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OzzyKP

OzzyKP

 

Sunna Halvesen——————————Round 8
O8ngRC7.png

With the Babau's finished and the Shadows closing in, Sunna switches tactics once again to better attack the intangible foes. Thanks to Denrag and her Archon pointing out their location, Sunna circles around the dangerous enemies until she is exactly opposite one from Denrag. Using her heightened senses she attempts to slice through it, but she judged incorrectly and her blade passes through nothing but air.

Her archon, realizing it had little chance to harm these slippery foes, decides to focus entirely on defending itself.

 

 

 

 

 

OOC and Actions

Sunna Halvesen-------------------------
HP: 101+7 (101 base, +15 temp hp, -8 Babau4)
AC: 32 (10 base, +7 armor, +4 Dexterity, +3 dodge, +6 natural armor, +2 deflection) - DR 2/- vs Evil Outsiders
Hands: Waveblade

Hound Archon----------------------------------
HP: 9 (45 base, -36 shadows)
AC: 26 (10 base, +9 natural, +2 deflection, +1 haste, +4 total defense)


===== Reactions =====

 

===== Actions (Sunna) =====
Swift: Martial Flexibility (add Ghost Slayer in place of Viscous Stomp)
Move: Circle around the Shadows to end up in a flanking position. Draw Madu on the way.
Standard: Attack Shadow Demon 3

 

Attack 1 (waveblade vs. Shadow3): (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor, +2 flanking, -2 power attack)

Damage1 (waveblade vs. Shadow3): (1d6 base, +8 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor, +4 power attack)

Concealment Miss Chance (26-100 hit)

 


 

===== Actions (Archon) =====

Standard: Total Defense

 

 

 

 

 

Ongoing Effects and Daily Use Things

Ongoing Effects:
Ring of the Savage Beast (+4 STR, -2 INT, +2 natural armor): 93 rounds remaining
Purity judgment (+1 sacred on all saves): Till end of combat
Blind Fight (reroll if miss from concealment, invisible attacker gets no benefits vs. me in melee): 6 rounds remaining
Divine Favor (+1 luck on attack & damage): 5 rounds remaining
Haste (+1 attack, +1 AC, +30 ft move, +1 extra attack): 6 rounds remaining
Aid (+1 morale on attack & saves vs. fear, temp hp): 76 rounds remaining
Magic Circle Against Evil (+2 deflection AC, can make extra save vs. mental control with +2 morale)
Ghost Slayer feat (as swift can give ghost touch property to weapon for 1 round): 10 rounds remaining

Ongoing Effects (Archon):
Haste (+1 attack, +1 AC, +30 ft move, +1 extra attack): 6 rounds remaining
Magic Circle Against Evil (+2 deflection AC, can make extra save vs. mental control with +2 morale)


Remaining Resources:
Martial Flexibility Remaining: 3/7
Dimension Door distance: 100 ft/160 ft
Knockout: 1/1
Judgment: 0/1
Belt of Superior Maneuvers: 1/3
1st level spells: 1/2
Arrows: 40/40


 
OzzyKP

OzzyKP

 

Sunna Halvesen——————————Round 8
O8ngRC7.png

WIP

 

She notices the archon near Denrag taking some serious damage. She shouts out, "Don't let them flank you! Denrag, come close to me so we can watch each other's backs."

Then the skilled brawler proceeded to sweep the legs out from under the three Babau's in her reach, staying close to them as she did so she could deliver a viscous stomp to their throat once they landed on the ground. She was ready to deal more pain if they dared to stand up again.

Meanwhile, her loyal hound moved to dispatch the injured Babau that Denrag had nearly killed.

 

 

 

 

OOC and Actions

Sunna Halvesen-------------------------
HP: 101+7 (101 base, +15 temp hp, -8 Babau4)
AC: 32 (10 base, +7 armor, +4 Dexterity, +3 dodge, +6 natural armor, +2 deflection) - DR 2/- vs Evil Outsiders
Hands: Waveblade

Hound Archon----------------------------------
HP: 39 (39 base)
AC: 22 (10 base, +9 natural, +2 deflection, +1 haste)


===== Reactions =====

 

===== Actions (Sunna) =====
Swift: Martial Flexibility (add Ghost Slayer in place of Viscous Stomp)
Move: Circle around the Shadows to end up in a flanking position. Draw Madu on the way.
Standard: Attack Shadow Demon 3

 

Attack 1 (waveblade vs. Shadow3): (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor, +2 flanking, -2 power attack)

Damage1 (waveblade vs. Shadow3): (1d6 base, +8 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor, +4 power attack)

Concealment Miss Chance (26-100 hit)

 


 

===== Actions (Archon) =====

 

 

Free: 5 ft step SE
Full-round: Attack Babau5

Archon Attack 1 (greatsword vs. Babau5) (6 BAB, +4 STR, +1 masterwork, +1 haste)

Archon Attack 1 damage (greatsword vs. Babau5) (2d6 base, +4 STR, +2 two-handed)

 

(1 BAB, +4 STR, +1 masterwork, +1 haste)

(2d6 base, +4 STR, +2 two-handed)

 

(1 BAB, +4 STR, +1 haste)

(1d8 base, +4 STR)

(6 BAB, +4 STR, +1 masterwork, +1 haste)

(2d6 base, +4 STR, +2 two-handed)

 

Ongoing Effects and Daily Use Things

Ongoing Effects:
Ring of the Savage Beast (+4 STR, -2 INT, +2 natural armor): 93 rounds remaining
Purity judgment (+1 sacred on all saves): Till end of combat
Blind Fight (reroll if miss from concealment, invisible attacker gets no benefits vs. me in melee): 6 rounds remaining
Divine Favor (+1 luck on attack & damage): 5 rounds remaining
Haste (+1 attack, +1 AC, +30 ft move, +1 extra attack): 6 rounds remaining
Aid (+1 morale on attack & saves vs. fear, temp hp): 76 rounds remaining
Magic Circle Against Evil (+2 deflection AC, can make extra save vs. mental control with +2 morale)
Ghost Slayer feat (as swift can give ghost touch property to weapon for 1 round): 10 rounds remaining

Ongoing Effects (Archon):
Haste (+1 attack, +1 AC, +30 ft move, +1 extra attack): 6 rounds remaining
Magic Circle Against Evil (+2 deflection AC, can make extra save vs. mental control with +2 morale)


Remaining Resources:
Martial Flexibility Remaining: 3/7
Dimension Door distance: 100 ft/160 ft
Knockout: 1/1
Judgment: 0/1
Belt of Superior Maneuvers: 1/3
1st level spells: 1/2
Arrows: 40/40


 
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