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bc_56

bc_56

 

The Dwarven Industrial Coalition

Chief Executive Hammond Durham
Diplomacy: 4
Military: 8+1
Economy: 5+1
Faith: 2
Intrigue: 2

Regions
The Central Claims: 97(Capital)
???: 90

Actions

[MIL] Impress Government Support in Region 90

Now that Region 90 has been subdued, the Dwarves begin working on convincing the Brewmasters that being part of the Industrial Coalition is in their interest.
[MIL] Invade Region 95

Using 4 space units and 1 ground unit led by Dr. Horace Thorn (10), using the Tactical Doctrine Engineered Onslaught (+1 to battle, +10% enemy casualties)

[ECO 5] Industrial Investment in Region 90

After the drunken brawling that took place in the region, the locals and dwarves both begin repairing the brewing equipment and arranging for regular trade.

[ECO] Buyout al-Miraya (88) TP 3 for Crystal Weave

With support

[MIL] Raise a Ground Unit

Embassies

Trade Routes

Non-actions

Allow the Union to inspect Dwarven facilites.

Mytho-Historical Data Gathering

The legend of the Progenitor, coming soon...

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 2 [region] + 1 [govt support] = 7

Ground Units: 2

Space Units: 4

Total: 5

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+0 per round

Trade Posts:

(S) indicates merchant support

Ice: 95 (S)

Civilian Techs:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

 

The Dwarven Industrial Coalition

Chief Executive Hammond Durham
Diplomacy: 4
Military: 8+1
Economy: 5+1
Faith: 2
Intrigue: 2

Regions
The Central Claims: 97(Capital)
???: 90

Actions

[MIL] Impress Government Support in Region 90

Now that Region 90 has been subdued, the Dwarves begin working on convincing the Brewmasters that being part of the Industrial Coalition is in their interest.
[MIL] Invade Region 95

Using 4 space units and 1 ground unit led by Dr. Horace Thorn (10), using the Tactical Doctrine Engineered Onslaught (+1 to battle, +10% enemy casualties)

[ECO 5] Industrial Investment in Region 90

After the drunken brawling that took place in the region, the locals and dwarves both begin repairing the brewing equipment and arranging for regular trade.

[ECO] Buyout al-Miraya (88) TP 3 for Crystal Weave

With support

[MIL] Raise a Ground Unit

Embassies

Trade Routes

Non-actions

Mytho-Historical Data Gathering

The legend of the Progenitor, coming soon...

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 2 [region] + 1 [govt support] = 7

Ground Units: 2

Space Units: 4

Total: 5

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+0 per round

Trade Posts:

(S) indicates merchant support

Ice: 95 (S)

Civilian Techs:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

 

The Dwarven Industrial Coalition

Chief Executive Hammond Durham
Diplomacy: 4
Military: 8+1
Economy: 5+1
Faith: 2
Intrigue: 2

Regions
The Central Claims: 97(Capital)
???: 90

Actions

[MIL] Impress Government Support in Region 90

Now that Region 90 has been subdued, the Dwarves begin working on convincing the Brewmasters that being part of the Industrial Coalition is in their interest.
[MIL] Invade Region 95

Using 4 space units and 1 ground unit led by Dr. Horace Thorn (10), using the Tactical Doctrine Engineered Onslaught (+1 to battle, +10% enemy casualties)

[ECO 5] Industrial Investment in Region 90

After the drunken brawling that took place in the region, the locals and dwarves both begin repairing the brewing equipment and arranging for regular trade.

[ECO] Buyout ???

[???] ???

Embassies

Trade Routes

Non-actions

Mytho-Historical Data Gathering

The legend of the Progenitor, coming soon...

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 2 [region] + 1 [govt support] = 7

Ground Units: 2

Space Units: 4

Total: 5

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+0 per round

Trade Posts:

(S) indicates merchant support

Ice: 95 (S)

Civilian Techs:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

 

The Dwarven Industrial Coalition

Chief Executive Hammond Durham
Diplomacy: 4
Military: 8+1
Economy: 5+1
Faith: 2
Intrigue: 2

Regions
The Central Claims: 97(Capital)
???: 90

Actions

[MIL] Impress Government Support in Region 90

Now that Region 90 has been subdued, the Dwarves begin working on convincing the Brewmasters that being part of the Industrial Coalition is in their interest.
[MIL] Invade Region 95

Using 4 space units and 1 ground unit led by Dr. Horace Thorn (10), using the Tactical Doctrine Engineered Onslaught (+1 to battle, +10% enemy casualties)

[ECO] Buyout Region 90 TP 1 for Meltorian Ale

After the drunken brawling that took place in the region, the locals and dwarves both begin repairing the brewing equipment and arranging for regular trade.

[ECO] Buyout ???

[???] ???

Embassies

Trade Routes

Non-actions

Mytho-Historical Data Gathering

The legend of the Progenitor, coming soon...

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 2 [region] + 1 [govt support] = 7

Ground Units: 2

Space Units: 4

Total: 5

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+0 per round

Trade Posts:

(S) indicates merchant support

Ice: 95 (S)

Civilian Techs:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

 

The Dwarven Industrial Coalition

Chief Executive Hammond Durham
Diplomacy: 4
Military: 8
Economy: 5
Faith: 2
Intrigue: 2

Regions
The Central Claims: 97(Capital)
???: 90

Actions

[MIL] Impress Government Support in Region 90
[MIL] ???

[ECO] Buyout Region 90 TP 1 for Meltorian Ale

[ECO 5] Construct Arcology in the Central Claims (97)

Arcology bonus: Buyouts

The dwarves are hard at work constructing a new Primary Industrial Headquarters to oversee their growing domain. Soon to be the beating economic heart of Coalition society, the new arcology is a thriving hub of commerce.

[???] ???

Embassies

Trade Routes

Non-actions

Mytho-Historical Data Gathering

The legend of the Progenitor, coming soon...

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 2 [region] + 1 [govt support] = 7

Ground Units: 2

Space Units: 4

Total: 5

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+0 per round

Trade Posts:

(S) indicates merchant support

Ice: 95 (S)

Civilian Techs:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

 

 

The Dwarven Industrial Coalition

Chief Executive Hammond Durham
Diplomacy: 4
Military: 8
Economy: 5
Faith: 2
Intrigue: 2

Regions
The Central Claims: 97(Capital)
???: 90

Actions

[MIL] ???


[MIL] ???

[ECO] Buyout Region 90 TP 1 for Meltorian Ale

 

[???] ???

[???] ???

Embassies

Trade Routes

Non-actions

Resist Khylokian sack attempt.

Mytho-Historical Data Gathering

The legend of the Progenitor, coming soon...

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 2 [region] + 1 [govt support] = 7

Ground Units: 2

Space Units: 4

Total: 5

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+0 per round

Trade Posts:

(S) indicates merchant support

Ice: 95 (S)

Civilian Techs:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

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