OOC and Actions
Sunna Halvesen-------------------------
HP: 101+7 (101 base, +15 temp hp, -8 Babau4)
AC: 32 (10 base, +7 armor, +4 Dexterity, +3 dodge, +6 natural armor, +2 deflection) - DR 2/- vs Evil Outsiders
Hands: Waveblade
Hound Archon----------------------------------
HP: 9 (45 base, -36 shadows)
AC: 26 (10 base, +9 natural, +2 deflection, +1 haste, +4 total defense)
===== Reactions =====
===== Actions (Sunna) =====
Swift: Martial Flexibility (add Ghost Slayer in place of Viscous Stomp)
Move: Circle around the Shadows to end up in a flanking position. Draw Madu on the way.
Standard: Attack Shadow Demon 3
Attack 1 (waveblade vs. Shadow3): (7 BAB, +8 STR, +2 dedicated adversary, +1 haste, +3 weapon enhancement, +1 weapon focus, +1 divine favor, +2 flanking, -2 power attack)
Damage1 (waveblade vs. Shadow3): (1d6 base, +8 STR, +2 weapon specialization, +3 weapon enhancement, +2 dedicated adversary, +1 divine favor, +4 power attack)
Concealment Miss Chance (26-100 hit)
===== Actions (Archon) =====
Standard: Total Defense
Ongoing Effects and Daily Use Things
Ongoing Effects:
Ring of the Savage Beast (+4 STR, -2 INT, +2 natural armor): 93 rounds remaining
Purity judgment (+1 sacred on all saves): Till end of combat
Blind Fight (reroll if miss from concealment, invisible attacker gets no benefits vs. me in melee): 6 rounds remaining
Divine Favor (+1 luck on attack & damage): 5 rounds remaining
Haste (+1 attack, +1 AC, +30 ft move, +1 extra attack): 6 rounds remaining
Aid (+1 morale on attack & saves vs. fear, temp hp): 76 rounds remaining
Magic Circle Against Evil (+2 deflection AC, can make extra save vs. mental control with +2 morale)
Ghost Slayer feat (as swift can give ghost touch property to weapon for 1 round): 10 rounds remaining
Ongoing Effects (Archon):
Haste (+1 attack, +1 AC, +30 ft move, +1 extra attack): 6 rounds remaining
Magic Circle Against Evil (+2 deflection AC, can make extra save vs. mental control with +2 morale)
Remaining Resources:
Martial Flexibility Remaining: 3/7
Dimension Door distance: 100 ft/160 ft
Knockout: 1/1
Judgment: 0/1
Belt of Superior Maneuvers: 1/3
1st level spells: 1/2
Arrows: 40/40