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ResidualRose

 

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Kagami Saya

Oni-blooded Ronin


AC: 14 (Unarmored, CON) | HP: 25/25 (2d12+6) | HD: 2/2 | Speed: 30 ft. | Initiative: +1
Senses: Passive Perception 11, Insight 9 Investigation 10. Darkvision 60ft.
Str: 19[14] (+4) | Dex: 12 (+1) | Con: 17 (+3) | Int: 10 (+0) | Wis: 8 (-1) | Cha: 14 (+2)
Languages: Common, Infernal, Celestial, Kozakuran


Saya fixed her eyes on the spray of fetid blood and rendered flesh of the ghoulish abomination, that Sherrin had left in her wake. The Ronin's nostrils flared and her breath and pulse began to quicken. From deep within her an animalistic, feral, and unbridled bloodlust began to boil...but her prescence of mind and trainined discipline grasped a hold of it and focused it into a source of inhuman strength and resilency, instead of just letting run wild and amok, even as the greyscales of her darkvision began shift into crimson red.

Fuelled by this focused bloodlust, Saya sprinted the remaining distance from her landing to the pair of closest undead cannibals, her hands still gripping her sword and scabbard. When she was within striking distance, she lunged forward and drew her blade with lightning quick reflexes in a well practiced motion that sent the blade flying upwards, slashing across the already wounded ghast.

 

 

OOC

Bonus Action: - Begin RAGE! Lasts up to 1 minute, during which Saya gains resistance to all physical (bludgeoning, piercing, slashing) damage, +2 to damage with Strength-based melee weapons, and advantage on Strength Saves and Ability Checks.
Movement: - Ran towards the two closest Ghasts (see map)
Object Interaction: - "iaijitsu" drew Katana
Action: - Recklessly (attack w/Katana(advantageGala the Ghast with two-handed grip.

EDIT: Err...let me try that again...

Action: Recklessly Attacking with Advantage (2d20+6, take highest), using Katana w/ two-handed grip (versatile: 1d10+4+2), against Gala the Ghast
 

 

Actions & Resources

Actions:

Unarmed. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.

Katana. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d10+4 slashing damage. 2-Handed, Versatile (1-handed 1d8+2 slashing)

Wakizashi. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+4 slashing damage. 1-Handed, Light, Finesse

Tanto. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4+4 piercing damage. Light, Finesse, Thrown (20/60ft)

Tetsubo. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+4 bludgeoning damage. 2-Handed, Heavy

Naginata. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d10+4 slashing/piercing damage. 2-Handed, Heavy, Reach

Yumi. Ranged Weapon Attack: +3 to hit, ranged 150/600 ft., one target. Hit: 1d8 + 1 piercing damage. 2-Handed, Ammo (Arrows x20)

Thaumaturgy. Cantrip: Produces various minor effects.

Bonus Actions:

Rage (2/LR). Lasts up to 1 minute, during which Saya gains resistance to all physical (bludgeoning, piercing, slashing) damage, +2 to damage with Strength-based melee weapons, and advantage on Strength Saves and Ability Checks.

Reactions:

-

Class Features:

Danger Sense. Saya has advantage on Dexterity saving throws against effects that she can see, such as traps and spells. To gain this benefit, Saya can't be blinded, deafened, or incapacitated.

Reckless Attack. When Saya makes her first attack on her turn, she can decide to attack recklessly. Doing so gives her advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against her have advantage until her next turn.

Attunement: 1/3 Slots

Tekkō of Oni Power. While attuned to these gauntlets, Saya’s strength score is set at 19 instead of 14. (Included in stats).

 

 

ResidualRose

ResidualRose

 

spacer.pngKagami Saya

Oni-blooded Ronin


AC: 14 (Unarmored, CON) | HP: 25/25 (2d12+6) | HD: 2/2 | Speed: 30 ft. | Initiative: +1
Senses: Passive Perception 9, Insight 9 Investigation 10. Darkvision 60ft.
Str: 19[14] (+4) | Dex: 12 (+1) | Con: 17 (+3) | Int: 10 (+0) | Wis: 8 (-1) | Cha: 14 (+2)
Languages: Common, Infernal, Celestial, Kozakuran


Saya fixed her eyes on the spray of fetid blood and rendered flesh of the ghoulish abomination, that Sherrin had left in her wake. The Ronin's nostrils flared and her breath and pulse began to quicken. From deep within her an animalistic, feral, and unbridled bloodlust began to boil...but her prescence of mind and trainined discipline grasped a hold of it and focused it into a source of inhuman strength and resilency, instead of just letting run wild and amok, even as the greyscales of her darkvision began shift into crimson red.

Fuelled by this focused bloodlust, Saya sprinted the remaining distance from her landing to the pair of closest undead cannibals, her hands still gripping her sword and scabbard. When she was within striking distance, she lunged forward and drew her blade with lightning quick reflexes in a well practiced motion that sent the blade flying upwards, slashing across the already wounded ghast.

 

 

OOC

Bonus Action: - Begin RAGE! Lasts up to 1 minute, during which Saya gains resistance to all physical (bludgeoning, piercing, slashing) damage, +2 to damage with Strength-based melee weapons, and advantage on Strength Saves and Ability Checks.
Movement: - Ran towards the two closest Ghasts (see map)
Object Interaction: - "iaijitsu" drew Katana
Action: - Recklessly (attack w/Katana(advantageGala the Ghast with two-handed grip.

EDIT: Err...let me try that again...

Action: Recklessly Attacking with Advantage (2d20+6, take highest), using Katana w/ two-handed grip (versatile: 1d10+4+2), against Gala the Ghast
 

 

Actions & Resources

Actions:

Unarmed. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.

Katana. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d10+4 slashing damage. 2-Handed, Versatile (1-handed 1d8+2 slashing)

Wakizashi. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+4 slashing damage. 1-Handed, Light, Finesse

Tanto. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4+4 piercing damage. Light, Finesse, Thrown (20/60ft)

Tetsubo. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+4 bludgeoning damage. 2-Handed, Heavy

Naginata. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d10+4 slashing/piercing damage. 2-Handed, Heavy, Reach

Yumi. Ranged Weapon Attack: +3 to hit, ranged 150/600 ft., one target. Hit: 1d8 + 1 piercing damage. 2-Handed, Ammo (Arrows x20)

Thaumaturgy. Cantrip: Produces various minor effects.

Bonus Actions:

Rage (2/LR). Lasts up to 1 minute, during which Saya gains resistance to all physical (bludgeoning, piercing, slashing) damage, +2 to damage with Strength-based melee weapons, and advantage on Strength Saves and Ability Checks.

Reactions:

-

Class Features:

Danger Sense. Saya has advantage on Dexterity saving throws against effects that she can see, such as traps and spells. To gain this benefit, Saya can't be blinded, deafened, or incapacitated.

Reckless Attack. When Saya makes her first attack on her turn, she can decide to attack recklessly. Doing so gives her advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against her have advantage until her next turn.

Attunement: 1/3 Slots

Tekkō of Oni Power. While attuned to these gauntlets, Saya’s strength score is set at 19 instead of 14. (Included in stats).

 

 

ResidualRose

ResidualRose

 

spacer.pngKagami Saya

Oni-blooded Ronin


AC: 14 (Unarmored, CON) | HP: 25/25 (2d12+6) | HD: 2/2 | Speed: 30 ft. | Initiative: +1
Senses: Passive Perception 9, Insight 9 Investigation 10. Darkvision 60ft.
Str: 19[14] (+4) | Dex: 12 (+1) | Con: 17 (+3) | Int: 10 (+0) | Wis: 8 (-1) | Cha: 14 (+2)
Languages: Common, Infernal, Celestial, Kozakuran


 

 

Saya fixed her eyes on the spray of fetid blood and rendered flesh of the ghoulish abomination, that Sherrin had left in her wake. The Ronin's nostrils flared and her breath and pulse began to quicken. From deep within her an animalistic, feral, and unbridled bloodlust began to boil...but her prescence of mind and trainined discipline grasped a hold of it and focused it into a source of inhuman strength and resilency, instead of just letting run wild and amok, even as the greyscales of her darkvision began shift into crimson red.

Fuelled by this focused bloodlust, Saya sprinted the remaining distance from her landing to the pair of closest undead cannibals, her hands still gripping her sword and scabbard. When she was within striking distance, she lunged forward and drew her blade with lightning quick reflexes in a well practiced motion that sent the blade flying upwards, slashing across the already wounded ghast.

 

 

OOC

Bonus Action: - Begin RAGE! Lasts up to 1 minute, during which Saya gains resistance to all physical (bludgeoning, piercing, slashing) damage, +2 to damage with Strength-based melee weapons, and advantage on Strength Saves and Ability Checks.
Movement: - Ran towards the two closest Ghasts (see map)
Object Interaction: - "iaijitsu" drew Katana
Action: - Recklessly (attack w/Katana(advantageGala the Ghast with two-handed grip.

EDIT: Err...let me try that again...

Action: Recklessly Attacking with Advantage (2d20+6, take highest), using Katana w/ two-handed grip (versatile: 1d10+4+2), against Gala the Ghast
 

 

Actions & Resources

Actions:

Unarmed. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.

Katana. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d10+4 slashing damage. 2-Handed, Versatile (1-handed 1d8+2 slashing)

Wakizashi. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+4 slashing damage. 1-Handed, Light, Finesse

Tanto. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4+4 piercing damage. Light, Finesse, Thrown (20/60ft)

Tetsubo. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+4 bludgeoning damage. 2-Handed, Heavy

Naginata. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d10+4 slashing/piercing damage. 2-Handed, Heavy, Reach

Yumi. Ranged Weapon Attack: +3 to hit, ranged 150/600 ft., one target. Hit: 1d8 + 1 piercing damage. 2-Handed, Ammo (Arrows x20)

Thaumaturgy. Cantrip: Produces various minor effects.

Bonus Actions:

Rage (2/LR). Lasts up to 1 minute, during which Saya gains resistance to all physical (bludgeoning, piercing, slashing) damage, +2 to damage with Strength-based melee weapons, and advantage on Strength Saves and Ability Checks.

Reactions:

-

Class Features:

Danger Sense. Saya has advantage on Dexterity saving throws against effects that she can see, such as traps and spells. To gain this benefit, Saya can't be blinded, deafened, or incapacitated.

Reckless Attack. When Saya makes her first attack on her turn, she can decide to attack recklessly. Doing so gives her advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against her have advantage until her next turn.

Attunement: 1/3 Slots

Tekkō of Oni Power. While attuned to these gauntlets, Saya’s strength score is set at 19 instead of 14. (Included in stats).

 

 

ResidualRose

ResidualRose

spacer.pngKagami Saya

Oni-blooded Ronin


AC: 14 (Unarmored, CON) | HP: 25/25 (2d12+6) | HD: 2/2 | Speed: 30 ft. | Initiative: +1
Senses: Passive Perception 9, Insight 9 Investigation 10. Darkvision 60ft.
Str: 19[14] (+4) | Dex: 12 (+1) | Con: 17 (+3) | Int: 10 (+0) | Wis: 8 (-1) | Cha: 14 (+2)
Languages: Common, Infernal, Celestial, Kozakuran


Saya fixed her eyes on the spray of fetid blood and rendered flesh of the ghoulish abomination, that Sherrin had left in her wake. The Ronin's nostrils flared and her breath and pulse began to quicken. From deep within her an animalistic, feral, and unbridled bloodlust began to boil...but her prescence of mind and trainined discipline grasped a hold of it and focused it into a source of inhuman strength and resilency, instead of just letting run wild and amok, even as the greyscales of her darkvision began shift into crimson red.

Fuelled by this focused bloodlust, Saya sprinted the remaining distance from her landing to the pair of closest undead cannibals, her hands still gripping her sword and scabbard. When she was within striking distance, she lunged forward and drew her blade with lightning quick reflexes in a well practiced motion that sent the blade flying upwards, slashing across the already wounded ghast.

 

 

OOC

Bonus Action: - Begin RAGE! Lasts up to 1 minute, during which Saya gains resistance to all physical (bludgeoning, piercing, slashing) damage, +2 to damage with Strength-based melee weapons, and advantage on Strength Saves and Ability Checks.
Movement: - Ran towards the two closest Ghasts (see map)
Object Interaction: - "iaijitsu" drew Katana
Action: - Recklessly (attack w/Katana(advantageGala the Ghast with two-handed grip.

 

Actions & Resources

Actions:

Unarmed. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.

Katana. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d10+4 slashing damage. 2-Handed, Versatile (1-handed 1d8+2 slashing)

Wakizashi. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+4 slashing damage. 1-Handed, Light, Finesse

Tanto. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4+4 piercing damage. Light, Finesse, Thrown (20/60ft)

Tetsubo. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+4 bludgeoning damage. 2-Handed, Heavy

Naginata. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d10+4 slashing/piercing damage. 2-Handed, Heavy, Reach

Yumi. Ranged Weapon Attack: +3 to hit, ranged 150/600 ft., one target. Hit: 1d8 + 1 piercing damage. 2-Handed, Ammo (Arrows x20)

Thaumaturgy. Cantrip: Produces various minor effects.

Bonus Actions:

Rage (2/LR). Lasts up to 1 minute, during which Saya gains resistance to all physical (bludgeoning, piercing, slashing) damage, +2 to damage with Strength-based melee weapons, and advantage on Strength Saves and Ability Checks.

Reactions:

-

Class Features:

Danger Sense. Saya has advantage on Dexterity saving throws against effects that she can see, such as traps and spells. To gain this benefit, Saya can't be blinded, deafened, or incapacitated.

Reckless Attack. When Saya makes her first attack on her turn, she can decide to attack recklessly. Doing so gives her advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against her have advantage until her next turn.

Attunement: 1/3 Slots

Tekkō of Oni Power. While attuned to these gauntlets, Saya’s strength score is set at 19 instead of 14. (Included in stats).

 

 

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