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bc_56

 

 

 

 

The Dwarven Industrial Coalition

Chief Executive Hammond Durham
Diplomacy: 6
Military: 10
Economy: 7
Faith: 2
Intrigue: 2

New Ruler Next Round: Chief Executive Martin Cooley
Diplomacy: 4+1
Military: 3+1+1
Economy: 3
Faith: 2
Intrigue: 4+1

Regions
The Central Claims: 97(Capital)
Mel-Tori: 90
The Iron-Clan Halls: 95

Actions

[MIL 10] Create a Technology: Cyclone Phased Laser Arrays.

Requires Laser Rifles, Fusion Power. Slot: Ship to Ship Weapons.

Networking the targeting and focusing apparatuses of thousands of small laser weapons together and using enhanced shipborne fusion reactors for power creates new energy weapons of increased accuracy and firepower.

 

[MIL] Raise a Ground Unit

 

[ECO] Buyout Region 96 TP 1 for Space Amoebae

+1 from recent Expedition

The Dwarves have shown interest in purchasing newly discovered amoebic lifeforms. No one is quite sure why, but rumor has it the dwarves think they're cute.

 

[DIP] Attend The Mekhala-Veehra Dash

Subactions

Accept Pseudogravity Engineering, Badalian Megadirigibles, Wet Navy Ships, and Shrewd Business from the Arkhive

Give Cyclone Phased Laser Arrays to the House of Brimstone in exchange for Thaumonuclear Reactor Cores

Give Cyclone Phased Laser Arrays to C.A.S.S.I.O.P.E. in exchange for Android Industrialization

 

[DIP 5] Create a Cultural Identity: Industrial Advantage: 2d8 on Buyouts.

The Industrial Coalition is skilled in leveraging its financial power to get its people what they want, when they want it.

 

Embassies

Trade Routes

Non-actions

 

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 3 [region] + 3 [govt support] = 10

Ground Units: 3

Space Units: 4

Total: 7

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+1 per round

Trade Posts:

(S) indicates merchant support

Crystal Weave: 88.3

Ice: 97.1 (S)

Laser Rifles: 95.1

Meltorian Ale: 90.3

Civilian Technologies:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

 

 

 

 

The Dwarven Industrial Coalition

Chief Executive Hammond Durham
Diplomacy: 6
Military: 10
Economy: 7
Faith: 2
Intrigue: 2

New Ruler Next Round: Chief Executive Martin Cooley
Diplomacy: 4+1
Military: 3+1+1
Economy: 3
Faith: 2
Intrigue: 4+1

Regions
The Central Claims: 97(Capital)
Mel-Tori: 90
The Iron-Clan Halls: 95

Actions

[MIL 10] Create a Technology: Cyclone Phased Laser Arrays.

Requires Laser Rifles, Fusion Power. Slot: Ship to Ship Weapons.

Networking the targeting and focusing apparatuses of thousands of small laser weapons together and using enhanced shipborne fusion reactors for power creates new energy weapons of increased accuracy and firepower.

 

[MIL] Raise a Ground Unit

 

[ECO] Buyout Region 96 TP 1 for Space Amoebae

+1 from recent Expedition

The Dwarves have shown interest in purchasing newly discovered amoebic lifeforms. No one is quite sure why, but rumor has it the dwarves think they're cute.

 

[DIP] Attend The Mekhala-Veehra Dash

Subactions

Accept Archive techs (will write out the full list later)

Give Cyclone Phased Laser Arrays to the House of Brimstone in exchange for Thaumonuclear Reactor Cores

 

[DIP 5] Create a Cultural Identity: Industrial Advantage: 2d8 on Buyouts.

The Industrial Coalition is skilled in leveraging its financial power to get its people what they want, when they want it.

 

Embassies

Trade Routes

Non-actions

 

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 3 [region] + 3 [govt support] = 10

Ground Units: 3

Space Units: 4

Total: 7

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+1 per round

Trade Posts:

(S) indicates merchant support

Crystal Weave: 88.3

Ice: 97.1 (S)

Laser Rifles: 95.1

Meltorian Ale: 90.3

Civilian Technologies:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

 

 

 

 

The Dwarven Industrial Coalition

Chief Executive Hammond Durham
Diplomacy: 6
Military: 10
Economy: 7
Faith: 2
Intrigue: 2

New Ruler Next Round: Chief Executive Martin Cooley
Diplomacy: 4+1
Military: 3+1+1
Economy: 3
Faith: 2
Intrigue: 4+1

Regions
The Central Claims: 97(Capital)
Mel-Tori: 90
The Iron-Clan Halls: 95

Actions

[MIL 10] Create a Technology: Cyclone Phased Laser Arrays.

Requires Laser Rifles, Fusion Power. Slot: Ship to Ship Weapons.

Networking the targeting and focusing apparatuses of thousands of small laser weapons together and using enhanced shipborne fusion reactors for power creates new energy weapons of increased accuracy and firepower.

 

[MIL] Raise a Ground Unit

 

[ECO] Buyout Region 96 TP 1 for Space Amoebae

+1 from recent Expedition

The Dwarves have shown interest in purchasing newly discovered amoebic lifeforms. No one is quite sure why, but rumor has it the dwarves think they're cute.

 

[DIP] Attend The Mekhala-Veehra Dash

Subactions

Accept Archive techs (will write out the full list later)

 

[DIP 5] Create a Cultural Identity: Industrial Advantage: 2d8 on Buyouts.

The Industrial Coalition is skilled in leveraging its financial power to get its people what they want, when they want it.

 

Embassies

Trade Routes

Non-actions

 

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 3 [region] + 3 [govt support] = 10

Ground Units: 3

Space Units: 4

Total: 7

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+1 per round

Trade Posts:

(S) indicates merchant support

Crystal Weave: 88.3

Ice: 97.1 (S)

Laser Rifles: 95.1

Meltorian Ale: 90.3

Civilian Technologies:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

 

 

 

 

The Dwarven Industrial Coalition

Chief Executive Hammond Durham
Diplomacy: 6
Military: 10
Economy: 7
Faith: 2
Intrigue: 2

New Ruler Next Round: Chief Executive Martin Cooley
Diplomacy: 4+1
Military: 3+1+1
Economy: 3
Faith: 2
Intrigue: 4+1

Regions
The Central Claims: 97(Capital)
Mel-Tori: 90
The Iron-Clan Halls: 95

Actions

[MIL 10] Create a Technology: Cyclone Phased Laser Arrays.

Requires Laser Rifles, Fusion Power. Slot: Ship to Ship Weapons.

Networking the targeting and focusing apparatuses of thousands of small laser weapons together and using enhanced shipborne fusion reactors for power creates new energy weapons of increased accuracy and firepower.

 

[MIL] Raise a Ground Unit

 

[ECO] Buyout Region 96 TP 1 for Space Amoebae

+1 from recent Expedition

 

[DIP] Attend The Mekhala-Veehra Dash

Subactions

Accept Archive techs (will write out the full list later)

 

[DIP 5] Create a Cultural Identity?

 

Embassies

Trade Routes

Non-actions

 

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 3 [region] + 3 [govt support] = 10

Ground Units: 3

Space Units: 4

Total: 7

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+1 per round

Trade Posts:

(S) indicates merchant support

Crystal Weave: 88.3

Ice: 97.1 (S)

Laser Rifles: 95.1

Meltorian Ale: 90.3

Civilian Technologies:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

 

 

 

 

The Dwarven Industrial Coalition

Chief Executive Hammond Durham
Diplomacy: 6
Military: 10
Economy: 7
Faith: 2
Intrigue: 2

New Ruler Next Round: Chief Executive Martin Cooley
Diplomacy: 4+1
Military: 3+1+1
Economy: 3
Faith: 2
Intrigue: 4+1

Regions
The Central Claims: 97(Capital)
Mel-Tori: 90
The Iron-Clan Halls: 95

Actions

[MIL 10] Create a Technology: Diffraction Cannons.

Requires Laser Rifles, Fusion Power. Slot: Ship to Ship Weapons.

Networking the targeting and focusing apparatuses of thousands of small laser weapons together and using enhanced shipborne fusion reactors for power creates new energy weapons of increased accuracy and firepower.

 

[MIL] Raise a Ground Unit

 

[ECO] Buyout Region 96 TP 1 for Space Amoebae

+1 from recent Expedition

 

[DIP] Attend The Mekhala-Veehra Dash

Subactions

Accept Archive techs (will write out the full list later)

 

[DIP 5] Create a Cultural Identity?

 

Embassies

Trade Routes

Non-actions

 

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 3 [region] + 3 [govt support] = 10

Ground Units: 3

Space Units: 4

Total: 7

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+1 per round

Trade Posts:

(S) indicates merchant support

Crystal Weave: 88.3

Ice: 97.1 (S)

Laser Rifles: 95.1

Meltorian Ale: 90.3

Civilian Technologies:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

 

 

 

 

The Dwarven Industrial Coalition

Chief Executive Hammond Durham
Diplomacy: 6
Military: 10
Economy: 7
Faith: 2
Intrigue: 2

New Ruler Next Round: Chief Executive Martin Cooley
Diplomacy: 4+1
Military: 3+1+1
Economy: 3
Faith: 2
Intrigue: 4+1

Regions
The Central Claims: 97(Capital)
Mel-Tori: 90
The Iron-Clan Halls: 95

Actions

[MIL 10] Create a Technology: Diffraction Cannons.

Requires Laser Rifles, Fusion Power. Slot: Ship to Ship Weapons.

Networking the targeting and focusing apparatuses of thousands of small laser weapons together and using enhanced shipborne fusion reactors for power creates new energy weapons of increased accuracy and firepower.

 

[MIL] Raise a Ground Unit

 

[ECO] Buyout Region 96 TP 1 for Space Amoebae

+1 from recent Expedition

 

[DIP] Attend Event?

 

[DIP 5] Create a Cultural Identity?

 

Embassies

Trade Routes

Non-actions

 

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 3 [region] + 3 [govt support] = 10

Ground Units: 3

Space Units: 4

Total: 7

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+1 per round

Trade Posts:

(S) indicates merchant support

Crystal Weave: 88.3

Ice: 97.1 (S)

Laser Rifles: 95.1

Meltorian Ale: 90.3

Civilian Technologies:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

 

 

 

 

The Dwarven Industrial Coalition

Chief Executive Hammond Durham
Diplomacy: 6
Military: 10
Economy: 7
Faith: 2
Intrigue: 2

New Ruler Next Round: Chief Executive Martin Cooley
Diplomacy: 4+1
Military: 3+1+1
Economy: 3
Faith: 2
Intrigue: 4+1

Regions
The Central Claims: 97(Capital)
Mel-Tori: 90
The Iron-Clan Halls: 95

Actions

[MIL 10] Create a Technology: Diffraction Cannons.

Requires Laser Rifles, Fusion Power. Slot: Ship to Ship Weapons.

Networking the targeting and focusing apparatuses of thousands of small laser weapons together and using enhanced shipborne fusion reactors for power creates new energy weapons of increased accuracy and firepower.

 

[MIL] Raise a Ground Unit

 

[???] ???

 

[DIP] Attend Event?

 

[DIP 5] Create a Cultural Identity?

 

Embassies

Trade Routes

Non-actions

 

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 3 [region] + 3 [govt support] = 10

Ground Units: 3

Space Units: 4

Total: 7

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+1 per round

Trade Posts:

(S) indicates merchant support

Crystal Weave: 88.3

Ice: 97.1 (S)

Laser Rifles: 95.1

Meltorian Ale: 90.3

Civilian Technologies:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

 

 

 

 

The Dwarven Industrial Coalition

Chief Executive Hammond Durham
Diplomacy: 6
Military: 10
Economy: 7
Faith: 2
Intrigue: 2

New Ruler Next Round: Chief Executive Martin Cooley
Diplomacy: 4+1
Military: 3+1+1
Economy: 3
Faith: 2
Intrigue: 4+1

Regions
The Central Claims: 97(Capital)
Mel-Tori: 90

The Iron-Clan Halls: 95

Actions

[MIL 10] Create a Technology: Diffraction Cannons.

Requires Laser Rifles, Fusion Power. Slot: Ship to Ship Weapons.

Networking the targeting and focusing apparatuses of thousands of small laser weapons together and using enhanced shipborne fusion reactors for power creates new energy weapons of increased accuracy and firepower.

 

[MIL] Raise a Ground Unit

 

[???] ???

 

[DIP] Attend Event?

 

[DIP 5] Create a Cultural Identity?

 

Embassies

Trade Routes

Non-actions

 

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 3 [region] + 3 [govt support] = 10

Ground Units: 3

Space Units: 4

Total: 7

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+1 per round

Trade Posts:

(S) indicates merchant support

Crystal Weave: 88.3

Ice: 97.1 (S)

Laser Rifles: 95.1

Meltorian Ale: 90.3

Civilian Technologies:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

 

 

 

 

The Dwarven Industrial Coalition

Chief Executive Hammond Durham
Diplomacy: 6
Military: 10
Economy: 7
Faith: 2
Intrigue: 2

New Ruler Next Round: Chief Executive Martin Cooley
Diplomacy: 4+1
Military: 3+1+1
Economy: 3
Faith: 2
Intrigue: 4+1

Regions
The Central Claims: 97(Capital)
Mel-Tori: 90

The Iron-Clan Halls: 95

Actions

[MIL 10] Create a Technology: Diffraction Cannons.

Requires Laser Rifles, Fusion Power. Slot: Ship to Ship Weapons.

Networking the targeting and focusing apparatuses of thousands of small laser weapons together and using enhanced shipborne fusion reactors for power creates new energy weapons of increased accuracy and firepower.

 

[???] ???

 

[???] ???

 

[DIP] Attend Event?

 

[DIP 5] Create a Cultural Identity?

 

Embassies

Trade Routes

Non-actions

 

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 3 [region] + 3 [govt support] = 10

Ground Units: 3

Space Units: 4

Total: 7

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+1 per round

Trade Posts:

(S) indicates merchant support

Crystal Weave: 88.3

Ice: 97.1 (S)

Laser Rifles: 95.1

Meltorian Ale: 90.3

Civilian Technologies:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

bc_56

bc_56

  

 

 

 

The Dwarven Industrial Coalition

Chief Executive Hammond Durham
Diplomacy: 6
Military: 10
Economy: 7
Faith: 2
Intrigue: 2

New Ruler Next Round:
Diplomacy:
Military:
Economy:
Faith:
Intrigue:

Regions
The Central Claims: 97(Capital)
Mel-Tori: 90

The Iron-Clan Halls: 95

Actions

[MIL 10] Create a Technology: Diffraction Cannons.

Requires Laser Rifles, Fusion Power. Slot: Ship to Ship Weapons.

Networking the targeting and focusing apparatuses of thousands of small laser weapons together and using enhanced shipborne fusion reactors for power creates new energy weapons of increased accuracy and firepower.

 

[???] ???

 

[???] ???

 

[DIP] Attend Event?

 

[DIP 5] Create a Cultural Identity?

 

Embassies

Trade Routes

Non-actions

 

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 3 [region] + 3 [govt support] = 10

Ground Units: 3

Space Units: 4

Total: 7

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Economy

Treasure:

0/5

+1 per round

Trade Posts:

(S) indicates merchant support

Crystal Weave: 88.3

Ice: 97.1 (S)

Laser Rifles: 95.1

Meltorian Ale: 90.3

Civilian Technologies:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Arcane Amplification

Fusion Power

In Vivo Modification

Vacuum Adaptation

Xenolinguistic Cataloguing

 

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