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Soom-Clan Marauders
Chieftess Varsa Soom
D5 | M7 | E4 | F4 | I2

News and Rumors
- None yet

 

[Diplomacy 5] Establish Cultural Identity: Desert's Edge (2d8 to Conversions), claiming 1 Renown - The Clans are old, some would say ancient. They have a long history of cultural integration, desert hospitality that inducts others into the family. And the Soom - they've always been at the edge of the Greenlands. They've always had contact with outsiders, and standing ground until others see things their way is a skill their negotiators learned a long time ago.

[Military] Raise 1 Ground Unit - More bodies, more battles to come, more warwheels. The storms continue to roll in. Some of Mraza's old army is reinstated to keep the peace - even if not motivated to fight for the Soom, they would be motivated to protect their own people. Loyalty could come in time. Until then, fewer Soom Partisans would be needed to remain occupying the region.

[Military] Sack Region 70 TP2 [Roll 9, Failure] - Word of strange ships arriving in the north to take people from the surface of the planet off to some distant work colony spreads like wildfire - and that these thieves of flesh were enemies of the Emperor. Seeking glory and backing, Warlord Hur rides off with intent to lay an ambush and put an end to this threat. Unfortunately, the omens are poor and they go home unsatisfied.

[Military] Invade Region 106 with 2 units led by Warlord Sigrid - They crept up in their transports, vacuum suits and bubble-helmets on. They opted for a quiet insertion - no fleet, just a quiet docking to open the door for the main force. The mercenaries of this Moon were numerous and well-equipped - bringing a fleet would only warn them and give them time to prepare. No, Sigrid wanted to catch them with their pants down, and for that a subtler touch would be required: Tactics borrowed from pirate holovids and entry codes acquired with bribery. Against superior numbers, superior tactics would bring victory - and how glorious would this victory be?

Details

Combined Front led by General Warlord Sigrid using Vacuum Adaptation: +2 SCM Units, +10 Commander, total +12. Tactical Doctrine Rust, Dust, and Guts (+3 to Battle and +10% own casualties).

[Military] Destroy Basu-Rahman Group Conglomerate Holdings in Region 55, spending 1 treasure and 1 renown (Scum and Villainy)[Roll 15, Success?] - Varsa Soom leaned upon her staff, setting foot in the Greenlands at long last - this moment had been promised for generations, and she lived to see it. Her eldest daughter had done well in this conquest, and now the moment she had planned was at hand. Offworlders had set deep roots here - and now that the power to remove them was in reach, she would not squander it. Her coterie bore torches, and a long night of silence would follow - a silence that would have more to say than any amount of vapid broadcasting.

 

Non-Actions
- Accept Weak Marriage Claim to region 56 - In the aftermath of the Crater Lake war, though the surprising ferocity of the Agbadan offensive had caught Yaki Soom entirely off guard and Agbadan grip on the Turk's former land strengthened by the day, there was a silver lining: Her secondary goal in the region, unraveling the mystery of Count Federico's broadcasts and achieving an adventurous rescue, had proven entirely successful. Even Warlord Sigrid had been modestly shocked to find out Federico and his family were real people and not some strange attempt at a scam. Even so, with the Agbadan victory to the south the choice is made - as a temporary measure - to provide a plot of land in Mraza "liberated" from its former rulers to the Count and his family. Further, Yaki Soom was seeking a husband, and Federico's offer came at a fortuitous time - she accepted Leopoldo's offer. Unspoken was a wonder that they too might someday reclaim the Count's Ancestral Homeland.

- Pay 4 Treasure to WTU to Repay Loan - Varsa Soom had not realized at first that the suspiciously easy "bank robbery" one of her raiding groups had gone on was, in fact, a completely legitimate loan application process with surprisingly generous terms. Those terms had come due, in time, but the coffers were overflowing and despite everything, Vee had pushed strongly for healthy relations with the Union. Life and politics push one in stranger directions by the day.

- In response to WTU's demands for Input, emphasize Egalitarian Policy - Vee Soom's outspoken support of the Union was well established at this point, but her response to their seeking her input was somewhat confused at first. After all, she'd been seeking their advice regarding labor reform during the ongoing inspections, and to have them ask HER for advice on labor reform shook her faith, just a bit. She wasn't sure. She didn't know. The abduction of people to take offworld as thralls in such a permanent, inescapable sense surely wasn't right, but there was a difference between voluntary attempts at reform and the sort of mercantile coup that WTU proposed within the Demigod's Lands. Vee stepped back from commenting on whether it was right or wrong to forcefully reform Corvee Labor, but instead emphasized consistency - that the WTU should only top-down impose rules that it was willing to apply in an egalitarian fashion. Petty Tyrants like the Demigod might be more vulnerable to such things, but the Union should not impose forcible reform in any way they wouldn't be willing to enforce on a giant like Basu-Rahman.

Embassy Actions
- Loan 1 TP of Energized Chrysoberyl to New Kildora via Trade Route to fulfill SNK's "Crystals" DI.

Ruler Info

Chieftess Varsa Soom
Diplomacy: 5
Military: 7
Economy: 4
Faith: 4
Intrigue: 2

Expected Stat Gains: +2 Military

Heir Yaki Soom
Diplomacy: 2
Military: 4
Economy: 2
Faith: 2
Intrigue: 2

Additional Notes

New Ruler Next Round?
NO

Military Units 5/7
- Warlord Pandar
- Warlord Hur
- Warlord Mun
- Warlord Sigrid

- Carrier "No Truce with the Furies"

Treasure: 5/5
(+1 passive treasure/round)


Relics:
- No

Commanders:
- Warlord Sigrid (General 10; Rust, Dust, and Guts)

Embassies and Trade Routes:
- Embassy with New Kildora

Organizational Overview:
Imperial Court: Rep 0, 0 favors
Pan-Tekhum Workers and Traders Union: Rep 1, -1 favors
Basu-Rahman Group: Rep 0, 0 favors

Renown 1

[U]Temporary Cultural Identity - EMPTY[/U]
[U]Permanent Cultural Identities - EMPTY [/U]

[U]Tactical Doctrines[/U]
- Measured Advance (-10% casualties for both sides)
- Aggressive Assault (+10% casualties for both sides)
- Overwhelming Tempo (+2 to own battle roll, +10% own casualties, and -10% enemy casualties)
- Indecisive Engagements (-2 to own battle roll, -10% own casualties, and +10% enemy casualties)
- Rust, Dust, and Guts (Warlord Sigrid, +3 to own battle roll, +10% own casualties)

Technologies
econ - Dust Hardening, Vacuum Adaptation, Aclaustrophobic Psychiatry, Algorithmic Imagination, Arcane Amplification, In-Vivo Modification, Nuclear Fusion, and Xenolingustic Cataloguing
mil - None

[U]Ground Front technologies:[/U]
[B]- Man-Portable Weapons:[/B]
[B]- Infantry Equipment:[/B]
[B]- Combat Drugs and Medicine:[/B]
[B]- Armored Vehicles:[/B]
[B]- Field Fortifications:[/B]
[B]- Engineered Combat Organisms:[/B]
[U]
Space Front technologies:[/U]
[B]- Detection and Rangefinding:[/B]
[B]- Ship to Ship Weapons:[/B]
[B]- Orbit to Ground Weapons:[/B]
[B]- Crew and Maintenance:[/B]
[B]- Armor and Shields:[/B]
[B]- Spacecraft Propulsion:[/B]

Either front:
[B]- Electronic Warfare and Countermeasures:[/B]
[B]- Special Forces:[/B]
[B]- Logistics and Morale:[/B]


[B]Trading posts (3 [5], 1 treasure/round)[/B] (mercantile supports: 74)
- 74 (Energized Chrysoberyl) TP1, TP2
- 73 (Silver Serpents) TP2


[B]Official Faith (Mother Serpent)[/B]
5 HS: +1 Battles in Dust Regions
10 HS: Not Set

[B]Controlled Regions, Supports, Holy Sites:[/B]
- 74: Government/Mercantile/Media, Mother Serpent (Majority)
- 75: No Supports, Anticlericalism (Plurality)

 

Soom-Clan Marauders
Chieftess Varsa Soom
D5 | M7 | E4 | F4 | I2

News and Rumors
- None yet

 

[Diplomacy 5] Establish Cultural Identity: Desert's Edge (2d8 to Conversions), claiming 1 Renown - The Clans are old, some would say ancient. They have a long history of cultural integration, desert hospitality that inducts others into the family. And the Soom - they've always been at the edge of the Greenlands. They've always had contact with outsiders, and standing ground until others see things their way is a skill their negotiators learned a long time ago.

[Military] Raise 1 Ground Unit - More bodies, more battles to come, more warwheels. The storms continue to roll in. Some of Mraza's old army is reinstated to keep the peace - even if not motivated to fight for the Soom, they would be motivated to protect their own people. Loyalty could come in time.

[Military] Sack Region 70 TP2 [Roll 9, Failure] - Word of strange ships arriving in the north to take people from the surface of the planet off to some distant work colony spreads like wildfire - and that these thieves of flesh were enemies of the Emperor. Seeking glory and backing, Warlord Hur rides off with intent to lay an ambush and put an end to this threat. Unfortunately, the omens are poor and they go home unsatisfied.

[Military] Invade Region 106 with 2 units led by Warlord Sigrid - They crept up in their transports, vacuum suits and bubble-helmets on. They opted for a quiet insertion - no fleet, just a quiet docking to open the door for the main force. The mercenaries of this Moon were numerous and well-equipped - bringing a fleet would only warn them and give them time to prepare. No, Sigrid wanted to catch them with their pants down, and for that a subtler touch would be required: Tactics borrowed from pirate holovids and entry codes acquired with bribery. Against superior numbers, superior tactics would bring victory - and how glorious would this victory be?

Details

Combined Front led by General Warlord Sigrid using Vacuum Adaptation: +2 SCM Units, +10 Commander, total +12. Tactical Doctrine Rust, Dust, and Guts (+3 to Battle and +10% own casualties).

[Military] Destroy Basu-Rahman Group Conglomerate Holdings in Region 55, spending 1 treasure and 1 renown (Scum and Villainy)[Roll 15, Success?] - Varsa Soom leaned upon her staff, setting foot in the Greenlands at long last - this moment had been promised for generations, and she lived to see it. Her eldest daughter had done well in this conquest, and now the moment she had planned was at hand. Offworlders had set deep roots here - and now that the power to remove them was in reach, she would not squander it. Her coterie bore torches, and a long night of silence would follow - a silence that would have more to say than any amount of vapid broadcasting.

 

Non-Actions
- Accept Weak Marriage Claim to region 56 - In the aftermath of the Crater Lake war, though the surprising ferocity of the Agbadan offensive had caught Yaki Soom entirely off guard and Agbadan grip on the Turk's former land strengthened by the day, there was a silver lining: Her secondary goal in the region, unraveling the mystery of Count Federico's broadcasts and achieving an adventurous rescue, had proven entirely successful. Even Warlord Sigrid had been modestly shocked to find out Federico and his family were real people and not some strange attempt at a scam. Even so, with the Agbadan victory to the south the choice is made - as a temporary measure - to provide a plot of land in Mraza "liberated" from its former rulers to the Count and his family. Further, Yaki Soom was seeking a husband, and Federico's offer came at a fortuitous time - she accepted Leopoldo's offer. Unspoken was a wonder that they too might someday reclaim the Count's Ancestral Homeland.

- Pay 4 Treasure to WTU to Repay Loan - Varsa Soom had not realized at first that the suspiciously easy "bank robbery" one of her raiding groups had gone on was, in fact, a completely legitimate loan application process with surprisingly generous terms. Those terms had come due, in time, but the coffers were overflowing and despite everything, Vee had pushed strongly for healthy relations with the Union. Life and politics push one in stranger directions by the day.

- In response to WTU's demands for Input, emphasize Egalitarian Policy - Vee Soom's outspoken support of the Union was well established at this point, but her response to their seeking her input was somewhat confused at first. After all, she'd been seeking their advice regarding labor reform during the ongoing inspections, and to have them ask HER for advice on labor reform shook her faith, just a bit. She wasn't sure. She didn't know. The abduction of people to take offworld as thralls in such a permanent, inescapable sense surely wasn't right, but there was a difference between voluntary attempts at reform and the sort of mercantile coup that WTU proposed within the Demigod's Lands. Vee stepped back from commenting on whether it was right or wrong to forcefully reform Corvee Labor, but instead emphasized consistency - that the WTU should only top-down impose rules that it was willing to apply in an egalitarian fashion. Petty Tyrants like the Demigod might be more vulnerable to such things, but the Union should not impose forcible reform in any way they wouldn't be willing to enforce on a giant like Basu-Rahman.

Embassy Actions
- Loan 1 TP of Energized Chrysoberyl to New Kildora via Trade Route to fulfill SNK's "Crystals" DI.

Ruler Info

Chieftess Varsa Soom
Diplomacy: 5
Military: 7
Economy: 4
Faith: 4
Intrigue: 2

Expected Stat Gains: +2 Military

Heir Yaki Soom
Diplomacy: 2
Military: 4
Economy: 2
Faith: 2
Intrigue: 2

Additional Notes

New Ruler Next Round?
NO

Military Units 5/7
- Warlord Pandar
- Warlord Hur
- Warlord Mun
- Warlord Sigrid

- Carrier "No Truce with the Furies"

Treasure: 5/5
(+1 passive treasure/round)


Relics:
- No

Commanders:
- Warlord Sigrid (General 10; Rust, Dust, and Guts)

Embassies and Trade Routes:
- Embassy with New Kildora

Organizational Overview:
Imperial Court: Rep 0, 0 favors
Pan-Tekhum Workers and Traders Union: Rep 1, -1 favors
Basu-Rahman Group: Rep 0, 0 favors

Renown 1

[U]Temporary Cultural Identity - EMPTY[/U]
[U]Permanent Cultural Identities - EMPTY [/U]

[U]Tactical Doctrines[/U]
- Measured Advance (-10% casualties for both sides)
- Aggressive Assault (+10% casualties for both sides)
- Overwhelming Tempo (+2 to own battle roll, +10% own casualties, and -10% enemy casualties)
- Indecisive Engagements (-2 to own battle roll, -10% own casualties, and +10% enemy casualties)
- Rust, Dust, and Guts (Warlord Sigrid, +3 to own battle roll, +10% own casualties)

Technologies
econ - Dust Hardening, Vacuum Adaptation, Aclaustrophobic Psychiatry, Algorithmic Imagination, Arcane Amplification, In-Vivo Modification, Nuclear Fusion, and Xenolingustic Cataloguing
mil - None

[U]Ground Front technologies:[/U]
[B]- Man-Portable Weapons:[/B]
[B]- Infantry Equipment:[/B]
[B]- Combat Drugs and Medicine:[/B]
[B]- Armored Vehicles:[/B]
[B]- Field Fortifications:[/B]
[B]- Engineered Combat Organisms:[/B]
[U]
Space Front technologies:[/U]
[B]- Detection and Rangefinding:[/B]
[B]- Ship to Ship Weapons:[/B]
[B]- Orbit to Ground Weapons:[/B]
[B]- Crew and Maintenance:[/B]
[B]- Armor and Shields:[/B]
[B]- Spacecraft Propulsion:[/B]

Either front:
[B]- Electronic Warfare and Countermeasures:[/B]
[B]- Special Forces:[/B]
[B]- Logistics and Morale:[/B]


[B]Trading posts (3 [5], 1 treasure/round)[/B] (mercantile supports: 74)
- 74 (Energized Chrysoberyl) TP1, TP2
- 73 (Silver Serpents) TP2


[B]Official Faith (Mother Serpent)[/B]
5 HS: +1 Battles in Dust Regions
10 HS: Not Set

[B]Controlled Regions, Supports, Holy Sites:[/B]
- 74: Government/Mercantile/Media, Mother Serpent (Majority)
- 75: No Supports, Anticlericalism (Plurality)

 

Soom-Clan Marauders
Chieftess Varsa Soom
D5 | M7 | E4 | F4 | I2

News and Rumors
- None yet

 

[Diplomacy 5] Establish Cultural Identity: Desert's Edge (2d8 to Conversions), claiming 1 Renown - The Clans are old, some would say ancient. They have a long history of cultural integration, desert hospitality that inducts others into the family. And the Soom - they've always been at the edge of the Greenlands. They've always had contact with outsiders, and standing ground until others see things their way is a skill their negotiators learned a long time ago.

[Military] Raise 1 Ground Unit - More bodies, more battles to come, more warwheels. The storms continue to roll in. Some of Mraza's old army is reinstated to keep the peace - even if not motivated to fight for the Soom, they would be motivated to protect their own people. Loyalty could come in time.

[Military] Sack Region 70 TP2 [Roll 9, Failure] - Word of strange ships arriving in the north to take people from the surface of the planet off to some distant work colony spreads like wildfire - and that these thieves of flesh were enemies of the Emperor. Seeking glory and backing, Warlord Hur rides off with intent to lay an ambush and put an end to this threat. Unfortunately, the omens are poor and they go home unsatisfied.

[Military] Invade Region 106 with 2 units led by Warlord Sigrid - They crept up in their transports, vacuum suits and bubble-helmets on. They opted for a quiet insertion - no fleet, just a quiet docking to open the door for the main force. The mercenaries of this Moon were numerous and well-equipped - bringing a fleet would only warn them and give them time to prepare. No, Sigrid wanted to catch them with their pants down, and for that a subtler touch would be required: Tactics borrowed from pirate holovids and entry codes acquired with bribery. Against superior numbers, superior tactics would bring victory - and how glorious would this victory be?

Details

Combined Front led by General Warlord Sigrid using Vacuum Adaptation: +2 SCM Units, +10 Commander, total +12. Tactical Doctrine Rust, Dust, and Guts (+3 to Battle and +10% own casualties).

[Military] Destroy Basu-Rahman Group Conglomerate Holdings in Region 55, spending 1 treasure and 1 renown (Scum and Villainy)[Roll 15, Success?] - Varsa Soom leaned upon her staff, setting foot in the Greenlands at long last - this moment had been promised for generations, and she lived to see it. Her eldest daughter had done well in this conquest, and now the moment she had planned was at hand. Offworlders had set deep roots here - and now that the power to remove them was in reach, she would not squander it. Her coterie bore torches, and a long night of silence would follow - a silence that would have more to say than any amount of vapid broadcasting.

 

Non-Actions
- Accept Weak Marriage Claim to region 56 - In the aftermath of the Crater Lake war, though the surprising ferocity of the Agbadan offensive had caught Yaki Soom entirely off guard and Agbadan grip on the Turk's former land strengthened by the day, there was a silver lining: Her secondary goal in the region, unraveling the mystery of Count Federico's broadcasts and achieving an adventurous rescue, had proven entirely successful. Even Warlord Sigrid had been modestly shocked to find out Federico and his family were real people and not some strange attempt at a scam. Even so, with the Agbadan victory to the south the choice is made - as a temporary measure - to provide a plot of land in Mraza "liberated" from its former rulers to the Count and his family. Further, Yaki Soom was seeking a husband, and Federico's offer came at a fortuitous time - she accepted Leopoldo's offer. Unspoken was a wonder that they too might someday reclaim the Count's Ancestral Homeland.
- Pay 4 Treasure to WTU to Repay Loan - Varsa Soom had not realized at first that the suspiciously easy "bank robbery" one of her raiding groups had gone on was, in fact, a completely legitimate loan application process with surprisingly generous terms. Those terms had come due, in time, but the coffers were overflowing and despite everything, Vee had pushed strongly for healthy relations with the Union. Life and politics push one in stranger directions by the day.
- In response to WTU's demands for Input, emphasize Egalitarian Policy - Vee Soom's outspoken support of the Union was well established at this point, but her response to their seeking her input was somewhat confused at first. After all, she'd been seeking their advice regarding labor reform during the ongoing inspections, and to have them ask HER for advice on labor reform shook her faith, just a bit. She wasn't sure. She didn't know. The abduction of people to take offworld as thralls in such a permanent, inescapable sense surely wasn't right, but there was a difference between voluntary attempts at reform and the sort of mercantile coup that WTU proposed within the Demigod's Lands. Vee stepped back from commenting on whether it was right or wrong to forcefully reform Corvee Labor, but instead emphasized consistency - that the WTU should only top-down impose rules that it was willing to apply in an egalitarian fashion. Petty Tyrants like the Demigod might be more vulnerable to such things, but the Union should not impose forcible reform in any way they wouldn't be willing to enforce on a giant like Basu-Rahman.

Embassy Actions
- Loan 1 TP of Energized Chrysoberyl to New Kildora via Trade Route to fulfill SNK's "Crystals" DI.

Ruler Info

Chieftess Varsa Soom
Diplomacy: 5
Military: 7
Economy: 4
Faith: 4
Intrigue: 2

Expected Stat Gains: +2 Military

Heir Yaki Soom
Diplomacy: 2
Military: 4
Economy: 2
Faith: 2
Intrigue: 2

Additional Notes

New Ruler Next Round?
NO

Military Units 5/7
- Warlord Pandar
- Warlord Hur
- Warlord Mun
- Warlord Sigrid

- Carrier "No Truce with the Furies"

Treasure: 5/5
(+1 passive treasure/round)


Relics:
- No

Commanders:
- Warlord Sigrid (General 10; Rust, Dust, and Guts)

Embassies and Trade Routes:
- Embassy with New Kildora

Organizational Overview:
Imperial Court: Rep 0, 0 favors
Pan-Tekhum Workers and Traders Union: Rep 1, -1 favors
Basu-Rahman Group: Rep 0, 0 favors

Renown 1

[U]Temporary Cultural Identity - EMPTY[/U]
[U]Permanent Cultural Identities - EMPTY [/U]

[U]Tactical Doctrines[/U]
- Measured Advance (-10% casualties for both sides)
- Aggressive Assault (+10% casualties for both sides)
- Overwhelming Tempo (+2 to own battle roll, +10% own casualties, and -10% enemy casualties)
- Indecisive Engagements (-2 to own battle roll, -10% own casualties, and +10% enemy casualties)
- Rust, Dust, and Guts (Warlord Sigrid, +3 to own battle roll, +10% own casualties)

Technologies
econ - Dust Hardening, Vacuum Adaptation, Aclaustrophobic Psychiatry, Algorithmic Imagination, Arcane Amplification, In-Vivo Modification, Nuclear Fusion, and Xenolingustic Cataloguing
mil - None

[U]Ground Front technologies:[/U]
[B]- Man-Portable Weapons:[/B]
[B]- Infantry Equipment:[/B]
[B]- Combat Drugs and Medicine:[/B]
[B]- Armored Vehicles:[/B]
[B]- Field Fortifications:[/B]
[B]- Engineered Combat Organisms:[/B]
[U]
Space Front technologies:[/U]
[B]- Detection and Rangefinding:[/B]
[B]- Ship to Ship Weapons:[/B]
[B]- Orbit to Ground Weapons:[/B]
[B]- Crew and Maintenance:[/B]
[B]- Armor and Shields:[/B]
[B]- Spacecraft Propulsion:[/B]

Either front:
[B]- Electronic Warfare and Countermeasures:[/B]
[B]- Special Forces:[/B]
[B]- Logistics and Morale:[/B]


[B]Trading posts (3 [5], 1 treasure/round)[/B] (mercantile supports: 74)
- 74 (Energized Chrysoberyl) TP1, TP2
- 73 (Silver Serpents) TP2


[B]Official Faith (Mother Serpent)[/B]
5 HS: +1 Battles in Dust Regions
10 HS: Not Set

[B]Controlled Regions, Supports, Holy Sites:[/B]
- 74: Government/Mercantile/Media, Mother Serpent (Majority)
- 75: No Supports, Anticlericalism (Plurality)

 

Soom-Clan Marauders
Chieftess Varsa Soom
D5 | M7 | E4 | F4 | I2

News and Rumors
- None yet

 

[Diplomacy 5] Establish Cultural Identity: Desert's Edge (2d8 to Conversions), claiming 1 Renown - The Clans are old, some would say ancient. They have a long history of cultural integration, desert hospitality that inducts others into the family. And the Soom - they've always been at the edge of the Greenlands. They've always had contact with outsiders, and standing ground until others see things their way is a skill their negotiators learned a long time ago.

[Military] Raise 1 Ground Unit - More bodies, more battles to come, more warwheels. The storms continue to roll in. Some of Mraza's old army is reinstated to keep the peace - even if not motivated to fight for the Soom, they would be motivated to protect their own people. Loyalty could come in time.

[Military] Sack Region 70 TP2 [Roll 9, Failure] - Word of strange ships arriving in the north to take people from the surface of the planet off to some distant work colony spreads like wildfire - and that these thieves of flesh were enemies of the Emperor. Seeking glory and backing, Warlord Hur rides off with intent to lay an ambush and put an end to this threat. Unfortunately, the omens are poor and they go home unsatisfied.

[Military] Invade Region 106 with 2 units led by Warlord Sigrid - They crept up in their transports, vacuum suits and bubble-helmets on. They opted for a quiet insertion - no fleet, just a quiet docking to open the door for the main force. The mercenaries of this Moon were numerous and well-equipped - bringing a fleet would only warn them and give them time to prepare. No, Sigrid wanted to catch them with their pants down, and for that a subtler touch would be required: Tactics borrowed from pirate holovids and entry codes acquired with bribery. Against superior numbers, superior tactics would bring victory - and how glorious would this victory be?

Details

Combined Front led by General Warlord Sigrid using Vacuum Adaptation: +2 SCM Units, +10 Commander, total +12. Tactical Doctrine Rust, Dust, and Guts (+3 to Battle and +10% own casualties).

[Military] Destroy Basu-Rahman Group Conglomerate Holdings in Region 55, spending 1 treasure and 1 renown (Scum and Villainy)[Roll 15, Success?] - Varsa Soom leaned upon her staff, setting foot in the Greenlands at long last - this moment had been promised for generations, and she lived to see it. Her eldest daughter had done well in this conquest, and now the moment she had planned was at hand. Offworlders had set deep roots here - and now that the power to remove them was in reach, she would not squander it. Her coterie bore torches, and a long night of silence would follow - a silence that would have more to say than any amount of vapid broadcasting.

 

Non-Actions
- WTU Input
- Count Federico

Embassy Actions
- Loan 1 TP of Energized Chrysoberyl to New Kildora via Trade Route to fulfill SNK's "Crystals" DI.
- Pay 4 Treasure to WTU to Repay Loan - ?.

Ruler Info

Chieftess Varsa Soom
Diplomacy: 5
Military: 7
Economy: 4
Faith: 4
Intrigue: 2

Expected Stat Gains: +1 Military, +1 Diplomacy?

Heir Yaki Soom
Diplomacy: 2
Military: 4
Economy: 2
Faith: 2
Intrigue: 2

Additional Notes

New Ruler Next Round?
NO

Military Units 5/7
- Warlord Pandar
- Warlord Hur
- Warlord Mun
- Warlord Sigrid

- Carrier "No Truce with the Furies"

Treasure: 5/5
(+1 passive treasure/round)


Relics:
- No

Commanders:
- Warlord Sigrid (General 10; Rust, Dust, and Guts)

Embassies and Trade Routes:
- Embassy with New Kildora

Organizational Overview:
Imperial Court: Rep 0, 0 favors
Pan-Tekhum Workers and Traders Union: Rep 1, -1 favors
Basu-Rahman Group: Rep 0, 0 favors

Renown 1

[U]Temporary Cultural Identity - EMPTY[/U]
[U]Permanent Cultural Identities - EMPTY [/U]

[U]Tactical Doctrines[/U]
- Measured Advance (-10% casualties for both sides)
- Aggressive Assault (+10% casualties for both sides)
- Overwhelming Tempo (+2 to own battle roll, +10% own casualties, and -10% enemy casualties)
- Indecisive Engagements (-2 to own battle roll, -10% own casualties, and +10% enemy casualties)
- Rust, Dust, and Guts (Warlord Sigrid, +3 to own battle roll, +10% own casualties)

Technologies
econ - Dust Hardening, Vacuum Adaptation, Aclaustrophobic Psychiatry, Algorithmic Imagination, Arcane Amplification, In-Vivo Modification, Nuclear Fusion, and Xenolingustic Cataloguing
mil - None

[U]Ground Front technologies:[/U]
[B]- Man-Portable Weapons:[/B]
[B]- Infantry Equipment:[/B]
[B]- Combat Drugs and Medicine:[/B]
[B]- Armored Vehicles:[/B]
[B]- Field Fortifications:[/B]
[B]- Engineered Combat Organisms:[/B]
[U]
Space Front technologies:[/U]
[B]- Detection and Rangefinding:[/B]
[B]- Ship to Ship Weapons:[/B]
[B]- Orbit to Ground Weapons:[/B]
[B]- Crew and Maintenance:[/B]
[B]- Armor and Shields:[/B]
[B]- Spacecraft Propulsion:[/B]

Either front:
[B]- Electronic Warfare and Countermeasures:[/B]
[B]- Special Forces:[/B]
[B]- Logistics and Morale:[/B]


[B]Trading posts (3 [5], 1 treasure/round)[/B] (mercantile supports: 74)
- 74 (Energized Chrysoberyl) TP1, TP2
- 73 (Silver Serpents) TP2


[B]Official Faith (Mother Serpent)[/B]
5 HS: +1 Battles in Dust Regions
10 HS: Not Set

[B]Controlled Regions, Supports, Holy Sites:[/B]
- 74: Government/Mercantile/Media, Mother Serpent (Majority)
- 75: No Supports, Anticlericalism (Plurality)

 

Soom-Clan Marauders
Chieftess Varsa Soom
D5 | M7 | E4 | F4 | I2

News and Rumors
- None yet

 

[Diplomacy 5] Establish Cultural Identity: Desert's Edge (2d8 to Conversions), claiming 1 Renown - The Clans are old, some would say ancient. They have a long history of cultural integration, desert hospitality that inducts others into the family. And the Soom - they've always been at the edge of the Greenlands. They've always had contact with outsiders, and standing ground until others see things their way is a skill their negotiators learned a long time ago.

[Military] Raise 1 Ground Unit - More bodies, more battles to come, more warwheels. The storms continue to roll in. Some of Mraza's old army is reinstated to keep the peace - even if not motivated to fight for the Soom, they would be motivated to protect their own people. Loyalty could come in time.

[Military] Sack Region 70 TP2, owned by GLO, claiming EMP reputation from Tenfold in Blood and 1 Renown from Tough at The Top - Word of strange ships arriving in the north to take people from the surface of the planet off to some distant work colony spreads like wildfire - and that these thieves of flesh were enemies of the Emperor. Seeking glory and backing, Warlord Hur rides off with intent to lay an ambush and put an end to this threat.

[Military] Invade Region 106 with 2 units led by Warlord Sigrid - They crept up in their transports, vacuum suits and bubble-helmets on. They opted for a quiet insertion - no fleet, just a quiet docking to open the door for the main force. The mercenaries of this Moon were numerous and well-equipped - bringing a fleet would only warn them and give them time to prepare. No, Sigrid wanted to catch them with their pants down, and for that a subtler touch would be required: Tactics borrowed from pirate holovids and entry codes acquired with bribery. Against superior numbers, superior tactics would bring victory - and how glorious would this victory be?

Details

Combined Front led by General Warlord Sigrid using Vacuum Adaptation: +2 SCM Units, +10 Commander, total +12. Tactical Doctrine Rust, Dust, and Guts (+3 to Battle and +10% own casualties).

[Military] Destroy Basu-Rahman Group Conglomerate Holdings in Region 55, spending 1 treasure and 1 renown (Scum and Villainy)[Roll 15, Success?] - Varsa Soom leaned upon her staff, setting foot in the Greenlands at long last - this moment had been promised for generations, and she lived to see it. Her eldest daughter had done well in this conquest, and now the moment she had planned was at hand. Offworlders had set deep roots here - and now that the power to remove them was in reach, she would not squander it. Her coterie bore torches, and a long night of silence would follow - a silence that would have more to say than any amount of vapid broadcasting.

 

Non-Actions
- WTU Input
- Count Federico

Embassy Actions
- Loan 1 TP of Energized Chrysoberyl to New Kildora via Trade Route to fulfill SNK's "Crystals" DI.
- Pay 4 Treasure to WTU to Repay Loan - ?.

Ruler Info

Chieftess Varsa Soom
Diplomacy: 5
Military: 7
Economy: 4
Faith: 4
Intrigue: 2

Expected Stat Gains: +1 Military, +1 Diplomacy?

Heir Yaki Soom
Diplomacy: 2
Military: 4
Economy: 2
Faith: 2
Intrigue: 2

Additional Notes

New Ruler Next Round?
NO

Military Units 5/7
- Warlord Pandar
- Warlord Hur
- Warlord Mun
- Warlord Sigrid

- Carrier "No Truce with the Furies"

Treasure: 5/5
(+1 passive treasure/round)


Relics:
- No

Commanders:
- Warlord Sigrid (General 10; Rust, Dust, and Guts)

Embassies and Trade Routes:
- Embassy with New Kildora

Organizational Overview:
Imperial Court: Rep 0, 0 favors
Pan-Tekhum Workers and Traders Union: Rep 1, -1 favors
Basu-Rahman Group: Rep 0, 0 favors

Renown 1

[U]Temporary Cultural Identity - EMPTY[/U]
[U]Permanent Cultural Identities - EMPTY [/U]

[U]Tactical Doctrines[/U]
- Measured Advance (-10% casualties for both sides)
- Aggressive Assault (+10% casualties for both sides)
- Overwhelming Tempo (+2 to own battle roll, +10% own casualties, and -10% enemy casualties)
- Indecisive Engagements (-2 to own battle roll, -10% own casualties, and +10% enemy casualties)
- Rust, Dust, and Guts (Warlord Sigrid, +3 to own battle roll, +10% own casualties)

Technologies
econ - Dust Hardening, Vacuum Adaptation, Aclaustrophobic Psychiatry, Algorithmic Imagination, Arcane Amplification, In-Vivo Modification, Nuclear Fusion, and Xenolingustic Cataloguing
mil - None

[U]Ground Front technologies:[/U]
[B]- Man-Portable Weapons:[/B]
[B]- Infantry Equipment:[/B]
[B]- Combat Drugs and Medicine:[/B]
[B]- Armored Vehicles:[/B]
[B]- Field Fortifications:[/B]
[B]- Engineered Combat Organisms:[/B]
[U]
Space Front technologies:[/U]
[B]- Detection and Rangefinding:[/B]
[B]- Ship to Ship Weapons:[/B]
[B]- Orbit to Ground Weapons:[/B]
[B]- Crew and Maintenance:[/B]
[B]- Armor and Shields:[/B]
[B]- Spacecraft Propulsion:[/B]

Either front:
[B]- Electronic Warfare and Countermeasures:[/B]
[B]- Special Forces:[/B]
[B]- Logistics and Morale:[/B]


[B]Trading posts (3 [5], 1 treasure/round)[/B] (mercantile supports: 74)
- 74 (Energized Chrysoberyl) TP1, TP2
- 73 (Silver Serpents) TP2


[B]Official Faith (Mother Serpent)[/B]
5 HS: +1 Battles in Dust Regions
10 HS: Not Set

[B]Controlled Regions, Supports, Holy Sites:[/B]
- 74: Government/Mercantile/Media, Mother Serpent (Majority)
- 75: No Supports, Anticlericalism (Plurality)

 

Soom-Clan Marauders
Chieftess Varsa Soom
D5 | M7 | E4 | F4 | I2

News and Rumors
- None yet

 

[Diplomacy 5] Establish Cultural Identity: Desert's Edge (2d8 to Conversions), claiming 1 Renown - The Clans are old, some would say ancient. They have a long history of cultural integration, desert hospitality that inducts others into the family. And the Soom - they've always been at the edge of the Greenlands. They've always had contact with outsiders, and standing ground until others see things their way is a skill their negotiators learned a long time ago.

[Military] Raise 1 Ground Unit - More bodies, more battles to come, more warwheels. The storms continue to roll in. Some of Mraza's old army is reinstated to keep the peace - even if not motivated to fight for the Soom, they would be motivated to protect their own people. Loyalty could come in time.

[Military] Sack Region 70 TP2, owned by GLO, claiming EMP reputation from Tenfold in Blood and 1 Renown from Tough at The Top - Word of strange ships arriving in the north to take people from the surface of the planet off to some distant work colony spreads like wildfire - and that these thieves of flesh were enemies of the Emperor. Seeking glory and backing, Warlord Hur rides off with intent to lay an ambush and put an end to this threat.

[Military] Invade Region 106 with 2 units led by Warlord Sigrid - They crept up in their transports, vacuum suits and bubble-helmets on. They opted for a quiet insertion - no fleet, just a quiet docking to open the door for the main force. The mercenaries of this Moon were numerous and well-equipped - bringing a fleet would only warn them and give them time to prepare. No, Sigrid wanted to catch them with their pants down, and for that a subtler touch would be required: Tactics borrowed from pirate holovids and entry codes acquired with bribery. Against superior numbers, superior tactics would bring victory - and how glorious would this victory be?

Details

Combined Front led by General Warlord Sigrid using Vacuum Adaptation: +2 SCM Units, +10 Commander, total +12. Tactical Doctrine Rust, Dust, and Guts (+3 to Battle and +10% own casualties).

[Military] Destroy Basu-Rahman Group Conglomerate Holdings in Region 55, spending 1 treasure and 1 renown (Scum and Villainy)[Roll 15, Success?] - Varsa Soom leaned upon her staff, setting foot in the Greenlands at long last - this moment had been promised for generations, and she lived to see it. Her eldest daughter had done well in this conquest, and now the moment she had planned was at hand. Offworlders had set deep roots here - and now that the power to remove them was in reach, she would not squander it. Her coterie bore torches, and a long night of silence would follow - a silence that would have more to say than any amount of vapid broadcasting.

 

Non-Actions
-

Embassy Actions
- Loan 1 TP of Energized Chrysoberyl to New Kildora via Trade Route to fulfill SNK's "Crystals" DI.
- Pay 4 Treasure to WTU to Repay Loan - ?.

Ruler Info

Chieftess Varsa Soom
Diplomacy: 5
Military: 7
Economy: 4
Faith: 4
Intrigue: 2

Expected Stat Gains: +1 Military, +1 Diplomacy?

Heir Yaki Soom
Diplomacy: 2
Military: 4
Economy: 2
Faith: 2
Intrigue: 2

Additional Notes

New Ruler Next Round?
NO

Military Units 5/7
- Warlord Pandar
- Warlord Hur
- Warlord Mun
- Warlord Sigrid

- Carrier "No Truce with the Furies"

Treasure: 5/5
(+1 passive treasure/round)


Relics:
- No

Commanders:
- Warlord Sigrid (General 10; Rust, Dust, and Guts)

Embassies and Trade Routes:
- Embassy with New Kildora

Organizational Overview:
Imperial Court: Rep 0, 0 favors
Pan-Tekhum Workers and Traders Union: Rep 1, -1 favors
Basu-Rahman Group: Rep 0, 0 favors

Renown 1

[U]Temporary Cultural Identity - EMPTY[/U]
[U]Permanent Cultural Identities - EMPTY [/U]

[U]Tactical Doctrines[/U]
- Measured Advance (-10% casualties for both sides)
- Aggressive Assault (+10% casualties for both sides)
- Overwhelming Tempo (+2 to own battle roll, +10% own casualties, and -10% enemy casualties)
- Indecisive Engagements (-2 to own battle roll, -10% own casualties, and +10% enemy casualties)
- Rust, Dust, and Guts (Warlord Sigrid, +3 to own battle roll, +10% own casualties)

Technologies
econ - Dust Hardening, Vacuum Adaptation, Aclaustrophobic Psychiatry, Algorithmic Imagination, Arcane Amplification, In-Vivo Modification, Nuclear Fusion, and Xenolingustic Cataloguing
mil - None

[U]Ground Front technologies:[/U]
[B]- Man-Portable Weapons:[/B]
[B]- Infantry Equipment:[/B]
[B]- Combat Drugs and Medicine:[/B]
[B]- Armored Vehicles:[/B]
[B]- Field Fortifications:[/B]
[B]- Engineered Combat Organisms:[/B]
[U]
Space Front technologies:[/U]
[B]- Detection and Rangefinding:[/B]
[B]- Ship to Ship Weapons:[/B]
[B]- Orbit to Ground Weapons:[/B]
[B]- Crew and Maintenance:[/B]
[B]- Armor and Shields:[/B]
[B]- Spacecraft Propulsion:[/B]

Either front:
[B]- Electronic Warfare and Countermeasures:[/B]
[B]- Special Forces:[/B]
[B]- Logistics and Morale:[/B]


[B]Trading posts (3 [5], 1 treasure/round)[/B] (mercantile supports: 74)
- 74 (Energized Chrysoberyl) TP1, TP2
- 73 (Silver Serpents) TP2


[B]Official Faith (Mother Serpent)[/B]
5 HS: +1 Battles in Dust Regions
10 HS: Not Set

[B]Controlled Regions, Supports, Holy Sites:[/B]
- 74: Government/Mercantile/Media, Mother Serpent (Majority)
- 75: No Supports, Anticlericalism (Plurality)

 

Soom-Clan Marauders
Chieftess Varsa Soom
D5 | M7 | E4 | F4 | I2

News and Rumors
- None yet

 

[Diplomacy 5] Establish Cultural Identity: Desert's Edge (2d8 to Conversions), claiming 1 Renown - The Clans are old, some would say ancient. They have a long history of cultural integration, desert hospitality that inducts others into the family. And the Soom - they've always been at the edge of the Greenlands. They've always had contact with outsiders, and standing ground until others see things their way is a skill their negotiators learned a long time ago.

[Military] Raise 1 Ground Unit - More bodies, more battles to come, more warwheels. The storms continue to roll in. Some of Mraza's old army is reinstated to keep the peace - even if not motivated to fight for the Soom, they would be motivated to protect their own people. Loyalty could come in time.

[Military] Sack Region 70 TP2, owned by GLO, claiming EMP reputation from Tenfold in Blood and 1 Renown from Tough at The Top - Word of strange ships arriving in the north to take people from the surface of the planet off to some distant work colony spreads like wildfire - and that these thieves of flesh were enemies of the Emperor. Seeking glory and backing, Warlord Hur rides off with intent to lay an ambush and put an end to this threat.

[Military] Invade Region 106 with 2 units led by Warlord Sigrid - .

Details

Combined Front led by General Warlord Sigrid using Vacuum Adaptation: +2 SCM Units, +10 Commander, total +12. Tactical Doctrine Rust, Dust, and Guts (+3 to Battle and +10% own casualties).

[Military] Destroy Basu-Rahman Group Conglomerate Holdings in Region 55, spending 1 treasure and 1 renown (Scum and Villainy)[Roll 15, Success?] - Varsa Soom leaned upon her staff, setting foot in the Greenlands at long last - this moment had been promised for generations, and she lived to see it. Her eldest daughter had done well in this conquest, and now the moment she had planned was at hand. Offworlders had set deep roots here - and now that the power to remove them was in reach, she would not squander it. Her coterie bore torches, and a long night of silence would follow - a silence that would have more to say than any amount of vapid broadcasting.

 

Non-Actions
-

Embassy Actions
- Loan 1 TP of Energized Chrysoberyl to New Kildora via Trade Route to fulfill SNK's "Crystals" DI.
- Pay 4 Treasure to WTU to Repay Loan - ?.

Ruler Info

Chieftess Varsa Soom
Diplomacy: 5
Military: 7
Economy: 4
Faith: 4
Intrigue: 2

Expected Stat Gains: +1 Military, +1 Diplomacy?

Heir Yaki Soom
Diplomacy: 2
Military: 4
Economy: 2
Faith: 2
Intrigue: 2

Additional Notes

New Ruler Next Round?
NO

Military Units 5/7
- Warlord Pandar
- Warlord Hur
- Warlord Mun
- Warlord Sigrid

- Carrier "No Truce with the Furies"

Treasure: 5/5
(+1 passive treasure/round)


Relics:
- No

Commanders:
- Warlord Sigrid (General 10; Rust, Dust, and Guts)

Embassies and Trade Routes:
- Embassy with New Kildora

Organizational Overview:
Imperial Court: Rep 0, 0 favors
Pan-Tekhum Workers and Traders Union: Rep 1, -1 favors
Basu-Rahman Group: Rep 0, 0 favors

Renown 1

[U]Temporary Cultural Identity - EMPTY[/U]
[U]Permanent Cultural Identities - EMPTY [/U]

[U]Tactical Doctrines[/U]
- Measured Advance (-10% casualties for both sides)
- Aggressive Assault (+10% casualties for both sides)
- Overwhelming Tempo (+2 to own battle roll, +10% own casualties, and -10% enemy casualties)
- Indecisive Engagements (-2 to own battle roll, -10% own casualties, and +10% enemy casualties)
- Rust, Dust, and Guts (Warlord Sigrid, +3 to own battle roll, +10% own casualties)

Technologies
econ - Dust Hardening, Vacuum Adaptation, Aclaustrophobic Psychiatry, Algorithmic Imagination, Arcane Amplification, In-Vivo Modification, Nuclear Fusion, and Xenolingustic Cataloguing
mil - None

[U]Ground Front technologies:[/U]
[B]- Man-Portable Weapons:[/B]
[B]- Infantry Equipment:[/B]
[B]- Combat Drugs and Medicine:[/B]
[B]- Armored Vehicles:[/B]
[B]- Field Fortifications:[/B]
[B]- Engineered Combat Organisms:[/B]
[U]
Space Front technologies:[/U]
[B]- Detection and Rangefinding:[/B]
[B]- Ship to Ship Weapons:[/B]
[B]- Orbit to Ground Weapons:[/B]
[B]- Crew and Maintenance:[/B]
[B]- Armor and Shields:[/B]
[B]- Spacecraft Propulsion:[/B]

Either front:
[B]- Electronic Warfare and Countermeasures:[/B]
[B]- Special Forces:[/B]
[B]- Logistics and Morale:[/B]


[B]Trading posts (3 [5], 1 treasure/round)[/B] (mercantile supports: 74)
- 74 (Energized Chrysoberyl) TP1, TP2
- 73 (Silver Serpents) TP2


[B]Official Faith (Mother Serpent)[/B]
5 HS: +1 Battles in Dust Regions
10 HS: Not Set

[B]Controlled Regions, Supports, Holy Sites:[/B]
- 74: Government/Mercantile/Media, Mother Serpent (Majority)
- 75: No Supports, Anticlericalism (Plurality)

 

Soom-Clan Marauders
Chieftess Varsa Soom
D5 | M7 | E4 | F4 | I2

News and Rumors
- None yet

 

[Diplomacy 5] Establish Cultural Identity: Desert's Edge (2d8 to Conversions), claiming 1 Renown - The Clans are old, some would say ancient. They have a long history of cultural integration, desert hospitality that inducts others into the family. And the Soom - they've always been at the edge of the Greenlands. They've always had contact with outsiders, and standing ground until others see things their way is a skill their negotiators learned a long time ago.

[Military] Raise 1 Ground Unit - ?.

[Military] Sack Region 70 TP2, owned by GLO, claiming EMP reputation from Tenfold in Blood and 1 Renown from Tough at The Top - ?.

[Military] Invade Region 106 with 2 units led by Warlord Sigrid - .

Details

Combined Front led by General Warlord Sigrid using Vacuum Adaptation: +2 SCM Units, +10 Commander, total +12. Tactical Doctrine Rust, Dust, and Guts (+3 to Battle and +10% own casualties).

[Military] Destroy Basu-Rahman Group Conglomerate Holdings in Region 55, spending 1 treasure and 1 renown (Scum and Villainy) [Roll +9] - ?.

 

Non-Actions
-

Embassy Actions
- Loan 1 TP of Energized Chrysoberyl to New Kildora via Trade Route to fulfill SNK's "Crystals" DI.
- Pay 4 Treasure to WTU to Repay Loan - ?.

Ruler Info

Chieftess Varsa Soom
Diplomacy: 5
Military: 7
Economy: 4
Faith: 4
Intrigue: 2

Expected Stat Gains: +1 Military, +1 Diplomacy?

Heir Yaki Soom
Diplomacy: 2
Military: 4
Economy: 2
Faith: 2
Intrigue: 2

Additional Notes

New Ruler Next Round?
NO

Military Units 5/7
- Warlord Pandar
- Warlord Hur
- Warlord Mun
- Warlord Sigrid

- Carrier "No Truce with the Furies"

Treasure: 5/5
(+1 passive treasure/round)


Relics:
- No

Commanders:
- Warlord Sigrid (General 10; Rust, Dust, and Guts)

Embassies and Trade Routes:
- Embassy with New Kildora

Organizational Overview:
Imperial Court: Rep 0, 0 favors
Pan-Tekhum Workers and Traders Union: Rep 1, -1 favors
Basu-Rahman Group: Rep 0, 0 favors

Renown 1

[U]Temporary Cultural Identity - EMPTY[/U]
[U]Permanent Cultural Identities - EMPTY [/U]

[U]Tactical Doctrines[/U]
- Measured Advance (-10% casualties for both sides)
- Aggressive Assault (+10% casualties for both sides)
- Overwhelming Tempo (+2 to own battle roll, +10% own casualties, and -10% enemy casualties)
- Indecisive Engagements (-2 to own battle roll, -10% own casualties, and +10% enemy casualties)
- Rust, Dust, and Guts (Warlord Sigrid, +3 to own battle roll, +10% own casualties)

Technologies
econ - Dust Hardening, Vacuum Adaptation, Aclaustrophobic Psychiatry, Algorithmic Imagination, Arcane Amplification, In-Vivo Modification, Nuclear Fusion, and Xenolingustic Cataloguing
mil - None

[U]Ground Front technologies:[/U]
[B]- Man-Portable Weapons:[/B]
[B]- Infantry Equipment:[/B]
[B]- Combat Drugs and Medicine:[/B]
[B]- Armored Vehicles:[/B]
[B]- Field Fortifications:[/B]
[B]- Engineered Combat Organisms:[/B]
[U]
Space Front technologies:[/U]
[B]- Detection and Rangefinding:[/B]
[B]- Ship to Ship Weapons:[/B]
[B]- Orbit to Ground Weapons:[/B]
[B]- Crew and Maintenance:[/B]
[B]- Armor and Shields:[/B]
[B]- Spacecraft Propulsion:[/B]

Either front:
[B]- Electronic Warfare and Countermeasures:[/B]
[B]- Special Forces:[/B]
[B]- Logistics and Morale:[/B]


[B]Trading posts (3 [5], 1 treasure/round)[/B] (mercantile supports: 74)
- 74 (Energized Chrysoberyl) TP1, TP2
- 73 (Silver Serpents) TP2


[B]Official Faith (Mother Serpent)[/B]
5 HS: +1 Battles in Dust Regions
10 HS: Not Set

[B]Controlled Regions, Supports, Holy Sites:[/B]
- 74: Government/Mercantile/Media, Mother Serpent (Majority)
- 75: No Supports, Anticlericalism (Plurality)

 

Soom-Clan Marauders
Chieftess Varsa Soom
D5 | M7 | E4 | F4 | I2

News and Rumors
- None yet

 

[Diplomacy 5] Establish Cultural Identity: Desert's Edge (2d8 to Conversions) - The Clans are old, some would say ancient. They have a long history of cultural integration, desert hospitality that inducts others into the family. And the Soom - they've always been at the edge of the Greenlands. They've always had contact with outsiders, and standing ground until others see things their way is a skill their negotiators learned a long time ago.

[Military] Raise 1 Ground Unit - ?.

[Military] Sack Region 70 TP2, owned by GLO, claiming EMP reputation from Tenfold in Blood and 1 renown from Tough at The Top - ?.

[Military] Invade Region 106 with 2 units led by Warlord Sigrid - .

Details

Combined Front led by General Warlord Sigrid using Vacuum Adaptation: +2 SCM Units, +10 Commander, total +12. Tactical Doctrine Rust, Dust, and Guts (+3 to Battle and +10% own casualties).

[Military] Destroy Basu-Rahman Group Conglomerate Holdings in Region 55, spending 1 treasure and 1 renown (Scum and Villainy) [Roll +9] - ?.

 

Non-Actions
-

Embassy Actions
- Loan 1 TP of Energized Chrysoberyl to New Kildora via Trade Route to fulfill SNK's "Crystals" DI.
- Pay 4 Treasure to WTU to Repay Loan - ?.

Ruler Info

Chieftess Varsa Soom
Diplomacy: 5
Military: 7
Economy: 4
Faith: 4
Intrigue: 2

Expected Stat Gains: +1 Military, +1 Diplomacy?

Heir Yaki Soom
Diplomacy: 2
Military: 4
Economy: 2
Faith: 2
Intrigue: 2

Additional Notes

New Ruler Next Round?
NO

Military Units 5/7
- Warlord Pandar
- Warlord Hur
- Warlord Mun
- Warlord Sigrid

- Carrier "No Truce with the Furies"

Treasure: 5/5
(+1 passive treasure/round)


Relics:
- No

Commanders:
- Warlord Sigrid (General 10; Rust, Dust, and Guts)

Embassies and Trade Routes:
- Embassy with New Kildora

Organizational Overview:
Imperial Court: Rep 0, 0 favors
Pan-Tekhum Workers and Traders Union: Rep 1, -1 favors
Basu-Rahman Group: Rep 0, 0 favors

Renown 1

[U]Temporary Cultural Identity - EMPTY[/U]
[U]Permanent Cultural Identities - EMPTY [/U]

[U]Tactical Doctrines[/U]
- Measured Advance (-10% casualties for both sides)
- Aggressive Assault (+10% casualties for both sides)
- Overwhelming Tempo (+2 to own battle roll, +10% own casualties, and -10% enemy casualties)
- Indecisive Engagements (-2 to own battle roll, -10% own casualties, and +10% enemy casualties)
- Rust, Dust, and Guts (Warlord Sigrid, +3 to own battle roll, +10% own casualties)

Technologies
econ - Dust Hardening, Vacuum Adaptation, Aclaustrophobic Psychiatry, Algorithmic Imagination, Arcane Amplification, In-Vivo Modification, Nuclear Fusion, and Xenolingustic Cataloguing
mil - None

[U]Ground Front technologies:[/U]
[B]- Man-Portable Weapons:[/B]
[B]- Infantry Equipment:[/B]
[B]- Combat Drugs and Medicine:[/B]
[B]- Armored Vehicles:[/B]
[B]- Field Fortifications:[/B]
[B]- Engineered Combat Organisms:[/B]
[U]
Space Front technologies:[/U]
[B]- Detection and Rangefinding:[/B]
[B]- Ship to Ship Weapons:[/B]
[B]- Orbit to Ground Weapons:[/B]
[B]- Crew and Maintenance:[/B]
[B]- Armor and Shields:[/B]
[B]- Spacecraft Propulsion:[/B]

Either front:
[B]- Electronic Warfare and Countermeasures:[/B]
[B]- Special Forces:[/B]
[B]- Logistics and Morale:[/B]


[B]Trading posts (3 [5], 1 treasure/round)[/B] (mercantile supports: 74)
- 74 (Energized Chrysoberyl) TP1, TP2
- 73 (Silver Serpents) TP2


[B]Official Faith (Mother Serpent)[/B]
5 HS: +1 Battles in Dust Regions
10 HS: Not Set

[B]Controlled Regions, Supports, Holy Sites:[/B]
- 74: Government/Mercantile/Media, Mother Serpent (Majority)
- 75: No Supports, Anticlericalism (Plurality)

 

Soom-Clan Marauders
Chieftess Varsa Soom
D5 | M7 | E4 | F4 | I2

News and Rumors
- None yet

 

[Diplomacy 5] Establish Cultural Identity: (2d8 to UNDECIDED) - ?.

[Military] Raise 1 Ground Unit - ?.

[Military] Sack Region 70 TP2, owned by GLO, claiming EMP reputation from Tenfold in Blood and 1 renown from Tough at The Top - ?.

[Military] Invade Region 106 with 2 units led by Warlord Sigrid - .

Details

Combined Front led by General Warlord Sigrid using Vacuum Adaptation: +2 SCM Units, +10 Commander, total +12. Tactical Doctrine Rust, Dust, and Guts (+3 to Battle and +10% own casualties).

[Military] Destroy Basu-Rahman Group Conglomerate Holdings in Region 55, spending 1 treasure and 1 renown (Scum and Villainy) [Roll +9] - ?.

 

Non-Actions
-

Embassy Actions
- Loan 1 TP of Energized Chrysoberyl to New Kildora via Trade Route to fulfill SNK's "Crystals" DI.
- Pay 4 Treasure to WTU to Repay Loan - ?.

Ruler Info

Chieftess Varsa Soom
Diplomacy: 5
Military: 7
Economy: 4
Faith: 4
Intrigue: 2

Expected Stat Gains: +1 Military, +1 Diplomacy?

Heir Yaki Soom
Diplomacy: 2
Military: 4
Economy: 2
Faith: 2
Intrigue: 2

Additional Notes

New Ruler Next Round?
NO

Military Units 5/7
- Warlord Pandar
- Warlord Hur
- Warlord Mun
- Warlord Sigrid

- Carrier "No Truce with the Furies"

Treasure: 5/5
(+1 passive treasure/round)


Relics:
- No

Commanders:
- Warlord Sigrid (General 10; Rust, Dust, and Guts)

Embassies and Trade Routes:
- Embassy with New Kildora

Organizational Overview:
Imperial Court: Rep 0, 0 favors
Pan-Tekhum Workers and Traders Union: Rep 1, -1 favors
Basu-Rahman Group: Rep 0, 0 favors

Renown 1

[U]Temporary Cultural Identity - EMPTY[/U]
[U]Permanent Cultural Identities - EMPTY [/U]

[U]Tactical Doctrines[/U]
- Measured Advance (-10% casualties for both sides)
- Aggressive Assault (+10% casualties for both sides)
- Overwhelming Tempo (+2 to own battle roll, +10% own casualties, and -10% enemy casualties)
- Indecisive Engagements (-2 to own battle roll, -10% own casualties, and +10% enemy casualties)
- Rust, Dust, and Guts (Warlord Sigrid, +3 to own battle roll, +10% own casualties)

Technologies
econ - Dust Hardening, Vacuum Adaptation, Aclaustrophobic Psychiatry, Algorithmic Imagination, Arcane Amplification, In-Vivo Modification, Nuclear Fusion, and Xenolingustic Cataloguing
mil - None

[U]Ground Front technologies:[/U]
[B]- Man-Portable Weapons:[/B]
[B]- Infantry Equipment:[/B]
[B]- Combat Drugs and Medicine:[/B]
[B]- Armored Vehicles:[/B]
[B]- Field Fortifications:[/B]
[B]- Engineered Combat Organisms:[/B]
[U]
Space Front technologies:[/U]
[B]- Detection and Rangefinding:[/B]
[B]- Ship to Ship Weapons:[/B]
[B]- Orbit to Ground Weapons:[/B]
[B]- Crew and Maintenance:[/B]
[B]- Armor and Shields:[/B]
[B]- Spacecraft Propulsion:[/B]

Either front:
[B]- Electronic Warfare and Countermeasures:[/B]
[B]- Special Forces:[/B]
[B]- Logistics and Morale:[/B]


[B]Trading posts (3 [5], 1 treasure/round)[/B] (mercantile supports: 74)
- 74 (Energized Chrysoberyl) TP1, TP2
- 73 (Silver Serpents) TP2


[B]Official Faith (Mother Serpent)[/B]
5 HS: +1 Battles in Dust Regions
10 HS: Not Set

[B]Controlled Regions, Supports, Holy Sites:[/B]
- 74: Government/Mercantile/Media, Mother Serpent (Majority)
- 75: No Supports, Anticlericalism (Plurality)

 

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