The Radiant Republic of Erisdor
Round 4
Regions: Erisdor (32), Cannor (31), Eskor (30)
Religion: Cult of Radiance (Unorganized)
Leader: Sovereign Protector Cathal Oirbsiu
Diplomacy 4 Military 7 +1 Economy 7 +1 Faith 2 Intrigue 2
Actions
End of Turn Ruler Increases: +1 Military, +1 Economy
-
Recruit Ground Unit [Military]
-
Recruit Space Unit [Military]
-
Salvage Pre-War Technology [Military]: Region 47 (Sansar) (TN12) (1 Treasure Spent) (+8)
-
[Economy] - Help The Black Cloud Coalition construct a WTU Union Hall in the North Way Cluster (2) 2/3
-
Buyout Trading Post [Economy]: Region 24 (Sansar), TP1 (Gold) (Precious Minerals/Luxury Goods) (TN12) (1 Treasure spent) (+8)
Nonactions
- Attend the Big Bironian Bash & Pirate Party.
- Resist any unsupported conversions.
- Resist any unsupported buyouts.
News and Rumours
Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 5
Country Information
Special Actions Available:
Special Actions Used: Military 5, Economy 5
Heir: None
Diplomacy
Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2
Organisation Bases
None
Embassies
None
Cultural Identities
Great Works
None
Military
Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 2
Space Units: 1
Government Support: 32, 31, 30
Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle
Admirals
None
Perfected Tactical Doctrines
None
Fortresses
None
Technologies
Active Military Technology
Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A
Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A
Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A
Economy
Treasure: 5 (Expected Change:-2)
Treasure Cap: 5
Trade Posts
Effective Total TPs: 9
Treasure Rate: 1
Trade Posts
1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)
2. Region 25, TP2 (Chitin Wargear) (1)
3. Region 40, TP3 (Salvaged Components) (1)
4. Region 52, TP3 (Deuterium) (1)
Merchant Support: 32
Technologies
1. Aclaustrophobic Psychiatry
2. Algorithmic Imagination
3. Arcane Amplification
4. In Vivo Modification
5. Nuclear Fusion
6. Xenolinguistic Cataloguing,
7. Badalian Megadirigibles
8. Wet Ship Navy
Arcologies
1. The Black Foundry (+1 to Offensive ground battles)
Trade Routes
None
Faith
Media Support: 32
Artifacts
Holy Orders
None
Miracles
None
Intrigue
Espionage Agency: No
Claims
32 - Integration
Total Passive Effects
Traversal:
- Wet Navy Ships: Ground units can cross bodies of water
Actions:
- Renown: +1 to Establish Claim and Press Claim
- EMP Rep: -1 to Establish Claim and Press Claim
Defence:
- Renown: +1 to resist Sway and Impress actions
- EMP: +1 to resist actions by EMP Rep 3/4 players
Misc: