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bc_56

bc_56

The Dwarven Industrial Coalition

%5BCENTER%5D%5BIMG%5Dhttps%3A%2F%2Fcdn.discordapp.com%2Fattachments%2F849666628869685309%2F1196629572230332517%2FDwarvenIndustrialCoalition_Crest_Small.png%3Fex%3D65b85322%26is%3D65a5de22%26hm%3D55d474e1226e30bbe74e249d33c509092be37db43a5a0ad478ed9da9ed61da83%26%5B%2FIMG%5D%5B%2FCENTER%5D
DwarvenIndustrialCoalition_Crest_Small.png?ex=65b85322&is=65a5de22&hm=55d474e1226e30bbe74e249d33c509092be37db43a5a0ad478ed9da9ed61da83&


Chief Executive Hammond Durham
Diplomacy: 4
Military: 7+1
Economy: 4+1
Faith: 2
Intrigue: 2

Regions
The Central Claims: 97(Capital)

Actions

[MIL] Invade Region 90

Dr. Horace Thorne (10) leads 4 space units, using tactical doctrine Engineered Onslaught (+1 to battle, +10% enemy casualties).

A dwarven fleet descends on Region 90, seeking the one thing all dwarves need: alcohol. The Great Beer Run, as it is called by some, is half military campaign, half rowdy party, and no one is quite sure whether the fighting or the drinking started first.


[MIL] Raise a Ground Unit

The dwarves have long memories. Khylokian aggression will not be forgotten.

[ECO] Buyout Region 95 TP 1 for Laser Rifles

To fuel the growing dwarven war machine, additional weaponry is needed.

[ECO] Buyout Region 90 TP 1 for Meltorian Ale

Even as dwarven soldiers do battle with the locals, merchants slip in and offer those who are not engaged in the fighting the deal of a lifetime. Dwarven space is thirsty for booze no matter how it's obtained, and it is far more agreeable to be paid for it to have it taken by force, right?

[DIP] Raise Reputation with the BRG

Given the nearby location of a BRG station, the Dwarves are keen to establish friendly relations with the media conglomerate.

Embassies

Trade Routes

Non-actions

Resist Khylokian sack attempt.

Mytho-Historical Data Gathering

The legend of the Progenitor, coming soon...

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Military

Units:

Unit Cap: 4 + 1 [region] + 1 [govt support] = 6

Ground Units: 1

Space Units: 4

Total: 5

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+0 per round

Trade Posts:

(S) indicates merchant support

Ice: 95 (S)

Civilian Techs:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

The Dwarven Industrial Coalition

%5BCENTER%5D%5BIMG%5Dhttps%3A%2F%2Fcdn.discordapp.com%2Fattachments%2F849666628869685309%2F1196629572230332517%2FDwarvenIndustrialCoalition_Crest_Small.png%3Fex%3D65b85322%26is%3D65a5de22%26hm%3D55d474e1226e30bbe74e249d33c509092be37db43a5a0ad478ed9da9ed61da83%26%5B%2FIMG%5D%5B%2FCENTER%5D
DwarvenIndustrialCoalition_Crest_Small.png?ex=65b85322&is=65a5de22&hm=55d474e1226e30bbe74e249d33c509092be37db43a5a0ad478ed9da9ed61da83&


Chief Executive Hammond Durham
Diplomacy: 4
Military: 7+1
Economy: 4+1
Faith: 2
Intrigue: 2

Regions
The Central Claims: 97(Capital)

Actions

[MIL] Invade Region 90

Dr. Horace Thorne (10) leads 4 space units and 1 ground unit, using tactical doctrine Engineered Onslaught (+1 to battle, +10% enemy casualties).

A dwarven fleet descends on Region 90, seeking the one thing all dwarves need: alcohol. The Great Beer Run, as it is called by some, is half military campaign, half rowdy party, and no one is quite sure whether the fighting or the drinking started first.


[MIL] Sack Khylosen (89) TP 1

In response to Khylokian aggression against Dwarven ice mines, Dwarven sappers strike at mines in the Khylosen Cluster, providing sabotage and looting in return suffered by their own miners.

[ECO] Buyout Region 95 TP 1 for Laser Rifles

To fuel the growing dwarven war machine, additional weaponry is needed.

[ECO] Buyout Region 90 TP 1 for Meltorian Ale

Even as dwarven soldiers do battle with the locals, merchants slip in and offer those who are not engaged in the fighting the deal of a lifetime. Dwarven space is thirsty for booze no matter how it's obtained, and it is far more agreeable to be paid for it to have it taken by force, right?

[DIP] Raise Reputation with the BRG

Given the nearby location of a BRG station, the Dwarves are keen to establish friendly relations with the media conglomerate.

Embassies

Trade Routes

Non-actions

Resist Khylokian sack attempt.

Mytho-Historical Data Gathering

The legend of the Progenitor, coming soon...

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Military

Units:

Unit Cap: 4 + 1 [region] + 1 [govt support] = 6

Ground Units: 1

Space Units: 4

Total: 5

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+0 per round

Trade Posts:

(S) indicates merchant support

Ice: 95 (S)

Civilian Techs:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

The Dwarven Industrial Coalition

%5BCENTER%5D%5BIMG%5Dhttps%3A%2F%2Fcdn.discordapp.com%2Fattachments%2F849666628869685309%2F1196629572230332517%2FDwarvenIndustrialCoalition_Crest_Small.png%3Fex%3D65b85322%26is%3D65a5de22%26hm%3D55d474e1226e30bbe74e249d33c509092be37db43a5a0ad478ed9da9ed61da83%26%5B%2FIMG%5D%5B%2FCENTER%5D
DwarvenIndustrialCoalition_Crest_Small.png?ex=65b85322&is=65a5de22&hm=55d474e1226e30bbe74e249d33c509092be37db43a5a0ad478ed9da9ed61da83&


Chief Executive Hammond Durham
Diplomacy: 4
Military: 7+1
Economy: 4+1
Faith: 2
Intrigue: 2

Regions
The Central Claims: 97(Capital)

Actions

[MIL] Invade Region 90

Dr. Horace Thorne (10) leads 4 space units and 1 ground unit, using tactical doctrine Engineered Onslaught (+1 to battle, +10% enemy casualties).

A dwarven fleet descends on Region 90, seeking the one thing all dwarves need: alcohol. The Great Beer Run, as it is called by some, is half military campaign, half rowdy party, and no one is quite sure whether the fighting or the drinking started first.


[MIL] Raise a Ground Unit

The dwarves continue to gather troops and prepare for further invasions.

[ECO] Buyout Region 95 TP 1 for Laser Rifles

To fuel the growing dwarven war machine, additional weaponry is needed.

[ECO] Buyout Region 90 TP 1 for Meltorian Ale

Even as dwarven soldiers do battle with the locals, merchants slip in and offer those who are not engaged in the fighting the deal of a lifetime. Dwarven space is thirsty for booze no matter how it's obtained, and it is far more agreeable to be paid for it to have it taken by force, right?

[DIP] Raise Reputation with the BRG

Given the nearby location of a BRG station, the Dwarves are keen to establish friendly relations with the media conglomerate.

Embassies

Trade Routes

Non-actions

Mytho-Historical Data Gathering

The legend of the Progenitor, coming soon...

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Military

Units:

Unit Cap: 4 + 1 [region] + 1 [govt support] = 6

Ground Units: 1

Space Units: 4

Total: 5

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+0 per round

Trade Posts:

(S) indicates merchant support

Ice: 95 (S)

Civilian Techs:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

The Dwarven Industrial Coalition

%5BCENTER%5D%5BIMG%5Dhttps%3A%2F%2Fcdn.discordapp.com%2Fattachments%2F849666628869685309%2F1196629572230332517%2FDwarvenIndustrialCoalition_Crest_Small.png%3Fex%3D65b85322%26is%3D65a5de22%26hm%3D55d474e1226e30bbe74e249d33c509092be37db43a5a0ad478ed9da9ed61da83%26%5B%2FIMG%5D%5B%2FCENTER%5D
DwarvenIndustrialCoalition_Crest_Small.png?ex=65b85322&is=65a5de22&hm=55d474e1226e30bbe74e249d33c509092be37db43a5a0ad478ed9da9ed61da83&


Chief Executive Hammond Durham
Diplomacy: 4
Military: 7+1
Economy: 4+1
Faith: 2
Intrigue: 2

Regions
The Central Claims: 97(Capital)

Actions

[MIL] Invade Region 90

Dr. Horace Thorne (10) leads 4 space units and 1 ground unit, using tactical doctrine Engineered Onslaught (+1 to battle, +10% enemy casualties).


[MIL] Raise a Ground Unit

 

[ECO] Buyout Region 90 TP 1 for Meltorian Ale

 

[ECO] Buyout Region 95 TP 1 for Laser Rifles

 

[???] ?

 

Embassies

Trade Routes

Non-actions

Mytho-Historical Data Gathering

The legend of the Progenitor, coming soon...

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Military

Units:

Unit Cap: 4 + 1 [region] + 1 [govt support] = 6

Ground Units: 1

Space Units: 4

Total: 5

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+0 per round

Trade Posts:

(S) indicates merchant support

Ice: 95 (S)

Civilian Techs:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

The Dwarven Industrial Coalition

%5BCENTER%5D%5BIMG%5Dhttps%3A%2F%2Fcdn.discordapp.com%2Fattachments%2F849666628869685309%2F1196629572230332517%2FDwarvenIndustrialCoalition_Crest_Small.png%3Fex%3D65b85322%26is%3D65a5de22%26hm%3D55d474e1226e30bbe74e249d33c509092be37db43a5a0ad478ed9da9ed61da83%26%5B%2FIMG%5D%5B%2FCENTER%5D
DwarvenIndustrialCoalition_Crest_Small.png?ex=65b85322&is=65a5de22&hm=55d474e1226e30bbe74e249d33c509092be37db43a5a0ad478ed9da9ed61da83&


Chief Executive Hammond Durham
Diplomacy: 4
Military: 7+1
Economy: 4+1
Faith: 2
Intrigue: 2

Regions
The Central Claims: 97(Capital)

Actions

[MIL] Invade Region 90

Dr. Horace Thorne (10) leads 4 space units and 1 ground unit, using tactical doctrine Engineered Onslaught (+1 to battle, +10% enemy casualties).


[MIL] Raise a Ground Unit

 

[ECO] Buyout Region 90 TP 1 for Meltorian Ale

 

[ECO] Buyout Region 95 TP 1 for Laser Rifles

 

[???] ?

 

Embassies

Trade Routes

Non-actions

Mytho-Historical Data Gathering

The legend of the Progenitor, coming soon...

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Military

Units:

Unit Cap: 4 + 1 [region] + 1 [govt support] = 6

Ground Units: 1

Space Units: 4

Total: 5

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+0 per round

Trade Posts:

(S) indicates merchant support

Ice: 95 (S)

Civilian Techs:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 


 

[U]Civilian Techs:[/U]
Fusion Power
Vacuum Adaptation
[/SPOILER]
[SPOILER=Artifacts][/SPOILER]
[SPOILER=Special][/SPOILER][/SPOILER]

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