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volthawk

volthawk


Putting in action fluff and N&R

Eilif Dhaoine
Round 5

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42)

Leader: Clagath of Deargabh
Diplomacy 9 Military 7 Economy 5 Faith 5 Intrigue 4

Actions

End of Turn Ruler Increases: +1 Diplomacy, +1 Intrigue

  1. Invade 108 (1 Treasure spent) [Military] - GM rolled

    Details

     

    Commander: Giomad of Fairnead (Mil 8) leading combined front
    Doctrine: Bleed Them Dry (+1 battle, +10% enemy casualties)
    Units: 1 Ground, 1 Space; 1 Ground and 3 Space from WTP
    Route: 25 -> 108, using 1 space unit to transport 1 ground units into the combined front
    Modifiers: Treasure spent for +1 to the battle roll

  2. Sway Government Support of 108 (1 Treasure spent; Unity of Purpose used through Embassy) - 20, Success
    Being forced back from Firmament by the Junk King's forces was...an unexpected blow, and the egos of some are hit harder than others. Giomad, for instance, was just about to order his forces back in for another go, for the sake of his pride as a commander, but a direct order from Clagath has him standing down and repositioning. The Llort had come through for the Dhaoine and charted the final section of Firmament, and all signs pointed to it being an easier fight than taking on the Junk King for a second time, so Giomad's orders are to focus on that part of Firmament instead. The sight of White Pawn ships, a force outnumbering those Giomad still had under his command, is an effective way of making the situation clear - Clagath didn't want a repeat of the previous loss, and he was willing to bring in mercenaries and abandon targets in favour of softer ones if either of those meant that victory was more certain. Another new angle he was taking for this latest war of conquest was sending in diplomats in advance, working on local officials before the outcome of the battle is certain in the hopes that when the dust settles. most of the work of ensuring the new government is on-side has already been done.
  3. Press Claim on 43 [Diplomacy] - 18, Success
    It had been a long journey fraught with setbacks, but the efforts of Eilif Dhaoine diplomats to bring a stretch of northwest Chonkia into the governance of Eilif Dhaoine were finally reaching the final stretch, even with the various concerns and problems the locals had caused.
  4. Coerce TP2 of 22 [Intrigue] - 10, Failure
  5. Coerce TP2 of 33 [Intrigue] - 10, Failure
    Seeing that previous attempts to secure the resources needed to keep the wide variety of people now living under Eilif Dhaoine governance happy through above-board methods in the capitals of Elect countries have failed, the Eilif Dhaoine government officials charged with solving the problem resort to less forthright and fair methods to get hold of what they need. It requires picking new targets, those far enough away from a concerned Elect country that there shouldn't be any fallout but which still get Eilif Dhaoine's new territories what they cry out for. Their attempts to strongarm merchants in eastern Zabava and to muscle in on the trade around the abundant drugs being given out by Coedd sees a similar level of failure to their previous work, though.

Nonactions

  • Spend 1 BRG Favour.
    While most of the focus of the Knights of the Dhaoine are either on the conflict in Firmament or Eighbris' part in the tournament in Mekhala, a few make the journey to Badal, seeking out the Maharaj's Dream with a pre-recorded message.
  • Attend the Bloodsports and Hexenniel 3.

News and Rumours

  • While the war in the Firmament takes up most of the government's focus, the ongoing situation around the Basu-Rahman Group is something that both the common Dhaoine and the Eilif Dhaoine government keep tabs on over the years. Group-owned media feeds those living in Reserve every gory detail (presented in a way that favours BRG, of course), while the government recieves visitors from several other Sansarite governments to discuss the attack on BRG holdings on Sansar by a country whose presence on the planet had been backed by Eilif Dhaoine. For now, little in the way of action happens, but there is a growing demand from below to do something about this. The fact that the speed and latency of media services in the Reserve are going to suffer from this doesn't help either, of course.

  • While Eilif Dhaoine stands by Clagath's previous declaration that it would not interfere with affairs around Aridyin, for better or worse, it doesn't mean that the growing tension around the subject is entirely ignored. The only official move the Eilif Dhaoine government makes at this point is to send representatives to both Erisdor and Verdalfheim with a reminder that should things come to war, they should be careful to ensure the conflict doesn't spill beyond their borders to the rest of Sansar.

  • The Knights of the Dhaoine keep an eye on events in the Bironian Bulwark following Shi Lithium's victory in the past Bironian Bash, and her sudden death takes a lot of them by surprise. While individual Knights are free to get involved as much or as little as they like, the organisation as a whole stays out of the matter, instead watching with curioisity to see which side wins out in the conflict over the Satrapy.

  • While the Basu-Rahman Group controls the majority of the media on offer in the Reserve, many people attempt to gain some kind of access (legitimate or otherwise) to the Snake News broadcasts of the Bloodsports in Hayeli when word gets out that Eighbris, who had competed and fought well in the Bironian Bash, was also fighting in the life-or-death tournament. The Knights back their man, of course, but it also seems like the tastes of the common Dhaoine were quite suited to the deadly show. The fact that Eighbris survived it all, even if he again wasn't the ultimate winner, is the cherry on top.

Statistics
Unit Count: 1 Ground, 1 Space
Treasure: 2 (Spending 2 this round)

Country Information

Special Actions Available: Faith 5, Economy 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+1 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 3
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions
- Emulated: Embassies count as trade routes, use vassal CIs an addition time per round

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 11 (4 + 4 regions + 3 support)

Government Support: 24, 25, 43

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offence battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


Putting in action fluff and N&R

Eilif Dhaoine
Round 5

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42)

Leader: Clagath of Deargabh
Diplomacy 9 Military 7 Economy 5 Faith 5 Intrigue 4

Actions

End of Turn Ruler Increases: +1 Diplomacy, +1 Intrigue

  1. Invade 108 (1 Treasure spent) [Military] - GM rolled

    Details

     

    Commander: Giomad of Fairnead (Mil 8) leading combined front
    Doctrine: Bleed Them Dry (+1 battle, +10% enemy casualties)
    Units: 1 Ground, 1 Space; 1 Ground and 3 Space from WTP
    Route: 25 -> 108, using 1 space unit to transport 1 ground units into the combined front
    Modifiers: Treasure spent for +1 to the battle roll

  2. Sway Government Support of 108 (1 Treasure spent; Unity of Chosen used through Embassy) - 20, Success
    Being forced back from Firmament by the Junk King's forces was...an unexpected blow, and the egos of some are hit harder than others. Giomad, for instance, was just about to order his forces back in for another go, for the sake of his pride as a commander, but a direct order from Clagath has him standing down and repositioning. The Llort had come through for the Dhaoine and charted the final section of Firmament, and all signs pointed to it being an easier fight than taking on the Junk King for a second time, so Giomad's orders are to focus on that part of Firmament instead. The sight of White Pawn ships, a force outnumbering those Giomad still had under his command, is an effective way of making the situation clear - Clagath didn't want a repeat of the previous loss, and he was willing to bring in mercenaries and abandon targets in favour of softer ones if either of those meant that victory was more certain. Another new angle he was taking for this latest war of conquest was sending in diplomats in advance, working on local officials before the outcome of the battle is certain in the hopes that when the dust settles. most of the work of ensuring the new government is on-side has already been done.
  3. Press Claim on 43 [Diplomacy] - 18, Success
    It had been a long journey fraught with setbacks, but the efforts of Eilif Dhaoine diplomats to bring a stretch of northwest Chonkia into the governance of Eilif Dhaoine were finally reaching the final stretch, even with the various concerns and problems the locals had caused.
  4. Coerce TP2 of 22 [Intrigue] - 10, Failure
  5. Coerce TP2 of 33 [Intrigue] - 10, Failure
    Seeing that previous attempts to secure the resources needed to keep the wide variety of people now living under Eilif Dhaoine governance happy through above-board methods in the capitals of Elect countries have failed, the Eilif Dhaoine government officials charged with solving the problem resort to less forthright and fair methods to get hold of what they need. It requires picking new targets, those far enough away from a concerned Elect country that there shouldn't be any fallout but which still get Eilif Dhaoine's new territories what they cry out for. Their attempts to strongarm merchants in eastern Zabava and to muscle in on the trade around the abundant drugs being given out by Coedd sees a similar level of failure to their previous work, though.

Nonactions

  • Spend 1 BRG Favour.
    While most of the focus of the Knights of the Dhaoine are either on the conflict in Firmament or Eighbris' part in the tournament in Mekhala, a few make the journey to Badal, seeking out the Maharaj's Dream with a pre-recorded message.
  • Attend the Bloodsports and Hexenniel 3.

News and Rumours

  • While the war in the Firmament takes up most of the government's focus, the ongoing situation around the Basu-Rahman Group is something that both the common Dhaoine and the Eilif Dhaoine government keep tabs on over the years. Group-owned media feeds those living in Reserve every gory detail (presented in a way that favours BRG, of course), while the government recieves visitors from several other Sansarite governments to discuss the attack on BRG holdings on Sansar by a country whose presence on the planet had been backed by Eilif Dhaoine. For now, little in the way of action happens, but there is a growing demand from below to do something about this. The fact that the speed and latency of media services in the Reserve are going to suffer from this doesn't help either, of course.

  • While Eilif Dhaoine stands by Clagath's previous declaration that it would not interfere with affairs around Aridyin, for better or worse, it doesn't mean that the growing tension around the subject is entirely ignored. The only official move the Eilif Dhaoine government makes at this point is to send representatives to both Erisdor and Verdalfheim with a reminder that should things come to war, they should be careful to ensure the conflict doesn't spill beyond their borders to the rest of Sansar.

  • The Knights of the Dhaoine keep an eye on events in the Bironian Bulwark following Shi Lithium's victory in the past Bironian Bash, and her sudden death takes a lot of them by surprise. While individual Knights are free to get involved as much or as little as they like, the organisation as a whole stays out of the matter, instead watching with curioisity to see which side wins out in the conflict over the Satrapy.

  • While the Basu-Rahman Group controls the majority of the media on offer in the Reserve, many people attempt to gain some kind of access (legitimate or otherwise) to the Snake News broadcasts of the Bloodsports in Hayeli when word gets out that Eighbris, who had competed and fought well in the Bironian Bash, was also fighting in the life-or-death tournament. The Knights back their man, of course, but it also seems like the tastes of the common Dhaoine were quite suited to the deadly show. The fact that Eighbris survived it all, even if he again wasn't the ultimate winner, is the cherry on top.

Statistics
Unit Count: 1 Ground, 1 Space
Treasure: 2 (Spending 2 this round)

Country Information

Special Actions Available: Faith 5, Economy 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+1 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 3
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions
- Emulated: Embassies count as trade routes, use vassal CIs an addition time per round

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 11 (4 + 4 regions + 3 support)

Government Support: 24, 25, 43

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offence battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


Putting in action fluff and N&R

Eilif Dhaoine
Round 5

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42)

Leader: Clagath of Deargabh
Diplomacy 9 Military 7 Economy 5 Faith 5 Intrigue 4

Actions

End of Turn Ruler Increases: +1 Diplomacy, +1 Intrigue

  1. Invade 108 (1 Treasure spent) [Military] - GM rolled

    Details

     

    Commander: Giomad of Fairnead (Mil 8) leading combined front
    Doctrine: Bleed Them Dry (+1 battle, +10% enemy casualties)
    Units: 1 Ground, 1 Space; 1 Ground and 3 Space from WTP
    Route: 25 -> 108, using 1 space unit to transport 1 ground units into the combined front
    Modifiers: Treasure spent for +1 to the battle roll

  2. Sway Government Support of 108 (1 Treasure spent; Unity of Chosen used through Embassy) - 20, Success
    Being forced back from Firmament by the Junk King's forces was...an unexpected blow, and the egos of some are hit harder than others. Giomad, for instance, was just about to order his forces back in for another go, for the sake of his pride as a commander, but a direct order from Clagath has him standing down and repositioning. The Llort had come through for the Dhaoine and charted the final section of Firmament, and all signs pointed to it being an easier fight than taking on the Junk King for a second time, so Giomad's orders are to focus on that part of Firmament instead. The sight of White Pawn ships, a force outnumbering those Giomad still had under his command, is an effective way of making the situation clear - Clagath didn't want a repeat of the previous loss, and he was willing to bring in mercenaries and abandon targets in favour of softer ones if either of those meant that victory was more certain. Another new angle he was taking for this latest war of conquest was sending in diplomats in advance, working on local officials before the outcome of the battle is certain in the hopes that when the dust settles. most of the work of ensuring the new government is on-side has already been done.
  3. Press Claim on 43 [Diplomacy] - Roll TBD
    It had been a long journey fraught with setbacks, but the efforts of Eilif Dhaoine diplomats to bring a stretch of northwest Chonkia into the governance of Eilif Dhaoine were finally reaching the final stretch, even with the various concerns and problems the locals had caused.
  4. Coerce TP2 of 22 [Intrigue] - 10, Failure
  5. Coerce TP2 of 33 [Intrigue] - 10, Failure
    Seeing that previous attempts to secure the resources needed to keep the wide variety of people now living under Eilif Dhaoine governance happy through above-board methods in the capitals of Elect countries have failed, the Eilif Dhaoine government officials charged with solving the problem resort to less forthright and fair methods to get hold of what they need. It requires picking new targets, those far enough away from a concerned Elect country that there shouldn't be any fallout but which still get Eilif Dhaoine's new territories what they cry out for. Their attempts to strongarm merchants in eastern Zabava and to muscle in on the trade around the abundant drugs being given out by Coedd sees a similar level of failure to their previous work, though.

Nonactions

  • Spend 1 BRG Favour.
    While most of the focus of the Knights of the Dhaoine are either on the conflict in Firmament or Eighbris' part in the tournament in Mekhala, a few make the journey to Badal, seeking out the Maharaj's Dream with a pre-recorded message.
  • Attend the Bloodsports and Hexenniel 3.

News and Rumours

  • While the war in the Firmament takes up most of the government's focus, the ongoing situation around the Basu-Rahman Group is something that both the common Dhaoine and the Eilif Dhaoine government keep tabs on over the years. Group-owned media feeds those living in Reserve every gory detail (presented in a way that favours BRG, of course), while the government recieves visitors from several other Sansarite governments to discuss the attack on BRG holdings on Sansar by a country whose presence on the planet had been backed by Eilif Dhaoine. For now, little in the way of action happens, but there is a growing demand from below to do something about this. The fact that the speed and latency of media services in the Reserve are going to suffer from this doesn't help either, of course.

  • While Eilif Dhaoine stands by Clagath's previous declaration that it would not interfere with affairs around Aridyin, for better or worse, it doesn't mean that the growing tension around the subject is entirely ignored. The only official move the Eilif Dhaoine government makes at this point is to send representatives to both Erisdor and Verdalfheim with a reminder that should things come to war, they should be careful to ensure the conflict doesn't spill beyond their borders to the rest of Sansar.

  • The Knights of the Dhaoine keep an eye on events in the Bironian Bulwark following Shi Lithium's victory in the past Bironian Bash, and her sudden death takes a lot of them by surprise. While individual Knights are free to get involved as much or as little as they like, the organisation as a whole stays out of the matter, instead watching with curioisity to see which side wins out in the conflict over the Satrapy.

  • While the Basu-Rahman Group controls the majority of the media on offer in the Reserve, many people attempt to gain some kind of access (legitimate or otherwise) to the Snake News broadcasts of the Bloodsports in Hayeli when word gets out that Eighbris, who had competed and fought well in the Bironian Bash, was also fighting in the life-or-death tournament. The Knights back their man, of course, but it also seems like the tastes of the common Dhaoine were quite suited to the deadly show. The fact that Eighbris survived it all, even if he again wasn't the ultimate winner, is the cherry on top.

Statistics
Unit Count: 1 Ground, 1 Space
Treasure: 2 (Spending 2 this round)

Country Information

Special Actions Available: Faith 5, Economy 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+1 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 3
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions
- Emulated: Embassies count as trade routes, use vassal CIs an addition time per round

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 11 (4 + 4 regions + 3 support)

Government Support: 24, 25, 43

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offence battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


Putting some rolls in and confirming WTP unit counts

Eilif Dhaoine
Round 5

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42)

Leader: Clagath of Deargabh
Diplomacy 9 Military 7 Economy 5 Faith 5 Intrigue 4

Actions

End of Turn Ruler Increases: +1 Diplomacy, +1 Intrigue

  1. Invade 108 (1 Treasure spent) [Military] - GM rolled

    Details

     

    Commander: Giomad of Fairnead (Mil 8) leading combined front
    Doctrine: Bleed Them Dry (+1 battle, +10% enemy casualties)
    Units: 1 Ground, 1 Space; 1 Ground and 3 Space from WTP
    Route: 25 -> 108, using 1 space unit to transport 1 ground units into the combined front
    Modifiers: Treasure spent for +1 to the battle roll

  2. Sway Government Support of 108 (1 Treasure spent; Unity of Chosen used through Embassy) - 20, Success
    Fluff
  3. Press Claim on 43 [Diplomacy] - Roll TBD
    Fluff
  4. Coerce TP2 of 22 [Intrigue] - 10, Failure
  5. Coerce TP2 of 33 [Intrigue] - 10, Failure
    Fluff

Nonactions

  • Spend 1 BRG Favour.
    While most of the focus of the Knights of the Dhaoine are either on the conflict in Firmament or Eighbris' part in the tournament in Mekhala, a few make the journey to Badal, seeking out the Maharaj's Dream with a pre-recorded message.

     

News and Rumours

  • TBD

Statistics
Unit Count: 1 Ground, 1 Space
Treasure: 2 (Spending 2 this round)

Country Information

Special Actions Available: Faith 5, Economy 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+1 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 3
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions
- Emulated: Embassies count as trade routes, use vassal CIs an addition time per round

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 11 (4 + 4 regions + 3 support)

Government Support: 24, 25, 43

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offence battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


Doing a BRG thing

Eilif Dhaoine
Round 5

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42)

Leader: Clagath of Deargabh
Diplomacy 9 Military 7 Economy 5 Faith 5 Intrigue 4

Actions

End of Turn Ruler Increases: +1 Diplomacy, +1 Intrigue

  1. Invade 108 (1 Treasure spent) [Military] - GM rolled
    Fluff

    Details

     

    Commander: Giomad of Fairnead (Mil 8) leading combined front
    Doctrine: Bleed Them Dry (+1 battle, +10% enemy casualties)
    Units: 1 Ground, 1 Space; 4 WTP units (probably 2 ground/2 space but I'll wait for Corona's post to confirm that)
    Route: 25 -> 108, using 1 space unit to transport 1 ground units into the combined front
    Modifiers: Treasure spent for +1 to the battle roll

  2. Press Claim on 43 [Diplomacy] - Roll TBD
    Fluff
  3. Sway Government Support of 108 (1 Treasure spent; Unity of Chosen used through Embassy) - 20, Success
    Fluff
  4. Coerce TP2 of 22 [Intrigue] - Roll TBD
    Fluff
  5. Coerce TP2 of 33 [Intrigue] - Roll TBD
    Fluff

Nonactions

  • Spend 1 BRG Favour.
    While most of the focus of the Knights of the Dhaoine are either on the conflict in Firmament or Eighbris' part in the tournament in Mekhala, a few make the journey to Badal, seeking out the Maharaj's Dream with a pre-recorded message.

     

News and Rumours

  • TBD

Statistics
Unit Count: 1 Ground, 1 Space
Treasure: 2 (Spending 2 this round)

Country Information

Special Actions Available: Faith 5, Economy 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+1 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 3
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions
- Emulated: Embassies count as trade routes, use vassal CIs an addition time per round

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 11 (4 + 4 regions + 3 support)

Government Support: 24, 25, 43

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offence battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


Tried a TN 18 Sway and succeeded, time to edit some actions

Eilif Dhaoine
Round 5

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42)

Leader: Clagath of Deargabh
Diplomacy 9 Military 7 Economy 5 Faith 5 Intrigue 4

Actions

End of Turn Ruler Increases: +1 Diplomacy, +1 Intrigue

  1. Invade 108 (1 Treasure spent) [Military] - GM rolled
    Fluff

    Details

     

    Commander: Giomad of Fairnead (Mil 8) leading combined front
    Doctrine: Bleed Them Dry (+1 battle, +10% enemy casualties)
    Units: 1 Ground, 1 Space; 4 WTP units (probably 2 ground/2 space but I'll wait for Corona's post to confirm that)
    Route: 25 -> 108, using 1 space unit to transport 1 ground units into the combined front
    Modifiers: Treasure spent for +1 to the battle roll

  2. Press Claim on 43 [Diplomacy] - Roll TBD
    Fluff
  3. Sway Government Support of 108 (1 Treasure spent; Unity of Chosen used through Embassy) - 20, Success
    Fluff
  4. Coerce TP2 of 22 [Intrigue] - Roll TBD
    Fluff
  5. Coerce TP2 of 33 [Intrigue] - Roll TBD
    Fluff

Nonactions

  • TBD

News and Rumours

  • TBD

Statistics
Unit Count: 1 Ground, 1 Space
Treasure: 2 (Spending 2 this round)

Country Information

Special Actions Available: Faith 5, Economy 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+1 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 3
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions
- Emulated: Embassies count as trade routes, use vassal CIs an addition time per round

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 11 (4 + 4 regions + 3 support)

Government Support: 24, 25, 43

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offence battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


Tried a TN 18 Sway and succeeded, time to edit some actions

Eilif Dhaoine
Round 5

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42)

Leader: Clagath of Deargabh
Diplomacy 9 Military 7 Economy 5 Faith 5 Intrigue 4

Actions

End of Turn Ruler Increases: +1 Diplomacy, +1 Intrigue

  1. Invade 108 (1 Treasure spent) [Military] - GM rolled
    Fluff

    Details

     

    Commander: Giomad of Fairnead (Mil 8) leading combined front
    Doctrine: Bleed Them Dry (+1 battle, +10% enemy casualties)
    Units: 1 Ground, 1 Space
    Route: 25 -> 108, using 1 space unit to transport 2 ground units into the combined front
    Modifiers: Treasure spent for +1 to the battle roll

  2. Press Claim on 43 [Diplomacy] - Roll TBD
  3. Sway Government Support of 108 (1 Treasure spent; Unity of Chosen used through Embassy) - 20, Success
  4. Coerce TP2 of 22 [Intrigue] - Roll TBD
    Fluff
  5. Coerce TP2 of 33 [Intrigue] - Roll TBD
    Fluff

Nonactions

  • TBD

News and Rumours

  • TBD

Statistics
Unit Count: 1 Ground, 1 Space
Treasure: 2 (Spending 2 this round)

Country Information

Special Actions Available: Faith 5, Economy 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+1 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 3
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions
- Emulated: Embassies count as trade routes, use vassal CIs an addition time per round

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 11 (4 + 4 regions + 3 support)

Government Support: 24, 25, 43

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offence battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


Tried a TN 18 Sway and succeeded, time to edit some actions

Eilif Dhaoine
Round 5

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42)

Leader: Clagath of Deargabh
Diplomacy 9 Military 7 Economy 5 Faith 5 Intrigue 4

Actions

End of Turn Ruler Increases: +1 Diplomacy, +1 Intrigue

  1. Invade 108 (1 Treasure spent) [Military] - GM rolled
    Fluff

    Details

     

    Commander: Giomad of Fairnead (Mil 8) leading combined front
    Doctrine: Bleed Them Dry (+1 battle, +10% enemy casualties)
    Units: 1 Ground, 1 Space
    Route: 25 -> 108, using 1 space unit to transport 2 ground units into the combined front
    Modifiers: Treasure spent for +1 to the battle roll

  2. Press Claim on 43 [Diplomacy] - Roll TBD
  3. Sway Government Support of 108 (1 Treasure spent; Unity of Chosen used through Embassy) - 20, Success
  4. Coerce TP2 of 22 [Intrigue] - Roll TBD
    Fluff
  5. Coerce TP2 of 33 [Intrigue] - Roll TBD
    Fluff

Nonactions

  • TBD

News and Rumours

  • TBD

Statistics
Unit Count: 1 Ground, 1 Space
Treasure: 2 (Spending 1 this round)

Country Information

Special Actions Available: Faith 5, Economy 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+1 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 3
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions
- Emulated: Embassies count as trade routes, use vassal CIs an addition time per round

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 11 (4 + 4 regions + 3 support)
Ground Units: 1
Space Units: 1

Government Support: 24, 25, 43

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure: 2 (Expected Change: -1)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offence battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


let's change it up and so some intrigue too

Eilif Dhaoine
Round 5

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42)

Leader: Clagath of Deargabh
Diplomacy 9 Military 7 Economy 5 Faith 5 Intrigue 4

Actions

End of Turn Ruler Increases: +1 Military, +1 Intrigue

  1. Invade 108 (1 Treasure spent) [Military] - GM rolled
    Fluff

    Details

     

    Commander: Giomad of Fairnead (Mil 8) leading combined front
    Doctrine: Bleed Them Dry (+1 battle, +10% enemy casualties)
    Units: 1 Ground, 1 Space
    Route: 25 -> 108, using 1 space unit to transport 2 ground units into the combined front
    Modifiers: Treasure spent for +1 to the battle roll

  2. Raise Ground Unit [Military]- Unrolled
    Fluff
  3. Coerce TP2 of 22 [Intrigue] - Roll TBD
    Fluff
  4. Coerce TP2 of 33 [Intrigue] - Roll TBD
    Fluff
  5. Establish Trade Route with the White Pawns [Economy 5] - Unrolled
    Fluff

Nonactions

  • TBD

News and Rumours

  • TBD

Statistics
Unit Count: 1 Ground, 1 Space
Treasure: 2 (Spending 1 this round)

Country Information

Special Actions Available: Faith 5, Economy 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+1 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 3
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions
- Emulated: Embassies count as trade routes, use vassal CIs an addition time per round

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 11 (4 + 4 regions + 3 support)
Ground Units: 1
Space Units: 1

Government Support: 24, 25, 43

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure: 2 (Expected Change: -1)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offence battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


let's change it up and so some intrigue too

Eilif Dhaoine
Round 5

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42)

Leader: Clagath of Deargabh
Diplomacy 9 Military 7 Economy 5 Faith 5 Intrigue 4

Actions

End of Turn Ruler Increases: +1 Military, +1 Intrigue

  1. Invade 108 (1 Treasure spent) [Military] - GM rolled
    Fluff

    Details

     

    Commander: Giomad of Fairnead (Mil 8) leading combined front
    Doctrine: Bleed Them Dry (+1 battle, +10% enemy casualties)
    Units: 1 Ground, 1 Space
    Route: 25 -> 108, using 1 space unit to transport 2 ground units into the combined front
    Modifiers: Treasure spent for +1 to the battle roll

  2. Raise Ground Unit [Military]- Unrolled
    Fluff
  3. Coerce TP2 of 22 [Intrigue]- Unrolled
    Fluff
  4. Coerce TP2 of 33 [Intrigue]- Unrolled
    Fluff
  5. Create Artefact [Faith 5] - Roll TBD
    Fluff

Nonactions

  • TBD

News and Rumours

  • TBD

Statistics
Unit Count: 1 Ground, 1 Space
Treasure: 2 (Spending 1 this round)

Country Information

Special Actions Available: Faith 5, Economy 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+1 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 3
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions
- Emulated: Embassies count as trade routes, use vassal CIs an addition time per round

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 11 (4 + 4 regions + 3 support)
Ground Units: 1
Space Units: 1

Government Support: 24, 25, 43

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure: 2 (Expected Change: -1)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offence battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

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