AC16 HP 27/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6
Level 3 Init 0 HP 27/27 DR - Spd 30 ft.
AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0
MW Morning Star +5 (1d8+3, x2)
Composite Long Bow +2 (1d8+2, x3)
Sickle +4 (1d6+3, x2)
Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield)
Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16
Condition Normal
CLERIC CHANNEL ENERGY
Channel Energy 7 times per day (1/7)
DAILY DOMAIN POWERS
Animal Domain (Insect) - Exoskeleton 7 times per day (2/7)
Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (6/7)
DAILY SPELLS
0 LEVEL: Create Water, Guidance, Resistance and Stabilize
1st LEVEL: Calm Animals (Domain) 0/1, Cause Fear 1/1, Endure Elements 0/1, Shield of Faith 1/1
2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 0/1, Spiritual Weapon 0/1
MAGIC ITEMS
Cure Light Wounds Wand (35/50 Charges) 1d8+1
Father de' Fatale stands ready with his loaded light crossbow when the shuttered windows of the house are opened and the smoke dissipates, however no counteraction occurs.
Then, according to the plan and before the group enters the structure, the holy man weaves a series of cantrips ensuring that every individual has the 'Guidance' of the gods, as well as divine 'Resistance.'
Nonetheless, all seemed for naught as the house was searched from top to bottom with no Ghouls to be found, until a vertical shaft with water at the bottom is located in the north-eastern corner of the manor house.
After comparing the approximate depth of the shaft to the water line to the height of the ceiling and trying to determine if the dig is fresh or happened days ago, Raziel quietly backs off and whispers to his colleagues, "Well, unfortunately they are diggers and apparently dug below the local waterline!"
"Fighting in or underwater is extremely dangerous since it's difficult to move and fight," the minster adds. "However, I can summon a Seaweed Leshy which grant four people the ability to breathe water as air for ten minutes, if we determine such is needed."
"Furthermore, the Leshy can swim forward and possibly attack once before it returns to the Plane of Water," the padre discloses. "Does anyone have a way to remotely explore under the water before we do anything else?"
"We don't know how long ago this shaft was dug. It might have been dug when the village fell to create an underground lair for these foul creatures," the cleric suggests. "Given their recent strategies, I would also expect a series of traps down under as well."
"Plus, since we don't know how extensive the lair might be, it might be a good idea to put the other survivors who are armed on alert since the Ghouls could theoretically emerge through hidden holes virtually any place in the area where they could have dug to over time," Raziel says with a frown.
Actions for LAST round
Swift:
Move:
Move Action:
Free:
Standard:
Immediate:
CONTINUING EFFECTS: None