Eilif Dhaoine
Round 4
Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42)
Leader: Clagath of Deargabh
Diplomacy 8 Military 7 Economy 4 Faith 5 Intrigue 4
Actions
End of Turn Ruler Increases: +1 Diplomacy, +1 Economy
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Invade 109 (1 Treasure spent) [Military] - Unrolled
News that more of Firmament had been explored took up all of Giomad's focus from the moment he heard of it. Firmament was a place unlike any he had fought in before, but it was a necessary step to take if they were to...prove themselves, he supposed. They lived in a world where several planets were in contact and interplanetary warfare was inevitable. If the Dhaoine were to prove that they were capable of more than war on Sansar, that they can step boldly into the stars and make their will known, they must take Firmament - or at least, a part of it given the entrenched Durat population in the other parts of Firmament they had any intelligence on.Details
Commander: Giomad of Fairnead (Mil 8) leading combined front
Doctrine: Bleed Them Dry (+1 battle, +10% enemy casualties)
Units: 2 Ground, 1 Space
Route: 25 -> 109, using 1 space unit to transport 2 ground units into the combined front
Modifiers: Treasure spent for +1 to the battle roll -
Sway Government in 43 (Using Unity of Purpose through the Embassy) [Diplomacy] - 16, Success
The operation to bring part of Chonkia under the banner of Eilif Dhaoine peacefully had been a long, long process, and the officials in charge weren't going to let past failures dissuade them from continuing to try to bring the often-troublesome locals fully on board with the process they had set out. This time, at least, they weren't fully alone - recently, Eilif Dhaoine and the Eucrus Alliance had formed greater diplomatic ties, and the representatives on the ground in the region find being able to discuss the situation with their kanmara counterparts quite useful. -
Sway Government in 41 [Diplomacy] - 11, Failure
While the department of the Eilif Dhaoine government that had been dedicated to the work in the northwest kept busy, the rest of the government's diplomatic efforts were focused further south in the Emerald Expanse. They had thought that it'd be easy work, between their past successes in Lassal and General Veldoon's embarassment in the field, but this is the system's first time dealing with a majority nonhuman population, and all it takes is a particularly ill-timed faux pas or two to derail the process. - Buyout TP3 of 11 [Economy] - 8, Failure
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Buyout TP2 of 46 [Economy] - 11, Failure
While the successes of the Eilif Dhaoine government and the resources they had secured in past years were enough to keep their western holdings - the Reserve itself and Lassal on the mainland - content and in line, some officials predicted a growing risk of discontent of their new holdings in Chonkia. It seemed like a simple enough problem to solve, though - countries that have been friendly to Eilif Dhaoine, both here on Sansar and abroad, are well set-up to assist the Dhaoine representatives sent their way in securing a steady flow of exports, serving to both keep their new conquests happy and also feed the ever-growing hunger of the Dhaoine proper for novelty and greater wealth. That...ends up being easier said than done, however, and the lack of experience many of the Dhaoine officials have with complex intercontinental and interstellar business soon reveals itself, leading to major setbacks in the plan.
Nonactions
- Declare support and sponsorship of the Eucrus Alliance's attempts to secure territory on Sansar.
- Resist COE's Build Spy Network - 11, Failure
- Attend the Big Bironian Bash, the Elven Conclave of 2044 and the Mekh Gala of 2045
- Via Embassy with TEA: Accept Aclaustrophobic Psychiatry, Algorithmic Imagination, Arcane Amplification, Nuclear Fusion, Xenolinguistic Cataloguing and Badalian Megadirigibles; Give Wet Navy Ships
- Allow WTU to do as they wish and judge how they like when it comes to inspections, but don't give them any special dispension or assistance.
News and Rumours
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The news that the Imperial Court is encouraging other countries to attack the interests of those who did not obey their wishes is...not particularly surprising. The response from the Eilif Dhaoine government is simple - there are no apologies, justifications or grand shows of offence, simply a promise that hostile actions against their interests will be retaliated against. Anyone who wishes to cozy up to the Empire by attacking the Dhaoine are welcome to try, if they are willing to accept what will come their way in response, and if those people would be operating under the assumption that Elect status will protect them from reprisals, well...they need only to look at the conquest of the Flowering Lands to see that a defence like that will not work against the Dhaoine. Similarly, if any other country feeling the weight of imperial attention is struggling and requires assistance...well, the halls of government in Deargabh are always open to those willing to make a deal.
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When rumours reach the Dhaoine that holo-novels depicting Clagath in all his glory have been siezed in the Wyrmlands, most people find the funny side of it. Some government officials opposed to some of Clagath's reforms and power plays use it for some choice jokes during some of the...more energetic government meetings in the years following the news, of course, while among the Knights of the Dhaoine the rumour is that Clagath himself reacted to the news with a grin, chuckle and a muttered "Still got it."
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Veehra continues to be a fascinating place to watch from a distance, and plenty of the Dhaoine use their new lifetime subscriptions to BRG newsfeeds to keep tabs on the...situation there. There seems to be little impetus among those in power in Eilif Dhaoine to actually get involved in anything on the dusty planet. Some messes are best admired from afar.
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Work to clear out more and more of the parts of the Reserve closest to the cities and expand the sprawl outside the walls is still going well, by all reports. A fair amount of this newly usable land is going to the military, however, as the organisation continues to evolve as an independent arm of the Eilif Dhaoine government in its own right rather than something pieced together from each city's lannan forces. Building bases of their own outside of the city walls where new blood is recruited and trained up is broadly seen by the government as a good thing, allowing for greater efficiency in the future.
Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 3 (Spending 1 this round)
Country Information
Special Actions Available: Faith 5
Special Actions Used: Diplomacy 5, Military 5
Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+1 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1
Diplomacy
Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep 0, 0 Favours (Expected Change: None)
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 3
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions
- Emulated: Embassies count as trade routes, use vassal CIs an addition time per round
Organisation Bases
None
Embassies
The Eucrus Alliance
Cultural Identities
Voracious Acquisition (Coerce)
Great Works
None
Military
Unit Cap: 10 (4 + 4 regions + 2 support)
Ground Units: 2
Space Units: 1
Government Support: 24, 25
Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)
Admirals
None
Perfected Tactical Doctrines
None
Fortresses
None
Military Technologies
Technology | Type | Effect | Prereqs | Met? |
Active Military Techs
Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms
Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion
Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale
Economy
Treasure: 3 (Expected Change: -1)
Treasure Cap: 5
Trade Posts
Effective Total TPs: 3
Treasure Rate: 0
Trade Post | Resource | Use | Support | Rate |
25.1 | Chitincraft Wargear | None | Owned | 2 |
29.3 | Wine | 25 DI | Unowned | 1 |
Mercantile Support: 25
Arcologies
None
Trade Routes
None
Technology | Type | Effect | Requirements | Met? |
In Vivo Modification | Starter | None | None | Yes |
Wet Navy Ships | Traversal | Ground units can cross oceans | None | Yes |
Faith
Media Support:
Organised Faith Bonuses
+1 to Investigations
+1 to offence battles on Sansar
Artefacts
None
Holy Orders
None
Miracles
None
Intrigue
Espionage Agency: No
Claims
25 - Integration
43 - Confederation
Total Passive Effects
Traversal:
Wet Navy Ships: Ground units can cross bodies of water
Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep
Defence:
Renown: +1 to resist Sway and Impress actions
EMP: +1 to resist actions by EMP Rep 3/4 players
Misc:
Renown: Trade Routes count as Embassies and vice versa