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purifier shrine flag edit.png

 

Glorious Purifiers
Ruler: Titania
Diplomacy: 8
Military: 7
Economy: 3
Faith: 2
Intrigue: 9
Stat Growths
+1 Eco, +1 Int

Ground Units: 3 Space Units: 4

Ground units defend whatever tps necessary to resist sacks.

 

Treasure Paperwork
Spending 1 Treasure on actions, Gaining 1 Treasure from income. Potentially -1 for a resist which I presume is happening.
Expected Net Change 3 > 2?




Actions

Mil: Invade Region 37
Dive up leagues into space and come down landing for an assault, bypassing mountains and making for a spectacular display. Giant storms of titanic monsters crashing into the earth, snaking around the region and encoiling it within their war frames.

Space Front
4+1 [5] Space Units, Admiral 9 Aka Cascade
Using Tactical Doctrine Measured Advance (-10% to both sides casualties)
In accordance with an agreement to honorable combat between the Ducal Diplomatic Corps (HOF) and the Purification Council (GLO).
Rough Summary: Fluff limitation to restrict fusion weapons in orbit, both commanders use Measured Advance, keeping hostilities to the upper orbits rather than anything that might drop down or through.

Apply Orbital Superiority to the battle in 37 and also in 38, should the native defenders intercept ALF.
Accepting additional help from RRE and helping them transport troops to the landing zone.



3+2 [5] Ground units, General 5 Millenium Zell (Heir) (who will be spectating from afar and manning artillery, given another general is taking point).
Accept additional RRE help, with Aíne Uistein leading the battle (Mil 9 commander), using Measured Advance (-10% casualties for both sides).
GLO still getting control of the region upon a battle victory.

 


Eco: Build BRG Base 1/3 (In region 44)

Eco: Build BRG Base 2/3 (In region 44)

Int: Build BRG Base 3/3
(In region 44)

Int Secret, spending Treasure




Non-Actions


Oppose all unauthorized Buyouts, Conversions, et all.
Have all government supports fire upon unauthorized entrants to suffer them 1d3-1 Unit Losses.
Authorize all conversions to Coedd the religion.
Authorize all actions taken by Glorious Purifiers [GLO] (obviously).
Contribute fluff action to Coronal Catalogue of Duelists (see the Heliotrope Broadcast segment labeled as such).
Contribute fluff action to The People Want Action (see the regular nonaction segment labeled as such).

Spend 1 Treasure on the resistance roll to avoid losing BRG rep if necessary.


Titania has a coming-of-age ceremony, where she hits normal human adulthood. This is worthy of a grand hallmarking, even if Purifier culture doesn't consider somebody properly 'elder' until much later. Unlike many other glorious affairs and spotlights in the public, she spends approximately three off the air with a few loved ones and friends in a domestic vacation away from the responsibilities and duties.

Unlike many other things in her life that get covered by media primarily but not solely on the Heliotrope Broadcast (such as her being The Player in the grand opening of the Golden Phoenix, this time is an utter and absolute blackout where nobody knows her presence. Holly Heliotrope personally warns that anybody attempting to pry even a little will be tracked down and wish they had met a fate of execution.

 


Introduce the Millenium Zell to the public.
(Dynastic Heir that rolled 2 Dip, 3 Mil, 2 Eco, 4 Fai, 4 Int)

The heir that Titania has chosen is a strange one, but one that makes natural sense given the course of events. She herself was a natural combination of memories and birthrite of the Moonmen, her successor should continue that trend. Not just for the Moonmen, but for those they have created. The Millenium Zell has been gathered from a mixture of legends and embodied into a Zelf human hybrid, one that receives inputs and thoughts from the collective votes and thoughts of the Zelf populace in order to operate. A definitionally elected representative, although one that needs training data and a constant stream of souly filled fuel to prosper and function properly.

She's a little wonky right now, and is very much looking forwards to her first outings. Her eyes shine with determination. The girl marches onwards to liberate all sentient beings that spark with soul matter.


The People Want Action

People differ greatly on what constitutes acceptable policy for workers, this is something that the Glorious Purifiers have increasingly worked to understand over the past decade. The Veehran way of doing labor is so offensive to sensibilities within inner orbits that merely bringing the people to Badal erupted a tremendous response of violence. Fortunately with the Union, suggestions from the Purifiers, and other orbits coming together a better practice and culture can be imported.

Really it is the culture that is most suggested. Something where the workers get to choose their own jobs from amongst a wide set, both on what they are best capable of and of what needs to be done. An organizational live in community for the citizens of the newfounded area. One that provides everything for them, living quarters, entertainment (provided by HTB), food, their own service industries for trash delivery and the like.

It would definitely require a complete upheaval of whatever was there before, and the how is a little difficult to pin down in precision, but the Purifiers would be willing to help clean up the mess and restructure the system that is already in array from the military conquest and from the sacking that ravaged the systems, but all the better to come in and create a new community with Sansar and Baldan standards of civility and bounty.

The Purifiers also have little hope that they would truly be welcomed in, given that Snaking Snews has taken a hostile stance towards its news rivals, but they are willing to offer cultural aid and suggestions for a tightly woven family unit the people of the region can all choose to become part of. They also have every belief that the sorcerer lords will obtain the capacity to guide the labor well.


A general dossier on Anna Kremhild has been requested, and information will inevitably make its way into the hands of those that wield it. The fleets of the Glorious Purifiers are comparatively small in number, and even small in scale compared to most of the vast, vast ships that often go through the stars or that hail from Mekhala. However, the ships absolutely dwarf any given crewmember and they seem to have a literal life of their own. Often favoring stealth and getting in close for melee while thriving in difficult terrain or circumstances.

There is also a good deal of magic and machinery involved to foster said circumstances, at these ranges in orbits even slight flux in calculations can throw bombardment calculations wildly off. If the fight were in pure space then this might be an extremely favorable matchup for the House Of Fire. However, getting close to the proverbial and literal jungles of Sansar might make a mosh pit out of everything.

Anna herself, aboard the avaLance,has the ability to both create and thrive in these environments. Fighting her leviathan and crew inside of a ship is akin to fighting hand to hand with grenade launchers. She has always come out on top in most contests, even those that turned into long range artillery fights, and while she does not specialize in them, she knows sufficiently how to offensively engage in such. This is her first true non-simulation fight against a massive fleet from another elect, in a war scale near the biggest that has yet been seen.

If foreign duels and customs of honor are presented, the Purifiers will listen and discuss.

Anna, A Personal Detailing

A prominent member of the community in terms of strategy back when war games were just games played between the small factions and preparation to take out larger kaiju within the Moonsoul Mountains, as well as strategizing online and becoming a prominent member. She served largely as backline strategist and as a medic, repairing and crafting the literal kaiju that would swim the unique lands, and eventually retired from her more frontline role to help teach up a new generation.

Now she has codified her methods, placed the knowledge down, and plans to explore this wondrous new sea in the stars of far more infinite size. Strategy is universal, however, and lots of these places are ones she knows from the InterPlaNet anyway. She's a minor celebrity in tactics even outside the Moonsoul mountains and has been known to use her processing power to crush enemies through raw efficiency.

Her bonded Courtship is called avaLance, in the approximate shape of a Pelican Eel with dangerous jaws and a plasma cannon in the center, energized by drawing in all the surrounding heat. Spitting up and gnawing on more debris and parts to store it, which can sometimes include very risky fissive material to projectile swat onto enemies. Often, the trash thrown in the way of the enemy itself has primitive weaponry and ai, like hurling Titanium Elementals at enemies through a catapult, but instead of magical constructs it's AI guided missiles and weapon platforms and plasma balls.

Avalanche Tac Doc Fluff

For the first time in forever...

She's titled Cascade for a reason. Build up a significant amount of magic, and in more recent times technology, cannons, raw masses of metal and meteor. Put them into place swiftly, scope your enemies out. Hit things with overwhelming force with an emphasis on damage. The chill that comes from haphazardly setting ships to suck the heat out of everything can delay certain strategies, especially from those less knowing or capable of working within the environments. However, war is a zero sum game, and dampening the environment with technologies and magics to pull energy and reutilize it into weapons is a win-win.

A strategy centered around the Avalanche doctrine tends to use forces comprised of large disposable and low cost low life manned crewships with segments of elite strike forces to slam the most damage into the enemies that are stunned and prone to making mistakes in novel circumstances.


The mass of gears spiraling across the mountains, moving steel, fashioning bars. Little shadows of plants and sealife pulling their weight, constructing trucks to construct cranes to construct walls to construct a base. These hilltops, once comparatively barren but for stone and wind, not hold a mass of infrastructure, one that spreads far past the literal holdings and cut of mountainscape that have been sequestered for the Basu-Rahman to stay at. Underground locomotion. Above ground towers and wires. A literal jungle of steel, fashioned in the shape of plants, looking a dull steel gray yet so vibrant and full of life.

Thousands of tendrils and hands pour out from a central mass. The tree like organism roars with magma, molten energy from the core of Sansar, pouring out like maple syrup from the edges and holes to feed the leaves. All the industry would be a slow process, were one to observe it from above. Yet there is something metaphysical about this utterly mundane work, as the structures build higher and higher. One would expect waste, but there is no steam or compost or excess. All of it, in one way or another, gets folded into the work. Carbon is carbon, life is life.

 

"Lord Titania."

The processes slow, the giant gears, several the size of a human apartment complex, turn their attention like eyes onto her. It is Cascade, a Moonman who despite being a sorcerer and a powerful admiral in her own right, is dwarfed by the presence formulating here. She stands before the tree webbing of steel, baring a grin and crossed arms.

The larger effigy, meanwhile, has a voice over speakers, and a mixture of genuine roots with steel wires that coils around the admiral.

"... why do you call me lord?"

"Because nothing else will get your attention. The Fiorid nobility is contesting our control of the mountains and the lands beyond, they're shifting their war front back from the moon to contest our reaches."

"Do they march on us here? Now?"
"No, b-" "Then I will deal with it later."

"For Talan-stop playing with your toys! We have a war to fight, you need to be up to date! You've already built the thing weeks ago and you said you'd see to the war later then."

"The fact that you think this is done is precisely why I am spearheading this project personally. Your wars of dirt can wait. I constructed dear Zee to help with the more mundane administration, while I handle the cosmic matters. You know it takes me hours to shift states, and days to truly get into a rhythm."

"And the House Of Fire is involved."

The gears slow.

"They aren't messing around. They're bringing a fleet bigger than ours, though we'll see about better. We need you to be updated on the situation."

"... very well. We will discuss in six hours, when the stars are bright. I have some final adjustments to add, some things to shorthand if I am truly to leave things in this semi complete state, plus the usual time to become merely little Titania again."


 


heliotropebroadcast.png.f2b8b41b0b5ea41ecab7e0b92927e349.png


 




soulgoe.png.55e1f15721d549b1bf5d9ee418a8bc8c.png


 


Coronal Catalogue of Duelists

It's time to do a lovely little segment of planetvision involving the most elite fighters of weapon cultures gathered from across the globe. I and many other Moonmen regard there to be higher arts such as meditation and magic, but a whole lot of you folk fight with sticks and stones and broken bones. So for those of you who don't have words to hurt people, here you go. We're going to be broadcasting the duels between several Zelfs and other combatants in miniature competitions for fun, displaying and deducing together who would win a death battle!*

*Not actually a battle to the death.
 

The empire is willing to come spectate and come investigate these methods of war, we know you rich people want to donate, but are too shy to even be seen linking up to my personal page. Our Zelfs have the finest in medium scale field arts shown from around the globe, conjured from the fallen who were beaten in quite unfair methods. Pick your favorite! We'll be handing out rewards to the flashiest fighters that win the polling at the end, so that way you can be sure they'll give a spectacular show.


I gave the warnings. I plastered the signs. All ye intruders on this week of slumber for my lady Titania shall receive what's coming. We can't display her wholesome events, but some of my more ... hideous and gruesome associates can show you exactly how we deal with high level crimes.

Not directly done by or endorsed by me, Holly, personally, the Heliotrope Broadcast is a wholesome and chill place that is a relaxing alternative to , and I don't have the stomach to do much of what's pictured.

Rated
PC-M for Passcode-Mature


(Passcode Mature being a rating which means you need to provide evidence of being above the age of consent to view this content as well as a modest monetary payment, and that it is a magical one-time viewing directly to said person.)


HeliosHospital.png.067e6ef4832c05725bb51cfa44266a3d.png

Welcome welcome! After years of steady work on the smaller scale, we are proud to introduce
Helios Hospice
to the general public. An organization built on delivering medical care to soldier and citizen alike. Each Moonman within having sworn an oath of non-interference with wars going on, on a mission whose designed express purpose is bringing the injured and dying to safety and optimal condition. We will be visiting battlefields across the orbits in a more official capacity, during battles rather than after battles, and bearing emblems of identification. We have already saved thousands of lives, and that's just the start, because our medical improvement plans don't stop at just picking bodies off the space-floor. We have a comprehensive, long lasting mission to ensure the brightest future imaginable for all of Tekhum.

Together, we can make a change.


Helios Hospice is a subsidiary of Heliosphere Enterprises. Non-interference oaths are temporary, limited scope to official wars involving one or more Elect, time restricted with continual monthly renewal. Helios Hospice bears no legal responsibility for deaths, injuries, or other abnormalities occurring during or after their operations. Individuals have first pick of where they are delivered to upon recovery, Helios Hospice has no obligation to deliver anyone to a final location against their will. All gathered cadavers are property of Helios Hospice. Smaller scale hospice operations will continue during times and places without major wars, and terms may vary slightly or significantly from those presented for wartime operations. Those receiving clerical care from Helios Hospice may be subject to oaths including but not limited to the oath of non-interference. Those receiving clerical care will be excised from the battlefield and brought to clerical centers.
 


The Basu Rahbellion

Special attention will be given to the alliance the Soom Clan whips up to put down the revolting citizens. Coverage will be wide spread, and while we hold out hope that truth and honor will prevail, the brutal truth is that such things may not be likely. We rushed production on Helios Hospice to have it be ready for this senseless slaughter, ready to protect as many people as possible. No, we will not have Helios Hospice act against nonviolent enemy wounded. Yes, we will be broadcasting the event as much as possible. Stay tuned for more updates.


Releasing soon: New wargame maps based on all the tactical information and regions gathered up from observations. Coming both in hyper realism, where the relative advantages come into play of each side, and balance patch, where you can play as each faction in a pvp matchup! Cassst your own sssnnaaaking sssspelllssss. Maraud all over the place. Play as the explosive Khylokians and banebust all over your enemies.


 

Rocket Relm

Rocket Relm

purifier shrine flag edit.png

 

Glorious Purifiers
Ruler: Titania
Diplomacy: 8
Military: 7
Economy: 3
Faith: 2
Intrigue: 9
Stat Growths
+1 Eco, +1 Int

Ground Units: 3 Space Units: 4

Ground units defend whatever tps necessary to resist sacks.

 

Treasure Paperwork
Spending 1 Treasure on actions, Gaining 1 Treasure from income. Potentially -1 for a resist which I presume is happening.
Expected Net Change 3 > 2?




Actions

Mil: Invade Region 37
Dive up leagues into space and come down landing for an assault, bypassing mountains and making for a spectacular display. Giant storms of titanic monsters crashing into the earth, snaking around the region and encoiling it within their war frames.

Space Front
4+1 [5] Space Units, Admiral 9 Aka Cascade
Using Tactical Doctrine Measured Advance (-10% to both sides casualties)
In accordance with an agreement to honorable combat between the Ducal Diplomatic Corps (HOF) and the Purification Council (GLO).
Rough Summary: Fluff limitation to restrict fusion weapons in orbit, both commanders use Measured Advance, keeping hostilities to the upper orbits rather than anything that might drop down or through.

Apply Orbital Superiority to the battle in 37 and also in 38, should the native defenders intercept ALF.
Accepting additional help from RRE and helping them transport troops to the landing zone.



3+2 [5] Ground units, General 5 Millenium Zell (Heir) (who will be spectating from afar and manning artillery, given another general is taking point).
Accept additional RRE help, with Aíne Uistein leading the battle (Mil 9 commander), using Measured Advance (-10% casualties for both sides).
GLO still getting control of the region upon a battle victory.

 


Eco: Build BRG Base 1/3

Eco: Build BRG Base 2/3

Int: Build BRG Base 3/3

Int Secret, spending Treasure




Non-Actions


Oppose all unauthorized Buyouts, Conversions, et all.
Have all government supports fire upon unauthorized entrants to suffer them 1d3-1 Unit Losses.
Authorize all conversions to Coedd the religion.
Authorize all actions taken by Glorious Purifiers [GLO] (obviously).
Contribute fluff action to Coronal Catalogue of Duelists (see the Heliotrope Broadcast segment labeled as such).
Contribute fluff action to The People Want Action (see the regular nonaction segment labeled as such).

Spend 1 Treasure on the resistance roll to avoid losing BRG rep if necessary.


Titania has a coming-of-age ceremony, where she hits normal human adulthood. This is worthy of a grand hallmarking, even if Purifier culture doesn't consider somebody properly 'elder' until much later. Unlike many other glorious affairs and spotlights in the public, she spends approximately three off the air with a few loved ones and friends in a domestic vacation away from the responsibilities and duties.

Unlike many other things in her life that get covered by media primarily but not solely on the Heliotrope Broadcast (such as her being The Player in the grand opening of the Golden Phoenix, this time is an utter and absolute blackout where nobody knows her presence. Holly Heliotrope personally warns that anybody attempting to pry even a little will be tracked down and wish they had met a fate of execution.

 


Introduce the Millenium Zell to the public.
(Dynastic Heir that rolled 2 Dip, 3 Mil, 2 Eco, 4 Fai, 4 Int)

The heir that Titania has chosen is a strange one, but one that makes natural sense given the course of events. She herself was a natural combination of memories and birthrite of the Moonmen, her successor should continue that trend. Not just for the Moonmen, but for those they have created. The Millenium Zell has been gathered from a mixture of legends and embodied into a Zelf human hybrid, one that receives inputs and thoughts from the collective votes and thoughts of the Zelf populace in order to operate. A definitionally elected representative, although one that needs training data and a constant stream of souly filled fuel to prosper and function properly.

She's a little wonky right now, and is very much looking forwards to her first outings. Her eyes shine with determination. The girl marches onwards to liberate all sentient beings that spark with soul matter.


The People Want Action

People differ greatly on what constitutes acceptable policy for workers, this is something that the Glorious Purifiers have increasingly worked to understand over the past decade. The Veehran way of doing labor is so offensive to sensibilities within inner orbits that merely bringing the people to Badal erupted a tremendous response of violence. Fortunately with the Union, suggestions from the Purifiers, and other orbits coming together a better practice and culture can be imported.

Really it is the culture that is most suggested. Something where the workers get to choose their own jobs from amongst a wide set, both on what they are best capable of and of what needs to be done. An organizational live in community for the citizens of the newfounded area. One that provides everything for them, living quarters, entertainment (provided by HTB), food, their own service industries for trash delivery and the like.

It would definitely require a complete upheaval of whatever was there before, and the how is a little difficult to pin down in precision, but the Purifiers would be willing to help clean up the mess and restructure the system that is already in array from the military conquest and from the sacking that ravaged the systems, but all the better to come in and create a new community with Sansar and Baldan standards of civility and bounty.

The Purifiers also have little hope that they would truly be welcomed in, given that Snaking Snews has taken a hostile stance towards its news rivals, but they are willing to offer cultural aid and suggestions for a tightly woven family unit the people of the region can all choose to become part of. They also have every belief that the sorcerer lords will obtain the capacity to guide the labor well.


A general dossier on Anna Kremhild has been requested, and information will inevitably make its way into the hands of those that wield it. The fleets of the Glorious Purifiers are comparatively small in number, and even small in scale compared to most of the vast, vast ships that often go through the stars or that hail from Mekhala. However, the ships absolutely dwarf any given crewmember and they seem to have a literal life of their own. Often favoring stealth and getting in close for melee while thriving in difficult terrain or circumstances.

There is also a good deal of magic and machinery involved to foster said circumstances, at these ranges in orbits even slight flux in calculations can throw bombardment calculations wildly off. If the fight were in pure space then this might be an extremely favorable matchup for the House Of Fire. However, getting close to the proverbial and literal jungles of Sansar might make a mosh pit out of everything.

Anna herself, aboard the avaLance,has the ability to both create and thrive in these environments. Fighting her leviathan and crew inside of a ship is akin to fighting hand to hand with grenade launchers. She has always come out on top in most contests, even those that turned into long range artillery fights, and while she does not specialize in them, she knows sufficiently how to offensively engage in such. This is her first true non-simulation fight against a massive fleet from another elect, in a war scale near the biggest that has yet been seen.

If foreign duels and customs of honor are presented, the Purifiers will listen and discuss.

Anna, A Personal Detailing

A prominent member of the community in terms of strategy back when war games were just games played between the small factions and preparation to take out larger kaiju within the Moonsoul Mountains, as well as strategizing online and becoming a prominent member. She served largely as backline strategist and as a medic, repairing and crafting the literal kaiju that would swim the unique lands, and eventually retired from her more frontline role to help teach up a new generation.

Now she has codified her methods, placed the knowledge down, and plans to explore this wondrous new sea in the stars of far more infinite size. Strategy is universal, however, and lots of these places are ones she knows from the InterPlaNet anyway. She's a minor celebrity in tactics even outside the Moonsoul mountains and has been known to use her processing power to crush enemies through raw efficiency.

Her bonded Courtship is called avaLance, in the approximate shape of a Pelican Eel with dangerous jaws and a plasma cannon in the center, energized by drawing in all the surrounding heat. Spitting up and gnawing on more debris and parts to store it, which can sometimes include very risky fissive material to projectile swat onto enemies. Often, the trash thrown in the way of the enemy itself has primitive weaponry and ai, like hurling Titanium Elementals at enemies through a catapult, but instead of magical constructs it's AI guided missiles and weapon platforms and plasma balls.

Avalanche Tac Doc Fluff

For the first time in forever...

She's titled Cascade for a reason. Build up a significant amount of magic, and in more recent times technology, cannons, raw masses of metal and meteor. Put them into place swiftly, scope your enemies out. Hit things with overwhelming force with an emphasis on damage. The chill that comes from haphazardly setting ships to suck the heat out of everything can delay certain strategies, especially from those less knowing or capable of working within the environments. However, war is a zero sum game, and dampening the environment with technologies and magics to pull energy and reutilize it into weapons is a win-win.

A strategy centered around the Avalanche doctrine tends to use forces comprised of large disposable and low cost low life manned crewships with segments of elite strike forces to slam the most damage into the enemies that are stunned and prone to making mistakes in novel circumstances.


The mass of gears spiraling across the mountains, moving steel, fashioning bars. Little shadows of plants and sealife pulling their weight, constructing trucks to construct cranes to construct walls to construct a base. These hilltops, once comparatively barren but for stone and wind, not hold a mass of infrastructure, one that spreads far past the literal holdings and cut of mountainscape that have been sequestered for the Basu-Rahman to stay at. Underground locomotion. Above ground towers and wires. A literal jungle of steel, fashioned in the shape of plants, looking a dull steel gray yet so vibrant and full of life.

Thousands of tendrils and hands pour out from a central mass. The tree like organism roars with magma, molten energy from the core of Sansar, pouring out like maple syrup from the edges and holes to feed the leaves. All the industry would be a slow process, were one to observe it from above. Yet there is something metaphysical about this utterly mundane work, as the structures build higher and higher. One would expect waste, but there is no steam or compost or excess. All of it, in one way or another, gets folded into the work. Carbon is carbon, life is life.

 

"Lord Titania."

The processes slow, the giant gears, several the size of a human apartment complex, turn their attention like eyes onto her. It is Cascade, a Moonman who despite being a sorcerer and a powerful admiral in her own right, is dwarfed by the presence formulating here. She stands before the tree webbing of steel, baring a grin and crossed arms.

The larger effigy, meanwhile, has a voice over speakers, and a mixture of genuine roots with steel wires that coils around the admiral.

"... why do you call me lord?"

"Because nothing else will get your attention. The Fiorid nobility is contesting our control of the mountains and the lands beyond, they're shifting their war front back from the moon to contest our reaches."

"Do they march on us here? Now?"
"No, b-" "Then I will deal with it later."

"For Talan-stop playing with your toys! We have a war to fight, you need to be up to date! You've already built the thing weeks ago and you said you'd see to the war later then."

"The fact that you think this is done is precisely why I am spearheading this project personally. Your wars of dirt can wait. I constructed dear Zee to help with the more mundane administration, while I handle the cosmic matters. You know it takes me hours to shift states, and days to truly get into a rhythm."

"And the House Of Fire is involved."

The gears slow.

"They aren't messing around. They're bringing a fleet bigger than ours, though we'll see about better. We need you to be updated on the situation."

"... very well. We will discuss in six hours, when the stars are bright. I have some final adjustments to add, some things to shorthand if I am truly to leave things in this semi complete state, plus the usual time to become merely little Titania again."


 


heliotropebroadcast.png.f2b8b41b0b5ea41ecab7e0b92927e349.png


 




soulgoe.png.55e1f15721d549b1bf5d9ee418a8bc8c.png


 


Coronal Catalogue of Duelists

It's time to do a lovely little segment of planetvision involving the most elite fighters of weapon cultures gathered from across the globe. I and many other Moonmen regard there to be higher arts such as meditation and magic, but a whole lot of you folk fight with sticks and stones and broken bones. So for those of you who don't have words to hurt people, here you go. We're going to be broadcasting the duels between several Zelfs and other combatants in miniature competitions for fun, displaying and deducing together who would win a death battle!*

*Not actually a battle to the death.
 

The empire is willing to come spectate and come investigate these methods of war, we know you rich people want to donate, but are too shy to even be seen linking up to my personal page. Our Zelfs have the finest in medium scale field arts shown from around the globe, conjured from the fallen who were beaten in quite unfair methods. Pick your favorite! We'll be handing out rewards to the flashiest fighters that win the polling at the end, so that way you can be sure they'll give a spectacular show.


I gave the warnings. I plastered the signs. All ye intruders on this week of slumber for my lady Titania shall receive what's coming. We can't display her wholesome events, but some of my more ... hideous and gruesome associates can show you exactly how we deal with high level crimes.

Not directly done by or endorsed by me, Holly, personally, the Heliotrope Broadcast is a wholesome and chill place that is a relaxing alternative to , and I don't have the stomach to do much of what's pictured.

Rated
PC-M for Passcode-Mature


(Passcode Mature being a rating which means you need to provide evidence of being above the age of consent to view this content as well as a modest monetary payment, and that it is a magical one-time viewing directly to said person.)


HeliosHospital.png.067e6ef4832c05725bb51cfa44266a3d.png

Welcome welcome! After years of steady work on the smaller scale, we are proud to introduce
Helios Hospice
to the general public. An organization built on delivering medical care to soldier and citizen alike. Each Moonman within having sworn an oath of non-interference with wars going on, on a mission whose designed express purpose is bringing the injured and dying to safety and optimal condition. We will be visiting battlefields across the orbits in a more official capacity, during battles rather than after battles, and bearing emblems of identification. We have already saved thousands of lives, and that's just the start, because our medical improvement plans don't stop at just picking bodies off the space-floor. We have a comprehensive, long lasting mission to ensure the brightest future imaginable for all of Tekhum.

Together, we can make a change.


Helios Hospice is a subsidiary of Heliosphere Enterprises. Non-interference oaths are temporary, limited scope to official wars involving one or more Elect, time restricted with continual monthly renewal. Helios Hospice bears no legal responsibility for deaths, injuries, or other abnormalities occurring during or after their operations. Individuals have first pick of where they are delivered to upon recovery, Helios Hospice has no obligation to deliver anyone to a final location against their will. All gathered cadavers are property of Helios Hospice. Smaller scale hospice operations will continue during times and places without major wars, and terms may vary slightly or significantly from those presented for wartime operations. Those receiving clerical care from Helios Hospice may be subject to oaths including but not limited to the oath of non-interference. Those receiving clerical care will be excised from the battlefield and brought to clerical centers.
 


The Basu Rahbellion

Special attention will be given to the alliance the Soom Clan whips up to put down the revolting citizens. Coverage will be wide spread, and while we hold out hope that truth and honor will prevail, the brutal truth is that such things may not be likely. We rushed production on Helios Hospice to have it be ready for this senseless slaughter, ready to protect as many people as possible. No, we will not have Helios Hospice act against nonviolent enemy wounded. Yes, we will be broadcasting the event as much as possible. Stay tuned for more updates.


Releasing soon: New wargame maps based on all the tactical information and regions gathered up from observations. Coming both in hyper realism, where the relative advantages come into play of each side, and balance patch, where you can play as each faction in a pvp matchup! Cassst your own sssnnaaaking sssspelllssss. Maraud all over the place. Play as the explosive Khylokians and banebust all over your enemies.


 

Rocket Relm

Rocket Relm

purifier shrine flag edit.png

 

Glorious Purifiers
Ruler: Titania
Diplomacy: 8
Military: 7
Economy: 3
Faith: 2
Intrigue: 9
Stat Growths
+1 Eco, +1 Int

Ground Units: 3 Space Units: 4

Ground units defend whatever tps necessary to resist sacks.

 

Treasure Paperwork
Spending 1 Treasure on actions, Gaining 1 Treasure from income. Potentially -1 for a resist which I presume is happening.
Expected Net Change 3 > 2?




Actions

Mil: Invade Region 37
Dive up leagues into space and come down landing for an assault, bypassing mountains and making for a spectacular display. Giant storms of titanic monsters crashing into the earth, snaking around the region and encoiling it within their war frames.

Space Front
4+1 [5] Space Units, Admiral 9 Aka Cascade
Using Tactical Doctrine Measured Advance (-10% to both sides casualties)
In accordance with an agreement to honorable combat between the House Of Fire and the Glorious Purifiers.
Rough Summary: Fluff limitation to restrict nuclear weapons in orbit, both commanders use Measured Advance, keeping hostilities to the upper orbits rather than anything that might drop down or through.

Apply Orbital Superiority to the battle in 37 and also in 38, should the native defenders intercept ALF.
Accepting additional help from RRE and helping them transport troops to the landing zone.



3+2 [5] Ground units, General 5 Millenium Zell (Heir) (who will be spectating from afar and manning artillery, given another general is taking point).
Accept additional RRE help, with Aíne Uistein leading the battle (Mil 9 commander), using Measured Advance (-10% casualties for both sides).
GLO still getting control of the region upon a battle victory.

 


Eco: Build BRG Base 1/3

Eco: Build BRG Base 2/3

Int: Build BRG Base 3/3

Int Secret, spending Treasure




Non-Actions


Oppose all unauthorized Buyouts, Conversions, et all.
Have all government supports fire upon unauthorized entrants to suffer them 1d3-1 Unit Losses.
Authorize all conversions to Coedd the religion.
Authorize all actions taken by Glorious Purifiers [GLO] (obviously).
Contribute fluff action to Coronal Catalogue of Duelists (see the Heliotrope Broadcast segment labeled as such).
Contribute fluff action to The People Want Action (see the regular nonaction segment labeled as such).

Spend 1 Treasure on the resistance roll to avoid losing BRG rep if necessary.


Titania has a coming-of-age ceremony, where she hits normal human adulthood. This is worthy of a grand hallmarking, even if Purifier culture doesn't consider somebody properly 'elder' until much later. Unlike many other glorious affairs and spotlights in the public, she spends approximately three off the air with a few loved ones and friends in a domestic vacation away from the responsibilities and duties.

Unlike many other things in her life that get covered by media primarily but not solely on the Heliotrope Broadcast (such as her being The Player in the grand opening of the Golden Phoenix, this time is an utter and absolute blackout where nobody knows her presence. Holly Heliotrope personally warns that anybody attempting to pry even a little will be tracked down and wish they had met a fate of execution.

 


Introduce the Millenium Zell to the public.
(Dynastic Heir that rolled 2 Dip, 3 Mil, 2 Eco, 4 Fai, 4 Int)

The heir that Titania has chosen is a strange one, but one that makes natural sense given the course of events. She herself was a natural combination of memories and birthrite of the Moonmen, her successor should continue that trend. Not just for the Moonmen, but for those they have created. The Millenium Zell has been gathered from a mixture of legends and embodied into a Zelf human hybrid, one that receives inputs and thoughts from the collective votes and thoughts of the Zelf populace in order to operate. A definitionally elected representative, although one that needs training data and a constant stream of souly filled fuel to prosper and function properly.

She's a little wonky right now, and is very much looking forwards to her first outings. Her eyes shine with determination. The girl marches onwards to liberate all sentient beings that spark with soul matter.


The People Want Action

People differ greatly on what constitutes acceptable policy for workers, this is something that the Glorious Purifiers have increasingly worked to understand over the past decade. The Veehran way of doing labor is so offensive to sensibilities within inner orbits that merely bringing the people to Badal erupted a tremendous response of violence. Fortunately with the Union, suggestions from the Purifiers, and other orbits coming together a better practice and culture can be imported.

Really it is the culture that is most suggested. Something where the workers get to choose their own jobs from amongst a wide set, both on what they are best capable of and of what needs to be done. An organizational live in community for the citizens of the newfounded area. One that provides everything for them, living quarters, entertainment (provided by HTB), food, their own service industries for trash delivery and the like.

It would definitely require a complete upheaval of whatever was there before, and the how is a little difficult to pin down in precision, but the Purifiers would be willing to help clean up the mess and restructure the system that is already in array from the military conquest and from the sacking that ravaged the systems, but all the better to come in and create a new community with Sansar and Baldan standards of civility and bounty.

The Purifiers also have little hope that they would truly be welcomed in, given that Snaking Snews has taken a hostile stance towards its news rivals, but they are willing to offer cultural aid and suggestions for a tightly woven family unit the people of the region can all choose to become part of. They also have every belief that the sorcerer lords will obtain the capacity to guide the labor well.


A general dossier on Anna Kremhild has been requested, and information will inevitably make its way into the hands of those that wield it. The fleets of the Glorious Purifiers are comparatively small in number, and even small in scale compared to most of the vast, vast ships that often go through the stars or that hail from Mekhala. However, the ships absolutely dwarf any given crewmember and they seem to have a literal life of their own. Often favoring stealth and getting in close for melee while thriving in difficult terrain or circumstances.

There is also a good deal of magic and machinery involved to foster said circumstances, at these ranges in orbits even slight flux in calculations can throw bombardment calculations wildly off. If the fight were in pure space then this might be an extremely favorable matchup for the House Of Fire. However, getting close to the proverbial and literal jungles of Sansar might make a mosh pit out of everything.

Anna herself, aboard the avaLance,has the ability to both create and thrive in these environments. Fighting her leviathan and crew inside of a ship is akin to fighting hand to hand with grenade launchers. She has always come out on top in most contests, even those that turned into long range artillery fights, and while she does not specialize in them, she knows sufficiently how to offensively engage in such. This is her first true non-simulation fight against a massive fleet from another elect, in a war scale near the biggest that has yet been seen.

If foreign duels and customs of honor are presented, the Purifiers will listen and discuss.

Anna, A Personal Detailing

A prominent member of the community in terms of strategy back when war games were just games played between the small factions and preparation to take out larger kaiju within the Moonsoul Mountains, as well as strategizing online and becoming a prominent member. She served largely as backline strategist and as a medic, repairing and crafting the literal kaiju that would swim the unique lands, and eventually retired from her more frontline role to help teach up a new generation.

Now she has codified her methods, placed the knowledge down, and plans to explore this wondrous new sea in the stars of far more infinite size. Strategy is universal, however, and lots of these places are ones she knows from the InterPlaNet anyway. She's a minor celebrity in tactics even outside the Moonsoul mountains and has been known to use her processing power to crush enemies through raw efficiency.

Her bonded Courtship is called avaLance, in the approximate shape of a Pelican Eel with dangerous jaws and a plasma cannon in the center, energized by drawing in all the surrounding heat. Spitting up and gnawing on more debris and parts to store it, which can sometimes include very risky fissive material to projectile swat onto enemies. Often, the trash thrown in the way of the enemy itself has primitive weaponry and ai, like hurling Titanium Elementals at enemies through a catapult, but instead of magical constructs it's AI guided missiles and weapon platforms and plasma balls.

Avalanche Tac Doc Fluff

For the first time in forever...

She's titled Cascade for a reason. Build up a significant amount of magic, and in more recent times technology, cannons, raw masses of metal and meteor. Put them into place swiftly, scope your enemies out. Hit things with overwhelming force with an emphasis on damage. The chill that comes from haphazardly setting ships to suck the heat out of everything can delay certain strategies, especially from those less knowing or capable of working within the environments. However, war is a zero sum game, and dampening the environment with technologies and magics to pull energy and reutilize it into weapons is a win-win.

A strategy centered around the Avalanche doctrine tends to use forces comprised of large disposable and low cost low life manned crewships with segments of elite strike forces to slam the most damage into the enemies that are stunned and prone to making mistakes in novel circumstances.


The mass of gears spiraling across the mountains, moving steel, fashioning bars. Little shadows of plants and sealife pulling their weight, constructing trucks to construct cranes to construct walls to construct a base. These hilltops, once comparatively barren but for stone and wind, not hold a mass of infrastructure, one that spreads far past the literal holdings and cut of mountainscape that have been sequestered for the Basu-Rahman to stay at. Underground locomotion. Above ground towers and wires. A literal jungle of steel, fashioned in the shape of plants, looking a dull steel gray yet so vibrant and full of life.

Thousands of tendrils and hands pour out from a central mass. The tree like organism roars with magma, molten energy from the core of Sansar, pouring out like maple syrup from the edges and holes to feed the leaves. All the industry would be a slow process, were one to observe it from above. Yet there is something metaphysical about this utterly mundane work, as the structures build higher and higher. One would expect waste, but there is no steam or compost or excess. All of it, in one way or another, gets folded into the work. Carbon is carbon, life is life.

 

"Lord Titania."

The processes slow, the giant gears, several the size of a human apartment complex, turn their attention like eyes onto her. It is Cascade, a Moonman who despite being a sorcerer and a powerful admiral in her own right, is dwarfed by the presence formulating here. She stands before the tree webbing of steel, baring a grin and crossed arms.

The larger effigy, meanwhile, has a voice over speakers, and a mixture of genuine roots with steel wires that coils around the admiral.

"... why do you call me lord?"

"Because nothing else will get your attention. The Fiorid nobility is contesting our control of the mountains and the lands beyond, they're shifting their war front back from the moon to contest our reaches."

"Do they march on us here? Now?"
"No, b-" "Then I will deal with it later."

"For Talan-stop playing with your toys! We have a war to fight, you need to be up to date! You've already built the thing weeks ago and you said you'd see to the war later then."

"The fact that you think this is done is precisely why I am spearheading this project personally. Your wars of dirt can wait. I constructed dear Zee to help with the more mundane administration, while I handle the cosmic matters. You know it takes me hours to shift states, and days to truly get into a rhythm."

"And the House Of Fire is involved."

The gears slow.

"They aren't messing around. They're bringing a fleet bigger than ours, though we'll see about better. We need you to be updated on the situation."

"... very well. We will discuss in six hours, when the stars are bright. I have some final adjustments to add, some things to shorthand if I am truly to leave things in this semi complete state, plus the usual time to become merely little Titania again."


 


heliotropebroadcast.png.f2b8b41b0b5ea41ecab7e0b92927e349.png


 




soulgoe.png.55e1f15721d549b1bf5d9ee418a8bc8c.png


 


Coronal Catalogue of Duelists

It's time to do a lovely little segment of planetvision involving the most elite fighters of weapon cultures gathered from across the globe. I and many other Moonmen regard there to be higher arts such as meditation and magic, but a whole lot of you folk fight with sticks and stones and broken bones. So for those of you who don't have words to hurt people, here you go. We're going to be broadcasting the duels between several Zelfs and other combatants in miniature competitions for fun, displaying and deducing together who would win a death battle!*

*Not actually a battle to the death.
 

The empire is willing to come spectate and come investigate these methods of war, we know you rich people want to donate, but are too shy to even be seen linking up to my personal page. Our Zelfs have the finest in medium scale field arts shown from around the globe, conjured from the fallen who were beaten in quite unfair methods. Pick your favorite! We'll be handing out rewards to the flashiest fighters that win the polling at the end, so that way you can be sure they'll give a spectacular show.


I gave the warnings. I plastered the signs. All ye intruders on this week of slumber for my lady Titania shall receive what's coming. We can't display her wholesome events, but some of my more ... hideous and gruesome associates can show you exactly how we deal with high level crimes.

Not directly done by or endorsed by me, Holly, personally, the Heliotrope Broadcast is a wholesome and chill place that is a relaxing alternative to , and I don't have the stomach to do much of what's pictured.

Rated
PC-M for Passcode-Mature


(Passcode Mature being a rating which means you need to provide evidence of being above the age of consent to view this content as well as a modest monetary payment, and that it is a magical one-time viewing directly to said person.)


HeliosHospital.png.067e6ef4832c05725bb51cfa44266a3d.png

Welcome welcome! After years of steady work on the smaller scale, we are proud to introduce
Helios Hospice
to the general public. An organization built on delivering medical care to soldier and citizen alike. Each Moonman within having sworn an oath of non-interference with wars going on, on a mission whose designed express purpose is bringing the injured and dying to safety and optimal condition. We will be visiting battlefields across the orbits in a more official capacity, during battles rather than after battles, and bearing emblems of identification. We have already saved thousands of lives, and that's just the start, because our medical improvement plans don't stop at just picking bodies off the space-floor. We have a comprehensive, long lasting mission to ensure the brightest future imaginable for all of Tekhum.

Together, we can make a change.


Helios Hospice is a subsidiary of Heliosphere Enterprises. Non-interference oaths are temporary, limited scope to official wars involving one or more Elect, time restricted with continual monthly renewal. Helios Hospice bears no legal responsibility for deaths, injuries, or other abnormalities occurring during or after their operations. Individuals have first pick of where they are delivered to upon recovery, Helios Hospice has no obligation to deliver anyone to a final location against their will. All gathered cadavers are property of Helios Hospice. Smaller scale hospice operations will continue during times and places without major wars, and terms may vary slightly or significantly from those presented for wartime operations. Those receiving clerical care from Helios Hospice may be subject to oaths including but not limited to the oath of non-interference. Those receiving clerical care will be excised from the battlefield and brought to clerical centers.
 


The Basu Rahbellion

Special attention will be given to the alliance the Soom Clan whips up to put down the revolting citizens. Coverage will be wide spread, and while we hold out hope that truth and honor will prevail, the brutal truth is that such things may not be likely. We rushed production on Helios Hospice to have it be ready for this senseless slaughter, ready to protect as many people as possible. No, we will not have Helios Hospice act against nonviolent enemy wounded. Yes, we will be broadcasting the event as much as possible. Stay tuned for more updates.


Releasing soon: New wargame maps based on all the tactical information and regions gathered up from observations. Coming both in hyper realism, where the relative advantages come into play of each side, and balance patch, where you can play as each faction in a pvp matchup! Cassst your own sssnnaaaking sssspelllssss. Maraud all over the place. Play as the explosive Khylokians and banebust all over your enemies.


 

Rocket Relm

Rocket Relm

purifier shrine flag edit.png

 

Glorious Purifiers
Ruler: Titania
Diplomacy: 8
Military: 7
Economy: 3
Faith: 2
Intrigue: 9
Stat Growths
+1 Eco, +1 Int

Ground Units: 3 Space Units: 4

Ground units defend whatever tps necessary to resist sacks.

 

Treasure Paperwork
Spending 1 Treasure on actions, Gaining 1 Treasure from income. Potentially -1 for a resist which I presume is happening.
Expected Net Change 3 > 2?




Actions

Mil: Invade Region 37
Dive up leagues into space and come down landing for an assault, bypassing mountains and making for a spectacular display. Giant storms of titanic monsters crashing into the earth, snaking around the region and encoiling it within their war frames.

Space Front
4+1 [5] Space Units, Admiral 9 Aka Cascade
Using Tactical Doctrine Avalanche (+20% enemy casualties)
Apply Orbital Superiority to the battle in 37 and also in 38, should the native defenders intercept ALF.
Accepting additional help from RRE.



3+2 [5] Ground units, General 5 Millenium Zell (Heir) (who will be spectating from afar and manning artillery, given another general is taking point).
Accept additional RRE help, with Aíne Uistein leading the battle (Mil 9 commander), using Measured Advance (-10% casualties for both sides).
GLO still getting control of the region upon a battle victory.

 


Eco: Build BRG Base 1/3

Eco: Build BRG Base 2/3

Int: Build BRG Base 3/3

Int Secret, spending Treasure




Non-Actions


Oppose all unauthorized Buyouts, Conversions, et all.
Have all government supports fire upon unauthorized entrants to suffer them 1d3-1 Unit Losses.
Authorize all conversions to Coedd the religion.
Authorize all actions taken by Glorious Purifiers [GLO] (obviously).
Contribute fluff action to Coronal Catalogue of Duelists (see the Heliotrope Broadcast segment labeled as such).
Contribute fluff action to The People Want Action (see the regular nonaction segment labeled as such).

Spend 1 Treasure on the resistance roll to avoid losing BRG rep if necessary.


Titania has a coming-of-age ceremony, where she hits normal human adulthood. This is worthy of a grand hallmarking, even if Purifier culture doesn't consider somebody properly 'elder' until much later. Unlike many other glorious affairs and spotlights in the public, she spends approximately three off the air with a few loved ones and friends in a domestic vacation away from the responsibilities and duties.

Unlike many other things in her life that get covered by media primarily but not solely on the Heliotrope Broadcast (such as her being The Player in the grand opening of the Golden Phoenix, this time is an utter and absolute blackout where nobody knows her presence. Holly Heliotrope personally warns that anybody attempting to pry even a little will be tracked down and wish they had met a fate of execution.

 


Introduce the Millenium Zell to the public.
(Dynastic Heir that rolled 2 Dip, 3 Mil, 2 Eco, 4 Fai, 4 Int)

The heir that Titania has chosen is a strange one, but one that makes natural sense given the course of events. She herself was a natural combination of memories and birthrite of the Moonmen, her successor should continue that trend. Not just for the Moonmen, but for those they have created. The Millenium Zell has been gathered from a mixture of legends and embodied into a Zelf human hybrid, one that receives inputs and thoughts from the collective votes and thoughts of the Zelf populace in order to operate. A definitionally elected representative, although one that needs training data and a constant stream of souly filled fuel to prosper and function properly.

She's a little wonky right now, and is very much looking forwards to her first outings. Her eyes shine with determination. The girl marches onwards to liberate all sentient beings that spark with soul matter.


The People Want Action

People differ greatly on what constitutes acceptable policy for workers, this is something that the Glorious Purifiers have increasingly worked to understand over the past decade. The Veehran way of doing labor is so offensive to sensibilities within inner orbits that merely bringing the people to Badal erupted a tremendous response of violence. Fortunately with the Union, suggestions from the Purifiers, and other orbits coming together a better practice and culture can be imported.

Really it is the culture that is most suggested. Something where the workers get to choose their own jobs from amongst a wide set, both on what they are best capable of and of what needs to be done. An organizational live in community for the citizens of the newfounded area. One that provides everything for them, living quarters, entertainment (provided by HTB), food, their own service industries for trash delivery and the like.

It would definitely require a complete upheaval of whatever was there before, and the how is a little difficult to pin down in precision, but the Purifiers would be willing to help clean up the mess and restructure the system that is already in array from the military conquest and from the sacking that ravaged the systems, but all the better to come in and create a new community with Sansar and Baldan standards of civility and bounty.

The Purifiers also have little hope that they would truly be welcomed in, given that Snaking Snews has taken a hostile stance towards its news rivals, but they are willing to offer cultural aid and suggestions for a tightly woven family unit the people of the region can all choose to become part of. They also have every belief that the sorcerer lords will obtain the capacity to guide the labor well.


A general dossier on Anna Kremhild has been requested, and information will inevitably make its way into the hands of those that wield it. The fleets of the Glorious Purifiers are comparatively small in number, and even small in scale compared to most of the vast, vast ships that often go through the stars or that hail from Mekhala. However, the ships absolutely dwarf any given crewmember and they seem to have a literal life of their own. Often favoring stealth and getting in close for melee while thriving in difficult terrain or circumstances.

There is also a good deal of magic and machinery involved to foster said circumstances, at these ranges in orbits even slight flux in calculations can throw bombardment calculations wildly off. If the fight were in pure space then this might be an extremely favorable matchup for the House Of Fire. However, getting close to the proverbial and literal jungles of Sansar might make a mosh pit out of everything.

Anna herself, aboard the avaLance,has the ability to both create and thrive in these environments. Fighting her leviathan and crew inside of a ship is akin to fighting hand to hand with grenade launchers. She has always come out on top in most contests, even those that turned into long range artillery fights, and while she does not specialize in them, she knows sufficiently how to offensively engage in such. This is her first true non-simulation fight against a massive fleet from another elect, in a war scale near the biggest that has yet been seen.

If foreign duels and customs of honor are presented, the Purifiers will listen and discuss.

Anna, A Personal Detailing

A prominent member of the community in terms of strategy back when war games were just games played between the small factions and preparation to take out larger kaiju within the Moonsoul Mountains, as well as strategizing online and becoming a prominent member. She served largely as backline strategist and as a medic, repairing and crafting the literal kaiju that would swim the unique lands, and eventually retired from her more frontline role to help teach up a new generation.

Now she has codified her methods, placed the knowledge down, and plans to explore this wondrous new sea in the stars of far more infinite size. Strategy is universal, however, and lots of these places are ones she knows from the InterPlaNet anyway. She's a minor celebrity in tactics even outside the Moonsoul mountains and has been known to use her processing power to crush enemies through raw efficiency.

Her bonded Courtship is called avaLance, in the approximate shape of a Pelican Eel with dangerous jaws and a plasma cannon in the center, energized by drawing in all the surrounding heat. Spitting up and gnawing on more debris and parts to store it, which can sometimes include very risky fissive material to projectile swat onto enemies. Often, the trash thrown in the way of the enemy itself has primitive weaponry and ai, like hurling Titanium Elementals at enemies through a catapult, but instead of magical constructs it's AI guided missiles and weapon platforms and plasma balls.

Avalanche Tac Doc Fluff

For the first time in forever...

She's titled Cascade for a reason. Build up a significant amount of magic, and in more recent times technology, cannons, raw masses of metal and meteor. Put them into place swiftly, scope your enemies out. Hit things with overwhelming force with an emphasis on damage. The chill that comes from haphazardly setting ships to suck the heat out of everything can delay certain strategies, especially from those less knowing or capable of working within the environments. However, war is a zero sum game, and dampening the environment with technologies and magics to pull energy and reutilize it into weapons is a win-win.

A strategy centered around the Avalanche doctrine tends to use forces comprised of large disposable and low cost low life manned crewships with segments of elite strike forces to slam the most damage into the enemies that are stunned and prone to making mistakes in novel circumstances.


The mass of gears spiraling across the mountains, moving steel, fashioning bars. Little shadows of plants and sealife pulling their weight, constructing trucks to construct cranes to construct walls to construct a base. These hilltops, once comparatively barren but for stone and wind, not hold a mass of infrastructure, one that spreads far past the literal holdings and cut of mountainscape that have been sequestered for the Basu-Rahman to stay at. Underground locomotion. Above ground towers and wires. A literal jungle of steel, fashioned in the shape of plants, looking a dull steel gray yet so vibrant and full of life.

Thousands of tendrils and hands pour out from a central mass. The tree like organism roars with magma, molten energy from the core of Sansar, pouring out like maple syrup from the edges and holes to feed the leaves. All the industry would be a slow process, were one to observe it from above. Yet there is something metaphysical about this utterly mundane work, as the structures build higher and higher. One would expect waste, but there is no steam or compost or excess. All of it, in one way or another, gets folded into the work. Carbon is carbon, life is life.

 

"Lord Titania."

The processes slow, the giant gears, several the size of a human apartment complex, turn their attention like eyes onto her. It is Cascade, a Moonman who despite being a sorcerer and a powerful admiral in her own right, is dwarfed by the presence formulating here. She stands before the tree webbing of steel, baring a grin and crossed arms.

The larger effigy, meanwhile, has a voice over speakers, and a mixture of genuine roots with steel wires that coils around the admiral.

"... why do you call me lord?"

"Because nothing else will get your attention. The Fiorid nobility is contesting our control of the mountains and the lands beyond, they're shifting their war front back from the moon to contest our reaches."

"Do they march on us here? Now?"
"No, b-" "Then I will deal with it later."

"For Talan-stop playing with your toys! We have a war to fight, you need to be up to date! You've already built the thing weeks ago and you said you'd see to the war later then."

"The fact that you think this is done is precisely why I am spearheading this project personally. Your wars of dirt can wait. I constructed dear Zee to help with the more mundane administration, while I handle the cosmic matters. You know it takes me hours to shift states, and days to truly get into a rhythm."

"And the House Of Fire is involved."

The gears slow.

"They aren't messing around. They're bringing a fleet bigger than ours, though we'll see about better. We need you to be updated on the situation."

"... very well. We will discuss in six hours, when the stars are bright. I have some final adjustments to add, some things to shorthand if I am truly to leave things in this semi complete state, plus the usual time to become merely little Titania again."


 


heliotropebroadcast.png.f2b8b41b0b5ea41ecab7e0b92927e349.png


 




soulgoe.png.55e1f15721d549b1bf5d9ee418a8bc8c.png


 


Coronal Catalogue of Duelists

It's time to do a lovely little segment of planetvision involving the most elite fighters of weapon cultures gathered from across the globe. I and many other Moonmen regard there to be higher arts such as meditation and magic, but a whole lot of you folk fight with sticks and stones and broken bones. So for those of you who don't have words to hurt people, here you go. We're going to be broadcasting the duels between several Zelfs and other combatants in miniature competitions for fun, displaying and deducing together who would win a death battle!*

*Not actually a battle to the death.
 

The empire is willing to come spectate and come investigate these methods of war, we know you rich people want to donate, but are too shy to even be seen linking up to my personal page. Our Zelfs have the finest in medium scale field arts shown from around the globe, conjured from the fallen who were beaten in quite unfair methods. Pick your favorite! We'll be handing out rewards to the flashiest fighters that win the polling at the end, so that way you can be sure they'll give a spectacular show.


I gave the warnings. I plastered the signs. All ye intruders on this week of slumber for my lady Titania shall receive what's coming. We can't display her wholesome events, but some of my more ... hideous and gruesome associates can show you exactly how we deal with high level crimes.

Not directly done by or endorsed by me, Holly, personally, the Heliotrope Broadcast is a wholesome and chill place that is a relaxing alternative to , and I don't have the stomach to do much of what's pictured.

Rated
PC-M for Passcode-Mature


(Passcode Mature being a rating which means you need to provide evidence of being above the age of consent to view this content as well as a modest monetary payment, and that it is a magical one-time viewing directly to said person.)


HeliosHospital.png.067e6ef4832c05725bb51cfa44266a3d.png

Welcome welcome! After years of steady work on the smaller scale, we are proud to introduce
Helios Hospice
to the general public. An organization built on delivering medical care to soldier and citizen alike. Each Moonman within having sworn an oath of non-interference with wars going on, on a mission whose designed express purpose is bringing the injured and dying to safety and optimal condition. We will be visiting battlefields across the orbits in a more official capacity, during battles rather than after battles, and bearing emblems of identification. We have already saved thousands of lives, and that's just the start, because our medical improvement plans don't stop at just picking bodies off the space-floor. We have a comprehensive, long lasting mission to ensure the brightest future imaginable for all of Tekhum.

Together, we can make a change.


Helios Hospice is a subsidiary of Heliosphere Enterprises. Non-interference oaths are temporary, limited scope to official wars involving one or more Elect, time restricted with continual monthly renewal. Helios Hospice bears no legal responsibility for deaths, injuries, or other abnormalities occurring during or after their operations. Individuals have first pick of where they are delivered to upon recovery, Helios Hospice has no obligation to deliver anyone to a final location against their will. All gathered cadavers are property of Helios Hospice. Smaller scale hospice operations will continue during times and places without major wars, and terms may vary slightly or significantly from those presented for wartime operations. Those receiving clerical care from Helios Hospice may be subject to oaths including but not limited to the oath of non-interference. Those receiving clerical care will be excised from the battlefield and brought to clerical centers.
 


The Basu Rahbellion

Special attention will be given to the alliance the Soom Clan whips up to put down the revolting citizens. Coverage will be wide spread, and while we hold out hope that truth and honor will prevail, the brutal truth is that such things may not be likely. We rushed production on Helios Hospice to have it be ready for this senseless slaughter, ready to protect as many people as possible. No, we will not have Helios Hospice act against nonviolent enemy wounded. Yes, we will be broadcasting the event as much as possible. Stay tuned for more updates.


Releasing soon: New wargame maps based on all the tactical information and regions gathered up from observations. Coming both in hyper realism, where the relative advantages come into play of each side, and balance patch, where you can play as each faction in a pvp matchup! Cassst your own sssnnaaaking sssspelllssss. Maraud all over the place. Play as the explosive Khylokians and banebust all over your enemies.


 

Rocket Relm

Rocket Relm

purifier shrine flag edit.png

 

Glorious Purifiers
Ruler: Titania
Diplomacy: 8
Military: 7
Economy: 3
Faith: 2
Intrigue: 9
Stat Growths
+1 Eco, +1 Int

Ground Units: 3 Space Units: 4

Ground units defend whatever tps necessary to resist sacks.

 

Treasure Paperwork
Spending 1 Treasure on actions, Gaining 1 Treasure from income. Potentially -1 for a resist which I presume is happening.
Expected Net Change 3 > 2?




Actions

Mil: Invade Region 37
Dive up leagues into space and come down landing for an assault, bypassing mountains and making for a spectacular display. Giant storms of titanic monsters crashing into the earth, snaking around the region and encoiling it within their war frames.

Space Front
4+1 [5] Space Units, Admiral 9 Aka Cascade
Using Tactical Doctrine Avalanche (+20% enemy casualties)
Apply Orbital Superiority to the battle in 37 and also in 38, should the native defenders intercept ALF.
Accepting additional help from RRE.



3+2 [5] Ground units, General 5 Millenium Zell (Heir) (who will be spectating from afar and manning artillery, given another general is taking point).
Accept additional RRE help, with Aíne Uistein leading the battle (Mil 9 commander), using Measured Advance (-10% casualties for both sides).
GLO still getting control of the region upon a battle victory.

 


Eco: Build BRG Base 1/3

Eco: Build BRG Base 2/3

Int: Build BRG Base 3/3

Int Secret, spending Treasure




Non-Actions


Oppose all unauthorized Buyouts, Conversions, et all.
Have all government supports fire upon unauthorized entrants to suffer them 1d3-1 Unit Losses.
Authorize all conversions to Coedd the religion.
Authorize all actions taken by Glorious Purifiers [GLO] (obviously).
Contribute fluff action to Coronal Catalogue of Duelists (see the Heliotrope Broadcast segment labeled as such).
Contribute fluff action to The People Want Action (see the regular nonaction segment labeled as such).

Spend 1 Treasure on the resistance roll to avoid losing BRG rep if necessary.


Titania has a coming-of-age ceremony, where she hits normal human adulthood. This is worthy of a grand hallmarking, even if Purifier culture doesn't consider somebody properly 'elder' until much later. Unlike many other glorious affairs and spotlights in the public, she spends approximately three off the air with a few loved ones and friends in a domestic vacation away from the responsibilities and duties.

Unlike many other things in her life that get covered by media primarily but not solely on the Heliotrope Broadcast (such as her being The Player in the grand opening of the Golden Phoenix, this time is an utter and absolute blackout where nobody knows her presence. Holly Heliotrope personally warns that anybody attempting to pry even a little will be tracked down and wish they had met a fate of execution.

 


Introduce the Millenium Zell to the public.
(Dynastic Heir that rolled 2 Dip, 3 Mil, 2 Eco, 4 Fai, 4 Int)

The heir that Titania has chosen is a strange one, but one that makes natural sense given the course of events. She herself was a natural combination of memories and birthrite of the Moonmen, her successor should continue that trend. Not just for the Moonmen, but for those they have created. The Millenium Zell has been gathered from a mixture of legends and embodied into a Zelf human hybrid, one that receives inputs and thoughts from the collective votes and thoughts of the Zelf populace in order to operate. A definitionally elected representative, although one that needs training data and a constant stream of souly filled fuel to prosper and function properly.

She's a little wonky right now, and is very much looking forwards to her first outings. Her eyes shine with determination. The girl marches onwards to liberate all sentient beings that spark with soul matter.


The People Want Action

People differ greatly on what constitutes acceptable policy for workers, this is something that the Glorious Purifiers have increasingly worked to understand over the past decade. The Veehran way of doing labor is so offensive to sensibilities within inner orbits that merely bringing the people to Badal erupted a tremendous response of violence. Fortunately with the Union, suggestions from the Purifiers, and other orbits coming together a better practice and culture can be imported.

Really it is the culture that is most suggested. Something where the workers get to choose their own jobs from amongst a wide set, both on what they are best capable of and of what needs to be done. An organizational live in community for the citizens of the newfounded area. One that provides everything for them, living quarters, entertainment (provided by HTB), food, their own service industries for trash delivery and the like.

It would definitely require a complete upheaval of whatever was there before, and the how is a little difficult to pin down in precision, but the Purifiers would be willing to help clean up the mess and restructure the system that is already in array from the military conquest and from the sacking that ravaged the systems, but all the better to come in and create a new community with Sansar and Baldan standards of civility and bounty.

The Purifiers also have little hope that they would truly be welcomed in, given that Snaking Snews has taken a hostile stance towards its news rivals, but they are willing to offer cultural aid and suggestions for a tightly woven family unit the people of the region can all choose to become part of. They also have every belief that the sorcerer lords will obtain the capacity to guide the labor well.


A general dossier on Anna Kremhild has been requested, and information will inevitably make its way into the hands of those that wield it. The fleets of the Glorious Purifiers are comparatively small in number, and even small in scale compared to most of the vast, vast ships that often go through the stars or that hail from Mekhala. However, the ships absolutely dwarf any given crewmember and they seem to have a literal life of their own. Often favoring stealth and getting in close for melee while thriving in difficult terrain or circumstances.

There is also a good deal of magic and machinery involved to foster said circumstances, at these ranges in orbits even slight flux in calculations can throw bombardment calculations wildly off. If the fight were in pure space then this might be an extremely favorable matchup for the House Of Fire. However, getting close to the proverbial and literal jungles of Sansar might make a mosh pit out of everything.

Anna herself, aboard the avaLance,has the ability to both create and thrive in these environments. Fighting her leviathan and crew inside of a ship is akin to fighting hand to hand with grenade launchers. She has always come out on top in most contests, even those that turned into long range artillery fights, and while she does not specialize in them, she knows sufficiently how to offensively engage in such. This is her first true non-simulation fight against a massive fleet from another elect, in a war scale near the biggest that has yet been seen.

If foreign duels and customs of honor are presented, the Purifiers will listen and discuss.

Anna, A Personal Detailing

A prominent member of the community in terms of strategy back when war games were just games played between the small factions and preparation to take out larger kaiju within the Moonsoul Mountains, as well as strategizing online and becoming a prominent member. She served largely as backline strategist and as a medic, repairing and crafting the literal kaiju that would swim the unique lands, and eventually retired from her more frontline role to help teach up a new generation.

Now she has codified her methods, placed the knowledge down, and plans to explore this wondrous new sea in the stars of far more infinite size. Strategy is universal, however, and lots of these places are ones she knows from the InterPlaNet anyway. She's a minor celebrity in tactics even outside the Moonsoul mountains and has been known to use her processing power to crush enemies through raw efficiency.

Her bonded Courtship is called avaLance, in the approximate shape of a Pelican Eel with dangerous jaws and a plasma cannon in the center, energized by drawing in all the surrounding heat. Spitting up and gnawing on more debris and parts to store it, which can sometimes include very risky fissive material to projectile swat onto enemies. Often, the trash thrown in the way of the enemy itself has primitive weaponry and ai, like hurling Titanium Elementals at enemies through a catapult, but instead of magical constructs it's AI guided missiles and weapon platforms and plasma balls.

Avalanche Tac Doc Fluff

For the first time in forever...

She's titled Cascade for a reason. Build up a significant amount of magic, and in more recent times technology, cannons, raw masses of metal and meteor. Put them into place swiftly, scope your enemies out. Hit things with overwhelming force with an emphasis on damage. The chill that comes from haphazardly setting ships to suck the heat out of everything can delay certain strategies, especially from those less knowing or capable of working within the environments. However, war is a zero sum game, and dampening the environment with technologies and magics to pull energy and reutilize it into weapons is a win-win.

A strategy centered around the Avalanche doctrine tends to use forces comprised of large disposable and low cost low life manned crewships with segments of elite strike forces to slam the most damage into the enemies that are stunned and prone to making mistakes in novel circumstances.


The mass of gears spiraling across the mountains, moving steel, fashioning bars. Little shadows of plants and sealife pulling their weight, constructing trucks to construct cranes to construct walls to construct a base. These hilltops, once comparatively barren but for stone and wind, not hold a mass of infrastructure, one that spreads far past the literal holdings and cut of mountainscape that have been sequestered for the Basu-Rahman to stay at. Underground locomotion. Above ground towers and wires. A literal jungle of steel, fashioned in the shape of plants, looking a dull steel gray yet so vibrant and full of life.

Thousands of tendrils and hands pour out from a central mass. The tree like organism roars with magma, molten energy from the core of Sansar, pouring out like maple syrup from the edges and holes to feed the leaves. All the industry would be a slow process, were one to observe it from above. Yet there is something metaphysical about this utterly mundane work, as the structures build higher and higher. One would expect waste, but there is no steam or compost or excess. All of it, in one way or another, gets folded into the work. Carbon is carbon, life is life.

 

"Lord Titania."

The processes slow, the giant gears, several the size of a human apartment complex, turn their attention like eyes onto her. It is Cascade, a Moonman who despite being a sorcerer and a powerful admiral in her own right, is dwarfed by the presence formulating here. She stands before the tree webbing of steel, baring a grin and crossed arms.

The larger effigy, meanwhile, has a voice over speakers, and a mixture of genuine roots with steel wires that coils around the admiral.

"... why do you call me lord?"

"Because nothing else will get your attention. The Fiorid nobility is contesting our control of the mountains and the lands beyond, they're shifting their war front back from the moon to contest our reaches."

"Do they march on us here? Now?"
"No, b-" "Then I will deal with it later."

"For Talan-stop playing with your toys! We have a war to fight, you need to be up to date! You've already built the thing weeks ago and you said you'd see to the war later then."

"The fact that you think this is done is precisely why I am spearheading this project personally. Your wars of dirt can wait. I constructed dear Zee to help with the more mundane administration, while I handle the cosmic matters. You know it takes me hours to shift states, and days to truly get into a rhythm."

"And the House Of Fire is involved."

The gears slow.

"They aren't messing around. They're bringing a fleet bigger than ours, though we'll see about better. We need you to be updated on the situation."

"... very well. We will discuss in six hours, when the stars are bright. I have some final adjustments to add, some things to shorthand if I am truly to leave things in this semi complete state, plus the usual time to become merely little Titania again."


 


heliotropebroadcast.png.f2b8b41b0b5ea41ecab7e0b92927e349.png


 




soulgoe.png.55e1f15721d549b1bf5d9ee418a8bc8c.png


 


Coronal Catalogue of Duelists

It's time to do a lovely little segment of planetvision involving the most elite fighters of weapon cultures gathered from across the globe. I and many other Moonmen regard there to be higher arts such as meditation and magic, but a whole lot of you folk fight with sticks and stones and broken bones. So for those of you who don't have words to hurt people, here you go. We're going to be broadcasting the duels between several Zelfs and other combatants in miniature competitions for fun, displaying and deducing together who would win a death battle!*

*Not actually a battle to the death.
 

The empire is willing to come spectate and come investigate these methods of war, we know you rich people want to donate, but are too shy to even be seen linking up to my personal page. Our Zelfs have the finest in medium scale field arts shown from around the globe, conjured from the fallen who were beaten in quite unfair methods. Pick your favorite! We'll be handing out rewards to the flashiest fighters that win the polling at the end, so that way you can be sure they'll give a spectacular show.


I gave the warnings. I plastered the signs. All ye intruders on this week of slumber for my lady Titania shall receive what's coming. We can't display her wholesome events, but some of my more ... hideous and gruesome associates can show you exactly how we deal with high level crimes.

Not directly done by or endorsed by me, Holly, personally, the Heliotrope Broadcast is a wholesome and chill place that is a relaxing alternative to , and I don't have the stomach to do much of what's pictured.

Rated
PC-M for Passcode-Mature


(Passcode Mature being a rating which means you need to provide evidence of being above the age of consent to view this content as well as a modest monetary payment, and that it is a magical one-time viewing directly to said person.)


HeliosHospital.png.067e6ef4832c05725bb51cfa44266a3d.png

Welcome welcome! After years of steady work on the smaller scale, we are proud to introduce
Helios Hospice
to the general public. An organization built on delivering medical care to soldier and citizen alike. Each Moonman within having sworn an oath of non-interference with wars going on, on a mission whose designed express purpose is bringing the injured and dying to safety and optimal condition. We will be visiting battlefields across the orbits in a more official capacity, during battles rather than after battles, and bearing emblems of identification. We have already saved thousands of lives, and that's just the start, because our medical improvement plans don't stop at just picking bodies off the space-floor. We have a comprehensive, long lasting mission to ensure the brightest future imaginable for all of Tekhum.

Together, we can make a change.


Helios Hospice is a subsidiary of Heliosphere Enterprises. Non-interference oaths are temporary, limited scope to official wars involving one or more Elect, time restricted with continual monthly renewal. Helios Hospice bears no legal responsibility for deaths, injuries, or other abnormalities occurring during or after their operations. Individuals have first pick of where they are delivered to upon recovery, Helios Hospice has no obligation to deliver anyone to a final location against their will. All gathered cadavers are property of Helios Hospice. Smaller scale hospice operations will continue during times and places without major wars, and terms may vary slightly or significantly from those presented for wartime operations. Those receiving clerical care from Helios Hospice may be subject to oaths including but not limited to the oath of non-interference. Those receiving clerical care will be excised from the battlefield and brought to clerical centers.
 

(Elect may as a rolled military nonaction attempt to ward off Helios Hospice from battlefields through violence [TN 13]. Elect may choose to slaughter and scatter the gathered wounded and attempt to murder the Moonmen coming in, instead of merely warding them away. In this case, they gain a +1 to the roll and upon a Great Success [TN 19] successfully do some murderin'.  Intention to attempt the "Great Success" option must be declared as part of the roll beforehand.)
(This is at present a tiny fluff minigame with no mechanical impact, whether resisted successfully, resist fails, or unresisted entirely.)


The Basu Rahbellion

Special attention will be given to the alliance the Soom Clan whips up to put down the revolting citizens. Coverage will be wide spread, and while we hold out hope that truth and honor will prevail, the brutal truth is that such things may not be likely. We rushed production on Helios Hospice to have it be ready for this senseless slaughter, ready to protect as many people as possible. No, we will not have Helios Hospice act against nonviolent enemy wounded. Yes, we will be broadcasting the event as much as possible. Stay tuned for more updates.


Releasing soon: New wargame maps based on all the tactical information and regions gathered up from observations. Coming both in hyper realism, where the relative advantages come into play of each side, and balance patch, where you can play as each faction in a pvp matchup! Cassst your own sssnnaaaking sssspelllssss. Maraud all over the place. Play as the explosive Khylokians and banebust all over your enemies.


 

Rocket Relm

Rocket Relm

purifier shrine flag edit.png

 

Glorious Purifiers
Ruler: Titania
Diplomacy: 8
Military: 7
Economy: 3
Faith: 2
Intrigue: 9
Stat Growths
+1 Eco, +1 Int

Ground Units: 3 Space Units: 4

Ground units defend whatever tps necessary to resist sacks.

 

Treasure Paperwork
Spending 1 Treasure on actions, Gaining 1 Treasure from income. Potentially -1 for a resist which I presume is happening.
Expected Net Change 3 > 2?




Actions

Mil: Invade Region 37
Dive up leagues into space and come down landing for an assault, bypassing mountains and making for a spectacular display. Giant storms of titanic monsters crashing into the earth, snaking around the region and encoiling it within their war frames.

Space Front
4+1 [5] Space Units, Admiral 9 Aka Cascade
Using Tactical Doctrine Avalanche (+20% enemy casualties)
Apply Orbital Superiority to the battle in 37 and also in 38, should the native defenders intercept ALF.
Accepting additional help from RRE.



3+2 [5] Ground units, General 5 Millenium Zell (Heir) (who will be spectating from afar and manning artillery, given another general is taking point).
Accept additional RRE help, with Aíne Uistein leading the battle (Mil 9 commander), using Measured Advance (-10% casualties for both sides).
GLO still getting control of the region upon a battle victory.

 


Eco: Build BRG Base 1/3

Eco: Build BRG Base 2/3

Int: Build BRG Base 3/3

Int Secret, spending Treasure




Non-Actions


Oppose all unauthorized Buyouts, Conversions, et all.
Have all government supports fire upon unauthorized entrants to suffer them 1d3-1 Unit Losses.
Authorize all conversions to Coedd the religion.
Authorize all actions taken by Glorious Purifiers [GLO] (obviously).
Contribute fluff action to Coronal Catalogue of Duelists (see the Heliotrope Broadcast segment labeled as such).
Contribute fluff action to The People Want Action (see the regular nonaction segment labeled as such).

Spend 1 Treasure on the resistance roll to avoid losing BRG rep if necessary.


Titania has a coming-of-age ceremony, where she hits normal human adulthood. This is worthy of a grand hallmarking, even if Purifier culture doesn't consider somebody properly 'elder' until much later. Unlike many other glorious affairs and spotlights in the public, she spends approximately three off the air with a few loved ones and friends in a domestic vacation away from the responsibilities and duties.

Unlike many other things in her life that get covered by media primarily but not solely on the Heliotrope Broadcast (such as her being The Player in the grand opening of the Golden Phoenix, this time is an utter and absolute blackout where nobody knows her presence. Holly Heliotrope personally warns that anybody attempting to pry even a little will be tracked down and wish they had met a fate of execution.

 


Introduce the Millenium Zell to the public.
(Dynastic Heir that rolled 2 Dip, 3 Mil, 2 Eco, 4 Fai, 4 Int)

The heir that Titania has chosen is a strange one, but one that makes natural sense given the course of events. She herself was a natural combination of memories and birthrite of the Moonmen, her successor should continue that trend. Not just for the Moonmen, but for those they have created. The Millenium Zell has been gathered from a mixture of legends and embodied into a Zelf human hybrid, one that receives inputs and thoughts from the collective votes and thoughts of the Zelf populace in order to operate. A definitionally elected representative, although one that needs training data and a constant stream of souly filled fuel to prosper and function properly.

She's a little wonky right now, and is very much looking forwards to her first outings. Her eyes shine with determination. The girl marches onwards to liberate all sentient beings that spark with soul matter.


The People Want Action

People differ greatly on what constitutes acceptable policy for workers, this is something that the Glorious Purifiers have increasingly worked to understand over the past decade. The Veehran way of doing labor is so offensive to sensibilities within inner orbits that merely bringing the people to Badal erupted a tremendous response of violence. Fortunately with the Union, suggestions from the Purifiers, and other orbits coming together a better practice and culture can be imported.

Really it is the culture that is most suggested. Something where the workers get to choose their own jobs from amongst a wide set, both on what they are best capable of and of what needs to be done. An organizational live in community for the citizens of the newfounded area. One that provides everything for them, living quarters, entertainment (provided by HTB), food, their own service industries for trash delivery and the like.

It would definitely require a complete upheaval of whatever was there before, and the how is a little difficult to pin down in precision, but the Purifiers would be willing to help clean up the mess and restructure the system that is already in array from the military conquest and from the sacking that ravaged the systems, but all the better to come in and create a new community with Sansar and Baldan standards of civility and bounty.

The Purifiers also have little hope that they would truly be welcomed in, given that Snaking Snews has taken a hostile stance towards its news rivals, but they are willing to offer cultural aid and suggestions for a tightly woven family unit the people of the region can all choose to become part of. They also have every belief that the sorcerer lords will obtain the capacity to guide the labor well.


A general dossier on Anna Kremhild has been requested, and information will inevitably make its way into the hands of those that wield it. The fleets of the Glorious Purifiers are comparatively small in number, and even small in scale compared to most of the vast, vast ships that often go through the stars or that hail from Mekhala. However, the ships absolutely dwarf any given crewmember and they seem to have a literal life of their own. Often favoring stealth and getting in close for melee while thriving in difficult terrain or circumstances.

There is also a good deal of magic and machinery involved to foster said circumstances, at these ranges in orbits even slight flux in calculations can throw bombardment calculations wildly off. If the fight were in pure space then this might be an extremely favorable matchup for the House Of Fire. However, getting close to the proverbial and literal jungles of Sansar might make a mosh pit out of everything.

Anna herself, aboard the avaLance,has the ability to both create and thrive in these environments. Fighting her leviathan and crew inside of a ship is akin to fighting hand to hand with grenade launchers. She has always come out on top in most contests, even those that turned into long range artillery fights, and while she does not specialize in them, she knows sufficiently how to offensively engage in such. This is her first true non-simulation fight against a massive fleet from another elect, in a war scale near the biggest that has yet been seen.

If foreign duels and customs of honor are presented, the Purifiers will listen and discuss.

Anna, A Personal Detailing

A prominent member of the community in terms of strategy back when war games were just games played between the small factions and preparation to take out larger kaiju within the Moonsoul Mountains, as well as strategizing online and becoming a prominent member. She served largely as backline strategist and as a medic, repairing and crafting the literal kaiju that would swim the unique lands, and eventually retired from her more frontline role to help teach up a new generation.

Now she has codified her methods, placed the knowledge down, and plans to explore this wondrous new sea in the stars of far more infinite size. Strategy is universal, however, and lots of these places are ones she knows from the InterPlaNet anyway. She's a minor celebrity in tactics even outside the Moonsoul mountains and has been known to use her processing power to crush enemies through raw efficiency.

Her bonded Courtship is called avaLance, in the approximate shape of a Pelican Eel with dangerous jaws and a plasma cannon in the center, energized by drawing in all the surrounding heat. Spitting up and gnawing on more debris and parts to store it, which can sometimes include very risky fissive material to projectile swat onto enemies. Often, the trash thrown in the way of the enemy itself has primitive weaponry and ai, like hurling Titanium Elementals at enemies through a catapult, but instead of magical constructs it's AI guided missiles and weapon platforms and plasma balls.

Avalanche Tac Doc Fluff

For the first time in forever...

She's titled Cascade for a reason. Build up a significant amount of magic, and in more recent times technology, cannons, raw masses of metal and meteor. Put them into place swiftly, scope your enemies out. Hit things with overwhelming force with an emphasis on damage. The chill that comes from haphazardly setting ships to suck the heat out of everything can delay certain strategies, especially from those less knowing or capable of working within the environments. However, war is a zero sum game, and dampening the environment with technologies and magics to pull energy and reutilize it into weapons is a win-win.

A strategy centered around the Avalanche doctrine tends to use forces comprised of large disposable and low cost low life manned crewships with segments of elite strike forces to slam the most damage into the enemies that are stunned and prone to making mistakes in novel circumstances.


The mass of gears spiraling across the mountains, moving steel, fashioning bars. Little shadows of plants and sealife pulling their weight, constructing trucks to construct cranes to construct walls to construct a base. These hilltops, once comparatively barren but for stone and wind, not hold a mass of infrastructure, one that spreads far past the literal holdings and cut of mountainscape that have been sequestered for the Basu-Rahman to stay at. Underground locomotion. Above ground towers and wires. A literal jungle of steel, fashioned in the shape of plants, looking a dull steel gray yet so vibrant and full of life.

Thousands of tendrils and hands pour out from a central mass. The tree like organism roars with magma, molten energy from the core of Sansar, pouring out like maple syrup from the edges and holes to feed the leaves. All the industry would be a slow process, were one to observe it from above. Yet there is something metaphysical about this utterly mundane work, as the structures build higher and higher. One would expect waste, but there is no steam or compost or excess. All of it, in one way or another, gets folded into the work. Carbon is carbon, life is life.

 

"Lord Titania."

The processes slow, the giant gears, several the size of a human apartment complex, turn their attention like eyes onto her. It is Cascade, a Moonman who despite being a sorcerer and a powerful admiral in her own right, is dwarfed by the presence formulating here. She stands before the tree webbing of steel, baring a grin and crossed arms.

The larger effigy, meanwhile, has a voice over speakers, and a mixture of genuine roots with steel wires that coils around the admiral.

"... why do you call me lord?"

"Because nothing else will get your attention. The Fiorid nobility is contesting our control of the mountains and the lands beyond, they're shifting their war front back from the moon to contest our reaches."

"Do they march on us here? Now?"
"No, b-" "Then I will deal with it later."

"For Talan-stop playing with your toys! We have a war to fight, you need to be up to date! You've already built the thing weeks ago and you said you'd see to the war later then."

"The fact that you think this is done is precisely why I am spearheading this project personally. Your wars of dirt can wait. I constructed dear Zee to help with the more mundane administration, while I handle the cosmic matters. You know it takes me hours to shift states, and days to truly get into a rhythm."

"And the House Of Fire is involved."

The gears slow.

"They aren't messing around. They're bringing a fleet bigger than ours, though we'll see about better. We need you to be updated on the situation."

"... very well. We will discuss in six hours, when the stars are bright. I have some final adjustments to add, some things to shorthand if I am truly to leave things in this semi complete state, plus the usual time to become merely little Titania again."


 


heliotropebroadcast.png.f2b8b41b0b5ea41ecab7e0b92927e349.png


 




soulgoe.png.55e1f15721d549b1bf5d9ee418a8bc8c.png


 


Coronal Catalogue of Duelists

It's time to do a lovely little segment of planetvision involving the most elite fighters of weapon cultures gathered from across the globe. I and many other Moonmen regard there to be higher arts such as meditation and magic, but a whole lot of you folk fight with sticks and stones and broken bones. So for those of you who don't have words to hurt people, here you go. We're going to be broadcasting the duels between several Zelfs and other combatants in miniature competitions for fun, displaying and deducing together who would win a death battle!*

*Not actually a battle to the death.
 

The empire is willing to come spectate and come investigate these methods of war, we know you rich people want to donate, but are too shy to even be seen linking up to my personal page. Our Zelfs have the finest in medium scale field arts shown from around the globe, conjured from the fallen who were beaten in quite unfair methods. Pick your favorite! We'll be handing out rewards to the flashiest fighters that win the polling at the end, so that way you can be sure they'll give a spectacular show.


I gave the warnings. I plastered the signs. All ye intruders on this week of slumber for my lady Titania shall receive what's coming. We can't display her wholesome events, but some of my more ... hideous and gruesome associates can show you exactly how we deal with high level crimes.

Not directly done by or endorsed by me, Holly, personally, the Heliotrope Broadcast is a wholesome and chill place that is a relaxing alternative to , and I don't have the stomach to do much of what's pictured.

Rated
PC-M for Passcode-Mature


(Passcode Mature being a rating which means you need to provide evidence of being above the age of consent to view this content as well as a modest monetary payment, and that it is a magical one-time viewing directly to said person.)


HeliosHospital.png.067e6ef4832c05725bb51cfa44266a3d.png

Welcome welcome! After years of steady work on the smaller scale, we are proud to introduce
Helios Hospice
to the general public. An organization built on delivering medical care to soldier and citizen alike. Each Moonman within having sworn an oath of non-interference with wars going on, on a mission whose designed express purpose is bringing the injured and dying to safety and optimal condition. We will be visiting battlefields across the orbits in a more official capacity, during battles rather than after battles, and bearing emblems of identification. We have already saved thousands of lives, and that's just the start, because our medical improvement plans don't stop at just picking bodies off the space-floor. We have a comprehensive, long lasting mission to ensure the brightest future imaginable for all of Tekhum.

Together, we can make a change.


Helios Hospice is a subsidiary of Heliosphere Enterprises. Non-interference oaths are temporary, limited scope to official wars involving one or more Elect, time restricted with continual monthly renewal. Helios Hospice bears no legal responsibility for deaths, injuries, or other abnormalities occurring during or after their operations. Individuals have first pick of where they are delivered to upon recovery, Helios Hospice has no obligation to deliver anyone to a final location against their will. All gathered cadavers are property of Helios Hospice. Smaller scale hospice operations will continue during times and places without major wars, and terms may vary slightly or significantly from those presented for wartime operations. Those receiving clerical care from Helios Hospice may be subject to oaths including but not limited to the oath of non-interference. Those receiving clerical care will be excised from the battlefield and brought to clerical centers.
 

(Elect may as a rolled military nonaction attempt to ward off Helios Hospice from battlefields through violence [TN 13]. Upon a Great Success [TN 19], Elect may choose to slaughter and scatter the gathered wounded and attempt to murder the Moonmen coming in. Intention to attempt the "Great Success" option must be declared as part of the roll, and grants a +1 to said roll.)
(This is at present a tiny fluff minigame with no mechanical impact, whether resisted successfully, resist fails, or unresisted entirely.)


The Basu Rahbellion

Special attention will be given to the alliance the Soom Clan whips up to put down the revolting citizens. Coverage will be wide spread, and while we hold out hope that truth and honor will prevail, the brutal truth is that such things may not be likely. We rushed production on Helios Hospice to have it be ready for this senseless slaughter, ready to protect as many people as possible. No, we will not have Helios Hospice act against nonviolent enemy wounded. Yes, we will be broadcasting the event as much as possible. Stay tuned for more updates.


Releasing soon: New wargame maps based on all the tactical information and regions gathered up from observations. Coming both in hyper realism, where the relative advantages come into play of each side, and balance patch, where you can play as each faction in a pvp matchup! Cassst your own sssnnaaaking sssspelllssss. Maraud all over the place. Play as the explosive Khylokians and banebust all over your enemies.


 

Rocket Relm

Rocket Relm

purifier shrine flag edit.png

 

Glorious Purifiers
Ruler: Titania
Diplomacy: 8
Military: 7
Economy: 3
Faith: 2
Intrigue: 9
Stat Growths
+1 Eco, +1 Int

Ground Units: 3 Space Units: 4

Ground units defend whatever tps necessary to resist sacks.

 

Treasure Paperwork
Spending 1 Treasure on actions, Gaining 1 Treasure from income. Potentially -1 for a resist which I presume is happening.
Expected Net Change 3 > 2?




Actions

Mil: Invade Region 37
Dive up leagues into space and come down landing for an assault, bypassing mountains and making for a spectacular display. Giant storms of titanic monsters crashing into the earth, snaking around the region and encoiling it within their war frames.

Space Front
4+1 [5] Space Units, Admiral 9 Aka Cascade
Using Tactical Doctrine Avalanche (+20% enemy casualties)
Apply Orbital Superiority to the battle in 37 and also in 38, should the native defenders intercept ALF.
Accepting additional help from RRE.



3+2 [5] Ground units, General 5 Millenium Zell (Heir) (who will be spectating from afar and manning artillery, given another general is taking point).
Accept additional RRE help, with Aíne Uistein leading the battle (Mil 9 commander), using Measured Advance (-10% casualties for both sides).
GLO still getting control of the region upon a battle victory.

 


Eco: Build BRG Base 1/3

Eco: Build BRG Base 2/3

Int: Build BRG Base 3/3

Int Secret, spending Treasure




Non-Actions


Oppose all unauthorized Buyouts, Conversions, et all.
Have all government supports fire upon unauthorized entrants to suffer them 1d3-1 Unit Losses.
Authorize all conversions to Coedd the religion.
Authorize all actions taken by Glorious Purifiers [GLO] (obviously).
Contribute fluff action to Coronal Catalogue of Duelists (see the Heliotrope Broadcast segment labeled as such).
Contribute fluff action to The People Want Action (see the regular nonaction segment labeled as such).

Spend 1 Treasure on the resistance roll to avoid losing BRG rep if necessary.


Titania has a coming-of-age ceremony, where she hits normal human adulthood. This is worthy of a grand hallmarking, even if Purifier culture doesn't consider somebody properly 'elder' until much later. Unlike many other glorious affairs and spotlights in the public, she spends approximately three off the air with a few loved ones and friends in a domestic vacation away from the responsibilities and duties.

Unlike many other things in her life that get covered by media primarily but not solely on the Heliotrope Broadcast (such as her being The Player in the grand opening of the Golden Phoenix, this time is an utter and absolute blackout where nobody knows her presence. Holly Heliotrope personally warns that anybody attempting to pry even a little will be tracked down and wish they had met a fate of execution.

 


Introduce the Millenium Zell to the public.
(Dynastic Heir that rolled 2 Dip, 3 Mil, 2 Eco, 4 Fai, 4 Int)

The heir that Titania has chosen is a strange one, but one that makes natural sense given the course of events. She herself was a natural combination of memories and birthrite of the Moonmen, her successor should continue that trend. Not just for the Moonmen, but for those they have created. The Millenium Zell has been gathered from a mixture of legends and embodied into a Zelf human hybrid, one that receives inputs and thoughts from the collective votes and thoughts of the Zelf populace in order to operate. A definitionally elected representative, although one that needs training data and a constant stream of souly filled fuel to prosper and function properly.

She's a little wonky right now, and is very much looking forwards to her first outings. Her eyes shine with determination. The girl marches onwards to liberate all sentient beings that spark with soul matter.


The People Want Action

People differ greatly on what constitutes acceptable policy for workers, this is something that the Glorious Purifiers have increasingly worked to understand over the past decade. The Veehran way of doing labor is so offensive to sensibilities within inner orbits that merely bringing the people to Badal erupted a tremendous response of violence. Fortunately with the Union, suggestions from the Purifiers, and other orbits coming together a better practice and culture can be imported.

Really it is the culture that is most suggested. Something where the workers get to choose their own jobs from amongst a wide set, both on what they are best capable of and of what needs to be done. An organizational live in community for the citizens of the newfounded area. One that provides everything for them, living quarters, entertainment (provided by HTB), food, their own service industries for trash delivery and the like.

It would definitely require a complete upheaval of whatever was there before, and the how is a little difficult to pin down in precision, but the Purifiers would be willing to help clean up the mess and restructure the system that is already in array from the military conquest and from the sacking that ravaged the systems, but all the better to come in and create a new community with Sansar and Baldan standards of civility and bounty.

The Purifiers also have little hope that they would truly be welcomed in, given that Snaking Snews has taken a hostile stance towards its news rivals, but they are willing to offer cultural aid and suggestions for a tightly woven family unit the people of the region can all choose to become part of. They also have every belief that the sorcerer lords will obtain the capacity to guide the labor well.


A general dossier on Anna Kremhild has been requested, and information will inevitably make its way into the hands of those that wield it. The fleets of the Glorious Purifiers are comparatively small in number, and even small in scale compared to most of the vast, vast ships that often go through the stars or that hail from Mekhala. However, the ships absolutely dwarf any given crewmember and they seem to have a literal life of their own. Often favoring stealth and getting in close for melee while thriving in difficult terrain or circumstances.

There is also a good deal of magic and machinery involved to foster said circumstances, at these ranges in orbits even slight flux in calculations can throw bombardment calculations wildly off. If the fight were in pure space then this might be an extremely favorable matchup for the House Of Fire. However, getting close to the proverbial and literal jungles of Sansar might make a mosh pit out of everything.

Anna herself, aboard the avaLance,has the ability to both create and thrive in these environments. Fighting her leviathan and crew inside of a ship is akin to fighting hand to hand with grenade launchers. She has always come out on top in most contests, even those that turned into long range artillery fights, and while she does not specialize in them, she knows sufficiently how to offensively engage in such. This is her first true non-simulation fight against a massive fleet from another elect, in a war scale near the biggest that has yet been seen.

If foreign duels and customs of honor are presented, the Purifiers will listen and discuss.

Anna, A Personal Detailing

A prominent member of the community in terms of strategy back when war games were just games played between the small factions and preparation to take out larger kaiju within the Moonsoul Mountains, as well as strategizing online and becoming a prominent member. She served largely as backline strategist and as a medic, repairing and crafting the literal kaiju that would swim the unique lands, and eventually retired from her more frontline role to help teach up a new generation.

Now she has codified her methods, placed the knowledge down, and plans to explore this wondrous new sea in the stars of far more infinite size. Strategy is universal, however, and lots of these places are ones she knows from the InterPlaNet anyway. She's a minor celebrity in tactics even outside the Moonsoul mountains and has been known to use her processing power to crush enemies through raw efficiency.

Her bonded Courtship is called avaLance, in the approximate shape of a Pelican Eel with dangerous jaws and a plasma cannon in the center, energized by drawing in all the surrounding heat. Spitting up and gnawing on more debris and parts to store it, which can sometimes include very risky fissive material to projectile swat onto enemies. Often, the trash thrown in the way of the enemy itself has primitive weaponry and ai, like hurling Titanium Elementals at enemies through a catapult, but instead of magical constructs it's AI guided missiles and weapon platforms and plasma balls.

Avalanche Tac Doc Fluff

For the first time in forever...

She's titled Cascade for a reason. Build up a significant amount of magic, and in more recent times technology, cannons, raw masses of metal and meteor. Put them into place swiftly, scope your enemies out. Hit things with overwhelming force with an emphasis on damage. The chill that comes from haphazardly setting ships to suck the heat out of everything can delay certain strategies, especially from those less knowing or capable of working within the environments. However, war is a zero sum game, and dampening the environment with technologies and magics to pull energy and reutilize it into weapons is a win-win.

A strategy centered around the Avalanche doctrine tends to use forces comprised of large disposable and low cost low life manned crewships with segments of elite strike forces to slam the most damage into the enemies that are stunned and prone to making mistakes in novel circumstances.


The mass of gears spiraling across the mountains, moving steel, fashioning bars. Little shadows of plants and sealife pulling their weight, constructing trucks to construct cranes to construct walls to construct a base. These hilltops, once comparatively barren but for stone and wind, not hold a mass of infrastructure, one that spreads far past the literal holdings and cut of mountainscape that have been sequestered for the Basu-Rahman to stay at. Underground locomotion. Above ground towers and wires. A literal jungle of steel, fashioned in the shape of plants, looking a dull steel gray yet so vibrant and full of life.

Thousands of tendrils and hands pour out from a central mass. The tree like organism roars with magma, molten energy from the core of Sansar, pouring out like maple syrup from the edges and holes to feed the leaves. All the industry would be a slow process, were one to observe it from above. Yet there is something metaphysical about this utterly mundane work, as the structures build higher and higher. One would expect waste, but there is no steam or compost or excess. All of it, in one way or another, gets folded into the work. Carbon is carbon, life is life.

 

"Lord Titania."

The processes slow, the giant gears, several the size of a human apartment complex, turn their attention like eyes onto her. It is Cascade, a Moonman who despite being a sorcerer and a powerful admiral in her own right, is dwarfed by the presence formulating here. She stands before the tree webbing of steel, baring a grin and crossed arms.

The larger effigy, meanwhile, has a voice over speakers, and a mixture of genuine roots with steel wires that coils around the admiral.

"... why do you call me lord?"

"Because nothing else will get your attention. The Fiorid nobility is contesting our control of the mountains and the lands beyond, they're shifting their war front back from the moon to contest our reaches."

"Do they march on us here? Now?"
"No, b-" "Then I will deal with it later."

"For Talan-stop playing with your toys! We have a war to fight, you need to be up to date! You've already built the thing weeks ago and you said you'd see to the war later then."

"The fact that you think this is done is precisely why I am spearheading this project personally. Your wars of dirt can wait. I constructed dear Zee to help with the more mundane administration, while I handle the cosmic matters. You know it takes me hours to shift states, and days to truly get into a rhythm."

"And the House Of Fire is involved."

The gears slow.

"They aren't messing around. They're bringing a fleet bigger than ours, though we'll see about better. We need you to be updated on the situation."

"... very well. We will discuss in six hours, when the stars are bright. I have some final adjustments to add, some things to shorthand if I am truly to leave things in this semi complete state, plus the usual time to become merely little Titania again."


 


heliotropebroadcast.png.f2b8b41b0b5ea41ecab7e0b92927e349.png


 




soulgoe.png.55e1f15721d549b1bf5d9ee418a8bc8c.png


 


Coronal Catalogue of Duelists

It's time to do a lovely little segment of planetvision involving the most elite fighters of weapon cultures gathered from across the globe. I and many other Moonmen regard there to be higher arts such as meditation and magic, but a whole lot of you folk fight with sticks and stones and broken bones. So for those of you who don't have words to hurt people, here you go. We're going to be broadcasting the duels between several Zelfs and other combatants in miniature competitions for fun, displaying and deducing together who would win a death battle!*

*Not actually a battle to the death.
 

The empire is willing to come spectate and come investigate these methods of war, we know you rich people want to donate, but are too shy to even be seen linking up to my personal page. Our Zelfs have the finest in medium scale field arts shown from around the globe, conjured from the fallen who were beaten in quite unfair methods. Pick your favorite! We'll be handing out rewards to the flashiest fighters that win the polling at the end, so that way you can be sure they'll give a spectacular show.


I gave the warnings. I plastered the signs. All ye intruders on this week of slumber for my lady Titania shall receive what's coming. We can't display her wholesome events, but some of my more ... hideous and gruesome associates can show you exactly how we deal with high level crimes.

Not directly done by or endorsed by me, Holly, personally, the Heliotrope Broadcast is a wholesome and chill place that is a relaxing alternative to , and I don't have the stomach to do much of what's pictured.

Rated
PC-M for Passcode-Mature


(Passcode Mature being a rating which means you need to provide evidence of being above the age of consent to view this content as well as a modest monetary payment, and that it is a magical one-time viewing directly to said person.)


HeliosHospital.png.067e6ef4832c05725bb51cfa44266a3d.png

Welcome welcome! After years of steady work on the smaller scale, we are proud to introduce
Helios Hospice
to the general public. An organization built on delivering medical care to soldier and citizen alike. Each Moonman within having sworn an oath of non-interference with wars going on, on a mission whose designed express purpose is bringing the injured and dying to safety and optimal condition. We will be visiting battlefields across the orbits in a more official capacity, during battles rather than after battles, and bearing emblems of identification. We have already saved thousands of lives, and that's just the start, because our medical improvement plans don't stop at just picking bodies off the space-floor. We have a comprehensive, long lasting mission to ensure the brightest future imaginable for all of Tekhum.

Together, we can make a change.


Helios Hospice is a subsidiary of Heliosphere Enterprises. Non-interference oaths are temporary, limited scope to official wars involving one or more Elect, time restricted with continual monthly renewal. Helios Hospice bears no legal responsibility for deaths, injuries, or other abnormalities occurring during or after their operations. Individuals have first pick of where they are delivered to upon recovery, Helios Hospice has no obligation to deliver anyone to a final location against their will. All gathered cadavers are property of Helios Hospice. Smaller scale hospice operations will continue during times and places without major wars, and terms may vary slightly or significantly from those presented for wartime operations. Those receiving clerical care from Helios Hospice may be subject to oaths including but not limited to the oath of non-interference. Those receiving clerical care will be excised from the battlefield and brought to clerical centers.
 

(Elect may as a rolled military nonaction attempt to ward off Helios Hospice from battlefields through violence [TN 13]. Upon a Great Success [TN 19], Elect may choose to slaughter and scatter the gathered wounded and attempt to murder the Moonmen coming in. Intention to attempt the "Great Success" option must be declared as part of the roll, and grants a +1 to said roll.)
(This has no mechanical impact either way currently, though action or inaction, this is purely a fluff piece as it stands right now.)


The Basu Rahbellion

Special attention will be given to the alliance the Soom Clan whips up to put down the revolting citizens. Coverage will be wide spread, and while we hold out hope that truth and honor will prevail, the brutal truth is that such things may not be likely. We rushed production on Helios Hospice to have it be ready for this senseless slaughter, ready to protect as many people as possible. No, we will not have Helios Hospice act against nonviolent enemy wounded. Yes, we will be broadcasting the event as much as possible. Stay tuned for more updates.


Releasing soon: New wargame maps based on all the tactical information and regions gathered up from observations. Coming both in hyper realism, where the relative advantages come into play of each side, and balance patch, where you can play as each faction in a pvp matchup! Cassst your own sssnnaaaking sssspelllssss. Maraud all over the place. Play as the explosive Khylokians and banebust all over your enemies.


 

Rocket Relm

Rocket Relm

purifier shrine flag edit.png

 

Glorious Purifiers
Ruler: Titania
Diplomacy: 8
Military: 7
Economy: 3
Faith: 2
Intrigue: 9
Stat Growths
+1 Eco, +1 Int

Ground Units: 3 Space Units: 4

Ground units defend whatever tps necessary to resist sacks.

 

Treasure Paperwork
Spending 1 Treasure on actions, Gaining 1 Treasure from income. Potentially -1 for a resist which I presume is happening.
Expected Net Change 3 > 2?




Actions

Mil: Invade Region 37
Dive up leagues into space and come down landing for an assault, bypassing mountains and making for a spectacular display. Giant storms of titanic monsters crashing into the earth, snaking around the region and encoiling it within their war frames.

Space Front
4+1 [5] Space Units, Admiral 9 Aka Cascade
Using Tactical Doctrine Avalanche (+20% enemy casualties)
Apply Orbital Superiority to the battle in 37 and also in 38, should the native defenders intercept ALF.
Accepting additional help from RRE.



3+2 [5] Ground units, General 5 Millenium Zell (Heir) (who will be spectating from afar and manning artillery, given another general is taking point).
Accept additional RRE help, with Aíne Uistein leading the battle (Mil 9 commander), using Measured Advance (-10% casualties for both sides).
GLO still getting control of the region upon a battle victory.

 


Eco: Build BRG Base 1/3

Eco: Build BRG Base 2/3

Int: Build BRG Base 3/3

Int Secret, spending Treasure




Non-Actions


Oppose all unauthorized Buyouts, Conversions, et all.
Have all government supports fire upon unauthorized entrants to suffer them 1d3-1 Unit Losses.
Authorize all conversions to Coedd the religion.
Authorize all actions taken by Glorious Purifiers [GLO] (obviously).
Contribute fluff action to Coronal Catalogue of Duelists (see the Heliotrope Broadcast segment labeled as such).
Contribute fluff action to The People Want Action (see the regular nonaction segment labeled as such).

Spend 1 Treasure on the resistance roll to avoid losing BRG rep if necessary.


Titania has a coming-of-age ceremony, where she hits normal human adulthood. This is worthy of a grand hallmarking, even if Purifier culture doesn't consider somebody properly 'elder' until much later. Unlike many other glorious affairs and spotlights in the public, she spends approximately three off the air with a few loved ones and friends in a domestic vacation away from the responsibilities and duties.

Unlike many other things in her life that get covered by media primarily but not solely on the Heliotrope Broadcast (such as her being The Player in the grand opening of the Golden Phoenix, this time is an utter and absolute blackout where nobody knows her presence. Holly Heliotrope personally warns that anybody attempting to pry even a little will be tracked down and wish they had met a fate of execution.

 


Introduce the Millenium Zell to the public.
(Dynastic Heir that rolled 2 Dip, 3 Mil, 2 Eco, 4 Fai, 4 Int)

The heir that Titania has chosen is a strange one, but one that makes natural sense given the course of events. She herself was a natural combination of memories and birthrite of the Moonmen, her successor should continue that trend. Not just for the Moonmen, but for those they have created. The Millenium Zell has been gathered from a mixture of legends and embodied into a Zelf human hybrid, one that receives inputs and thoughts from the collective votes and thoughts of the Zelf populace in order to operate. A definitionally elected representative, although one that needs training data and a constant stream of souly filled fuel to prosper and function properly.

She's a little wonky right now, and is very much looking forwards to her first outings. Her eyes shine with determination. The girl marches onwards to liberate all sentient beings that spark with soul matter.


The People Want Action

People differ greatly on what constitutes acceptable policy for workers, this is something that the Glorious Purifiers have increasingly worked to understand over the past decade. The Veehran way of doing labor is so offensive to sensibilities within inner orbits that merely bringing the people to Badal erupted a tremendous response of violence. Fortunately with the Union, suggestions from the Purifiers, and other orbits coming together a better practice and culture can be imported.

Really it is the culture that is most suggested. Something where the workers get to choose their own jobs from amongst a wide set, both on what they are best capable of and of what needs to be done. An organizational live in community for the citizens of the newfounded area. One that provides everything for them, living quarters, entertainment (provided by HTB), food, their own service industries for trash delivery and the like.

It would definitely require a complete upheaval of whatever was there before, and the how is a little difficult to pin down in precision, but the Purifiers would be willing to help clean up the mess and restructure the system that is already in array from the military conquest and from the sacking that ravaged the systems, but all the better to come in and create a new community with Sansar and Baldan standards of civility and bounty.

The Purifiers also have little hope that they would truly be welcomed in, given that Snaking Snews has taken a hostile stance towards its news rivals, but they are willing to offer cultural aid and suggestions for a tightly woven family unit the people of the region can all choose to become part of. They also have every belief that the sorcerer lords will obtain the capacity to guide the labor well.


A general dossier on Anna Kremhild has been requested, and information will inevitably make its way into the hands of those that wield it. The fleets of the Glorious Purifiers are comparatively small in number, and even small in scale compared to most of the vast, vast ships that often go through the stars or that hail from Mekhala. However, the ships absolutely dwarf any given crewmember and they seem to have a literal life of their own. Often favoring stealth and getting in close for melee while thriving in difficult terrain or circumstances.

There is also a good deal of magic and machinery involved to foster said circumstances, at these ranges in orbits even slight flux in calculations can throw bombardment calculations wildly off. If the fight were in pure space then this might be an extremely favorable matchup for the House Of Fire. However, getting close to the proverbial and literal jungles of Sansar might make a mosh pit out of everything.

Anna herself, aboard the avaLance,has the ability to both create and thrive in these environments. Fighting her leviathan and crew inside of a ship is akin to fighting hand to hand with grenade launchers. She has always come out on top in most contests, even those that turned into long range artillery fights, and while she does not specialize in them, she knows sufficiently how to offensively engage in such. This is her first true non-simulation fight against a massive fleet from another elect, in a war scale near the biggest that has yet been seen.

If foreign duels and customs of honor are presented, the Purifiers will listen and discuss.

Anna, A Personal Detailing

A prominent member of the community in terms of strategy back when war games were just games played between the small factions and preparation to take out larger kaiju within the Moonsoul Mountains, as well as strategizing online and becoming a prominent member. She served largely as backline strategist and as a medic, repairing and crafting the literal kaiju that would swim the unique lands, and eventually retired from her more frontline role to help teach up a new generation.

Now she has codified her methods, placed the knowledge down, and plans to explore this wondrous new sea in the stars of far more infinite size. Strategy is universal, however, and lots of these places are ones she knows from the InterPlaNet anyway. She's a minor celebrity in tactics even outside the Moonsoul mountains and has been known to use her processing power to crush enemies through raw efficiency.

Her bonded Courtship is called avaLance, in the approximate shape of a Pelican Eel with dangerous jaws and a plasma cannon in the center, energized by drawing in all the surrounding heat. Spitting up and gnawing on more debris and parts to store it, which can sometimes include very risky fissive material to projectile swat onto enemies. Often, the trash thrown in the way of the enemy itself has primitive weaponry and ai, like hurling Titanium Elementals at enemies through a catapult, but instead of magical constructs it's AI guided missiles and weapon platforms and plasma balls.

Avalanche Tac Doc Fluff

For the first time in forever...

She's titled Cascade for a reason. Build up a significant amount of magic, and in more recent times technology, cannons, raw masses of metal and meteor. Put them into place swiftly, scope your enemies out. Hit things with overwhelming force with an emphasis on damage. The chill that comes from haphazardly setting ships to suck the heat out of everything can delay certain strategies, especially from those less knowing or capable of working within the environments. However, war is a zero sum game, and dampening the environment with technologies and magics to pull energy and reutilize it into weapons is a win-win.

A strategy centered around the Avalanche doctrine tends to use forces comprised of large disposable and low cost low life manned crewships with segments of elite strike forces to slam the most damage into the enemies that are stunned and prone to making mistakes in novel circumstances.


The mass of gears spiraling across the mountains, moving steel, fashioning bars. Little shadows of plants and sealife pulling their weight, constructing trucks to construct cranes to construct walls to construct a base. These hilltops, once comparatively barren but for stone and wind, not hold a mass of infrastructure, one that spreads far past the literal holdings and cut of mountainscape that have been sequestered for the Basu-Rahman to stay at. Underground locomotion. Above ground towers and wires. A literal jungle of steel, fashioned in the shape of plants, looking a dull steel gray yet so vibrant and full of life.

Thousands of tendrils and hands pour out from a central mass. The tree like organism roars with magma, molten energy from the core of Sansar, pouring out like maple syrup from the edges and holes to feed the leaves. All the industry would be a slow process, were one to observe it from above. Yet there is something metaphysical about this utterly mundane work, as the structures build higher and higher. One would expect waste, but there is no steam or compost or excess. All of it, in one way or another, gets folded into the work. Carbon is carbon, life is life.

 

"Lord Titania."

The processes slow, the giant gears, several the size of a human apartment complex, turn their attention like eyes onto her. It is Cascade, a Moonman who despite being a sorcerer and a powerful admiral in her own right, is dwarfed by the presence formulating here. She stands before the tree webbing of steel, baring a grin and crossed arms.

The larger effigy, meanwhile, has a voice over speakers, and a mixture of genuine roots with steel wires that coils around the admiral.

"... why do you call me lord?"

"Because nothing else will get your attention. The Fiorid nobility is contesting our control of the mountains and the lands beyond, they're shifting their war front back from the moon to contest our reaches."

"Do they march on us here? Now?"
"No, b-" "Then I will deal with it later."

"For Talan-stop playing with your toys! We have a war to fight, you need to be up to date! You've already built the thing weeks ago and you said you'd see to the war later then."

"The fact that you think this is done is precisely why I am spearheading this project personally. Your wars of dirt can wait. I constructed dear Zee to help with the more mundane administration, while I handle the cosmic matters. You know it takes me hours to shift states, and days to truly get into a rhythm."

"And the House Of Fire is involved."

The gears slow.

"They aren't messing around. They're bringing a fleet bigger than ours, though we'll see about better. We need you to be updated on the situation."

"... very well. We will discuss in six hours, when the stars are bright. I have some final adjustments to add, some things to shorthand if I am truly to leave things in this semi complete state, plus the usual time to become merely little Titania again."


 


heliotropebroadcast.png.f2b8b41b0b5ea41ecab7e0b92927e349.png


 




soulgoe.png.55e1f15721d549b1bf5d9ee418a8bc8c.png


 


Coronal Catalogue of Duelists

It's time to do a lovely little segment of planetvision involving the most elite fighters of weapon cultures gathered from across the globe. I and many other Moonmen regard there to be higher arts such as meditation and magic, but a whole lot of you folk fight with sticks and stones and broken bones. So for those of you who don't have words to hurt people, here you go. We're going to be broadcasting the duels between several Zelfs and other combatants in miniature competitions for fun, displaying and deducing together who would win a death battle!*

*Not actually a battle to the death.
 

The empire is willing to come spectate and come investigate these methods of war, we know you rich people want to donate, but are too shy to even be seen linking up to my personal page. Our Zelfs have the finest in medium scale field arts shown from around the globe, conjured from the fallen who were beaten in quite unfair methods. Pick your favorite! We'll be handing out rewards to the flashiest fighters that win the polling at the end, so that way you can be sure they'll give a spectacular show.


I gave the warnings. I plastered the signs. All ye intruders on this week of slumber for my lady Titania shall receive what's coming. We can't display her wholesome events, but some of my more ... hideous and gruesome associates can show you exactly how we deal with high level crimes.

Not directly done by or endorsed by me, Holly, personally, the Heliotrope Broadcast is a wholesome and chill place that is a relaxing alternative to , and I don't have the stomach to do much of what's pictured.

Rated
PC-M for Passcode-Mature


(Passcode Mature being a rating which means you need to provide evidence of being above the age of consent to view this content as well as a modest monetary payment, and that it is a magical one-time viewing directly to said person.)


HeliosHospital.png.067e6ef4832c05725bb51cfa44266a3d.png

Welcome welcome! After years of steady work on the smaller scale, we are proud to introduce
Helios Hospice
to the general public. An organization built on delivering medical care to soldier and citizen alike. Each Moonman within having sworn an oath of non-interference with wars going on, on a mission whose designed express purpose is bringing the injured and dying to safety and optimal condition. We will be visiting battlefields across the orbits in a more official capacity, during battles rather than after battles, and bearing emblems of identification. We have already saved thousands of lives, and that's just the start, because our medical improvement plans don't stop at just picking bodies off the space-floor. We have a comprehensive, long lasting mission to ensure the brightest future imaginable for all of Tekhum.

Together, we can make a change.


Helios Hospice is a subsidiary of Heliosphere Enterprises. Non-interference oaths are temporary, limited scope to official wars involving one or more Elect, time restricted with continual monthly renewal. Helios Hospice bears no legal responsibility for deaths, injuries, or other abnormalities occurring during or after their operations. Individuals have first pick of where they are delivered to upon recovery, Helios Hospice has no obligation to deliver anyone to a final location against their will. All gathered cadavers are property of Helios Hospice. Smaller scale hospice operations will continue during times and places without major wars, and terms may vary slightly or significantly from those presented for wartime operations. Those receiving clerical care from Helios Hospice may be subject to oaths including but not limited to the oath of non-interference. Those receiving clerical care will be excised from the battlefield and brought to clerical centers.
 

(Elect may as a rolled military nonaction attempt to ward off Helios Hospice from battlefields through violence [TN 13]. Upon a Great Success [TN 19], Elect may choose to slaughter and scatter the gathered wounded and attempt to murder the Moonmen coming in. Intention to attempt the "Great Success" option must be declared as part of the roll, and grants a +1 to said roll.)


The Basu Rahbellion

Special attention will be given to the alliance the Soom Clan whips up to put down the revolting citizens. Coverage will be wide spread, and while we hold out hope that truth and honor will prevail, the brutal truth is that such things may not be likely. We rushed production on Helios Hospice to have it be ready for this senseless slaughter, ready to protect as many people as possible. No, we will not have Helios Hospice act against nonviolent enemy wounded. Yes, we will be broadcasting the event as much as possible. Stay tuned for more updates.


Releasing soon: New wargame maps based on all the tactical information and regions gathered up from observations. Coming both in hyper realism, where the relative advantages come into play of each side, and balance patch, where you can play as each faction in a pvp matchup! Cassst your own sssnnaaaking sssspelllssss. Maraud all over the place. Play as the explosive Khylokians and banebust all over your enemies.


 

Rocket Relm

Rocket Relm

purifier shrine flag edit.png

 

Glorious Purifiers
Ruler: Titania
Diplomacy: 8
Military: 7
Economy: 3
Faith: 2
Intrigue: 9
Stat Growths
+1 Eco, +1 Int

Ground Units: 3 Space Units: 4

Ground units defend whatever tps necessary to resist sacks.

 

Treasure Paperwork
Spending 1 Treasure on actions, Gaining 1 Treasure from income. Potentially -1 for a resist which I presume is happening.
Expected Net Change 3 > 2?




Actions

Mil: Invade Region 37
Dive up leagues into space and come down landing for an assault, bypassing mountains and making for a spectacular display. Giant storms of titanic monsters crashing into the earth, snaking around the region and encoiling it within their war frames.

Space Front
4+1 [5] Space Units, Admiral 9 Aka Cascade
Using Tactical Doctrine Avalanche (+20% enemy casualties)
Apply Orbital Superiority to the battle in 37 and also in 38, should the native defenders intercept ALF.
Accepting additional help from RRE.



3+2 [5] Ground units, General 5 Millenium Zell (Heir) (who will be spectating from afar and manning artillery, given another general is taking point).
Accept additional RRE help, with Aíne Uistein leading the battle (Mil 9 commander), using Measured Advance (-10% casualties for both sides).
GLO still getting control of the region upon a battle victory.

 


Eco: Build BRG Base 1/3

Eco: Build BRG Base 2/3

Int: Build BRG Base 3/3

Int Secret, spending Treasure




Non-Actions


Oppose all unauthorized Buyouts, Conversions, et all.
Have all government supports fire upon unauthorized entrants to suffer them 1d3-1 Unit Losses.
Authorize all conversions to Coedd the religion.
Authorize all actions taken by Glorious Purifiers [GLO] (obviously).
Contribute fluff action to Coronal Catalogue of Duelists (see the Heliotrope Broadcast segment labeled as such).
Contribute fluff action to The People Want Action (see the regular nonaction segment labeled as such).

Spend 1 Treasure on the resistance roll to avoid losing BRG rep if necessary.


Titania has a coming-of-age ceremony, where she hits normal human adulthood. This is worthy of a grand hallmarking, even if Purifier culture doesn't consider somebody properly 'elder' until much later. Unlike many other glorious affairs and spotlights in the public, she spends approximately three off the air with a few loved ones and friends in a domestic vacation away from the responsibilities and duties.

Unlike many other things in her life that get covered by media primarily but not solely on the Heliotrope Broadcast (such as her being The Player in the grand opening of the Golden Phoenix, this time is an utter and absolute blackout where nobody knows her presence. Holly Heliotrope personally warns that anybody attempting to pry even a little will be tracked down and wish they had met a fate of execution.

 


Introduce the Millenium Zell to the public.
(Dynastic Heir that rolled 2 Dip, 3 Mil, 2 Eco, 4 Fai, 4 Int)

The heir that Titania has chosen is a strange one, but one that makes natural sense given the course of events. She herself was a natural combination of memories and birthrite of the Moonmen, her successor should continue that trend. Not just for the Moonmen, but for those they have created. The Millenium Zell has been gathered from a mixture of legends and embodied into a Zelf human hybrid, one that receives inputs and thoughts from the collective votes and thoughts of the Zelf populace in order to operate. A definitionally elected representative, although one that needs training data and a constant stream of souly filled fuel to prosper and function properly.

She's a little wonky right now, and is very much looking forwards to her first outings. Her eyes shine with determination. The girl marches onwards to liberate all sentient beings that spark with soul matter.


The People Want Action

People differ greatly on what constitutes acceptable policy for workers, this is something that the Glorious Purifiers have increasingly worked to understand over the past decade. The Veehran way of doing labor is so offensive to sensibilities within inner orbits that merely bringing the people to Badal erupted a tremendous response of violence. Fortunately with the Union, suggestions from the Purifiers, and other orbits coming together a better practice and culture can be imported.

Really it is the culture that is most suggested. Something where the workers get to choose their own jobs from amongst a wide set, both on what they are best capable of and of what needs to be done. An organizational live in community for the citizens of the newfounded area. One that provides everything for them, living quarters, entertainment (provided by HTB), food, their own service industries for trash delivery and the like.

It would definitely require a complete upheaval of whatever was there before, and the how is a little difficult to pin down in precision, but the Purifiers would be willing to help clean up the mess and restructure the system that is already in array from the military conquest and from the sacking that ravaged the systems, but all the better to come in and create a new community with Sansar and Baldan standards of civility and bounty.

The Purifiers also have little hope that they would truly be welcomed in, given that Snaking Snews has taken a hostile stance towards its news rivals, but they are willing to offer cultural aid and suggestions for a tightly woven family unit the people of the region can all choose to become part of. They also have every belief that the sorcerer lords will obtain the capacity to guide the labor well.


A general dossier on Anna Kremhild has been requested, and information will inevitably make its way into the hands of those that wield it. The fleets of the Glorious Purifiers are comparatively small in number, and even small in scale compared to most of the vast, vast ships that often go through the stars or that hail from Mekhala. However, the ships absolutely dwarf any given crewmember and they seem to have a literal life of their own. Often favoring stealth and getting in close for melee while thriving in difficult terrain or circumstances.

There is also a good deal of magic and machinery involved to foster said circumstances, at these ranges in orbits even slight flux in calculations can throw bombardment calculations wildly off. If the fight were in pure space then this might be an extremely favorable matchup for the House Of Fire. However, getting close to the proverbial and literal jungles of Sansar might make a mosh pit out of everything.

Anna herself, aboard the avaLance,has the ability to both create and thrive in these environments. Fighting her leviathan and crew inside of a ship is akin to fighting hand to hand with grenade launchers. She has always come out on top in most contests, even those that turned into long range artillery fights, and while she does not specialize in them, she knows sufficiently how to offensively engage in such. This is her first true non-simulation fight against a massive fleet from another elect, in a war scale near the biggest that has yet been seen.

If foreign duels and customs of honor are presented, the Purifiers will listen and discuss.

Anna, A Personal Detailing

A prominent member of the community in terms of strategy back when war games were just games played between the small factions and preparation to take out larger kaiju within the Moonsoul Mountains, as well as strategizing online and becoming a prominent member. She served largely as backline strategist and as a medic, repairing and crafting the literal kaiju that would swim the unique lands, and eventually retired from her more frontline role to help teach up a new generation.

Now she has codified her methods, placed the knowledge down, and plans to explore this wondrous new sea in the stars of far more infinite size. Strategy is universal, however, and lots of these places are ones she knows from the InterPlaNet anyway. She's a minor celebrity in tactics even outside the Moonsoul mountains and has been known to use her processing power to crush enemies through raw efficiency.

Her bonded Courtship is called avaLance, in the approximate shape of a Pelican Eel with dangerous jaws and a plasma cannon in the center, energized by drawing in all the surrounding heat. Spitting up and gnawing on more debris and parts to store it, which can sometimes include very risky fissive material to projectile swat onto enemies. Often, the trash thrown in the way of the enemy itself has primitive weaponry and ai, like hurling Titanium Elementals at enemies through a catapult, but instead of magical constructs it's AI guided missiles and weapon platforms and plasma balls.

Avalanche Tac Doc Fluff

For the first time in forever...

She's titled Cascade for a reason. Build up a significant amount of magic, and in more recent times technology, cannons, raw masses of metal and meteor. Put them into place swiftly, scope your enemies out. Hit things with overwhelming force with an emphasis on damage. The chill that comes from haphazardly setting ships to suck the heat out of everything can delay certain strategies, especially from those less knowing or capable of working within the environments. However, war is a zero sum game, and dampening the environment with technologies and magics to pull energy and reutilize it into weapons is a win-win.

A strategy centered around the Avalanche doctrine tends to use forces comprised of large disposable and low cost low life manned crewships with segments of elite strike forces to slam the most damage into the enemies that are stunned and prone to making mistakes in novel circumstances.

 


heliotropebroadcast.png.f2b8b41b0b5ea41ecab7e0b92927e349.png


 




soulgoe.png.55e1f15721d549b1bf5d9ee418a8bc8c.png


 


Coronal Catalogue of Duelists

It's time to do a lovely little segment of planetvision involving the most elite fighters of weapon cultures gathered from across the globe. I and many other Moonmen regard there to be higher arts such as meditation and magic, but a whole lot of you folk fight with sticks and stones and broken bones. So for those of you who don't have words to hurt people, here you go. We're going to be broadcasting the duels between several Zelfs and other combatants in miniature competitions for fun, displaying and deducing together who would win a death battle!*

*Not actually a battle to the death.
 

The empire is willing to come spectate and come investigate these methods of war, we know you rich people want to donate, but are too shy to even be seen linking up to my personal page. Our Zelfs have the finest in medium scale field arts shown from around the globe, conjured from the fallen who were beaten in quite unfair methods. Pick your favorite! We'll be handing out rewards to the flashiest fighters that win the polling at the end, so that way you can be sure they'll give a spectacular show.


I gave the warnings. I plastered the signs. All ye intruders on this week of slumber for my lady Titania shall receive what's coming. We can't display her wholesome events, but some of my more ... hideous and gruesome associates can show you exactly how we deal with high level crimes.

Not directly done by or endorsed by me, Holly, personally, the Heliotrope Broadcast is a wholesome and chill place that is a relaxing alternative to , and I don't have the stomach to do much of what's pictured.

Rated
PC-M for Passcode-Mature


(Passcode Mature being a rating which means you need to provide evidence of being above the age of consent to view this content as well as a modest monetary payment, and that it is a magical one-time viewing directly to said person.)


HeliosHospital.png.067e6ef4832c05725bb51cfa44266a3d.png

Welcome welcome! After years of steady work on the smaller scale, we are proud to introduce
Helios Hospice
to the general public. An organization built on delivering medical care to soldier and citizen alike. Each Moonman within having sworn an oath of non-interference with wars going on, on a mission whose designed express purpose is bringing the injured and dying to safety and optimal condition. We will be visiting battlefields across the orbits in a more official capacity, during battles rather than after battles, and bearing emblems of identification. We have already saved thousands of lives, and that's just the start, because our medical improvement plans don't stop at just picking bodies off the space-floor. We have a comprehensive, long lasting mission to ensure the brightest future imaginable for all of Tekhum.

Together, we can make a change.


Helios Hospice is a subsidiary of Heliosphere Enterprises. Non-interference oaths are temporary, limited scope to official wars involving one or more Elect, time restricted with continual monthly renewal. Helios Hospice bears no legal responsibility for deaths, injuries, or other abnormalities occurring during or after their operations. Individuals have first pick of where they are delivered to upon recovery, Helios Hospice has no obligation to deliver anyone to a final location against their will. All gathered cadavers are property of Helios Hospice. Smaller scale hospice operations will continue during times and places without major wars, and terms may vary slightly or significantly from those presented for wartime operations. Those receiving clerical care from Helios Hospice may be subject to oaths including but not limited to the oath of non-interference. Those receiving clerical care will be excised from the battlefield and brought to clerical centers.
 

(Elect may as a rolled military nonaction attempt to ward off Helios Hospice from battlefields through violence [TN 13]. Upon a Great Success [TN 19], Elect may choose to slaughter and scatter the gathered wounded and attempt to murder the Moonmen coming in. Intention to attempt the "Great Success" option must be declared as part of the roll, and grants a +1 to said roll.)


The Basu Rahbellion

Special attention will be given to the alliance the Soom Clan whips up to put down the revolting citizens. Coverage will be wide spread, and while we hold out hope that truth and honor will prevail, the brutal truth is that such things may not be likely. We rushed production on Helios Hospice to have it be ready for this senseless slaughter, ready to protect as many people as possible. No, we will not have Helios Hospice act against nonviolent enemy wounded. Yes, we will be broadcasting the event as much as possible. Stay tuned for more updates.


Releasing soon: New wargame maps based on all the tactical information and regions gathered up from observations. Coming both in hyper realism, where the relative advantages come into play of each side, and balance patch, where you can play as each faction in a pvp matchup! Cassst your own sssnnaaaking sssspelllssss. Maraud all over the place. Play as the explosive Khylokians and banebust all over your enemies.


 

Rocket Relm

Rocket Relm

purifier shrine flag edit.png

 

Glorious Purifiers
Ruler: Titania
Diplomacy: 8
Military: 7
Economy: 3
Faith: 2
Intrigue: 9
Stat Growths
+1 Eco, +1 Int

Ground Units: 3 Space Units: 4

Ground units defend whatever tps necessary to resist sacks.

 

Treasure Paperwork
Spending 1 Treasure on actions, Gaining 1 Treasure from income. Potentially -1 for a resist which I presume is happening.
Expected Net Change 3 > 2?




Actions

Mil: Invade Region 37
Dive up leagues into space and come down landing for an assault, bypassing mountains and making for a spectacular display. Giant storms of titanic monsters crashing into the earth, snaking around the region and encoiling it within their war frames.

Space Front
4+1 [5] Space Units, Admiral 9 Aka Cascade
Using Tactical Doctrine Avalanche (+20% enemy casualties)
Apply Orbital Superiority to the battle in 37 and also in 38, should the native defenders intercept ALF.
Accepting additional help from RRE.



3+2 [5] Ground units, General 5 Millenium Zell (Heir) (who will be spectating from afar and manning artillery, given another general is taking point).
Accept additional RRE help, with Aíne Uistein leading the battle (Mil 9 commander), using Measured Advance (-10% casualties for both sides).
GLO still getting control of the region upon a battle victory.

 


Eco: Build BRG Base 1/3

Eco: Build BRG Base 2/3

Int: Build BRG Base 3/3

Int Secret, spending Treasure




Non-Actions


Oppose all unauthorized Buyouts, Conversions, et all.
Have all government supports fire upon unauthorized entrants to suffer them 1d3-1 Unit Losses.
Authorize all conversions to Coedd the religion.
Authorize all actions taken by Glorious Purifiers [GLO] (obviously).
Contribute fluff action to Coronal Catalogue of Duelists (see the Heliotrope Broadcast segment labeled as such).
Contribute fluff action to The People Want Action (see the regular nonaction segment labeled as such).

Spend 1 Treasure on the resistance roll to avoid losing BRG rep if necessary.


Titania has a coming-of-age ceremony, where she hits normal human adulthood. This is worthy of a grand hallmarking, even if Purifier culture doesn't consider somebody properly 'elder' until much later. Unlike many other glorious affairs and spotlights in the public, she spends approximately three off the air with a few loved ones and friends in a domestic vacation away from the responsibilities and duties.

Unlike many other things in her life that get covered by media primarily but not solely on the Heliotrope Broadcast (such as her being The Player in the grand opening of the Golden Phoenix, this time is an utter and absolute blackout where nobody knows her presence. Holly Heliotrope personally warns that anybody attempting to pry even a little will be tracked down and wish they had met a fate of execution.

 


Introduce the Millenium Zell to the public.
(Dynastic Heir that rolled 2 Dip, 3 Mil, 2 Eco, 4 Fai, 4 Int)

The heir that Titania has chosen is a strange one, but one that makes natural sense given the course of events. She herself was a natural combination of memories and birthrite of the Moonmen, her successor should continue that trend. Not just for the Moonmen, but for those they have created. The Millenium Zell has been gathered from a mixture of legends and embodied into a Zelf human hybrid, one that receives inputs and thoughts from the collective votes and thoughts of the Zelf populace in order to operate. A definitionally elected representative, although one that needs training data and a constant stream of souly filled fuel to prosper and function properly.

She's a little wonky right now, and is very much looking forwards to her first outings. Her eyes shine with determination. The girl marches onwards to liberate all sentient beings that spark with soul matter.


The People Want Action

People differ greatly on what constitutes acceptable policy for workers, this is something that the Glorious Purifiers have increasingly worked to understand over the past decade. The Veehran way of doing labor is so offensive to sensibilities within inner orbits that merely bringing the people to Badal erupted a tremendous response of violence. Fortunately with the Union, suggestions from the Purifiers, and other orbits coming together a better practice and culture can be imported.

Really it is the culture that is most suggested. Something where the workers get to choose their own jobs from amongst a wide set, both on what they are best capable of and of what needs to be done. An organizational live in community for the citizens of the newfounded area. One that provides everything for them, living quarters, entertainment (provided by HTB), food, their own service industries for trash delivery and the like.

It would definitely require a complete upheaval of whatever was there before, and the how is a little difficult to pin down in precision, but the Purifiers would be willing to help clean up the mess and restructure the system that is already in array from the military conquest and from the sacking that ravaged the systems, but all the better to come in and create a new community with Sansar and Baldan standards of civility and bounty.

The Purifiers also have little hope that they would truly be welcomed in, given that Snaking Snews has taken a hostile stance towards its news rivals, but they are willing to offer cultural aid and suggestions for a tightly woven family unit the people of the region can all choose to become part of. They also have every belief that the sorcerer lords will obtain the capacity to guide the labor well.


A general dossier on Anna Kremhild has been requested, and information will inevitably make its way into the hands of those that wield it. The fleets of the Glorious Purifiers are comparatively small in number, and even small in scale compared to most of the vast, vast ships that often go through the stars or that hail from Mekhala. However, the ships absolutely dwarf any given crewmember and they seem to have a literal life of their own. Often favoring stealth and getting in close for melee while thriving in difficult terrain or circumstances.

There is also a good deal of magic and machinery involved to foster said circumstances, at these ranges in orbits even slight flux in calculations can throw bombardment calculations wildly off. If the fight were in pure space then this might be an extremely favorable matchup for the House Of Fire. However, getting close to the proverbial and literal jungles of Sansar might make a mosh pit out of everything.

Anna herself, aboard the avaLance,has the ability to both create and thrive in these environments. Fighting her leviathan and crew inside of a ship is akin to fighting hand to hand with grenade launchers. She has always come out on top in most contests, even those that turned into long range artillery fights, and while she does not specialize in them, she knows sufficiently how to offensively engage in such. This is her first true non-simulation fight against a massive fleet from another elect, in a war scale near the biggest that has yet been seen.

If foreign duels and customs of honor are presented, the Purifiers will listen and discuss.

Anna, A Personal Detailing

A prominent member of the community in terms of strategy back when war games were just games played between the small factions and preparation to take out larger kaiju within the Moonsoul Mountains, as well as strategizing online and becoming a prominent member. She served largely as backline strategist and as a medic, repairing and crafting the literal kaiju that would swim the unique lands, and eventually retired from her more frontline role to help teach up a new generation.

Now she has codified her methods, placed the knowledge down, and plans to explore this wondrous new sea in the stars of far more infinite size. Strategy is universal, however, and lots of these places are ones she knows from the InterPlaNet anyway. She's a minor celebrity in tactics even outside the Moonsoul mountains and has been known to use her processing power to crush enemies through raw efficiency.

Her bonded Courtship is called avaLance, in the approximate shape of a Pelican Eel with dangerous jaws and a plasma cannon in the center, energized by drawing in all the surrounding heat. Spitting up and gnawing on more debris and parts to store it, which can sometimes include very risky fissive material to projectile swat onto enemies. Often, the trash thrown in the way of the enemy itself has primitive weaponry and ai, like hurling Titanium Elementals at enemies through a catapult, but instead of magical constructs it's AI guided missiles and weapon platforms and plasma balls.

Avalanche Tac Doc Fluff

For the first time in forever...

She's titled Cascade for a reason. Build up a significant amount of magic, and in more recent times technology, cannons, raw masses of metal and meteor. Put them into place swiftly, scope your enemies out. Hit things with overwhelming force with an emphasis on damage. The chill that comes from haphazardly setting ships to suck the heat out of everything can delay certain strategies, especially from those less knowing or capable of working within the environments. However, war is a zero sum game, and dampening the environment with technologies and magics to pull energy and reutilize it into weapons is a win-win.

A strategy centered around the Avalanche doctrine tends to use forces comprised of large disposable and low cost low life manned crewships with segments of elite strike forces to slam the most damage into the enemies that are stunned and prone to making mistakes in novel circumstances.

 


heliotropebroadcast.png.f2b8b41b0b5ea41ecab7e0b92927e349.png


 




soulgoe.png.55e1f15721d549b1bf5d9ee418a8bc8c.png


 


Coronal Catalogue of Duelists

It's time to do a lovely little segment of planetvision involving the most elite fighters of weapon cultures gathered from across the globe. I and many other Moonmen regard there to be higher arts such as meditation and magic, but a whole lot of you folk fight with sticks and stones and broken bones. So for those of you who don't have words to hurt people, here you go. We're going to be broadcasting the duels between several Zelfs and other combatants in miniature competitions for fun, displaying and deducing together who would win a death battle!*

*Not actually a battle to the death.
 

The empire is willing to come spectate and come investigate these methods of war, we know you rich people want to donate, but are too shy to even be seen linking up to my personal page. Our Zelfs have the finest in medium scale field arts shown from around the globe, conjured from the fallen who were beaten in quite unfair methods. Pick your favorite! We'll be handing out rewards to the flashiest fighters that win the polling at the end, so that way you can be sure they'll give a spectacular show.


I gave the warnings. I plastered the signs. All ye intruders on this week of slumber for my lady Titania shall receive what's coming. We can't display her wholesome events, but some of my more ... hideous and gruesome associates can show you exactly how we deal with high level crimes.

Not directly done by or endorsed by me, Holly, personally, the Heliotrope Broadcast is a wholesome and chill place that is a relaxing alternative to , and I don't have the stomach to do much of what's pictured.

Rated
PC-M for Passcode-Mature


(Passcode Mature being a rating which means you need to provide evidence of being above the age of consent to view this content as well as a modest monetary payment, and that it is a magical one-time viewing directly to said person.)


HeliosHospital.png.067e6ef4832c05725bb51cfa44266a3d.png

Welcome welcome! After years of steady work on the smaller scale, we are proud to introduce
Helios Hospice
to the general public. An organization built on delivering medical care to soldier and citizen alike. Each Moonman within having sworn an oath of non-interference with wars going on, on a mission whose designed express purpose is bringing the injured and dying to safety and optimal condition. We will be visiting battlefields across the orbits in a more official capacity, during battles rather than after battles, and bearing emblems of identification. We have already saved thousands of lives, and that's just the start, because our medical improvement plans don't stop at just picking bodies off the space-floor. We have a comprehensive, long lasting mission to ensure the brightest future imaginable for all of Tekhum.

Together, we can make a change.


Helios Hospice is a subsidiary of Heliosphere Enterprises. Non-interference oaths are temporary, limited scope to official wars involving one or more Elect, time restricted with continual monthly renewal. Helios Hospice bears no legal responsibility for deaths, injuries, or other abnormalities occurring during or after their operations. Individuals have first pick of where they are delivered to upon recovery, Helios Hospice has no obligation to deliver anyone to a final location against their will. All gathered cadavers are property of Helios Hospice. Smaller scale hospice operations will continue during times and places without major wars, and terms may vary slightly or significantly from those presented for wartime operations. Those receiving clerical care from Helios Hospice may be subject to oaths including but not limited to the oath of non-interference. Those receiving clerical care will be excised from the battlefield and brought to clerical centers.
 

(Elect may as a rolled military nonaction attempt to ward off Helios Hospice from battlefields through violence [TN 13]. Upon a Great Success [TN 19], Elect may choose to slaughter and scatter the gathered wounded and attempt to murder the Moonmen coming in. Intention to attempt the "Great Success" option must be declared as part of the roll, and grants a +1 to said roll.)


The Basu Rahbellion

Special attention will be given to the alliance the Soom Clan whips up to put down the revolting citizens. Coverage will be wide spread, and while we hold out hope that truth and honor will prevail, the brutal truth is that such things may not be likely. We rushed production on Helios Hospice to have it be ready for this senseless slaughter, ready to protect as many people as possible. No, we will not have Helios Hospice act against nonviolent enemy wounded. Yes, we will be broadcasting the event as much as possible. Stay tuned for more updates.


Releasing soon: New wargame maps based on all the tactical information and regions gathered up from observations. Coming both in hyper realism, where the relative advantages come into play of each side, and balance patch, where you can play as each faction in a pvp matchup! Cassst your own sssnnaaaking sssspelllssss. Maraud all over the place. Play as the explosive Khylokians and banebust all over your enemies.


 

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