The Dwarven Industrial Coalition
Chief Executive Hammond Durham
Diplomacy: 4
Military: 8+1
Economy: 5+1
Faith: 2
Intrigue: 2
Regions
The Central Claims: 97(Capital)
???: 90
Actions
[MIL] Impress Government Support in Region 90
Now that Region 90 has been subdued, the Dwarves begin working on convincing the Brewmasters that being part of the Industrial Coalition is in their interest.
[MIL] Invade Region 95
Using 4 space units and 1 ground unit led by Dr. Horace Thorn (10), using the Tactical Doctrine Engineered Onslaught (+1 to battle, +10% enemy casualties)
[ECO 5] Industrial Investment in Region 90
After the drunken brawling that took place in the region, the locals and dwarves both begin repairing the brewing equipment and arranging for regular trade.
[ECO] Buyout al-Miraya (88) TP 3 for Crystal Weave
With support
[MIL] Raise a Ground Unit
Embassies
Trade Routes
Non-actions
Allow the Union to inspect Dwarven facilites.
Mytho-Historical Data Gathering
The legend of the Progenitor, coming soon...
News and Rumors
Bookkeeping
Characters
Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.
Reputation
BRG 1:
- +1 to Investigations, +2 in regions with BRG Media Support.
REN 2:
- +1 to Establish and Press claims
- +1 to resist Impress and Sway
Military
Units:
Unit Cap: 4 + 2 [region] + 1 [govt support] = 7
Ground Units: 2
Space Units: 4
Total: 5
Generals:
Admirals:
Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.
Military Technologies:
Economy
Treasure:
0/5
+0 per round
Trade Posts:
(S) indicates merchant support
Ice: 95 (S)
Civilian Techs:
Aclaustrophobic Psychiatry
Algorithmic Imagination
Arcane Amplification
Fusion Power
In Vivo Modification
Vacuum Adaptation
Xenolinguistic Cataloguing