The Counts of Mirage
57 in Veehra
Mirage Septimius Varoo
Diplomacy: 2
Military: 5
Economy: 6
Faith: 1
Intrigue: 2
Actions:
1:[Military 5 ] Recruit a General: Knight Pembroke 9
With rebels and other electors militarising to alarming decrees, Septimus Varoo brings his childhood friend Trajan Pembroke to the status of Knight, a very unorthodox move, considering they are merely the scion of a Laird, and moreover human. However Pembroke's skills and grasp of manoeuvre warfare keep the other Counts at bay until he is tested on a battlefield.
2: [Military] Recruit a Land Unit
With his new Rank, Knight Pembroke, seeing an opportunity organises a militia and reservists from those who operate Peludo rail. While they operate more as a logistics core, their grasp of heavy machinery does allow them to work wonders with cavalry of all sorts.
3: [Economy 5] Industrial Investment Region 34
Seeking new frontiers, Mirage Varoo quickly sees there is very little in regards to medicines an Veehra, or for that matter, the Empire as a whole. Sensing an opportunity he organises an expedition to Sansar to one of the backwaters, to jump before the market catches up.
4: [Economy] Impress merchants in 59. spending 1 treasure (With Davisonian paints) 17
It is just as well that the Union hopes to unionise all workers, and the Mirage wishes them luck. however, to help keep relations cordial, as well as begin to flex some of their economic power, the Mirage organises a group to extend an olive branch to those merchants of the region, who share a similar taste in fashion to the masklanders.
5: [Economy] Extend Rail to 68
The rail is now greatly shoring up, but Peludo rail will not rest until they have put rail all across Veehra.
Non-Actions:
Resist all Buyouts
The People Want Action: The Counts find that, although they will need continued vast amounts of Labour to fund Peludo rail, they are willing to consider some...concessions as long as those who labour continue to work. Primarily they note that it is the lack of opportunities in their own lands, and their governments historic allowance of such a system. Therefore improving their internal opportunities, and getting all the regional factions on board would be needed.
Bookkeeping
Trains
Train Lines in:
53 (built by MSQ)
54
55
56
57
58
59
69 (Built by MSQ)
Military
Units (cap 6): 3 Land, 1 Space
Gralvin Station: Fortress in 57
Economic
Treasure: 3/5
Trade Posts Owned:
57 TP1: Tungeston
57 TP2: Tungeston
55 TP1: Mzarite Crystals
68 TP2 Polymorphite
70 TP1 Corvee labour
53 TP1 Sorcerous Swords
61 TP2 Tripedal Mecha
64 TP1 Davisonian Paints
Technology
Xenolinguistic catalogue
Dust hardening
Wet Navy Ships
Nuclear Fusion
Arcane Amplification
Algorithmic Imagination
In Vivo Modification
Aclaustrophobic Psychiatry
Anti-Gravitational Rail