:

Move:

Move Action:

Free:

Standard:

Immediate:

CONTINUING EFFECTS: None

Terran

Terran

 

spacer.pngFather Raziel de' Fatale

AC16 HP 27/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6

Level 3 Init 0 HP 27/27 DR - Spd 30 ft.
AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0
MW Morning Star +5 (1d8+3, x2)
Composite Long Bow +2 (1d8+2, x3)
Sickle +4 (1d6+3, x2)
Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield)
Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16
Condition Normal

 

CLERIC CHANNEL ENERGY

Channel Energy 7 times per day (1/7)

DAILY DOMAIN POWERS

Animal Domain (Insect) - Exoskeleton 7 times per day (2/7)

Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (6/7)

DAILY SPELLS

0 LEVEL: Create Water, Guidance, Resistance and Stabilize

1st LEVEL: Calm Animals (Domain) 0/1, Cause Fear 1/1, Endure Elements 0/1, Shield of Faith 1/1

2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 0/1, Spiritual Weapon 0/1

MAGIC ITEMS

Cure Light Wounds Wand (35/50 Charges) 1d8+1

Father de' Fatale stands ready with his loaded light crossbow when the shuttered windows of the house are opened and the smoke dissipates, however no counteraction occurs.  

According to the plan and before the group enters the structure, the holy man weaves a series of cantrips ensuring that every individual has the 'Guidance' of the gods, as well as divine 'Resistance.'

Nonetheless, all seemed for naught as the house was searched from top to bottom with no Ghouls to be found, until a vertical shaft with water at the bottom is located in the north-eastern corner of the manor house.

After comparing the approximate depth of the shaft to the water line to the height of the ceiling and trying to determine if the dig is fresh or happened days ago, Raziel quietly backs off and whispers to his colleagues, "Well, unfortunately they are diggers and apparently dug below the local waterline!"

"Fighting in or underwater is extremely dangerous since it's difficult to move and fight," the minster adds.  "However, I can summon a Seaweed Leshy which grant four people the ability to breathe water as air for ten minutes, if we determine such is needed."

"Furthermore, the Leshy can swim forward and possibly attack once before it returns to the Plane of Water," the padre discloses.  "Does anyone have a way to explore under the water before we do anything else?"

"We don't know how long ago this shaft was dug.  It might have been dug when the village fell to create an underground lair for these foul creatures," the cleric suggests.  "Given their recent strategies, I would also expect a series of traps down under as well."

"Plus, since we don't know how extensive the lair might be, it might be a good idea to put the other survivors who are armed on alert since the Ghouls could theoretically emerge through hidden holes virtually any place in the area where they could have dug to over time," Raziel says with a frown.
 

Actions for LAST round

 

Swift:

Move:

Move Action:

Free:

Standard:

Immediate:

CONTINUING EFFECTS: None

Terran

Terran

 

spacer.pngFather Raziel de' Fatale

AC16 HP 27/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6

Level 3 Init 0 HP 27/27 DR - Spd 30 ft.
AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0
MW Morning Star +5 (1d8+3, x2)
Composite Long Bow +2 (1d8+2, x3)
Sickle +4 (1d6+3, x2)
Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield)
Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16
Condition Normal

 

CLERIC CHANNEL ENERGY

Channel Energy 7 times per day (1/7)

DAILY DOMAIN POWERS

Animal Domain (Insect) - Exoskeleton 7 times per day (2/7)

Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (6/7)

DAILY SPELLS

0 LEVEL: Create Water, Guidance, Resistance and Stabilize

1st LEVEL: Calm Animals (Domain) 0/1, Cause Fear 1/1, Endure Elements 0/1, Shield of Faith 1/1

2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 0/1, Spiritual Weapon 0/1

MAGIC ITEMS

Cure Light Wounds Wand (35/50 Charges) 1d8+1

Father de' Fatale stands ready with his loaded light crossbow when the shuttered windows of the house are opened and the smoke dissipates, however no counteraction occurs.  

According to the plan and before the group enters the structure, the holy man weaves a series of cantrips ensuring that every individual has the 'Guidance' of the gods, as well as divine 'Resistance.'

Nonetheless, all seemed for naught as the house was searched from top to bottom with no Ghouls to be found, until a vertical shaft with water at the bottom is located in the north-eastern corner of the manor house.

After comparing the approximate depth of the shaft to the water line to the height of the ceiling and trying to determine if the dig is fresh or happened days ago, Raziel quietly backs off and whispers to his colleagues, "Well, unfortunately they are diggers and apparently dug below the local waterline!"

"Fighting in or underwater is extremely dangerous since it's difficult to move and fight," the minster adds.  "However, I can summon a Seaweed Leshy which grant four people the ability to breathe water as air for ten minutes, if we determine such is needed."

"Furthermore, the Leshy can swim forward and possibly attack once before it returns to the Plane of Water," the padre discloses.  "Does anyone have a way to explore under the water before we do anything else?"

"We don't know how long ago this shaft was dug.  It might have been dug when the village fell to create an underground lair for these foul creatures," the cleric suggests.  "Given their recent strategies, I would also expect a series of traps down under as well."

"Plus, since we don't know how extensive the lair might be, it might be a good idea to put the other survivors who are armed on alert since the Ghouls could theoretically emerge through hidden holes virtually any place in the area where they could have dug to over time," Raziel says with a frown.
 

Actions for LAST round

 

Swift:

Move:

Move Action:

Free:

Standard:

Immediate:

CONTINUING EFFECTS: None

 

Terran

Terran

 

spacer.pngFather Raziel de' Fatale

AC16 HP 27/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6

Level 3 Init 0 HP 27/27 DR - Spd 30 ft.
AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0
MW Morning Star +5 (1d8+3, x2)
Composite Long Bow +2 (1d8+2, x3)
Sickle +4 (1d6+3, x2)
Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield)
Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16
Condition Normal

 

CLERIC CHANNEL ENERGY

Channel Energy 7 times per day (1/7)

DAILY DOMAIN POWERS

Animal Domain (Insect) - Exoskeleton 7 times per day (2/7)

Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (6/7)

DAILY SPELLS

0 LEVEL: Create Water, Guidance, Resistance and Stabilize

1st LEVEL: Calm Animals (Domain) 0/1, Cause Fear 1/1, Endure Elements 0/1, Shield of Faith 1/1

2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 0/1, Spiritual Weapon 0/1

MAGIC ITEMS

Cure Light Wounds Wand (35/50 Charges) 1d8+1

Father de' Fatale stands ready with his loaded light crossbow when the shuttered windows of the house are opened and the smoke dissipates, however no counteraction occurs.  

According to the plan and before the group enters the structure, the holy man weaves a series of cantrips ensuring that every individual has the 'Guidance' of the gods, as well as divine 'Resistance.'

Nonetheless, all seemed for naught as the house was searched from top to bottom with no Ghouls to be found, until a vertical shaft with water at the bottom is located in the north-eastern corner of the manor house.

After comparing the approximate depth of the shaft to the water line to the height of the ceiling and trying to determine if the dig is fresh or happened days ago, Raziel quietly backs off and whispers to his colleagues, "Well, unfortunately they are diggers and apparently dug below the local waterline!"

"Fighting in or underwater is extremely dangerous since it's difficult to move and fight," the minster adds.  "However, I can summon a Seaweed Leshy which grant four people the ability to breathe water as air for ten minutes, if we determine such is needed."

"Furthermore, the Leshy can swim forward and possibly attack once before it returns to the Plane of Water," the padre discloses.  "Does anyone have a way to explore under the water before we do anything else?"

"We don't know how long ago this shaft was dug.  It might have been dug when the village fell to create an underground lair for these foul creatures," the cleric suggests.  "Given their recent strategies, I would also expect a series of traps down under as well."

"Plus, since we don't know how extensive the lair might be, it might be a good idea to put the other survivors who are armed on alert since the Ghouls could theoretically emerge through hidden holes virtually any place in the area where they could have dug to over time," Raziel says with a frown.
 

Actions for LAST round

Summon Leeshy - Animal DomainDOMAIN - PLANT

LESHY CALLER (Sp)

You can spontaneously swap out any of your domain spells for a summon nature’s ally spell of the same level or lower, to a maximum of summon nature’s ally VII. If you do, you must use the spell to summon one or more leshys. Add leaf leshy, gourd leshy, fungus leshy, seaweed leshy, and lotus leshy to your summon nature’s ally I, II, II, IV and V lists, respectively. You count as a plant creature for the purpose of creating leshys.

As a standard action, you can grant a single leshy within 30 feet a +4 sacred bonus on its next attack roll before the start of your next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
- DM - Please note that these actions are the end of last round. This round Raziel will attempt to leave the manor house through the now open window, as the Leeshy manifests

 

Swift:

Move:

Move Action:

Free:

Standard:

Immediate:

CONTINUING EFFECTS: Comprehend Languages (10 minutes)

2

Terran

Terran

 

spacer.pngFather Raziel de' Fatale

AC16 HP 27/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6

Level 3 Init 0 HP 27/27 DR - Spd 30 ft.
AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0
MW Morning Star +5 (1d8+3, x2)
Composite Long Bow +2 (1d8+2, x3)
Sickle +4 (1d6+3, x2)
Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield)
Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16
Condition Normal

 

CLERIC CHANNEL ENERGY

Channel Energy 7 times per day (1/7)

DAILY DOMAIN POWERS

Animal Domain (Insect) - Exoskeleton 7 times per day (2/7)

Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (6/7)

DAILY SPELLS

0 LEVEL: Create Water, Guidance, Resistance and Stabilize

1st LEVEL: Calm Animals (Domain) 0/1, Cause Fear 1/1, Endure Elements 0/1, Shield of Faith 1/1

2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 0/1, Spiritual Weapon 0/1

MAGIC ITEMS

Cure Light Wounds Wand (35/50 Charges) 1d8+1

Father de' Fatale stands ready with his loaded light crossbow when the shuttered windows of the house are opened and the smoke dissipates, however no counteraction occurs.  

According to the plan and before the group enters the structure, the holy man weaves a series of cantrips ensuring that every individual has the 'Guidance' of the gods, as well as divine 'Resistance.'

Nonetheless, all seemed for naught as the house was searched from top to bottom with no Ghouls to be found, until a vertical shaft with water at the bottom is located in the north-eastern corner of the manor house.

After comparing the approximate depth of the shaft to the water line to the height of the ceiling and trying to determine if the dig is fresh or happened days ago, Raziel quietly backs off and whispers to his colleagues, "Well, unfortunately they are diggers and apparently dug below the local waterline!"

"Fighting in or underwater is extremely dangerous since it's difficult to move and fight," the minster adds.  "However, I can summon a Seaweed Leshy which grant four people the ability to breathe water as air for ten minutes, if we determine such is needed."

"Furthermore, the Leshy can swim forward and possibly attack once before it returns to the Plane of Water," the padre discloses.  "Does anyone have a way to explore under the water before we do anything else?"

"We don't know how long this shaft was dug.  It might have been dug when the village fell to create an underground lair for these foul creatures," the cleric suggests.  "Given their recent strategies, I would expect a series of traps down under as well."

"Plus, since we don't know how extensive the lair might be, it would be a good idea to put the others on alert since the Ghouls could emerge through hidden holes virtually any place in the area where they could have dug to," Raziel says with a frown.
 

Actions for LAST round

Summon Leeshy - Animal DomainDOMAIN - PLANT

LESHY CALLER (Sp)

You can spontaneously swap out any of your domain spells for a summon nature’s ally spell of the same level or lower, to a maximum of summon nature’s ally VII. If you do, you must use the spell to summon one or more leshys. Add leaf leshy, gourd leshy, fungus leshy, seaweed leshy, and lotus leshy to your summon nature’s ally I, II, II, IV and V lists, respectively. You count as a plant creature for the purpose of creating leshys.

As a standard action, you can grant a single leshy within 30 feet a +4 sacred bonus on its next attack roll before the start of your next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
- DM - Please note that these actions are the end of last round. This round Raziel will attempt to leave the manor house through the now open window, as the Leeshy manifests

 

Swift:

Move:

Move Action:

Free:

Standard:

Immediate:

CONTINUING EFFECTS: Comprehend Languages (10 minutes)

2

Terran

Terran

 

spacer.pngFather Raziel de' Fatale

AC16 HP 27/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6

Level 3 Init 0 HP 27/27 DR - Spd 30 ft.
AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0
MW Morning Star +5 (1d8+3, x2)
Composite Long Bow +2 (1d8+2, x3)
Sickle +4 (1d6+3, x2)
Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield)
Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16
Condition Normal

 

CLERIC CHANNEL ENERGY

Channel Energy 7 times per day (1/7)

DAILY DOMAIN POWERS

Animal Domain (Insect) - Exoskeleton 7 times per day (2/7)

Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (6/7)

DAILY SPELLS

0 LEVEL: Create Water, Guidance, Resistance and Stabilize

1st LEVEL: Calm Animals (Domain) 0/1, Cause Fear 1/1, Endure Elements 0/1, Shield of Faith 1/1

2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 0/1, Spiritual Weapon 0/1

MAGIC ITEMS

Cure Light Wounds Wand (35/50 Charges) 1d8+1

Father de' Fatale stands ready with his loaded light crossbow when the shuttered windows of the house are opened and the smoke dissipates, however no counteraction occurs.  

According to the plan and before the group enters the structure, the holy man weaves a series of cantrips ensuring that every individual has the 'Guidance' of the gods, as well as divine 'Resistance.'

Nonetheless, all seemed for naught as the house was searched from top to bottom with no Ghouls to be found, until a vertical shaft with water at the bottom is located in the north-eastern corner of the manor house.

After comparing the approximate depth of the shaft to the water line to the height of the ceiling and trying to determine if the dig is fresh or happened days ago, Raziel quietly backs off and whispers to his colleagues, "Well, unfortunately they are diggers and apparently dug below the local waterline!"

"Fighting in or underwater is extremely dangerous and difficult to move and fight," the minster adds.  "However, I can summon a Seaweed Leshy which grant four people the ability to breathe water as air for ten minutes, if we determine such is needed."

"Furthermore, the Leshy can swim forward and possibly attack once before it returns to the Plane of Water," the padre discloses.  "Does anyone have a way to explore under the water before we do anything else?"

"We don't know how long this shaft was dug.  It might have been dug when the village fell to create an underground lair for these foul creatures," the cleric suggests.  "Given their recent strategies, I would expect a series of traps down under as well."

"Plus, since we don't know how extensive the lair might be, it would be a good idea to put the others on alert since the Ghouls could emerge through hidden holes virtually any place in the area where they could have dug to," Raziel says with a frown.
 

Actions for LAST round

Summon Leeshy - Animal DomainDOMAIN - PLANT

LESHY CALLER (Sp)

You can spontaneously swap out any of your domain spells for a summon nature’s ally spell of the same level or lower, to a maximum of summon nature’s ally VII. If you do, you must use the spell to summon one or more leshys. Add leaf leshy, gourd leshy, fungus leshy, seaweed leshy, and lotus leshy to your summon nature’s ally I, II, II, IV and V lists, respectively. You count as a plant creature for the purpose of creating leshys.

As a standard action, you can grant a single leshy within 30 feet a +4 sacred bonus on its next attack roll before the start of your next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
- DM - Please note that these actions are the end of last round. This round Raziel will attempt to leave the manor house through the now open window, as the Leeshy manifests

 

Swift:

Move:

Move Action:

Free:

Standard:

Immediate:

CONTINUING EFFECTS: Comprehend Languages (10 minutes)

2

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