Eilif Dhaoine
Round 3
Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41)
Leader: Clagath of Deargabh
Diplomacy 7 Military 7 Economy 4 Faith 4 Intrigue 4
Actions
End of Turn Ruler Increases: +1 Diplomacy, +1 Faith
-
Adopt Faith - Coedd [Faith] - Unrolled
For nearly a decade now, the Eilif Dhaoine government had left matters of faith and how to respond to the attentions of varous new belief systems - both originating on Sansar and from offworld - as a question for the people to answer. They saw little reason to dictate what people had to believe in, and welcomed the attention of various Elect countries trying to make their way of thinking popular among the Dhaoine. In the end though, they knew that they would always have to make a choice of which faith to support and after some time considering and assessing the situation it appeared that in the Reserve Coedd was all - well, not exactly, but enough people living in the Reserve's cities saw things the way Coedd's followers do that the government decides to follow suit. Even the pragmatists who scoffed at the idea of the plant intelligence being a god couldn't deny that Coedd had been a rather useful friend. -
Full-Spectrum Media Packages - Give Media Support in The Reserve (25) to BRG [Faith] - Unrolled
The offer put forward by the Basu-Rahman Group is quite interesting. The common Dhaoine seem rather in favour of more entertainment, more media, more of everything the BRG offers, while in the Eilif Dhaoine government many officials are rather in favour of the financial incentives provided in exchange for help ensuring the Group's many voices are heard in the Reserve and others make a different argument - that the Eilif Dhaoine military are putting themselves in a position that may leave themselves and the government open to scrutiny, and having the largest media group in Tekhum on side may well prove useful. All in all, there's little dissent when the Group's offer is accepted - nobody is blind to the rumours surrounding the organisation, but the Dhaoine would be hypocrites if they refused to deal with someone because of their underhanded dealings. -
Raise Reputation with BRG [Diplomacy] - 15, Success
The parts of the Eilif Dhaoine government that see the use in having the media on-side for the Dhaoine's future wars don't stop at signing over media rights and spend some more time making friends among the reporters, officials and representatives of the Basu-Rahman Group. All signs point to things going quite well. -
Sway Government Support of 43 [Diplomacy] - 10, Failure
Bouyed by their early successes getting the local leaders to accept the idea that they may have a place in Eilif Dhaoine, the elements of the government backing the plan push their representatives to get to work pushing things along and ensuring that everyone's on the page. They soon run into problems, though - while they had been able to work around the unpleasant attitudes and distrust of outsiders shown by many of the people here, they weren't miracle workers. -
Invade 42 [Military] - GM rolled
Details
Commander: Giomad of Fairnead (Mil 8) leading ground units, Podrick Ceave (subcommander, Mil 3) leading space units
Doctrine: Bleed Them Dry (+1 battle, +10% enemy casualties)
Units: 2 Ground, 1 Space
Route: 25 -> 42, using Wet Navy Ships, no distance losses or space units required (although space units are comitted for orbital superiority purposes)
Modifiers: Expected space superiority for +3 to the battle roll, 1 Treasure spent for +1 to the battle roll
Back in the Reserve, Clagath leaves the Aonach to be met with government officials with concerned faces explaining that Giomad has just invaded another Elect country - one that had been quiet in recent years, yes, but nonetheless they were still one of those given special status by the Emperor. Clagath simply meets their concerns with a shrug and lets it happen - he saw no reason to rein Giomad in, and as for his choice of target...well, what happens will happen. He saw no reason to restrain the growth of Eilif Dhaoine out of fear that a distant Emperor may take offence.
Nonactions
-
Host The Aonach of 2040
Event Subactions
Do not pay taxes (yes paying taxes was the whole reason I did an event but shush I changed my mind)
Hearing news that Badalian forces have captured part of Sansar, and immediately noticing protests from some Sansarite Elect members at this - primarily from the Glorious Purififers, who appear to have had their own stake in the region in question, and the Fiorid Principality on more general grounds - Clagath decides to act as mediator and offers for all involved (and any other country with a significant opinion on the matter - this is primarily extended to other Sansarite Elect members, but the Dhaoine do not turn away any interested offworlders) to send representatives to the Reserve and meet in Clagath's hall, to figure out exact grievances and to find potential solutions - or, if solutions are lacking, to try to establish some idea of what the response will be. It doesn't particularly serve Clagath's interests for an interplanetary war between Sansar and another world to break out, after all.
News and Rumours
-
When the Eilif Dhaoine government was first formed, it was a bit of a slapdash affair, something that organically formed as city-states unified or were conquered and old local governments needed to be folded into the new status quo while still leaving each city properly managed. It has proven functional over the years since the country became one of the Elect, but according to Clagath that is not good enough. Over the years, the leader of Eilif Dhaoine has been passing reforms and making changes to the power structure of the government to, in his words, create a more streamlined and efficient country that can stand amongst other more established Elect countries. Critics, however, frame the changes as a power grab intended to solidify Clagath's grip on the top position in the government and ensure an easy and smooth succession to his daughter when he has to step down instead of leaving the position open to the rest of the Dhaoine's leaders.
In any case, the most recent change is one that both sides of the argument see as a watershed moment - the formation of the Knights of the Dhaoine (a name that those critical of them treat with derision, claiming that there's only two "people" the knights are going to help). Pulling together the scattered champions, lannan or sealga, that were used in the duels and battles that led to Eilif Dhaoine's formation, formalising their relationship to the government and transferring the benefits/payments they recieve for their work into holdings that depend on the prosperity of Eilif Dhaoine as a whole, this new institution is one intended to stabilise the government and prevent a backslide into the unification-era policies of internal wars and duels between champions to determine authority. Instead of fighting amongst themselves, the Knights can simply choose who they back, streamlining the entire process, and as they now have a stake in the success of Eilif Dhaoine, they will likely choose well. That said, the reason that Clagath ended up in the top spot the first time around was because of the wide base of now-Knights he had to support and fight for him, and that has translated to a strong hold on the Knights of the Dhaoine, many of those loyal to him taking positions of influence in the new institution. - While the growing conflict zones across Sansar and on other worlds draws the attention of many of the Dhaoine, the word from those in charge are to stay out of it outside of the regions the Eilif Dhaoine military is currently fighting over. Some sealga ignore that and engage in low-level profiteering and small-scale mercenary work as befits their individual inclinations, of course, but broadly speaking the efforts of the Dhaoine remain focused on their own conflicts (besides the government's diplomatic meddling in the situation on Chonkia, of course).
Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 1 (Spending 1 this round)
Country Information
Special Actions Available:
Special Actions Used: Diplomacy 5, Military 5
Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+1 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1
Diplomacy
Reputation/Favours
Imperial Court: Rep 0, 0 Favours (Expected Change: -1 Rep)
Pan-Tekhum Worker's & Trader's Union: Rep 0, 0 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: +1 Rep, maybe +2)
International Renown: Renown 4
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions
- Emulated: Embassies count as trade routes, use vassal CIs an addition time per round
- Jewel of Tekhum: Host events as a non-action, treat all stats below 4 as 4
Organisation Bases
None
Embassies
The Eucrus Alliance
Cultural Identities
Voracious Acquisition (Coerce)
Great Works
None
Military
Unit Cap: 9 (4 + 3 regions + 2 support)
Ground Units: 2
Space Units: 1
Government Support: 24, 25
Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)
Admirals
None
Perfected Tactical Doctrines
None
Fortresses
None
Military Technologies
Technology | Type | Effect | Prereqs | Met? |
Active Military Techs
Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms
Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion
Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale
Economy
Treasure: 4 (Expected Change: -2)
Treasure Cap: 5
Trade Posts
Effective Total TPs: 3
Treasure Rate: 0
Trade Post | Resource | Use | Support | Rate |
25.1 | Chitincraft Wargear | None | Owned | 2 |
29.3 | Wine | 25 DI | Unowned | 1 |
Mercantile Support
25
Arcologies
None
Trade Routes
None
Technology | Type | Effect | Requirements | Met? |
In Vivo Modification | Starter | None | None | Yes |
Wet Navy Ships | Traversal | Ground units can cross oceans | None | Yes |
Faith
Media Support: 25
Faith Size: 3
Organised Faith Bonuses
None
Artefacts
None
Holy Orders
None
Miracles
None
Intrigue
Espionage Agency: No
Claims
25 - Integration
43 - Confederation
Total Passive Effects
Traversal:
Wet Navy Ships: Ground units can cross bodies of water
Actions:
Renown: +1 to Establish Claim and Press Claim
Defence:
Renown: +1 to resist Sway and Impress actions
Misc:
Renown: Can treat stats lower than 4 as 4 for actions