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DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 4

 

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 7 +1 Economy 7 +1 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Recruit Ground Unit [Military]

  2. Recruit Space Unit [Military]

  3. Salvage Pre-War Technology [Military]: Region 47 (Sansar) (TN12) (1 Treasure Spent) (+8)

  4. [Economy] - Help The Black Cloud Coalition construct a WTU Union Hall in the North Way Cluster (2) 2/3

  5. Buyout Trading Post [Economy]: Region 24 (Sansar), TP1 (Gold) (Precious Minerals/Luxury Goods) (TN12) (1 Treasure spent) (+8)

 

Nonactions

  • Attend the Big Bironian Bash & Pirate Party.
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  •  

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 2
Space Units: 1

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:-2)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 9
Treasure Rate: 1

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

- EMP Rep: -1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

- EMP: +1 to resist actions by EMP Rep 3/4 players

Misc:
 

 

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 4

 

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 7 +1 Economy 7 +1 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Recruit Ground Unit [Military]

  2. Recruit Space Unit [Military]

  3. Salvage Pre-War Technology [Military]: Region 47 (Sansar) (TN12) (1 Treasure Spent) (+8)

  4. [Economy] - Help The Black Cloud Coalition construct a WTU Union Hall in the North Way Cluster (2) 2/3

  5. Buyout Trading Post [Economy]: Region 24 (Sansar), TP1 (Gold) (Precious Minerals/Luxury Goods) (TN12) (1 Treasure spent) (+8)

 

Nonactions

  • Attend the Big Bironian Bash & Pirate Party.
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  •  

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 2
Space Units: 1

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:-2)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 9
Treasure Rate: 1

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

- EMP Rep: -1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

- EMP: +1 to resist actions by EMP Rep 3/4 players

Misc:
 

 

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpegThe Radiant Republic of Erisdor

Round 4

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 7 +1 Economy 7 +1 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Recruit Ground Unit [Military]

  2. Recruit Space Unit [Military]

  3. Salvage Pre-War Technology [Military]: Region 47 (Sansar) (TN12) (1 Treasure Spent) (+8)

  4. [Economy] - Help The Black Cloud Coalition construct a WTU Union Hall in the North Way Cluster (2) 2/3

  5. Buyout Trading Post [Economy]: Region 24 (Sansar), TP1 (Gold) (Precious Minerals/Luxury Goods) (TN12) (1 Treasure spent) (+8)

 

Nonactions

  • Attend the Big Bironian Bash & Pirate Party.
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  •  

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 2
Space Units: 1

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:-2)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 9
Treasure Rate: 1

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

- EMP Rep: -1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

- EMP: +1 to resist actions by EMP Rep 3/4 players

Misc:
 

 

 

DKArthas

DKArthas

The Radiant Republic of Erisdor

spacer.png
Round 4

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 7 +1 Economy 7 +1 Faith 2 Intrigue 2

 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Recruit Ground Unit [Military]

  2. Recruit Space Unit [Military]

  3. Salvage Pre-War Technology [Military]: Region 47 (Sansar) (TN12) (1 Treasure Spent) (+8)

  4. [Economy] - Help The Black Cloud Coalition construct a WTU Union Hall in the North Way Cluster (2) 2/3

  5. Buyout Trading Post [Economy]: Region 24 (Sansar), TP1 (Gold) (Precious Minerals/Luxury Goods) (TN12) (1 Treasure spent) (+8)

 

Nonactions

  • Attend the Big Bironian Bash & Pirate Party.
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  •  

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 2
Space Units: 1

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:-2)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 9
Treasure Rate: 1

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

- EMP Rep: -1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

- EMP: +1 to resist actions by EMP Rep 3/4 players

Misc:
 

 

 

DKArthas

DKArthas

The Radiant Republic of Erisdor

spacer.png
Round 4

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 7 +1 Economy 7 +1 Faith 2 Intrigue 2

 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Recruit Ground Unit [Military]

  2. Recruit Space Unit [Military]

  3. Salvage Pre-War Technology [Military]: Region 47 (Sansar) (TN12) (1 Treasure Spent) (+8)

  4. [Economy] - Help The Black Cloud Coalition construct a WTU Union Hall in the North Way Cluster (2) 2/3

  5. Buyout Trading Post [Economy]: Region 24 (Sansar), TP1 (Gold) (Precious Minerals/Luxury Goods) (TN12) (1 Treasure spent) (+8)

 

Nonactions

  • Attend the Big Bironian Bash & Pirate Party.
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  •  

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 2
Space Units: 1

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

 

Economy

Treasure: 5 (Expected Change:-2)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 9
Treasure Rate: 1

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

- EMP Rep: -1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

- EMP: +1 to resist actions by EMP Rep 3/4 players

Misc:
 

 

 

DKArthas

DKArthas

The Radiant Republic of Erisdor

spacer.png
Round 4

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 7 +1 Economy 7 +1 Faith 2 Intrigue 2

 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Recruit Ground Unit [Military]

  2. Recruit Space Unit [Military]

  3. Salvage Pre-War Technology [Military]: Region 47 (Sansar) (TN12) (1 Treasure Spent) (+8)

  4. [Economy] - Help The Black Cloud Coalition construct a WTU Union Hall in the North Way Cluster (2) 2/3

  5. Buyout Trading Post [Economy]: Region 24 (Sansar), TP1 (Gold) (Precious Minerals/Luxury Goods) (TN12) (1 Treasure spent) (+8)

 

Nonactions

  • Attend the Big Bironian Bash & Pirate Party.
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  •  

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 2
Space Units: 1

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

 

Economy

Treasure: 5 (Expected Change:-2)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 9
Treasure Rate: 1

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

- EMP Rep: -1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

- EMP: +1 to resist actions by EMP Rep 3/4 players

Misc:
 

 

 

DKArthas

DKArthas

The Radiant Republic of Erisdor

spacer.png
Round 4

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 7 +1 Economy 7 +1 Faith 2 Intrigue 2

 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Recruit Ground Unit [Military]

  2. Recruit Space Unit [Military]

  3. Salvage Pre-War Technology [Military]: Region 47 (Sansar) (TN12) (1 Treasure Spent) (+8)

  4. [Economy] - Help The Black Cloud Coalition construct a WTU Union Hall in the North Way Cluster (2) 2/3

  5. Buyout Trading Post [Economy]: Region 24 (Sansar), TP1 (Gold) (Precious Minerals/Luxury Goods) (TN12) (1 Treasure spent) (+8)

 

Nonactions

  • Attend the Big Bironian Bash & Pirate Party.
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  •  

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 2
Space Units: 1

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

 

Economy

Treasure: 5 (Expected Change:-2)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 9
Treasure Rate: 1

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

- EMP Rep: -1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

- EMP: +1 to resist actions by EMP Rep 3/4 players

Misc:
 

 

 

DKArthas

DKArthas

The Radiant Republic of Erisdor

spacer.png
Round 4

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 7 +1 Economy 7 +1 Faith 2 Intrigue 2

 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Recruit Ground Unit [Military]

  2. Recruit Space Unit [Military]

  3. Salvage Pre-War Technology [Military]: Region 47 (Sansar) (TN12) (1 Treasure Spent) (+8)

  4. [Economy] - Help The Black Cloud Coalition construct a WTU Union Hall in the North Way Cluster (2) 2/3

  5. Buyout Trading Post [Economy]: Region 24 (Sansar), TP1 (Gold) (Precious Minerals/Luxury Goods) (TN12) (1 Treasure spent) (+8)

 

Nonactions

  • Attend the Big Bironian Bash & Pirate Party.
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  •  

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 2
Space Units: 1

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

 

Economy

Treasure: 5 (Expected Change:-2)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 9
Treasure Rate: 1

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

Misc:
 

 

 

DKArthas

DKArthas

The Radiant Republic of Erisdor

spacer.png
Round 4

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 7 +1 Economy 7 +1 Faith 2 Intrigue 2

 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Recruit Ground Unit [Military]

  2. Recruit Space Unit [Military]

  3. Salvage Pre-War Technology [Military]: Region 47 (Sansar) (TN12) (1 Treasure Spent) (+8)

  4. [Economy] - Help The Black Cloud Coalition construct a WTU Union Hall in the North Way Cluster (2) 2/3

  5. Buyout Trading Post [Economy]: Region 24 (Sansar), TP1 (Gold) (Precious Minerals/Luxury Goods) (TN12) (1 Treasure spent) (+8)

 

Nonactions

  • Attend the Big Bironian Bash & The Pirate Party.
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts

 

News and Rumours

  •  

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 2
Space Units: 1

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

 

Economy

Treasure: 5 (Expected Change:-2)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 9
Treasure Rate: 1

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

Misc:
 

 

 

DKArthas

DKArthas

The Radiant Republic of Erisdor

spacer.png
Round 4

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 7 +1 Economy 7 +1 Faith 2 Intrigue 2

 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Recruit Ground Unit [Military]

  2. Recruit Space Unit [Military]

  3. Salvage Pre-War Technology [Military]: Region 47 (Sansar) (TN12) (1 Treasure Spent) (+8)

  4. [Economy] - Help The Black Cloud Coalition construct a WTU Union Hall in the North Way Cluster (2) 2/3

  5. Buyout Trading Post [Economy]: Region 24 (Sansar), TP1 (Gold) (Precious Minerals/Luxury Goods) (TN12) (1 Treasure spent) (+8)

 

Nonactions

  • Attend the Big Bironian Bash & The Pirate Party

 

News and Rumours

  •  

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 2
Space Units: 1

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

 

Economy

Treasure: 5 (Expected Change:-2)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 9
Treasure Rate: 1

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

Misc:
 

 

 

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