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DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 5

 

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 8 +1 Economy 8 +1 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Raise Reputation [Diplomacy]: Pan-Tekhum Worker's and Trader's Union. (0—>1) (TN10) 

  2. Buyout Trading Post [Economy]: Region 44 (Moonsoul Mountains, Sansar), TP2 (Unblemished Wreckages) (Industrial Machinery/Planetary Vehicles) (TN12) (Assist Expected) (+10)

  3. Colonize [Economy]: Region 101 (TN12) (+8)

  4. Raise Ground Unit [Military]

  5. Attack Region [Military]: Region 26 (Sansar) (1 Treasure Spent)

    Details

    Terrestrial Commander: Marshal Aíne Uistein (score: 9), Space Commander: Sub-Commander (score: 4)
    Doctrine: Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle (Activate to Impress Government)
    Units: 1 Ground, 1 Space
    Route: 32 -> 31 ->30 -> 26, no distance losses or space units required.
    Modifiers: +2 (1 Treasure spent/The Black Foundry), +3 (Orbital Superiority)

     

Nonactions

  • Pay back four treasure to WTU to complete loan repayment. (+1 Reputation, +1 Favour)
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  • Disdainful and Dismissive of the Fiorid Principalities claims of ownership over the entire moon (As if a mere declaration means anything!) The Radiant Republic has chosen to send their own mission to colonize worthwhile sites on Aridyin. The markets and industries of the republic always hunger for more resources and goods to feed their bottomless appetite, so such an effort can only be worthwhile in the eyes of many. Besides, many a captains of industry hope that the colony can be transformed into a burgeoning starport that can act as a gateway for further lucrative trade expeditions into the Greater Tekhum...

  • Prime Marcus's speech has been treated with growing contempt and scorn in the Republic. A coddled slave still remains a slave. Their destiny and potential still firmly chained and clasped in the hands of another, on the basis of nothing but accident of birth and blood borne privilege! To try to justify it is nothing less than monstrous and makes an abject mockery of the Illumined Utopian's professed opposition to slavery. Indeed, it is suspected by many the entire interview is nothing less than a thinly veiled propaganda piece meant as a first step toward justifying a formal alliance with the Fiorid Principality…

  • A mutually profitable deal has been struck with the people of the moonsoul mountains, establishing guidelines through which republican enterprises and merchants can hire local manpower for delving purposes - predominantly from among the Zelfs. They are to be well compensated for in union currency, as befitting such highly dangerous labour. A few more adventurous fomorians have also shown up, attracted by the high pay, wiser among their numbers have accepted the offers of training from the locals while the more arrogant are unlikely to survive the coming month in the desolate, windswept plains according to those knowledgeable about the region...

  • The continued bloody and savage assaults on the BRG holdings all across Tekhum have been met with increasing concerns in the Republic. While few in the republic were overly fond of the corporate group, most remain quite confused as to the reason for such wholescale eradication. One thing remains clear; constant vigilance and military might are the only way to remain safe and secure in this blighted age…nothing less will suffice in the face of such unrelenting bloodthrist.

Statistics
Unit Count: 3 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 3
Space Units: 2

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:-3)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

- EMP Rep: -1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

- EMP: +1 to resist actions by EMP Rep 3/4 players

Misc:
 

 

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 5

 

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 8 +1 Economy 8 +1 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Raise Reputation [Diplomacy]: Pan-Tekhum Worker's and Trader's Union. (0—>1) (TN10) 

  2. Buyout Trading Post [Economy]: Region 44 (Moonsoul Mountains, Sansar), TP2 (Unblemished Wreckages) (Industrial Machinery/Planetary Vehicles) (TN12) (Assist Expected) (+10)

  3. Colonize [Economy]: Region 101 (TN12) (+8)

  4. Raise Ground Unit [Military]

  5. Attack Region [Military]: Region 26 (Sansar) (1 Treasure Spent)

    Details

    Terrestrial Commander: Marshal Aíne Uistein (score: 9), Space Commander: Sub-Commander (score: 4)
    Doctrine: Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle (Activate to Impress Government)
    Units: 2 Ground, 1 Space
    Route: 32 -> 31 ->30 -> 26, no distance losses or space units required.
    Modifiers: +2 (1 Treasure spent/The Black Foundry), +3 (Orbital Superiority)

     

Nonactions

  • Pay back four treasure to WTU to complete loan repayment. (+1 Reputation, +1 Favour)
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  • Disdainful and Dismissive of the Fiorid Principalities claims of ownership over the entire moon (As if a mere declaration means anything!) The Radiant Republic has chosen to send their own mission to colonize worthwhile sites on Aridyin. The markets and industries of the republic always hunger for more resources and goods to feed their bottomless appetite, so such an effort can only be worthwhile in the eyes of many. Besides, many a captains of industry hope that the colony can be transformed into a burgeoning starport that can act as a gateway for further lucrative trade expeditions into the Greater Tekhum...

  • Prime Marcus's speech has been treated with growing contempt and scorn in the Republic. A coddled slave still remains a slave. Their destiny and potential still firmly chained and clasped in the hands of another, on the basis of nothing but accident of birth and blood borne privilege! To try to justify it is nothing less than monstrous and makes an abject mockery of the Illumined Utopian's professed opposition to slavery. Indeed, it is suspected by many the entire interview is nothing less than a thinly veiled propaganda piece meant as a first step toward justifying a formal alliance with the Fiorid Principality…

  • A mutually profitable deal has been struck with the people of the moonsoul mountains, establishing guidelines through which republican enterprises and merchants can hire local manpower for delving purposes - predominantly from among the Zelfs. They are to be well compensated for in union currency, as befitting such highly dangerous labour. A few more adventurous fomorians have also shown up, attracted by the high pay, wiser among their numbers have accepted the offers of training from the locals while the more arrogant are unlikely to survive the coming month in the desolate, windswept plains according to those knowledgeable about the region...

  • The continued bloody and savage assaults on the BRG holdings all across Tekhum have been met with increasing concerns in the Republic. While few in the republic were overly fond of the corporate group, most remain quite confused as to the reason for such wholescale eradication. One thing remains clear; constant vigilance and military might are the only way to remain safe and secure in this blighted age…nothing less will suffice in the face of such unrelenting bloodthrist.

Statistics
Unit Count: 3 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 3
Space Units: 2

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:-3)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

- EMP Rep: -1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

- EMP: +1 to resist actions by EMP Rep 3/4 players

Misc:
 

 

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 5

 

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 8 +1 Economy 8 +1 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Raise Reputation [Diplomacy]: Pan-Tekhum Worker's and Trader's Union. (0—>1) (TN10) 

  2. Buyout Trading Post [Economy]: Region 44 (Moonsoul Mountains, Sansar), TP2 (Unblemished Wreckages) (Industrial Machinery/Planetary Vehicles) (TN12) (Assist Expected) (+10)

  3. Colonize [Economy]: Region 101 (TN12) (+8)

  4. Raise Ground Unit [Military]

  5. Attack Region [Military]: Region 26 (Sansar) (1 Treasure Spent)

    Details

    Terrestrial Commander: Marshal Aíne Uistein (score: 9), Space Commander: Sub-Commander (score: 4)
    Doctrine: Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle (Activate to Impress Government)
    Units: 2 Ground, 1 Space
    Route: 32 -> 31 ->30 -> 26, no distance losses or space units required.
    Modifiers: +2 (1 Treasure spent/The Black Foundry), +3 (Orbital Superiority)

     

Nonactions

  • Pay back four treasure to WTU to complete loan repayment. (+1 Reputation, +1 Favour)
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  • Disdainful and Dismissive of the Fiorid Principalities claims of ownership over the entire moon (As if a mere declaration means anything!) The Radiant Republic has chosen to send their own mission to colonize worthwhile sites on Aridyin. The markets and industries of the republic always hunger for more resources and goods to feed their bottomless appetite, so such an effort can only be worthwhile in the eyes of many. Besides, many a captains of industry hope that the colony can be transformed into a burgeoning starport that can act as a gateway for further lucrative trade expeditions into the Greater Tekhum...

  • Prime Marcus's speech has been treated with growing contempt and scorn in the Republic. A coddled slave still remains a slave. Their destiny and potential still firmly chained and clasped in the hands of another, on the basis of nothing but accident of birth and blood borne privilege! To try to justify it is nothing less than monstrous and makes an abject mockery of the Illumined Utopian's professed opposition to slavery. Indeed, it is suspected by many the entire interview is nothing less than a thinly veiled propaganda piece meant as a first step toward justifying a formal alliance with the Fiorid Principality…

  • A mutually profitable deal has been struck with the people of the moonsoul mountains, establishing guidelines through which republican enterprises and merchants can hire local manpower for delving purposes - predominantly from among the Zelfs. They are to be well compensated for in union currency, as befitting such highly dangerous labour. A few more adventurous fomorians have also shown up, attracted by the high pay, wiser among their numbers have accepted the offers of training from the locals while the more arrogant are unlikely to survive the coming month in the desolate, windswept plains according to those knowledgeable about the region...

  • The continued bloody and savage assaults on the BRG holdings all across Tekhum have been met with increasing concerns in the Republic. While few in the republic were overly fond of the corporate group, most remain quite confused as to the reason for such wholescale eradication. One thing remains clear; constant vigilance and military might are the only way to remain safe and secure in this blighted age…nothing less will suffice.

Statistics
Unit Count: 3 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 3
Space Units: 2

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:-3)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

- EMP Rep: -1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

- EMP: +1 to resist actions by EMP Rep 3/4 players

Misc:
 

 

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 5

 

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 8 +1 Economy 8 +1 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Raise Reputation [Diplomacy]: Pan-Tekhum Worker's and Trader's Union. (0—>1) (TN10) 

  2. Buyout Trading Post [Economy]: Region 44 (Moonsoul Mountains, Sansar), TP2 (Unblemished Wreckages) (Industrial Machinery/Planetary Vehicles) (TN12) (Assist Expected) (+10)

  3. Colonize [Economy]: Region 101 (TN12) (+8)

  4. Raise Ground Unit [Military]

  5. Attack Region [Military]: Region 26 (Sansar) (1 Treasure Spent)

    Details

    Terrestrial Commander: Marshal Aíne Uistein (score: 9), Space Commander: Sub-Commander (score: 4)
    Doctrine: Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle (Activate to Impress Government)
    Units: 2 Ground, 1 Space
    Route: 32 -> 31 ->30 -> 26, no distance losses or space units required.
    Modifiers: +2 (1 Treasure spent/The Black Foundry), +3 (Orbital Superiority)

     

Nonactions

  • Pay back four treasure to WTU to complete loan repayment. (+1 Reputation, +1 Favour)
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  • Disdainful and Dismissive of the Fiorid Principalities claims of ownership over the entire moon (As if a mere declaration means anything!) The Radiant Republic has chosen to send their own mission to colonize worthwhile sites on Aridyin. The markets and industries of the republic always hunger for more resources and goods to feed their bottomless appetite, so such an effort can only be worthwhile in the eyes of many. Besides, many a captains of industry hope that the colony can be transformed into a burgeoning starport that can act as a gateway for further lucrative trade expeditions into the Greater Tekhum...

  • Prime Marcus's speech has been treated with growing contempt and scorn in the Republic. A coddled slave still remains a slave. Their destiny and potential still firmly chained and clasped in the hands of another, on the basis of nothing but accident of birth and blood based privilege! To try to justify it is nothing less than monstrous and makes an abject mockery of the Illumined Utopian's professed opposition to slavery. Indeed, it is suspected by many the entire interview is nothing less than a thinly veiled propaganda piece meant as a first step toward justifying a formal alliance with the Fiorid Principality…

  • A mutually profitable deal has been struck with the people of the moonsoul mountains, establishing guidelines through which republican enterprises and merchants can hire local manpower for delving purposes - predominantly from among the Zelfs. They are to be well compensated for in union currency, as befitting such highly dangerous labour. A few more adventurous fomorians have also shown up, attracted by the high pay, wiser among their numbers have accepted the offers of training from the locals while the more arrogant are unlikely to survive the coming month in the desolate, windswept plains according to those knowledgeable about the region...

  • The continued bloody and savage assaults on the BRG holdings all across Tekhum have been met with increasing concerns in the Republic. While few in the republic were overly fond of the corporate group, most remain quite confused as to the reason for such wholescale eradication. One thing remains clear; constant vigilance and military might are the only way to remain safe and secure in this blighted age…nothing less will suffice.

Statistics
Unit Count: 3 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 3
Space Units: 2

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:-3)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

- EMP Rep: -1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

- EMP: +1 to resist actions by EMP Rep 3/4 players

Misc:
 

 

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 5

 

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 8 +1 Economy 8 +1 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Raise Reputation [Diplomacy]: Pan-Tekhum Worker's and Trader's Union. (0—>1) (TN10) 

  2. Buyout Trading Post [Economy]: Region 44 (Moonsoul Mountains, Sansar), TP2 (Unblemished Wreckages) (Industrial Machinery/Planetary Vehicles) (TN12) (Assist Expected) (+10)

  3. Colonize [Economy]: Region 101 (TN12) (+8)

  4. Raise Ground Unit [Military]

  5. Attack Region [Military]: Region 26 (Sansar) (1 Treasure Spent)

    Details

    Terrestrial Commander: Marshal Aíne Uistein (score: 9), Space Commander: Sub-Commander (score: 4)
    Doctrine: Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle (Activate to Impress Government)
    Units: 2 Ground, 1 Space
    Route: 32 -> 31 ->30 -> 26, no distance losses or space units required.
    Modifiers: +2 (1 Treasure spent/The Black Foundry), +3 (Orbital Superiority)

     

Nonactions

  • Pay back four treasure to WTU to complete loan repayment. (+1 Reputation, +1 Favour)
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  • Disdainful and Dismissive of the Fiorid Principalities claims of ownership over the entire moon (As if a mere declaration means anything!) The Radiant Republic has chosen to send their own mission to colonize worthwhile sites on Aridyin. The markets and industries of the republic always hunger for more resources and goods to feed their bottomless appetite, so such an effort can only be worthwhile in the eyes of many. Besides, many a captains of industry hope that the colony can be transformed into a burgeoning starport that can act as a gateway for further lucrative trade expeditions into the Greater Tekhum...

  • Prime Marcus's speech has been treated with a growing contempt and scorn in the Republic. A coddled slave still remains a slave. Their destiny and potential still firmly chained and clasped in the hands of a master, on the basis of nothing but accident of birth! To try to justify it is nothing less than monstrous and makes an abject mockery of the Illumined Utopian's professed opposition to slavery. Indeed, it is suspected by many the entire interview is nothing less than a thinly veiled propaganda piece meant as a first step toward justifying a formal alliance with the Fiorid Principality…

  • A mutually profitable deal has been struck with the people of the moonsoul mountains, establishing guidelines through which republican enterprises and merchants can hire local manpower for delving purposes - predominantly from among the Zelfs. They are to be well compensated for in union currency, as befitting such highly dangerous labour. A few more adventurous fomorians have also shown up, attracted by the high pay, wiser among their numbers have accepted the offers of training from the locals while the more arrogant are unlikely to survive the coming month in the desolate, windswept plains according to those knowledgeable about the region...

  • The continued bloody and savage assaults on the BRG holdings all across Tekhum have been met with increasing concerns in the Republic. While few in the republic were overly fond of the corporate group, most remain quite confused as to the reason for such wholescale eradication. One thing remains clear; constant vigilance and military might are the only way to remain safe and secure in this blighted age…nothing less will suffice.

Statistics
Unit Count: 3 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 3
Space Units: 2

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:-3)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

- EMP Rep: -1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

- EMP: +1 to resist actions by EMP Rep 3/4 players

Misc:
 

 

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 5

 

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 8 +1 Economy 8 +1 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Raise Reputation [Diplomacy]: Pan-Tekhum Worker's and Trader's Union. (0—>1) (TN10) 

  2. Buyout Trading Post [Economy]: Region 44 (Moonsoul Mountains, Sansar), TP2 (Unblemished Wreckages) (Industrial Machinery/Planetary Vehicles) (TN12) (Assist Expected) (+10)

  3. Colonize [Economy]: Region 101 (TN12) (+8)

  4. Raise Ground Unit [Military]

  5. Attack Region [Military]: Region 26 (Sansar) (1 Treasure Spent)

    Details

    Terrestrial Commander: Marshal Aíne Uistein (score: 9), Space Commander: Sub-Commander (score: 4)
    Doctrine: Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle (Activate to Impress Government)
    Units: 2 Ground, 1 Space
    Route: 32 -> 31 ->30 -> 26, no distance losses or space units required.
    Modifiers: +2 (1 Treasure spent/The Black Foundry), +3 (Orbital Superiority)

     

Nonactions

  • Pay back four treasure to WTU to complete loan repayment. (+1 Reputation, +1 Favour)
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  • Disdainful and Dismissive of the Fiorid Principalities claims of ownership over the entire moon (As if a mere declaration means anything!) The Radiant Republic has chosen to send their own mission to colonize worthwhile sites on Aridyin. The markets and industries of the republic always hunger for more resources and goods to feed their bottomless appetite, so such an effort can only be worthwhile in the eyes of many. Besides, many a captains of industry hope that the colony can be transformed into a burgeoning starport that can act as a gateway for further lucrative trade expeditions into the Greater Tekhum...

  • Prime Marcus's speech has been treated with a growing contempt and scorn in the Republic. A coddled slave still remains a slave. Their destiny and potential still firmly chained and clasped in the hands of a master, on the basis of nothing but accident of birth! To try to justify it is nothing less than monstrous and makes an abject mockery of the Illumined Utopian's professed opposition to slavery. Indeed, it is suspected by many the entire interview is nothing less than a thinly veiled propaganda piece meant as a first step toward justifying a formal alliance with the Fiorid Principality…

  • A mutually profitable deal has been struck with the people of the moonsoul mountains, establishing guidelines through which republican enterprises and merchants can hire local manpower for delving purposes - predominantly from among the Zelfs. They are to be well compensated for in union currency, as befitting such highly dangerous labour. A few more adventurous fomorians have also shown up, attracted by the high pay, wiser among their numbers have accepted the offers of training from the locals while the more arrogant are unlikely to survive the coming month in the desolate, windswept plains according to those knowledgeable about the region...

  • The continued bloody and savage assaults on the BRG holdings all across Tekhum have been met with increasing concerns in the Republic. While the republic was not overly fond of the corporate group, most remain quite confused as to the reason for such wholescale eradication. One thing remains clear; constant vigilance and military might are the only way to remain safe and secure in this blighted age…nothing else will suffice.

Statistics
Unit Count: 3 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 3
Space Units: 2

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:-3)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

- EMP Rep: -1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

- EMP: +1 to resist actions by EMP Rep 3/4 players

Misc:
 

 

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 5

 

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 8 +1 Economy 8 +1 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Raise Reputation [Diplomacy]: Pan-Tekhum Worker's and Trader's Union. (0—>1) (TN10) 

  2. Buyout Trading Post [Economy]: Region 44 (Moonsoul Mountains, Sansar), TP2 (Unblemished Wreckages) (Industrial Machinery/Planetary Vehicles) (TN12) (Assist Expected) (+10)

  3. Colonize [Economy]: Region 101 (TN12) (+8)

  4. Raise Ground Unit [Military]

  5. Attack Region [Military]: Region 26 (Sansar) (1 Treasure Spent)

    Details

    Terrestrial Commander: Marshal Aíne Uistein (score: 9), Space Commander: Sub-Commander (score: 4)
    Doctrine: Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle (Activate to Impress Government)
    Units: 2 Ground, 1 Space
    Route: 32 -> 31 ->30 -> 26, no distance losses or space units required.
    Modifiers: +2 (1 Treasure spent/The Black Foundry), +3 (Orbital Superiority)

     

Nonactions

  • Pay back four treasure to WTU to complete loan repayment. (+1 Reputation, +1 Favour)
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  • Disdainful and Dismissive of the Fiorid Principalities claims of ownership over the entire moon (As if a mere declaration means anything!) The Radiant Republic has chosen to send their own mission to colonize worthwhile sites on Aridyin. The markets and industries of the republic always hunger for more resources and goods to feed their bottomless appetite, so such an effort can only be worthwhile in the eyes of many. Besides, many a captains of industry hope that the colony can be transformed into a burgeoning starport that can act as a gateway for further lucrative trade expeditions into the Greater Tekhum...

  • Prime Marcus's speech has been treated with a growing contempt and scorn in the Republic. A coddled slave still remains a slave. Their destiny and potential still firmly chained and clasped in the hands of a master, on the basis of nothing but accident of birth! To try to justify it is nothing less than monstrous and makes an abject mockery of the Illumined Utopian's professed opposition to slavery. Indeed, it is suspected by many the entire interview is nothing less than a thinly veiled propaganda piece meant as a first step toward justifying a formal alliance with the Fiorid Principality…

  • A mutually profitable deal has been struck with the people of the moonsoul mountains, establishing guidelines through which republican enterprises and merchants can hire local manpower for delving purposes - predominantly from among the Zelfs. They are to be well compensated for in union currency, as befitting such highly dangerous labour. A few more adventurous fomorians have also shown up, attracted by the high pay, wiser among them have accepted the offers of training from the locals while the more arrogant are unlikely to survive the coming month in the desolate, windswept plains according to those knowledgeable about the region...

  • The continued bloody and savage assaults on the BRG holdings all across Tekhum have been met with increasing concerns in the Republic. While the republic was not overly fond of the corporate group, most remain quite confused as to the reason for such wholescale eradication. One thing remains clear; constant vigilance and military might are the only way to remain safe and secure in this blighted age…nothing else will suffice.

Statistics
Unit Count: 3 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 3
Space Units: 2

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:-3)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

- EMP Rep: -1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

- EMP: +1 to resist actions by EMP Rep 3/4 players

Misc:
 

 

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 5

 

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 8 +1 Economy 8 +1 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Raise Reputation [Diplomacy]: Pan-Tekhum Worker's and Trader's Union. (0—>1) (TN10) 

  2. Buyout Trading Post [Economy]: Region 44 (Moonsoul Mountains, Sansar), TP2 (Unblemished Wreckages) (Industrial Machinery/Planetary Vehicles) (TN12) (Assist Expected) (+10)

  3. Colonize [Economy]: Region 101 (TN12) (+8)

  4. Raise Ground Unit [Military]

  5. Attack Region [Military]: Region 26 (Sansar) (1 Treasure Spent)

    Details

    Terrestrial Commander: Marshal Aíne Uistein (score: 9), Space Commander: Sub-Commander (score: 4)
    Doctrine: Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle (Activate to Impress Government)
    Units: 2 Ground, 1 Space
    Route: 32 -> 31 ->30 -> 26, no distance losses or space units required.
    Modifiers: +2 (1 Treasure spent/The Black Foundry), +3 (Orbital Superiority)

     

Nonactions

  • Pay back four treasure to WTU to complete loan repayment. (+1 Reputation, +1 Favour)
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  • Disdainful and Dismissive of the Fiorid Principalities claims of ownership over the entire moon (As if a mere declaration means anything!) The Radiant Republic has chosen to send their own mission to colonize worthwhile sites on Aridyin. The markets and industries of the republic always hunger for more resources and goods to feed their bottomless appetite, so such an effort can only be worthwhile in the eyes of many. Besides, many a captains of industry hope that the colony can be transformed into a burgeoning starport that can act as a gateway for further lucrative trade expeditions into the Greater Tekhum...

  • Prime Marcus's speech has been treated with a growing contempt and scorn in the Republic. A coddled slave still remains a slave. Their destiny and potential still firmly chained and clasped in the hands of a master, on the basis of nothing but accident of birth! To try to justify it is nothing less than monstrous and makes an abject mockery of the Illumined Utopian's professed opposition to slavery. Indeed, it is suspected by many the entire interview is nothing less than a thinly veiled propaganda piece meant as a first step toward justifying a formal alliance with the Fiorid Principality…

  • A mutually profitable deal has been struck with the people of the moonsoul mountains, establishing guidelines through which republican enterprises and merchants can hire local manpower for delving purposes - predominantly from among the Zelfs. They are to be well compensated for in union currency, as befitting such highly dangerous labour. A few more adventurous fomorians have also shown up, attracted by the high pay. The wiser among them have accepted the offers of training from the locals while the more arrogant are unlikely to survive the coming month in the desolate, windswept plains according to those knowledgeable about the region...

  • The continued bloody and savage assaults on the BRG holdings all across Tekhum have been met with increasing concerns in the Republic. While the republic was not overly fond of the corporate group, most remain quite confused as to the reason for such wholescale eradication. One thing remains clear; constant vigilance and military might are the only way to remain safe and secure in this blighted age…nothing else will suffice.

Statistics
Unit Count: 3 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 3
Space Units: 2

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:-3)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

- EMP Rep: -1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

- EMP: +1 to resist actions by EMP Rep 3/4 players

Misc:
 

 

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 5

 

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 8 +1 Economy 8 +1 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Raise Reputation [Diplomacy]: Pan-Tekhum Worker's and Trader's Union. (0—>1) (TN10) 

  2. Buyout Trading Post [Economy]: Region 44 (Moonsoul Mountains, Sansar), TP2 (Unblemished Wreckages) (Industrial Machinery/Planetary Vehicles) (TN12) (Assist Expected) (+10)

  3. Colonize [Economy]: Region 101 (TN12) (+8)

  4. Raise Ground Unit [Military]

  5. Attack Region [Military]: Region 26 (Sansar) (1 Treasure Spent)

    Details

    Terrestrial Commander: Marshal Aíne Uistein (score: 9), Space Commander: Sub-Commander (score: 4)
    Doctrine: Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle (Activate to Impress Government)
    Units: 2 Ground, 1 Space
    Route: 32 -> 31 ->30 -> 26, no distance losses or space units required.
    Modifiers: +2 (1 Treasure spent/The Black Foundry), +3 (Orbital Superiority)

     

Nonactions

  • Pay back four treasure to WTU to complete loan repayment. (+1 Reputation, +1 Favour)
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  • Disdainful and Dismissive of the Fiorid Principalities claims of ownership over the entire moon (As if a mere declaration means anything!) The Radiant Republic has chosen to send their own mission to colonize worthwhile sites on Aridyin. The markets and industries of the republic always hunger for more resources and goods to feed their bottomless appetite, so such an effort can only be worthwhile in the eyes of many. Besides, many a captains of industry hope that the colony can be transformed into a burgeoning starport that can act as a gateway for further lucrative trade expeditions into the Greater Tekhum...

  • Prime Marcus's speech has been treated with a growing contempt and scorn in the Republic. A coddled slave still remains a slave. Their destiny and potential still firmly chained and clasped in the hands of a master, on the basis of nothing but accident of birth! To try to justify it is nothing less than monstrous and makes an abject mockery of the Illumined Utopian's professed opposition to slavery. Indeed, it is suspected by many the entire interview is nothing less than a thinly veiled propaganda piece meant as a first step toward justifying a formal alliance with the Fiorid Principality…

  • A mutually profitable deal has been struck with the people of the moonsoul mountains, establishing guidelines through which republican enterprises and merchants can hire local manpower for delving purposes - predominantly from among the Zelfs. They are to be well compensated for in union currency, as befitting such highly dangerous labour. A few more adventurous fomorians have also shown up, attracted by the high pay. The wiser among them have accepted the offers of training from the locals while the more arrogant are unlikely to survive the coming month in the desolate, windswept plains according to those knowledgeable about the region...

  • The continued bloody and savage assaults on the BRG holdings all across Tekhum have been met with increasing concerns in the Republic. While the republic was not overly fond of the corporate group, many remain confused as to the reason for such wholescale eradication. One thing remains clear; constant vigilance and military might are the only way to remain safe and secure in this blighted age…nothing else will suffice.

Statistics
Unit Count: 3 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 3
Space Units: 2

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:-3)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

- EMP Rep: -1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

- EMP: +1 to resist actions by EMP Rep 3/4 players

Misc:
 

 

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 5

 

Regions: Erisdor (32), Cannor (31), Eskor (30)

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 8 +1 Economy 8 +1 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases: +1 Military, +1 Economy

  1. Raise Reputation [Diplomacy]: Pan-Tekhum Worker's and Trader's Union. (0—>1) (TN10) 

  2. Buyout Trading Post [Economy]: Region 44 (Moonsoul Mountains, Sansar), TP2 (Unblemished Wreckages) (Industrial Machinery/Planetary Vehicles) (TN12) (Assist Expected) (+10)

  3. Colonize [Economy]: Region 101 (TN12) (+8)

  4. Raise Ground Unit [Military]

  5. Attack Region [Military]: Region 26 (Sansar) (1 Treasure Spent)

    Details

    Terrestrial Commander: Marshal Aíne Uistein (score: 9), Space Commander: Sub-Commander (score: 4)
    Doctrine: Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle (Activate to Impress Government)
    Units: 2 Ground, 1 Space
    Route: 32 -> 31 ->30 -> 26, no distance losses or space units required.
    Modifiers: +2 (1 Treasure spent/The Black Foundry), +3 (Orbital Superiority)

     

Nonactions

  • Pay back four treasure to WTU to complete loan repayment. (+1 Reputation, +1 Favour)
  • Resist any unsupported conversions.
  • Resist any unsupported buyouts.

 

News and Rumours

  • Disdainful and Dismissive of the Fiorid Principalities claims of ownership over the entire moon (As if a mere declaration means anything!) The Radiant Republic has chosen to send their own mission to colonize worthwhile sites on Aridyin. The markets and industries of the republic always hunger for more resources and goods to feed their bottomless appetite, so such an effort can only be worthwhile in the eyes of many. Besides, many a captains of industry hope that the colony can be transformed into a burgeoning starport that can act as a gateway for further lucrative trade expeditions into the Greater Tekhum...

  • Prime Marcus's speech has been treated with a growing contempt and scorn in the Republic. A coddled slave still remains a slave. Their destiny and potential still firmly chained and clasped in the hands of a master, on the basis of nothing but accident of birth! To try to justify it is nothing less than monstrous and makes an abject mockery of the Illumined Utopian's professed opposition to slavery. Indeed, it is suspected by many the entire interview is nothing less than a thinly veiled propaganda piece meant as a first step toward justifying a formal alliance with the Fiorid Principality…

  • A mutually profitable deal has been struck with the people of the moonsoul mountains, establishing guidelines through which republican enterprises and merchants can hire local manpower for delving purposes - predominantly from among the Zelfs. They are to be well compensated for in union currency, as befitting such highly dangerous labour. A few more adventurous fomorians have also shown up, attracted by the high pay. The wiser among them have accepted the offers of training from the locals while the more arrogant are unlikely to survive the coming month in the desolate, windswept plains according to those knowledgeable about the region...

  • The continued bloody and savage assaults on the BRG holdings all across Tekhum have been met with increasing concerns in the Republic. While the republic was not overly fond of the corporate group, many remain confused as to the reason for such wholescale eradication. One thing remains clear; constant vigilance and military might are the only way to remain safe and secure in this blighted age…nothing else will suffice.

Statistics
Unit Count: 3 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 2

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 10 (4 + 3 regions + 3 support)
Ground Units: 3
Space Units: 2

Government Support: 32, 31, 30

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:-3)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (6)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

Merchant Support: 32

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

Total Passive Effects

Traversal:
- Wet Navy Ships: Ground units can cross bodies of water

Actions:

- Renown: +1 to Establish Claim and Press Claim

- EMP Rep: -1 to Establish Claim and Press Claim

Defence:

- Renown: +1 to resist Sway and Impress actions

- EMP: +1 to resist actions by EMP Rep 3/4 players

Misc:
 

 

 

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