The Twilight League
Round 2
Violetta, Herald of the Second Dawn
Vesper (Limbo, The Wheel, Purgatory) (Region 58)
Diplomacy: 1
Military: 6
Economy: 2
Faith: 5
Intrigue: 2
Heir: Lilium
D: 2 M: 1 E: 2 F: 3 I: 2
Actions:
-
[Diplomacy] Attend the Mekhala Mad Dash of 2037.
- Lilium quietly attends the race, their presence only made clear after the fact save to a few interested parties. Despite the subdued and largely political nature of their visit, they return with a noted appreciation for the race itself, and it would be unsurprising to see at least Vesperite entrant next time it is held.
-
[Economy] Buyout TP 2 of Vesperite Rangers in Vesper (58.2), spending one treasure. (Success.)
- The various warlords that form the primary power structures of the Twilight League always have a need for soldiers and other specialized roles, and with war just outside their borders and some very concerning rumors coming out of Narsai, that is truer than ever.
- [Economy] Construct a WTU base in Vesper (Region 58).
- [Economy] Construct a WTU base in Vesper.
-
[Economy] Construct a WTU base in Vesper.
- It seems likely that a Trading Hall within a reasonable distance for a groundcar caravan from their headquarters was not precisely what the Union had in mind. It seems even more likely that construction of one in a sunless wasteland was not at all their intent. Nevertheless, in a bid for legitimacy, the Twilight League does just that. They also go one step further than strictly required, constructing an entire complex to house it in addition to the structure itself. As a neutral marketplace with rules strictly enforced by the Twilight League, the complex is an obvious hub for inter-faction trading, and quickly comes to house a small but growing number of businesses intended to cater to travelers and Union members alike - though it remains to be seen how many of the latter will find the fact that the various spirits for sale are produced by the employees offputting.
Expected stat changes: +2 Economy
Nonactions
- Enter favor debt with the Basu-Rahman Group for extraordinarily farious purposes.
News and Rumours
- The Llort Society Protectorate's generous offer is readily accepted, Lilium having finalized the details between the end of the Mekhala Mad Dash and their return home.
Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 4 (Spending 1 this round)
Country Information
Special Actions Available: Faith 5
Special Actions Used: Military 5
Heir: Lilium (Dynastic; they/them with specific exceptions)
Diplomacy
Reputation/Favours
Imperial Court: Rep 0, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, 0 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 0
Organisation Bases
None (Expected change: Trading Hall in Vesper)
Embassies
None
Cultural Identities
None
Great Works
None
Military
Unit Cap: 6 (4 + 1 region + 1 support)
Ground Units: 2
Space Units: 1
Government Support: 58
Generals
None
Admirals
Void-leader Seraphine (Mil 9): Master of Arms (+1 to battle roll for every two Artifacts attached to Seraphine; minimum +1 for one Artifact, maximum +4 for eight Artifacts.)
Perfected Tactical Doctrines
None
Fortresses
None
Military Technologies
Active Military Techs
Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms
Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion
Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale
Economy
Treasure: 4 (Expected Change: -1)
Treasure Cap: 5
Trade Posts
Effective Total TPs: 2
Treasure Rate: 0
Mercantile Support
58
Arcologies
None
Trade Routes
None
Faith
Media Support: 58
Faith Size: 3
Organised Faith Bonuses
None
Artefacts
None
Holy Orders
None
Miracles
None
Intrigue
Espionage Agency: No
Claims
58 - Integration
Total Passive Effects
Traversal:
Wet Navy Ships: Ground units can cross bodies of water
Actions:Defence:
Misc: