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ResidualRose

ResidualRose

 

spacer.pngKagami Saya

Oni-blooded Ronin


AC: 14 (Unarmored, CON) | HP: 25/25 (2d12+6) | HD: 2/2 | Speed: 30 ft. | Initiative: +1
Senses: Passive Perception 9, Insight 9 Investigation 10. Darkvision 60ft.
Str: 19[14] (+4) | Dex: 12 (+1) | Con: 17 (+3) | Int: 10 (+0) | Wis: 8 (-1) | Cha: 14 (+2)
Languages: Common, Infernal, Celestial, Kozakuran


 


Saya's predatory senses flared to life as her blood surged through her body to launch it into action. She didn't even bother grabbing her strangely shaped longbow and instead just lept from the second story loft of the barn towards the monsters.

Hitting the ground running, she let out a loud growling battlecry as her eyes began to dimly glow as the ghastly creatures came into view of her night-attuned vision.

"PITILESS CURS! STOP GNAWING ON DOG BONES AND COME TRY TO FEAST UPON MY AMPLE PHYSIQUE INSTEAD! KIAYAAAAAH!" She yelled as her hands fell to her left side, one resting on the scabbard of her katana, her thumb pressing against the hilt to ready the blade to launch into action, an action that was being readied with her right hand which grasped around the silk and shark-skin wrapped handle of the sword itself.

...she had already to failed to protect their benefactors' canine...if she could lure those monsters towards her and the barn instead of the house, perhaps she could succeed in protecting them instead

OOC

Initiative: - Initiative

Perception: - Perception

Action: - Dash another 30 ft upon landing

Bonus Action: - Try to get the monsters to target her. Intimidation

Movement: - If she can get a 10ft running start, long Jumping from second story to first. Saya's long jump currently covers 19ft (round up to 20?). Athletics (Long Jump)

Reaction: -

Object Interaction: -

Actions & Resources

Actions:

Unarmed. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.

Katana. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d10+4 slashing damage. 2-Handed, Versatile (1-handed 1d8+2 slashing)

Wakizashi. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+4 slashing damage. 1-Handed, Light, Finesse

Tanto. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4+4 piercing damage. Light, Finesse, Thrown (20/60ft)

Tetsubo. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+4 bludgeoning damage. 2-Handed, Heavy

Naginata. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d10+4 slashing/piercing damage. 2-Handed, Heavy, Reach

Yumi. Ranged Weapon Attack: +3 to hit, ranged 150/600 ft., one target. Hit: 1d8 + 1 piercing damage. 2-Handed, Ammo (Arrows x20)

Thaumaturgy. Cantrip: Produces various minor effects.

Bonus Actions:

Rage (2/LR). Lasts up to 1 minute, during which Saya gains resistance to all physical (bludgeoning, piercing, slashing) damage, +2 to damage with Strength-based melee weapons, and advantage on Strength Saves and Ability Checks.

Reactions:

-

Class Features:

Danger Sense. Saya has advantage on Dexterity saving throws against effects that she can see, such as traps and spells. To gain this benefit, Saya can't be blinded, deafened, or incapacitated.

Reckless Attack. When Saya makes her first attack on her turn, she can decide to attack recklessly. Doing so gives her advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against her have advantage until her next turn.

Attunement: 1/3 Slots

Tekkō of Oni Power. While attuned to these gauntlets, Saya’s strength score is set at 19 instead of 14. (Included in stats).

 

 

ResidualRose

ResidualRose

spacer.pngKagami Saya

Oni-blooded Ronin


AC: 14 (Unarmored, CON) | HP: 25/25 (2d12+6) | HD: 2/2 | Speed: 30 ft. | Initiative: +1
Senses: Passive Perception 9, Insight 9 Investigation 10. Darkvision 60ft.
Str: 19[14] (+4) | Dex: 12 (+1) | Con: 17 (+3) | Int: 10 (+0) | Wis: 8 (-1) | Cha: 14 (+2)
Languages: Common, Infernal, Celestial, Kozakuran


 

 

<Fluff here after seeing roll results>

 

OOC

Initiative: - Initiative

Perception: - Perception

Action: - Dash another 30 ft upon landing

Bonus Action: - Try to get the monsters to target her. Intimidation

Movement: - If she can get a 10ft running start, long Jumping from second story to first. Saya's long jump currently covers 19ft (round up to 20?). Athletics (Long Jump)

Reaction: -

Object Interaction: -

Actions & Resources

Actions:

Unarmed. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.

Katana. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d10+4 slashing damage. 2-Handed, Versatile (1-handed 1d8+2 slashing)

Wakizashi. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+4 slashing damage. 1-Handed, Light, Finesse

Tanto. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4+4 piercing damage. Light, Finesse, Thrown (20/60ft)

Tetsubo. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+4 bludgeoning damage. 2-Handed, Heavy

Naginata. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d10+4 slashing/piercing damage. 2-Handed, Heavy, Reach

Yumi. Ranged Weapon Attack: +3 to hit, ranged 150/600 ft., one target. Hit: 1d8 + 1 piercing damage. 2-Handed, Ammo (Arrows x20)

Thaumaturgy. Cantrip: Produces various minor effects.

Bonus Actions:

Rage (2/LR). Lasts up to 1 minute, during which Saya gains resistance to all physical (bludgeoning, piercing, slashing) damage, +2 to damage with Strength-based melee weapons, and advantage on Strength Saves and Ability Checks.

Reactions:

-

Class Features:

Danger Sense. Saya has advantage on Dexterity saving throws against effects that she can see, such as traps and spells. To gain this benefit, Saya can't be blinded, deafened, or incapacitated.

Reckless Attack. When Saya makes her first attack on her turn, she can decide to attack recklessly. Doing so gives her advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against her have advantage until her next turn.

Attunement: 1/3 Slots

Tekkō of Oni Power. While attuned to these gauntlets, Saya’s strength score is set at 19 instead of 14. (Included in stats).

 

 

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