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Minescratcher452

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Round 2: Begin!
Years 2037-2039 of the 99,803rd Era of the Imperial Calendar

Round 2 will close on Sunday, February 25th.


Announcements!
Empire! 8 is moving to Myth-Weavers! Round 2 and all subsequent rounds will be hosted on this game-specific forum.

Dice rolls should be made attached to your IC post, and must be given a name corresponding to the action they are for. Rolls with no name or ambiguous names will be ignored and considered invalid.


Local trade guilds and regional business people begin to look at the bounty of trade beyond their borders with curious eyes. Player nations are given two extra rounds of leniency to acquire their capital region Desired Imports. Elect who fail to acquire their Desired Import will lose the support of their merchant faction at the start of round 6. The timer for non-capital regions remains unchanged.

Discovery!
Explorations, prospecting, and other news from afar
 

Maps of Tekhum


Tekhum
0-Tekhum-System-Base-Map.png
Sprites by peony.

Region numbers marked on the overall solar system map above indicate single-region natural and artificial satellites. New space stations and similar regions created during the game will be added to this map.

Badal
1-Badal.png
Airship sprite by DualR. Commissioned by OpenGameArt.org.

Sansar
2-Sansar.png
Space Needle sprite from https://game-icons.net/.

Firmament
2-SZ-Firmament.png
Not to scale.

Aridyin
2-SZ-Aridyin.png

Veehra
3-Veehra.png

Mekhala
4-Mekhala.png
Distances not to scale.



U.N.N.C.L.E.’s scouting party into the Eye of the Storm on Badal never returns, their ultimate fate unknown and unknowable, but agents dispatched by the Federation of Badalian Chaebols do return! Barely surviving the ripping winds, they spent a full day at the helm of their airship before finally breaking through into the calm and placid Eye. Their ship was gently rocked by regular pulses, and soon the source became clear: within the Eye, a massive mechanical creature like a great dragon flew in circles, its clockwork wings beating the air and whipping up the storm. Though the explorers were initially wary of the dragon, it approached their airship slowly, turning over to reveal the scars of untold centuries of exposure to the acidic clouds of Badal, before it ejected its enormous wings with two blasts of steam and allowed its failing body to fall to the surface below. With proper respects paid to the clockwork dragon, its wings were recovered and brought back to Neo Guleum, now owners of the last legacy of the mysterious creature.
The Storm dissipates! FBC gains an Artifact: Artificial Wings! A pair of enormous clockwork wings. Salvaged from the failing body of an ancient draconic automaton, they are not only incredibly large but also remarkably compatible with contemporary technology and imbue vehicles with enormous speed. Reduces distance penalties by 2 (to a minimum of 0) on one action per round.

Diplomats from Caipe Ushere are sent into the bamboo forests north of their capital, hoping to make contact with their more obscure neighbors. The reason for the obscurity becomes clear when the envoys are sighted by heavily-armed scouts and taken prisoner; evidently the locals are extremely unfond of outside influences. However, their silver tongues serve them well, and they are able to not only ensure their safe release but also gain the (perhaps grudging) respect of the local government. Caipe Ushere sends a diplomatic mission to Region 28, discovering a region with a Majority of Militant Xenophobia, 3 Trade Posts of Bamboo (Flora), a Desired Import of Specialists, and 2 units of native defenders! Caipe Ushere receives +1 to one Sway action in this region next round

Coedd’s awareness expands. From seeds swept by the sea to the islands south of Coedd-place, the entity becomes conscious of new meat creatures and the enzymes they extract from local sea life. Coedd surveys Region 34, discovering a region with a Majority of Fanatical Xenophilia, 1 Trade Posts of Curative Enzymes (Medicines & Drugs), a Desired Import of Weapons, Armor, and Munitions, and 3 units of native defenders!

Explorers from the Cerulean Kingdom travel eastwards to map uncharted lands. Hugging the coast, they encounter numerous city-states within the lush rainforest, who seem eager to trade with the expedition. In order to identify agents of each city, they have developed an advanced and complex system of heraldic uniforms, and the city-states offer their services in developing uniforms for the explorers too. The Cerulean Kingdom sends an expedition to Region 41, discovering a region with a Plurality of Pratibdhism, 2 Trade Posts of Uniforms (Fabrics and Textile Products), a Desired Import of Medicines and Drugs, and 2 units of native defenders! The Cerulean Kingdom receives +1 to one Buyout action in this region next round

Hecaton Karcheras Katos leads an expedition to a distant asteroid “east” of Al-Miraya. He finds a relatively simple region, well recovered from the War of Eternal Bombardments, but not truly thriving, as the population remains low. Most noteworthy in his eyes are the unique beautifully embroidered textiles woven by the locals. The Llort Society Protectorate sends an expedition to Region 99, discovering a region with a Majority of Six Sisters of Pleione, a Minority of Cult of the Seventh Sister, 2 Trade Posts of Embroidered Fabrics (Fabrics and Textile Products), a Desired Import of Soldiers, and 3 units of native defenders! The Llort Society Protectorate receives +1 to one Buyout action in this region next round

CASSIOPE surveybots move sunward from the Space-Kelp cluster to chart an unknown asteroid. They are met with a sort of haughty indifference, typical of the fashionistas who seem to have risen to economic prominence in the region. C.A.S.S.I.O.P.E. sends an expedition to Region 86, discovering a region with a Majority of Star's End, 1 Trade Post of Haute Couture (Luxury Goods), a Desired Import of Ores and Alloys, and 4 units of native defenders! C.A.S.S.I.O.P.E. receives +1 to one Buyout action in this region next round

Growth!
Expansion, development, unification, and similar forms of growth and prosperity

The Kingdom of High Ishtahnos establishes a Confederation Claim on Region 67

The Wicklund Salvagers establish a Marriage Claim on Region 39

Statecraft!
Cultural events, diplomatic overtures, foreign relations, and domestic affairs

With each member of the Glorious Purifiers able to create a personalized paradise, hosting and impressing representatives is a trivial task. The Glorious Purifiers develop a new Cultural Identity: Courtship, which increases the die for Raise Reputation rolls to 2d8

The Glix are a mercantile people, and their Commonwealth recognizes that fact. The Combined Commonwealth of Glix develop a new Cultural Identity: The Business of Glix is Business, which increases the die for Buyouts to 2d8

Nadiratna has been at peace for centuries, and diplomacy rules the day. Nadiratna develops a new Cultural Identity: Rising Stars, which increases the die for Sway Faction rolls to 2d8

With their first true taste of Tekhum, the Dhaoine are nothing if not hungry for more. Eilif Dhaoine develops a new Cultural Identity: Voracious Acquisition, which increases the die for Coerce rolls to 2d8

The Bafatis Dynasty have always been traders and industrialists, and the reigning Duke continues this tradition. The Bafatis Dynasty develops a new Cultural Identity: Traders at Hearts, which increases the die for Buyouts to 2d8

The Usherets are known as a persuasive and articulate people - especially those who study articumancy. Caipe Ushere develops a new Cultural Identity: Pretty Words, which increases the die for Raise Reputation rolls to 2d8

The Castaways sprang forth from a mystery and devote themselves to its solution. The Castaways of the Loop develop a new Cultural Identity, which increases the die for Investigations to 2d8

Space must be Known, says the Llort Society. The Llort Society Protectorate develops a new Cultural Identity, which increases the die for Expeditions to 2d8

The Arkhive Æternal hosts the First Hexenniel Conference for the Liberation of Knowledge and Fostering of Growth in Sansar!
All attendees receive all non-regional technologies contributed by all other attendees.
  • ILU contributes Aclaustrophobic Psychiatry to the technology pool received by everyone
  • BCC and BRB contribute Algorithmic Imagination to the technology pool received by everyone
  • CER, CUS, ETH, GCC, LSP, and UNC contribute Arcane Amplification to the technology pool received by everyone
  • ARV, BAF, and DIC contribute Fusion Reactors to the technology pool received by everyone
  • TEA and UHS contribute In Vivo Modification to the technology pool received by everyone
  • ARK contributes Xenolinguistic Cataloguing to the technology pool received by everyone
  • BCC and ILU trade Badalian Megadirigibles to the Arkhive Æternal
  • The Biarbu Society and the Combined Commonwealth of Glix announce a Pact of Mutual Friendship, exchanging Badalian Megadirigibles and Vacuum Adaptation with each other
  • The Black Cloud Coalition and Caipe Ushere exchange Badalian Megadirigibles and Wet Navy Ships


The Iron Masquerade hosts the coronation of Nathan L’Othaire!
  • MSQ kidnaps Doomweaver Thalus, ruler of the Sorcerers of New Kildora!
  • CBC gives Wet Navy Ships to BAF, MIR, MSQ, NDR, TWI
  • BAF and ISH give Nuclear Fusion to ARV, CBC, MSQ, NDR, SEV, and TWI
  • MIR gives Xenolinguistic Cataloguing to ARV, BAF, CBC, ISH, MSQ, NDR, SEV, and TWI
  • MSQ gives Dust Hardening to CBC
  • MSQ gives Arcane Amplification to ARV, BAF, CBC, EMP, ISH, MIR, NDR, SEV, and TWI
  • NDR gives Algorithmic Imagination to ARV, BAF, CBC, ISH, MIR, MSQ, SEV, and TWI
  • SNK and TWI give In Vivo Modification to ARV, BAF, CBC, ISH, MIR, MSQ, and SEV
  • SEV gives Aclaustrophobic Psychiatry to ARV, BAF, CBC, ISH, MIR, MSQ, NDR, SNK, and TWI


The House of Fire hosts the Ascension of Esarhaddon III
  • HOB trades Arcane Amplification to HOF in exchange for Nuclear Fusion


The United Houses of Senkar and the Eucrus Alliance formalize a Resolution of Non-Aggression

BRG Sways the Media faction in Region 15
BRG Sways the Media faction in Region 38
BRG Sways the Media faction in Region 53
BRG Sways the Media faction in Region 94

Trade!
Buyouts, trade routes, and other economic shenanigans

With no expense spared, even to the extent of importing helium for extra lift, a fully independent new district is built in the skies of Neo Guleum. The Federation of Badalian Chaebols constructs an Arcology in Neo Guleum (Region 12), the Finance Capital of Badal! (bonus: Buyouts)

Queen Ausiliatrice Vitelli oversees construction efforts to provide a new, grand arcology in capital of the Cerulean Kingdom. The Cerulean Kingdom constructs an Arcology in The Flowering Lands (region 42)! (bonus: UNDEFINED)

CASSIOPE constructobots are dedicated to expanding and reinforcing the urban living areas within their territory, to better serve the visitors they research. C.A.S.S.I.O.P.E. constructs an Arcology in The Space-Kelp Cluster (Region 87)! (bonus: UNDEFINED)

With the establishment of the Solar Trade Center project in Burtzlund, Queen Constance is the first to invest in Sansar’s trade links. The Arkhive Æternal and the Durats of Burtzlund form a Trade Route

The Ethen Guard and the Dwarven Coalition have interests in common. Perhaps their new trade links will be the beginning of a stronger friendship. The Ethen Guard and the Dwarven Industrial Coalition form a Trade Route

BRB buys out TP 2 in the Height of Utopia (Region 10) for Exotic Heavy Metals
CER buys out TP 1 in Region 43 for Positronic Brains
CUS buys out TP 2 in Erisdor (Region 32) for Fell Iron
ETH buys out TP 3 in The Central Claims (Region 97) for Ice
ETH buys out TP 1 in Region 67 for Corbomite
FBC buys out TP 1 in Region 15 for Integrated Circuits
MIR buys out TP1 in Region 55 for Mrazite Crystals
RRE buys out TP 2 in the Reserve (Region 25) for Chitincraft Wargear
SCM buys out TP 2 in Kildora (Region 73) for Silver Serpents
SCM buys out TP 2 in Planum Khassia (Region 74) for Energized Chrysoberyl
SEV buys out TP 2 in The Highlands of Ishtahnos (region 65) for Veehran Aurochs
SEV buys out TP 2 in The Great Western Waste (region 62) for Todd
UHS buys out TP 2 in Shiwa Yun (Region 6) for Electronic Edibles
WIC buys out TP 2 in Region 40 for Salvaged Components
WIC buys out TP 3 in The Reserve (Region 25) for Chitincraft Wargear
WTU buys out TP 1 in Region 8 for Atmospheric Scrubbers
AVP buys out TP 2 in Region 54 for Deuterium
 

Treasure Gained

ARK hoards 1 treasure
BRB hoards 1 treasure
ETH hoards 1 treasure
HOF hoards 1 treasure
SCM gains 1 passive treasure
SEV gains 1 passive treasure
WIC gains 1 passive treasure



Faith!
Conversions, organization, and other such matters of faith

Avva’s sight intensifies, and the God-King sees fit to formalize his crusading doctrine. The Cloudburst Confederation Organizes the Cult of Avva, with a Size 5 Bonus of +1 to offensive ground battles!

Coedd may pay little attention to her non-plant devotees, but she does pay more than zero attention. Through minor signs and debate, a more formal doctrine of plant-worship emerges. Coedd Organizes Coedd into Coedd, with a Size 5 Bonus of +1 to Investigations

With two worshippers of Mother Serpent elevated to the Elect, points of doctrine must be hammered out. The Sorcerers of New Kildora Organize Mother Serpent into Cult of the Mother Serpent (Size 5 Bonus: +1 to Battle Rolls in Dust Desert Regions)

For Science, Holy Space, and the Emperor! The Llort Society Protectorate Organizes the Imperial Cult (Size 5 bonus: +1 to Investigations)

With the ascendancy of the Black Tower, the Iron Monarch’s promises of salvation are not merely doctrine but inarguable truth. The Iron Masquerade Organizes the Soulbound Dance into the Savior's Promise (Size 5 bonus: +1 to assassination and kidnapping)

The Arkhive Æternal adopts Coedd as their state faith

CBC introduces a Minority of Cult of Avva to the Reserve (Region 25)
COE introduces a Minority of Coedd in the Reserve (Region 25)
ILU introduces a Minority of Illuminated Primarch to the Arkhive Æternal (Region 46)
SNK converts the minority of Peludo Mother Serpent in the Masklands (Region 57) to Cult of the Mother Serpent
TWI eliminates the Minority of Soulbound Dance in Vesper (Region 58) by converting it into the Majority of Death’s Wheel

Wonder
Miracles and inventions, ancient relics, and spectacular undertakings

Access to the records of the Arkhive is invaluable in research and deduction. The Arkhive Æternal creates an Artifact, the Library Card, which provides +1 to one Investigation per round

The daughter of the late Bloodlord offers her father’s sanguine knife to the new Bloodlord in tribute. The Khylokian Reign of Blood creates an Artifact, kha-Ujin's Siphon, which provides +1 to one Sack per round

Might!
Military matters of all kinds, be it warfare or strategic developments

The Illumined Utopian raises one Victolus to the rank of Admiral Legate! Rumors that he was the best of a lacking field of candidates are quickly denied. Illumined Utopian recruits a new Admiral, Legate Victolus (score: 7)! Victolus is able to deploy the tactical doctrine of Rapid Redeployment: +2 to Orbital Superiority Bonus

Known for their forays into space-ground combined arms, Mata Vai is officially placed in command! The Eucrus Alliance recruits a new General, Mata Vai (score: 8)! Mata Vai is able to deploy the tactical doctrine of Point-Blank Ordinance: If Mata Vai is supported on the relevant Space Front by at least 1 space unit for every 2 units deployed on the Ground Front, +2 to Battle roll, +10% to Enemy Casualties. Allied units are not counted in this ratio.

Victory in battle alone is not enough! The Radiant Republic of Erisdor recruits a new General, Aíne Uistein (score: 9)! Aíne Uistein is able to deploy the tactical doctrine of Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Though more an engineer than a commander, Dr. Horace Thorn brings both insight and ingenuity to his new role as Admiral. The Dwarven Industrial Coalition recruits a new Admiral, Dr. Horace Thorn (score: 10)! Dr. Horace Thorn is able to deploy the tactical doctrine of Engineered Onslaught: +1 to battle, +10% enemy casualties

Avva’s eye is ever-present, and the armies of the Cloudburst Confederation are quick to remind their foes of that fact. The Cloudburst Confederation recruits a new General, Olodolo the Faithful (score: 10)! Olodolo is able to deploy the tactical doctrine of Avva's Watchful Eye: On a TM success, may attempt one Conversion action in the region where the battle takes place as a subaction of the battle

With both genuine skill (in Khylokian fighting, at least) and ensured loyalty, Khuid kho-Tuil is the perfect military leader for the new Bloodlord. The Khylokian Reign of Blood recruits a new General, Khuid kho-Tuil (score: 9)! Khuid kho-Tuil is able to deploy the tactical doctrine of Kill or Die Trying: +1 to battle, +20% casualties both sides

Already prominent from the unification of the Reserve, Giomad of Fairnead prepares to bring his old tactics to the interplanetary stage. Eilif Dhaoine recruits a new General, Giomad of Fairnead (score: 8)! Giomad of Fairnead is able to deploy the tactical doctrine of Bleed them Dry: +1 to the battle roll, +10% enemy casualties

In spite of what some claim is a lackluster strategic mind, Arni dei Fiori is ready to butcher his foes. The Fiorid Principality recruits a new General, Arni dei Fiori (score: 9)! Arni dei Fiori is able to deploy the tactical doctrine of Relentless Butchery: +20% to enemy casualties

Void-Leader Seraphine is elevated to command of the Twilight League’s fleets. The Twilight League recruits a new Admiral, Void-leader Seraphine (score: 9)! Void-leader Seraphine is able to deploy the tactical doctrine of Master of Arms: +1 to battles for every two artifacts attached to the commander (minimum +1 so long as there is at least one artifact attached to the commander; maximum +4.)

Turtanu-Ziqpu Ra'ima is elevated to command of the House of Fire’s fleets. The House of Fire recruits a new Admiral, Turtanu-Ziqpu Ra'ima (score: 8)! Turtanu-Ziqpu Ra'ima is able to deploy the tactical doctrine of In the Light of Chastising Stars: +2 to own battle roll

Having studied space combat abroad, Captain Sekira is both capable of leading forces and working alongside his allies. The White Pawns recruit a new Admiral, Captain Sekira (score: 9)! Captain Sekira is able to deploy the tactical doctrine of Complementary Ideas: May choose another character who can lead this front and a TacDoc that character can activate (except Complementary Ideas). If this character wins Tactical Maneuvering, they activate the other character’s TD and add a +1 to this front's battle roll on top of it. If the commander using Complementary Ideas and the commander whose TD is being used are not controlled by the same country, the other country must send at least one unit to help the first commander in the battle and must explicitly commit the character whose TD is being used as a non-action. The second character is considered occupied as if they were also leading this front and must also roll for leader loss, but for purposes of bonus to maneuvering and battle roll etc., the character using Complementary Ideas is considered to be leading this front.

Victory in a video game translates into victory in the battlespace, at least for Hǎi Píng! The Black Cloud Coalition recruits a new Admiral, Hǎi Píng (score: 10)! Hǎi Píng is able to deploy the tactical doctrine of Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well

With possible threats on the horizon, Gralvin Station is rapidly fortified against all forms of attack. The Counts of Mirage raise a Fortress in the Masklands, Gralvin Station!

Located on and inside the remote Mons Khassia, Fortress Khassia takes advantage of the great mountain's height to target orbital foes and protect deep underground bunkers. The Kingdom of High Ishtahnos raises a Fortress at the peak of a Volcano in the Highlands of Ishtahnos, Fortress Khassia!
 

Eilif Dhaoine invades Region 24


What do you get before you have an army? Whatever it is, that’s what Clagath of Deargabh (Mil 5) sends across his borders, 1 unit with personal loyalty to him rather than the city states of the Reserve. Few stop to notice their lack of a cohesive uniform though as concentrated mass driver fire honed by generations of bug fighting move forwards.

They are met with hordes of native defenders, easily more than quadruple the Reserve’s forces in raw numbers but not so well armed and without the Eilif Dhaoine’s inbred warrior instincts: the native commander (Mil 5) is no slouch and his effective military force (2 units) is greater than that of the reserve:

Commander: Clagath of Deargabh (Mil 5) using Overwhelming Tempo (+2 to own battle roll, +10% own casualties, and -10% enemy casualties)

The campaign is no different, in reality, from a bug hunt. And that’s what the Eilif Dhaoine do. They move from small engagement to small engagement, keeping their opponent reactive and on the defensive and successfully controlling the tempo of the war. Sure, doing that means they often don’t have time to hunt down those who feel, allowing them a chance to regroup, or even to provide medical aid to their own fighters.

Fighting on so many fronts is natural to the Eilif Dhaoine - he’s used to coordinating multiple hunting parties - but the native commander’s resources and attention are overstretched and he’s not able to keep up. In a last ditch effort a small group of his most experienced warriors are dispatched to kill Clagane himself but when that fails the ground war is over, and with neither side attempting to battle in space, that means the war is over.


ELD conquers Region 24! Local defenders lose 2 units! ELD loses 1 unit!

 

Units Raised

ALF raises 3 ground units and 2 space units
ARK refuses the Imperial Court’s help and raises 0 space units
BAF raises 2 ground units and 1 space unit
BCC raises 3 ground units and 1 space unit
BRB raises 1 space unit
CAS raises 1 space unit
CBC raises 1 ground unit and 1 space unit
CER raises 1 space unit
COE refuses the Imperial Court’s help
CUS raises 1 space unit
DIC raises 1 ground unit and 3 space units
ELD raises 1 ground unit and 1 space unit
ETH raises 1 space unit
FBC raises 1 ground unit and 1 space unit
GCC raises 2 ground units and 1 space unit
GLO raises 2 ground units and 1 space unit
HOB raises 1 ground unit and 2 space unit
HOF raises 2 space units
ILU raises 1 space unit
ISH raises 1 ground unit and 1 space unit
KRB raises 2 ground units and 1 space unit
LSP raises 1 space unit
MIR raises 1 land unit and 1 space unit
MSQ raises 1 space unit
NDR raises 1 ground unit and 1 space unit
RAT raises 1 space unit
RRE raises 3 ground units and 1 space unit
SCM raises 3 ground units and 1 space unit
SEV raises 1 space unit
SNK raises 3 space units
TEA raises 2 ground units and 1 space unit
TWI raises 1 ground unit and 1 space unit
UHS raises 2 ground units and 1 space unit
UNC raises 1 space unit
WIC raises 1 space unit
WTP raises 1 ground unit and 2 space units



Schemes!
Coercion, betrayals, and spycraft

Entrapped at the Coronation, the ruler of New Kildora is arrested and detained! The Iron Masquerade kidnaps Doomweaver Thalus, ruler of the Sorcerers of New Kildora!

MSQ coerces TP 2 in Agbada (Region 52) for Sun-Kissed Maize

Terror!
Violence, upheaval, murder, and destruction

Illumined Utopian fails an Inquisition in their capital, the Height of Utopia, upsetting their merchants and traders! The Mercantile faction in Region 10 becomes Open.

Coedd fails an Inquisition in their capital, Coedd, terrifying the non-Coedd traders of the island! The Mercantile faction in Region 33 becomes Open.

Organizations!
The Imperial Court
The Imperial Court thanks all those who have contributed to the current project of the Imperial College, both in access to records and more substantial research assistance.
BAF has contributed one fluff piece.
CUS has contributed one fluff piece.
ELD has contributed one fluff piece.
GCC has contributed one fluff piece.
GLO has contributed one fluff piece and one action.
HOB has contributed one fluff piece.
ILU has contributed one fluff piece.
ISH has contributed one fluff piece.
LSP has contributed one fluff piece.
MIR has contributed one fluff piece.
MSQ has contributed one fluff piece.
UHS has contributed one fluff piece.

The Arkhive’s contribution raised certain… flags. Imperial cognitohazard containment teams have been working around the clock. No contribution has been recorded from ARK.
Despite their promises, the Dwarves failed to deliver. No contribution has been recorded from DIC.
Though the notes delivered by Nadiratna were of some interest, there was insufficient substance for extended research. No contribution has been recorded from NDR.

The project is now at 2 out of 5 actions.

The Empire appreciates the diplomatic outreach of the following…
CUS rises to EMP Rep 1.
TEA rises to EMP Rep 1.
WTP rises to EMP Rep 1.
WIC rises to EMP Rep 1.

Although the Nadiratna are perfectly polite, they fail to make any impression on the Imperial Court. NDR remains at EMP Rep 0.

Pan-Tekhum Worker’s and Trader’s Union
The First Union Bank has recorded the following loans…
BCC has accepted a loan for 4 Treasure.
CAS has accepted a loan for 3 Treasure.
CUS has accepted a loan for 3 Treasure.
ILU has accepted a loan for 3 Treasure.
KRB has accepted a loan for 4 Treasure.
LSP has accepted a loan for 3 Treasure.
MIR has accepted a loan for 3 Treasure.
NDR has accepted a loan for 4 Treasure.
SCM has accepted a loan for 4 Treasure.
SEV has accepted a loan for 3 Treasure.
SNK has accepted a loan for 3 Treasure.
TEA has accepted a loan for 4 Treasure.
TWI has accepted a loan for 4 Treasure.
WIC has accepted a loan for 3 Treasure.
NDR has accepted a loan for 4 Treasure.
RAT has accepted a loan for 3 Treasure.
UHS has accepted a loan for 3 Treasure.
CBC has been granted a loan for 3 Treasure, but is being watched carefully.
ELD has been granted a loan for 4 Treasure, but is being watched carefully.

The following loan applications have been denied.
GLO has been refused a loan, due to their blatant and open plans to defraud the Union. They are no longer eligible for the offer of loans.

The Union respects the solidarity shown by the following…
RAT rises to WTU Rep 1.
SEV rises to WTU Rep 1.
WIC rises to WTU Rep 1.

The Durats have been kind enough to provide a place for the Union on Sansar, and the Union is grateful. RAT gains 1 Favour and 1 Rep with WTU, bringing them to Rep 2. Burtzland (Region 50) now contains a WTU base.

Perhaps one day, CASSIOPE will make the Union’s mission obsolete. For now, they provide it a home. CAS gains 1 Favour and 1 Rep with WTU, bringing them to Rep 1. The Space-Kelp Cluster (Region 87) now contains a WTU base.

The Basu-Rahman Group
The Basu-Rahman Group accepts a favour owed from Coedd for an unknown, mysterious purpose…

MSQ rises to BRG Rep 1.

A new subsidiary has been formed: Azure Media, catering to the region of the Cerulean Kingdom. They look forward to getting to know the locals. CER gains 2 Treasure and rises to BRG Rep 1.

Aurelia Soundscapes has come to the Glix, promising a wealth of information in sonic form. No Sweeter Sound. GCC gains 2 Treasure and rises to BRG Rep 1.

Renown
The heart of the Bafatis is found in trading. BAF rises to Renown 2.
Whispers of a place you can go to rest from your labours in Mekhala have become more than just whispers. CAS rises to Renown 2.
The Cult of Avva is known to all. CBC rises to Renown 2.
Is the Arcology of the Cerulean Kingdom blue? CER rises to Renown 2.
There are none who can doubt the boldness- or hunger- of Eilif Dhaoine. ELD rises to Renown 4.
All is Coedd. Coedd is all. COE rises to Renown 2.
The beating heart of Badalian finance rests with the Federation of Badalian Chaebols. FBC rises to Renown 2.
Actions may speak loudly, but words are not to be underestimated. CUS rises to Renown 2.
There is no business like Glix business. GCC rises to Renown 2.
No ship is quite so beautiful as a Courtship. GLO rises to Renown 2.
Fortress Khassia towers over the landscape of Veehra. ISH rises to Renown 2.
The Llort will bring the light of the Emperor to all of Tekhum. LSP rises to Renown 4.
Gralvin Station does not, precisely, tower, but it still looms large. MIR rises to Renown 2.
Do you fear to dance the Soulbound Dance? Perhaps you should fear not to. MSQ rises to Renown 2.
If you are looking for diplomacy, you’d do well to look to Nadiratna. NDR rises to Renown 2.
Detective Todd is on the case, and so are the rest of the Castaways. SEV rises to Renown 2.
The Mother Serpent watches over all. SNK rises to Renown 2.

Bonus Renown is no longer available on Badal for the Construct Arcology.
Bonus Renown is no longer available on Sansar for the Create Cultural Identity, Construct Arcology, or Organize Religion actions. Bonus Renown is not available for countries on Sansar that win a battle.
Bonus Renown is no longer available on Veehra for the Create Cultural Identity, Organize Faith, Construct Arcology, or Raise Fortress actions.
Bonus Renown is no longer available in Mekhala for the Create Cultural Identity, Construct Arcology, or Organize Faith actions.

Other…

One of the typewriters of the Globe is found to have output three hundred pages consisting entirely of the repeated phrase “love labor lwoosnt” before returning to the usual gibberish, and argument over the significance of this message has totally consumed the Merely Players. The Merely Players cease to be a player country. Region 98 becomes an unowned region with 2 units.

CEO Nyull of the Et Cetera Trading Company has mysteriously vanished. Though not an event without precedent, her absence is more prolonged than usual, and panic seizes the shareholders. Transmissions from Et Cetera HQ indicate total chaos, with various undead organizing into company hit squads and powerful shareholders fighting in the streets. The Et Cetera Trading Company ceases to be a player country. Region 91 becomes an unowned region with 2 units.

In the wake of the near-decapitation of their leadership, the Bironain Bulwark looked to Archknight Yanij Argon for leadership. Unfortunately, certain knights already feel his leadership is ineffectual. Now that he has been assassinated by his Bironain enemies, beheading the Council yet again, his potential or lack thereof will never be known. The Bironain Bulwark ceases to be a player country. Region 17 becomes an unowned region with 5 units.

A Sansar oceanographic survey reports bizarre seafloor geography in the waters south of Burtzland. The edge of an enormous circular basin, clicking with radioactivity, almost perfectly tracks the coast from [Region 51] to [Region 34], and stretches as far in the opposite direction, approaching within a few hundred klicks of [Region 28]. Though the object which caused the crater is uncertain, possibly vaporized on impact, the survey indicates that the impact occurred less than two thousand standard years ago. Not only that, but based on the area’s seafloor geology, it appears to have landed on and annihilated an ancient landmass - surely a sobering thought for the inhabitants of Sansar.

 

Minescratcher452

Minescratcher452

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%20feel%20his%20leadership%20is%20ineffectual.%20Now%20that%20he%20has%20been%20assassinated%20by%20his%20Bironain%20enemies%2C%20beheading%20the%20Council%20yet%20again%2C%20his%20potential%20or%20lack%20thereof%20will%20never%20be%20known.%20%5Bb%5DThe%20Bironain%20Bulwark%20ceases%20to%20be%20a%20player%20country.%20Region%2017%20becomes%20an%20unowned%20region%20with%205%20units.%5B%2Fb%5D%0A%0AA%20Sansar%20oceanographic%20survey%20reports%20bizarre%20seafloor%20geography%20in%20the%20waters%20south%20of%20Burtzland.%20The%20edge%20of%20an%20enormous%20circular%20basin%2C%20clicking%20with%20radioactivity%2C%20almost%20perfectly%20tracks%20the%20coast%20from%20%5BRegion%2051%5D%20to%20%5BRegion%2034%5D%2C%20and%20stretches%20as%20far%20in%20the%20opposite%20direction%2C%20approaching%20within%20a%20few%20hundred%20klicks%20of%20%5BRegion%2028%5D.%20Though%20the%20object%20which%20caused%20the%20crater%20is%20uncertain%2C%20possibly%20vaporized%20on%20impact%2C%20the%20survey%20indicates%20that%20the%20impact%20occurred%20less%20than%20two%20thousand%20standard%20years%20ago.%20Not%20only%20that%2C%20but%20based%20on%20the%20area%E2%80%99s%20seafloor%20geology%2C%20it%20appears%20to%20have%20landed%20on%20and%20annihilated%20an%20ancient%20landmass%20-%20surely%20a%20sobering%20thought%20for%20the%20inhabitants%20of%20Sansar.%0A
Round 2: Begin!
Years 2037-2039 of the 99,803rd Era of the Imperial Calendar

Round 2 will close on Sunday, February 25th.


Announcements!
Empire! 8 is moving to Myth-Weavers! Round 2 and all subsequent rounds will be hosted on this game-specific forum.

Dice rolls should be made attached to your IC post, and must be given a name corresponding to the action they are for. Rolls with no name or ambiguous names will be ignored and considered invalid.


Local trade guilds and regional business people begin to look at the bounty of trade beyond their borders with curious eyes. Player nations are given two extra rounds of leniency to acquire their capital region Desired Imports. Elect who fail to acquire their Desired Import will lose the support of their merchant faction at the start of round 6. The timer for non-capital regions remains unchanged.

Discovery!
Explorations, prospecting, and other news from afar
 

Maps of Tekhum


Tekhum
0-Tekhum-System-Base-Map.png
Sprites by peony.

Region numbers marked on the overall solar system map above indicate single-region natural and artificial satellites. New space stations and similar regions created during the game will be added to this map.

Badal
1-Badal.png
Airship sprite by DualR. Commissioned by OpenGameArt.org.

Sansar
2-Sansar.png
Space Needle sprite from https://game-icons.net/.

Firmament
2-SZ-Firmament.png
Not to scale.

Aridyin
2-SZ-Aridyin.png

Veehra
3-Veehra.png

Mekhala
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Distances not to scale.



U.N.N.C.L.E.’s scouting party into the Eye of the Storm on Badal never returns, their ultimate fate unknown and unknowable, but agents dispatched by the Federation of Badalian Chaebols do return! Barely surviving the ripping winds, they spent a full day at the helm of their airship before finally breaking through into the calm and placid Eye. Their ship was gently rocked by regular pulses, and soon the source became clear: within the Eye, a massive mechanical creature like a great dragon flew in circles, its clockwork wings beating the air and whipping up the storm. Though the explorers were initially wary of the dragon, it approached their airship slowly, turning over to reveal the scars of untold centuries of exposure to the acidic clouds of Badal, before it ejected its enormous wings with two blasts of steam and allowed its failing body to fall to the surface below. With proper respects paid to the clockwork dragon, its wings were recovered and brought back to Neo Guleum, now owners of the last legacy of the mysterious creature.
The Storm dissipates! FBC gains an Artifact: Artificial Wings! A pair of enormous clockwork wings. Salvaged from the failing body of an ancient draconic automaton, they are not only incredibly large but also remarkably compatible with contemporary technology and imbue vehicles with enormous speed. Reduces distance penalties by 2 (to a minimum of 0) on one action per round.

Diplomats from Caipe Ushere are sent into the bamboo forests north of their capital, hoping to make contact with their more obscure neighbors. The reason for the obscurity becomes clear when the envoys are sighted by heavily-armed scouts and taken prisoner; evidently the locals are extremely unfond of outside influences. However, their silver tongues serve them well, and they are able to not only ensure their safe release but also gain the (perhaps grudging) respect of the local government. Caipe Ushere sends a diplomatic mission to Region 28, discovering a region with a Majority of Militant Xenophobia, 3 Trade Posts of Bamboo (Flora), a Desired Import of Specialists, and 2 units of native defenders! Caipe Ushere receives +1 to one Sway action in this region next round

Coedd’s awareness expands. From seeds swept by the sea to the islands south of Coedd-place, the entity becomes conscious of new meat creatures and the enzymes they extract from local sea life. Coedd surveys Region 34, discovering a region with a Majority of Fanatical Xenophilia, 1 Trade Posts of Curative Enzymes (Medicines & Drugs), a Desired Import of Weapons, Armor, and Munitions, and 3 units of native defenders!

Explorers from the Cerulean Kingdom travel eastwards to map uncharted lands. Hugging the coast, they encounter numerous city-states within the lush rainforest, who seem eager to trade with the expedition. In order to identify agents of each city, they have developed an advanced and complex system of heraldic uniforms, and the city-states offer their services in developing uniforms for the explorers too. The Cerulean Kingdom sends an expedition to Region 41, discovering a region with a Plurality of Pratibdhism, 2 Trade Posts of Uniforms (Fabrics and Textile Products), a Desired Import of Medicines and Drugs, and 2 units of native defenders! The Cerulean Kingdom receives +1 to one Buyout action in this region next round

Hecaton Karcheras Katos leads an expedition to a distant asteroid “east” of Al-Miraya. He finds a relatively simple region, well recovered from the War of Eternal Bombardments, but not truly thriving, as the population remains low. Most noteworthy in his eyes are the unique beautifully embroidered textiles woven by the locals. The Llort Society Protectorate sends an expedition to Region 99, discovering a region with a Majority of Six Sisters of Pleione, a Minority of Cult of the Seventh Sister, 2 Trade Posts of Embroidered Fabrics (Fabrics and Textile Products), a Desired Import of Soldiers, and 3 units of native defenders! The Llort Society Protectorate receives +1 to one Buyout action in this region next round

CASSIOPE surveybots move sunward from the Space-Kelp cluster to chart an unknown asteroid. They are met with a sort of haughty indifference, typical of the fashionistas who seem to have risen to economic prominence in the region. C.A.S.S.I.O.P.E. sends an expedition to Region 86, discovering a region with a Majority of Star's End, 1 Trade Post of Haute Couture (Luxury Goods), a Desired Import of Ores and Alloys, and 4 units of native defenders! C.A.S.S.I.O.P.E. receives +1 to one Buyout action in this region next round

Growth!
Expansion, development, unification, and similar forms of growth and prosperity

The Kingdom of High Ishtahnos establishes a Confederation Claim on Region 67

The Wicklund Salvagers establish a Marriage Claim on Region 39

Statecraft!
Cultural events, diplomatic overtures, foreign relations, and domestic affairs

With each member of the Glorious Purifiers able to create a personalized paradise, hosting and impressing representatives is a trivial task. The Glorious Purifiers develop a new Cultural Identity: Courtship, which increases the die for Raise Reputation rolls to 2d8

The Glix are a mercantile people, and their Commonwealth recognizes that fact. The Combined Commonwealth of Glix develop a new Cultural Identity: The Business of Glix is Business, which increases the die for Buyouts to 2d8

Nadiratna has been at peace for centuries, and diplomacy rules the day. Nadiratna develops a new Cultural Identity: Rising Stars, which increases the die for Sway Faction rolls to 2d8

With their first true taste of Tekhum, the Dhaoine are nothing if not hungry for more. Eilif Dhaoine develops a new Cultural Identity: Voracious Acquisition, which increases the die for Coerce rolls to 2d8

The Bafatis Dynasty have always been traders and industrialists, and the reigning Duke continues this tradition. The Bafatis Dynasty develops a new Cultural Identity: Traders at Hearts, which increases the die for Buyouts to 2d8

The Usherets are known as a persuasive and articulate people - especially those who study articumancy. Caipe Ushere develops a new Cultural Identity: Pretty Words, which increases the die for Raise Reputation rolls to 2d8

The Castaways sprang forth from a mystery and devote themselves to its solution. The Castaways of the Loop develop a new Cultural Identity, which increases the die for Investigations to 2d8

Space must be Known, says the Llort Society. The Llort Society Protectorate develops a new Cultural Identity, which increases the die for Expeditions to 2d8

The Arkhive Æternal hosts the First Hexenniel Conference for the Liberation of Knowledge and Fostering of Growth in Sansar!
All attendees receive all non-regional technologies contributed by all other attendees.
  • ILU contributes Aclaustrophobic Psychiatry to the technology pool received by everyone
  • BCC and BRB contribute Algorithmic Imagination to the technology pool received by everyone
  • CER, CUS, ETH, GCC, LSP, and UNC contribute Arcane Amplification to the technology pool received by everyone
  • ARV, BAF, and DIC contribute Fusion Reactors to the technology pool received by everyone
  • TEA and UHS contribute In Vivo Modification to the technology pool received by everyone
  • ARK contributes Xenolinguistic Cataloguing to the technology pool received by everyone
  • BCC and ILU trade Badalian Megadirigibles to the Arkhive Æternal
  • The Biarbu Society and the Combined Commonwealth of Glix announce a Pact of Mutual Friendship, exchanging Badalian Megadirigibles and Vacuum Adaptation with each other
  • The Black Cloud Coalition and Caipe Ushere exchange Badalian Megadirigibles and Wet Navy Ships


The Iron Masquerade hosts the coronation of Nathan L’Othaire!
  • MSQ kidnaps Doomweaver Thalus, ruler of the Sorcerers of New Kildora!
  • CBC gives Wet Navy Ships to BAF, MIR, MSQ, NDR, TWI
  • BAF and ISH give Nuclear Fusion to ARV, CBC, MSQ, NDR, SEV, and TWI
  • MIR gives Xenolinguistic Cataloguing to ARV, BAF, CBC, ISH, MSQ, NDR, SEV, and TWI
  • MSQ gives Dust Hardening to CBC
  • MSQ gives Arcane Amplification to ARV, BAF, CBC, EMP, ISH, MIR, NDR, SEV, and TWI
  • NDR gives Algorithmic Imagination to ARV, BAF, CBC, ISH, MIR, MSQ, SEV, and TWI
  • SNK and TWI give In Vivo Modification to ARV, BAF, CBC, ISH, MIR, MSQ, and SEV
  • SEV gives Aclaustrophobic Psychiatry to ARV, BAF, CBC, ISH, MIR, MSQ, NDR, SNK, and TWI


The House of Fire hosts the Ascension of Esarhaddon III
  • HOB trades Arcane Amplification to HOF in exchange for Nuclear Fusion


The United Houses of Senkar and the Eucrus Alliance formalize a Resolution of Non-Aggression

BRG Sways the Media faction in Region 15
BRG Sways the Media faction in Region 38
BRG Sways the Media faction in Region 53
BRG Sways the Media faction in Region 94

Trade!
Buyouts, trade routes, and other economic shenanigans

With no expense spared, even to the extent of importing helium for extra lift, a fully independent new district is built in the skies of Neo Guleum. The Federation of Badalian Chaebols constructs an Arcology in Neo Guleum (Region 12), the Finance Capital of Badal! (bonus: Buyouts)

Queen Ausiliatrice Vitelli oversees construction efforts to provide a new, grand arcology in capital of the Cerulean Kingdom. The Cerulean Kingdom constructs an Arcology in The Flowering Lands (region 42)! (bonus: UNDEFINED)

CASSIOPE constructobots are dedicated to expanding and reinforcing the urban living areas within their territory, to better serve the visitors they research. C.A.S.S.I.O.P.E. constructs an Arcology in The Space-Kelp Cluster (Region 87)! (bonus: UNDEFINED)

With the establishment of the Solar Trade Center project in Burtzlund, Queen Constance is the first to invest in Sansar’s trade links. The Arkhive Æternal and the Durats of Burtzlund form a Trade Route

The Ethen Guard and the Dwarven Coalition have interests in common. Perhaps their new trade links will be the beginning of a stronger friendship. The Ethen Guard and the Dwarven Industrial Coalition form a Trade Route

BRB buys out TP 2 in the Height of Utopia (Region 10) for Exotic Heavy Metals
CER buys out TP 1 in Region 43 for Positronic Brains
CUS buys out TP 2 in Erisdor (Region 32) for Fell Iron
ETH buys out TP 3 in The Central Claims (Region 97) for Ice
ETH buys out TP 1 in Region 67 for Corbomite
FBC buys out TP 1 in Region 15 for Integrated Circuits
MIR buys out TP1 in Region 55 for Mrazite Crystals
RRE buys out TP 2 in the Reserve (Region 25) for Chitincraft Wargear
SCM buys out TP 2 in Kildora (Region 73) for Silver Serpents
SCM buys out TP 2 in Planum Khassia (Region 74) for Energized Chrysoberyl
SEV buys out TP 2 in The Highlands of Ishtahnos (region 65) for Veehran Aurochs
SEV buys out TP 2 in The Great Western Waste (region 62) for Todd
UHS buys out TP 2 in Shiwa Yun (Region 6) for Electronic Edibles
WIC buys out TP 2 in Region 40 for Salvaged Components
WIC buys out TP 3 in The Reserve (Region 25) for Chitincraft Wargear
WTU buys out TP 1 in Region 8 for Atmospheric Scrubbers
 

Treasure Gained

ARK hoards 1 treasure
BRB hoards 1 treasure
ETH hoards 1 treasure
HOF hoards 1 treasure
SCM gains 1 passive treasure
SEV gains 1 passive treasure
WIC gains 1 passive treasure



Faith!
Conversions, organization, and other such matters of faith

Avva’s sight intensifies, and the God-King sees fit to formalize his crusading doctrine. The Cloudburst Confederation Organizes the Cult of Avva, with a Size 5 Bonus of +1 to offensive ground battles!

Coedd may pay little attention to her non-plant devotees, but she does pay more than zero attention. Through minor signs and debate, a more formal doctrine of plant-worship emerges. Coedd Organizes Coedd into Coedd, with a Size 5 Bonus of +1 to Investigations

With two worshippers of Mother Serpent elevated to the Elect, points of doctrine must be hammered out. The Sorcerers of New Kildora Organize Mother Serpent into Cult of the Mother Serpent (Size 5 Bonus: +1 to Battle Rolls in Dust Desert Regions)

For Science, Holy Space, and the Emperor! The Llort Society Protectorate Organizes the Imperial Cult (Size 5 bonus: +1 to Investigations)

With the ascendancy of the Black Tower, the Iron Monarch’s promises of salvation are not merely doctrine but inarguable truth. The Iron Masquerade Organizes the Soulbound Dance into the Savior's Promise (Size 5 bonus: +1 to assassination and kidnapping)

The Arkhive Æternal adopts Coedd as their state faith

CBC introduces a Minority of Cult of Avva to the Reserve (Region 25)
COE introduces a Minority of Coedd in the Reserve (Region 25)
ILU introduces a Minority of Illuminated Primarch to the Arkhive Æternal (Region 46)
SNK converts the minority of Peludo Mother Serpent in the Masklands (Region 57) to Cult of the Mother Serpent
TWI eliminates the Minority of Soulbound Dance in Vesper (Region 58) by converting it into the Majority of Death’s Wheel

Wonder
Miracles and inventions, ancient relics, and spectacular undertakings

Access to the records of the Arkhive is invaluable in research and deduction. The Arkhive Æternal creates an Artifact, the Library Card, which provides +1 to one Investigation per round

The daughter of the late Bloodlord offers her father’s sanguine knife to the new Bloodlord in tribute. The Khylokian Reign of Blood creates an Artifact, kha-Ujin's Siphon, which provides +1 to one Sack per round

Might!
Military matters of all kinds, be it warfare or strategic developments

The Illumined Utopian raises one Victolus to the rank of Admiral Legate! Rumors that he was the best of a lacking field of candidates are quickly denied. Illumined Utopian recruits a new Admiral, Legate Victolus (score: 7)! Victolus is able to deploy the tactical doctrine of Rapid Redeployment: +2 to Orbital Superiority Bonus

Known for their forays into space-ground combined arms, Mata Vai is officially placed in command! The Eucrus Alliance recruits a new General, Mata Vai (score: 8)! Mata Vai is able to deploy the tactical doctrine of Point-Blank Ordinance: If Mata Vai is supported on the relevant Space Front by at least 1 space unit for every 2 units deployed on the Ground Front, +2 to Battle roll, +10% to Enemy Casualties. Allied units are not counted in this ratio.

Victory in battle alone is not enough! The Radiant Republic of Erisdor recruits a new General, Aíne Uistein (score: 9)! Aíne Uistein is able to deploy the tactical doctrine of Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Though more an engineer than a commander, Dr. Horace Thorn brings both insight and ingenuity to his new role as Admiral. The Dwarven Industrial Coalition recruits a new Admiral, Dr. Horace Thorn (score: 10)! Dr. Horace Thorn is able to deploy the tactical doctrine of Engineered Onslaught: +1 to battle, +10% enemy casualties

Avva’s eye is ever-present, and the armies of the Cloudburst Confederation are quick to remind their foes of that fact. The Cloudburst Confederation recruits a new General, Olodolo the Faithful (score: 10)! Olodolo is able to deploy the tactical doctrine of Avva's Watchful Eye: On a TM success, may attempt one Conversion action in the region where the battle takes place as a subaction of the battle

With both genuine skill (in Khylokian fighting, at least) and ensured loyalty, Khuid kho-Tuil is the perfect military leader for the new Bloodlord. The Khylokian Reign of Blood recruits a new General, Khuid kho-Tuil (score: 9)! Khuid kho-Tuil is able to deploy the tactical doctrine of Kill or Die Trying: +1 to battle, +20% casualties both sides

Already prominent from the unification of the Reserve, Giomad of Fairnead prepares to bring his old tactics to the interplanetary stage. Eilif Dhaoine recruits a new General, Giomad of Fairnead (score: 8)! Giomad of Fairnead is able to deploy the tactical doctrine of Bleed them Dry: +1 to the battle roll, +10% enemy casualties

In spite of what some claim is a lackluster strategic mind, Arni dei Fiori is ready to butcher his foes. The Fiorid Principality recruits a new General, Arni dei Fiori (score: 9)! Arni dei Fiori is able to deploy the tactical doctrine of Relentless Butchery: +20% to enemy casualties

Void-Leader Seraphine is elevated to command of the Twilight League’s fleets. The Twilight League recruits a new Admiral, Void-leader Seraphine (score: 9)! Void-leader Seraphine is able to deploy the tactical doctrine of Master of Arms: +1 to battles for every two artifacts attached to the commander (minimum +1 so long as there is at least one artifact attached to the commander; maximum +4.)

Turtanu-Ziqpu Ra'ima is elevated to command of the House of Fire’s fleets. The House of Fire recruits a new Admiral, Turtanu-Ziqpu Ra'ima (score: 8)! Turtanu-Ziqpu Ra'ima is able to deploy the tactical doctrine of In the Light of Chastising Stars: +2 to own battle roll

Having studied space combat abroad, Captain Sekira is both capable of leading forces and working alongside his allies. The White Pawns recruit a new Admiral, Captain Sekira (score: 9)! Captain Sekira is able to deploy the tactical doctrine of Complementary Ideas: May choose another character who can lead this front and a TacDoc that character can activate (except Complementary Ideas). If this character wins Tactical Maneuvering, they activate the other character’s TD and add a +1 to this front's battle roll on top of it. If the commander using Complementary Ideas and the commander whose TD is being used are not controlled by the same country, the other country must send at least one unit to help the first commander in the battle and must explicitly commit the character whose TD is being used as a non-action. The second character is considered occupied as if they were also leading this front and must also roll for leader loss, but for purposes of bonus to maneuvering and battle roll etc., the character using Complementary Ideas is considered to be leading this front.

Victory in a video game translates into victory in the battlespace, at least for Hǎi Píng! The Black Cloud Coalition recruits a new Admiral, Hǎi Píng (score: 10)! Hǎi Píng is able to deploy the tactical doctrine of Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well

With possible threats on the horizon, Gralvin Station is rapidly fortified against all forms of attack. The Counts of Mirage raise a Fortress in the Masklands, Gralvin Station!

Located on and inside the remote Mons Khassia, Fortress Khassia takes advantage of the great mountain's height to target orbital foes and protect deep underground bunkers. The Kingdom of High Ishtahnos raises a Fortress at the peak of a Volcano in the Highlands of Ishtahnos, Fortress Khassia!
 

Eilif Dhaoine invades Region 24


What do you get before you have an army? Whatever it is, that’s what Clagath of Deargabh (Mil 5) sends across his borders, 1 unit with personal loyalty to him rather than the city states of the Reserve. Few stop to notice their lack of a cohesive uniform though as concentrated mass driver fire honed by generations of bug fighting move forwards.

They are met with hordes of native defenders, easily more than quadruple the Reserve’s forces in raw numbers but not so well armed and without the Eilif Dhaoine’s inbred warrior instincts: the native commander (Mil 5) is no slouch and his effective military force (2 units) is greater than that of the reserve:

Commander: Clagath of Deargabh (Mil 5) using Overwhelming Tempo (+2 to own battle roll, +10% own casualties, and -10% enemy casualties)

The campaign is no different, in reality, from a bug hunt. And that’s what the Eilif Dhaoine do. They move from small engagement to small engagement, keeping their opponent reactive and on the defensive and successfully controlling the tempo of the war. Sure, doing that means they often don’t have time to hunt down those who feel, allowing them a chance to regroup, or even to provide medical aid to their own fighters.

Fighting on so many fronts is natural to the Eilif Dhaoine - he’s used to coordinating multiple hunting parties - but the native commander’s resources and attention are overstretched and he’s not able to keep up. In a last ditch effort a small group of his most experienced warriors are dispatched to kill Clagane himself but when that fails the ground war is over, and with neither side attempting to battle in space, that means the war is over.


ELD conquers Region 24! Local defenders lose 2 units! ELD loses 1 unit!

 

Units Raised

ALF raises 3 ground units and 2 space units
ARK refuses the Imperial Court’s help and raises 0 space units
BAF raises 2 ground units and 1 space unit
BCC raises 3 ground units and 1 space unit
BRB raises 1 space unit
CAS raises 1 space unit
CBC raises 1 ground unit and 1 space unit
CER raises 1 space unit
COE refuses the Imperial Court’s help
CUS raises 1 space unit
DIC raises 1 ground unit and 3 space units
ELD raises 1 ground unit and 1 space unit
ETH raises 1 space unit
FBC raises 1 ground unit and 1 space unit
GCC raises 2 ground units and 1 space unit
GLO raises 2 ground units and 1 space unit
HOB raises 1 ground unit and 2 space unit
HOF raises 2 space units
ILU raises 1 space unit
ISH raises 1 ground unit and 1 space unit
KRB raises 2 ground units and 1 space unit
LSP raises 1 space unit
MIR raises 1 land unit and 1 space unit
MSQ raises 1 space unit
NDR raises 1 ground unit and 1 space unit
RAT raises 1 space unit
RRE raises 3 ground units and 1 space unit
SCM raises 3 ground units and 1 space unit
SEV raises 1 space unit
SNK raises 3 space units
TEA raises 2 ground units and 1 space unit
TWI raises 1 ground unit and 1 space unit
UHS raises 2 ground units and 1 space unit
UNC raises 1 space unit
WIC raises 1 space unit
WTP raises 1 ground unit and 2 space units



Schemes!
Coercion, betrayals, and spycraft

Entrapped at the Coronation, the ruler of New Kildora is arrested and detained! The Iron Masquerade kidnaps Doomweaver Thalus, ruler of the Sorcerers of New Kildora!

MSQ coerces TP 2 in Agbada (Region 52) for Sun-Kissed Maize

Terror!
Violence, upheaval, murder, and destruction

Illumined Utopian fails an Inquisition in their capital, the Height of Utopia, upsetting their merchants and traders! The Mercantile faction in Region 10 becomes Open.

Coedd fails an Inquisition in their capital, Coedd, terrifying the non-Coedd traders of the island! The Mercantile faction in Region 33 becomes Open.

Organizations!
The Imperial Court
The Imperial Court thanks all those who have contributed to the current project of the Imperial College, both in access to records and more substantial research assistance.
BAF has contributed one fluff piece.
CUS has contributed one fluff piece.
ELD has contributed one fluff piece.
GCC has contributed one fluff piece.
GLO has contributed one fluff piece and one action.
HOB has contributed one fluff piece.
ILU has contributed one fluff piece.
ISH has contributed one fluff piece.
LSP has contributed one fluff piece.
MIR has contributed one fluff piece.
MSQ has contributed one fluff piece.
UHS has contributed one fluff piece.

The Arkhive’s contribution raised certain… flags. Imperial cognitohazard containment teams have been working around the clock. No contribution has been recorded from ARK.
Despite their promises, the Dwarves failed to deliver. No contribution has been recorded from DIC.
Though the notes delivered by Nadiratna were of some interest, there was insufficient substance for extended research. No contribution has been recorded from NDR.

The project is now at 2 out of 5 actions.

The Empire appreciates the diplomatic outreach of the following…
CUS rises to EMP Rep 1.
TEA rises to EMP Rep 1.
WTP rises to EMP Rep 1.
WIC rises to EMP Rep 1.

Although the Nadiratna are perfectly polite, they fail to make any impression on the Imperial Court. NDR remains at EMP Rep 0.

Pan-Tekhum Worker’s and Trader’s Union
The First Union Bank has recorded the following loans…
BCC has accepted a loan for 4 Treasure.
CAS has accepted a loan for 3 Treasure.
CUS has accepted a loan for 3 Treasure.
ILU has accepted a loan for 3 Treasure.
KRB has accepted a loan for 4 Treasure.
LSP has accepted a loan for 3 Treasure.
MIR has accepted a loan for 3 Treasure.
NDR has accepted a loan for 4 Treasure.
SCM has accepted a loan for 4 Treasure.
SEV has accepted a loan for 3 Treasure.
SNK has accepted a loan for 3 Treasure.
TEA has accepted a loan for 4 Treasure.
TWI has accepted a loan for 4 Treasure.
WIC has accepted a loan for 3 Treasure.
NDR has accepted a loan for 4 Treasure.
RAT has accepted a loan for 3 Treasure.
UHS has accepted a loan for 3 Treasure.
CBC has been granted a loan for 3 Treasure, but is being watched carefully.
ELD has been granted a loan for 4 Treasure, but is being watched carefully.

The following loan applications have been denied.
GLO has been refused a loan, due to their blatant and open plans to defraud the Union. They are no longer eligible for the offer of loans.

The Union respects the solidarity shown by the following…
RAT rises to WTU Rep 1.
SEV rises to WTU Rep 1.
WIC rises to WTU Rep 1.

The Durats have been kind enough to provide a place for the Union on Sansar, and the Union is grateful. RAT gains 1 Favour and 1 Rep with WTU, bringing them to Rep 2. Burtzland (Region 50) now contains a WTU base.

Perhaps one day, CASSIOPE will make the Union’s mission obsolete. For now, they provide it a home. CAS gains 1 Favour and 1 Rep with WTU, bringing them to Rep 1. The Space-Kelp Cluster (Region 87) now contains a WTU base.

The Basu-Rahman Group
The Basu-Rahman Group accepts a favour owed from Coedd for an unknown, mysterious purpose…

MSQ rises to BRG Rep 1.

A new subsidiary has been formed: Azure Media, catering to the region of the Cerulean Kingdom. They look forward to getting to know the locals. CER gains 2 Treasure and rises to BRG Rep 1.

Aurelia Soundscapes has come to the Glix, promising a wealth of information in sonic form. No Sweeter Sound. GCC gains 2 Treasure and rises to BRG Rep 1.

Renown
The heart of the Bafatis is found in trading. BAF rises to Renown 2.
Whispers of a place you can go to rest from your labours in Mekhala have become more than just whispers. CAS rises to Renown 2.
The Cult of Avva is known to all. CBC rises to Renown 2.
Is the Arcology of the Cerulean Kingdom blue? CER rises to Renown 2.
There are none who can doubt the boldness- or hunger- of Eilif Dhaoine. ELD rises to Renown 4.
All is Coedd. Coedd is all. COE rises to Renown 2.
The beating heart of Badalian finance rests with the Federation of Badalian Chaebols. FBC rises to Renown 2.
Actions may speak loudly, but words are not to be underestimated. CUS rises to Renown 2.
There is no business like Glix business. GCC rises to Renown 2.
No ship is quite so beautiful as a Courtship. GLO rises to Renown 2.
Fortress Khassia towers over the landscape of Veehra. ISH rises to Renown 2.
The Llort will bring the light of the Emperor to all of Tekhum. LSP rises to Renown 4.
Gralvin Station does not, precisely, tower, but it still looms large. MIR rises to Renown 2.
Do you fear to dance the Soulbound Dance? Perhaps you should fear not to. MSQ rises to Renown 2.
If you are looking for diplomacy, you’d do well to look to Nadiratna. NDR rises to Renown 2.
Detective Todd is on the case, and so are the rest of the Castaways. SEV rises to Renown 2.
The Mother Serpent watches over all. SNK rises to Renown 2.

Bonus Renown is no longer available on Badal for the Construct Arcology.
Bonus Renown is no longer available on Sansar for the Create Cultural Identity, Construct Arcology, or Organize Religion actions. Bonus Renown is not available for countries on Sansar that win a battle.
Bonus Renown is no longer available on Veehra for the Create Cultural Identity, Organize Faith, Construct Arcology, or Raise Fortress actions.
Bonus Renown is no longer available in Mekhala for the Create Cultural Identity, Construct Arcology, or Organize Faith actions.

Other…

One of the typewriters of the Globe is found to have output three hundred pages consisting entirely of the repeated phrase “love labor lwoosnt” before returning to the usual gibberish, and argument over the significance of this message has totally consumed the Merely Players. The Merely Players cease to be a player country. Region 98 becomes an unowned region with 2 units.

CEO Nyull of the Et Cetera Trading Company has mysteriously vanished. Though not an event without precedent, her absence is more prolonged than usual, and panic seizes the shareholders. Transmissions from Et Cetera HQ indicate total chaos, with various undead organizing into company hit squads and powerful shareholders fighting in the streets. The Et Cetera Trading Company ceases to be a player country. Region 91 becomes an unowned region with 2 units.

In the wake of the near-decapitation of their leadership, the Bironain Bulwark looked to Archknight Yanij Argon for leadership. Unfortunately, certain knights already feel his leadership is ineffectual. Now that he has been assassinated by his Bironain enemies, beheading the Council yet again, his potential or lack thereof will never be known. The Bironain Bulwark ceases to be a player country. Region 17 becomes an unowned region with 5 units.

A Sansar oceanographic survey reports bizarre seafloor geography in the waters south of Burtzland. The edge of an enormous circular basin, clicking with radioactivity, almost perfectly tracks the coast from [Region 51] to [Region 34], and stretches as far in the opposite direction, approaching within a few hundred klicks of [Region 28]. Though the object which caused the crater is uncertain, possibly vaporized on impact, the survey indicates that the impact occurred less than two thousand standard years ago. Not only that, but based on the area’s seafloor geology, it appears to have landed on and annihilated an ancient landmass - surely a sobering thought for the inhabitants of Sansar.

 

Minescratcher452

Minescratcher452

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ceanographic%20survey%20reports%20bizarre%20seafloor%20geography%20in%20the%20waters%20south%20of%20Burtzland.%20The%20edge%20of%20an%20enormous%20circular%20basin%2C%20clicking%20with%20radioactivity%2C%20almost%20perfectly%20tracks%20the%20coast%20from%20%5BRegion%2051%5D%20to%20%5BRegion%2034%5D%2C%20and%20stretches%20as%20far%20in%20the%20opposite%20direction%2C%20approaching%20within%20a%20few%20hundred%20klicks%20of%20%5BRegion%2028%5D.%20Though%20the%20object%20which%20caused%20the%20crater%20is%20uncertain%2C%20possibly%20vaporized%20on%20impact%2C%20the%20survey%20indicates%20that%20the%20impact%20occurred%20less%20than%20two%20thousand%20standard%20years%20ago.%20Not%20only%20that%2C%20but%20based%20on%20the%20area%E2%80%99s%20seafloor%20geology%2C%20it%20appears%20to%20have%20landed%20on%20and%20annihilated%20an%20ancient%20landmass%20-%20surely%20a%20sobering%20thought%20for%20the%20inhabitants%20of%20Sansar.%0A
Round 2: Begin!
Years 2037-2039 of the 99,803rd Era of the Imperial Calendar

Round 2 will close on Sunday, February 25th.


Announcements!
Empire! 8 is moving to Myth-Weavers! Round 2 and all subsequent rounds will be hosted on this game-specific forum.

Dice rolls should be made attached to your IC post, and must be given a name corresponding to the action they are for. Rolls with no name or ambiguous names will be ignored and considered invalid.


Local trade guilds and regional business people begin to look at the bounty of trade beyond their borders with curious eyes. Player nations are given two extra rounds of leniency to acquire their capital region Desired Imports. Elect who fail to acquire their Desired Import will lose the support of their merchant faction at the start of round 6. The timer for non-capital regions remains unchanged.

Discovery!
Explorations, prospecting, and other news from afar
 

Maps of Tekhum


Tekhum
0-Tekhum-System-Base-Map.png
Sprites by peony.

Region numbers marked on the overall solar system map above indicate single-region natural and artificial satellites. New space stations and similar regions created during the game will be added to this map.

Badal
1-Badal.png
Airship sprite by DualR. Commissioned by OpenGameArt.org.

Sansar
2-Sansar.png
Space Needle sprite from https://game-icons.net/.

Firmament
2-SZ-Firmament.png
Not to scale.

Aridyin
2-SZ-Aridyin.png

Veehra
3-Veehra.png

Mekhala
4-Mekhala.png
Distances not to scale.



U.N.N.C.L.E.’s scouting party into the Eye of the Storm on Badal never returns, their ultimate fate unknown and unknowable, but agents dispatched by the Federation of Badalian Chaebols do return! Barely surviving the ripping winds, they spent a full day at the helm of their airship before finally breaking through into the calm and placid Eye. Their ship was gently rocked by regular pulses, and soon the source became clear: within the Eye, a massive mechanical creature like a great dragon flew in circles, its clockwork wings beating the air and whipping up the storm. Though the explorers were initially wary of the dragon, it approached their airship slowly, turning over to reveal the scars of untold centuries of exposure to the acidic clouds of Badal, before it ejected its enormous wings with two blasts of steam and allowed its failing body to fall to the surface below. With proper respects paid to the clockwork dragon, its wings were recovered and brought back to Neo Guleum, now owners of the last legacy of the mysterious creature.
The Storm dissipates! FBC gains an Artifact: Artificial Wings! A pair of enormous clockwork wings. Salvaged from the failing body of an ancient draconic automaton, they are not only incredibly large but also remarkably compatible with contemporary technology and imbue vehicles with enormous speed. Reduces distance penalties by 2 (to a minimum of 0) on one action per round.

Diplomats from Caipe Ushere are sent into the bamboo forests north of their capital, hoping to make contact with their more obscure neighbors. The reason for the obscurity becomes clear when the envoys are sighted by heavily-armed scouts and taken prisoner; evidently the locals are extremely unfond of outside influences. However, their silver tongues serve them well, and they are able to not only ensure their safe release but also gain the (perhaps grudging) respect of the local government. Caipe Ushere sends a diplomatic mission to Region 28, discovering a region with a Majority of Militant Xenophobia, 3 Trade Posts of Bamboo (Flora), a Desired Import of Specialists, and 2 units of native defenders! Caipe Ushere receives +1 to one Sway action in this region next round

Coedd’s awareness expands. From seeds swept by the sea to the islands south of Coedd-place, the entity becomes conscious of new meat creatures and the enzymes they extract from local sea life. Coedd surveys Region 34, discovering a region with a Majority of Fanatical Xenophilia, 1 Trade Posts of Curative Enzymes (Medicines & Drugs), a Desired Import of Weapons, Armor, and Munitions, and 3 units of native defenders!

Explorers from the Cerulean Kingdom travel eastwards to map uncharted lands. Hugging the coast, they encounter numerous city-states within the lush rainforest, who seem eager to trade with the expedition. In order to identify agents of each city, they have developed an advanced and complex system of heraldic uniforms, and the city-states offer their services in developing uniforms for the explorers too. The Cerulean Kingdom sends an expedition to Region 41, discovering a region with a Plurality of Pratibdhism, 2 Trade Posts of Uniforms (Fabrics and Textile Products), a Desired Import of Medicines and Drugs, and 2 units of native defenders! The Cerulean Kingdom receives +1 to one Buyout action in this region next round

Hecaton Karcheras Katos leads an expedition to a distant asteroid “east” of Al-Miraya. He finds a relatively simple region, well recovered from the War of Eternal Bombardments, but not truly thriving, as the population remains low. Most noteworthy in his eyes are the unique beautifully embroidered textiles woven by the locals. The Llort Society Protectorate sends an expedition to Region 99, discovering a region with a Majority of Six Sisters of Pleione, a Minority of Cult of the Seventh Sister, 2 Trade Posts of Embroidered Fabrics (Fabrics and Textile Products), a Desired Import of Soldiers, and 3 units of native defenders! The Llort Society Protectorate receives +1 to one Buyout action in this region next round

CASSIOPE surveybots move sunward from the Space-Kelp cluster to chart an unknown asteroid. They are met with a sort of haughty indifference, typical of the fashionistas who seem to have risen to economic prominence in the region. C.A.S.S.I.O.P.E. sends an expedition to Region 86, discovering a region with a Majority of Star's End, 1 Trade Post of Haute Couture (Luxury Goods), a Desired Import of Ores and Alloys, and 4 units of native defenders! C.A.S.S.I.O.P.E. receives +1 to one Buyout action in this region next round

Growth!
Expansion, development, unification, and similar forms of growth and prosperity

The Kingdom of High Ishtahnos establishes a Confederation Claim on Region 67

The Wicklund Salvagers establish a Marriage Claim on Region 39

Statecraft!
Cultural events, diplomatic overtures, foreign relations, and domestic affairs

With each member of the Glorious Purifiers able to create a personalized paradise, hosting and impressing representatives is a trivial task. The Glorious Purifiers develop a new Cultural Identity: Courtship, which increases the die for Raise Reputation rolls to 2d8

The Glix are a mercantile people, and their Commonwealth recognizes that fact. The Combined Commonwealth of Glix develop a new Cultural Identity: The Business of Glix is Business, which increases the die for Buyouts to 2d8

Nadiratna has been at peace for centuries, and diplomacy rules the day. Nadiratna develops a new Cultural Identity: Rising Stars, which increases the die for Sway Faction rolls to 2d8

With their first true taste of Tekhum, the Dhaoine are nothing if not hungry for more. Eilif Dhaoine develops a new Cultural Identity: Voracious Acquisition, which increases the die for Coerce rolls to 2d8

The Bafatis Dynasty have always been traders and industrialists, and the reigning Duke continues this tradition. The Bafatis Dynasty develops a new Cultural Identity: Traders at Hearts, which increases the die for Buyouts to 2d8

The Usherets are known as a persuasive and articulate people - especially those who study articumancy. Caipe Ushere develops a new Cultural Identity: Pretty Words, which increases the die for Raise Reputation rolls to 2d8

The Castaways sprang forth from a mystery and devote themselves to its solution. The Castaways of the Loop develop a new Cultural Identity, which increases the die for Investigations to 2d8

Space must be Known, says the Llort Society. The Llort Society Protectorate develops a new Cultural Identity, which increases the die for Expeditions to 2d8

The Arkhive Æternal hosts the First Hexenniel Conference for the Liberation of Knowledge and Fostering of Growth in Sansar!
All attendees receive all non-regional technologies contributed by all other attendees.
  • ILU contributes Aclaustrophobic Psychiatry to the technology pool received by everyone
  • BCC and BRB contribute Algorithmic Imagination to the technology pool received by everyone
  • CER, CUS, ETH, GCC, LSP, and UNC contribute Arcane Amplification to the technology pool received by everyone
  • ARV, BAF, and DIC contribute Fusion Reactors to the technology pool received by everyone
  • TEA and UHS contribute In Vivo Modification to the technology pool received by everyone
  • ARK contributes Xenolinguistic Cataloguing to the technology pool received by everyone
  • BCC and ILU trade Badalian Megadirigibles to the Arkhive Æternal
  • The Biarbu Society and the Combined Commonwealth of Glix announce a Pact of Mutual Friendship, exchanging Badalian Megadirigibles and Vacuum Adaptation with each other
  • The Black Cloud Coalition and Caipe Ushere exchange Badalian Megadirigibles and Wet Navy Ships


The Iron Masquerade hosts the coronation of Nathan L’Othaire!
  • MSQ kidnaps Doomweaver Thalus, ruler of the Sorcerers of New Kildora!
  • CBC gives Wet Navy Ships to BAF, MIR, MSQ, NDR, TWI
  • BAF and ISH give Nuclear Fusion to ARV, CBC, MSQ, NDR, SEV, and TWI
  • MIR gives Xenolinguistic Cataloguing to ARV, BAF, CBC, ISH, MSQ, NDR, SEV, and TWI
  • MSQ gives Dust Hardening to CBC
  • MSQ gives Arcane Amplification to ARV, BAF, CBC, EMP, ISH, MIR, NDR, SEV, and TWI
  • NDR gives Algorithmic Imagination to ARV, BAF, CBC, ISH, MIR, MSQ, SEV, and TWI
  • SNK and TWI give In Vivo Modification to ARV, BAF, CBC, ISH, MIR, MSQ, and SEV


The House of Fire hosts the Ascension of Esarhaddon III
  • HOB trades Arcane Amplification to HOF in exchange for Nuclear Fusion


The United Houses of Senkar and the Eucrus Alliance formalize a Resolution of Non-Aggression

BRG Sways the Media faction in Region 15
BRG Sways the Media faction in Region 38
BRG Sways the Media faction in Region 53
BRG Sways the Media faction in Region 94

Trade!
Buyouts, trade routes, and other economic shenanigans

With no expense spared, even to the extent of importing helium for extra lift, a fully independent new district is built in the skies of Neo Guleum. The Federation of Badalian Chaebols constructs an Arcology in Neo Guleum (Region 12), the Finance Capital of Badal! (bonus: Buyouts)

Queen Ausiliatrice Vitelli oversees construction efforts to provide a new, grand arcology in capital of the Cerulean Kingdom. The Cerulean Kingdom constructs an Arcology in The Flowering Lands (region 42)! (bonus: UNDEFINED)

CASSIOPE constructobots are dedicated to expanding and reinforcing the urban living areas within their territory, to better serve the visitors they research. C.A.S.S.I.O.P.E. constructs an Arcology in The Space-Kelp Cluster (Region 87)! (bonus: UNDEFINED)

With the establishment of the Solar Trade Center project in Burtzlund, Queen Constance is the first to invest in Sansar’s trade links. The Arkhive Æternal and the Durats of Burtzlund form a Trade Route

The Ethen Guard and the Dwarven Coalition have interests in common. Perhaps their new trade links will be the beginning of a stronger friendship. The Ethen Guard and the Dwarven Industrial Coalition form a Trade Route

BRB buys out TP 2 in the Height of Utopia (Region 10) for Exotic Heavy Metals
CER buys out TP 1 in Region 43 for Positronic Brains
CUS buys out TP 2 in Erisdor (Region 32) for Fell Iron
ETH buys out TP 3 in The Central Claims (Region 97) for Ice
ETH buys out TP 1 in Region 67 for Corbomite
FBC buys out TP 1 in Region 15 for Integrated Circuits
MIR buys out TP1 in Region 55 for Mrazite Crystals
RRE buys out TP 2 in the Reserve (Region 25) for Chitincraft Wargear
SCM buys out TP 2 in Kildora (Region 73) for Silver Serpents
SCM buys out TP 2 in Planum Khassia (Region 74) for Energized Chrysoberyl
SEV buys out TP 2 in The Highlands of Ishtahnos (region 65) for Veehran Aurochs
SEV buys out TP 2 in The Great Western Waste (region 62) for Todd
UHS buys out TP 2 in Shiwa Yun (Region 6) for Electronic Edibles
WIC buys out TP 2 in Region 40 for Salvaged Components
WIC buys out TP 3 in The Reserve (Region 25) for Chitincraft Wargear
WTU buys out TP 1 in Region 8 for Atmospheric Scrubbers
 

Treasure Gained

ARK hoards 1 treasure
BRB hoards 1 treasure
ETH hoards 1 treasure
HOF hoards 1 treasure
SCM gains 1 passive treasure
SEV gains 1 passive treasure
WIC gains 1 passive treasure



Faith!
Conversions, organization, and other such matters of faith

Avva’s sight intensifies, and the God-King sees fit to formalize his crusading doctrine. The Cloudburst Confederation Organizes the Cult of Avva, with a Size 5 Bonus of +1 to offensive ground battles!

Coedd may pay little attention to her non-plant devotees, but she does pay more than zero attention. Through minor signs and debate, a more formal doctrine of plant-worship emerges. Coedd Organizes Coedd into Coedd, with a Size 5 Bonus of +1 to Investigations

With two worshippers of Mother Serpent elevated to the Elect, points of doctrine must be hammered out. The Sorcerers of New Kildora Organize Mother Serpent into Cult of the Mother Serpent (Size 5 Bonus: +1 to Battle Rolls in Dust Desert Regions)

For Science, Holy Space, and the Emperor! The Llort Society Protectorate Organizes the Imperial Cult (Size 5 bonus: +1 to Investigations)

With the ascendancy of the Black Tower, the Iron Monarch’s promises of salvation are not merely doctrine but inarguable truth. The Iron Masquerade Organizes the Soulbound Dance into the Savior's Promise (Size 5 bonus: +1 to assassination and kidnapping)

The Arkhive Æternal adopts Coedd as their state faith

CBC introduces a Minority of Cult of Avva to the Reserve (Region 25)
COE introduces a Minority of Coedd in the Reserve (Region 25)
ILU introduces a Minority of Illuminated Primarch to the Arkhive Æternal (Region 46)
SNK converts the minority of Peludo Mother Serpent in the Masklands (Region 57) to Cult of the Mother Serpent
TWI eliminates the Minority of Soulbound Dance in Vesper (Region 58) by converting it into the Majority of Death’s Wheel

Wonder
Miracles and inventions, ancient relics, and spectacular undertakings

Access to the records of the Arkhive is invaluable in research and deduction. The Arkhive Æternal creates an Artifact, the Library Card, which provides +1 to one Investigation per round

The daughter of the late Bloodlord offers her father’s sanguine knife to the new Bloodlord in tribute. The Khylokian Reign of Blood creates an Artifact, kha-Ujin's Siphon, which provides +1 to one Sack per round

Might!
Military matters of all kinds, be it warfare or strategic developments

The Illumined Utopian raises one Victolus to the rank of Admiral Legate! Rumors that he was the best of a lacking field of candidates are quickly denied. Illumined Utopian recruits a new Admiral, Legate Victolus (score: 7)! Victolus is able to deploy the tactical doctrine of Rapid Redeployment: +2 to Orbital Superiority Bonus

Known for their forays into space-ground combined arms, Mata Vai is officially placed in command! The Eucrus Alliance recruits a new General, Mata Vai (score: 8)! Mata Vai is able to deploy the tactical doctrine of Point-Blank Ordinance: If Mata Vai is supported on the relevant Space Front by at least 1 space unit for every 2 units deployed on the Ground Front, +2 to Battle roll, +10% to Enemy Casualties. Allied units are not counted in this ratio.

Victory in battle alone is not enough! The Radiant Republic of Erisdor recruits a new General, Aíne Uistein (score: 9)! Aíne Uistein is able to deploy the tactical doctrine of Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Though more an engineer than a commander, Dr. Horace Thorn brings both insight and ingenuity to his new role as Admiral. The Dwarven Industrial Coalition recruits a new Admiral, Dr. Horace Thorn (score: 10)! Dr. Horace Thorn is able to deploy the tactical doctrine of Engineered Onslaught: +1 to battle, +10% enemy casualties

Avva’s eye is ever-present, and the armies of the Cloudburst Confederation are quick to remind their foes of that fact. The Cloudburst Confederation recruits a new General, Olodolo the Faithful (score: 10)! Olodolo is able to deploy the tactical doctrine of Avva's Watchful Eye: On a TM success, may attempt one Conversion action in the region where the battle takes place as a subaction of the battle

With both genuine skill (in Khylokian fighting, at least) and ensured loyalty, Khuid kho-Tuil is the perfect military leader for the new Bloodlord. The Khylokian Reign of Blood recruits a new General, Khuid kho-Tuil (score: 9)! Khuid kho-Tuil is able to deploy the tactical doctrine of Kill or Die Trying: +1 to battle, +20% casualties both sides

Already prominent from the unification of the Reserve, Giomad of Fairnead prepares to bring his old tactics to the interplanetary stage. Eilif Dhaoine recruits a new General, Giomad of Fairnead (score: 8)! Giomad of Fairnead is able to deploy the tactical doctrine of Bleed them Dry: +1 to the battle roll, +10% enemy casualties

In spite of what some claim is a lackluster strategic mind, Arni dei Fiori is ready to butcher his foes. The Fiorid Principality recruits a new General, Arni dei Fiori (score: 9)! Arni dei Fiori is able to deploy the tactical doctrine of Relentless Butchery: +20% to enemy casualties

Void-Leader Seraphine is elevated to command of the Twilight League’s fleets. The Twilight League recruits a new Admiral, Void-leader Seraphine (score: 9)! Void-leader Seraphine is able to deploy the tactical doctrine of Master of Arms: +1 to battles for every two artifacts attached to the commander (minimum +1 so long as there is at least one artifact attached to the commander; maximum +4.)

Turtanu-Ziqpu Ra'ima is elevated to command of the House of Fire’s fleets. The House of Fire recruits a new Admiral, Turtanu-Ziqpu Ra'ima (score: 8)! Turtanu-Ziqpu Ra'ima is able to deploy the tactical doctrine of In the Light of Chastising Stars: +2 to own battle roll

Having studied space combat abroad, Captain Sekira is both capable of leading forces and working alongside his allies. The White Pawns recruit a new Admiral, Captain Sekira (score: 9)! Captain Sekira is able to deploy the tactical doctrine of Complementary Ideas: May choose another character who can lead this front and a TacDoc that character can activate (except Complementary Ideas). If this character wins Tactical Maneuvering, they activate the other character’s TD and add a +1 to this front's battle roll on top of it. If the commander using Complementary Ideas and the commander whose TD is being used are not controlled by the same country, the other country must send at least one unit to help the first commander in the battle and must explicitly commit the character whose TD is being used as a non-action. The second character is considered occupied as if they were also leading this front and must also roll for leader loss, but for purposes of bonus to maneuvering and battle roll etc., the character using Complementary Ideas is considered to be leading this front.

Victory in a video game translates into victory in the battlespace, at least for Hǎi Píng! The Black Cloud Coalition recruits a new Admiral, Hǎi Píng (score: 10)! Hǎi Píng is able to deploy the tactical doctrine of Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well

With possible threats on the horizon, Gralvin Station is rapidly fortified against all forms of attack. The Counts of Mirage raise a Fortress in the Masklands, Gralvin Station!

Located on and inside the remote Mons Khassia, Fortress Khassia takes advantage of the great mountain's height to target orbital foes and protect deep underground bunkers. The Kingdom of High Ishtahnos raises a Fortress at the peak of a Volcano in the Highlands of Ishtahnos, Fortress Khassia!
 

Eilif Dhaoine invades Region 24


What do you get before you have an army? Whatever it is, that’s what Clagath of Deargabh (Mil 5) sends across his borders, 1 unit with personal loyalty to him rather than the city states of the Reserve. Few stop to notice their lack of a cohesive uniform though as concentrated mass driver fire honed by generations of bug fighting move forwards.

They are met with hordes of native defenders, easily more than quadruple the Reserve’s forces in raw numbers but not so well armed and without the Eilif Dhaoine’s inbred warrior instincts: the native commander (Mil 5) is no slouch and his effective military force (2 units) is greater than that of the reserve:

Commander: Clagath of Deargabh (Mil 5) using Overwhelming Tempo (+2 to own battle roll, +10% own casualties, and -10% enemy casualties)

The campaign is no different, in reality, from a bug hunt. And that’s what the Eilif Dhaoine do. They move from small engagement to small engagement, keeping their opponent reactive and on the defensive and successfully controlling the tempo of the war. Sure, doing that means they often don’t have time to hunt down those who feel, allowing them a chance to regroup, or even to provide medical aid to their own fighters.

Fighting on so many fronts is natural to the Eilif Dhaoine - he’s used to coordinating multiple hunting parties - but the native commander’s resources and attention are overstretched and he’s not able to keep up. In a last ditch effort a small group of his most experienced warriors are dispatched to kill Clagane himself but when that fails the ground war is over, and with neither side attempting to battle in space, that means the war is over.


ELD conquers Region 24! Local defenders lose 2 units! ELD loses 1 unit!

 

Units Raised

ALF raises 3 ground units and 2 space units
ARK refuses the Imperial Court’s help and raises 0 space units
BAF raises 2 ground units and 1 space unit
BCC raises 3 ground units and 1 space unit
BRB raises 1 space unit
CAS raises 1 space unit
CBC raises 1 ground unit and 1 space unit
CER raises 1 space unit
COE refuses the Imperial Court’s help
CUS raises 1 space unit
DIC raises 1 ground unit and 3 space units
ELD raises 1 ground unit and 1 space unit
ETH raises 1 space unit
FBC raises 1 ground unit and 1 space unit
GCC raises 2 ground units and 1 space unit
GLO raises 2 ground units and 1 space unit
HOB raises 1 ground unit and 2 space unit
HOF raises 2 space units
ILU raises 1 space unit
ISH raises 1 ground unit and 1 space unit
KRB raises 2 ground units and 1 space unit
LSP raises 1 space unit
MIR raises 1 land unit and 1 space unit
MSQ raises 1 space unit
NDR raises 1 ground unit and 1 space unit
RAT raises 1 space unit
RRE raises 3 ground units and 1 space unit
SCM raises 3 ground units and 1 space unit
SEV raises 1 space unit
SNK raises 3 space units
TEA raises 2 ground units and 1 space unit
TWI raises 1 ground unit and 1 space unit
UHS raises 2 ground units and 1 space unit
UNC raises 1 space unit
WIC raises 1 space unit
WTP raises 1 ground unit and 2 space units



Schemes!
Coercion, betrayals, and spycraft

Entrapped at the Coronation, the ruler of New Kildora is arrested and detained! The Iron Masquerade kidnaps Doomweaver Thalus, ruler of the Sorcerers of New Kildora!

MSQ coerces TP 2 in Agbada (Region 52) for Sun-Kissed Maize

Terror!
Violence, upheaval, murder, and destruction

Illumined Utopian fails an Inquisition in their capital, the Height of Utopia, upsetting their merchants and traders! The Mercantile faction in Region 10 becomes Open.

Coedd fails an Inquisition in their capital, Coedd, terrifying the non-Coedd traders of the island! The Mercantile faction in Region 33 becomes Open.

Organizations!
The Imperial Court
The Imperial Court thanks all those who have contributed to the current project of the Imperial College, both in access to records and more substantial research assistance.
BAF has contributed one fluff piece.
CUS has contributed one fluff piece.
ELD has contributed one fluff piece.
GCC has contributed one fluff piece.
GLO has contributed one fluff piece and one action.
HOB has contributed one fluff piece.
ILU has contributed one fluff piece.
ISH has contributed one fluff piece.
LSP has contributed one fluff piece.
MIR has contributed one fluff piece.
MSQ has contributed one fluff piece.
UHS has contributed one fluff piece.

The Arkhive’s contribution raised certain… flags. Imperial cognitohazard containment teams have been working around the clock. No contribution has been recorded from ARK.
Despite their promises, the Dwarves failed to deliver. No contribution has been recorded from DIC.
Though the notes delivered by Nadiratna were of some interest, there was insufficient substance for extended research. No contribution has been recorded from NDR.

The project is now at 2 out of 5 actions.

The Empire appreciates the diplomatic outreach of the following…
CUS rises to EMP Rep 1.
TEA rises to EMP Rep 1.
WTP rises to EMP Rep 1.
WIC rises to EMP Rep 1.

Although the Nadiratna are perfectly polite, they fail to make any impression on the Imperial Court. NDR remains at EMP Rep 0.

Pan-Tekhum Worker’s and Trader’s Union
The First Union Bank has recorded the following loans…
BCC has accepted a loan for 4 Treasure.
CAS has accepted a loan for 3 Treasure.
CUS has accepted a loan for 3 Treasure.
ILU has accepted a loan for 3 Treasure.
KRB has accepted a loan for 4 Treasure.
LSP has accepted a loan for 3 Treasure.
MIR has accepted a loan for 3 Treasure.
NDR has accepted a loan for 4 Treasure.
SCM has accepted a loan for 4 Treasure.
SEV has accepted a loan for 3 Treasure.
SNK has accepted a loan for 3 Treasure.
TEA has accepted a loan for 4 Treasure.
TWI has accepted a loan for 4 Treasure.
WIC has accepted a loan for 3 Treasure.
NDR has accepted a loan for 4 Treasure.
RAT has accepted a loan for 3 Treasure.
UHS has accepted a loan for 3 Treasure.
CBC has been granted a loan for 3 Treasure, but is being watched carefully.
ELD has been granted a loan for 4 Treasure, but is being watched carefully.

The following loan applications have been denied.
GLO has been refused a loan, due to their blatant and open plans to defraud the Union. They are no longer eligible for the offer of loans.

The Union respects the solidarity shown by the following…
RAT rises to WTU Rep 1.
SEV rises to WTU Rep 1.
WIC rises to WTU Rep 1.

The Durats have been kind enough to provide a place for the Union on Sansar, and the Union is grateful. RAT gains 1 Favour and 1 Rep with WTU, bringing them to Rep 2. Burtzland (Region 50) now contains a WTU base.

Perhaps one day, CASSIOPE will make the Union’s mission obsolete. For now, they provide it a home. CAS gains 1 Favour and 1 Rep with WTU, bringing them to Rep 1. The Space-Kelp Cluster (Region 87) now contains a WTU base.

The Basu-Rahman Group
The Basu-Rahman Group accepts a favour owed from Coedd for an unknown, mysterious purpose…

MSQ rises to BRG Rep 1.

A new subsidiary has been formed: Azure Media, catering to the region of the Cerulean Kingdom. They look forward to getting to know the locals. CER gains 2 Treasure and rises to BRG Rep 1.

Aurelia Soundscapes has come to the Glix, promising a wealth of information in sonic form. No Sweeter Sound. GCC gains 2 Treasure and rises to BRG Rep 1.

Renown
The heart of the Bafatis is found in trading. BAF rises to Renown 2.
The Cult of Avva is known to all. CBC rises to Renown 2.
Is the Arcology of the Cerulean Kingdom blue? CER rises to Renown 2.
There are none who can doubt the boldness- or hunger- of Eilif Dhaoine. ELD rises to Renown 4.
All is Coedd. Coedd is all. COE rises to Renown 2.
The beating heart of Badalian finance rests with the Federation of Badalian Chaebols. FBC rises to Renown 2.
Actions may speak loudly, but words are not to be underestimated. CUS rises to Renown 2.
There is no business like Glix business. GCC rises to Renown 2.
No ship is quite so beautiful as a Courtship. GLO rises to Renown 2.
Fortress Khassia towers over the landscape of Veehra. ISH rises to Renown 2.
The Llort will bring the light of the Emperor to all of Tekhum. LSP rises to Renown 4.
Gralvin Station does not, precisely, tower, but it still looms large. MIR rises to Renown 2.
Do you fear to dance the Soulbound Dance? Perhaps you should fear not to. MSQ rises to Renown 2.
If you are looking for diplomacy, you’d do well to look to Nadiratna. NDR rises to Renown 2.
Detective Todd is on the case, and so are the rest of the Castaways. SEV rises to Renown 2.
The Mother Serpent watches over all. SNK rises to Renown 2.

Bonus Renown is no longer available on Sansar for the Create Cultural Identity, Construct Arcology, or Organize Religion actions. Bonus Renown is not available for countries on Sansar that win a battle.
Bonus Renown is no longer available on Veehra for the Create Cultural Identity, Organize Faith, Construct Arcology, or Raise Fortress actions.
Bonus Renown is no longer available in Mekhala for the Create Cultural Identity, Construct Arcology, or Organize Faith actions.

Other…

One of the typewriters of the Globe is found to have output three hundred pages consisting entirely of the repeated phrase “love labor lwoosnt” before returning to the usual gibberish, and argument over the significance of this message has totally consumed the Merely Players. The Merely Players cease to be a player country. Region 98 becomes an unowned region with 2 units.

CEO Nyull of the Et Cetera Trading Company has mysteriously vanished. Though not an event without precedent, her absence is more prolonged than usual, and panic seizes the shareholders. Transmissions from Et Cetera HQ indicate total chaos, with various undead organizing into company hit squads and powerful shareholders fighting in the streets. The Et Cetera Trading Company ceases to be a player country. Region 91 becomes an unowned region with 2 units.

In the wake of the near-decapitation of their leadership, the Bironain Bulwark looked to Archknight Yanij Argon for leadership. Unfortunately, certain knights already feel his leadership is ineffectual. Now that he has been assassinated by his Bironain enemies, beheading the Council yet again, his potential or lack thereof will never be known. The Bironain Bulwark ceases to be a player country. Region 17 becomes an unowned region with 5 units.

A Sansar oceanographic survey reports bizarre seafloor geography in the waters south of Burtzland. The edge of an enormous circular basin, clicking with radioactivity, almost perfectly tracks the coast from [Region 51] to [Region 34], and stretches as far in the opposite direction, approaching within a few hundred klicks of [Region 28]. Though the object which caused the crater is uncertain, possibly vaporized on impact, the survey indicates that the impact occurred less than two thousand standard years ago. Not only that, but based on the area’s seafloor geology, it appears to have landed on and annihilated an ancient landmass - surely a sobering thought for the inhabitants of Sansar.

 

Minescratcher452

Minescratcher452

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e%20area%E2%80%99s%20seafloor%20geology%2C%20it%20appears%20to%20have%20landed%20on%20and%20annihilated%20an%20ancient%20landmass%20-%20surely%20a%20sobering%20thought%20for%20the%20inhabitants%20of%20Sansar.%0A
Round 2: Begin!
Years 2037-2039 of the 99,803rd Era of the Imperial Calendar

Round 2 will close on Sunday, February 25th.


Announcements!
Empire! 8 is moving to Myth-Weavers! Round 2 and all subsequent rounds will be hosted on this game-specific forum.

Dice rolls should be made attached to your IC post, and must be given a name corresponding to the action they are for. Rolls with no name or ambiguous names will be ignored and considered invalid.


Local trade guilds and regional business people begin to look at the bounty of trade beyond their borders with curious eyes. Player nations are given two extra rounds of leniency to acquire their capital region Desired Imports. Elect who fail to acquire their Desired Import will lose the support of their merchant faction at the start of round 6. The timer for non-capital regions remains unchanged.

Discovery!
Explorations, prospecting, and other news from afar
 

Maps of Tekhum


Tekhum
0-Tekhum-System-Base-Map.png
Sprites by peony.

Region numbers marked on the overall solar system map above indicate single-region natural and artificial satellites. New space stations and similar regions created during the game will be added to this map.

Badal
1-Badal.png
Airship sprite by DualR. Commissioned by OpenGameArt.org.

Sansar
2-Sansar.png
Space Needle sprite from https://game-icons.net/.

Firmament
2-SZ-Firmament.png
Not to scale.

Aridyin
2-SZ-Aridyin.png

Veehra
3-Veehra.png

Mekhala
4-Mekhala.png
Distances not to scale.



U.N.N.C.L.E.’s scouting party into the Eye of the Storm on Badal never returns, their ultimate fate unknown and unknowable, but agents dispatched by the Federation of Badalian Chaebols do return! Barely surviving the ripping winds, they spent a full day at the helm of their airship before finally breaking through into the calm and placid Eye. Their ship was gently rocked by regular pulses, and soon the source became clear: within the Eye, a massive mechanical creature like a great dragon flew in circles, its clockwork wings beating the air and whipping up the storm. Though the explorers were initially wary of the dragon, it approached their airship slowly, turning over to reveal the scars of untold centuries of exposure to the acidic clouds of Badal, before it ejected its enormous wings with two blasts of steam and allowed its failing body to fall to the surface below. With proper respects paid to the clockwork dragon, its wings were recovered and brought back to Neo Guleum, now owners of the last legacy of the mysterious creature.
The Storm dissipates! FBC gains an Artifact: Artificial Wings! A pair of enormous clockwork wings. Salvaged from the failing body of an ancient draconic automaton, they are not only incredibly large but also remarkably compatible with contemporary technology and imbue vehicles with enormous speed. Reduces distance penalties by 2 (to a minimum of 0) on one action per round.

Diplomats from Caipe Ushere are sent into the bamboo forests north of their capital, hoping to make contact with their more obscure neighbors. The reason for the obscurity becomes clear when the envoys are sighted by heavily-armed scouts and taken prisoner; evidently the locals are extremely unfond of outside influences. However, their silver tongues serve them well, and they are able to not only ensure their safe release but also gain the (perhaps grudging) respect of the local government. Caipe Ushere sends a diplomatic mission to Region 28, discovering a region with a Majority of Militant Xenophobia, 3 Trade Posts of Bamboo (Flora), a Desired Import of Specialists, and 2 units of native defenders! Caipe Ushere receives +1 to one Sway action in this region next round

Coedd’s awareness expands. From seeds swept by the sea to the islands south of Coedd-place, the entity becomes conscious of new meat creatures and the enzymes they extract from local sea life. Coedd surveys Region 34, discovering a region with a Majority of Fanatical Xenophilia, 1 Trade Posts of Curative Enzymes (Medicines & Drugs), a Desired Import of Weapons, Armor, and Munitions, and 3 units of native defenders!

Explorers from the Cerulean Kingdom travel eastwards to map uncharted lands. Hugging the coast, they encounter numerous city-states within the lush rainforest, who seem eager to trade with the expedition. In order to identify agents of each city, they have developed an advanced and complex system of heraldic uniforms, and the city-states offer their services in developing uniforms for the explorers too. The Cerulean Kingdom sends an expedition to Region 41, discovering a region with a Plurality of Pratibdhism, 2 Trade Posts of Uniforms (Fabrics and Textile Products), a Desired Import of Medicines and Drugs, and 2 units of native defenders! The Cerulean Kingdom receives +1 to one Buyout action in this region next round

Hecaton Karcheras Katos leads an expedition to a distant asteroid “east” of Al-Miraya. He finds a relatively simple region, well recovered from the War of Eternal Bombardments, but not truly thriving, as the population remains low. Most noteworthy in his eyes are the unique beautifully embroidered textiles woven by the locals. The Llort Society Protectorate sends an expedition to Region 99, discovering a region with a Majority of Six Sisters of Pleione, a Minority of Cult of the Seventh Sister, 2 Trade Posts of Embroidered Fabrics (Fabrics and Textile Products), a Desired Import of Soldiers, and 3 units of native defenders! The Llort Society Protectorate receives +1 to one Buyout action in this region next round


Growth!
Expansion, development, unification, and similar forms of growth and prosperity

The Kingdom of High Ishtahnos establishes a Confederation Claim on Region 67

The Wicklund Salvagers establish a Marriage Claim on Region 39

Statecraft!
Cultural events, diplomatic overtures, foreign relations, and domestic affairs

With each member of the Glorious Purifiers able to create a personalized paradise, hosting and impressing representatives is a trivial task. The Glorious Purifiers develop a new Cultural Identity: Courtship, which increases the die for Raise Reputation rolls to 2d8

The Glix are a mercantile people, and their Commonwealth recognizes that fact. The Combined Commonwealth of Glix develop a new Cultural Identity: The Business of Glix is Business, which increases the die for Buyouts to 2d8

Nadiratna has been at peace for centuries, and diplomacy rules the day. Nadiratna develops a new Cultural Identity: Rising Stars, which increases the die for Sway Faction rolls to 2d8

With their first true taste of Tekhum, the Dhaoine are nothing if not hungry for more. Eilif Dhaoine develops a new Cultural Identity: Voracious Acquisition, which increases the die for Coerce rolls to 2d8

The Bafatis Dynasty have always been traders and industrialists, and the reigning Duke continues this tradition. The Bafatis Dynasty develops a new Cultural Identity: Traders at Hearts, which increases the die for Buyouts to 2d8

The Usherets are known as a persuasive and articulate people - especially those who study articumancy. Caipe Ushere develops a new Cultural Identity: Pretty Words, which increases the die for Raise Reputation rolls to 2d8

The Castaways sprang forth from a mystery and devote themselves to its solution. The Castaways of the Loop develop a new Cultural Identity, which increases the die for Investigations to 2d8

Space must be Known, says the Llort Society. The Llort Society Protectorate develops a new Cultural Identity, which increases the die for Expeditions to 2d8

The Arkhive Æternal hosts the First Hexenniel Conference for the Liberation of Knowledge and Fostering of Growth in Sansar!
All attendees receive all non-regional technologies contributed by all other attendees.
  • ILU contributes Aclaustrophobic Psychiatry to the technology pool received by everyone
  • BCC and BRB contribute Algorithmic Imagination to the technology pool received by everyone
  • CER, CUS, ETH, GCC, LSP, and UNC contribute Arcane Amplification to the technology pool received by everyone
  • ARV, BAF, and DIC contribute Fusion Reactors to the technology pool received by everyone
  • TEA and UHS contribute In Vivo Modification to the technology pool received by everyone
  • ARK contributes Xenolinguistic Cataloguing to the technology pool received by everyone
  • BCC and ILU trade Badalian Megadirigibles to the Arkhive Æternal
  • The Biarbu Society and the Combined Commonwealth of Glix announce a Pact of Mutual Friendship, exchanging Badalian Megadirigibles and Vacuum Adaptation with each other
  • The Black Cloud Coalition and Caipe Ushere exchange Badalian Megadirigibles and Wet Navy Ships


The Iron Masquerade hosts the coronation of Nathan L’Othaire!
  • MSQ kidnaps Doomweaver Thalus, ruler of the Sorcerers of New Kildora!
  • CBC gives Wet Navy Ships to BAF, MIR, MSQ, NDR, TWI
  • BAF and ISH give Nuclear Fusion to ARV, CBC, MSQ, NDR, SEV, and TWI
  • MIR gives Xenolinguistic Cataloguing to ARV, BAF, CBC, ISH, MSQ, NDR, SEV, and TWI
  • MSQ gives Dust Hardening to CBC
  • MSQ gives Arcane Amplification to ARV, BAF, CBC, EMP, ISH, MIR, NDR, SEV, and TWI
  • NDR gives Algorithmic Imagination to ARV, BAF, CBC, ISH, MIR, MSQ, SEV, and TWI
  • SNK and TWI give In Vivo Modification to ARV, BAF, CBC, ISH, MIR, MSQ, and SEV


The House of Fire hosts the Ascension of Esarhaddon III
  • HOB trades Arcane Amplification to HOF in exchange for Nuclear Fusion


The United Houses of Senkar and the Eucrus Alliance formalize a Resolution of Non-Aggression

BRG Sways the Media faction in Region 15
BRG Sways the Media faction in Region 38
BRG Sways the Media faction in Region 53
BRG Sways the Media faction in Region 94

Trade!
Buyouts, trade routes, and other economic shenanigans

With no expense spared, even to the extent of importing helium for extra lift, a fully independent new district is built in the skies of Neo Guleum. The Federation of Badalian Chaebols constructs an Arcology in Neo Guleum (Region 12), the Finance Capital of Badal! (bonus: Buyouts)

Queen Ausiliatrice Vitelli oversees construction efforts to provide a new, grand arcology in capital of the Cerulean Kingdom. The Cerulean Kingdom constructs an Arcology in The Flowering Lands (region 42)! (bonus: UNDEFINED)

CASSIOPE constructobots are dedicated to expanding and reinforcing the urban living areas within their territory, to better serve the visitors they research. C.A.S.S.I.O.P.E. constructs an Arcology in The Space-Kelp Cluster (Region 87)! (bonus: UNDEFINED)

With the establishment of the Solar Trade Center project in Burtzlund, Queen Constance is the first to invest in Sansar’s trade links. The Arkhive Æternal and the Durats of Burtzlund form a Trade Route

The Ethen Guard and the Dwarven Coalition have interests in common. Perhaps their new trade links will be the beginning of a stronger friendship. The Ethen Guard and the Dwarven Industrial Coalition form a Trade Route

BRB buys out TP 2 in the Height of Utopia (Region 10) for Exotic Heavy Metals
CER buys out TP 1 in Region 43 for Positronic Brains
CUS buys out TP 2 in Erisdor (Region 32) for Fell Iron
ETH buys out TP 3 in The Central Claims (Region 97) for Ice
ETH buys out TP 1 in Region 67 for Corbomite
FBC buys out TP 1 in Region 15 for Integrated Circuits
MIR buys out TP1 in Region 55 for Mrazite Crystals
RRE buys out TP 2 in the Reserve (Region 25) for Chitincraft Wargear
SCM buys out TP 2 in Kildora (Region 73) for Silver Serpents
SCM buys out TP 2 in Planum Khassia (Region 74) for Energized Chrysoberyl
SEV buys out TP 2 in The Highlands of Ishtahnos (region 65) for Veehran Aurochs
SEV buys out TP 2 in The Great Western Waste (region 62) for Todd
UHS buys out TP 2 in Shiwa Yun (Region 6) for Electronic Edibles
WIC buys out TP 2 in Region 40 for Salvaged Components
WIC buys out TP 3 in The Reserve (Region 25) for Chitincraft Wargear
WTU buys out TP 1 in Region 8 for Atmospheric Scrubbers
 

Treasure Gained

ARK hoards 1 treasure
BRB hoards 1 treasure
ETH hoards 1 treasure
HOF hoards 1 treasure
SCM gains 1 passive treasure
SEV gains 1 passive treasure
WIC gains 1 passive treasure



Faith!
Conversions, organization, and other such matters of faith

Avva’s sight intensifies, and the God-King sees fit to formalize his crusading doctrine. The Cloudburst Confederation Organizes the Cult of Avva, with a Size 5 Bonus of +1 to offensive ground battles!

Coedd may pay little attention to her non-plant devotees, but she does pay more than zero attention. Through minor signs and debate, a more formal doctrine of plant-worship emerges. Coedd Organizes Coedd into Coedd, with a Size 5 Bonus of +1 to Investigations

With two worshippers of Mother Serpent elevated to the Elect, points of doctrine must be hammered out. The Sorcerers of New Kildora Organize Mother Serpent into Cult of the Mother Serpent (Size 5 Bonus: +1 to Battle Rolls in Dust Desert Regions)

For Science, Holy Space, and the Emperor! The Llort Society Protectorate Organizes the Imperial Cult (Size 5 bonus: +1 to Investigations)

With the ascendancy of the Black Tower, the Iron Monarch’s promises of salvation are not merely doctrine but inarguable truth. The Iron Masquerade Organizes the Soulbound Dance into the Savior's Promise (Size 5 bonus: +1 to assassination and kidnapping)

The Arkhive Æternal adopts Coedd as their state faith

CBC introduces a Minority of Cult of Avva to the Reserve (Region 25)
COE introduces a Minority of Coedd in the Reserve (Region 25)
ILU introduces a Minority of Illuminated Primarch to the Arkhive Æternal (Region 46)
SNK converts the minority of Peludo Mother Serpent in the Masklands (Region 57) to Cult of the Mother Serpent
TWI eliminates the Minority of Soulbound Dance in Vesper (Region 58) by converting it into the Majority of Death’s Wheel

Wonder
Miracles and inventions, ancient relics, and spectacular undertakings

Access to the records of the Arkhive is invaluable in research and deduction. The Arkhive Æternal creates an Artifact, the Library Card, which provides +1 to one Investigation per round

The daughter of the late Bloodlord offers her father’s sanguine knife to the new Bloodlord in tribute. The Khylokian Reign of Blood creates an Artifact, kha-Ujin's Siphon, which provides +1 to one Sack per round

Might!
Military matters of all kinds, be it warfare or strategic developments

The Illumined Utopian raises one Victolus to the rank of Admiral Legate! Rumors that he was the best of a lacking field of candidates are quickly denied. Illumined Utopian recruits a new Admiral, Legate Victolus (score: 7)! Victolus is able to deploy the tactical doctrine of Rapid Redeployment: +2 to Orbital Superiority Bonus

Known for their forays into space-ground combined arms, Mata Vai is officially placed in command! The Eucrus Alliance recruits a new General, Mata Vai (score: 8)! Mata Vai is able to deploy the tactical doctrine of Point-Blank Ordinance: If Mata Vai is supported on the relevant Space Front by at least 1 space unit for every 2 units deployed on the Ground Front, +2 to Battle roll, +10% to Enemy Casualties. Allied units are not counted in this ratio.

Victory in battle alone is not enough! The Radiant Republic of Erisdor recruits a new General, Aíne Uistein (score: 9)! Aíne Uistein is able to deploy the tactical doctrine of Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Though more an engineer than a commander, Dr. Horace Thorn brings both insight and ingenuity to his new role as Admiral. The Dwarven Industrial Coalition recruits a new Admiral, Dr. Horace Thorn (score: 10)! Dr. Horace Thorn is able to deploy the tactical doctrine of Engineered Onslaught: +1 to battle, +10% enemy casualties

Avva’s eye is ever-present, and the armies of the Cloudburst Confederation are quick to remind their foes of that fact. The Cloudburst Confederation recruits a new General, Olodolo the Faithful (score: 10)! Olodolo is able to deploy the tactical doctrine of Avva's Watchful Eye: On a TM success, may attempt one Conversion action in the region where the battle takes place as a subaction of the battle

With both genuine skill (in Khylokian fighting, at least) and ensured loyalty, Khuid kho-Tuil is the perfect military leader for the new Bloodlord. The Khylokian Reign of Blood recruits a new General, Khuid kho-Tuil (score: 9)! Khuid kho-Tuil is able to deploy the tactical doctrine of Kill or Die Trying: +1 to battle, +20% casualties both sides

Already prominent from the unification of the Reserve, Giomad of Fairnead prepares to bring his old tactics to the interplanetary stage. Eilif Dhaoine recruits a new General, Giomad of Fairnead (score: 8)! Giomad of Fairnead is able to deploy the tactical doctrine of Bleed them Dry: +1 to the battle roll, +10% enemy casualties

In spite of what some claim is a lackluster strategic mind, Arni dei Fiori is ready to butcher his foes. The Fiorid Principality recruits a new General, Arni dei Fiori (score: 9)! Arni dei Fiori is able to deploy the tactical doctrine of Relentless Butchery: +20% to enemy casualties

Void-Leader Seraphine is elevated to command of the Twilight League’s fleets. The Twilight League recruits a new Admiral, Void-leader Seraphine (score: 9)! Void-leader Seraphine is able to deploy the tactical doctrine of Master of Arms: +1 to battles for every two artifacts attached to the commander (minimum +1 so long as there is at least one artifact attached to the commander; maximum +4.)

Turtanu-Ziqpu Ra'ima is elevated to command of the House of Fire’s fleets. The House of Fire recruits a new Admiral, Turtanu-Ziqpu Ra'ima (score: 8)! Turtanu-Ziqpu Ra'ima is able to deploy the tactical doctrine of In the Light of Chastising Stars: +2 to own battle roll

Having studied space combat abroad, Captain Sekira is both capable of leading forces and working alongside his allies. The White Pawns recruit a new Admiral, Captain Sekira (score: 9)! Captain Sekira is able to deploy the tactical doctrine of Complementary Ideas: May choose another character who can lead this front and a TacDoc that character can activate (except Complementary Ideas). If this character wins Tactical Maneuvering, they activate the other character’s TD and add a +1 to this front's battle roll on top of it. If the commander using Complementary Ideas and the commander whose TD is being used are not controlled by the same country, the other country must send at least one unit to help the first commander in the battle and must explicitly commit the character whose TD is being used as a non-action. The second character is considered occupied as if they were also leading this front and must also roll for leader loss, but for purposes of bonus to maneuvering and battle roll etc., the character using Complementary Ideas is considered to be leading this front.

Victory in a video game translates into victory in the battlespace, at least for Hǎi Píng! The Black Cloud Coalition recruits a new Admiral, Hǎi Píng (score: 10)! Hǎi Píng is able to deploy the tactical doctrine of Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well

With possible threats on the horizon, Gralvin Station is rapidly fortified against all forms of attack. The Counts of Mirage raise a Fortress in the Masklands, Gralvin Station!

Located on and inside the remote Mons Khassia, Fortress Khassia takes advantage of the great mountain's height to target orbital foes and protect deep underground bunkers. The Kingdom of High Ishtahnos raises a Fortress at the peak of a Volcano in the Highlands of Ishtahnos, Fortress Khassia!
 

Eilif Dhaoine invades Region 24


What do you get before you have an army? Whatever it is, that’s what Clagath of Deargabh (Mil 5) sends across his borders, 1 unit with personal loyalty to him rather than the city states of the Reserve. Few stop to notice their lack of a cohesive uniform though as concentrated mass driver fire honed by generations of bug fighting move forwards.

They are met with hordes of native defenders, easily more than quadruple the Reserve’s forces in raw numbers but not so well armed and without the Eilif Dhaoine’s inbred warrior instincts: the native commander (Mil 5) is no slouch and his effective military force (2 units) is greater than that of the reserve:

Commander: Clagath of Deargabh (Mil 5) using Overwhelming Tempo (+2 to own battle roll, +10% own casualties, and -10% enemy casualties)

The campaign is no different, in reality, from a bug hunt. And that’s what the Eilif Dhaoine do. They move from small engagement to small engagement, keeping their opponent reactive and on the defensive and successfully controlling the tempo of the war. Sure, doing that means they often don’t have time to hunt down those who feel, allowing them a chance to regroup, or even to provide medical aid to their own fighters.

Fighting on so many fronts is natural to the Eilif Dhaoine - he’s used to coordinating multiple hunting parties - but the native commander’s resources and attention are overstretched and he’s not able to keep up. In a last ditch effort a small group of his most experienced warriors are dispatched to kill Clagane himself but when that fails the ground war is over, and with neither side attempting to battle in space, that means the war is over.


ELD conquers Region 24! Local defenders lose 2 units! ELD loses 1 unit!

 

Units Raised

ALF raises 3 ground units and 2 space units
ARK refuses the Imperial Court’s help and raises 0 space units
BAF raises 2 ground units and 1 space unit
BCC raises 3 ground units and 1 space unit
BRB raises 1 space unit
CAS raises 1 space unit
CBC raises 1 ground unit and 1 space unit
CER raises 1 space unit
COE refuses the Imperial Court’s help
CUS raises 1 space unit
DIC raises 1 ground unit and 3 space units
ELD raises 1 ground unit and 1 space unit
ETH raises 1 space unit
FBC raises 1 ground unit and 1 space unit
GCC raises 2 ground units and 1 space unit
GLO raises 2 ground units and 1 space unit
HOB raises 1 ground unit and 2 space unit
HOF raises 2 space units
ILU raises 1 space unit
ISH raises 1 ground unit and 1 space unit
KRB raises 2 ground units and 1 space unit
LSP raises 1 space unit
MIR raises 1 land unit and 1 space unit
MSQ raises 1 space unit
NDR raises 1 ground unit and 1 space unit
RAT raises 1 space unit
RRE raises 3 ground units and 1 space unit
SCM raises 3 ground units and 1 space unit
SEV raises 1 space unit
SNK raises 3 space units
TEA raises 2 ground units and 1 space unit
TWI raises 1 ground unit and 1 space unit
UHS raises 2 ground units and 1 space unit
UNC raises 1 space unit
WIC raises 1 space unit
WTP raises 1 ground unit and 2 space units



Schemes!
Coercion, betrayals, and spycraft

Entrapped at the Coronation, the ruler of New Kildora is arrested and detained! The Iron Masquerade kidnaps Doomweaver Thalus, ruler of the Sorcerers of New Kildora!

MSQ coerces TP 2 in Agbada (Region 52) for Sun-Kissed Maize

Terror!
Violence, upheaval, murder, and destruction

Illumined Utopian fails an Inquisition in their capital, the Height of Utopia, upsetting their merchants and traders! The Mercantile faction in Region 10 becomes Open.

Coedd fails an Inquisition in their capital, Coedd, terrifying the non-Coedd traders of the island! The Mercantile faction in Region 33 becomes Open.

Organizations!
The Imperial Court
The Imperial Court thanks all those who have contributed to the current project of the Imperial College, both in access to records and more substantial research assistance.
BAF has contributed one fluff piece.
CUS has contributed one fluff piece.
ELD has contributed one fluff piece.
GCC has contributed one fluff piece.
GLO has contributed one fluff piece and one action.
HOB has contributed one fluff piece.
ILU has contributed one fluff piece.
ISH has contributed one fluff piece.
LSP has contributed one fluff piece.
MIR has contributed one fluff piece.
MSQ has contributed one fluff piece.
UHS has contributed one fluff piece.

The Arkhive’s contribution raised certain… flags. Imperial cognitohazard containment teams have been working around the clock. No contribution has been recorded from ARK.
Despite their promises, the Dwarves failed to deliver. No contribution has been recorded from DIC.
Though the notes delivered by Nadiratna were of some interest, there was insufficient substance for extended research. No contribution has been recorded from NDR.

The project is now at 2 out of 5 actions.

The Empire appreciates the diplomatic outreach of the following…
CUS rises to EMP Rep 1.
TEA rises to EMP Rep 1.
WTP rises to EMP Rep 1.
WIC rises to EMP Rep 1.

Although the Nadiratna are perfectly polite, they fail to make any impression on the Imperial Court. NDR remains at EMP Rep 0.

Pan-Tekhum Worker’s and Trader’s Union
The First Union Bank has recorded the following loans…
BCC has accepted a loan for 4 Treasure.
CAS has accepted a loan for 3 Treasure.
CUS has accepted a loan for 3 Treasure.
ILU has accepted a loan for 3 Treasure.
KRB has accepted a loan for 4 Treasure.
LSP has accepted a loan for 3 Treasure.
MIR has accepted a loan for 3 Treasure.
NDR has accepted a loan for 4 Treasure.
SCM has accepted a loan for 4 Treasure.
SEV has accepted a loan for 3 Treasure.
SNK has accepted a loan for 3 Treasure.
TEA has accepted a loan for 4 Treasure.
TWI has accepted a loan for 4 Treasure.
WIC has accepted a loan for 3 Treasure.
NDR has accepted a loan for 4 Treasure.
RAT has accepted a loan for 3 Treasure.
UHS has accepted a loan for 3 Treasure.
CBC has been granted a loan for 3 Treasure, but is being watched carefully.
ELD has been granted a loan for 4 Treasure, but is being watched carefully.

The following loan applications have been denied.
GLO has been refused a loan, due to their blatant and open plans to defraud the Union. They are no longer eligible for the offer of loans.

The Union respects the solidarity shown by the following…
RAT rises to WTU Rep 1.
SEV rises to WTU Rep 1.
WIC rises to WTU Rep 1.

The Durats have been kind enough to provide a place for the Union on Sansar, and the Union is grateful. RAT gains 1 Favour and 1 Rep with WTU, bringing them to Rep 2. Burtzland (Region 50) now contains a WTU base.

Perhaps one day, CASSIOPE will make the Union’s mission obsolete. For now, they provide it a home. CAS gains 1 Favour and 1 Rep with WTU, bringing them to Rep 1. The Space-Kelp Cluster (Region 87) now contains a WTU base.

The Basu-Rahman Group
The Basu-Rahman Group accepts a favour owed from Coedd for an unknown, mysterious purpose…

MSQ rises to BRG Rep 1.

A new subsidiary has been formed: Azure Media, catering to the region of the Cerulean Kingdom. They look forward to getting to know the locals. CER gains 2 Treasure and rises to BRG Rep 1.

Aurelia Soundscapes has come to the Glix, promising a wealth of information in sonic form. No Sweeter Sound. GCC gains 2 Treasure and rises to BRG Rep 1.

Renown
The heart of the Bafatis is found in trading. BAF rises to Renown 2.
The Cult of Avva is known to all. CBC rises to Renown 2.
Is the Arcology of the Cerulean Kingdom blue? CER rises to Renown 2.
There are none who can doubt the boldness- or hunger- of Eilif Dhaoine. ELD rises to Renown 4.
All is Coedd. Coedd is all. COE rises to Renown 2.
The beating heart of Badalian finance rests with the Federation of Badalian Chaebols. FBC rises to Renown 2.
Actions may speak loudly, but words are not to be underestimated. CUS rises to Renown 2.
There is no business like Glix business. GCC rises to Renown 2.
No ship is quite so beautiful as a Courtship. GLO rises to Renown 2.
Fortress Khassia towers over the landscape of Veehra. ISH rises to Renown 2.
The Llort will bring the light of the Emperor to all of Tekhum. LSP rises to Renown 4.
Gralvin Station does not, precisely, tower, but it still looms large. MIR rises to Renown 2.
Do you fear to dance the Soulbound Dance? Perhaps you should fear not to. MSQ rises to Renown 2.
If you are looking for diplomacy, you’d do well to look to Nadiratna. NDR rises to Renown 2.
Detective Todd is on the case, and so are the rest of the Castaways. SEV rises to Renown 2.
The Mother Serpent watches over all. SNK rises to Renown 2.

Bonus Renown is no longer available on Sansar for the Create Cultural Identity, Construct Arcology, or Organize Religion actions. Bonus Renown is not available for countries on Sansar that win a battle.
Bonus Renown is no longer available on Veehra for the Create Cultural Identity, Organize Faith, Construct Arcology, or Raise Fortress actions.
Bonus Renown is no longer available in Mekhala for the Create Cultural Identity, Construct Arcology, or Organize Faith actions.

Other…

One of the typewriters of the Globe is found to have output three hundred pages consisting entirely of the repeated phrase “love labor lwoosnt” before returning to the usual gibberish, and argument over the significance of this message has totally consumed the Merely Players. The Merely Players cease to be a player country. Region 98 becomes an unowned region with 2 units.

CEO Nyull of the Et Cetera Trading Company has mysteriously vanished. Though not an event without precedent, her absence is more prolonged than usual, and panic seizes the shareholders. Transmissions from Et Cetera HQ indicate total chaos, with various undead organizing into company hit squads and powerful shareholders fighting in the streets. The Et Cetera Trading Company ceases to be a player country. Region 91 becomes an unowned region with 2 units.

In the wake of the near-decapitation of their leadership, the Bironain Bulwark looked to Archknight Yanij Argon for leadership. Unfortunately, certain knights already feel his leadership is ineffectual. Now that he has been assassinated by his Bironain enemies, beheading the Council yet again, his potential or lack thereof will never be known. The Bironain Bulwark ceases to be a player country. Region 17 becomes an unowned region with 5 units.

A Sansar oceanographic survey reports bizarre seafloor geography in the waters south of Burtzland. The edge of an enormous circular basin, clicking with radioactivity, almost perfectly tracks the coast from [Region 51] to [Region 34], and stretches as far in the opposite direction, approaching within a few hundred klicks of [Region 28]. Though the object which caused the crater is uncertain, possibly vaporized on impact, the survey indicates that the impact occurred less than two thousand standard years ago. Not only that, but based on the area’s seafloor geology, it appears to have landed on and annihilated an ancient landmass - surely a sobering thought for the inhabitants of Sansar.

 

Minescratcher452

Minescratcher452

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Round 2: Begin!
Years 2037-2039 of the 99,803rd Era of the Imperial Calendar

Round 2 will close on Sunday, February 25th.


Announcements!
Empire! 8 is moving to Myth-Weavers! Round 2 and all subsequent rounds will be hosted on this game-specific forum.

Local trade guilds and regional business people begin to look at the bounty of trade beyond their borders with curious eyes. Player nations are given two extra rounds of leniency to acquire their capital region Desired Imports. Elect who fail to acquire their Desired Import will lose the support of their merchant faction at the start of round 6. The timer for non-capital regions remains unchanged.

Discovery!
Explorations, prospecting, and other news from afar
 

Maps of Tekhum


Tekhum
0-Tekhum-System-Base-Map.png
Sprites by peony.

Region numbers marked on the overall solar system map above indicate single-region natural and artificial satellites. New space stations and similar regions created during the game will be added to this map.

Badal
1-Badal.png
Airship sprite by DualR. Commissioned by OpenGameArt.org.

Sansar
2-Sansar.png
Space Needle sprite from https://game-icons.net/.

Firmament
2-SZ-Firmament.png
Not to scale.

Aridyin
2-SZ-Aridyin.png

Veehra
3-Veehra.png

Mekhala
4-Mekhala.png
Distances not to scale.



U.N.N.C.L.E.’s scouting party into the Eye of the Storm on Badal never returns, their ultimate fate unknown and unknowable, but agents dispatched by the Federation of Badalian Chaebols do return! Barely surviving the ripping winds, they spent a full day at the helm of their airship before finally breaking through into the calm and placid Eye. Their ship was gently rocked by regular pulses, and soon the source became clear: within the Eye, a massive mechanical creature like a great dragon flew in circles, its clockwork wings beating the air and whipping up the storm. Though the explorers were initially wary of the dragon, it approached their airship slowly, turning over to reveal the scars of untold centuries of exposure to the acidic clouds of Badal, before it ejected its enormous wings with two blasts of steam and allowed its failing body to fall to the surface below. With proper respects paid to the clockwork dragon, its wings were recovered and brought back to Neo Guleum, now owners of the last legacy of the mysterious creature.
The Storm dissipates! FBC gains an Artifact: Artificial Wings! A pair of enormous clockwork wings. Salvaged from the failing body of an ancient draconic automaton, they are not only incredibly large but also remarkably compatible with contemporary technology and imbue vehicles with enormous speed. Reduces distance penalties by 2 (to a minimum of 0) on one action per round.

Diplomats from Caipe Ushere are sent into the bamboo forests north of their capital, hoping to make contact with their more obscure neighbors. The reason for the obscurity becomes clear when the envoys are sighted by heavily-armed scouts and taken prisoner; evidently the locals are extremely unfond of outside influences. However, their silver tongues serve them well, and they are able to not only ensure their safe release but also gain the (perhaps grudging) respect of the local government. Caipe Ushere sends a diplomatic mission to Region 28, discovering a region with a Majority of Militant Xenophobia, 3 Trade Posts of Bamboo (Flora), a Desired Import of Specialists, and 2 units of native defenders! Caipe Ushere receives +1 to one Sway action in this region next round

Coedd’s awareness expands. From seeds swept by the sea to the islands south of Coedd-place, the entity becomes conscious of new meat creatures and the enzymes they extract from local sea life. Coedd surveys Region 34, discovering a region with a Majority of Fanatical Xenophilia, 1 Trade Posts of Curative Enzymes (Medicines & Drugs), a Desired Import of Weapons, Armor, and Munitions, and 3 units of native defenders!

Explorers from the Cerulean Kingdom travel eastwards to map uncharted lands. Hugging the coast, they encounter numerous city-states within the lush rainforest, who seem eager to trade with the expedition. In order to identify agents of each city, they have developed an advanced and complex system of heraldic uniforms, and the city-states offer their services in developing uniforms for the explorers too. The Cerulean Kingdom sends an expedition to Region 41, discovering a region with a Plurality of Pratibdhism, 2 Trade Posts of Uniforms (Fabrics and Textile Products), a Desired Import of Medicines and Drugs, and 2 units of native defenders! The Cerulean Kingdom receives +1 to one Buyout action in this region next round

Hecaton Karcheras Katos leads an expedition to a distant asteroid “east” of Al-Miraya. He finds a relatively simple region, well recovered from the War of Eternal Bombardments, but not truly thriving, as the population remains low. Most noteworthy in his eyes are the unique beautifully embroidered textiles woven by the locals. The Llort Society Protectorate sends an expedition to Region 99, discovering a region with a Majority of Six Sisters of Pleione, a Minority of Cult of the Seventh Sister, 2 Trade Posts of Embroidered Fabrics (Fabrics and Textile Products), a Desired Import of Soldiers, and 3 units of native defenders! The Llort Society Protectorate receives +1 to one Buyout action in this region next round


Growth!
Expansion, development, unification, and similar forms of growth and prosperity

The Kingdom of High Ishtahnos establishes a Confederation Claim on Region 67

The Wicklund Salvagers establish a Marriage Claim on Region 39

Statecraft!
Cultural events, diplomatic overtures, foreign relations, and domestic affairs

With each member of the Glorious Purifiers able to create a personalized paradise, hosting and impressing representatives is a trivial task. The Glorious Purifiers develop a new Cultural Identity: Courtship, which increases the die for Raise Reputation rolls to 2d8

The Glix are a mercantile people, and their Commonwealth recognizes that fact. The Combined Commonwealth of Glix develop a new Cultural Identity: The Business of Glix is Business, which increases the die for Buyouts to 2d8

Nadiratna has been at peace for centuries, and diplomacy rules the day. Nadiratna develops a new Cultural Identity: Rising Stars, which increases the die for Sway Faction rolls to 2d8

With their first true taste of Tekhum, the Dhaoine are nothing if not hungry for more. Eilif Dhaoine develops a new Cultural Identity: Voracious Acquisition, which increases the die for Coerce rolls to 2d8

The Bafatis Dynasty have always been traders and industrialists, and the reigning Duke continues this tradition. The Bafatis Dynasty develops a new Cultural Identity: Traders at Hearts, which increases the die for Buyouts to 2d8

The Usherets are known as a persuasive and articulate people - especially those who study articumancy. Caipe Ushere develops a new Cultural Identity: Pretty Words, which increases the die for Raise Reputation rolls to 2d8

The Castaways sprang forth from a mystery and devote themselves to its solution. The Castaways of the Loop develop a new Cultural Identity, which increases the die for Investigations to 2d8

Space must be Known, says the Llort Society. The Llort Society Protectorate develops a new Cultural Identity, which increases the die for Expeditions to 2d8

The Arkhive Æternal hosts the First Hexenniel Conference for the Liberation of Knowledge and Fostering of Growth in Sansar!
All attendees receive all non-regional technologies contributed by all other attendees.
  • ILU contributes Aclaustrophobic Psychiatry to the technology pool received by everyone
  • BCC and BRB contribute Algorithmic Imagination to the technology pool received by everyone
  • CER, CUS, ETH, GCC, LSP, and UNC contribute Arcane Amplification to the technology pool received by everyone
  • ARV, BAF, and DIC contribute Fusion Reactors to the technology pool received by everyone
  • TEA and UHS contribute In Vivo Modification to the technology pool received by everyone
  • ARK contributes Xenolinguistic Cataloguing to the technology pool received by everyone
  • BCC and ILU trade Badalian Megadirigibles to the Arkhive Æternal
  • The Biarbu Society and the Combined Commonwealth of Glix announce a Pact of Mutual Friendship, exchanging Badalian Megadirigibles and Vacuum Adaptation with each other
  • The Black Cloud Coalition and Caipe Ushere exchange Badalian Megadirigibles and Wet Navy Ships


The Iron Masquerade hosts the coronation of Nathan L’Othaire!
  • MSQ kidnaps Doomweaver Thalus, ruler of the Sorcerers of New Kildora!
  • CBC gives Wet Navy Ships to BAF, MIR, MSQ, NDR, TWI
  • BAF and ISH give Nuclear Fusion to ARV, CBC, MSQ, NDR, SEV, and TWI
  • MIR gives Xenolinguistic Cataloguing to ARV, BAF, CBC, ISH, MSQ, NDR, SEV, and TWI
  • MSQ gives Dust Hardening to CBC
  • MSQ gives Arcane Amplification to ARV, BAF, CBC, EMP, ISH, MIR, NDR, SEV, and TWI
  • NDR gives Algorithmic Imagination to ARV, BAF, CBC, ISH, MIR, MSQ, SEV, and TWI
  • SNK and TWI give In Vivo Modification to ARV, BAF, CBC, ISH, MIR, MSQ, and SEV


The House of Fire hosts the Ascension of Esarhaddon III
  • HOB trades Arcane Amplification to HOF in exchange for Nuclear Fusion


The United Houses of Senkar and the Eucrus Alliance formalize a Resolution of Non-Aggression

BRG Sways the Media faction in Region 15
BRG Sways the Media faction in Region 38
BRG Sways the Media faction in Region 53
BRG Sways the Media faction in Region 94

Trade!
Buyouts, trade routes, and other economic shenanigans

With no expense spared, even to the extent of importing helium for extra lift, a fully independent new district is built in the skies of Neo Guleum. The Federation of Badalian Chaebols constructs an Arcology in Neo Guleum (Region 12), the Finance Capital of Badal! (bonus: Buyouts)

Queen Ausiliatrice Vitelli oversees construction efforts to provide a new, grand arcology in capital of the Cerulean Kingdom. The Cerulean Kingdom constructs an Arcology in The Flowering Lands (region 42)! (bonus: UNDEFINED)

CASSIOPE constructobots are dedicated to expanding and reinforcing the urban living areas within their territory, to better serve the visitors they research. C.A.S.S.I.O.P.E. constructs an Arcology in The Space-Kelp Cluster (Region 87)! (bonus: UNDEFINED)

With the establishment of the Solar Trade Center project in Burtzlund, Queen Constance is the first to invest in Sansar’s trade links. The Arkhive Æternal and the Durats of Burtzlund form a Trade Route

The Ethen Guard and the Dwarven Coalition have interests in common. Perhaps their new trade links will be the beginning of a stronger friendship. The Ethen Guard and the Dwarven Industrial Coalition form a Trade Route

BRB buys out TP 2 in the Height of Utopia (Region 10) for Exotic Heavy Metals
CER buys out TP 1 in Region 43 for Positronic Brains
CUS buys out TP 2 in Erisdor (Region 32) for Fell Iron
ETH buys out TP 3 in The Central Claims (Region 97) for Ice
ETH buys out TP 1 in Region 67 for Corbomite
FBC buys out TP 1 in Region 15 for Integrated Circuits
MIR buys out TP1 in Region 55 for Mrazite Crystals
RRE buys out TP 2 in the Reserve (Region 25) for Chitincraft Wargear
SCM buys out TP 2 in Kildora (Region 73) for Silver Serpents
SCM buys out TP 2 in Planum Khassia (Region 74) for Energized Chrysoberyl
SEV buys out TP 2 in The Highlands of Ishtahnos (region 65) for Veehran Aurochs
SEV buys out TP 2 in The Great Western Waste (region 62) for Todd
UHS buys out TP 2 in Shiwa Yun (Region 6) for Electronic Edibles
WIC buys out TP 2 in Region 40 for Salvaged Components
WIC buys out TP 3 in The Reserve (Region 25) for Chitincraft Wargear
WTU buys out TP 1 in Region 8 for Atmospheric Scrubbers
 

Treasure Gained

ARK hoards 1 treasure
BRB hoards 1 treasure
ETH hoards 1 treasure
HOF hoards 1 treasure
SCM gains 1 passive treasure
SEV gains 1 passive treasure
WIC gains 1 passive treasure



Faith!
Conversions, organization, and other such matters of faith

Avva’s sight intensifies, and the God-King sees fit to formalize his crusading doctrine. The Cloudburst Confederation Organizes the Cult of Avva, with a Size 5 Bonus of +1 to offensive ground battles!

Coedd may pay little attention to her non-plant devotees, but she does pay more than zero attention. Through minor signs and debate, a more formal doctrine of plant-worship emerges. Coedd Organizes Coedd into Coedd, with a Size 5 Bonus of +1 to Investigations

With two worshippers of Mother Serpent elevated to the Elect, points of doctrine must be hammered out. The Sorcerers of New Kildora Organize Mother Serpent into Cult of the Mother Serpent (Size 5 Bonus: +1 to Battle Rolls in Dust Desert Regions)

For Science, Holy Space, and the Emperor! The Llort Society Protectorate Organizes the Imperial Cult (Size 5 bonus: +1 to Investigations)

With the ascendancy of the Black Tower, the Iron Monarch’s promises of salvation are not merely doctrine but inarguable truth. The Iron Masquerade Organizes the Soulbound Dance into the Savior's Promise (Size 5 bonus: +1 to assassination and kidnapping)

The Arkhive Æternal adopts Coedd as their state faith

CBC introduces a Minority of Cult of Avva to the Reserve (Region 25)
COE introduces a Minority of Coedd in the Reserve (Region 25)
ILU introduces a Minority of Illuminated Primarch to the Arkhive Æternal (Region 46)
SNK converts the minority of Peludo Mother Serpent in the Masklands (Region 57) to Cult of the Mother Serpent
TWI eliminates the Minority of Soulbound Dance in Vesper (Region 58) by converting it into the Majority of Death’s Wheel

Wonder
Miracles and inventions, ancient relics, and spectacular undertakings

Access to the records of the Arkhive is invaluable in research and deduction. The Arkhive Æternal creates an Artifact, the Library Card, which provides +1 to one Investigation per round

The daughter of the late Bloodlord offers her father’s sanguine knife to the new Bloodlord in tribute. The Khylokian Reign of Blood creates an Artifact, kha-Ujin's Siphon, which provides +1 to one Sack per round

Might!
Military matters of all kinds, be it warfare or strategic developments

The Illumined Utopian raises one Victolus to the rank of Admiral Legate! Rumors that he was the best of a lacking field of candidates are quickly denied. Illumined Utopian recruits a new Admiral, Legate Victolus (score: 7)! Victolus is able to deploy the tactical doctrine of Rapid Redeployment: +2 to Orbital Superiority Bonus

Known for their forays into space-ground combined arms, Mata Vai is officially placed in command! The Eucrus Alliance recruits a new General, Mata Vai (score: 8)! Mata Vai is able to deploy the tactical doctrine of Point-Blank Ordinance: If Mata Vai is supported on the relevant Space Front by at least 1 space unit for every 2 units deployed on the Ground Front, +2 to Battle roll, +10% to Enemy Casualties. Allied units are not counted in this ratio.

Victory in battle alone is not enough! The Radiant Republic of Erisdor recruits a new General, Aíne Uistein (score: 9)! Aíne Uistein is able to deploy the tactical doctrine of Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Though more an engineer than a commander, Dr. Horace Thorn brings both insight and ingenuity to his new role as Admiral. The Dwarven Industrial Coalition recruits a new Admiral, Dr. Horace Thorn (score: 10)! Dr. Horace Thorn is able to deploy the tactical doctrine of Engineered Onslaught: +1 to battle, +10% enemy casualties

Avva’s eye is ever-present, and the armies of the Cloudburst Confederation are quick to remind their foes of that fact. The Cloudburst Confederation recruits a new General, Olodolo the Faithful (score: 10)! Olodolo is able to deploy the tactical doctrine of Avva's Watchful Eye: On a TM success, may attempt one Conversion action in the region where the battle takes place as a subaction of the battle

With both genuine skill (in Khylokian fighting, at least) and ensured loyalty, Khuid kho-Tuil is the perfect military leader for the new Bloodlord. The Khylokian Reign of Blood recruits a new General, Khuid kho-Tuil (score: 9)! Khuid kho-Tuil is able to deploy the tactical doctrine of Kill or Die Trying: +1 to battle, +20% casualties both sides

Already prominent from the unification of the Reserve, Giomad of Fairnead prepares to bring his old tactics to the interplanetary stage. Eilif Dhaoine recruits a new General, Giomad of Fairnead (score: 8)! Giomad of Fairnead is able to deploy the tactical doctrine of Bleed them Dry: +1 to the battle roll, +10% enemy casualties

In spite of what some claim is a lackluster strategic mind, Arni dei Fiori is ready to butcher his foes. The Fiorid Principality recruits a new General, Arni dei Fiori (score: 9)! Arni dei Fiori is able to deploy the tactical doctrine of Relentless Butchery: +20% to enemy casualties

Void-Leader Seraphine is elevated to command of the Twilight League’s fleets. The Twilight League recruits a new Admiral, Void-leader Seraphine (score: 9)! Void-leader Seraphine is able to deploy the tactical doctrine of Master of Arms: +1 to battles for every two artifacts attached to the commander (minimum +1 so long as there is at least one artifact attached to the commander; maximum +4.)

Turtanu-Ziqpu Ra'ima is elevated to command of the House of Fire’s fleets. The House of Fire recruits a new Admiral, Turtanu-Ziqpu Ra'ima (score: 8)! Turtanu-Ziqpu Ra'ima is able to deploy the tactical doctrine of In the Light of Chastising Stars: +2 to own battle roll

Having studied space combat abroad, Captain Sekira is both capable of leading forces and working alongside his allies. The White Pawns recruit a new Admiral, Captain Sekira (score: 9)! Captain Sekira is able to deploy the tactical doctrine of Complementary Ideas: May choose another character who can lead this front and a TacDoc that character can activate (except Complementary Ideas). If this character wins Tactical Maneuvering, they activate the other character’s TD and add a +1 to this front's battle roll on top of it. If the commander using Complementary Ideas and the commander whose TD is being used are not controlled by the same country, the other country must send at least one unit to help the first commander in the battle and must explicitly commit the character whose TD is being used as a non-action. The second character is considered occupied as if they were also leading this front and must also roll for leader loss, but for purposes of bonus to maneuvering and battle roll etc., the character using Complementary Ideas is considered to be leading this front.

Victory in a video game translates into victory in the battlespace, at least for Hǎi Píng! The Black Cloud Coalition recruits a new Admiral, Hǎi Píng (score: 10)! Hǎi Píng is able to deploy the tactical doctrine of Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well

With possible threats on the horizon, Gralvin Station is rapidly fortified against all forms of attack. The Counts of Mirage raise a Fortress in the Masklands, Gralvin Station!

Located on and inside the remote Mons Khassia, Fortress Khassia takes advantage of the great mountain's height to target orbital foes and protect deep underground bunkers. The Kingdom of High Ishtahnos raises a Fortress at the peak of a Volcano in the Highlands of Ishtahnos, Fortress Khassia!
 

Eilif Dhaoine invades Region 24


What do you get before you have an army? Whatever it is, that’s what Clagath of Deargabh (Mil 5) sends across his borders, 1 unit with personal loyalty to him rather than the city states of the Reserve. Few stop to notice their lack of a cohesive uniform though as concentrated mass driver fire honed by generations of bug fighting move forwards.

They are met with hordes of native defenders, easily more than quadruple the Reserve’s forces in raw numbers but not so well armed and without the Eilif Dhaoine’s inbred warrior instincts: the native commander (Mil 5) is no slouch and his effective military force (2 units) is greater than that of the reserve:

Commander: Clagath of Deargabh (Mil 5) using Overwhelming Tempo (+2 to own battle roll, +10% own casualties, and -10% enemy casualties)

The campaign is no different, in reality, from a bug hunt. And that’s what the Eilif Dhaoine do. They move from small engagement to small engagement, keeping their opponent reactive and on the defensive and successfully controlling the tempo of the war. Sure, doing that means they often don’t have time to hunt down those who feel, allowing them a chance to regroup, or even to provide medical aid to their own fighters.

Fighting on so many fronts is natural to the Eilif Dhaoine - he’s used to coordinating multiple hunting parties - but the native commander’s resources and attention are overstretched and he’s not able to keep up. In a last ditch effort a small group of his most experienced warriors are dispatched to kill Clagane himself but when that fails the ground war is over, and with neither side attempting to battle in space, that means the war is over.


ELD conquers Region 24! Local defenders lose 2 units! ELD loses 1 unit!

 

Units Raised

ALF raises 3 ground units and 2 space units
ARK refuses the Imperial Court’s help and raises 0 space units
BAF raises 2 ground units and 1 space unit
BCC raises 3 ground units and 1 space unit
BRB raises 1 space unit
CAS raises 1 space unit
CBC raises 1 ground unit and 1 space unit
CER raises 1 space unit
COE refuses the Imperial Court’s help
CUS raises 1 space unit
DIC raises 1 ground unit and 3 space units
ELD raises 1 ground unit and 1 space unit
ETH raises 1 space unit
FBC raises 1 ground unit and 1 space unit
GCC raises 2 ground units and 1 space unit
GLO raises 2 ground units and 1 space unit
HOB raises 1 ground unit and 2 space unit
HOF raises 2 space units
ILU raises 1 space unit
ISH raises 1 ground unit and 1 space unit
KRB raises 2 ground units and 1 space unit
LSP raises 1 space unit
MIR raises 1 land unit and 1 space unit
MSQ raises 1 space unit
NDR raises 1 ground unit and 1 space unit
RAT raises 1 space unit
RRE raises 3 ground units and 1 space unit
SCM raises 3 ground units and 1 space unit
SEV raises 1 space unit
SNK raises 3 space units
TEA raises 2 ground units and 1 space unit
TWI raises 1 ground unit and 1 space unit
UHS raises 2 ground units and 1 space unit
UNC raises 1 space unit
WIC raises 1 space unit
WTP raises 1 ground unit and 2 space units



Schemes!
Coercion, betrayals, and spycraft

Entrapped at the Coronation, the ruler of New Kildora is arrested and detained! The Iron Masquerade kidnaps Doomweaver Thalus, ruler of the Sorcerers of New Kildora!

MSQ coerces TP 2 in Agbada (Region 52) for Sun-Kissed Maize

Terror!
Violence, upheaval, murder, and destruction

Illumined Utopian fails an Inquisition in their capital, the Height of Utopia, upsetting their merchants and traders! The Mercantile faction in Region 10 becomes Open.

Coedd fails an Inquisition in their capital, Coedd, terrifying the non-Coedd traders of the island! The Mercantile faction in Region 33 becomes Open.

Organizations!
The Imperial Court
The Imperial Court thanks all those who have contributed to the current project of the Imperial College, both in access to records and more substantial research assistance.
BAF has contributed one fluff piece.
CUS has contributed one fluff piece.
ELD has contributed one fluff piece.
GCC has contributed one fluff piece.
GLO has contributed one fluff piece and one action.
HOB has contributed one fluff piece.
ILU has contributed one fluff piece.
ISH has contributed one fluff piece.
LSP has contributed one fluff piece.
MIR has contributed one fluff piece.
MSQ has contributed one fluff piece.
UHS has contributed one fluff piece.

The Arkhive’s contribution raised certain… flags. Imperial cognitohazard containment teams have been working around the clock. No contribution has been recorded from ARK.
Despite their promises, the Dwarves failed to deliver. No contribution has been recorded from DIC.
Though the notes delivered by Nadiratna were of some interest, there was insufficient substance for extended research. No contribution has been recorded from NDR.

The project is now at 2 out of 5 actions.

The Empire appreciates the diplomatic outreach of the following…
CUS rises to EMP Rep 1.
TEA rises to EMP Rep 1.
WTP rises to EMP Rep 1.
WIC rises to EMP Rep 1.

Although the Nadiratna are perfectly polite, they fail to make any impression on the Imperial Court. NDR remains at EMP Rep 0.

Pan-Tekhum Worker’s and Trader’s Union
The First Union Bank has recorded the following loans…
BCC has accepted a loan for 4 Treasure.
CAS has accepted a loan for 3 Treasure.
CUS has accepted a loan for 3 Treasure.
ILU has accepted a loan for 3 Treasure.
KRB has accepted a loan for 4 Treasure.
LSP has accepted a loan for 3 Treasure.
MIR has accepted a loan for 3 Treasure.
NDR has accepted a loan for 4 Treasure.
SCM has accepted a loan for 4 Treasure.
SEV has accepted a loan for 3 Treasure.
SNK has accepted a loan for 3 Treasure.
TEA has accepted a loan for 4 Treasure.
TWI has accepted a loan for 4 Treasure.
WIC has accepted a loan for 3 Treasure.
NDR has accepted a loan for 4 Treasure.
RAT has accepted a loan for 3 Treasure.
UHS has accepted a loan for 3 Treasure.
CBC has been granted a loan for 3 Treasure, but is being watched carefully.
ELD has been granted a loan for 4 Treasure, but is being watched carefully.

The following loan applications have been denied.
GLO has been refused a loan, due to their blatant and open plans to defraud the Union. They are no longer eligible for the offer of loans.

The Union respects the solidarity shown by the following…
RAT rises to WTU Rep 1.
SEV rises to WTU Rep 1.
WIC rises to WTU Rep 1.

The Durats have been kind enough to provide a place for the Union on Sansar, and the Union is grateful. RAT gains 1 Favour and 1 Rep with WTU, bringing them to Rep 2. Burtzland (Region 50) now contains a WTU base.

Perhaps one day, CASSIOPE will make the Union’s mission obsolete. For now, they provide it a home. CAS gains 1 Favour and 1 Rep with WTU, bringing them to Rep 1. The Space-Kelp Cluster (Region 87) now contains a WTU base.

The Basu-Rahman Group
The Basu-Rahman Group accepts a favour owed from Coedd for an unknown, mysterious purpose…

MSQ rises to BRG Rep 1.

A new subsidiary has been formed: Azure Media, catering to the region of the Cerulean Kingdom. They look forward to getting to know the locals. CER gains 2 Treasure and rises to BRG Rep 1.

Aurelia Soundscapes has come to the Glix, promising a wealth of information in sonic form. No Sweeter Sound. GCC gains 2 Treasure and rises to BRG Rep 1.

Renown
The heart of the Bafatis is found in trading. BAF rises to Renown 2.
The Cult of Avva is known to all. CBC rises to Renown 2.
Is the Arcology of the Cerulean Kingdom blue? CER rises to Renown 2.
There are none who can doubt the boldness- or hunger- of Eilif Dhaoine. ELD rises to Renown 4.
All is Coedd. Coedd is all. COE rises to Renown 2.
The beating heart of Badalian finance rests with the Federation of Badalian Chaebols. FBC rises to Renown 2.
Actions may speak loudly, but words are not to be underestimated. CUS rises to Renown 2.
There is no business like Glix business. GCC rises to Renown 2.
No ship is quite so beautiful as a Courtship. GLO rises to Renown 2.
Fortress Khassia towers over the landscape of Veehra. ISH rises to Renown 2.
The Llort will bring the light of the Emperor to all of Tekhum. LSP rises to Renown 4.
Gralvin Station does not, precisely, tower, but it still looms large. MIR rises to Renown 2.
Do you fear to dance the Soulbound Dance? Perhaps you should fear not to. MSQ rises to Renown 2.
If you are looking for diplomacy, you’d do well to look to Nadiratna. NDR rises to Renown 2.
Detective Todd is on the case, and so are the rest of the Castaways. SEV rises to Renown 2.
The Mother Serpent watches over all. SNK rises to Renown 2.

Bonus Renown is no longer available on Sansar for the Create Cultural Identity, Construct Arcology, or Organize Religion actions. Bonus Renown is not available for countries on Sansar that win a battle.
Bonus Renown is no longer available on Veehra for the Create Cultural Identity, Organize Faith, Construct Arcology, or Raise Fortress actions.
Bonus Renown is no longer available in Mekhala for the Create Cultural Identity, Construct Arcology, or Organize Faith actions.

Other…

One of the typewriters of the Globe is found to have output three hundred pages consisting entirely of the repeated phrase “love labor lwoosnt” before returning to the usual gibberish, and argument over the significance of this message has totally consumed the Merely Players. The Merely Players cease to be a player country. Region 98 becomes an unowned region with 2 units.

CEO Nyull of the Et Cetera Trading Company has mysteriously vanished. Though not an event without precedent, her absence is more prolonged than usual, and panic seizes the shareholders. Transmissions from Et Cetera HQ indicate total chaos, with various undead organizing into company hit squads and powerful shareholders fighting in the streets. The Et Cetera Trading Company ceases to be a player country. Region 91 becomes an unowned region with 2 units.

In the wake of the near-decapitation of their leadership, the Bironain Bulwark looked to Archknight Yanij Argon for leadership. Unfortunately, certain knights already feel his leadership is ineffectual. Now that he has been assassinated by his Bironain enemies, beheading the Council yet again, his potential or lack thereof will never be known. The Bironain Bulwark ceases to be a player country. Region 17 becomes an unowned region with 5 units.

A Sansar oceanographic survey reports bizarre seafloor geography in the waters south of Burtzland. The edge of an enormous circular basin, clicking with radioactivity, almost perfectly tracks the coast from [Region 51] to [Region 34], and stretches as far in the opposite direction, approaching within a few hundred klicks of [Region 28]. Though the object which caused the crater is uncertain, possibly vaporized on impact, the survey indicates that the impact occurred less than two thousand standard years ago. Not only that, but based on the area’s seafloor geology, it appears to have landed on and annihilated an ancient landmass - surely a sobering thought for the inhabitants of Sansar.

 

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