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Lady Serpentine

Lady Serpentine

The Twilight League
Round 2

Violetta, Herald of the Second Dawn
Vesper (Limbo, The Wheel, Purgatory) (Region 58)
Diplomacy: 1
Military: 6
Economy: 2
Faith: 5
Intrigue: 2
Heir: Lilium
D: 2 M: 1 E: 2 F: 3 I: 2

 

Actions:

  • [Diplomacy] Attend the Mekhala Mad Dash of 2037.
    • Lilium quietly attends the race, their presence only made clear after the fact save to a few interested parties. Despite the subdued and largely political nature of their visit, they return with a noted appreciation for the race itself, and it would be unsurprising to see at least Vesperite entrant next time it is held.
  • [Economy] Buyout TP 2 of Vesperite Rangers in Vesper (58.2), spending one treasure. (Success.)
    • The various warlords that form the primary power structures of the Twilight League always have a need for soldiers and other specialized roles, and with war just outside their borders and some very concerning rumors coming out of Narsai, that is truer than ever.
  • [Economy] Construct a WTU base in Vesper (Region 58).
  • [Economy] Construct a WTU base in Vesper.
  • [Economy] Construct a WTU base in Vesper.
    • It seems likely that a Trading Hall within a reasonable distance for a groundcar caravan from their headquarters was not precisely what the Union had in mind. It seems even more likely that construction of one in a sunless wasteland was not at all their intent. Nevertheless, in a bid for legitimacy, the Twilight League does just that. They also go one step further than strictly required, constructing an entire complex to house it in addition to the structure itself. As a neutral marketplace with rules strictly enforced by the Twilight League, the complex is an obvious hub for inter-faction trading, and quickly comes to house a small but growing number of businesses intended to cater to travelers and Union members alike - though it remains to be seen how many of the latter will find the fact that the various spirits for sale are produced by the employees offputting.

Expected stat changes: +2 Economy

Nonactions

  • Enter favor debt with the Basu-Rahman Group for extraordinarily farious purposes.

News and Rumours

  • The Llort Society Protectorate's generous offer is readily accepted, Lilium having finalized the details between the end of the Mekhala Mad Dash and their return home.

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 4 (Spending 1 this round)

Country Information

Special Actions Available: Faith 5
Special Actions Used: Military 5

Heir: Lilium (Dynastic; they/them with specific exceptions)
 

Diplomacy

Reputation/Favours
Imperial Court: Rep 0, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, 0 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 0

Organisation Bases
None (Expected change: Trading Hall in Vesper)

Embassies
None

Cultural Identities

None

Great Works
None

 

Military

Unit Cap: 6 (4 + 1 region + 1 support)
Ground Units: 2
Space Units: 1

Government Support: 58

Generals

None

Admirals

Void-leader Seraphine (Mil 9): Master of Arms (+1 to battle roll for every two Artifacts attached to Seraphine; minimum +1 for one Artifact, maximum +4 for eight Artifacts.)

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure: 4 (Expected Change: -1)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 2
Treasure Rate: 0

Mercantile Support
58

Arcologies
None

Trade Routes
None

 

Faith

Media Support: 58

Faith Size: 3
Organised Faith Bonuses
None

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

58 - Integration

 

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:Defence:
Misc:

Lady Serpentine

Lady Serpentine

The Twilight League
Round 2

Violetta, Herald of the Second Dawn
Vesper (Limbo, The Wheel, Purgatory) (Region 58)
Diplomacy: 1
Military: 6
Economy: 2
Faith: 5
Intrigue: 2
Heir: Lilium
D: 2 M: 1 E: 2 F: 3 I: 2

 

Actions:

  • [Diplomacy] Attend the Mekhala Mad Dash of 2037.
    • Lilium quietly attends the race, their presence only made clear after the fact save to a few interested parties. Despite the subdued and largely political nature of their visit, they return with a noted appreciation for the race itself, and it would be unsurprising to see at least Vesperite entrant next time it is held.
  • [Economy] Buyout TP 2 of Vesperite Rangers in Vesper (58.2), spending one treasure.
    • The various warlords that form the primary power structures of the Twilight League always have a need for soldiers and other specialized roles, and with war just outside their borders and some very concerning rumors coming out of Narsai, that is truer than ever.
  • [Economy] Construct a WTU base in Vesper (Region 58).
  • [Economy] Construct a WTU base in Vesper.
  • [Economy] Construct a WTU base in Vesper.
    • It seems likely that a Trading Hall within a reasonable distance for a groundcar caravan from their headquarters was not precisely what the Union had in mind. It seems even more likely that construction of one in a sunless wasteland was not at all their intent. Nevertheless, in a bid for legitimacy, the Twilight League does just that. They also go one step further than strictly required, constructing an entire complex to house it in addition to the structure itself. As a neutral marketplace with rules strictly enforced by the Twilight League, the complex is an obvious hub for inter-faction trading, and quickly comes to house a small but growing number of businesses intended to cater to travelers and Union members alike - though it remains to be seen how many of the latter will find the fact that the various spirits for sale are produced by the employees offputting.

 

Nonactions

  • Enter favor debt with the Basu-Rahman Group for extraordinarily farious purposes.

News and Rumours

  • The Llort Society Protectorate's generous offer is readily accepted, Lilium having finalized the details between the end of the Mekhala Mad Dash and their return home.

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 4 (Spending 1 this round)

Country Information

Special Actions Available: Faith 5
Special Actions Used: Military 5

Heir: Lilium (Dynastic; they/them with specific exceptions)
 

Diplomacy

Reputation/Favours
Imperial Court: Rep 0, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, 0 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 0

Organisation Bases
None (Expected change: Trading Hall in Vesper)

Embassies
None

Cultural Identities

None

Great Works
None

 

Military

Unit Cap: 6 (4 + 1 region + 1 support)
Ground Units: 2
Space Units: 1

Government Support: 58

Generals

None

Admirals

Void-leader Seraphine (Mil 9): Master of Arms (+1 to battle roll for every two Artifacts attached to Seraphine; minimum +1 for one Artifact, maximum +4 for eight Artifacts.)

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure: 4 (Expected Change: -1)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 2
Treasure Rate: 0

Mercantile Support
58

Arcologies
None

Trade Routes
None

 

Faith

Media Support: 58

Faith Size: 3
Organised Faith Bonuses
None

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

58 - Integration

 

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:Defence:
Misc:

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