Jump to content

Edit History

Featherscale

Featherscale

Combined Commonwealth of Glix (GCC)

image.png.9a3ffc913c584dfd2953327a35a45d83.png

 Prime Minister Chif'Blak, The Parrot's Voice, Head of the Outer Duma

Region 84, Parrot's Perch

Game years 10-12

2 years since the year of Jubilee

Resources 

Embassies= none (White Pawns incoming)

Trade Routes= Glorious Purifiers 

Wealth: 2( three gained from EMP)-> 5

Income= 0/round

 

Space Units: 2

Mega-Dreadnought 7 Macaw

Basillica of War: The Anvil

 

Ground Units: 4

Carrier Groups: Wrath, Exoddus, Oddyssey, Soulstorm

 

Reputation:

BRG 1

EMP 0

PTW 0

 

Favors:

BRG 0

EMP 1

PTW 0

Diplomacy 6
Mil 5
Eco 6
Faith 1
Int 2 

 

Actions

1. Diplomacy 5-  create a Diplomatic Exchange with The White Pawns.

Their Ancestors kept ours as Jannisarries.  Now we will hire them as Mercenaries.  Having them in our debt will prevent them ever being used against us, and they will help us exterminate any nation foolish enough to attack us.  The Glix have no interest in territorial expansion and hope this debt is never repaid...

2. Diplomacy- Attend Fiorid Diplomatic Event.

The Hammer will endorse Coedd as a manifestation of ancestor worship.  A formal delegation will half-heartedly speak in behalf of Slingid.  Both will hope the Fiorids agree to our lease of territory on the moon called Aridyin.

Sub-actions-

Sub-actions 

Do not give Vaccuum Hardening to the Arkhive. They won't be needing it, after all.

Receive psuedogravity from. ALF

3. Economy- Explore region 100

(+1 Decree, -1 Distance, net +0) Success!

Project Homecoming begins...

4. Economy- Explore Region 101

(+1 Decree, -1 Distance, net +0) Great Success!

The Fiorids urge the exploration of a second, backup site.

5. Economy-  Buyout TP 83.3 Success!

The business of Glix is Business. Opera is popular in The Combine.

Non-actions:

Support Bafatis buyout of TP 84.2 and WTU buyout of TP 84.3.  Oppose any others.

Submit to the Arkhive 

 

ARKHIVE: Philosophy: On Free Will 

The Glix have no formal tradition of analytic philosophy, choosing to integrate the concepts it examines into their oral literature if they examine them at all.

One telling and topical issue is addressed in The Farce of Snim the Potter, a piece examining Free Will.  Or, more precisely, condemning consideration of the issue.  The core thesis is that one cannot meaningfully seperate inclination, situation, and any hypothetical "core self' when addressing any specific choice.  And, without such parsing, the issue definitionally can't be relevant and must therefore be discarded, like the tailings of of potter's wheel.

ARKHIVE: History: On Writing  

If the sagas are to believed, writing existed amongst the Glix in the earliest days, before it was discarded in favor of recordings. But, scholars now think, the two methods co-existed for many Jubilee cycles, until the use of Lepkashramov to directly indoctrinate the minds of users into technical skills made non-fiction literature largely obsolete.

 

Traces of this are difficult, but linguistic analysis of early saga recordings suggest forms and usages redolent of literate authors. Additionally, the Slingidite proscription on writing has always had limits, and it makes sense they were looser when they still needed to be.

 

This theory is highly controversial, as it highlights a growing belief that Slingidism is a failed cult that had outlived its usefulness. If the pre-Captivity Glix used writing and just failed to mention it, what else have the Glix of today got wrong?

ARKHIVE: Culture: Glic Games 

The industry of complex board games has not translated well to Glic culture, despite metadata suggesting the Glix would be prime candidates if humans showed similar trends. One of the largest hurdles were the low literacy rate making the packaging and indexing of complex rules more difficult. Added to this, the fact that all pieces must be digitized or magnetic as Glix homes are often in microgravity. This makes cards unusable and meeples more expensive. That Queen Glix, often the most intellectual and stereotyped as more intelligent, (this actually fails to be backed up by controlled study) lack hands to manipulate the pieces is a tertiary concern.

 

Gatcha games are banned more seriously than most property crimes in The Combine due to a historical myth that debt incurred by them led to The captivity. It is law that no videogame may be patched or expanded after release nor re-released for a period of 61 Aridyin months, approximately 1/12 a Jubilee or 5 standard years plus a month. This hardliners against microtransactions has had even more of a chilling effect on the videogame industry in The Combine than the lack of Glix-centric games nor even the aforementioned common illiteracy.

 

The most common traditional game is a two-on-two strategy played on a hex-tile board with on Queen and 11 Workers to a side. Each player alternates between moving 6 of their Workers, then either moving their Queen or transforming their Worker pieces to a new mode of movement. Partners alternate modes. The game ends when either a Queen is in checkmate, 7 Workers from one of the four sides are taken, or a player cannot make a legal move. If a Queen is in Check when this happens, that side forfeits. Otherwise, the team with the most surviving Workers wins.

WTU: What the Union means for the Glix. 

Workers unions are at the heart of Glix culture. The Teivosk system ensures everyone has representation and support from leadership while promoting based on ambition and aptitude.  Additionally, it ensures that the welfare of the Worker is one with the welfare of the enterprise.

We understand humans have vary different cultures and biological needs to Glix, but we believe the WTU can be an engine to help spread our values through collective organization, steward oversight of working conditions, and profit-sharing schemes.

Expected growth +1 Diplomacy, +1 Economy
New leader: No

New stats:

Diplomacy 7

Mil 5

Eco 7

Faith 1

Int 2 
 

Featherscale

Featherscale

Combined Commonwealth of Glix (GCC)

image.png.9a3ffc913c584dfd2953327a35a45d83.png

 Prime Minister Chif'Blak, The Parrot's Voice, Head of the Outer Duma

Region 84, Parrot's Perch

Game years 10-12

2 years since the year of Jubilee

Resources 

Embassies= none (White Pawns incoming)

Trade Routes= Glorious Purifiers 

Wealth: 2( three gained from EMP)-> 5

Income= 0/round

 

Space Units: 2

Mega-Dreadnought 7 Macaw

Basillica of War: The Anvil

 

Ground Units: 4

Carrier Groups: Wrath, Exoddus, Oddyssey, Soulstorm

 

Reputation:

BRG 1

EMP 0

PTW 0

 

Favors:

BRG 0

EMP 1

PTW 0

Diplomacy 6
Mil 5
Eco 6
Faith 1
Int 2 

 

Actions

1. Diplomacy 5-  create a Diplomatic Exchange with The White Pawns.

Their Ancestors kept ours as Jannisarries.  Now we will hire them as Mercenaries.  Having them in our debt will prevent them ever being used against us, and they will help us exterminate any nation foolish enough to attack us.  The Glix have no interest in territorial expansion and hope this debt is never repaid...

2. Diplomacy- Attend Fiorid Diplomatic Event.

The Hammer will endorse Coedd as a manifestation of ancestor worship.  A formal delegation will half-heartedly speak in behalf of Slingid.  Both will hope the Fiorids agree to our lease of territory on the moon called Aridyin.

Sub-actions-

Sub-actions 

Do not give Vaccuum Hardening to the Arkhive. They won't be needing it, after all.

Receive psuedogravity from. ALF

3. Economy- Explore region 100

(+1 Decree, -1 Distance, net +0) Success!

Project Homecoming begins...

4. Economy- Explore Region 101

(+1 Decree, -1 Distance, net +0) Great Success!

The Fiorids urge the exploration of a second, backup site.

5. Economy-  Buyout TP 83.3 Success!

The business of Glix is Business. Opera is popular in The Combine.

Non-actions:

Support Bafatis buyout of TP 84.2 and WTU buyout of TP 84.3.  Oppose any others.

Submit to the Arkhive 

 

ARKHIVE: Philosophy: On Free Will 

The Glix have no formal tradition of analytic philosophy, choosing to integrate the concepts it examines into their oral literature if they examine them at all.

One telling and topical issue is addressed in The Farce of Snim the Potter, a piece examining Free Will.  Or, more precisely, condemning consideration of the issue.  The core thesis is that one cannot meaningfully seperate inclination, situation, and any hypothetical "core self' when addressing any specific choice.  And, without such parsing, the issue definitionally can't be relevant and must therefore be discarded, like the tailings of of potter's wheel.

ARKHIVE: History: On Writing  

If the sagas are to believed, writing existed amongst the Glix in the earliest days, before it was discarded in favor of recordings. But, scholars now think, the two methods co-existed for many Jubilee cycles, until the use of Lepkashramov to directly indoctrinate the minds of users into technical skills made non-fiction literature largely obsolete.

 

Traces of this are difficult, but linguistic analysis of early saga recordings suggest forms and usages redolent of literate authors. Additionally, the Slingidite proscription on writing has always had limits, and it makes sense they were looser when they still needed to be.

 

This theory is highly controversial, as it highlights a growing belief that Slingidism is a failed cult that had outlived its usefulness. If the pre-Captivity Glix used writing and just failed to mention it, what else have the Glix of today got wrong?

ARKHIVE: Culture: Glic Games 

The industry of complex board games has not translated well to Glic culture, despite metadata suggesting the Glix would be prime candidates if humans showed similar trends. One of the largest hurdles were the low literacy rate making the packaging and indexing of complex rules more difficult. Added to this, the fact that all pieces must be digitized or magnetic as Glix homes are often in microgravity. This makes cards unusable and meeples more expensive. That Queen Glix, often the most intellectual and stereotyped as more intelligent, (this actually fails to be backed up by controlled study) lack hands to manipulate the pieces is a tertiary concern.

 

Gatcha games are banned more seriously than most property crimes in The Combine due to a historical myth that debt incurred by them led to The captivity. It is law that no videogame may be patched or expanded after release nor re-released for a period of 61 Aridyin months, approximately 1/12 a Jubilee or 5 standard years plus a month. This hardliners against microtransactions has had even more of a chilling effect on the videogame industry in The Combine than the lack of Glix-centric games nor even the aforementioned common illiteracy.

 

The most common traditional game is a two-on-two strategy played on a hex-tile board with on Queen and 11 Workers to a side. Each player alternates between moving 6 of their Workers, then either moving their Queen or transforming their Worker pieces to a new mode of movement. Partners alternate modes. The game ends when either a Queen is in checkmate, 7 Workers from one of the four sides are taken, or a player cannot make a legal move. If a Queen is in Check when this happens, that side forfeits. Otherwise, the team with the most surviving Workers wins.

WTU: What the Union means for the Glix.


Workers unions are at the heart of Glix culture. The Teivosk system ensures everyone has representation and support from leadership while promoting based on ambition and aptitude.  Additionally, it ensures that the welfare of the Worker is one with the welfare of the enterprise.

We understand humans have vary different cultures and biological needs to Glix, but we believe the WTU can be an engine to help spread our values through collective organization, steward oversight of working conditions, and profit-sharing schemes.

Expected growth +1 Diplomacy, +1 Economy
New leader: No

New stats:

Diplomacy 7

Mil 5

Eco 7

Faith 1

Int 2 
 

Featherscale

Featherscale

Combined Commonwealth of Glix (GCC)

image.png.9a3ffc913c584dfd2953327a35a45d83.png

 Prime Minister Chif'Blak, The Parrot's Voice, Head of the Outer Duma

Region 84, Parrot's Perch

Game years 10-12

2 years since the year of Jubilee

Resources 

Embassies= none (White Pawns incoming)

Trade Routes= Glorious Purifiers 

Wealth: 2( three gained from EMP)-> 5

Income= 0/round

 

Space Units: 2

Mega-Dreadnought 7 Macaw

Basillica of War: The Anvil

 

Ground Units: 4

Carrier Groups: Wrath, Exoddus, Oddyssey, Soulstorm

 

Reputation:

BRG 1

EMP 0

PTW 0

 

Favors:

BRG 0

EMP 1

PTW 0

Diplomacy 6
Mil 5
Eco 6
Faith 1
Int 2 

 

Actions

1. Diplomacy 5-  create a Diplomatic Exchange with The White Pawns.

Their Ancestors kept ours as Jannisarries.  Now we will hire them as Mercenaries.  Having them in our debt will prevent them ever being used against us, and they will help us exterminate any nation foolish enough to attack us.  The Glix have no interest in territorial expansion and hope this debt is never repaid...

2. Diplomacy- Attend Fiorid Diplomatic Event.

The Hammer will endorse Coedd as a manifestation of ancestor worship.  A formal delegation will half-heartedly speak in behalf of Slingid.  Both will hope the Fiorids agree to our lease of territory on the moon called Aridyin.

Sub-actions-

Sub-actions 

Do not give Vaccuum Hardening to the Arkhive. They won't be needing it, after all.

Receive psuedogravity from. ALF

3. Economy- Explore region 100

(+1 Decree, -1 Distance, net +0) Success!

Project Homecoming begins...

4. Economy- Explore Region 101

(+1 Decree, -1 Distance, net +0) Great Success!

The Fiorids urge the exploration of a second, backup site.

5. Economy-  Buyout TP 83.3 Success!

The business of Glix is Business. Opera is popular in The Combine.

Non-actions:

Support Bafatis buyout of TP 84.2 and WTU buyout of TP 84.3.  Oppose any others.

Submit to the Arkhive 

 

Arkhive: Philosophy: On Free Will 

The Glix have no formal tradition of analytic philosophy, choosing to integrate the concepts it examines into their oral literature if they examine them at all.

One telling and topical issue is addressed in The Farce of Snim the Potter, a piece examining Free Will.  Or, more precisely, condemning consideration of the issue.  The core thesis is that one cannot meaningfully seperate inclination, situation, and any hypothetical "core self' when addressing any specific choice.  And, without such parsing, the issue definitionally can't be relevant and must therefore be discarded, like the tailings of of potter's wheel.

ARKHIVE: History: On Writing  

If the sagas are to believed, writing existed amongst the Glix in the earliest days, before it was discarded in favor of recordings. But, scholars now think, the two methods co-existed for many Jubilee cycles, until the use of Lepkashramov to directly indoctrinate the minds of users into technical skills made non-fiction literature largely obsolete.

 

Traces of this are difficult, but linguistic analysis of early saga recordings suggest forms and usages redolent of literate authors. Additionally, the Slingidite proscription on writing has always had limits, and it makes sense they were looser when they still needed to be.

 

This theory is highly controversial, as it highlights a growing belief that Slingidism is a failed cult that had outlived its usefulness. If the pre-Captivity Glix used writing and just failed to mention it, what else have the Glix of today got wrong?

ARKHIVE: Culture: Glic Games 

The industry of complex board games has not translated well to Glic culture, despite metadata suggesting the Glix would be prime candidates if humans showed similar trends. One of the largest hurdles were the low literacy rate making the packaging and indexing of complex rules more difficult. Added to this, the fact that all pieces must be digitized or magnetic as Glix homes are often in microgravity. This makes cards unusable and meeples more expensive. That Queen Glix, often the most intellectual and stereotyped as more intelligent, (this actually fails to be backed up by controlled study) lack hands to manipulate the pieces is a tertiary concern.

 

Gatcha games are banned more seriously than most property crimes in The Combine due to a historical myth that debt incurred by them led to The captivity. It is law that no videogame may be patched or expanded after release nor re-released for a period of 61 Aridyin months, approximately 1/12 a Jubilee or 5 standard years plus a month. This hardliners against microtransactions has had even more of a chilling effect on the videogame industry in The Combine than the lack of Glix-centric games nor even the aforementioned common illiteracy.

 

The most common traditional game is a two-on-two strategy played on a hex-tile board with on Queen and 11 Workers to a side. Each player alternates between moving 6 of their Workers, then either moving their Queen or transforming their Worker pieces to a new mode of movement. Partners alternate modes. The game ends when either a Queen is in checkmate, 7 Workers from one of the four sides are taken, or a player cannot make a legal move. If a Queen is in Check when this happens, that side forfeits. Otherwise, the team with the most surviving Workers wins.

 

Expected growth +1 Diplomacy, +1 Economy
New leader: No

New stats:

Diplomacy 7

Mil 5

Eco 7

Faith 1

Int 2 
 

Featherscale

Featherscale

Combined Commonwealth of Glix (GCC)

image.png.9a3ffc913c584dfd2953327a35a45d83.png

 Prime Minister Chif'Blak, The Parrot's Voice, Head of the Outer Duma

Region 84, Parrot's Perch

Game years 10-12

2 years since the year of Jubilee

Resources 

Embassies= none (White Pawns incoming)

Trade Routes= Glorious Purifiers 

Wealth: 2( three gained from EMP)-> 5

Income= 0/round

 

Space Units: 2

Mega-Dreadnought 7 Macaw

Basillica of War: The Anvil

 

Ground Units: 4

Carrier Groups: Wrath, Exoddus, Oddyssey, Soulstorm

 

Reputation:

BRG 1

EMP 0

PTW 0

 

Favors:

BRG 0

EMP 1

PTW 0

Diplomacy 6
Mil 5
Eco 6
Faith 1
Int 2 

 

Actions

1. Diplomacy 5-  create a Diplomatic Exchange with The White Pawns.

Their Ancestors kept ours as Jannisarries.  Now we will hire them as Mercenaries.  Having them in our debt will prevent them ever being used against us, and they will help us exterminate any nation foolish enough to attack us.  The Glix have no interest in territorial expansion and hope this debt is never repaid...

2. Diplomacy- Attend Fiorid Diplomatic Event.

The Hammer will endorse Coedd as a manifestation of ancestor worship.  A formal delegation will half-heartedly speak in behalf of Slingid.  Both will hope the Fiorids agree to our lease of territory on the moon called Aridyin.

Sub-actions-

Sub-actions 

Do not give Vaccuum Hardening to the Arkhive. They won't be needing it, after all.

Receive psuedogravity from. ALF

3. Economy- Explore region 100

(+1 Decree, -1 Distance, net +0)

Project Homecoming begins...

4. Economy- Explore Region 101

(+1 Decree, -1 Distance, net +0)

The Fiorids urge the exploration of a second, backup site.

5. Economy-  Buyout a TP

The business of Glix is Business

Non-actions:

Support Bafatis buyout of TP 84.2 and WTU buyout of TP 84.3.  Oppose any others.

Submit to the Arkhive 

 

Arkhive: Philosophy: On Free Will 

The Glix have no formal tradition of analytic philosophy, choosing to integrate the concepts it examines into their oral literature if they examine them at all.

One telling and topical issue is addressed in The Farce of Snim the Potter, a piece examining Free Will.  Or, more precisely, condemning consideration of the issue.  The core thesis is that one cannot meaningfully seperate inclination, situation, and any hypothetical "core self' when addressing any specific choice.  And, without such parsing, the issue definitionally can't be relevant and must therefore be discarded, like the tailings of of potter's wheel.

ARKHIVE: History: On Writing  

If the sagas are to believed, writing existed amongst the Glix in the earliest days, before it was discarded in favor of recordings. But, scholars now think, the two methods co-existed for many Jubilee cycles, until the use of Lepkashramov to directly indoctrinate the minds of users into technical skills made non-fiction literature largely obsolete.

 

Traces of this are difficult, but linguistic analysis of early saga recordings suggest forms and usages redolent of literate authors. Additionally, the Slingidite proscription on writing has always had limits, and it makes sense they were looser when they still needed to be.

 

This theory is highly controversial, as it highlights a growing belief that Slingidism is a failed cult that had outlived its usefulness. If the pre-Captivity Glix used writing and just failed to mention it, what else have the Glix of today got wrong?

ARKHIVE: Culture: Glic Games 

The industry of complex board games has not translated well to Glic culture, despite metadata suggesting the Glix would be prime candidates if humans showed similar trends. One of the largest hurdles were the low literacy rate making the packaging and indexing of complex rules more difficult. Added to this, the fact that all pieces must be digitized or magnetic as Glix homes are often in microgravity. This makes cards unusable and meeples more expensive. That Queen Glix, often the most intellectual and stereotyped as more intelligent, (this actually fails to be backed up by controlled study) lack hands to manipulate the pieces is a tertiary concern.

 

Gatcha games are banned more seriously than most property crimes in The Combine due to a historical myth that debt incurred by them led to The captivity. It is law that no videogame may be patched or expanded after release nor re-released for a period of 61 Aridyin months, approximately 1/12 a Jubilee or 5 standard years plus a month. This hardliners against microtransactions has had even more of a chilling effect on the videogame industry in The Combine than the lack of Glix-centric games nor even the aforementioned common illiteracy.

 

The most common traditional game is a two-on-two strategy played on a hex-tile board with on Queen and 11 Workers to a side. Each player alternates between moving 6 of their Workers, then either moving their Queen or transforming their Worker pieces to a new mode of movement. Partners alternate modes. The game ends when either a Queen is in checkmate, 7 Workers from one of the four sides are taken, or a player cannot make a legal move. If a Queen is in Check when this happens, that side forfeits. Otherwise, the team with the most surviving Workers wins.

 

Expected growth +1 Diplomacy, +1 Economy
New leader: No

New stats:

Diplomacy 7

Mil 5

Eco 7

Faith 1

Int 2 
 

Featherscale

Featherscale

Combined Commonwealth of Glix (GCC)

image.png.9a3ffc913c584dfd2953327a35a45d83.png

 Prime Minister Chif'Blak, The Parrot's Voice, Head of the Outer Duma

Region 84, Parrot's Perch

Game years 10-12

2 years since the year of Jubilee

Resources 

Embassies= none (White Pawns incoming)

Trade Routes= Glorious Purifiers 

Wealth: 2( three gained from EMP)-> 5

Income= 0/round

 

Space Units: 2

Mega-Dreadnought 7 Macaw

Basillica of War: The Anvil

 

Ground Units: 4

Carrier Groups: Wrath, Exoddus, Oddyssey, Soulstorm

 

Reputation:

BRG 1

EMP 0

PTW 0

 

Favors:

BRG 0

EMP 1

PTW 0

Diplomacy 6
Mil 5
Eco 6
Faith 1
Int 2 

 

Actions

1. Diplomacy 5-  create a Diplomatic Exchange with The White Pawns.

Their Ancestors kept ours as Jannisarries.  Now we will hire them as Mercenaries.  Having them in our debt will prevent them ever being used against us, and they will help us exterminate any nation foolish enough to attack us.  The Glix have no interest in territorial expansion and hope this debt is never repaid...

2. Diplomacy- Attend Fiorid Diplomatic Event.

The Hammer will endorse Coedd as a manifestation of ancestor worship.  A formal delegation will half-heartedly speak in behalf of Slingid.  Both will hope the Fiorids agree to our lease of territory on the moon called Aridyin.

Sub-actions-

Sub-actions 

 

Gift Vacuum Hardening to the Arkhive, assuming they attend

Receive psuedogravity

3. Economy- Explore region 100

(+1 Decree, -1 Distance, net +0)

Project Homecoming begins...

4. Economy- Explore Region 101

(+1 Decree, -1 Distance, net +0)

The Fiorids urge the exploration of a second, backup site.

5. Economy-  Buyout a TP

The business of Glix is Business

Non-actions:

Support Bafatis buyout of TP 84.2 and WTU buyout of TP 84.3.  Oppose any others.

Submit to the Arkhive 

 

Arkhive: Philosophy: On Free Will 

The Glix have no formal tradition of analytic philosophy, choosing to integrate the concepts it examines into their oral literature if they examine them at all.

One telling and topical issue is addressed in The Farce of Snim the Potter, a piece examining Free Will.  Or, more precisely, condemning consideration of the issue.  The core thesis is that one cannot meaningfully seperate inclination, situation, and any hypothetical "core self' when addressing any specific choice.  And, without such parsing, the issue definitionally can't be relevant and must therefore be discarded, like the tailings of of potter's wheel.

ARKHIVE: History: On Writing  

If the sagas are to believed, writing existed amongst the Glix in the earliest days, before it was discarded in favor of recordings. But, scholars now think, the two methods co-existed for many Jubilee cycles, until the use of Lepkashramov to directly indoctrinate the minds of users into technical skills made non-fiction literature largely obsolete.

 

Traces of this are difficult, but linguistic analysis of early saga recordings suggest forms and usages redolent of literate authors. Additionally, the Slingidite proscription on writing has always had limits, and it makes sense they were looser when they still needed to be.

 

This theory is highly controversial, as it highlights a growing belief that Slingidism is a failed cult that had outlived its usefulness. If the pre-Captivity Glix used writing and just failed to mention it, what else have the Glix of today got wrong?

ARKHIVE: Culture: Glic Games 

The industry of complex board games has not translated well to Glic culture, despite metadata suggesting the Glix would be prime candidates if humans showed similar trends. One of the largest hurdles were the low literacy rate making the packaging and indexing of complex rules more difficult. Added to this, the fact that all pieces must be digitized or magnetic as Glix homes are often in microgravity. This makes cards unusable and meeples more expensive. That Queen Glix, often the most intellectual and stereotyped as more intelligent, (this actually fails to be backed up by controlled study) lack hands to manipulate the pieces is a tertiary concern.

 

Gatcha games are banned more seriously than most property crimes in The Combine due to a historical myth that debt incurred by them led to The captivity. It is law that no videogame may be patched or expanded after release nor re-released for a period of 61 Aridyin months, approximately 1/12 a Jubilee or 5 standard years plus a month. This hardliners against microtransactions has had even more of a chilling effect on the videogame industry in The Combine than the lack of Glix-centric games nor even the aforementioned common illiteracy.

 

The most common traditional game is a two-on-two strategy played on a hex-tile board with on Queen and 11 Workers to a side. Each player alternates between moving 6 of their Workers, then either moving their Queen or transforming their Worker pieces to a new mode of movement. Partners alternate modes. The game ends when either a Queen is in checkmate, 7 Workers from one of the four sides are taken, or a player cannot make a legal move. If a Queen is in Check when this happens, that side forfeits. Otherwise, the team with the most surviving Workers wins.

 

Expected growth +1 Diplomacy, +1 Economy
New leader: No

New stats:

Diplomacy 7

Mil 5

Eco 7

Faith 1

Int 2 
 

Featherscale

Featherscale

Combined Commonwealth of Glix (GCC)

image.png.9a3ffc913c584dfd2953327a35a45d83.png

 Prime Minister Chif'Blak, The Parrot's Voice, Head of the Outer Duma

Region 84, Parrot's Perch

Game years 10-12

2 years since the year of Jubilee

Resources 

Embassies= none (White Pawns incoming)

Trade Routes= Glorious Purifiers 

Wealth: 2( three gained from EMP)-> 5

Income= 0/round

 

Space Units: 2

Mega-Dreadnought 7 Macaw

Basillica of War: The Anvil

 

Ground Units: 4

Carrier Groups: Wrath, Exoddus, Oddyssey, Soulstorm

 

Reputation:

BRG 1

EMP 0

PTW 0

 

Favors:

BRG 0

EMP 1

PTW 0

Diplomacy 6
Mil 5
Eco 6
Faith 1
Int 2 

 

Actions

1. Diplomacy 5-  create a Diplomatic Exchange with The White Pawns.

Their Ancestors kept ours as Jannisarries.  Now we will hire them as Mercenaries.  Having them in our debt will prevent them ever being used against us, and they will help us exterminate any nation foolish enough to attack us.  The Glix have no interest in territorial expansion and hope this debt is never repaid...

2. Diplomacy- Attend Fiorid Diplomatic Event.

The Hammer will endorse Coedd as a manifestation of ancestor worship.  A formal delegation will half-heartedly speak in behalf of Slingid.  Both will hope the Fiorids agree to our lease of territory on the moon called Aridyin.

Sub-actions-

Sub-actions 

 

Gift Vacuum Hardening to the Arkhive, assuming they attend

Receive psuedogravity

3. Economy- Explore region 100

Project Homecoming begins...

4. Economy- Explore Region 101

The Fiorids urge the exploration of a second, backup site.

5. Economy-  Buyout a TP

The business of Glix is Business

Non-actions:

Support Bafatis buyout of TP 84.2 and WTU buyout of TP 84.3.  Oppose any others.

Submit to the Arkhive 

 

Arkhive: Philosophy: On Free Will 

The Glix have no formal tradition of analytic philosophy, choosing to integrate the concepts it examines into their oral literature if they examine them at all.

One telling and topical issue is addressed in The Farce of Snim the Potter, a piece examining Free Will.  Or, more precisely, condemning consideration of the issue.  The core thesis is that one cannot meaningfully seperate inclination, situation, and any hypothetical "core self' when addressing any specific choice.  And, without such parsing, the issue definitionally can't be relevant and must therefore be discarded, like the tailings of of potter's wheel.

ARKHIVE: History: On Writing  

If the sagas are to believed, writing existed amongst the Glix in the earliest days, before it was discarded in favor of recordings. But, scholars now think, the two methods co-existed for many Jubilee cycles, until the use of Lepkashramov to directly indoctrinate the minds of users into technical skills made non-fiction literature largely obsolete.

 

Traces of this are difficult, but linguistic analysis of early saga recordings suggest forms and usages redolent of literate authors. Additionally, the Slingidite proscription on writing has always had limits, and it makes sense they were looser when they still needed to be.

 

This theory is highly controversial, as it highlights a growing belief that Slingidism is a failed cult that had outlived its usefulness. If the pre-Captivity Glix used writing and just failed to mention it, what else have the Glix of today got wrong?

 

ARKHIVE: Culture: Glic Games 

The industry of complex board games has not translated well to Glic culture, despite metadata suggesting the Glix would be prime candidates if humans showed similar trends. One of the largest hurdles were the low literacy rate making the packaging and indexing of complex rules more difficult. Added to this, the fact that all pieces must be digitized or magnetic as Glix homes are often in microgravity. This makes cards unusable and meeples more expensive. That Queen Glix, often the most intellectual and stereotyped as more intelligent, (this actually fails to be backed up by controlled study) lack hands to manipulate the pieces is a tertiary concern.

 

Gatcha games are banned more seriously than most property crimes in The Combine due to a historical myth that debt incurred by them led to The captivity. It is law that no videogame may be patched or expanded after release nor re-released for a period of 61 Aridyin months, approximately 1/12 a Jubilee or 5 standard years plus a month. This hardliners against microtransactions has had even more of a chilling effect on the videogame industry in The Combine than the lack of Glix-centric games nor even the aforementioned common illiteracy.

 

The most common traditional game is a two-on-two strategy played on a hex-tile board with on Queen and 11 Workers to a side. Each player alternates between moving 6 of their Workers, then either moving their Queen or transforming their Worker pieces to a new mode of movement. Partners alternate modes. The game ends when either a Queen is in checkmate, 7 Workers from one of the four sides are taken, or a player cannot make a legal move. If a Queen is in Check when this happens, that side forfeits. Otherwise, the team with the most surviving Workers wins.

 

Expected growth +1 Diplomacy, +1 Economy
New leader: No

New stats:

Diplomacy 7

Mil 5

Eco 7

Faith 1

Int 2 
 

Featherscale

Featherscale

Combined Commonwealth of Glix (GCC)

image.png.9a3ffc913c584dfd2953327a35a45d83.png

 Prime Minister Chif'Blak, The Parrot's Voice, Head of the Outer Duma

Region 84, Parrot's Perch

Game years 10-12

2 years since the year of Jubilee

Resources 

Embassies= none (White Pawns incoming)

Trade Routes= Glorious Purifiers 

Wealth: 2( three gained from EMP)-> 5

Income= 0/round

 

Space Units: 2

Mega-Dreadnought 7 Macaw

Basillica of War: The Anvil

 

Ground Units: 4

Carrier Groups: Wrath, Exoddus, Oddyssey, Soulstorm

 

Reputation:

BRG 1

EMP 0

PTW 0

 

Favors:

BRG 0

EMP 1

PTW 0

Diplomacy 6
Mil 5
Eco 6
Faith 1
Int 2 

 

Actions

1. Diplomacy 5-  create a Diplomatic Exchange with The White Pawns.

Their Ancestors kept ours as Jannisarries.  Now we will hire them as Mercenaries.  Having them in our debt will prevent them ever being used against us, and they will help us exterminate any nation foolish enough to attack us.  The Glix have no interest in territorial expansion and hope this debt is never repaid...

2. Diplomacy- Attend Fiorid Diplomatic Event.

The Hammer will endorse Coedd as a manifestation of ancestor worship.  A formal delegation will half-heartedly speak in behalf of Slingid.  Both will hope the Fiorids agree to our lease of territory on the moon called Aridyin.

Sub-actions-

Sub-actions 

 

Gift Vacuum Hardening to the Arkhive, assuming they attend

Receive psuedogravity

3. Economy- Explore region 100

Project Homecoming begins...

4. Economy- Explore Region 101

The Fiorids urge the exploration of a second, backup site.

5. Economy-  Buyout a TP

The business of Glix is Business

Non-actions:

Support Bafatis buyout of TP 84.2 and WTU buyout of TP 84.3.  Oppose any others.

Submit to the Arkhive 

On Free Will

Arkhive: on Free Will 

The Glix have no formal tradition of analytic philosophy, choosing to integrate the concepts it examines into their oral literature if they examine them at all.

One telling and topical issue is addressed in The Farce of Snim the Potter, a piece examining Free Will.  Or, more precisely, condemning consideration of the issue.  The core thesis is that one cannot meaningfully seperate inclination, situation, and any hypothetical "core self' when addressing any specific choice.  And, without such parsing, the issue definitionally can't be relevant and must therefore be discarded, like the tailings of of potter's wheel.

Expected growth +1 Diplomacy, +1 Economy
New leader: No

New stats:

Diplomacy 7

Mil 5

Eco 7

Faith 1

Int 2 
 

Featherscale

Featherscale

Combined Commonwealth of Glix (GCC)

image.png.9a3ffc913c584dfd2953327a35a45d83.png

 Prime Minister Chif'Blak, The Parrot's Voice, Head of the Outer Duma

Region 84, Parrot's Perch

Game years 10-12

2 years since the year of Jubilee

Resources 

Embassies= none (White Pawns incoming)

Trade Routes= Glorious Purifiers 

Wealth: 2( three gained from EMP)-> 5

Income= 0/round

 

Space Units: 2

Mega-Dreadnought 7 Macaw

Basillica of War: The Anvil

 

Ground Units: 4

Carrier Groups: Wrath, Exoddus, Oddyssey, Soulstorm

 

Reputation:

BRG 1

EMP 0

PTW 0

 

Favors:

BRG 0

EMP 1

PTW 0

Diplomacy 6
Mil 5
Eco 6
Faith 1
Int 2 

 

Actions

1. Diplomacy 5-  create a Diplomatic Exchange with The White Pawns.

Their Ancestors kept ours as Jannisarries.  Now we will hire them as Mercenaries.  Having them in our debt will prevent them ever being used against us, and they will help us exterminate any nation foolish enough to attack us.  The Glix have no interest in territorial expansion and hope this debt is never repaid...

2. Diplomacy- Attend Fiorid Diplomatic Event.

The Hammer will endorse Coedd as a manifestation of ancestor worship.  A formal delegation will half-heartedly speak in behalf of Slingid.  Both will hope the Fiorids agree to our lease of territory on the moon called Aridyin.

Sub-actions-

Sub-actions 

 

Gift Vacuum Hardening to the Arkhive, assuming they attend

Receive psuedogravity

3. Economy- Explore region 100

Project Homecoming begins...

4. Economy- Explore Region 101

The Fiorids urge the exploration of a second, backup site.

5. Economy-  Buyout a dlTP

The business of Glix is Business

Non-actions:

Support Bafatis buyout of TP 84.2 and WTU buyout of TP 84.3.  Oppose any others.

Submit to the Arkhive 

On Free Will

Arkhive: on Free Will 

The Glix have no formal tradition of analytic philosophy, choosing to integrate the concepts it examines into their oral literature if they examine them at all.

One telling and topical issue is addressed in The Farce of Snim the Potter, a piece examining Free Will.  Or, more precisely, condemning consideration of the issue.  The core thesis is that one cannot meaningfully seperate inclination, situation, and any hypothetical "core self' when addressing any specific choice.  And, without such parsing, the issue definitionally can't be relevant and must therefore be discarded, like the tailings of of potter's wheel.

Expected growth +1 Diplomacy, +1 Economy
New leader: No

New stats:

Diplomacy 7

Mil 5

Eco 7

Faith 1

Int 2 
 

Featherscale

Featherscale

Combined Commonwealth of Glix (GCC)

image.png.9a3ffc913c584dfd2953327a35a45d83.png

 Prime Minister Chif'Blak, The Parrot's Voice, Head of the Outer Duma

Region 84, Parrot's Perch

Game years 10-12

2 years since the year of Jubilee

Resources 

Hide thisEmbassies= none (White Pawns incoming)

Trade Routes= Glorious Purifiers 

Wealth: 2(one spent, three gained from EMP)-> 4

Income= 0/round (going up to 1/round, dice willing)

 

Space Units: 2

Mega-Dreadnought 7 Macaw

Basillica of War: The Anvil

 

Ground Units: 4

Carrier Groups: Wrath, Exoddus, Oddyssey, Soulstorm

 

Reputation:

BRG 1

EMP 0

PTW 0

 

Favors:

BRG 0

EMP 1

PTW 0

Diplomacy 6
Mil 5
Eco 6
Faith 1
Int 2 

Diplomacy 5-  create a Diplomatic Exchange with The White Pawns.

Their Ancestors kept ours as Jannisarries.  Now we will hire them as Mercenaries.  Having them in our debt will prevent them ever being used against us, and they will help us exterminate any nation foolish enough to attack us.  The Glix have no interest in territorial expansion and hope this debt is never repaid...

Diplomacy- Attend Fiorid Diplomatic Event.

The Hammer will endorse Coedd as a manifestation of ancestor worship.  A formal delegation will half-heartedly speak in behalf of Slingid.  Both will hope the Fiorids agree to our lease of territory on the moon called Aridyin.

Sub-actions-

Sub-actions 

gift one treasure to Fiora in exchange for the lease

Gift Vacuum Hardening to the Arkhive, assuming they attend

Receive psuedogravity

Economy- Explore region 100

Project Homecoming begins...

Economy- Explore Region 101

The Fiorids urge the exploration of a second, backup site.

Economy-  Buyout a dlTP

The business of Glix is Business

Non-actions:

Support Bafatis buyout of TP 84.2 and WTU buyout of TP 84.3.  Oppose any others.

Submit to the Arkhive 

On Free Will

Arkhive: on Free Will 

The Glix have no formal tradition of analytic philosophy, choosing to integrate the concepts it examines into their oral literature if they examine them at all.

One telling and topical issue is addressed in The Farce of Snim the Potter, a piece examining Free Will.  Or, more precisely, condemning consideration of the issue.  The core thesis is that one cannot meaningfully seperate inclination, situation, and any hypothetical "core self' when addressing any specific choice.  And, without such parsing, the issue definitionally can't be relevant and must therefore be discarded, like the tailings of of potter's wheel.

Expected growth +1 Diplomacy, +1 Economy
New leader: No

New stats:

Diplomacy 7

Mil 5

Eco 7

Faith 1

Int 2 
 

Featherscale

Featherscale

Combined Commonwealth of Glix (GCC)

image.png.9a3ffc913c584dfd2953327a35a45d83.png

 Prime Minister Chif'Blak, The Parrot's Voice, Head of the Outer Duma

Region 84, Parrot's Perch

Game years 10-12

2 years since the year of Jubilee

Resources 

Hide thisEmbassies= none (White Pawns incoming)

Trade Routes= Glorious Purifiers 

Wealth: 2(one spent, three gained from EMP)-> 4

Income= 0/round (going up to 1/round, dice willing)

 

Space Units: 2

Mega-Dreadnought 7 Macaw

Basillica of War: The Anvil

 

Ground Units: 4

Carrier Groups: Wrath, Exoddus, Oddyssey, Soulstorm

 

Reputation:

BRG 1

EMP 0

PTW 0

 

Favors:

BRG 0

EMP 1

PTW 0

Diplomacy 6
Mil 5
Eco 6
Faith 1
Int 2 

Diplomacy 5-  create a Diplomatic Exchange with The White Pawns.

Their Ancestors kept ours as Jannisarries.  Now we will hire them as Mercenaries.  Having them in our debt will prevent them ever being used against us, and they will help us exterminate any nation foolish enough to attack us.  The Glix have no interest in territorial expansion and hope this debt is never repaid...

Diplomacy- Attend Fiorid Diplomatic Event.

The Hammer will endorse Coedd as a manifestation of ancestor worship.  A formal delegation will half-heartedly speak in behalf of Slingid.  Both will hope the Fiorids agree to our lease of territory on the moon called Aridyin.

Sub-actions-

Sub-actions 

gift one treasure to Fiora in exchange for the lease

Gift Vacuum Hardening to the Arkhive, assuming they attend

Receive psuedogravity

Economy- Explore region 100

Project Homecoming begins...

Economy- Buyout some TP

Economy-  Buyout a different TP

The business of Glix is Business

Non-actions:

Support Bafatis buyout of TP 84.2 and WTU buyout of TP 84.3.  Oppose any others.

Submit to the Arkhive 

On Free Will

Arkhive: on Free Will 

The Glix have no formal tradition of analytic philosophy, choosing to integrate the concepts it examines into their oral literature if they examine them at all.

One telling and topical issue is addressed in The Farce of Snim the Potter, a piece examining Free Will.  Or, more precisely, condemning consideration of the issue.  The core thesis is that one cannot meaningfully seperate inclination, situation, and any hypothetical "core self' when addressing any specific choice.  And, without such parsing, the issue definitionally can't be relevant and must therefore be discarded, like the tailings of of potter's wheel.

Expected growth +1 Diplomacy, +1 Economy
New leader: No

New stats:

Diplomacy 7

Mil 5

Eco 7

Faith 1

Int 2 
 

×
×
  • Create New...