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Silent_Interim

Silent_Interim


I missed a period in the BRG apology letter

Organization Actions

Round Four

General

[Clarification] A Base Of Power - [When taking actions such as buyouts, sways, or spying, which target regions, region-specific resources, or countries, orgs may generally take one "copy" of that action per Base they hold, using that base as the point of origin for distance penalties.]

The Imperial Court

 

The Imperial Court consists of those attendants, retainers, and noble courtiers surrounding the Emperor. In addition to their responsibilities in the Imperial Crown, the courtiers act as the Emperor’s representatives in planetary affairs. The Imperial Court consists exclusively of humans, a state of affairs which likely reflects the population of the Imperial Crown itself. From the Imperial Embassies on each planet they enforce the Emperor’s decrees, ensure the loyalty of Imperial states, and tend to the dream that is Empire. Prestigious and powerful rulers will find that the Imperial Court takes a greater interest in them, and those who gain their respect may even find themselves promoted to a seat on the Imperial Senate - a position which grants them both a voice in Imperial policy and the chance to secure the Emperor’s personal attention.

[Opportunity] The High and Mighty - The Elect have begun to distinguish themselves from one another, and as the wheat is separated from the chaff, as the cream rises to the top, the Empire can begin to take an interest in the greatest of the great.

[At the end of round 5, any countries with Renown 4 will gain 1 EMP Rep, provided they do not have negative EMP Rep.]

 

[Opportunity] Tenfold In Blood - It has come to the attention of the Court that there are those who feel themselves above the laws and taxes of their Emperor. It is not the lack of lucre, but rather the sheer effrontery that has so offended the Court. But it would not do for the Armada to be deployed over such a petty thing. So instead, an awareness is circulated through back-channels that it would please the Court if there were... reprisals. And perhaps some of those so dishonoured could regain the Court's favour by the same means.

[Until the end of round 7, each country may gain 1 EMP Rep if they perform a public Sack or Theft action targeting a country which failed to pay the Elect Tax, provided they are successful. If non-hostile Sacks or Thefts are contrived, Rep will not be awarded. Each country can gain this bonus a maximum of two times, and a maximum of once per round. A list of those countries follows.

ALF, AVP, CBC, COE, DIC, ELD, FBC, GLO, RRE, UNC.

Countries on this list may, as a Diplomacy action, pay 1 Treasure and 1 EMP favour to be removed from it, provided they are at EMP Rep 0 or higher. They may not go into favour debt for this.]

 

[Decree] Close Astronavigational Data Breaches - The Imperial College of Astronavigators has a leak. To contain it, all their communication is being closely monitored until the leak has been sealed.

[All countries suffer -1 to all exploration actions next round.]

 

Non-actions

[Senate] Invite Queen Chalise to the Senate - An invitation, not just to be a member, but to be present in the halls of power.

[Flavour] Ambassadorial Architecture - Certain privileged individuals have been granted access to the Imperial Embassies, and reports of just what they look like have begun to circulate.

Imperial Embassies

Imperial Embassies are palatial structures, towering and sprawling. Inside, they are lavishly appointed and comfortably decorated, at least in the public spaces, but careful observers may note that behind these lurk warrens of cramped hallways, offices, and storage chambers. Even these are comfortably appointed, though, with warm lighting, comfortable wooden (or faux-wooden) panelling, and a relaxed atmosphere.

 

Ongoing

New Frontier Proclamation - All exploration actions get +1 until the end of round 4.

Imperial Outreach Program - +1 to Raise Reputation with EMP until the end of round 5.

[Request] Novel NoveltiesThe secret that the Imperial Courtiers poorly conceal is that they are, almost without exception, extremely bored. It seems that, at the top, there is not much to do, and so the finest distractions available are called for. Some simply look for the finest available leisure, while others plumb the deepest frontiers of science. Either way, there is an ongoing demand for raw material to stave off ennui.

[EMP is seeking TPs of Luxury Goods and Exotic Matter. Any country that donates a TP of either resource category to EMP as an Economy action before the end of round 5 gains 1 EMP Favour and 1 Treasure.]


Pan-Tekhum Worker's and Trader's Union

 

The Pan-Tekhum Worker's and Trader's Union - usually called the Pan-Tekhum Union or simply the Union - found its start as a loose interplanetary coalition of smaller collectives, guilds, and worker's interest groups who found it expedient to work together to protect their interests. The re-introduction of the Elect catapulted them into prominence, as leadership rapidly centralized to ensure the continued protection of interests for workers and small businesses everywhere. They are now a major player in finance and business throughout the system. Despite their name, the Union actually has more in common with the structure of a medieval guild than the definition of a union proposed by more revolutionary groups in Tekhum, though their ownership structure is more horizontal and they have little interest in maintaining monopolies.

[Opportunity] Form the First Committee on Labour Reform And Sovereign Territorial Control - The practice of corvee labour is... concerning. Many of the more vocal and pro-intervention members of the Union favour direct action, but more conservative voices question what, exactly, the Union even can do. A Committee is formed, to interrogate the question and receive input from interested members. What is within the Union's remit? What should be? What course is wisest here?

[Any country with WTU Rep of 1 or higher may offer their input to the Committee as a non-action. Input received may impact the long-term direction of the Union. This will not be the final opportunity to influence the course of the Union for the future.]

 

Bureaucratic Disentanglement - Forms. Documents. Qualified personnel. More forms. More documents. Personnel accredited to confirm qualifications, to stamp forms, to sign documents. Notaries. Accountants. The stream seems endless; but the Union has official Imperial permission to perform its inspections, and personnel qualified in every viable jurisdiction to do so.

 

[Economy] - Buyout 26.3 (Lumber), 63.1 (Veehran Wheat), 83.1 (Space Opera), and 84.3 (Lepkashramov Ikons)- When it comes to maintaining a robust investment portfolio, there is a saying: Diversify, diversify, diversify.

Non-actions

[Flavour] Make A Hall A Home - As the Union settles into its new Halls, impressions of just what a Union Hall actually looks like begin to circulate.

Union Halls

Union Halls are highly diverse in their architectural styles, as they tend to be more utilitarian reflections of the buildings in their local region. They are almost always constructed from local materials when available, and try to include prominent community meeting spaces and bulletins.

Ongoing

New Homes For The Union - The Union has a need for operations centres beyond the hall it calls home on Veehra. The request goes out to all the Elect- the Union is looking for homes across Tekhum. Places where the tired, the hungry, the bruised and abused can find shelter, and where the Union can take on the great work of bringing economic unity to all the downtrodden.

[WTU is seeking a new base in every orbit. Any country with at least WTU Rep 0 may build a site for a Union Hall in their territory as a 3-action project using any combination of Diplomacy and Economy. Only the first site finished in each orbit will be accepted as a base, with simultaneous completions being resolved by an Economy roll-off to secure Union bids and contracts for Union staff to move in. Once each base is accepted, all progress on any other sites in that orbit is lost. Any country that completes the project gains 1 WTU Favour and 1 WTU Rep, even if their site is not accepted for the final base in that orbit.]

Sansar, Veehra, and Mekhala bases completed, still awaiting base for Badal.

 

Loans Available from the new First Union Bank of Tekhum - One of the first moves Union made in the process of centralization was to begin work on a new, labour-backed currency. In order to encourage adoption and use of it, a bank was formed, and loans are being offered to states among the Elect at highly favourable interest rates, provided they accept it in the form of what is being called the "Union Solid".

[Until the end of round 3, any country may (as a non-action) accept a loan of 3 or 4 Treasure from WTU at the cost of 1 favour with WTU. Until the end of round 5, any country that has spent at least as much treasure as they borrowed may repay that favour with the same amount of Treasure initially borrowed as a non-action, and additionally gains one WTU Rep if they do so. If the country fails to spend enough treasure or repay the debt in that time, it must be repaid at standard favour repayment rates and no Rep will be granted.]

 

[Offer] Project Sunrise - Analysts predict that the future of commerce lies in arcologies, and so the Union predicts that their future lies with them as well. Stimulus programs to encourage the proliferation and opening of new arcologies are approved by near unanimous acclaim among the members of the Union, alongside lucrative offers for those.

[Any country that takes the Construct Arcology action before the end of Round 6 may gain 1 Treasure as a sub-action. Also until the end of Round 6, any country may offer a Mercantile Support they control in a region with an Arcology to WTU as an Economy action in exchange for 2 Treasure and 1 WTU Rep.]

[Demand] Hazardous Conditions Inspection - The Union would like to believe the best of people, but they often make it difficult. To ensure that everyone is being treated fairly, or at least not unbearably, the Union is requesting that members of the Elect open themselves and their industrial centers up for voluntary safety audits by Union officials. Left unsaid is that those who refuse, or who aren't up to snuff, will be the subject to further scrutiny.

[WTU is requesting access to inspect working conditions in every country. Countries may accept or refuse as a non-action. Countries that do not refuse or accept will be asked again the following round, at which point further inaction will be considered a refusal. This is the final round to accept or refuse inspections. Any country that refuses an inspection or that accepts and fails their inspection will lose 1 WTU Rep. Countries that accept and pass their inspection suffer no penalties and gain no benefits. Countries with exceptionally good inspections will gain 1 WTU Favour. Inspections will be made according to GM judgment, but players may take freeform action to influence the results of their inspections or the inspections of others.]


Basu-Rahman Group

 

The Basu-Rahman Group is a Tekhum-wide megacorporation centered on news and entertainment media. Headquartered on their massive city-ship The Maharaj's Dream, their journalism and investigation is renowned across the whole system. Their ruthlessness and cutthroat business practices are also widely known in certain circles, and many a competitor has met a sorry end at the end of a vibroblade paid for by the Basu-Rahman. At least, allegedly; despite numerous lawsuits and criminal charges, crack lawyers ensure that legally, Basu-Rahman is spotless, despite their deep connections to the seedy underbelly of the system.

[Offer] Independent Partnership - The Basu-Rahman Group is old. Sometimes, that's a powerful thing- it means they have dee pockets, a long reach, and numerous contacts. But it also means, sometimes, they can be slow, out-of-touch, and lacking in "freshness" when it comes to their branding. So when members of the Elect are looking to establish their own brands, fresh, popular, and "hip with the youth", an obvious opportunity is present. Everyone can win here- as long as everyone is willing to play ball.

 

[BRG is interested in offering association and partnership to Snake News of SNK and Holly Heliotrope of GLO. Both parties are offered contracts to have them issue statements of "future consideration in principle", asking only that all parties come to the negotiating table in good faith. SNK and GLO may agree as a non-action, gaining 1 BRG Rep. If either does, negotiations will proceed next round. There is no consequence for refusal at this time.]

 

[Opportunity] Head In The Clouds - Badal seems to be the most promising orbit for the next landing of the Maharaj's Dream. The Board is accepting bids from anyone interested in playing host to her, though if necessary they will simply dock at their existing holdings in the area.

 

[Any country holding a region on Badal with at least BRG Rep 1 may make an offer to BRG to host the Maharaj's Dream for the next several rounds. Bids may include favours, treasure, and anything BRG would accept as repayment for favours. At the end of round five, BRG will accept the most favourable bid, and settle into their territory the following round. If no acceptable offers are received, the Dream will occupy their local base unless extenuating circumstances occur.]

 

[Intrigue] Secret - Not every investigation can be on the books before it's ready to go to air.

Nonactions

A Formal Expression Of Deepest Regret Regarding Previously Aired Materials -

To the esteemed Illumined Utopian, signees of the Eucrus Alliance and the Durats of Burtzland, and above all the people of the High Kingdom of Ishtahnos,

We here at the Basu-Rahman group value speech, above all else. It is our foundational belief that there is no message not worth sharing with people who want to hear it, and that there is no perspective too fringe, no fact too obscure, and no idea too radical to reach the airwaves. We believe everyone deserves a voice, and we wish to be that voice.

This time, we got it wrong. Our channels aired advertising to those who did not wish to hear it, and who found it openly offensive in the highest degree. We make no excuse for this; this was a failure on our part on every level, from our xeno-translators to our quality control officers. This should not have happened. We got it wrong, and we are sorry.

We hope that you will accept our sincere apologies. We do not stand by the material in that advert; with the exception of our own in-house programming and services, we do not endorse any product or service we advertise. Opinions expressed in those adverts are solely those of the clients paying for those advertising slots. We were misled by our clients in this instance, and we hope never to repeat this mistake.

Thank you for your consideration. We hope that, in future, we will be able to maintain cordial relations with all of you, and that you will not judge us solely by one of our darkest hours.

Signed,

The Board of the Basu-Rahman Group.

[Flavour] Your Regularly Scheduled Programming -

...and that was Poretti's Soul-Concerto in Q minor, performed by our lovely in-house orchestra. The performers are recovering, and we are pleased to say that there are no fatalities this week. While our medical team tends to them, here is a recording of "Death Rap For Murder-cide" by Doctor Dissolution and the Dis Solutions...

 

[Flavour] Brought To You By -

Hi, I'm Davin Hasslehand, of Hasslehand, Hasslehand and Pewter. Are you looking for a lawyer? Then please consider Hasslehand, Hasslehand and Pewter. I... look, I know we ought to punch it up more, but my heart just isn't in it. We're god-damn hacks. I mean, seriously, is this how low we've sunk? Shilling out for ad space on the cheapest Basu-Rahman broadcasts because we can't compete with the !@#$ing warrior-lawyers out in Mekhala? Screw this. Find someone else to film the ad, I'm done. No, I will not be talked down, I'm going to get a drink. What do you mean we're still rec- LIVE? WHY THE HELL IS IT LIVE? CUT THE FEED, CUT THE FEED YOU WRETCHED LITTLE MOTHER-

 

Try Re-Leaded BubblePop(TM) brand soda! It bubbles, it pops! Now with 58% more sugar, 135% more calories, and a whopping 300% more powdered lead! Try Re-Leaded BubblePop, today!

 

Ongoing

[Offer] Updates Down To The Minute - It's a cutthroat world out there. Knowledge is power. Can you afford not to know what your rivals are up to? Basu-Rahman journalists will do whatever is necessary to keep you up-to-date on the activities of other members of the Elect. Within the limits of Imperial law, of course.

[Until the end of round 6, any country with at least BRG Rep 0 may pay 1 BRG favour to request BRG take a Build Spy Network action on their behalf. You do not have to publicly state that you are requesting this favour, but you must publicly note that you are requesting a BRG favour.]

[Offer] Brought To You By: You! - Do you have a service or product that you're sure will sell, but it's just not reaching its target market? Get in touch with the Basu-Rahman subsidiary Comet Consulting to see if we can help you to share your gifts with Tekhum. Comet Consulting: For A Truly Meteoric Launch.

[Any country with at least BRG Rep 0 may pay 1 BRG favour as a non-action to insert an advertisement of your choice into the Brought To You By segment of the Basu-Rahman actions in the following round. This can either be a text submission, ideally no longer than a few hundred words, or a prompt submitted to the org GM to be written up as marketing copy. Either way, this has no mechanical effect. All submissions are subject to approval, and BRG may refuse to run advertising that contradicts its interests.]

[Offer] Guiding Lights - Sometimes, authors with truly great material can struggle to get published. At Guiding Lights, we seek to help those authors to get the recognition they deserve. In consultation with our editors, we can help you to get the status appropriate to your work. Guiding Lights Publishing: Editors To The Stars.

[Until the end of round 7, any country with at least BRG Rep 0 may spend 2 BRG favours and a Diplomacy action to gain the benefits of an Exhibit Great Work action. The nature of the Great Work must be in the form of a manuscript or similar literary item. This does not count as taking an Exhibit Great Work action for the purposes of the Rising Stars opportunity under Renown.]

[Request] Dirty Secrets - Nothing sells like scandal. Everyone has dirty little secrets, but the biggest ones are hidden away where even the most intrepid reporters can't get at them. But the wonderful thing about a patron is that sometimes, they can open doors for you.

[Until the end of round 7, any country with at least Renown -1 may open up their secrets as an Intrigue action, trading 1 Renown for 1 BRG Favour. Each country may do this a maximum of two times.]


International Renown

 

International Renown is an entity which acts in many respects like a fourth Organization, but it is distinct in a number of key areas. Renown represents the respect, appreciation, envy, and awe a country commands on the world stage, not just from the ruling governments of the country’s peers, but in the broader perception of the influential elite. The only actions International Renown can take are to create tasks, requests, host events, or otherwise create opportunities for countries to demonstrate their wealth, power, and grandeur, and it cannot owe or be owed favors or have its reputation affected by Raise Reputation or Slander actions. A player’s Reputation with International Renown will usually be abbreviated to “Renown”.

[Illumination] In (Or Out) Of The Spotlight - Great deeds continue to resound across Tekhum, and fame circulates rapidly. As fame becomes more common, it becomes easier for notable occurrences to slip through the cracks- by choice, or by accident.

[From now on, Renown opportunities that specify a country "may" gain Renown for an action will only grant Renown if it is explicitly noted in their action post that they wish to do so. This applies to previously offered opportunities.]

 

[Calumny] Everything Not Nailed Down - In the game of nations, there is little that is taboo. If you cannot keep something, ownership is often nothing but an idea enforced only by norms. Even so, there are damages that can be inflicted that may mar opinions.

[Any country taking a Sack or public Theft action may lose 1 Renown as a sub-action. This must be declared before rolling. In the case of a Sack, if successful, this will cause the target to lose 1 Treasure and the sacker to gain one additional Treasure. In the case of a successful Theft, this will cause 1 additional Treasure to be stolen, up to the usual maximum if the action was already stealing Treasure. This may not be done while at Renown -3.]

 

[Vision] Eyes in the Skies - From great heights come great views. Whether that is literal or merely metaphorical, those who see the furthest will often see their own fame among the vistas they view.

[The first time each country takes the Create Space Habitat or Establish Espionage Agency action, they may gain 1 Renown. The first five countries to take each of these actions may gain 1 bonus Renown.]

 

Ongoing

 

[Culture] Rising Stars - The face of Tekhum is changing, and so are the hearts and minds behind it. As ideologies spread and take root, as new titans of the age begin to stand astride the worlds and declaim their truths, as priceless cultural artifacts are unearthed or created, the whole system takes notice.
[Each country may gain one Renown the first time they take one of the Create Cultural Identity, Exhibit Great Work, or Organize Faith actions. The first country in each orbit to take each of these actions may gain one additional Renown. Simultaneous actions will result in both countries gaining the Renown.]
 

Bonus Still Available

All: Exhibit Great Work


[Might] Blood, Ash, and Plasma Residue - Some say war never changes. Some say war is change. Either way, war is coming to Tekhum. Walls rise, bodies fall, and nothing will ever be the same again.
[Each country may gain one Renown the first time they win a battle.]
[Industry] Built to Last - Not every act of glory is something bright and shining and brief. Sometimes, glory is found in something that will outlast the builder.
[Each country may gain one Renown the first time they take one of the Construct Arcology, Found Holy Order, or Raise Fortress actions. The first country in each orbit to take each of these actions may gain one additional Renown. Simultaneous actions will result in both countries gaining the Renown.]

Still Available

Badal: Found Holy Order

Sansar: Found Holy Order, Raise Fortress

Veehra: None

Mekhala: Found Holy Order

[Connection] Ties That Bind - It's not just what you know, it's who you know. Fame brings new opportunities for connection and trade, and then it circulates back to those who have connections and the social capital to exploit them.

[The first five countries to reach each threshold of holding 3 Embassies, 6 Embassies, and 9 Embassies may gain 1 Renown.]

Still Available

All thresholds

[Envy] Tough At The Top - For every set of eyes looking to the great with wonder, another looks with jealousy and greed. And of those, many look with cunning calculation- what can be more impressive than tussling with one of the greats and winning?

[Any country with at least Renown 0 may, as a sub-action of any non-secret action they take contested by a country with higher Renown, attempt to steal Renown from them. If they are successful, the target loses 1 Renown and the country taking the sub-action gains 1 Renown. No country can lose or gain more than one Renown in this way per round, but multiple countries can steal Renown from a country with higher Renown.]

[Wickedness] Hives of Scum and Villainy - Across Tekhum there are places that sensible folks fear to tread. Some of them are simple dive bars; some are the size of entire regions and countries. They are not pleasant places to visit, but there are men, women, and genderless rodent-things of ill repute who can assist with unsavoury activities... for those who pay, and who don't mind being associated with such unsavoury folks.

[Until the end of round 6, any country at Renown 1 or less may, as a sub-action of a single hostile Intrigue or Military action, reduce their Renown by 1 for a +1 to that roll. This cannot be done for secret actions or battles. Each country may do this a maximum of once per round and a maximum of three times total, and may not do it while at Renown -3.]

[Science] Wonders of the 99,803rd Era - The future of Tekhum and the future of technology are deeply entertwined, and the work of luminaries in engineering and science will have a powerful effect on the shape of politics going forward.

[The first time each country takes the Invent Technology or Research Military Technology action may gain 1 Renown. The first five countries to take each of these actions may gain 1 bonus Renown.]

[Ascension] Higher Powers - Some people hold that all are created equal, but on the stage of grandeur, certainly not all remain so. The most powerful will always draw eyes towards themselves.

[Any country that takes the Elevate Status, Consolidate Holdings, or Exalt Domain actions may gain 1 Renown. The first country to take each of these actions may gain 1 bonus Renown.]


[Victimization] Terror in the Shadows - There are terrible things, out in the dark of the void. But there are terrible things closer to the light, too. It is difficult to maintain grandeur when gripped by fear, death, disappearance and betrayal.

[Any country that is the target of a successful Assassination/Kidnapping or Incite Betrayal action will lose 1 Renown, to a minimum of 0.]

Silent_Interim

Silent_Interim


I missed a period in the BRG apology letter

Organization Actions

Round Four

General

[Clarification] A Base Of Power - [When taking actions such as buyouts, sways, or spying, which target regions, region-specific resources, or countries, orgs may generally take one "copy" of that action per Base they hold, using that base as the point of origin for distance penalties.]

The Imperial Court

 

The Imperial Court consists of those attendants, retainers, and noble courtiers surrounding the Emperor. In addition to their responsibilities in the Imperial Crown, the courtiers act as the Emperor’s representatives in planetary affairs. The Imperial Court consists exclusively of humans, a state of affairs which likely reflects the population of the Imperial Crown itself. From the Imperial Embassies on each planet they enforce the Emperor’s decrees, ensure the loyalty of Imperial states, and tend to the dream that is Empire. Prestigious and powerful rulers will find that the Imperial Court takes a greater interest in them, and those who gain their respect may even find themselves promoted to a seat on the Imperial Senate - a position which grants them both a voice in Imperial policy and the chance to secure the Emperor’s personal attention.

[Opportunity] The High and Mighty - The Elect have begun to distinguish themselves from one another, and as the wheat is separated from the chaff, as the cream rises to the top, the Empire can begin to take an interest in the greatest of the great.

[At the end of round 5, any countries with Renown 4 will gain 1 EMP Rep, provided they do not have negative EMP Rep.]

 

[Opportunity] Tenfold In Blood - It has come to the attention of the Court that there are those who feel themselves above the laws and taxes of their Emperor. It is not the lack of lucre, but rather the sheer effrontery that has so offended the Court. But it would not do for the Armada to be deployed over such a petty thing. So instead, an awareness is circulated through back-channels that it would please the Court if there were... reprisals. And perhaps some of those so dishonoured could regain the Court's favour by the same means.

[Until the end of round 7, each country may gain 1 EMP Rep if they perform a public Sack or Theft action targeting a country which failed to pay the Elect Tax, provided they are successful. If non-hostile Sacks or Thefts are contrived, Rep will not be awarded. Each country can gain this bonus a maximum of two times, and a maximum of once per round. A list of those countries follows.

ALF, AVP, CBC, COE, DIC, ELD, FBC, GLO, RRE, UNC.

Countries on this list may, as a Diplomacy action, pay 1 Treasure and 1 EMP favour to be removed from it, provided they are at EMP Rep 0 or higher. They may not go into favour debt for this.]

 

[Decree] Close Astronavigational Data Breaches - The Imperial College of Astronavigators has a leak. To contain it, all their communication is being closely monitored until the leak has been sealed.

[All countries suffer -1 to all exploration actions next round.]

 

Non-actions

[Senate] Invite Queen Chalise to the Senate - An invitation, not just to be a member, but to be present in the halls of power.

[Flavour] Ambassadorial Architecture - Certain privileged individuals have been granted access to the Imperial Embassies, and reports of just what they look like have begun to circulate.

Imperial Embassies

Imperial Embassies are palatial structures, towering and sprawling. Inside, they are lavishly appointed and comfortably decorated, at least in the public spaces, but careful observers may note that behind these lurk warrens of cramped hallways, offices, and storage chambers. Even these are comfortably appointed, though, with warm lighting, comfortable wooden (or faux-wooden) panelling, and a relaxed atmosphere.

 

Ongoing

New Frontier Proclamation - All exploration actions get +1 until the end of round 4.

Imperial Outreach Program - +1 to Raise Reputation with EMP until the end of round 5.

[Request] Novel NoveltiesThe secret that the Imperial Courtiers poorly conceal is that they are, almost without exception, extremely bored. It seems that, at the top, there is not much to do, and so the finest distractions available are called for. Some simply look for the finest available leisure, while others plumb the deepest frontiers of science. Either way, there is an ongoing demand for raw material to stave off ennui.

[EMP is seeking TPs of Luxury Goods and Exotic Matter. Any country that donates a TP of either resource category to EMP as an Economy action before the end of round 5 gains 1 EMP Favour and 1 Treasure.]


Pan-Tekhum Worker's and Trader's Union

 

The Pan-Tekhum Worker's and Trader's Union - usually called the Pan-Tekhum Union or simply the Union - found its start as a loose interplanetary coalition of smaller collectives, guilds, and worker's interest groups who found it expedient to work together to protect their interests. The re-introduction of the Elect catapulted them into prominence, as leadership rapidly centralized to ensure the continued protection of interests for workers and small businesses everywhere. They are now a major player in finance and business throughout the system. Despite their name, the Union actually has more in common with the structure of a medieval guild than the definition of a union proposed by more revolutionary groups in Tekhum, though their ownership structure is more horizontal and they have little interest in maintaining monopolies.

[Opportunity] Form the First Committee on Labour Reform And Sovereign Territorial Control - The practice of corvee labour is... concerning. Many of the more vocal and pro-intervention members of the Union favour direct action, but more conservative voices question what, exactly, the Union even can do. A Committee is formed, to interrogate the question and receive input from interested members. What is within the Union's remit? What should be? What course is wisest here?

[Any country with WTU Rep of 1 or higher may offer their input to the Committee as a non-action. Input received may impact the long-term direction of the Union. This will not be the final opportunity to influence the course of the Union for the future.]

 

Bureaucratic Disentanglement - Forms. Documents. Qualified personnel. More forms. More documents. Personnel accredited to confirm qualifications, to stamp forms, to sign documents. Notaries. Accountants. The stream seems endless; but the Union has official Imperial permission to perform its inspections, and personnel qualified in every viable jurisdiction to do so.

 

[Economy] - Buyout 26.3 (Lumber), 63.1 (Veehran Wheat), 84.3 (Lepkashramov Ikons) and 98.3 (Typewriters) - When it comes to maintaining a robust investment portfolio, there is a saying: Diversify, diversify, diversify.

Non-actions

[Flavour] Make A Hall A Home - As the Union settles into its new Halls, impressions of just what a Union Hall actually looks like begin to circulate.

Union Halls

Union Halls are highly diverse in their architectural styles, as they tend to be more utilitarian reflections of the buildings in their local region. They are almost always constructed from local materials when available, and try to include prominent community meeting spaces and bulletins.

Ongoing

New Homes For The Union - The Union has a need for operations centres beyond the hall it calls home on Veehra. The request goes out to all the Elect- the Union is looking for homes across Tekhum. Places where the tired, the hungry, the bruised and abused can find shelter, and where the Union can take on the great work of bringing economic unity to all the downtrodden.

[WTU is seeking a new base in every orbit. Any country with at least WTU Rep 0 may build a site for a Union Hall in their territory as a 3-action project using any combination of Diplomacy and Economy. Only the first site finished in each orbit will be accepted as a base, with simultaneous completions being resolved by an Economy roll-off to secure Union bids and contracts for Union staff to move in. Once each base is accepted, all progress on any other sites in that orbit is lost. Any country that completes the project gains 1 WTU Favour and 1 WTU Rep, even if their site is not accepted for the final base in that orbit.]

Sansar, Veehra, and Mekhala bases completed, still awaiting base for Badal.

 

Loans Available from the new First Union Bank of Tekhum - One of the first moves Union made in the process of centralization was to begin work on a new, labour-backed currency. In order to encourage adoption and use of it, a bank was formed, and loans are being offered to states among the Elect at highly favourable interest rates, provided they accept it in the form of what is being called the "Union Solid".

[Until the end of round 3, any country may (as a non-action) accept a loan of 3 or 4 Treasure from WTU at the cost of 1 favour with WTU. Until the end of round 5, any country that has spent at least as much treasure as they borrowed may repay that favour with the same amount of Treasure initially borrowed as a non-action, and additionally gains one WTU Rep if they do so. If the country fails to spend enough treasure or repay the debt in that time, it must be repaid at standard favour repayment rates and no Rep will be granted.]

 

[Offer] Project Sunrise - Analysts predict that the future of commerce lies in arcologies, and so the Union predicts that their future lies with them as well. Stimulus programs to encourage the proliferation and opening of new arcologies are approved by near unanimous acclaim among the members of the Union, alongside lucrative offers for those.

[Any country that takes the Construct Arcology action before the end of Round 6 may gain 1 Treasure as a sub-action. Also until the end of Round 6, any country may offer a Mercantile Support they control in a region with an Arcology to WTU as an Economy action in exchange for 2 Treasure and 1 WTU Rep.]

[Demand] Hazardous Conditions Inspection - The Union would like to believe the best of people, but they often make it difficult. To ensure that everyone is being treated fairly, or at least not unbearably, the Union is requesting that members of the Elect open themselves and their industrial centers up for voluntary safety audits by Union officials. Left unsaid is that those who refuse, or who aren't up to snuff, will be the subject to further scrutiny.

[WTU is requesting access to inspect working conditions in every country. Countries may accept or refuse as a non-action. Countries that do not refuse or accept will be asked again the following round, at which point further inaction will be considered a refusal. This is the final round to accept or refuse inspections. Any country that refuses an inspection or that accepts and fails their inspection will lose 1 WTU Rep. Countries that accept and pass their inspection suffer no penalties and gain no benefits. Countries with exceptionally good inspections will gain 1 WTU Favour. Inspections will be made according to GM judgment, but players may take freeform action to influence the results of their inspections or the inspections of others.]


Basu-Rahman Group

 

The Basu-Rahman Group is a Tekhum-wide megacorporation centered on news and entertainment media. Headquartered on their massive city-ship The Maharaj's Dream, their journalism and investigation is renowned across the whole system. Their ruthlessness and cutthroat business practices are also widely known in certain circles, and many a competitor has met a sorry end at the end of a vibroblade paid for by the Basu-Rahman. At least, allegedly; despite numerous lawsuits and criminal charges, crack lawyers ensure that legally, Basu-Rahman is spotless, despite their deep connections to the seedy underbelly of the system.

[Offer] Independent Partnership - The Basu-Rahman Group is old. Sometimes, that's a powerful thing- it means they have dee pockets, a long reach, and numerous contacts. But it also means, sometimes, they can be slow, out-of-touch, and lacking in "freshness" when it comes to their branding. So when members of the Elect are looking to establish their own brands, fresh, popular, and "hip with the youth", an obvious opportunity is present. Everyone can win here- as long as everyone is willing to play ball.

 

[BRG is interested in offering association and partnership to Snake News of SNK and Holly Heliotrope of GLO. Both parties are offered contracts to have them issue statements of "future consideration in principle", asking only that all parties come to the negotiating table in good faith. SNK and GLO may agree as a non-action, gaining 1 BRG Rep. If either does, negotiations will proceed next round. There is no consequence for refusal at this time.]

 

[Opportunity] Head In The Clouds - Badal seems to be the most promising orbit for the next landing of the Maharaj's Dream. The Board is accepting bids from anyone interested in playing host to her, though if necessary they will simply dock at their existing holdings in the area.

 

[Any country holding a region on Badal with at least BRG Rep 1 may make an offer to BRG to host the Maharaj's Dream for the next several rounds. Bids may include favours, treasure, and anything BRG would accept as repayment for favours. At the end of round five, BRG will accept the most favourable bid, and settle into their territory the following round. If no acceptable offers are received, the Dream will occupy their local base unless extenuating circumstances occur.]

 

[Intrigue] Secret - Not every investigation can be on the books before it's ready to go to air.

Nonactions

A Formal Expression Of Deepest Regret Regarding Previously Aired Materials -

To the esteemed Illumined Utopian, signees of the Eucrus Alliance and the Durats of Burtzland, and above all the people of the High Kingdom of Ishtahnos,

We here at the Basu-Rahman group value speech, above all else. It is our foundational belief that there is no message not worth sharing with people who want to hear it, and that there is no perspective too fringe, no fact too obscure, and no idea too radical to reach the airwaves. We believe everyone deserves a voice, and we wish to be that voice.

This time, we got it wrong. Our channels aired advertising to those who did not wish to hear it, and who found it openly offensive in the highest degree. We make no excuse for this; this was a failure on our part on every level, from our xeno-translators to our quality control officers. This should not have happened. We got it wrong, and we are sorry.

We hope that you will accept our sincere apologies. We do not stand by the material in that advert; with the exception of our own in-house programming and services, we do not endorse any product or service we advertise. Opinions expressed in those adverts are solely those of the clients paying for those advertising slots. We were misled by our clients in this instance, and we hope never to repeat this mistake.

Thank you for your consideration. We hope that, in future, we will be able to maintain cordial relations with all of you, and that you will not judge us solely by one of our darkest hours.

Signed,

The Board of the Basu-Rahman Group.

[Flavour] Your Regularly Scheduled Programming -

...and that was Poretti's Soul-Concerto in Q minor, performed by our lovely in-house orchestra. The performers are recovering, and we are pleased to say that there are no fatalities this week. While our medical team tends to them, here is a recording of "Death Rap For Murder-cide" by Doctor Dissolution and the Dis Solutions...

 

[Flavour] Brought To You By -

Hi, I'm Davin Hasslehand, of Hasslehand, Hasslehand and Pewter. Are you looking for a lawyer? Then please consider Hasslehand, Hasslehand and Pewter. I... look, I know we ought to punch it up more, but my heart just isn't in it. We're god-damn hacks. I mean, seriously, is this how low we've sunk? Shilling out for ad space on the cheapest Basu-Rahman broadcasts because we can't compete with the !@#$ing warrior-lawyers out in Mekhala? Screw this. Find someone else to film the ad, I'm done. No, I will not be talked down, I'm going to get a drink. What do you mean we're still rec- LIVE? WHY THE HELL IS IT LIVE? CUT THE FEED, CUT THE FEED YOU WRETCHED LITTLE MOTHER-

 

Try Re-Leaded BubblePop(TM) brand soda! It bubbles, it pops! Now with 58% more sugar, 135% more calories, and a whopping 300% more powdered lead! Try Re-Leaded BubblePop, today!

 

Ongoing

[Offer] Updates Down To The Minute - It's a cutthroat world out there. Knowledge is power. Can you afford not to know what your rivals are up to? Basu-Rahman journalists will do whatever is necessary to keep you up-to-date on the activities of other members of the Elect. Within the limits of Imperial law, of course.

[Until the end of round 6, any country with at least BRG Rep 0 may pay 1 BRG favour to request BRG take a Build Spy Network action on their behalf. You do not have to publicly state that you are requesting this favour, but you must publicly note that you are requesting a BRG favour.]

[Offer] Brought To You By: You! - Do you have a service or product that you're sure will sell, but it's just not reaching its target market? Get in touch with the Basu-Rahman subsidiary Comet Consulting to see if we can help you to share your gifts with Tekhum. Comet Consulting: For A Truly Meteoric Launch.

[Any country with at least BRG Rep 0 may pay 1 BRG favour as a non-action to insert an advertisement of your choice into the Brought To You By segment of the Basu-Rahman actions in the following round. This can either be a text submission, ideally no longer than a few hundred words, or a prompt submitted to the org GM to be written up as marketing copy. Either way, this has no mechanical effect. All submissions are subject to approval, and BRG may refuse to run advertising that contradicts its interests.]

[Offer] Guiding Lights - Sometimes, authors with truly great material can struggle to get published. At Guiding Lights, we seek to help those authors to get the recognition they deserve. In consultation with our editors, we can help you to get the status appropriate to your work. Guiding Lights Publishing: Editors To The Stars.

[Until the end of round 7, any country with at least BRG Rep 0 may spend 2 BRG favours and a Diplomacy action to gain the benefits of an Exhibit Great Work action. The nature of the Great Work must be in the form of a manuscript or similar literary item. This does not count as taking an Exhibit Great Work action for the purposes of the Rising Stars opportunity under Renown.]

[Request] Dirty Secrets - Nothing sells like scandal. Everyone has dirty little secrets, but the biggest ones are hidden away where even the most intrepid reporters can't get at them. But the wonderful thing about a patron is that sometimes, they can open doors for you.

[Until the end of round 7, any country with at least Renown -1 may open up their secrets as an Intrigue action, trading 1 Renown for 1 BRG Favour. Each country may do this a maximum of two times.]


International Renown

 

International Renown is an entity which acts in many respects like a fourth Organization, but it is distinct in a number of key areas. Renown represents the respect, appreciation, envy, and awe a country commands on the world stage, not just from the ruling governments of the country’s peers, but in the broader perception of the influential elite. The only actions International Renown can take are to create tasks, requests, host events, or otherwise create opportunities for countries to demonstrate their wealth, power, and grandeur, and it cannot owe or be owed favors or have its reputation affected by Raise Reputation or Slander actions. A player’s Reputation with International Renown will usually be abbreviated to “Renown”.

[Illumination] In (Or Out) Of The Spotlight - Great deeds continue to resound across Tekhum, and fame circulates rapidly. As fame becomes more common, it becomes easier for notable occurrences to slip through the cracks- by choice, or by accident.

[From now on, Renown opportunities that specify a country "may" gain Renown for an action will only grant Renown if it is explicitly noted in their action post that they wish to do so. This applies to previously offered opportunities.]

 

[Calumny] Everything Not Nailed Down - In the game of nations, there is little that is taboo. If you cannot keep something, ownership is often nothing but an idea enforced only by norms. Even so, there are damages that can be inflicted that may mar opinions.

[Any country taking a Sack or public Theft action may lose 1 Renown as a sub-action. This must be declared before rolling. In the case of a Sack, if successful, this will cause the target to lose 1 Treasure and the sacker to gain one additional Treasure. In the case of a successful Theft, this will cause 1 additional Treasure to be stolen, up to the usual maximum if the action was already stealing Treasure. This may not be done while at Renown -3.]

 

[Vision] Eyes in the Skies - From great heights come great views. Whether that is literal or merely metaphorical, those who see the furthest will often see their own fame among the vistas they view.

[The first time each country takes the Create Space Habitat or Establish Espionage Agency action, they may gain 1 Renown. The first five countries to take each of these actions may gain 1 bonus Renown.]

 

Ongoing

 

[Culture] Rising Stars - The face of Tekhum is changing, and so are the hearts and minds behind it. As ideologies spread and take root, as new titans of the age begin to stand astride the worlds and declaim their truths, as priceless cultural artifacts are unearthed or created, the whole system takes notice.
[Each country may gain one Renown the first time they take one of the Create Cultural Identity, Exhibit Great Work, or Organize Faith actions. The first country in each orbit to take each of these actions may gain one additional Renown. Simultaneous actions will result in both countries gaining the Renown.]
 

Bonus Still Available

All: Exhibit Great Work


[Might] Blood, Ash, and Plasma Residue - Some say war never changes. Some say war is change. Either way, war is coming to Tekhum. Walls rise, bodies fall, and nothing will ever be the same again.
[Each country may gain one Renown the first time they win a battle.]
[Industry] Built to Last - Not every act of glory is something bright and shining and brief. Sometimes, glory is found in something that will outlast the builder.
[Each country may gain one Renown the first time they take one of the Construct Arcology, Found Holy Order, or Raise Fortress actions. The first country in each orbit to take each of these actions may gain one additional Renown. Simultaneous actions will result in both countries gaining the Renown.]

Still Available

Badal: Found Holy Order

Sansar: Found Holy Order, Raise Fortress

Veehra: None

Mekhala: Found Holy Order

[Connection] Ties That Bind - It's not just what you know, it's who you know. Fame brings new opportunities for connection and trade, and then it circulates back to those who have connections and the social capital to exploit them.

[The first five countries to reach each threshold of holding 3 Embassies, 6 Embassies, and 9 Embassies may gain 1 Renown.]

Still Available

All thresholds

[Envy] Tough At The Top - For every set of eyes looking to the great with wonder, another looks with jealousy and greed. And of those, many look with cunning calculation- what can be more impressive than tussling with one of the greats and winning?

[Any country with at least Renown 0 may, as a sub-action of any non-secret action they take contested by a country with higher Renown, attempt to steal Renown from them. If they are successful, the target loses 1 Renown and the country taking the sub-action gains 1 Renown. No country can lose or gain more than one Renown in this way per round, but multiple countries can steal Renown from a country with higher Renown.]

[Wickedness] Hives of Scum and Villainy - Across Tekhum there are places that sensible folks fear to tread. Some of them are simple dive bars; some are the size of entire regions and countries. They are not pleasant places to visit, but there are men, women, and genderless rodent-things of ill repute who can assist with unsavoury activities... for those who pay, and who don't mind being associated with such unsavoury folks.

[Until the end of round 6, any country at Renown 1 or less may, as a sub-action of a single hostile Intrigue or Military action, reduce their Renown by 1 for a +1 to that roll. This cannot be done for secret actions or battles. Each country may do this a maximum of once per round and a maximum of three times total, and may not do it while at Renown -3.]

[Science] Wonders of the 99,803rd Era - The future of Tekhum and the future of technology are deeply entertwined, and the work of luminaries in engineering and science will have a powerful effect on the shape of politics going forward.

[The first time each country takes the Invent Technology or Research Military Technology action may gain 1 Renown. The first five countries to take each of these actions may gain 1 bonus Renown.]

[Ascension] Higher Powers - Some people hold that all are created equal, but on the stage of grandeur, certainly not all remain so. The most powerful will always draw eyes towards themselves.

[Any country that takes the Elevate Status, Consolidate Holdings, or Exalt Domain actions may gain 1 Renown. The first country to take each of these actions may gain 1 bonus Renown.]


[Victimization] Terror in the Shadows - There are terrible things, out in the dark of the void. But there are terrible things closer to the light, too. It is difficult to maintain grandeur when gripped by fear, death, disappearance and betrayal.

[Any country that is the target of a successful Assassination/Kidnapping or Incite Betrayal action will lose 1 Renown, to a minimum of 0.]

Silent_Interim

Silent_Interim


ALF would like pls no bully

Organization Actions

Round Four

General

[Clarification] A Base Of Power - [When taking actions such as buyouts, sways, or spying, which target regions, region-specific resources, or countries, orgs may generally take one "copy" of that action per Base they hold, using that base as the point of origin for distance penalties.]

The Imperial Court

 

The Imperial Court consists of those attendants, retainers, and noble courtiers surrounding the Emperor. In addition to their responsibilities in the Imperial Crown, the courtiers act as the Emperor’s representatives in planetary affairs. The Imperial Court consists exclusively of humans, a state of affairs which likely reflects the population of the Imperial Crown itself. From the Imperial Embassies on each planet they enforce the Emperor’s decrees, ensure the loyalty of Imperial states, and tend to the dream that is Empire. Prestigious and powerful rulers will find that the Imperial Court takes a greater interest in them, and those who gain their respect may even find themselves promoted to a seat on the Imperial Senate - a position which grants them both a voice in Imperial policy and the chance to secure the Emperor’s personal attention.

[Opportunity] The High and Mighty - The Elect have begun to distinguish themselves from one another, and as the wheat is separated from the chaff, as the cream rises to the top, the Empire can begin to take an interest in the greatest of the great.

[At the end of round 5, any countries with Renown 4 will gain 1 EMP Rep, provided they do not have negative EMP Rep.]

 

[Opportunity] Tenfold In Blood - It has come to the attention of the Court that there are those who feel themselves above the laws and taxes of their Emperor. It is not the lack of lucre, but rather the sheer effrontery that has so offended the Court. But it would not do for the Armada to be deployed over such a petty thing. So instead, an awareness is circulated through back-channels that it would please the Court if there were... reprisals. And perhaps some of those so dishonoured could regain the Court's favour by the same means.

[Until the end of round 7, each country may gain 1 EMP Rep if they perform a public Sack or Theft action targeting a country which failed to pay the Elect Tax, provided they are successful. If non-hostile Sacks or Thefts are contrived, Rep will not be awarded. Each country can gain this bonus a maximum of two times, and a maximum of once per round. A list of those countries follows.

ALF, AVP, CBC, COE, DIC, ELD, FBC, GLO, RRE, UNC.

Countries on this list may, as a Diplomacy action, pay 1 Treasure and 1 EMP favour to be removed from it, provided they are at EMP Rep 0 or higher. They may not go into favour debt for this.]

 

[Decree] Close Astronavigational Data Breaches - The Imperial College of Astronavigators has a leak. To contain it, all their communication is being closely monitored until the leak has been sealed.

[All countries suffer -1 to all exploration actions next round.]

 

Non-actions

[Senate] Invite Queen Chalise to the Senate - An invitation, not just to be a member, but to be present in the halls of power.

[Flavour] Ambassadorial Architecture - Certain privileged individuals have been granted access to the Imperial Embassies, and reports of just what they look like have begun to circulate.

Imperial Embassies

Imperial Embassies are palatial structures, towering and sprawling. Inside, they are lavishly appointed and comfortably decorated, at least in the public spaces, but careful observers may note that behind these lurk warrens of cramped hallways, offices, and storage chambers. Even these are comfortably appointed, though, with warm lighting, comfortable wooden (or faux-wooden) panelling, and a relaxed atmosphere.

 

Ongoing

New Frontier Proclamation - All exploration actions get +1 until the end of round 4.

Imperial Outreach Program - +1 to Raise Reputation with EMP until the end of round 5.

[Request] Novel NoveltiesThe secret that the Imperial Courtiers poorly conceal is that they are, almost without exception, extremely bored. It seems that, at the top, there is not much to do, and so the finest distractions available are called for. Some simply look for the finest available leisure, while others plumb the deepest frontiers of science. Either way, there is an ongoing demand for raw material to stave off ennui.

[EMP is seeking TPs of Luxury Goods and Exotic Matter. Any country that donates a TP of either resource category to EMP as an Economy action before the end of round 5 gains 1 EMP Favour and 1 Treasure.]


Pan-Tekhum Worker's and Trader's Union

 

The Pan-Tekhum Worker's and Trader's Union - usually called the Pan-Tekhum Union or simply the Union - found its start as a loose interplanetary coalition of smaller collectives, guilds, and worker's interest groups who found it expedient to work together to protect their interests. The re-introduction of the Elect catapulted them into prominence, as leadership rapidly centralized to ensure the continued protection of interests for workers and small businesses everywhere. They are now a major player in finance and business throughout the system. Despite their name, the Union actually has more in common with the structure of a medieval guild than the definition of a union proposed by more revolutionary groups in Tekhum, though their ownership structure is more horizontal and they have little interest in maintaining monopolies.

[Opportunity] Form the First Committee on Labour Reform And Sovereign Territorial Control - The practice of corvee labour is... concerning. Many of the more vocal and pro-intervention members of the Union favour direct action, but more conservative voices question what, exactly, the Union even can do. A Committee is formed, to interrogate the question and receive input from interested members. What is within the Union's remit? What should be? What course is wisest here?

[Any country with WTU Rep of 1 or higher may offer their input to the Committee as a non-action. Input received may impact the long-term direction of the Union. This will not be the final opportunity to influence the course of the Union for the future.]

 

Bureaucratic Disentanglement - Forms. Documents. Qualified personnel. More forms. More documents. Personnel accredited to confirm qualifications, to stamp forms, to sign documents. Notaries. Accountants. The stream seems endless; but the Union has official Imperial permission to perform its inspections, and personnel qualified in every viable jurisdiction to do so.

 

[Economy] - Buyout 26.3 (Lumber), 63.1 (Veehran Wheat), 84.3 (Lepkashramov Ikons) and 98.3 (Typewriters) - When it comes to maintaining a robust investment portfolio, there is a saying: Diversify, diversify, diversify.

Non-actions

[Flavour] Make A Hall A Home - As the Union settles into its new Halls, impressions of just what a Union Hall actually looks like begin to circulate.

Union Halls

Union Halls are highly diverse in their architectural styles, as they tend to be more utilitarian reflections of the buildings in their local region. They are almost always constructed from local materials when available, and try to include prominent community meeting spaces and bulletins.

Ongoing

New Homes For The Union - The Union has a need for operations centres beyond the hall it calls home on Veehra. The request goes out to all the Elect- the Union is looking for homes across Tekhum. Places where the tired, the hungry, the bruised and abused can find shelter, and where the Union can take on the great work of bringing economic unity to all the downtrodden.

[WTU is seeking a new base in every orbit. Any country with at least WTU Rep 0 may build a site for a Union Hall in their territory as a 3-action project using any combination of Diplomacy and Economy. Only the first site finished in each orbit will be accepted as a base, with simultaneous completions being resolved by an Economy roll-off to secure Union bids and contracts for Union staff to move in. Once each base is accepted, all progress on any other sites in that orbit is lost. Any country that completes the project gains 1 WTU Favour and 1 WTU Rep, even if their site is not accepted for the final base in that orbit.]

Sansar, Veehra, and Mekhala bases completed, still awaiting base for Badal.

 

Loans Available from the new First Union Bank of Tekhum - One of the first moves Union made in the process of centralization was to begin work on a new, labour-backed currency. In order to encourage adoption and use of it, a bank was formed, and loans are being offered to states among the Elect at highly favourable interest rates, provided they accept it in the form of what is being called the "Union Solid".

[Until the end of round 3, any country may (as a non-action) accept a loan of 3 or 4 Treasure from WTU at the cost of 1 favour with WTU. Until the end of round 5, any country that has spent at least as much treasure as they borrowed may repay that favour with the same amount of Treasure initially borrowed as a non-action, and additionally gains one WTU Rep if they do so. If the country fails to spend enough treasure or repay the debt in that time, it must be repaid at standard favour repayment rates and no Rep will be granted.]

 

[Offer] Project Sunrise - Analysts predict that the future of commerce lies in arcologies, and so the Union predicts that their future lies with them as well. Stimulus programs to encourage the proliferation and opening of new arcologies are approved by near unanimous acclaim among the members of the Union, alongside lucrative offers for those.

[Any country that takes the Construct Arcology action before the end of Round 6 may gain 1 Treasure as a sub-action. Also until the end of Round 6, any country may offer a Mercantile Support they control in a region with an Arcology to WTU as an Economy action in exchange for 2 Treasure and 1 WTU Rep.]

[Demand] Hazardous Conditions Inspection - The Union would like to believe the best of people, but they often make it difficult. To ensure that everyone is being treated fairly, or at least not unbearably, the Union is requesting that members of the Elect open themselves and their industrial centers up for voluntary safety audits by Union officials. Left unsaid is that those who refuse, or who aren't up to snuff, will be the subject to further scrutiny.

[WTU is requesting access to inspect working conditions in every country. Countries may accept or refuse as a non-action. Countries that do not refuse or accept will be asked again the following round, at which point further inaction will be considered a refusal. This is the final round to accept or refuse inspections. Any country that refuses an inspection or that accepts and fails their inspection will lose 1 WTU Rep. Countries that accept and pass their inspection suffer no penalties and gain no benefits. Countries with exceptionally good inspections will gain 1 WTU Favour. Inspections will be made according to GM judgment, but players may take freeform action to influence the results of their inspections or the inspections of others.]


Basu-Rahman Group

 

The Basu-Rahman Group is a Tekhum-wide megacorporation centered on news and entertainment media. Headquartered on their massive city-ship The Maharaj's Dream, their journalism and investigation is renowned across the whole system. Their ruthlessness and cutthroat business practices are also widely known in certain circles, and many a competitor has met a sorry end at the end of a vibroblade paid for by the Basu-Rahman. At least, allegedly; despite numerous lawsuits and criminal charges, crack lawyers ensure that legally, Basu-Rahman is spotless, despite their deep connections to the seedy underbelly of the system.

[Offer] Independent Partnership - The Basu-Rahman Group is old. Sometimes, that's a powerful thing- it means they have dee pockets, a long reach, and numerous contacts. But it also means, sometimes, they can be slow, out-of-touch, and lacking in "freshness" when it comes to their branding. So when members of the Elect are looking to establish their own brands, fresh, popular, and "hip with the youth", an obvious opportunity is present. Everyone can win here- as long as everyone is willing to play ball.

 

[BRG is interested in offering association and partnership to Snake News of SNK and Holly Heliotrope of GLO. Both parties are offered contracts to have them issue statements of "future consideration in principle", asking only that all parties come to the negotiating table in good faith. SNK and GLO may agree as a non-action, gaining 1 BRG Rep. If either does, negotiations will proceed next round. There is no consequence for refusal at this time.]

 

[Opportunity] Head In The Clouds - Badal seems to be the most promising orbit for the next landing of the Maharaj's Dream. The Board is accepting bids from anyone interested in playing host to her, though if necessary they will simply dock at their existing holdings in the area.

 

[Any country holding a region on Badal with at least BRG Rep 1 may make an offer to BRG to host the Maharaj's Dream for the next several rounds. Bids may include favours, treasure, and anything BRG would accept as repayment for favours. At the end of round five, BRG will accept the most favourable bid, and settle into their territory the following round. If no acceptable offers are received, the Dream will occupy their local base unless extenuating circumstances occur.]

 

[Intrigue] Secret - Not every investigation can be on the books before it's ready to go to air.

Nonactions

A Formal Expression Of Deepest Regret Regarding Previously Aired Materials -

To the esteemed Illumined Utopian, signees of the Eucrus Alliance and the Durats of Burtzland, and above all the people of the High Kingdom of Ishtahnos,

We here at the Basu-Rahman group value speech, above all else. It is our foundational belief that there is no message not worth sharing with people who want to hear it, and that there is no perspective too fringe, no fact too obscure, and no idea too radical to reach the airwaves. We believe everyone deserves a voice, and we wish to be that voice.

This time, we got it wrong. Our channels aired advertising to those who did not wish to hear it, and who found it openly offensive in the highest degree. We make no excuse for this; this was a failure on our part on every level, from our xeno-translators to our quality control officers. This should not have happened. We got it wrong, and we are sorry

We hope that you will accept our sincere apologies. We do not stand by the material in that advert; with the exception of our own in-house programming and services, we do not endorse any product or service we advertise. Opinions expressed in those adverts are solely those of the clients paying for those advertising slots. We were misled by our clients in this instance, and we hope never to repeat this mistake.

Thank you for your consideration. We hope that, in future, we will be able to maintain cordial relations with all of you, and that you will not judge us solely by one of our darkest hours.

Signed,

The Board of the Basu-Rahman Group.

[Flavour] Your Regularly Scheduled Programming -

...and that was Poretti's Soul-Concerto in Q minor, performed by our lovely in-house orchestra. The performers are recovering, and we are pleased to say that there are no fatalities this week. While our medical team tends to them, here is a recording of "Death Rap For Murder-cide" by Doctor Dissolution and the Dis Solutions...

 

[Flavour] Brought To You By -

Hi, I'm Davin Hasslehand, of Hasslehand, Hasslehand and Pewter. Are you looking for a lawyer? Then please consider Hasslehand, Hasslehand and Pewter. I... look, I know we ought to punch it up more, but my heart just isn't in it. We're god-damn hacks. I mean, seriously, is this how low we've sunk? Shilling out for ad space on the cheapest Basu-Rahman broadcasts because we can't compete with the !@#$ing warrior-lawyers out in Mekhala? Screw this. Find someone else to film the ad, I'm done. No, I will not be talked down, I'm going to get a drink. What do you mean we're still rec- LIVE? WHY THE HELL IS IT LIVE? CUT THE FEED, CUT THE FEED YOU WRETCHED LITTLE MOTHER-

 

Try Re-Leaded BubblePop(TM) brand soda! It bubbles, it pops! Now with 58% more sugar, 135% more calories, and a whopping 300% more powdered lead! Try Re-Leaded BubblePop, today!

 

Ongoing

[Offer] Updates Down To The Minute - It's a cutthroat world out there. Knowledge is power. Can you afford not to know what your rivals are up to? Basu-Rahman journalists will do whatever is necessary to keep you up-to-date on the activities of other members of the Elect. Within the limits of Imperial law, of course.

[Until the end of round 6, any country with at least BRG Rep 0 may pay 1 BRG favour to request BRG take a Build Spy Network action on their behalf. You do not have to publicly state that you are requesting this favour, but you must publicly note that you are requesting a BRG favour.]

[Offer] Brought To You By: You! - Do you have a service or product that you're sure will sell, but it's just not reaching its target market? Get in touch with the Basu-Rahman subsidiary Comet Consulting to see if we can help you to share your gifts with Tekhum. Comet Consulting: For A Truly Meteoric Launch.

[Any country with at least BRG Rep 0 may pay 1 BRG favour as a non-action to insert an advertisement of your choice into the Brought To You By segment of the Basu-Rahman actions in the following round. This can either be a text submission, ideally no longer than a few hundred words, or a prompt submitted to the org GM to be written up as marketing copy. Either way, this has no mechanical effect. All submissions are subject to approval, and BRG may refuse to run advertising that contradicts its interests.]

[Offer] Guiding Lights - Sometimes, authors with truly great material can struggle to get published. At Guiding Lights, we seek to help those authors to get the recognition they deserve. In consultation with our editors, we can help you to get the status appropriate to your work. Guiding Lights Publishing: Editors To The Stars.

[Until the end of round 7, any country with at least BRG Rep 0 may spend 2 BRG favours and a Diplomacy action to gain the benefits of an Exhibit Great Work action. The nature of the Great Work must be in the form of a manuscript or similar literary item. This does not count as taking an Exhibit Great Work action for the purposes of the Rising Stars opportunity under Renown.]

[Request] Dirty Secrets - Nothing sells like scandal. Everyone has dirty little secrets, but the biggest ones are hidden away where even the most intrepid reporters can't get at them. But the wonderful thing about a patron is that sometimes, they can open doors for you.

[Until the end of round 7, any country with at least Renown -1 may open up their secrets as an Intrigue action, trading 1 Renown for 1 BRG Favour. Each country may do this a maximum of two times.]


International Renown

 

International Renown is an entity which acts in many respects like a fourth Organization, but it is distinct in a number of key areas. Renown represents the respect, appreciation, envy, and awe a country commands on the world stage, not just from the ruling governments of the country’s peers, but in the broader perception of the influential elite. The only actions International Renown can take are to create tasks, requests, host events, or otherwise create opportunities for countries to demonstrate their wealth, power, and grandeur, and it cannot owe or be owed favors or have its reputation affected by Raise Reputation or Slander actions. A player’s Reputation with International Renown will usually be abbreviated to “Renown”.

[Illumination] In (Or Out) Of The Spotlight - Great deeds continue to resound across Tekhum, and fame circulates rapidly. As fame becomes more common, it becomes easier for notable occurrences to slip through the cracks- by choice, or by accident.

[From now on, Renown opportunities that specify a country "may" gain Renown for an action will only grant Renown if it is explicitly noted in their action post that they wish to do so. This applies to previously offered opportunities.]

 

[Calumny] Everything Not Nailed Down - In the game of nations, there is little that is taboo. If you cannot keep something, ownership is often nothing but an idea enforced only by norms. Even so, there are damages that can be inflicted that may mar opinions.

[Any country taking a Sack or public Theft action may lose 1 Renown as a sub-action. This must be declared before rolling. In the case of a Sack, if successful, this will cause the target to lose 1 Treasure and the sacker to gain one additional Treasure. In the case of a successful Theft, this will cause 1 additional Treasure to be stolen, up to the usual maximum if the action was already stealing Treasure. This may not be done while at Renown -3.]

 

[Vision] Eyes in the Skies - From great heights come great views. Whether that is literal or merely metaphorical, those who see the furthest will often see their own fame among the vistas they view.

[The first time each country takes the Create Space Habitat or Establish Espionage Agency action, they may gain 1 Renown. The first five countries to take each of these actions may gain 1 bonus Renown.]

 

Ongoing

 

[Culture] Rising Stars - The face of Tekhum is changing, and so are the hearts and minds behind it. As ideologies spread and take root, as new titans of the age begin to stand astride the worlds and declaim their truths, as priceless cultural artifacts are unearthed or created, the whole system takes notice.
[Each country may gain one Renown the first time they take one of the Create Cultural Identity, Exhibit Great Work, or Organize Faith actions. The first country in each orbit to take each of these actions may gain one additional Renown. Simultaneous actions will result in both countries gaining the Renown.]
 

Bonus Still Available

All: Exhibit Great Work


[Might] Blood, Ash, and Plasma Residue - Some say war never changes. Some say war is change. Either way, war is coming to Tekhum. Walls rise, bodies fall, and nothing will ever be the same again.
[Each country may gain one Renown the first time they win a battle.]
[Industry] Built to Last - Not every act of glory is something bright and shining and brief. Sometimes, glory is found in something that will outlast the builder.
[Each country may gain one Renown the first time they take one of the Construct Arcology, Found Holy Order, or Raise Fortress actions. The first country in each orbit to take each of these actions may gain one additional Renown. Simultaneous actions will result in both countries gaining the Renown.]

Still Available

Badal: Found Holy Order

Sansar: Found Holy Order, Raise Fortress

Veehra: None

Mekhala: Found Holy Order

[Connection] Ties That Bind - It's not just what you know, it's who you know. Fame brings new opportunities for connection and trade, and then it circulates back to those who have connections and the social capital to exploit them.

[The first five countries to reach each threshold of holding 3 Embassies, 6 Embassies, and 9 Embassies may gain 1 Renown.]

Still Available

All thresholds

[Envy] Tough At The Top - For every set of eyes looking to the great with wonder, another looks with jealousy and greed. And of those, many look with cunning calculation- what can be more impressive than tussling with one of the greats and winning?

[Any country with at least Renown 0 may, as a sub-action of any non-secret action they take contested by a country with higher Renown, attempt to steal Renown from them. If they are successful, the target loses 1 Renown and the country taking the sub-action gains 1 Renown. No country can lose or gain more than one Renown in this way per round, but multiple countries can steal Renown from a country with higher Renown.]

[Wickedness] Hives of Scum and Villainy - Across Tekhum there are places that sensible folks fear to tread. Some of them are simple dive bars; some are the size of entire regions and countries. They are not pleasant places to visit, but there are men, women, and genderless rodent-things of ill repute who can assist with unsavoury activities... for those who pay, and who don't mind being associated with such unsavoury folks.

[Until the end of round 6, any country at Renown 1 or less may, as a sub-action of a single hostile Intrigue or Military action, reduce their Renown by 1 for a +1 to that roll. This cannot be done for secret actions or battles. Each country may do this a maximum of once per round and a maximum of three times total, and may not do it while at Renown -3.]

[Science] Wonders of the 99,803rd Era - The future of Tekhum and the future of technology are deeply entertwined, and the work of luminaries in engineering and science will have a powerful effect on the shape of politics going forward.

[The first time each country takes the Invent Technology or Research Military Technology action may gain 1 Renown. The first five countries to take each of these actions may gain 1 bonus Renown.]

[Ascension] Higher Powers - Some people hold that all are created equal, but on the stage of grandeur, certainly not all remain so. The most powerful will always draw eyes towards themselves.

[Any country that takes the Elevate Status, Consolidate Holdings, or Exalt Domain actions may gain 1 Renown. The first country to take each of these actions may gain 1 bonus Renown.]


[Victimization] Terror in the Shadows - There are terrible things, out in the dark of the void. But there are terrible things closer to the light, too. It is difficult to maintain grandeur when gripped by fear, death, disappearance and betrayal.

[Any country that is the target of a successful Assassination/Kidnapping or Incite Betrayal action will lose 1 Renown, to a minimum of 0.]

Silent_Interim

Silent_Interim


round three skullemoji

Organization Actions

Round Four

General

[Clarification] A Base Of Power - [When taking actions such as buyouts, sways, or spying, which target regions, region-specific resources, or countries, orgs may generally take one "copy" of that action per Base they hold, using that base as the point of origin for distance penalties.]

The Imperial Court

 

The Imperial Court consists of those attendants, retainers, and noble courtiers surrounding the Emperor. In addition to their responsibilities in the Imperial Crown, the courtiers act as the Emperor’s representatives in planetary affairs. The Imperial Court consists exclusively of humans, a state of affairs which likely reflects the population of the Imperial Crown itself. From the Imperial Embassies on each planet they enforce the Emperor’s decrees, ensure the loyalty of Imperial states, and tend to the dream that is Empire. Prestigious and powerful rulers will find that the Imperial Court takes a greater interest in them, and those who gain their respect may even find themselves promoted to a seat on the Imperial Senate - a position which grants them both a voice in Imperial policy and the chance to secure the Emperor’s personal attention.

[Opportunity] The High and Mighty - The Elect have begun to distinguish themselves from one another, and as the wheat is separated from the chaff, as the cream rises to the top, the Empire can begin to take an interest in the greatest of the great.

[At the end of round 5, any countries with Renown 4 will gain 1 EMP Rep, provided they do not have negative EMP Rep.]

 

[Opportunity] Tenfold In Blood - It has come to the attention of the Court that there are those who feel themselves above the laws and taxes of their Emperor. It is not the lack of lucre, but rather the sheer effrontery that has so offended the Court. But it would not do for the Armada to be deployed over such a petty thing. So instead, an awareness is circulated through back-channels that it would please the Court if there were... reprisals. And perhaps some of those so dishonoured could regain the Court's favour by the same means.

[Until the end of round 7, each country may gain 1 EMP Rep if they perform a public Sack or Theft action targeting a country which failed to pay the Elect Tax, provided they are successful. If non-hostile Sacks or Thefts are contrived, Rep will not be awarded. Each country can gain this bonus a maximum of two times, and a maximum of once per round. A list of those countries follows.

ALF, AVP, CBC, COE, DIC, ELD, FBC, GLO, RRE, UNC.]

 

[Decree] Close Astronavigational Data Breaches - The Imperial College of Astronavigators has a leak. To contain it, all their communication is being closely monitored until the leak has been sealed.

[All countries suffer -1 to all exploration actions next round.]

 

Non-actions

[Senate] Invite Queen Chalise to the Senate - An invitation, not just to be a member, but to be present in the halls of power.

[Flavour] Ambassadorial Architecture - Certain privileged individuals have been granted access to the Imperial Embassies, and reports of just what they look like have begun to circulate.

Imperial Embassies

Imperial Embassies are palatial structures, towering and sprawling. Inside, they are lavishly appointed and comfortably decorated, at least in the public spaces, but careful observers may note that behind these lurk warrens of cramped hallways, offices, and storage chambers. Even these are comfortably appointed, though, with warm lighting, comfortable wooden (or faux-wooden) panelling, and a relaxed atmosphere.

 

Ongoing

New Frontier Proclamation - All exploration actions get +1 until the end of round 4.

Imperial Outreach Program - +1 to Raise Reputation with EMP until the end of round 5.

[Request] Novel NoveltiesThe secret that the Imperial Courtiers poorly conceal is that they are, almost without exception, extremely bored. It seems that, at the top, there is not much to do, and so the finest distractions available are called for. Some simply look for the finest available leisure, while others plumb the deepest frontiers of science. Either way, there is an ongoing demand for raw material to stave off ennui.

[EMP is seeking TPs of Luxury Goods and Exotic Matter. Any country that donates a TP of either resource category to EMP as an Economy action before the end of round 5 gains 1 EMP Favour and 1 Treasure.]


Pan-Tekhum Worker's and Trader's Union

 

The Pan-Tekhum Worker's and Trader's Union - usually called the Pan-Tekhum Union or simply the Union - found its start as a loose interplanetary coalition of smaller collectives, guilds, and worker's interest groups who found it expedient to work together to protect their interests. The re-introduction of the Elect catapulted them into prominence, as leadership rapidly centralized to ensure the continued protection of interests for workers and small businesses everywhere. They are now a major player in finance and business throughout the system. Despite their name, the Union actually has more in common with the structure of a medieval guild than the definition of a union proposed by more revolutionary groups in Tekhum, though their ownership structure is more horizontal and they have little interest in maintaining monopolies.

[Opportunity] Form the First Committee on Labour Reform And Sovereign Territorial Control - The practice of corvee labour is... concerning. Many of the more vocal and pro-intervention members of the Union favour direct action, but more conservative voices question what, exactly, the Union even can do. A Committee is formed, to interrogate the question and receive input from interested members. What is within the Union's remit? What should be? What course is wisest here?

[Any country with WTU Rep of 1 or higher may offer their input to the Committee as a non-action. Input received may impact the long-term direction of the Union. This will not be the final opportunity to influence the course of the Union for the future.]

 

Bureaucratic Disentanglement - Forms. Documents. Qualified personnel. More forms. More documents. Personnel accredited to confirm qualifications, to stamp forms, to sign documents. Notaries. Accountants. The stream seems endless; but the Union has official Imperial permission to perform its inspections, and personnel qualified in every viable jurisdiction to do so.

 

[Economy] - Buyout 26.3 (Lumber), 63.1 (Veehran Wheat), 84.3 (Lepkashramov Ikons) and 98.3 (Typewriters) - When it comes to maintaining a robust investment portfolio, there is a saying: Diversify, diversify, diversify.

Non-actions

[Flavour] Make A Hall A Home - As the Union settles into its new Halls, impressions of just what a Union Hall actually looks like begin to circulate.

Union Halls

Union Halls are highly diverse in their architectural styles, as they tend to be more utilitarian reflections of the buildings in their local region. They are almost always constructed from local materials when available, and try to include prominent community meeting spaces and bulletins.

Ongoing

New Homes For The Union - The Union has a need for operations centres beyond the hall it calls home on Veehra. The request goes out to all the Elect- the Union is looking for homes across Tekhum. Places where the tired, the hungry, the bruised and abused can find shelter, and where the Union can take on the great work of bringing economic unity to all the downtrodden.

[WTU is seeking a new base in every orbit. Any country with at least WTU Rep 0 may build a site for a Union Hall in their territory as a 3-action project using any combination of Diplomacy and Economy. Only the first site finished in each orbit will be accepted as a base, with simultaneous completions being resolved by an Economy roll-off to secure Union bids and contracts for Union staff to move in. Once each base is accepted, all progress on any other sites in that orbit is lost. Any country that completes the project gains 1 WTU Favour and 1 WTU Rep, even if their site is not accepted for the final base in that orbit.]

Sansar, Veehra, and Mekhala bases completed, still awaiting base for Badal.

 

Loans Available from the new First Union Bank of Tekhum - One of the first moves Union made in the process of centralization was to begin work on a new, labour-backed currency. In order to encourage adoption and use of it, a bank was formed, and loans are being offered to states among the Elect at highly favourable interest rates, provided they accept it in the form of what is being called the "Union Solid".

[Until the end of round 3, any country may (as a non-action) accept a loan of 3 or 4 Treasure from WTU at the cost of 1 favour with WTU. Until the end of round 5, any country that has spent at least as much treasure as they borrowed may repay that favour with the same amount of Treasure initially borrowed as a non-action, and additionally gains one WTU Rep if they do so. If the country fails to spend enough treasure or repay the debt in that time, it must be repaid at standard favour repayment rates and no Rep will be granted.]

 

[Offer] Project Sunrise - Analysts predict that the future of commerce lies in arcologies, and so the Union predicts that their future lies with them as well. Stimulus programs to encourage the proliferation and opening of new arcologies are approved by near unanimous acclaim among the members of the Union, alongside lucrative offers for those.

[Any country that takes the Construct Arcology action before the end of Round 6 may gain 1 Treasure as a sub-action. Also until the end of Round 6, any country may offer a Mercantile Support they control in a region with an Arcology to WTU as an Economy action in exchange for 2 Treasure and 1 WTU Rep.]

[Demand] Hazardous Conditions Inspection - The Union would like to believe the best of people, but they often make it difficult. To ensure that everyone is being treated fairly, or at least not unbearably, the Union is requesting that members of the Elect open themselves and their industrial centers up for voluntary safety audits by Union officials. Left unsaid is that those who refuse, or who aren't up to snuff, will be the subject to further scrutiny.

[WTU is requesting access to inspect working conditions in every country. Countries may accept or refuse as a non-action. Countries that do not refuse or accept will be asked again the following round, at which point further inaction will be considered a refusal. This is the final round to accept or refuse inspections. Any country that refuses an inspection or that accepts and fails their inspection will lose 1 WTU Rep. Countries that accept and pass their inspection suffer no penalties and gain no benefits. Countries with exceptionally good inspections will gain 1 WTU Favour. Inspections will be made according to GM judgment, but players may take freeform action to influence the results of their inspections or the inspections of others.]


Basu-Rahman Group

 

The Basu-Rahman Group is a Tekhum-wide megacorporation centered on news and entertainment media. Headquartered on their massive city-ship The Maharaj's Dream, their journalism and investigation is renowned across the whole system. Their ruthlessness and cutthroat business practices are also widely known in certain circles, and many a competitor has met a sorry end at the end of a vibroblade paid for by the Basu-Rahman. At least, allegedly; despite numerous lawsuits and criminal charges, crack lawyers ensure that legally, Basu-Rahman is spotless, despite their deep connections to the seedy underbelly of the system.

[Offer] Independent Partnership - The Basu-Rahman Group is old. Sometimes, that's a powerful thing- it means they have dee pockets, a long reach, and numerous contacts. But it also means, sometimes, they can be slow, out-of-touch, and lacking in "freshness" when it comes to their branding. So when members of the Elect are looking to establish their own brands, fresh, popular, and "hip with the youth", an obvious opportunity is present. Everyone can win here- as long as everyone is willing to play ball.

 

[BRG is interested in offering association and partnership to Snake News of SNK and Holly Heliotrope of GLO. Both parties are offered contracts to have them issue statements of "future consideration in principle", asking only that all parties come to the negotiating table in good faith. SNK and GLO may agree as a non-action, gaining 1 BRG Rep. If either does, negotiations will proceed next round. There is no consequence for refusal at this time.]

 

[Opportunity] Head In The Clouds - Badal seems to be the most promising orbit for the next landing of the Maharaj's Dream. The Board is accepting bids from anyone interested in playing host to her, though if necessary they will simply dock at their existing holdings in the area.

 

[Any country holding a region on Badal with at least BRG Rep 1 may make an offer to BRG to host the Maharaj's Dream for the next several rounds. Bids may include favours, treasure, and anything BRG would accept as repayment for favours. At the end of round five, BRG will accept the most favourable bid, and settle into their territory the following round. If no acceptable offers are received, the Dream will occupy their local base unless extenuating circumstances occur.]

 

[Intrigue] Secret - Not every investigation can be on the books before it's ready to go to air.

Nonactions

A Formal Expression Of Deepest Regret Regarding Previously Aired Materials -

To the esteemed Illumined Utopian, signees of the Eucrus Alliance and the Durats of Burtzland, and above all the people of the High Kingdom of Ishtahnos,

We here at the Basu-Rahman group value speech, above all else. It is our foundational belief that there is no message not worth sharing with people who want to hear it, and that there is no perspective too fringe, no fact too obscure, and no idea too radical to reach the airwaves. We believe everyone deserves a voice, and we wish to be that voice.

This time, we got it wrong. Our channels aired advertising to those who did not wish to hear it, and who found it openly offensive in the highest degree. We make no excuse for this; this was a failure on our part on every level, from our xeno-translators to our quality control officers. This should not have happened. We got it wrong, and we are sorry

We hope that you will accept our sincere apologies. We do not stand by the material in that advert; with the exception of our own in-house programming and services, we do not endorse any product or service we advertise. Opinions expressed in those adverts are solely those of the clients paying for those advertising slots. We were misled by our clients in this instance, and we hope never to repeat this mistake.

Thank you for your consideration. We hope that, in future, we will be able to maintain cordial relations with all of you, and that you will not judge us solely by one of our darkest hours.

Signed,

The Board of the Basu-Rahman Group.

[Flavour] Your Regularly Scheduled Programming -

...and that was Poretti's Soul-Concerto in Q minor, performed by our lovely in-house orchestra. The performers are recovering, and we are pleased to say that there are no fatalities this week. While our medical team tends to them, here is a recording of "Death Rap For Murder-cide" by Doctor Dissolution and the Dis Solutions...

 

[Flavour] Brought To You By -

Hi, I'm Davin Hasslehand, of Hasslehand, Hasslehand and Pewter. Are you looking for a lawyer? Then please consider Hasslehand, Hasslehand and Pewter. I... look, I know we ought to punch it up more, but my heart just isn't in it. We're god-damn hacks. I mean, seriously, is this how low we've sunk? Shilling out for ad space on the cheapest Basu-Rahman broadcasts because we can't compete with the !@#$ing warrior-lawyers out in Mekhala? Screw this. Find someone else to film the ad, I'm done. No, I will not be talked down, I'm going to get a drink. What do you mean we're still rec- LIVE? WHY THE HELL IS IT LIVE? CUT THE FEED, CUT THE FEED YOU WRETCHED LITTLE MOTHER-

 

Try Re-Leaded BubblePop(TM) brand soda! It bubbles, it pops! Now with 58% more sugar, 135% more calories, and a whopping 300% more powdered lead! Try Re-Leaded BubblePop, today!

 

Ongoing

[Offer] Updates Down To The Minute - It's a cutthroat world out there. Knowledge is power. Can you afford not to know what your rivals are up to? Basu-Rahman journalists will do whatever is necessary to keep you up-to-date on the activities of other members of the Elect. Within the limits of Imperial law, of course.

[Until the end of round 6, any country with at least BRG Rep 0 may pay 1 BRG favour to request BRG take a Build Spy Network action on their behalf. You do not have to publicly state that you are requesting this favour, but you must publicly note that you are requesting a BRG favour.]

[Offer] Brought To You By: You! - Do you have a service or product that you're sure will sell, but it's just not reaching its target market? Get in touch with the Basu-Rahman subsidiary Comet Consulting to see if we can help you to share your gifts with Tekhum. Comet Consulting: For A Truly Meteoric Launch.

[Any country with at least BRG Rep 0 may pay 1 BRG favour as a non-action to insert an advertisement of your choice into the Brought To You By segment of the Basu-Rahman actions in the following round. This can either be a text submission, ideally no longer than a few hundred words, or a prompt submitted to the org GM to be written up as marketing copy. Either way, this has no mechanical effect. All submissions are subject to approval, and BRG may refuse to run advertising that contradicts its interests.]

[Offer] Guiding Lights - Sometimes, authors with truly great material can struggle to get published. At Guiding Lights, we seek to help those authors to get the recognition they deserve. In consultation with our editors, we can help you to get the status appropriate to your work. Guiding Lights Publishing: Editors To The Stars.

[Until the end of round 7, any country with at least BRG Rep 0 may spend 2 BRG favours and a Diplomacy action to gain the benefits of an Exhibit Great Work action. The nature of the Great Work must be in the form of a manuscript or similar literary item. This does not count as taking an Exhibit Great Work action for the purposes of the Rising Stars opportunity under Renown.]

[Request] Dirty Secrets - Nothing sells like scandal. Everyone has dirty little secrets, but the biggest ones are hidden away where even the most intrepid reporters can't get at them. But the wonderful thing about a patron is that sometimes, they can open doors for you.

[Until the end of round 7, any country with at least Renown -1 may open up their secrets as an Intrigue action, trading 1 Renown for 1 BRG Favour. Each country may do this a maximum of two times.]


International Renown

 

International Renown is an entity which acts in many respects like a fourth Organization, but it is distinct in a number of key areas. Renown represents the respect, appreciation, envy, and awe a country commands on the world stage, not just from the ruling governments of the country’s peers, but in the broader perception of the influential elite. The only actions International Renown can take are to create tasks, requests, host events, or otherwise create opportunities for countries to demonstrate their wealth, power, and grandeur, and it cannot owe or be owed favors or have its reputation affected by Raise Reputation or Slander actions. A player’s Reputation with International Renown will usually be abbreviated to “Renown”.

[Illumination] In (Or Out) Of The Spotlight - Great deeds continue to resound across Tekhum, and fame circulates rapidly. As fame becomes more common, it becomes easier for notable occurrences to slip through the cracks- by choice, or by accident.

[From now on, Renown opportunities that specify a country "may" gain Renown for an action will only grant Renown if it is explicitly noted in their action post that they wish to do so. This applies to previously offered opportunities.]

 

[Calumny] Everything Not Nailed Down - In the game of nations, there is little that is taboo. If you cannot keep something, ownership is often nothing but an idea enforced only by norms. Even so, there are damages that can be inflicted that may mar opinions.

[Any country taking a Sack or public Theft action may lose 1 Renown as a sub-action. This must be declared before rolling. In the case of a Sack, if successful, this will cause the target to lose 1 Treasure and the sacker to gain one additional Treasure. In the case of a successful Theft, this will cause 1 additional Treasure to be stolen, up to the usual maximum if the action was already stealing Treasure. This may not be done while at Renown -3.]

 

[Vision] Eyes in the Skies - From great heights come great views. Whether that is literal or merely metaphorical, those who see the furthest will often see their own fame among the vistas they view.

[The first time each country takes the Create Space Habitat or Establish Espionage Agency action, they may gain 1 Renown. The first five countries to take each of these actions may gain 1 bonus Renown.]

 

Ongoing

 

[Culture] Rising Stars - The face of Tekhum is changing, and so are the hearts and minds behind it. As ideologies spread and take root, as new titans of the age begin to stand astride the worlds and declaim their truths, as priceless cultural artifacts are unearthed or created, the whole system takes notice.
[Each country may gain one Renown the first time they take one of the Create Cultural Identity, Exhibit Great Work, or Organize Faith actions. The first country in each orbit to take each of these actions may gain one additional Renown. Simultaneous actions will result in both countries gaining the Renown.]
 

Bonus Still Available

All: Exhibit Great Work


[Might] Blood, Ash, and Plasma Residue - Some say war never changes. Some say war is change. Either way, war is coming to Tekhum. Walls rise, bodies fall, and nothing will ever be the same again.
[Each country may gain one Renown the first time they win a battle.]
[Industry] Built to Last - Not every act of glory is something bright and shining and brief. Sometimes, glory is found in something that will outlast the builder.
[Each country may gain one Renown the first time they take one of the Construct Arcology, Found Holy Order, or Raise Fortress actions. The first country in each orbit to take each of these actions may gain one additional Renown. Simultaneous actions will result in both countries gaining the Renown.]

Still Available

Badal: Found Holy Order

Sansar: Found Holy Order, Raise Fortress

Veehra: None

Mekhala: Found Holy Order

[Connection] Ties That Bind - It's not just what you know, it's who you know. Fame brings new opportunities for connection and trade, and then it circulates back to those who have connections and the social capital to exploit them.

[The first five countries to reach each threshold of holding 3 Embassies, 6 Embassies, and 9 Embassies may gain 1 Renown.]

Still Available

All thresholds

[Envy] Tough At The Top - For every set of eyes looking to the great with wonder, another looks with jealousy and greed. And of those, many look with cunning calculation- what can be more impressive than tussling with one of the greats and winning?

[Any country with at least Renown 0 may, as a sub-action of any non-secret action they take contested by a country with higher Renown, attempt to steal Renown from them. If they are successful, the target loses 1 Renown and the country taking the sub-action gains 1 Renown. No country can lose or gain more than one Renown in this way per round, but multiple countries can steal Renown from a country with higher Renown.]

[Wickedness] Hives of Scum and Villainy - Across Tekhum there are places that sensible folks fear to tread. Some of them are simple dive bars; some are the size of entire regions and countries. They are not pleasant places to visit, but there are men, women, and genderless rodent-things of ill repute who can assist with unsavoury activities... for those who pay, and who don't mind being associated with such unsavoury folks.

[Until the end of round 6, any country at Renown 1 or less may, as a sub-action of a single hostile Intrigue or Military action, reduce their Renown by 1 for a +1 to that roll. This cannot be done for secret actions or battles. Each country may do this a maximum of once per round and a maximum of three times total, and may not do it while at Renown -3.]

[Science] Wonders of the 99,803rd Era - The future of Tekhum and the future of technology are deeply entertwined, and the work of luminaries in engineering and science will have a powerful effect on the shape of politics going forward.

[The first time each country takes the Invent Technology or Research Military Technology action may gain 1 Renown. The first five countries to take each of these actions may gain 1 bonus Renown.]

[Ascension] Higher Powers - Some people hold that all are created equal, but on the stage of grandeur, certainly not all remain so. The most powerful will always draw eyes towards themselves.

[Any country that takes the Elevate Status, Consolidate Holdings, or Exalt Domain actions may gain 1 Renown. The first country to take each of these actions may gain 1 bonus Renown.]


[Victimization] Terror in the Shadows - There are terrible things, out in the dark of the void. But there are terrible things closer to the light, too. It is difficult to maintain grandeur when gripped by fear, death, disappearance and betrayal.

[Any country that is the target of a successful Assassination/Kidnapping or Incite Betrayal action will lose 1 Renown, to a minimum of 0.]

Silent_Interim

Silent_Interim

Organization Actions

Round Three

General

[Clarification] A Base Of Power - [When taking actions such as buyouts, sways, or spying, which target regions, region-specific resources, or countries, orgs may generally take one "copy" of that action per Base they hold, using that base as the point of origin for distance penalties.]

The Imperial Court

 

The Imperial Court consists of those attendants, retainers, and noble courtiers surrounding the Emperor. In addition to their responsibilities in the Imperial Crown, the courtiers act as the Emperor’s representatives in planetary affairs. The Imperial Court consists exclusively of humans, a state of affairs which likely reflects the population of the Imperial Crown itself. From the Imperial Embassies on each planet they enforce the Emperor’s decrees, ensure the loyalty of Imperial states, and tend to the dream that is Empire. Prestigious and powerful rulers will find that the Imperial Court takes a greater interest in them, and those who gain their respect may even find themselves promoted to a seat on the Imperial Senate - a position which grants them both a voice in Imperial policy and the chance to secure the Emperor’s personal attention.

[Opportunity] The High and Mighty - The Elect have begun to distinguish themselves from one another, and as the wheat is separated from the chaff, as the cream rises to the top, the Empire can begin to take an interest in the greatest of the great.

[At the end of round 5, any countries with Renown 4 will gain 1 EMP Rep, provided they do not have negative EMP Rep.]

 

[Opportunity] Tenfold In Blood - It has come to the attention of the Court that there are those who feel themselves above the laws and taxes of their Emperor. It is not the lack of lucre, but rather the sheer effrontery that has so offended the Court. But it would not do for the Armada to be deployed over such a petty thing. So instead, an awareness is circulated through back-channels that it would please the Court if there were... reprisals. And perhaps some of those so dishonoured could regain the Court's favour by the same means.

[Until the end of round 7, each country may gain 1 EMP Rep if they perform a public Sack or Theft action targeting a country which failed to pay the Elect Tax, provided they are successful. If non-hostile Sacks or Thefts are contrived, Rep will not be awarded. Each country can gain this bonus a maximum of two times, and a maximum of once per round. A list of those countries follows.

ALF, AVP, CBC, COE, DIC, ELD, FBC, GLO, RRE, UNC.]

 

[Decree] Close Astronavigational Data Breaches - The Imperial College of Astronavigators has a leak. To contain it, all their communication is being closely monitored until the leak has been sealed.

[All countries suffer -1 to all exploration actions next round.]

 

Non-actions

[Senate] Invite Queen Chalise to the Senate - An invitation, not just to be a member, but to be present in the halls of power.

[Flavour] Ambassadorial Architecture - Certain privileged individuals have been granted access to the Imperial Embassies, and reports of just what they look like have begun to circulate.

Imperial Embassies

Imperial Embassies are palatial structures, towering and sprawling. Inside, they are lavishly appointed and comfortably decorated, at least in the public spaces, but careful observers may note that behind these lurk warrens of cramped hallways, offices, and storage chambers. Even these are comfortably appointed, though, with warm lighting, comfortable wooden (or faux-wooden) panelling, and a relaxed atmosphere.

 

Ongoing

New Frontier Proclamation - All exploration actions get +1 until the end of round 4.

Imperial Outreach Program - +1 to Raise Reputation with EMP until the end of round 5.

[Request] Novel NoveltiesThe secret that the Imperial Courtiers poorly conceal is that they are, almost without exception, extremely bored. It seems that, at the top, there is not much to do, and so the finest distractions available are called for. Some simply look for the finest available leisure, while others plumb the deepest frontiers of science. Either way, there is an ongoing demand for raw material to stave off ennui.

[EMP is seeking TPs of Luxury Goods and Exotic Matter. Any country that donates a TP of either resource category to EMP as an Economy action before the end of round 5 gains 1 EMP Favour and 1 Treasure.]


Pan-Tekhum Worker's and Trader's Union

 

The Pan-Tekhum Worker's and Trader's Union - usually called the Pan-Tekhum Union or simply the Union - found its start as a loose interplanetary coalition of smaller collectives, guilds, and worker's interest groups who found it expedient to work together to protect their interests. The re-introduction of the Elect catapulted them into prominence, as leadership rapidly centralized to ensure the continued protection of interests for workers and small businesses everywhere. They are now a major player in finance and business throughout the system. Despite their name, the Union actually has more in common with the structure of a medieval guild than the definition of a union proposed by more revolutionary groups in Tekhum, though their ownership structure is more horizontal and they have little interest in maintaining monopolies.

[Opportunity] Form the First Committee on Labour Reform And Sovereign Territorial Control - The practice of corvee labour is... concerning. Many of the more vocal and pro-intervention members of the Union favour direct action, but more conservative voices question what, exactly, the Union even can do. A Committee is formed, to interrogate the question and receive input from interested members. What is within the Union's remit? What should be? What course is wisest here?

[Any country with WTU Rep of 1 or higher may offer their input to the Committee as a non-action. Input received may impact the long-term direction of the Union. This will not be the final opportunity to influence the course of the Union for the future.]

 

Bureaucratic Disentanglement - Forms. Documents. Qualified personnel. More forms. More documents. Personnel accredited to confirm qualifications, to stamp forms, to sign documents. Notaries. Accountants. The stream seems endless; but the Union has official Imperial permission to perform its inspections, and personnel qualified in every viable jurisdiction to do so.

 

[Economy] - Buyout 26.3 (Lumber), 63.1 (Veehran Wheat), 84.3 (Lepkashramov Ikons) and 98.3 (Typewriters) - When it comes to maintaining a robust investment portfolio, there is a saying: Diversify, diversify, diversify.

Non-actions

[Flavour] Make A Hall A Home - As the Union settles into its new Halls, impressions of just what a Union Hall actually looks like begin to circulate.

Union Halls

Union Halls are highly diverse in their architectural styles, as they tend to be more utilitarian reflections of the buildings in their local region. They are almost always constructed from local materials when available, and try to include prominent community meeting spaces and bulletins.

Ongoing

New Homes For The Union - The Union has a need for operations centres beyond the hall it calls home on Veehra. The request goes out to all the Elect- the Union is looking for homes across Tekhum. Places where the tired, the hungry, the bruised and abused can find shelter, and where the Union can take on the great work of bringing economic unity to all the downtrodden.

[WTU is seeking a new base in every orbit. Any country with at least WTU Rep 0 may build a site for a Union Hall in their territory as a 3-action project using any combination of Diplomacy and Economy. Only the first site finished in each orbit will be accepted as a base, with simultaneous completions being resolved by an Economy roll-off to secure Union bids and contracts for Union staff to move in. Once each base is accepted, all progress on any other sites in that orbit is lost. Any country that completes the project gains 1 WTU Favour and 1 WTU Rep, even if their site is not accepted for the final base in that orbit.]

Sansar, Veehra, and Mekhala bases completed, still awaiting base for Badal.

 

Loans Available from the new First Union Bank of Tekhum - One of the first moves Union made in the process of centralization was to begin work on a new, labour-backed currency. In order to encourage adoption and use of it, a bank was formed, and loans are being offered to states among the Elect at highly favourable interest rates, provided they accept it in the form of what is being called the "Union Solid".

[Until the end of round 3, any country may (as a non-action) accept a loan of 3 or 4 Treasure from WTU at the cost of 1 favour with WTU. Until the end of round 5, any country that has spent at least as much treasure as they borrowed may repay that favour with the same amount of Treasure initially borrowed as a non-action, and additionally gains one WTU Rep if they do so. If the country fails to spend enough treasure or repay the debt in that time, it must be repaid at standard favour repayment rates and no Rep will be granted.]

 

[Offer] Project Sunrise - Analysts predict that the future of commerce lies in arcologies, and so the Union predicts that their future lies with them as well. Stimulus programs to encourage the proliferation and opening of new arcologies are approved by near unanimous acclaim among the members of the Union, alongside lucrative offers for those.

[Any country that takes the Construct Arcology action before the end of Round 6 may gain 1 Treasure as a sub-action. Also until the end of Round 6, any country may offer a Mercantile Support they control in a region with an Arcology to WTU as an Economy action in exchange for 2 Treasure and 1 WTU Rep.]

[Demand] Hazardous Conditions Inspection - The Union would like to believe the best of people, but they often make it difficult. To ensure that everyone is being treated fairly, or at least not unbearably, the Union is requesting that members of the Elect open themselves and their industrial centers up for voluntary safety audits by Union officials. Left unsaid is that those who refuse, or who aren't up to snuff, will be the subject to further scrutiny.

[WTU is requesting access to inspect working conditions in every country. Countries may accept or refuse as a non-action. Countries that do not refuse or accept will be asked again the following round, at which point further inaction will be considered a refusal. This is the final round to accept or refuse inspections. Any country that refuses an inspection or that accepts and fails their inspection will lose 1 WTU Rep. Countries that accept and pass their inspection suffer no penalties and gain no benefits. Countries with exceptionally good inspections will gain 1 WTU Favour. Inspections will be made according to GM judgment, but players may take freeform action to influence the results of their inspections or the inspections of others.]


Basu-Rahman Group

 

The Basu-Rahman Group is a Tekhum-wide megacorporation centered on news and entertainment media. Headquartered on their massive city-ship The Maharaj's Dream, their journalism and investigation is renowned across the whole system. Their ruthlessness and cutthroat business practices are also widely known in certain circles, and many a competitor has met a sorry end at the end of a vibroblade paid for by the Basu-Rahman. At least, allegedly; despite numerous lawsuits and criminal charges, crack lawyers ensure that legally, Basu-Rahman is spotless, despite their deep connections to the seedy underbelly of the system.

[Offer] Independent Partnership - The Basu-Rahman Group is old. Sometimes, that's a powerful thing- it means they have dee pockets, a long reach, and numerous contacts. But it also means, sometimes, they can be slow, out-of-touch, and lacking in "freshness" when it comes to their branding. So when members of the Elect are looking to establish their own brands, fresh, popular, and "hip with the youth", an obvious opportunity is present. Everyone can win here- as long as everyone is willing to play ball.

 

[BRG is interested in offering association and partnership to Snake News of SNK and Holly Heliotrope of GLO. Both parties are offered contracts to have them issue statements of "future consideration in principle", asking only that all parties come to the negotiating table in good faith. SNK and GLO may agree as a non-action, gaining 1 BRG Rep. If either does, negotiations will proceed next round. There is no consequence for refusal at this time.]

 

[Opportunity] Head In The Clouds - Badal seems to be the most promising orbit for the next landing of the Maharaj's Dream. The Board is accepting bids from anyone interested in playing host to her, though if necessary they will simply dock at their existing holdings in the area.

 

[Any country holding a region on Badal with at least BRG Rep 1 may make an offer to BRG to host the Maharaj's Dream for the next several rounds. Bids may include favours, treasure, and anything BRG would accept as repayment for favours. At the end of round five, BRG will accept the most favourable bid, and settle into their territory the following round. If no acceptable offers are received, the Dream will occupy their local base unless extenuating circumstances occur.]

 

[Intrigue] Secret - Not every investigation can be on the books before it's ready to go to air.

Nonactions

A Formal Expression Of Deepest Regret Regarding Previously Aired Materials -

To the esteemed Illumined Utopian, signees of the Eucrus Alliance and the Durats of Burtzland, and above all the people of the High Kingdom of Ishtahnos,

We here at the Basu-Rahman group value speech, above all else. It is our foundational belief that there is no message not worth sharing with people who want to hear it, and that there is no perspective too fringe, no fact too obscure, and no idea too radical to reach the airwaves. We believe everyone deserves a voice, and we wish to be that voice.

This time, we got it wrong. Our channels aired advertising to those who did not wish to hear it, and who found it openly offensive in the highest degree. We make no excuse for this; this was a failure on our part on every level, from our xeno-translators to our quality control officers. This should not have happened. We got it wrong, and we are sorry

We hope that you will accept our sincere apologies. We do not stand by the material in that advert; with the exception of our own in-house programming and services, we do not endorse any product or service we advertise. Opinions expressed in those adverts are solely those of the clients paying for those advertising slots. We were misled by our clients in this instance, and we hope never to repeat this mistake.

Thank you for your consideration. We hope that, in future, we will be able to maintain cordial relations with all of you, and that you will not judge us solely by one of our darkest hours.

Signed,

The Board of the Basu-Rahman Group.

[Flavour] Your Regularly Scheduled Programming -

...and that was Poretti's Soul-Concerto in Q minor, performed by our lovely in-house orchestra. The performers are recovering, and we are pleased to say that there are no fatalities this week. While our medical team tends to them, here is a recording of "Death Rap For Murder-cide" by Doctor Dissolution and the Dis Solutions...

 

[Flavour] Brought To You By -

Hi, I'm Davin Hasslehand, of Hasslehand, Hasslehand and Pewter. Are you looking for a lawyer? Then please consider Hasslehand, Hasslehand and Pewter. I... look, I know we ought to punch it up more, but my heart just isn't in it. We're god-damn hacks. I mean, seriously, is this how low we've sunk? Shilling out for ad space on the cheapest Basu-Rahman broadcasts because we can't compete with the !@#$ing warrior-lawyers out in Mekhala? Screw this. Find someone else to film the ad, I'm done. No, I will not be talked down, I'm going to get a drink. What do you mean we're still rec- LIVE? WHY THE HELL IS IT LIVE? CUT THE FEED, CUT THE FEED YOU WRETCHED LITTLE MOTHER-

 

Try Re-Leaded BubblePop(TM) brand soda! It bubbles, it pops! Now with 58% more sugar, 135% more calories, and a whopping 300% more powdered lead! Try Re-Leaded BubblePop, today!

 

Ongoing

[Offer] Updates Down To The Minute - It's a cutthroat world out there. Knowledge is power. Can you afford not to know what your rivals are up to? Basu-Rahman journalists will do whatever is necessary to keep you up-to-date on the activities of other members of the Elect. Within the limits of Imperial law, of course.

[Until the end of round 6, any country with at least BRG Rep 0 may pay 1 BRG favour to request BRG take a Build Spy Network action on their behalf. You do not have to publicly state that you are requesting this favour, but you must publicly note that you are requesting a BRG favour.]

[Offer] Brought To You By: You! - Do you have a service or product that you're sure will sell, but it's just not reaching its target market? Get in touch with the Basu-Rahman subsidiary Comet Consulting to see if we can help you to share your gifts with Tekhum. Comet Consulting: For A Truly Meteoric Launch.

[Any country with at least BRG Rep 0 may pay 1 BRG favour as a non-action to insert an advertisement of your choice into the Brought To You By segment of the Basu-Rahman actions in the following round. This can either be a text submission, ideally no longer than a few hundred words, or a prompt submitted to the org GM to be written up as marketing copy. Either way, this has no mechanical effect. All submissions are subject to approval, and BRG may refuse to run advertising that contradicts its interests.]

[Offer] Guiding Lights - Sometimes, authors with truly great material can struggle to get published. At Guiding Lights, we seek to help those authors to get the recognition they deserve. In consultation with our editors, we can help you to get the status appropriate to your work. Guiding Lights Publishing: Editors To The Stars.

[Until the end of round 7, any country with at least BRG Rep 0 may spend 2 BRG favours and a Diplomacy action to gain the benefits of an Exhibit Great Work action. The nature of the Great Work must be in the form of a manuscript or similar literary item. This does not count as taking an Exhibit Great Work action for the purposes of the Rising Stars opportunity under Renown.]

[Request] Dirty Secrets - Nothing sells like scandal. Everyone has dirty little secrets, but the biggest ones are hidden away where even the most intrepid reporters can't get at them. But the wonderful thing about a patron is that sometimes, they can open doors for you.

[Until the end of round 7, any country with at least Renown -1 may open up their secrets as an Intrigue action, trading 1 Renown for 1 BRG Favour. Each country may do this a maximum of two times.]


International Renown

 

International Renown is an entity which acts in many respects like a fourth Organization, but it is distinct in a number of key areas. Renown represents the respect, appreciation, envy, and awe a country commands on the world stage, not just from the ruling governments of the country’s peers, but in the broader perception of the influential elite. The only actions International Renown can take are to create tasks, requests, host events, or otherwise create opportunities for countries to demonstrate their wealth, power, and grandeur, and it cannot owe or be owed favors or have its reputation affected by Raise Reputation or Slander actions. A player’s Reputation with International Renown will usually be abbreviated to “Renown”.

[Illumination] In (Or Out) Of The Spotlight - Great deeds continue to resound across Tekhum, and fame circulates rapidly. As fame becomes more common, it becomes easier for notable occurrences to slip through the cracks- by choice, or by accident.

[From now on, Renown opportunities that specify a country "may" gain Renown for an action will only grant Renown if it is explicitly noted in their action post that they wish to do so. This applies to previously offered opportunities.]

 

[Calumny] Everything Not Nailed Down - In the game of nations, there is little that is taboo. If you cannot keep something, ownership is often nothing but an idea enforced only by norms. Even so, there are damages that can be inflicted that may mar opinions.

[Any country taking a Sack or public Theft action may lose 1 Renown as a sub-action. This must be declared before rolling. In the case of a Sack, if successful, this will cause the target to lose 1 Treasure and the sacker to gain one additional Treasure. In the case of a successful Theft, this will cause 1 additional Treasure to be stolen, up to the usual maximum if the action was already stealing Treasure. This may not be done while at Renown -3.]

 

[Vision] Eyes in the Skies - From great heights come great views. Whether that is literal or merely metaphorical, those who see the furthest will often see their own fame among the vistas they view.

[The first time each country takes the Create Space Habitat or Establish Espionage Agency action, they may gain 1 Renown. The first five countries to take each of these actions may gain 1 bonus Renown.]

 

Ongoing

 

[Culture] Rising Stars - The face of Tekhum is changing, and so are the hearts and minds behind it. As ideologies spread and take root, as new titans of the age begin to stand astride the worlds and declaim their truths, as priceless cultural artifacts are unearthed or created, the whole system takes notice.
[Each country may gain one Renown the first time they take one of the Create Cultural Identity, Exhibit Great Work, or Organize Faith actions. The first country in each orbit to take each of these actions may gain one additional Renown. Simultaneous actions will result in both countries gaining the Renown.]
 

Bonus Still Available

All: Exhibit Great Work


[Might] Blood, Ash, and Plasma Residue - Some say war never changes. Some say war is change. Either way, war is coming to Tekhum. Walls rise, bodies fall, and nothing will ever be the same again.
[Each country may gain one Renown the first time they win a battle.]
[Industry] Built to Last - Not every act of glory is something bright and shining and brief. Sometimes, glory is found in something that will outlast the builder.
[Each country may gain one Renown the first time they take one of the Construct Arcology, Found Holy Order, or Raise Fortress actions. The first country in each orbit to take each of these actions may gain one additional Renown. Simultaneous actions will result in both countries gaining the Renown.]

Still Available

Badal: Found Holy Order

Sansar: Found Holy Order, Raise Fortress

Veehra: None

Mekhala: Found Holy Order

[Connection] Ties That Bind - It's not just what you know, it's who you know. Fame brings new opportunities for connection and trade, and then it circulates back to those who have connections and the social capital to exploit them.

[The first five countries to reach each threshold of holding 3 Embassies, 6 Embassies, and 9 Embassies may gain 1 Renown.]

Still Available

All thresholds

[Envy] Tough At The Top - For every set of eyes looking to the great with wonder, another looks with jealousy and greed. And of those, many look with cunning calculation- what can be more impressive than tussling with one of the greats and winning?

[Any country with at least Renown 0 may, as a sub-action of any non-secret action they take contested by a country with higher Renown, attempt to steal Renown from them. If they are successful, the target loses 1 Renown and the country taking the sub-action gains 1 Renown. No country can lose or gain more than one Renown in this way per round, but multiple countries can steal Renown from a country with higher Renown.]

[Wickedness] Hives of Scum and Villainy - Across Tekhum there are places that sensible folks fear to tread. Some of them are simple dive bars; some are the size of entire regions and countries. They are not pleasant places to visit, but there are men, women, and genderless rodent-things of ill repute who can assist with unsavoury activities... for those who pay, and who don't mind being associated with such unsavoury folks.

[Until the end of round 6, any country at Renown 1 or less may, as a sub-action of a single hostile Intrigue or Military action, reduce their Renown by 1 for a +1 to that roll. This cannot be done for secret actions or battles. Each country may do this a maximum of once per round and a maximum of three times total, and may not do it while at Renown -3.]

[Science] Wonders of the 99,803rd Era - The future of Tekhum and the future of technology are deeply entertwined, and the work of luminaries in engineering and science will have a powerful effect on the shape of politics going forward.

[The first time each country takes the Invent Technology or Research Military Technology action may gain 1 Renown. The first five countries to take each of these actions may gain 1 bonus Renown.]

[Ascension] Higher Powers - Some people hold that all are created equal, but on the stage of grandeur, certainly not all remain so. The most powerful will always draw eyes towards themselves.

[Any country that takes the Elevate Status, Consolidate Holdings, or Exalt Domain actions may gain 1 Renown. The first country to take each of these actions may gain 1 bonus Renown.]


[Victimization] Terror in the Shadows - There are terrible things, out in the dark of the void. But there are terrible things closer to the light, too. It is difficult to maintain grandeur when gripped by fear, death, disappearance and betrayal.

[Any country that is the target of a successful Assassination/Kidnapping or Incite Betrayal action will lose 1 Renown, to a minimum of 0.]

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