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volthawk

volthawk


Didn't get those org writeups done in time in the end

Eilif Dhaoine
Round 6

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42), The Solarian Plains (43), Eigh Mothaid (108)

Leader: Clagath of Deargabh
Diplomacy 10 Military 7 Economy 5 Faith 5 Intrigue 5

Actions

End of Turn Ruler Increases: +2 Intrigue

  1. Elevate Status to Stellar Power (Gain 2 Renown from Higher Power, being tied first) [Diplomacy 10] - Unrolled
    With a piece of Firmament finally in their grasp, the Dhaoine military have proved that they are capable of reaching out across the vastness of space and claiming territory for their own just as they have done on Sansar. Regardless of what foe opposes them, be they another of the Elect, or the Emperor himself, the Dhaoine will endure and strike back, and their grasp will extent to take what they want from Tekhum.
  2. Coerce TP2 of 22 [Intrigue] - 16, Success
  3. Coerce TP2 of 33 [Intrigue] - 10, Failure
    The attempts to strongarm small-scale mercantile operations to secure the resources those under the ever-growing banner of Eilif Dhaoine continue. The work in eastern Zabava goes well, ensuring a flow of new entertainment and games east across the sea to the Flowering Lands, but the attempts to secure a portion of the flow of drugs out of Coedd goes less well.
  4. Theft - Attempt to steal kha-Ujin's Siphon from KRB (Attempt and fail to repay 1 BRG Favour through Enemy of my Enemy) [Intrigue] - 8, Failure
    While the Knights sent on their quest by Eighbris before his disappearance continue onwards, others take it upon themselves to settle the balance with the Basu-Rahman Group and repay the organisation for the help provided to their peers. Taking one of those who attacked the Group's holdings seems as good a way as any, and a target quickly presents itself. While the Ilumined Utopian and Eucrus Alliance were...politically entangled targets, the Khylokians were both a much more free target and also had a good prize to go for - a powerful magical item. Unfortunately, the heist quickly becomes something easier said than done, and falls apart at an early stage.
  5. Secret Action [Intrigue] - GM rolled
    The band of Knights of the Dhaoine that had been seen in Badal a few years ago make a reapparance - this time in Veehra, sniffing around New Kildora.

Nonactions

  • Attend The Grand Opening of the Golden Phoenix.
    Cagairmòr takes Eighbris' abduction a little harder than most, and takes off to wander Tekhum for a while, as many sealga do. Her wandering eventually brings her to Shiwa Yun and the Golden Phoenix. The Biarbu had invited the Eilif Dhaoine government to send someone over to enjoy the Grand Opening, and while she hadn't cleared it with the officials back home...nobody else was here to claim that invite, so why not enjoy it?
  • Spend 1 BRG Favour.

     

News and Rumours

  • News that Coedd - well, those acting under the god-plant's direction (faithful or otherwise) - is taking action against the Imperial Embassy on Sansar sends the Eilif Dhaoine government into no small amount of consternation. The move was more or less understandable, they supposed - it was not like the Dhaoine had kept their disdain for the claimed authority of the Empire a secret - but nonetheless...it was a concern. Forces are pulled back from their posting supporting the Purifiers in an offensive on the Wyrmlands, plans are made to bolster troop numbers, and particular attention is played to securing ways of keeping the people happy closer to home...just in case. It wasn't yet clear what recriminations the attack may bring on Coedd, nor how many of those may also be brought on the Dhaoine for believing in Coedd's ways and also refusing Imperial taxation, but it was better to be safe than sorry. If the worst came to worst, they needed to be ready to stare down the Armada.

  • While there is a widespread outcry among the common Dhaoine regarding the destruction that has been brought to Basu-Rahman Group holdings across Tekhum, and many are concerned about the future of the Group, the Eilif Dhaoine government does not get involved at this point. With other problems taking their attention, and the volatility of the situation as a whole, the concensus among officials is that it is best to keep ties with the Group but not go out of one's way to help them at this point. The Knights of the Dhaoine, of course, are free to act as they like - the deals struck between knights and BRG officials are not going to be impeded, nor are the efforts of any knights to act in the interests of the Group or strike against their enemies.

  • Eighbris' abduction is a concern for the Knights of the Dhaoine, but between other concerns and the fact that finding him would require scouring all of Tekhum with no lead, no major rescue attempt is launched. The common opinion seems to be that they'll recieve a ransom, or some other kind of demand or plan involving Eighbris, and then they'll be able to act. The fact that so far nothing has happened is...rather concerning, really.

  • With the scattered communities of the Solarian Plain brought into the growing territory of Eilif Dhaoine, it was time to make good on some promises on both sides. Those of sufficient skill and standing back home who wish it are granted the status of Knight of the Dhaoine, giving the Plains a voice in one of the most important organisations within Eilif Dhaoine, while the Solarian communities contribute a portion of their soldiers to the Eilif Dhaoine military as counterbalance. The Solarian auxillaries are an odd lot, many of them sharing in the...uncooperative ideologies of their homeland, but Giomad finds a place for them bolstering the number of outriders and scouts - roles which mostly required enlisted ex-sealga most of the time - supporting the main force of lannan. That way, they could have the freedom of movement and reduced reliance on the chain of command they want, while still proving useful in warfare. While some still ride the mounts or motorbikes of their homeland, a few adopt Dhaoine-built light crawlers to give their detachments a little more punch in a fight.

  • While the supply of synthetic proteins from Anjahar (used for medical research in several Emerald Expanse cities with an eye towards giving the kalee population greater disease resistance and ability to treat the diseases that inevitably crop up in that jungle) has experienced some issues in recent years, Eilif Dhaoine officials are confident that those problems can be handled sooner or later...and as such have a problem with the Bironian Bulwark's aggressive attempts at cutting the Eucrus Alliance's access to their own products. A warning is sent to the Bulwark that an attempt to cut off medical supplies from Eilif Dhaoine citizens and companies by interfering with friends of the Dhaoine will not be looked upon kindly.

  • While the aforementioned issue brings the Bulwark to the attention of many in Eilif Dhaoine, a few Knights of the Dhaoine are caught on camera appearing to mock the country, laughing at how they take the role of crusaders for freedom while also shooting any of those who voice dissent with the direction taken by the country's leadership. For the Knights of the Dhaoine, many of whom were once free-roaming, troublemaking sealga, such a stance is rather amusing - references to the cannons of acceptance become a bit of an injoke for a few months. Before long, though, the knights seem to get bored of the joke and move on to new topics.

  • News that the House of Fire is taking control of the part of Zabava that had previously been taken by the Eucrus Alliance is...somewhat alarming. It was a known thing that Mekhalans are strong supporters of the Empire, veering on fanatacism at times, and the House of Fire was an exemplar of that attitude. Them owning territory on Sansar, so close to the Dhaoine...given their current disagreements with the Empire, it was a concern.

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 0

Country Information

Special Actions Available: Faith 5, Economy 5, Intrigue 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+2 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 2
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 14 (4 + 6 regions + 4 support)

Government Support: 24, 25, 43, 108

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offensive battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


final bits and bobs

Eilif Dhaoine
Round 6

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42), The Solarian Plains (43), Eigh Mothaid (108)

Leader: Clagath of Deargabh
Diplomacy 10 Military 7 Economy 5 Faith 5 Intrigue 5

Actions

End of Turn Ruler Increases: +2 Intrigue

  1. Elevate Status to Stellar Power (Gain 2 Renown from Higher Power, being tied first) [Diplomacy 10] - Unrolled
    With a piece of Firmament finally in their grasp, the Dhaoine military have proved that they are capable of reaching out across the vastness of space and claiming territory for their own just as they have done on Sansar. Regardless of what foe opposes them, be they another of the Elect, or the Emperor himself, the Dhaoine will endure and strike back, and their grasp will extent to take what they want from Tekhum.
  2. Coerce TP2 of 22 [Intrigue] - 16, Success
  3. Coerce TP2 of 33 [Intrigue] - 10, Failure
    The attempts to strongarm small-scale mercantile operations to secure the resources those under the ever-growing banner of Eilif Dhaoine continue. The work in eastern Zabava goes well, ensuring a flow of new entertainment and games east across the sea to the Flowering Lands, but the attempts to secure a portion of the flow of drugs out of Coedd goes less well.
  4. Theft - Attempt to steal kha-Ujin's Siphon from KRB (Attempt and fail to repay 1 BRG Favour through Enemy of my Enemy) [Intrigue] - 8, Failure
    While the Knights sent on their quest by Eighbris before his disappearance continue onwards, others take it upon themselves to settle the balance with the Basu-Rahman Group and repay the organisation for the help provided to their peers. Taking one of those who attacked the Group's holdings seems as good a way as any, and a target quickly presents itself. While the Ilumined Utopian and Eucrus Alliance were...politically entangled targets, the Khylokians were both a much more free target and also had a good prize to go for - a powerful magical item. Unfortunately, the heist quickly becomes something easier said than done, and falls apart at an early stage.
  5. Secret Action [Intrigue] - GM rolled
    The band of Knights of the Dhaoine that had been seen in Badal a few years ago make a reapparance - this time in Veehra, sniffing around New Kildora.

Nonactions

  • Attend The Grand Opening of the Golden Phoenix.
    Cagairmòr takes Eighbris' abduction a little harder than most, and takes off to wander Tekhum for a while, as many sealga do. Her wandering eventually brings her to Shiwa Yun and the Golden Phoenix. The Biarbu had invited the Eilif Dhaoine government to send someone over to enjoy the Grand Opening, and while she hadn't cleared it with the officials back home...nobody else was here to claim that invite, so why not enjoy it?
  • Contribute to the Coronal Catalogue of Duelists.
  • Contribute to The People Want Action.
    The fact that the Eilif Dhaoine government has had public disagreements with both the Imperial Court and the Pan-Takhum Worker's and Trader's Union doesn't mean that they'll turn down the offer for information and advice in exchange for wealth. Sealga are never going to turn down the opportunity to show off a little, after all, and the Dhaoine's wars of expansion across Sansar have taught them a thing or two about restructuring institutions.

    The Unification of the Dhaoine (Coronal Catalogue of Duelists, TBD)

    Hide this

    Not sure about the name yet (The People Want Action, TBD)

    Hide this

     

  • Spend 1 BRG Favour.

     

News and Rumours

  • News that Coedd - well, those acting under the god-plant's direction (faithful or otherwise) - is taking action against the Imperial Embassy on Sansar sends the Eilif Dhaoine government into no small amount of consternation. The move was more or less understandable, they supposed - it was not like the Dhaoine had kept their disdain for the claimed authority of the Empire a secret - but nonetheless...it was a concern. Forces are pulled back from their posting supporting the Purifiers in an offensive on the Wyrmlands, plans are made to bolster troop numbers, and particular attention is played to securing ways of keeping the people happy closer to home...just in case. It wasn't yet clear what recriminations the attack may bring on Coedd, nor how many of those may also be brought on the Dhaoine for believing in Coedd's ways and also refusing Imperial taxation, but it was better to be safe than sorry. If the worst came to worst, they needed to be ready to stare down the Armada.

  • While there is a widespread outcry among the common Dhaoine regarding the destruction that has been brought to Basu-Rahman Group holdings across Tekhum, and many are concerned about the future of the Group, the Eilif Dhaoine government does not get involved at this point. With other problems taking their attention, and the volatility of the situation as a whole, the concensus among officials is that it is best to keep ties with the Group but not go out of one's way to help them at this point. The Knights of the Dhaoine, of course, are free to act as they like - the deals struck between knights and BRG officials are not going to be impeded, nor are the efforts of any knights to act in the interests of the Group or strike against their enemies.

  • Eighbris' abduction is a concern for the Knights of the Dhaoine, but between other concerns and the fact that finding him would require scouring all of Tekhum with no lead, no major rescue attempt is launched. The common opinion seems to be that they'll recieve a ransom, or some other kind of demand or plan involving Eighbris, and then they'll be able to act. The fact that so far nothing has happened is...rather concerning, really.

  • With the scattered communities of the Solarian Plain brought into the growing territory of Eilif Dhaoine, it was time to make good on some promises on both sides. Those of sufficient skill and standing back home who wish it are granted the status of Knight of the Dhaoine, giving the Plains a voice in one of the most important organisations within Eilif Dhaoine, while the Solarian communities contribute a portion of their soldiers to the Eilif Dhaoine military as counterbalance. The Solarian auxillaries are an odd lot, many of them sharing in the...uncooperative ideologies of their homeland, but Giomad finds a place for them bolstering the number of outriders and scouts - roles which mostly required enlisted ex-sealga most of the time - supporting the main force of lannan. That way, they could have the freedom of movement and reduced reliance on the chain of command they want, while still proving useful in warfare. While some still ride the mounts or motorbikes of their homeland, a few adopt Dhaoine-built light crawlers to give their detachments a little more punch in a fight.

  • While the supply of synthetic proteins from Anjahar (used for medical research in several Emerald Expanse cities with an eye towards giving the kalee population greater disease resistance and ability to treat the diseases that inevitably crop up in that jungle) has experienced some issues in recent years, Eilif Dhaoine officials are confident that those problems can be handled sooner or later...and as such have a problem with the Bironian Bulwark's aggressive attempts at cutting the Eucrus Alliance's access to their own products. A warning is sent to the Bulwark that an attempt to cut off medical supplies from Eilif Dhaoine citizens and companies by interfering with friends of the Dhaoine will not be looked upon kindly.

  • While the aforementioned issue brings the Bulwark to the attention of many in Eilif Dhaoine, a few Knights of the Dhaoine are caught on camera appearing to mock the country, laughing at how they take the role of crusaders for freedom while also shooting any of those who voice dissent with the direction taken by the country's leadership. For the Knights of the Dhaoine, many of whom were once free-roaming, troublemaking sealga, such a stance is rather amusing - references to the cannons of acceptance become a bit of an injoke for a few months. Before long, though, the knights seem to get bored of the joke and move on to new topics.

  • News that the House of Fire is taking control of the part of Zabava that had previously been taken by the Eucrus Alliance is...somewhat alarming. It was a known thing that Mekhalans are strong supporters of the Empire, veering on fanatacism at times, and the House of Fire was an exemplar of that attitude. Them owning territory on Sansar, so close to the Dhaoine...given their current disagreements with the Empire, it was a concern.

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 0

Country Information

Special Actions Available: Faith 5, Economy 5, Intrigue 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+2 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 2
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 14 (4 + 6 regions + 4 support)

Government Support: 24, 25, 43, 108

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offensive battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


final bits and bobs

Eilif Dhaoine
Round 6

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42), The Solarian Plains (43), Eigh Mothaid (108)

Leader: Clagath of Deargabh
Diplomacy 10 Military 7 Economy 5 Faith 5 Intrigue 5

Actions

End of Turn Ruler Increases: +2 Intrigue

  1. Elevate Status to Stellar Power [Diplomacy 10] - Unrolled
    With a piece of Firmament finally in their grasp, the Dhaoine military have proved that they are capable of reaching out across the vastness of space and claiming territory for their own just as they have done on Sansar. Regardless of what foe opposes them, be they another of the Elect, or the Emperor himself, the Dhaoine will endure and strike back, and their grasp will extent to take what they want from Tekhum.
  2. Coerce TP2 of 22 [Intrigue] - 16, Success
  3. Coerce TP2 of 33 [Intrigue] - 10, Failure
    The attempts to strongarm small-scale mercantile operations to secure the resources those under the ever-growing banner of Eilif Dhaoine continue. The work in eastern Zabava goes well, ensuring a flow of new entertainment and games east across the sea to the Flowering Lands, but the attempts to secure a portion of the flow of drugs out of Coedd goes less well.
  4. Theft - Attempt to steal kha-Ujin's Siphon from KRB (Repay 1 BRG Favour through Enemy of my Enemy) [Intrigue] - 8, Failure
    While the Knights sent on their quest by Eighbris before his disappearance continue onwards, others take it upon themselves to settle the balance with the Basu-Rahman Group and repay the organisation for the help provided to their peers. Taking one of those who attacked the Group's holdings seems as good a way as any, and a target quickly presents itself. While the Ilumined Utopian and Eucrus Alliance were...politically entangled targets, the Khylokians were both a much more free target and also had a good prize to go for - a powerful magical item. Unfortunately, the heist quickly becomes something easier said than done, and falls apart at an early stage.
  5. Secret Action [Intrigue] - GM rolled
    The band of Knights of the Dhaoine that had been seen in Badal a few years ago make a reapparance - this time in Veehra, sniffing around New Kildora.

Nonactions

  • Attend The Grand Opening of the Golden Phoenix.
    Cagairmòr takes Eighbris' abduction a little harder than most, and takes off to wander Tekhum for a while, as many sealga do. Her wandering eventually brings her to Shiwa Yun and the Golden Phoenix. The Biarbu had invited the Eilif Dhaoine government to send someone over to enjoy the Grand Opening, and while she hadn't cleared it with the officials back home...nobody else was here to claim that invite, so why not enjoy it?
  • Org submissions TBD.
  • Spend 1 BRG Favour.

     

News and Rumours

  • News that Coedd - well, those acting under the god-plant's direction (faithful or otherwise) - is taking action against the Imperial Embassy on Sansar sends the Eilif Dhaoine government into no small amount of consternation. The move was more or less understandable, they supposed - it was not like the Dhaoine had kept their disdain for the claimed authority of the Empire a secret - but nonetheless...it was a concern. Forces are pulled back from their posting supporting the Purifiers in an offensive on the Wyrmlands, plans are made to bolster troop numbers, and particular attention is played to securing ways of keeping the people happy closer to home...just in case. It wasn't yet clear what recriminations the attack may bring on Coedd, nor how many of those may also be brought on the Dhaoine for believing in Coedd's ways and also refusing Imperial taxation, but it was better to be safe than sorry. If the worst came to worst, they needed to be ready to stare down the Armada.

  • While there is a widespread outcry among the common Dhaoine regarding the destruction that has been brought to Basu-Rahman Group holdings across Tekhum, and many are concerned about the future of the Group, the Eilif Dhaoine government does not get involved at this point. With other problems taking their attention, and the volatility of the situation as a whole, the concensus among officials is that it is best to keep ties with the Group but not go out of one's way to help them at this point. The Knights of the Dhaoine, of course, are free to act as they like - the deals struck between knights and BRG officials are not going to be impeded, nor are the efforts of any knights to act in the interests of the Group or strike against their enemies.

  • Eighbris' abduction is a concern for the Knights of the Dhaoine, but between other concerns and the fact that finding him would require scouring all of Tekhum with no lead, no major rescue attempt is launched. The common opinion seems to be that they'll recieve a ransom, or some other kind of demand or plan involving Eighbris, and then they'll be able to act. The fact that so far nothing has happened is...rather concerning, really.

  • With the scattered communities of the Solarian Plain brought into the growing territory of Eilif Dhaoine, it was time to make good on some promises on both sides. Those of sufficient skill and standing back home who wish it are granted the status of Knight of the Dhaoine, giving the Plains a voice in one of the most important organisations within Eilif Dhaoine, while the Solarian communities contribute a portion of their soldiers to the Eilif Dhaoine military as counterbalance. The Solarian auxillaries are an odd lot, many of them sharing in the...uncooperative ideologies of their homeland, but Giomad finds a place for them bolstering the number of outriders and scouts - roles which mostly required enlisted ex-sealga most of the time - supporting the main force of lannan. That way, they could have the freedom of movement and reduced reliance on the chain of command they want, while still proving useful in warfare. While some still ride the mounts or motorbikes of their homeland, a few adopt Dhaoine-built light crawlers to give their detachments a little more punch in a fight.

  • While the supply of synthetic proteins from Anjahar (used for medical research in several Emerald Expanse cities with an eye towards giving the kalee population greater disease resistance and ability to treat the diseases that inevitably crop up in that jungle) has experienced some issues in recent years, Eilif Dhaoine officials are confident that those problems can be handled sooner or later...and as such have a problem with the Bironian Bulwark's aggressive attempts at cutting the Eucrus Alliance's access to their own products. A warning is sent to the Bulwark that an attempt to cut off medical supplies from Eilif Dhaoine citizens and companies by interfering with friends of the Dhaoine will not be looked upon kindly.

  • While the aforementioned issue brings the Bulwark to the attention of many in Eilif Dhaoine, a few Knights of the Dhaoine are caught on camera appearing to mock the country, laughing at how they take the role of crusaders for freedom while also shooting any of those who voice dissent with the direction taken by the country's leadership. For the Knights of the Dhaoine, many of whom were once free-roaming, troublemaking sealga, such a stance is rather amusing - references to the cannons of acceptance become a bit of an injoke for a few months. Before long, though, the knights seem to get bored of the joke and move on to new topics.

  • News that the House of Fire is taking control of the part of Zabava that had previously been taken by the Eucrus Alliance is...somewhat alarming. It was a known thing that Mekhalans are strong supporters of the Empire, veering on fanatacism at times, and the House of Fire was an exemplar of that attitude. Them owning territory on Sansar, so close to the Dhaoine...given their current disagreements with the Empire, it was a concern.

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 0

Country Information

Special Actions Available: Faith 5, Economy 5, Intrigue 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+2 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 2
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 14 (4 + 6 regions + 4 support)

Government Support: 24, 25, 43, 108

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offensive battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


oops I forgot to change the public-facing secret action stuff when I regained the will to live

Eilif Dhaoine
Round 6

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42), The Solarian Plains (43), Eigh Mothaid (108)

Leader: Clagath of Deargabh
Diplomacy 10 Military 7 Economy 5 Faith 5 Intrigue 5

Actions

End of Turn Ruler Increases: +2 Intrigue

  1. Elevate Status to Stellar Power [Diplomacy 10] - Unrolled
    With a piece of Firmament finally in their grasp, the Dhaoine military have proved that they are capable of reaching out across the vastness of space and claiming territory for their own just as they have done on Sansar. Regardless of what foe opposes them, be they another of the Elect, or the Emperor himself, the Dhaoine will endure and strike back, and their grasp will extent to take what they want from Tekhum.
  2. Coerce TP2 of 22 [Intrigue] - 16, Success
  3. Coerce TP2 of 33 [Intrigue] - 10, Failure
    The attempts to strongarm small-scale mercantile operations to secure the resources those under the ever-growing banner of Eilif Dhaoine continue. The work in eastern Zabava goes well, ensuring a flow of new entertainment and games east across the sea to the Flowering Lands, but the attempts to secure a portion of the flow of drugs out of Coedd goes less well.
  4. Theft - Attempt to steal kha-Ujin's Siphon from KRB (Repay 1 BRG Favour through Enemy of my Enemy) [Intrigue] - 8, Failure
    While the Knights sent on their quest by Eighbris before his disappearance continue onwards, others take it upon themselves to settle the balance with the Basu-Rahman Group and repay the organisation for the help provided to their peers. Taking one of those who attacked the Group's holdings seems as good a way as any, and a target quickly presents itself. While the Ilumined Utopian and Eucrus Alliance were...politically entangled targets, the Khylokians were both a much more free target and also had a good prize to go for - a powerful magical item. Unfortunately, the heist quickly becomes something easier said than done, and falls apart at an early stage.
  5. Secret Action [Intrigue] - GM rolled
    The band of Knights of the Dhaoine that had been seen in Badal a few years ago make a reapparance - this time in Veehra, sniffing around New Kildora.

Nonactions

  • Attend The Grand Opening of the Golden Phoenix.
    Cagairmòr takes Eighbris' abduction a little harder than most, and takes off to wander Tekhum for a while, as many sealga do. Her wandering eventually brings her to Shiwa Yun and the Golden Phoenix. The Biarbu had invited the Eilif Dhaoine government to send someone over to enjoy the Grand Opening, and while she hadn't cleared it with the officials back home...nobody else was here to claim that invite, so why not enjoy it?
  • Org submissions TBD.
  • Spend 1 BRG Favour.

     

News and Rumours

  • News that Coedd - well, those acting under the god-plant's direction (faithful or otherwise) - is taking action against the Imperial Embassy on Sansar sends the Eilif Dhaoine government into no small amount of consternation. The move was more or less understandable, they supposed - it was not like the Dhaoine had kept their disdain for the claimed authority of the Empire a secret - but nonetheless...it was a concern. Forces are pulled back from their posting supporting the Purifiers in an offensive on the Wyrmlands, plans are made to bolster troop numbers, and particular attention is played to securing ways of keeping the people happy closer to home...just in case. It wasn't yet clear what recriminations the attack may bring on Coedd, nor how many of those may also be brought on the Dhaoine for believing in Coedd's ways and also refusing Imperial taxation, but it was better to be safe than sorry. If the worst came to worst, they needed to be ready to stare down the Armada.

  • While there is a widespread outcry among the common Dhaoine regarding the destruction that has been brought to Basu-Rahman Group holdings across Tekhum, and many are concerned about the future of the Group, the Eilif Dhaoine government does not get involved at this point. With other problems taking their attention, and the volatility of the situation as a whole, the concensus among officials is that it is best to keep ties with the Group but not go out of one's way to help them at this point. The Knights of the Dhaoine, of course, are free to act as they like - the deals struck between knights and BRG officials are not going to be impeded, nor are the efforts of any knights to act in the interests of the Group or strike against their enemies.

  • Eighbris' abduction is a concern for the Knights of the Dhaoine, but between other concerns and the fact that finding him would require scouring all of Tekhum with no lead, no major rescue attempt is launched. The common opinion seems to be that they'll recieve a ransom, or some other kind of demand or plan involving Eighbris, and then they'll be able to act. The fact that so far nothing has happened is...rather concerning, really.

  • With the scattered communities of the Solarian Plain brought into the growing territory of Eilif Dhaoine, it was time to make good on some promises on both sides. Those of sufficient skill and standing back home who wish it are granted the status of Knight of the Dhaoine, giving the Plains a voice in one of the most important organisations within Eilif Dhaoine, while the Solarian communities contribute a portion of their soldiers to the Eilif Dhaoine military as counterbalance. The Solarian auxillaries are an odd lot, many of them sharing in the...uncooperative ideologies of their homeland, but Giomad finds a place for them bolstering the number of outriders and scouts - roles which mostly required enlisted ex-sealga most of the time - supporting the main force of lannan. That way, they could have the freedom of movement and reduced reliance on the chain of command they want, while still proving useful in warfare. While some still ride the mounts or motorbikes of their homeland, a few adopt Dhaoine-built light crawlers to give their detachments a little more punch in a fight.

  • While the supply of synthetic proteins from Anjahar (used for medical research in several Emerald Expanse cities with an eye towards giving the kalee population greater disease resistance and ability to treat the diseases that inevitably crop up in that jungle) has experienced some issues in recent years, Eilif Dhaoine officials are confident that those problems can be handled sooner or later...and as such have a problem with the Bironian Bulwark's aggressive attempts at cutting the Eucrus Alliance's access to their own products. A warning is sent to the Bulwark that an attempt to cut off medical supplies from Eilif Dhaoine citizens and companies by interfering with friends of the Dhaoine will not be looked upon kindly.

  • While the aforementioned issue brings the Bulwark to the attention of many in Eilif Dhaoine, a few Knights of the Dhaoine are caught on camera appearing to mock the country, laughing at how they take the role of crusaders for freedom while also shooting any of those who voice dissent with the direction taken by the country's leadership. For the Knights of the Dhaoine, many of whom were once free-roaming, troublemaking sealga, such a stance is rather amusing - references to the cannons of acceptance become a bit of an injoke for a few months. Before long, though, the knights seem to get bored of the joke and move on to new topics.

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 0

Country Information

Special Actions Available: Faith 5, Economy 5, Intrigue 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+2 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 2
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 14 (4 + 6 regions + 4 support)

Government Support: 24, 25, 43, 108

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offensive battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


Bironian-related news and rumours

Eilif Dhaoine
Round 6

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42), The Solarian Plains (43), Eigh Mothaid (108)

Leader: Clagath of Deargabh
Diplomacy 10 Military 7 Economy 5 Faith 5 Intrigue 5

Actions

End of Turn Ruler Increases: +2 Intrigue

  1. Elevate Status to Stellar Power [Diplomacy 10] - Unrolled
    With a piece of Firmament finally in their grasp, the Dhaoine military have proved that they are capable of reaching out across the vastness of space and claiming territory for their own just as they have done on Sansar. Regardless of what foe opposes them, be they another of the Elect, or the Emperor himself, the Dhaoine will endure and strike back, and their grasp will extent to take what they want from Tekhum.
  2. Coerce TP2 of 22 [Intrigue] - 16, Success
  3. Coerce TP2 of 33 [Intrigue] - 10, Failure
    The attempts to strongarm small-scale mercantile operations to secure the resources those under the ever-growing banner of Eilif Dhaoine continue. The work in eastern Zabava goes well, ensuring a flow of new entertainment and games east across the sea to the Flowering Lands, but the attempts to secure a portion of the flow of drugs out of Coedd goes less well.
  4. Theft - Attempt to steal kha-Ujin's Siphon from KRB (Repay 1 BRG Favour through Enemy of my Enemy) [Intrigue] - 8, Failure
    While the Knights sent on their quest by Eighbris before his disappearance continue onwards, others take it upon themselves to settle the balance with the Basu-Rahman Group and repay the organisation for the help provided to their peers. Taking one of those who attacked the Group's holdings seems as good a way as any, and a target quickly presents itself. While the Ilumined Utopian and Eucrus Alliance were...politically entangled targets, the Khylokians were both a much more free target and also had a good prize to go for - a powerful magical item. Unfortunately, the heist quickly becomes something easier said than done, and falls apart at an early stage.
  5. Secret Action [Intrigue] - GM rolled
    The band of Knights of the Dhaoine that had been seen in Badal a few years ago make a reapparance - this time in Veehra, sniffing around New Kildora.

Nonactions

  • Attend The Grand Opening of the Golden Phoenix.
    Cagairmòr takes Eighbris' abduction a little harder than most, and takes off to wander Tekhum for a while, as many sealga do. Her wandering eventually brings her to Shiwa Yun and the Golden Phoenix. The Biarbu had invited the Eilif Dhaoine government to send someone over to enjoy the Grand Opening, and while she hadn't cleared it with the officials back home...nobody else was here to claim that invite, so why not enjoy it?
  • Org submissions TBD.
  • Spend 1 BRG Favour.

     

News and Rumours

  • News that Coedd - well, those acting under the god-plant's direction (faithful or otherwise) - is taking action against the Imperial Embassy on Sansar sends the Eilif Dhaoine government into no small amount of consternation. The move was more or less understandable, they supposed - it was not like the Dhaoine had kept their disdain for the claimed authority of the Empire a secret - but nonetheless...it was a concern. Forces are pulled back from their posting supporting the Purifiers in an offensive on the Wyrmlands, plans are made to bolster troop numbers, and particular attention is played to securing ways of keeping the people happy closer to home...just in case. It wasn't yet clear what recriminations the attack may bring on Coedd, nor how many of those may also be brought on the Dhaoine for believing in Coedd's ways and also refusing Imperial taxation, but it was better to be safe than sorry. If the worst came to worst, they needed to be ready to stare down the Armada.

  • While there is a widespread outcry among the common Dhaoine regarding the destruction that has been brought to Basu-Rahman Group holdings across Tekhum, and many are concerned about the future of the Group, the Eilif Dhaoine government does not get involved at this point. With other problems taking their attention, and the volatility of the situation as a whole, the concensus among officials is that it is best to keep ties with the Group but not go out of one's way to help them at this point. The Knights of the Dhaoine, of course, are free to act as they like - the deals struck between knights and BRG officials are not going to be impeded, nor are the efforts of any knights to act in the interests of the Group or strike against their enemies.

  • Eighbris' abduction is a concern for the Knights of the Dhaoine, but between other concerns and the fact that finding him would require scouring all of Tekhum with no lead, no major rescue attempt is launched. The common opinion seems to be that they'll recieve a ransom, or some other kind of demand or plan involving Eighbris, and then they'll be able to act. The fact that so far nothing has happened is...rather concerning, really.

  • With the scattered communities of the Solarian Plain brought into the growing territory of Eilif Dhaoine, it was time to make good on some promises on both sides. Those of sufficient skill and standing back home who wish it are granted the status of Knight of the Dhaoine, giving the Plains a voice in one of the most important organisations within Eilif Dhaoine, while the Solarian communities contribute a portion of their soldiers to the Eilif Dhaoine military as counterbalance. The Solarian auxillaries are an odd lot, many of them sharing in the...uncooperative ideologies of their homeland, but Giomad finds a place for them bolstering the number of outriders and scouts - roles which mostly required enlisted ex-sealga most of the time - supporting the main force of lannan. That way, they could have the freedom of movement and reduced reliance on the chain of command they want, while still proving useful in warfare. While some still ride the mounts or motorbikes of their homeland, a few adopt Dhaoine-built light crawlers to give their detachments a little more punch in a fight.

  • While the supply of synthetic proteins from Anjahar (used for medical research in several Emerald Expanse cities with an eye towards giving the kalee population greater disease resistance and ability to treat the diseases that inevitably crop up in that jungle) has experienced some issues in recent years, Eilif Dhaoine officials are confident that those problems can be handled sooner or later...and as such have a problem with the Bironian Bulwark's aggressive attempts at cutting the Eucrus Alliance's access to their own products. A warning is sent to the Bulwark that an attempt to cut off medical supplies from Eilif Dhaoine citizens and companies by interfering with friends of the Dhaoine will not be looked upon kindly.

  • While the aforementioned issue brings the Bulwark to the attention of many in Eilif Dhaoine, a few Knights of the Dhaoine are caught on camera appearing to mock the country, laughing at how they take the role of crusaders for freedom while also shooting any of those who voice dissent with the direction taken by the country's leadership. For the Knights of the Dhaoine, many of whom were once free-roaming, troublemaking sealga, such a stance is rather amusing - references to the cannons of acceptance become a bit of an injoke for a few months. Before long, though, the knights seem to get bored of the joke and move on to new topics.

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 0

Country Information

Special Actions Available: Faith 5, Economy 5, Intrigue 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+2 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 2
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 14 (4 + 6 regions + 4 support)

Government Support: 24, 25, 43, 108

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offensive battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


forgot to do another BRG favour thing

Eilif Dhaoine
Round 6

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42), The Solarian Plains (43), Eigh Mothaid (108)

Leader: Clagath of Deargabh
Diplomacy 10 Military 7 Economy 5 Faith 5 Intrigue 5

Actions

End of Turn Ruler Increases: +2 Intrigue

  1. Elevate Status to Stellar Power [Diplomacy 10] - Unrolled
    With a piece of Firmament finally in their grasp, the Dhaoine military have proved that they are capable of reaching out across the vastness of space and claiming territory for their own just as they have done on Sansar. Regardless of what foe opposes them, be they another of the Elect, or the Emperor himself, the Dhaoine will endure and strike back, and their grasp will extent to take what they want from Tekhum.
  2. Coerce TP2 of 22 [Intrigue] - 16, Success
  3. Coerce TP2 of 33 [Intrigue] - 10, Failure
    The attempts to strongarm small-scale mercantile operations to secure the resources those under the ever-growing banner of Eilif Dhaoine continue. The work in eastern Zabava goes well, ensuring a flow of new entertainment and games east across the sea to the Flowering Lands, but the attempts to secure a portion of the flow of drugs out of Coedd goes less well.
  4. Theft - Attempt to steal kha-Ujin's Siphon from KRB (Repay 1 BRG Favour through Enemy of my Enemy) [Intrigue] - 8, Failure
    While the Knights sent on their quest by Eighbris before his disappearance continue onwards, others take it upon themselves to settle the balance with the Basu-Rahman Group and repay the organisation for the help provided to their peers. Taking one of those who attacked the Group's holdings seems as good a way as any, and a target quickly presents itself. While the Ilumined Utopian and Eucrus Alliance were...politically entangled targets, the Khylokians were both a much more free target and also had a good prize to go for - a powerful magical item. Unfortunately, the heist quickly becomes something easier said than done, and falls apart at an early stage.
  5. Secret Action [Intrigue] - GM rolled
    The band of Knights of the Dhaoine that had been seen in Badal a few years ago make a reapparance - this time in Veehra, sniffing around New Kildora.

Nonactions

  • Attend The Grand Opening of the Golden Phoenix.
    Cagairmòr takes Eighbris' abduction a little harder than most, and takes off to wander Tekhum for a while, as many sealga do. Her wandering eventually brings her to Shiwa Yun and the Golden Phoenix. The Biarbu had invited the Eilif Dhaoine government to send someone over to enjoy the Grand Opening, and while she hadn't cleared it with the officials back home...nobody else was here to claim that invite, so why not enjoy it?
  • Org submissions TBD.
  • Spend 1 BRG Favour.

     

News and Rumours

  • News that Coedd - well, those acting under the god-plant's direction (faithful or otherwise) - is taking action against the Imperial Embassy on Sansar sends the Eilif Dhaoine government into no small amount of consternation. The move was more or less understandable, they supposed - it was not like the Dhaoine had kept their disdain for the claimed authority of the Empire a secret - but nonetheless...it was a concern. Forces are pulled back from their posting supporting the Purifiers in an offensive on the Wyrmlands, plans are made to bolster troop numbers, and particular attention is played to securing ways of keeping the people happy closer to home...just in case. It wasn't yet clear what recriminations the attack may bring on Coedd, nor how many of those may also be brought on the Dhaoine for believing in Coedd's ways and also refusing Imperial taxation, but it was better to be safe than sorry. If the worst came to worst, they needed to be ready to stare down the Armada.

  • While there is a widespread outcry among the common Dhaoine regarding the destruction that has been brought to Basu-Rahman Group holdings across Tekhum, and many are concerned about the future of the Group, the Eilif Dhaoine government does not get involved at this point. With other problems taking their attention, and the volatility of the situation as a whole, the concensus among officials is that it is best to keep ties with the Group but not go out of one's way to help them at this point. The Knights of the Dhaoine, of course, are free to act as they like - the deals struck between knights and BRG officials are not going to be impeded, nor are the efforts of any knights to act in the interests of the Group or strike against their enemies.

  • Eighbris' abduction is a concern for the Knights of the Dhaoine, but between other concerns and the fact that finding him would require scouring all of Tekhum with no lead, no major rescue attempt is launched. The common opinion seems to be that they'll recieve a ransom, or some other kind of demand or plan involving Eighbris, and then they'll be able to act. The fact that so far nothing has happened is...rather concerning, really.

  • With the scattered communities of the Solarian Plain brought into the growing territory of Eilif Dhaoine, it was time to make good on some promises on both sides. Those of sufficient skill and standing back home who wish it are granted the status of Knight of the Dhaoine, giving the Plains a voice in one of the most important organisations within Eilif Dhaoine, while the Solarian communities contribute a portion of their soldiers to the Eilif Dhaoine military as counterbalance. The Solarian auxillaries are an odd lot, many of them sharing in the...uncooperative ideologies of their homeland, but Giomad finds a place for them bolstering the number of outriders and scouts - roles which mostly required enlisted ex-sealga most of the time - supporting the main force of lannan. That way, they could have the freedom of movement and reduced reliance on the chain of command they want, while still proving useful in warfare. While some still ride the mounts or motorbikes of their homeland, a few adopt Dhaoine-built light crawlers to give their detachments a little more punch in a fight.

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 0

Country Information

Special Actions Available: Faith 5, Economy 5, Intrigue 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+2 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 2
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 14 (4 + 6 regions + 4 support)

Government Support: 24, 25, 43, 108

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offensive battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


forgot to do another BRG favour thing

Eilif Dhaoine
Round 6

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42), The Solarian Plains (43), Eigh Mothaid (108)

Leader: Clagath of Deargabh
Diplomacy 10 Military 7 Economy 5 Faith 5 Intrigue 5

Actions

End of Turn Ruler Increases: +2 Intrigue

  1. Elevate Status to Stellar Power [Diplomacy 10] - Unrolled
    With a piece of Firmament finally in their grasp, the Dhaoine military have proved that they are capable of reaching out across the vastness of space and claiming territory for their own just as they have done on Sansar. Regardless of what foe opposes them, be they another of the Elect, or the Emperor himself, the Dhaoine will endure and strike back, and their grasp will extent to take what they want from Tekhum.
  2. Coerce TP2 of 22 [Intrigue] - 16, Success
  3. Coerce TP2 of 33 [Intrigue] - 10, Success
    The attempts to strongarm small-scale mercantile operations to secure the resources those under the ever-growing banner of Eilif Dhaoine continue. The work in eastern Zabava goes well, ensuring a flow of new entertainment and games east across the sea to the Flowering Lands, but the attempts to secure a portion of the flow of drugs out of Coedd goes less well.
  4. Theft - Attempt to steal kha-Ujin's Siphon from KRB (Repay 1 BRG Favour through Enemy of my Enemy) [Intrigue] - 8, Failure
    While the Knights sent on their quest by Eighbris before his disappearance continue onwards, others take it upon themselves to settle the balance with the Basu-Rahman Group and repay the organisation for the help provided to their peers. Taking one of those who attacked the Group's holdings seems as good a way as any, and a target quickly presents itself. While the Ilumined Utopian and Eucrus Alliance were...politically entangled targets, the Khylokians were both a much more free target and also had a good prize to go for - a powerful magical item. Unfortunately, the heist quickly becomes something easier said than done, and falls apart at an early stage.
  5. Secret Action [Intrigue] - GM rolled
    The band of Knights of the Dhaoine that had been seen in Badal a few years ago make a reapparance - this time in Veehra, sniffing around New Kildora.

Nonactions

  • Attend The Grand Opening of the Golden Phoenix.
    Cagairmòr takes Eighbris' abduction a little harder than most, and takes off to wander Tekhum for a while, as many sealga do. Her wandering eventually brings her to Shiwa Yun and the Golden Phoenix. The Biarbu had invited the Eilif Dhaoine government to send someone over to enjoy the Grand Opening, and while she hadn't cleared it with the officials back home...nobody else was here to claim that invite, so why not enjoy it?
  • Org submissions TBD.
  • Spend 1 BRG Favour.

     

News and Rumours

  • News that Coedd - well, those acting under the god-plant's direction (faithful or otherwise) - is taking action against the Imperial Embassy on Sansar sends the Eilif Dhaoine government into no small amount of consternation. The move was more or less understandable, they supposed - it was not like the Dhaoine had kept their disdain for the claimed authority of the Empire a secret - but nonetheless...it was a concern. Forces are pulled back from their posting supporting the Purifiers in an offensive on the Wyrmlands, plans are made to bolster troop numbers, and particular attention is played to securing ways of keeping the people happy closer to home...just in case. It wasn't yet clear what recriminations the attack may bring on Coedd, nor how many of those may also be brought on the Dhaoine for believing in Coedd's ways and also refusing Imperial taxation, but it was better to be safe than sorry. If the worst came to worst, they needed to be ready to stare down the Armada.

  • While there is a widespread outcry among the common Dhaoine regarding the destruction that has been brought to Basu-Rahman Group holdings across Tekhum, and many are concerned about the future of the Group, the Eilif Dhaoine government does not get involved at this point. With other problems taking their attention, and the volatility of the situation as a whole, the concensus among officials is that it is best to keep ties with the Group but not go out of one's way to help them at this point. The Knights of the Dhaoine, of course, are free to act as they like - the deals struck between knights and BRG officials are not going to be impeded, nor are the efforts of any knights to act in the interests of the Group or strike against their enemies.

  • Eighbris' abduction is a concern for the Knights of the Dhaoine, but between other concerns and the fact that finding him would require scouring all of Tekhum with no lead, no major rescue attempt is launched. The common opinion seems to be that they'll recieve a ransom, or some other kind of demand or plan involving Eighbris, and then they'll be able to act. The fact that so far nothing has happened is...rather concerning, really.

  • With the scattered communities of the Solarian Plain brought into the growing territory of Eilif Dhaoine, it was time to make good on some promises on both sides. Those of sufficient skill and standing back home who wish it are granted the status of Knight of the Dhaoine, giving the Plains a voice in one of the most important organisations within Eilif Dhaoine, while the Solarian communities contribute a portion of their soldiers to the Eilif Dhaoine military as counterbalance. The Solarian auxillaries are an odd lot, many of them sharing in the...uncooperative ideologies of their homeland, but Giomad finds a place for them bolstering the number of outriders and scouts - roles which mostly required enlisted ex-sealga most of the time - supporting the main force of lannan. That way, they could have the freedom of movement and reduced reliance on the chain of command they want, while still proving useful in warfare. While some still ride the mounts or motorbikes of their homeland, a few adopt Dhaoine-built light crawlers to give their detachments a little more punch in a fight.

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 0

Country Information

Special Actions Available: Faith 5, Economy 5, Intrigue 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+2 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 2
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 14 (4 + 6 regions + 4 support)

Government Support: 24, 25, 43, 108

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offensive battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


okay after losing hours and hours of work I'm saving this constantly, enjoy seeing the partially-done stuff while I work on it I guess

Eilif Dhaoine
Round 6

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42), The Solarian Plains (43), Eigh Mothaid (108)

Leader: Clagath of Deargabh
Diplomacy 10 Military 7 Economy 5 Faith 5 Intrigue 5

Actions

End of Turn Ruler Increases: +2 Intrigue

  1. Elevate Status to Stellar Power [Diplomacy 10] - Unrolled
    With a piece of Firmament finally in their grasp, the Dhaoine military have proved that they are capable of reaching out across the vastness of space and claiming territory for their own just as they have done on Sansar. Regardless of what foe opposes them, be they another of the Elect, or the Emperor himself, the Dhaoine will endure and strike back, and their grasp will extent to take what they want from Tekhum.
  2. Coerce TP2 of 22 [Intrigue] - 16, Success
  3. Coerce TP2 of 33 [Intrigue] - 10, Success
    The attempts to strongarm small-scale mercantile operations to secure the resources those under the ever-growing banner of Eilif Dhaoine continue. The work in eastern Zabava goes well, ensuring a flow of new entertainment and games east across the sea to the Flowering Lands, but the attempts to secure a portion of the flow of drugs out of Coedd goes less well.
  4. Theft - Attempt to steal kha-Ujin's Siphon from KRB (Repay 1 BRG Favour through Enemy of my Enemy) [Intrigue] - 8, Failure
    While the Knights sent on their quest by Eighbris before his disappearance continue onwards, others take it upon themselves to settle the balance with the Basu-Rahman Group and repay the organisation for the help provided to their peers. Taking one of those who attacked the Group's holdings seems as good a way as any, and a target quickly presents itself. While the Ilumined Utopian and Eucrus Alliance were...politically entangled targets, the Khylokians were both a much more free target and also had a good prize to go for - a powerful magical item. Unfortunately, the heist quickly becomes something easier said than done, and falls apart at an early stage.
  5. Secret Action [Intrigue] - GM rolled
    The band of Knights of the Dhaoine that had been seen in Badal a few years ago make a reapparance - this time in Veehra, sniffing around New Kildora.

Nonactions

  • Attend The Grand Opening of the Golden Phoenix.
    Cagairmòr takes Eighbris' abduction a little harder than most, and takes off to wander Tekhum for a while, as many sealga do. Her wandering eventually brings her to Shiwa Yun and the Golden Phoenix. The Biarbu had invited the Eilif Dhaoine government to send someone over to enjoy the Grand Opening, and while she hadn't cleared it with the officials back home...nobody else was here to claim that invite, so why not enjoy it?
  • Org submissions TBD.

News and Rumours

  • News that Coedd - well, those acting under the god-plant's direction (faithful or otherwise) - is taking action against the Imperial Embassy on Sansar sends the Eilif Dhaoine government into no small amount of consternation. The move was more or less understandable, they supposed - it was not like the Dhaoine had kept their disdain for the claimed authority of the Empire a secret - but nonetheless...it was a concern. Forces are pulled back from their posting supporting the Purifiers in an offensive on the Wyrmlands, plans are made to bolster troop numbers, and particular attention is played to securing ways of keeping the people happy closer to home...just in case. It wasn't yet clear what recriminations the attack may bring on Coedd, nor how many of those may also be brought on the Dhaoine for believing in Coedd's ways and also refusing Imperial taxation, but it was better to be safe than sorry. If the worst came to worst, they needed to be ready to stare down the Armada.

  • While there is a widespread outcry among the common Dhaoine regarding the destruction that has been brought to Basu-Rahman Group holdings across Tekhum, and many are concerned about the future of the Group, the Eilif Dhaoine government does not get involved at this point. With other problems taking their attention, and the volatility of the situation as a whole, the concensus among officials is that it is best to keep ties with the Group but not go out of one's way to help them at this point. The Knights of the Dhaoine, of course, are free to act as they like - the deals struck between knights and BRG officials are not going to be impeded, nor are the efforts of any knights to act in the interests of the Group or strike against their enemies.

  • Eighbris' abduction is a concern for the Knights of the Dhaoine, but between other concerns and the fact that finding him would require scouring all of Tekhum with no lead, no major rescue attempt is launched. The common opinion seems to be that they'll recieve a ransom, or some other kind of demand or plan involving Eighbris, and then they'll be able to act. The fact that so far nothing has happened is...rather concerning, really.

  • With the scattered communities of the Solarian Plain brought into the growing territory of Eilif Dhaoine, it was time to make good on some promises on both sides. Those of sufficient skill and standing back home who wish it are granted the status of Knight of the Dhaoine, giving the Plains a voice in one of the most important organisations within Eilif Dhaoine, while the Solarian communities contribute a portion of their soldiers to the Eilif Dhaoine military as counterbalance. The Solarian auxillaries are an odd lot, many of them sharing in the...uncooperative ideologies of their homeland, but Giomad finds a place for them bolstering the number of outriders and scouts - roles which mostly required enlisted ex-sealga most of the time - supporting the main force of lannan. That way, they could have the freedom of movement and reduced reliance on the chain of command they want, while still proving useful in warfare. While some still ride the mounts or motorbikes of their homeland, a few adopt Dhaoine-built light crawlers to give their detachments a little more punch in a fight.

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 0

Country Information

Special Actions Available: Faith 5, Economy 5, Intrigue 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+2 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 2
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 14 (4 + 6 regions + 4 support)

Government Support: 24, 25, 43, 108

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offensive battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


okay after losing hours and hours of work I'm saving this constantly, enjoy seeing the partially-done stuff while I work on it I guess

Eilif Dhaoine
Round 6

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42), The Solarian Plains (43), Eigh Mothaid (108)

Leader: Clagath of Deargabh
Diplomacy 10 Military 7 Economy 5 Faith 5 Intrigue 5

Actions

End of Turn Ruler Increases: +2 Intrigue

  1. Elevate Status to Stellar Power [Diplomacy 10] - Unrolled
    With a piece of Firmament finally in their grasp, the Dhaoine military have proved that they are capable of reaching out across the vastness of space and claiming territory for their own just as they have done on Sansar. Regardless of what foe opposes them, be they another of the Elect, or the Emperor himself, the Dhaoine will endure and strike back, and their grasp will extent to take what they want from Tekhum.
  2. Coerce TP2 of 22 [Intrigue] - 16, Success
  3. Coerce TP2 of 33 [Intrigue] - 10, Success
    The attempts to strongarm small-scale mercantile operations to secure the resources those under the ever-growing banner of Eilif Dhaoine continue. The work in eastern Zabava goes well, ensuring a flow of new entertainment and games east across the sea to the Flowering Lands, but the attempts to secure a portion of the flow of drugs out of Coedd goes less well.
  4. Theft - Attempt to steal kha-Ujin's Siphon from KRB (Repay 1 BRG Favour through Enemy of my Enemy) [Intrigue] - 8, Failure
    While the Knights sent on their quest by Eighbris before his disappearance continue onwards, others take it upon themselves to settle the balance with the Basu-Rahman Group and repay the organisation for the help provided to their peers. Taking one of those who attacked the Group's holdings seems as good a way as any, and a target quickly presents itself. While the Ilumined Utopian and Eucrus Alliance were...politically entangled targets, the Khylokians were both a much more free target and also had a good prize to go for - a powerful magical item. Unfortunately, the heist quickly becomes something easier said than done, and falls apart at an early stage.
  5. Secret Action [Intrigue] - GM rolled
    The band of Knights of the Dhaoine that had been seen in Badal a few years ago make a reapparance - this time in Veehra, sniffing around New Kildora.

Nonactions

  • Attend The Grand Opening of the Golden Phoenix.
    Cagairmòr takes Eighbris' abduction a little harder than most, and takes off to wander Tekhum for a while, as many sealga do. Her wandering eventually brings her to Shiwa Yun and the Golden Phoenix. The Biarbu had invited the Eilif Dhaoine government to send someone over to enjoy the Grand Opening, and while she hadn't cleared it with the officials back home...nobody else was here to claim that invite, so why not enjoy it?
  • Org submissions TBD.

News and Rumours

  • News that Coedd - well, those acting under the god-plant's direction (faithful or otherwise) - is taking action against the Imperial Embassy on Sansar sends the Eilif Dhaoine government into no small amount of consternation. The move was more or less understandable, they supposed - it was not like the Dhaoine had kept their disdain for the claimed authority of the Empire a secret - but nonetheless...it was a concern. Forces are pulled back from their posting supporting the Purifiers in an offensive on the Wyrmlands, plans are made to bolster troop numbers, and particular attention is played to securing ways of keeping the people happy closer to home...just in case. It wasn't yet clear what recriminations the attack may bring on Coedd, nor how many of those may also be brought on the Dhaoine for believing in Coedd's ways and also refusing Imperial taxation, but it was better to be safe than sorry. If the worst came to worst, they needed to be ready to stare down the Armada.

  • While there is a widespread outcry among the common Dhaoine regarding the destruction that has been brought to Basu-Rahman Group holdings across Tekhum, and many are concerned about the future of the Group, the Eilif Dhaoine government does not get involved at this point. With other problems taking their attention, and the volatility of the situation as a whole, the concensus among officials is that it is best to keep ties with the Group but not go out of one's way to help them at this point. The Knights of the Dhaoine, of course, are free to act as they like - the deals struck between knights and BRG officials are not going to be impeded, nor are the efforts of any knights to act in the interests of the Group or strike against their enemies.

  • Eighbris' abduction is a concern for the Knights of the Dhaoine, but between other concerns and the fact that finding him would require scouring all of Tekhum with no lead, no major rescue attempt is launched. The common opinion seems to be that they'll recieve a ransom, or some other kind of demand or plan involving Eighbris, and then they'll be able to act. The fact that so far nothing has happened is...rather concerning, really.

  • With the scattered communities of the Solarian Plain brought into the growing territory of Eilif Dhaoine, it was time to make good on some promises on both sides. Those of sufficient skill and standing back home who wish it are granted the status of Knight of the Dhaoine, giving the Plains a voice in one of the most important organisations within Eilif Dhaoine, while the Solarian communities contribute a portion of their soldiers to the Eilif Dhaoine military as counterbalance. The Solarian auxillaries are an odd lot, many of them sharing in the...uncooperative ideologies of their homeland, but Giomad finds a place for them bolstering the number of outriders and scouts - roles which mostly required enlisted ex-sealga most of the time - supporting the main force of lannan. That way, they could have the freedom of movement and reduced reliance on the chain of command they want, while still proving useful in warfare. While some still ride the mounts or motorbikes of their homeland, a few adopt Dhaoine-built light crawlers to give their detachments a little more punch in a fight.

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 0

Country Information

Special Actions Available: Faith 5, Economy 5, Intrigue 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+2 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 2
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 14 (4 + 6 regions + 4 support)

Government Support: 24, 25, 43, 108

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offensive battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

volthawk

volthawk


okay after losing hours and hours of work I'm saving this constantly, enjoy seeing the partially-done stuff while I work on it I guess

Eilif Dhaoine
Round 6

Regions: The Reserve (25), Lassal (24), The Emerald Expanse (41), The Flowering Lands (42), The Solarian Plains (43), Eigh Mothaid (108)

Leader: Clagath of Deargabh
Diplomacy 10 Military 7 Economy 5 Faith 5 Intrigue 5

Actions

End of Turn Ruler Increases: +2 Intrigue

  1. Elevate Status to Stellar Power [Diplomacy 10] - Unrolled
    With a piece of Firmament finally in their grasp, the Dhaoine military have proved that they are capable of reaching out across the vastness of space and claiming territory for their own just as they have done on Sansar. Regardless of what foe opposes them, be they another of the Elect, or the Emperor himself, the Dhaoine will endure and strike back, and their grasp will extent to take what they want from Tekhum.
  2. Coerce TP2 of 22 [Intrigue] - 16, Success
  3. Coerce TP2 of 33 [Intrigue] - 10, Success
    The attempts to strongarm small-scale mercantile operations to secure the resources those under the ever-growing banner of Eilif Dhaoine continue. The work in eastern Zabava goes well, ensuring a flow of new entertainment and games east across the sea to the Flowering Lands, but the attempts to secure a portion of the flow of drugs out of Coedd goes less well.
  4. Theft - Attempt to steal kha-Ujin's Siphon from KRB (Repay 1 BRG Favour through Enemy of my Enemy) [Intrigue] - 8, Failure
    While the Knights sent on their quest by Eighbris before his disappearance continue onwards, others take it upon themselves to settle the balance with the Basu-Rahman Group and repay the organisation for the help provided to their peers. Taking one of those who attacked the Group's holdings seems as good a way as any, and a target quickly presents itself. While the Ilumined Utopian and Eucrus Alliance were...politically entangled targets, the Khylokians were both a much more free target and also had a good prize to go for - a powerful magical item. Unfortunately, the heist quickly becomes something easier said than done, and falls apart at an early stage.
  5. Secret Action [Intrigue] - GM rolled
    The band of Knights of the Dhaoine that had been seen in Badal a few years ago make a reapparance - this time in Veehra, sniffing around New Kildora.

Nonactions

  • Attend The Grand Opening of the Golden Phoenix.
    Cagairmòr takes Eighbris' abduction a little harder than most, and takes off to wander Tekhum for a while, as many sealga do. Her wandering eventually brings her to Shiwa Yun and the Golden Phoenix. The Biarbu had invited the Eilif Dhaoine government to send someone over to enjoy the Grand Opening, and while she hadn't cleared it with the officials back home...nobody else was here to claim that invite, so why not enjoy it?
  • Org submissions TBD.

News and Rumours

  • News that Coedd - well, those acting under the god-plant's direction (faithful or otherwise) - is taking action against the Imperial Embassy on Sansar sends the Eilif Dhaoine government into no small amount of consternation. The move was more or less understandable, they supposed - it was not like the Dhaoine had kept their disdain for the claimed authority of the Empire a secret - but nonetheless...it was a concern. Forces are pulled back from their posting supporting the Purifiers in an offensive on the Wyrmlands, plans are made to bolster troop numbers, and particular attention is played to securing ways of keeping the people happy closer to home...just in case. It wasn't yet clear what recriminations the attack may bring on Coedd, nor how many of those may also be brought on the Dhaoine for believing in Coedd's ways and also refusing Imperial taxation, but it was better to be safe than sorry. If the worst came to worst, they needed to be ready to stare down the Armada.

  • While there is a widespread outcry among the common Dhaoine regarding the destruction that has been brought to Basu-Rahman Group holdings across Tekhum, and many are concerned about the future of the Group, the Eilif Dhaoine government does not get involved at this point. With other problems taking their attention, and the volatility of the situation as a whole, the concensus among officials is that it is best to keep ties with the Group but not go out of one's way to help them at this point. The Knights of the Dhaoine, of course, are free to act as they like - the deals struck between knights and BRG officials are not going to be impeded, nor are the efforts of any knights to act in the interests of the Group or strike against their enemies.

  • Eighbris' abduction is a concern for the Knights of the Dhaoine, but between other concerns and the fact that finding him would require scouring all of Tekhum with no lead, no major rescue attempt is launched. The common opinion seems to be that they'll recieve a ransom, or some other kind of demand or plan involving Eighbris, and then they'll be able to act. The fact that so far nothing has happened is...rather concerning, really.

  • With the scattered communities of the Solarian Plain brought into the growing territory of Eilif Dhaoine, it was time to make good on some promises on both sides. Those of sufficient skill and standing back home who wish it are granted the status of Knight of the Dhaoine, giving the Plains a voice in one of the most important organisations within Eilif Dhaoine, while the Solarian communities contribute a portion of their soldiers to the Eilif Dhaoine military as counterbalance. The Solarian auxillaries are an odd lot, many of them sharing in the...uncooperative ideologies of their homeland, but Giomad finds a place for them bolstering the number of outriders and scouts - roles which mostly required enlisted ex-sealga most of the time - supporting the main force of lannan. That way, they could have the freedom of movement and reduced reliance on the chain of command they want, while still proving useful in warfare. While some still ride the mounts or motorbikes of their homeland, a few adopt Dhaoine-built light crawlers to give their detachments a little more punch in a fight.

Statistics
Unit Count: 2 Ground, 1 Space
Treasure: 0

Country Information

Special Actions Available: Faith 5, Economy 5, Intrigue 5
Special Actions Used: Diplomacy 5, Military 5

Heir: Scorcha of Deargabh (Dynastic)
Diplomacy 3+2 Military 3+1 Economy 1+1 Faith 3+1 Intrigue 4+1

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
- Disliked: -1 to Establish and Press Claim actions, +1 to resist actions from EMP Rep 3/4 countries
Pan-Tekhum Worker's & Trader's Union: Rep -1, 0 Favours (Expected Change: None)
- Disliked:
Basu-Rahman Group: Rep 2, 0 Favours (Expected Change: None)
- Welcome: +1 to Investigations, +2 in regions with BRG Media support/BRG bases
- Friendly: +1 to Raise Rep with EMP or WTU, 1/round use a BRG Media support as if it were yours
International Renown: Renown 2
- Respected: +1 to Establish and Press Claim actions
- Admired: +1 to resist Impress and Sway actions

Organisation Bases
None

Embassies
The Eucrus Alliance

Cultural Identities
Voracious Acquisition (Coerce)

Great Works
None

 

Military

Unit Cap: 14 (4 + 6 regions + 4 support)

Government Support: 24, 25, 43, 108

Generals
Giomad of Fairnead (Mil 8): Bleed Them Dry (+1 to the battle roll, +10% enemy casualties)

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Technology Type Effect Prereqs Met?
         

 

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure Cap: 5

Trade Posts
Effective Total TPs: 3
Treasure Rate: 0

Trade Post Resource Use Support Rate
25.1 Chitincraft Wargear None Owned 2
29.3 Wine 25 DI Unowned 1

Mercantile Support: 25

Arcologies
None

Trade Routes
None

Technology Type Effect Requirements Met?
Aclaustrophobic Psychiatry Starter None None Yes
Algorithmic Imagination Starter None None Yes
Arcane Amplification Starter None None Yes
In Vivo Modification Starter None None Yes
Nuclear Fusion Starter None None Yes
Xenolinguistic Cataloguing Starter None None Yes
Badalian Megadirigibles Traversal Ground units can cross Badal's cloud sea None Yes
Wet Navy Ships Traversal Ground units can cross oceans None Yes

 

Faith

Media Support:

Organised Faith Bonuses
+1 to Investigations
+1 to offensive battles on Sansar

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

25 - Integration
43 - Confederation

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:
Renown: +1 to Establish Claim and Press Claim
EMP Rep: -1 to Establish Claim and Press Claim
WTU Rep: -1 to Impress Merchants
BRG Rep: +1 to Investigations (+2 w/ BRG Support), +1 to non-BRG Raise Rep

Defence:
Renown: +1 to resist Sway and Impress actions
EMP Rep: +1 to resist actions by EMP Rep 3/4 players
WTU Rep: +1 to resist WTU Buyouts

Misc:
Renown: Trade Routes count as Embassies and vice versa

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