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aerin13

aerin13

 The Iron Masquerade
Capital: The City of Narsai (Region 69)
Round 6

News and Rumors
  • The coordinator who assigned the Workers & Trader's Union inspector to an above-ground room with a window is ejected from that very same window.
  • The Iron Monarch politely responds to the Group of Seventeen's terraforming inquiry with a vote in favor of the status-quo, citing the disruption of butterfly migratory routes as the primary reason for the refusal of the opportunity.
  • Congratulations and condolences are sent to the Ishtahnos royal family regarding the Book of Wonders and the loss of Prince Lauren respectively. Having heard of the carved hematite serpents adorning the Wonder's container, the Iron Monarch offers to personally supply Ishtahnos craftspeople with the highest quality mineral should they wish to futher work with the medium.
  • Barun khysee-Guyu, the coordinator sent from the Khylokian Reign of Blood to keep the Iron Monarch informed of the status of his foreign prisoners, makes a stir in the social scene of the aristocracy. The trained diplomat begrudingly and admirably does his part in attending balls and afternoon tea gatherings with the Masque Barons, but sometimes resorts to violence when he loses his patience with all the frivolous posturing and pretty insults from jealous noblity. Thus far, every incident of blood spilled has been pardoned by decree of the Iron Monarch, but the nobility are getting unruly at being continually sided against by their Monarch.
Actions
  1. [Economy 5] - Construct an Arcology, the Skyscrapers of Narsai. Bonus: Assassination/Kidnapping
    Sub-action: Gain 1 treasure from Project Sunrise
    The all-encompassing arched glass of the Apiforme Dome makes heavy infrastructure investment above ground level in Narsai feasible for the first time in the Iron Masquerade's 700-year long history. Greedily seizing subsidization from the Workers & Traders Union, the various mining Barons waste no time staking their claim upon the sky and competing to build the tallest skyscraper of gleaming black hematite. The Iron Monarch dips into the royal treasury to support two iron towers of his own. The Black Tower sees a substantial height increase, by royal decree becoming the tallest skyscraper in Narsai (though grumpy nobles privately argue that the long, thin spire on top is cheating). The second royal tower is gifted to the newly-minted Baron Seydoux, to be her estate and house her expanding labor force.
    Baron Verity Seydoux's success story sends ripples through Narsai's undercity. The former street rat's unconventional choice of soul vessel, a twisted iron dagger, is emulated by every Masque that one day dreams of becoming one of the Iron Monarch's private squad of kidnappers, the fabled Promises. While the sudden doubling of Narsai's housing capacity leads to a commensurate boom in population, only a third of that new workforce labors in the hematite mines. The rest melt, refine, hammer, temper, and sharpen a new industry: deadly bladed weaponry made from locally mined hematite. A new idiom is forged: Good fortune is only one slit throat away.
  2. [Economy] - Buyout TP 3 in Voletha (Region 71) for Heavy Machinery with support from the Bafatis Dynasty. Roll: 17
    The expanded workforce provided by the skyscrapers requires heavy machinery in order to be effective in the hematite mines below the city. Unfortunately, ancient archeotech megadrills are in short supply. Modern technology will have to suffice.
  3. [Military] - Send 3 ground units, 1 space unit, and Johanne Faustine (Admiral 7) to aid the Cloudburst Confederation's campaign in Region 53.
    Baron Gilbert Faustine sweats profusely in anticipation of the private audience that the Iron Monarch has granted him. He has, perhaps foolishly, promised House Agbawo to use his full diplomatic pressure to sway the Monarch towards military intervention in the Confederation's ongoing conquest. Mentally, he reviews all the levers at his disposal: currently a full third of the Masquerade's ground army is composed of Faustine levies, his daughter is foremost admiral of the Masquerade's fleet, and the output of his Baronry's megadrilling operations produces nearly one-sixth of the Masquerade's hematite.
    Fortunately for the Baron, neither threats nor bribes prove necessary to convince the monster at the heart of the Masquerade to send forces in aid of the Confederation. The being inhabiting the former outstanding admiral of the Bironian Bulwark is strangely eager to test his fleet and newest commander in real combat conditions. Nonetheless, no matter how much the Baron might love his daughter and despise the head of state, his political influence is spent. [MSQ no longer owes CBC a favor.]
  4. [Intrigue] - Coerce TP 3 in Region 63 for Veehran Wheat, spending a treasure. Roll: 13
    A growing population requires a growing supply of staple crops. The Iron Monarch is all-too aware that his control over his own city relies upon consistent and stable imports of food.
  5. [Intrigue] - Secret.
    Verity is fully occupied with administration of her new tower and all the social trappings that sudden elevation to nobility entails. It's time for a new Promise to kidnap the spotlight.
Non-Actions
  • Change hosts rulers non-dynastically to Iron Monarch Eighbris (he/him).
    Non-dynastic succession: +1 to any two attributes, Growths: +1 Economy, +1 Intrigue.
    4 + 1 Diplomacy, 2 Military, 4 + 1 Economy, 2 Faith, 3 + 1 + 1 Intrigue
    The Iron Monarch is aware that openly wearing the body of one of the Dhaoine is likely to provoke retaliation ... but his greed gets the better of him. Hopefully, Eighbris's talents will make up for his nation's upcoming hostilities.
  • Resist and hinder all conversions in Narsai (Region 69).
  • Hinder all buyouts in Narsai (Region 69), Agbada (Region 52), and Nadiratna (Region 68) except BAF's buyout of TP 69.3, which is supported.
  • Resist all buyouts of Iron Masquerade Trading Posts.

Reminders for myself

Status and Extravagance: Writeup prestige things for +1 REN until end of Round 8

Coronal Catalogue of Duelists: Duel fluff for EMP until the end of Round 8, reward 1 treasure

Extraordinary Research Grants Approval: Until the end of Round 9, spend an Eco action to donate treasure and will receive any techs made

Gather the Elites: Any elect with zero government supports at the end of Round 9 loses 1 REN

10_wheel_of_fortune.png.dc7c42669dedee4ab28a6d05f78fa9fb.png"When you find yourself moving backwards, shift gears."

Iron Monarch Kazi
(he/him)

Diplomacy: 2
Military: 3
Economy: 5
Faith: 1
Intrigue: 5

Ground units: 3
Space units: 1
Treasure: 1 + 2 per round

EMP: 0 rep / 0 favors
WTU: -1 rep / 0 favors
BRG: 1 rep / 0 favors
REN: rank 2

aerin13

aerin13

 The Iron Masquerade
Capital: The City of Narsai (Region 69)
Round 6

News and Rumors
  • The coordinator who assigned the Workers & Trader's Union inspector to an above-ground room with a window is ejected from that very same window.
  • The Iron Monarch politely responds to the Group of Seventeen's terraforming inquiry with a vote in favor of the status-quo, citing the disruption of butterfly migratory routes as the primary reason for the refusal of the opportunity.
  • Congratulations and condolences are sent to the Ishtahnos royal family regarding the Book of Wonders and the loss of Prince Lauren respectively. Having heard of the carved hematite serpents adorning the Wonder's container, the Iron Monarch offers to personally supply Ishtahnos craftspeople with the highest quality mineral should they wish to futher work with the medium.
Actions
  1. [Economy 5] - Construct an Arcology, the Skyscrapers of Narsai. Bonus: Assassination/Kidnapping
    Sub-action: Gain 1 treasure from Project Sunrise
    The all-encompassing arched glass of the Apiforme Dome makes heavy infrastructure investment above ground level in Narsai feasible for the first time in the Iron Masquerade's 700-year long history. Greedily seizing subsidization from the Workers & Traders Union, the various mining Barons waste no time staking their claim upon the sky and competing to build the tallest skyscraper of gleaming black hematite. The Iron Monarch dips into the royal treasury to support two iron towers of his own. The Black Tower sees a substantial height increase, by royal decree becoming the tallest skyscraper in Narsai (though grumpy nobles privately argue that the long, thin spire on top is cheating). The second royal tower is gifted to the newly-minted Baron Seydoux, to be her estate and house her expanding labor force.
    Baron Verity Seydoux's success story sends ripples through Narsai's undercity. The former street rat's unconventional choice of soul vessel, a twisted iron dagger, is emulated by every Masque that one day dreams of becoming one of the Iron Monarch's private squad of kidnappers, the fabled Promises. While the sudden doubling of Narsai's housing capacity leads to a commensurate boom in population, only a third of that new workforce labors in the hematite mines. The rest melt, refine, hammer, temper, and sharpen a new industry: deadly bladed weaponry made from locally mined hematite. A new idiom is forged: Good fortune is only one slit throat away.
  2. [Economy] - Buyout TP 3 in Voletha (Region 71) for Heavy Machinery with support from the Bafatis Dynasty. Roll: 17
    The expanded workforce provided by the skyscrapers requires heavy machinery in order to be effective in the hematite mines below the city. Unfortunately, ancient archeotech megadrills are in short supply. Modern technology will have to suffice.
  3. [Military] - Send 3 ground units, 1 space unit, and Johanne Faustine (Admiral 7) to aid the Cloudburst Confederation's campaign in Region 53.
    Baron Gilbert Faustine sweats profusely in anticipation of the private audience that the Iron Monarch has granted him. He has, perhaps foolishly, promised House Agbawo to use his full diplomatic pressure to sway the Monarch towards military intervention in the Confederation's ongoing conquest. Mentally, he reviews all the levers at his disposal: currently a full third of the Masquerade's ground army is composed of Faustine levies, his daughter is foremost admiral of the Masquerade's fleet, and the output of his Baronry's megadrilling operations produces nearly one-sixth of the Masquerade's hematite.
    Fortunately for the Baron, neither threats nor bribes prove necessary to convince the monster at the heart of the Masquerade to send forces in aid of the Confederation. The being inhabiting the former outstanding admiral of the Bironian Bulwark is strangely eager to test his fleet and newest commander in real combat conditions. Nonetheless, no matter how much the Baron might love his daughter and despise the head of state, his political influence is spent. [MSQ no longer owes CBC a favor.]
  4. [Intrigue] - Coerce TP 3 in Region 63 for Veehran Wheat, spending a treasure. Roll: 13
    A growing population requires a growing supply of staple crops. The Iron Monarch is all-too aware that his control over his own city relies upon consistent and stable imports of food.
  5. [Intrigue] - Secret.
    Verity is fully occupied with administration of her new tower and all the social trappings that sudden elevation to nobility entails. It's time for a new Promise to kidnap the spotlight.
Non-Actions
  • Change hosts rulers non-dynastically to Iron Monarch Eighbris (he/him).
    Non-dynastic succession: +1 to any two attributes, Growths: +1 Economy, +1 Intrigue.
    4 + 1 Diplomacy, 2 Military, 4 + 1 Economy, 2 Faith, 3 + 1 + 1 Intrigue
    The Iron Monarch is aware that openly wearing the body of one of the Dhaoine is likely to provoke retaliation ... but his greed gets the better of him. Hopefully, Eighbris's talents will make up for his nation's upcoming hostilities.
  • Resist and hinder all conversions in Narsai (Region 69).
  • Hinder all buyouts in Narsai (Region 69), Agbada (Region 52), and Nadiratna (Region 68) except BAF's buyout of TP 69.3, which is supported.
  • Resist all buyouts of Iron Masquerade Trading Posts.

Reminders for myself

Status and Extravagance: Writeup prestige things for +1 REN until end of Round 8

Coronal Catalogue of Duelists: Duel fluff for EMP until the end of Round 8, reward 1 treasure

Extraordinary Research Grants Approval: Until the end of Round 9, spend an Eco action to donate treasure and will receive any techs made

Gather the Elites: Any elect with zero government supports at the end of Round 9 loses 1 REN

10_wheel_of_fortune.png.dc7c42669dedee4ab28a6d05f78fa9fb.png"When you find yourself moving backwards, shift gears."

Iron Monarch Kazi
(he/him)

Diplomacy: 2
Military: 3
Economy: 5
Faith: 1
Intrigue: 5

Ground units: 3
Space units: 1
Treasure: 1 + 2 per round

EMP: 0 rep / 0 favors
WTU: -1 rep / 0 favors
BRG: 1 rep / 0 favors
REN: rank 2

aerin13

aerin13

 The Iron Masquerade
Capital: The City of Narsai (Region 69)
Round 6

News and Rumors
  • The coordinator who assigned the Workers & Trader's Union inspector to an above-ground room with a window is ejected from that very same window.
  • The Iron Monarch politely responds to the Group of Seventeen's terraforming inquiry with a vote in favor of the status-quo, citing the disruption of butterfly migratory routes as the primary reason for the refusal of the opportunity.
Actions
  1. [Economy 5] - Construct an Arcology, the Skyscrapers of Narsai. Bonus: Assassination/Kidnapping
    Sub-action: Gain 1 treasure from Project Sunrise
    The all-encompassing arched glass of the Apiforme Dome makes heavy infrastructure investment above ground level in Narsai feasible for the first time in the Iron Masquerade's 700-year long history. Greedily seizing subsidization from the Workers & Traders Union, the various mining Barons waste no time staking their claim upon the sky and competing to build the tallest skyscraper of gleaming black hematite. The Iron Monarch dips into the royal treasury to support two iron towers of his own. The Black Tower sees a substantial height increase, by royal decree becoming the tallest skyscraper in Narsai (though grumpy nobles privately argue that the long, thin spire on top is cheating). The second royal tower is gifted to the newly-minted Baron Seydoux, to be her estate and house her expanding labor force.
    Baron Verity Seydoux's success story sends ripples through Narsai's undercity. The former street rat's unconventional choice of soul vessel, a twisted iron dagger, is emulated by every Masque that one day dreams of becoming one of the Iron Monarch's private squad of kidnappers, the fabled Promises. While the sudden doubling of Narsai's housing capacity leads to a commensurate boom in population, only a third of that new workforce labors in the hematite mines. The rest melt, refine, hammer, temper, and sharpen a new industry: deadly bladed weaponry made from locally mined hematite. A new idiom is forged: Good fortune is only one slit throat away.
  2. [Economy] - Buyout TP 3 in Voletha (Region 71) for Heavy Machinery with support from the Bafatis Dynasty. Roll: 17
    The expanded workforce provided by the skyscrapers requires heavy machinery in order to be effective in the hematite mines below the city. Unfortunately, ancient archeotech megadrills are in short supply. Modern technology will have to suffice.
  3. [Military] - Send 3 ground units, 1 space unit, and Johanne Faustine (Admiral 7) to aid the Cloudburst Confederation's campaign in Region 53.
    Baron Gilbert Faustine sweats profusely in anticipation of the private audience that the Iron Monarch has granted him. He has, perhaps foolishly, promised House Agbawo to use his full diplomatic pressure to sway the Monarch towards military intervention in the Confederation's ongoing conquest. Mentally, he reviews all the levers at his disposal: currently a full third of the Masquerade's ground army is composed of Faustine levies, his daughter is foremost admiral of the Masquerade's fleet, and the output of his Baronry's megadrilling operations produces nearly one-sixth of the Masquerade's hematite.
    Fortunately for the Baron, neither threats nor bribes prove necessary to convince the monster at the heart of the Masquerade to send forces in aid of the Confederation. The being inhabiting the former outstanding admiral of the Bironian Bulwark is strangely eager to test his fleet and newest commander in real combat conditions. Nonetheless, no matter how much the Baron might love his daughter and despise the head of state, his political influence is spent. [MSQ no longer owes CBC a favor.]
  4. [Intrigue] - Coerce TP 3 in Region 63 for Veehran Wheat, spending a treasure. Roll: 13
    A growing population requires a growing supply of staple crops. The Iron Monarch is all-too aware that his control over his own city relies upon consistent and stable imports of food.
  5. [Intrigue] - Secret.
    Verity is fully occupied with administration of her new tower and all the social trappings that sudden elevation to nobility entails. It's time for a new Promise to kidnap the spotlight.
Non-Actions
  • Change hosts rulers non-dynastically to Iron Monarch Eighbris (he/him).
    Non-dynastic succession: +1 to any two attributes, Growths: +1 Economy, +1 Intrigue.
    4 + 1 Diplomacy, 2 Military, 4 + 1 Economy, 2 Faith, 3 + 1 + 1 Intrigue
    The Iron Monarch is aware that openly wearing the body of one of the Dhaoine is likely to provoke retaliation ... but his greed gets the better of him. Hopefully, Eighbris's talents will make up for his nation's upcoming hostilities.
  • Resist and hinder all conversions in Narsai (Region 69).
  • Hinder all buyouts in Narsai (Region 69), Agbada (Region 52), and Nadiratna (Region 68) except BAF's buyout of TP 69.3, which is supported.
  • Resist all buyouts of Iron Masquerade Trading Posts.

Reminders for myself

Status and Extravagance: Writeup prestige things for +1 REN until end of Round 8

Coronal Catalogue of Duelists: Duel fluff for EMP until the end of Round 8, reward 1 treasure

Extraordinary Research Grants Approval: Until the end of Round 9, spend an Eco action to donate treasure and will receive any techs made

Gather the Elites: Any elect with zero government supports at the end of Round 9 loses 1 REN

10_wheel_of_fortune.png.dc7c42669dedee4ab28a6d05f78fa9fb.png"When you find yourself moving backwards, shift gears."

Iron Monarch Kazi
(he/him)

Diplomacy: 2
Military: 3
Economy: 5
Faith: 1
Intrigue: 5

Ground units: 3
Space units: 1
Treasure: 1 + 2 per round

EMP: 0 rep / 0 favors
WTU: -1 rep / 0 favors
BRG: 1 rep / 0 favors
REN: rank 2

aerin13

aerin13

 The Iron Masquerade
Capital: The City of Narsai (Region 69)
Round 6

News and Rumors
  • The coordinator who assigned the Workers & Trader's Union inspector to an above-ground room with a window is ejected from that very same window.
  • The Iron Monarch politely responds to the Group of Seventeen's terraforming inquiry with a vote in favor of the status-quo, citing the disruption of butterfly migratory routes as the primary reason for the refusal of the opportunity.
Actions
  1. [Economy 5] - Construct an Arcology, the Skyscrapers of Narsai. Bonus: Assassination/Kidnapping
    Sub-action: Gain 1 treasure from Project Sunrise
    The all-encompassing arched glass of the Apiforme Dome makes heavy infrastructure investment above ground level in Narsai feasible for the first time in the Iron Masquerade's 700-year long history. Greedily seizing subsidization from the Workers & Traders Union, the various mining Barons waste no time staking their claim upon the sky and competing to build the tallest skyscraper of gleaming black hematite. The Iron Monarch dips into the royal treasury to support two iron towers of his own. The Black Tower sees a substantial height increase, by royal decree becoming the tallest skyscraper in Narsai (though grumpy nobles privately argue that the long, thin spire on top is cheating). The second royal tower is gifted to the newly-minted Baron Seydoux, to be her estate and house her expanding labor force.
    Baron Verity Seydoux's success story sends ripples through Narsai's undercity. The former street rat's unconventional choice of soul vessel, a twisted iron dagger, is emulated by every Masque that one day dreams of becoming one of the Iron Monarch's private squad of kidnappers, the fabled Promises. While the sudden doubling of Narsai's housing capacity leads to a commensurate boom in population, only a third of that new workforce labors in the hematite mines. The rest melt, refine, hammer, temper, and sharpen a new industry: deadly bladed weaponry made from locally mined hematite. A new idiom is forged: Good fortune is only one slit throat away.
  2. [Economy] - Buyout TP 3 in Voletha (Region 71) for Heavy Machinery with support from the Bafatis Dynasty. Roll: 17
    The expanded workforce provided by the skyscrapers requires heavy machinery in order to be effective in the hematite mines below the city. Unfortunately, ancient archeotech megadrills are in short supply. Modern technology will have to suffice.
  3. [Military] - Send 3 ground units, 1 space unit, and Johanne Faustine (Admiral 7) to aid the Cloudburst Confederation's campaign in Region 53.
    Baron Gilbert Faustine sweats profusely in anticipation of the private audience that the Iron Monarch has granted him. He has, perhaps foolishly, promised House Agbawo to use his full diplomatic pressure to sway the Monarch towards military intervention in the Confederation's ongoing conquest. Mentally, he reviews all the levers at his disposal: currently a full third of the Masquerade's ground army is composed of Faustine levies, his daughter is foremost admiral of the Masquerade's fleet, and the output of his Baronry's megadrilling operations produces nearly one-sixth of the Masquerade's hematite.
    Fortunately for the Baron, neither threats nor bribes prove necessary to convince the monster at the heart of the Masquerade to send forces in aid of the Confederation. The being inhabiting the former outstanding admiral of the Bironian Bulwark is strangely eager to test his fleet and newest commander in real combat conditions. Nonetheless, no matter how much the Baron might love his daughter and despise the head of state, his political influence is spent. [MSQ no longer owes CBC a favor.]
  4. [Intrigue] - Coerce TP 3 in Region 63 for Veehran Wheat, spending a treasure. Roll: 13
    A growing population requires a growing supply of staple crops. The Iron Monarch is all-too aware that his control over his own city relies upon consistent and stable imports of food.
  5. [Intrigue] - Secret.
    Verity is fully occupied with administration of her new tower and all the social trappings that sudden elevation to nobility entails. It's time for a new Promise to kidnap the spotlight.
Non-Actions
  • Change hosts rulers non-dynastically to Iron Monarch Eighbris (he/him).
    Non-dynastic succession: +1 to any two attributes, Growths: +1 Economy, +1 Intrigue.
    4 + 1 Diplomacy, 2 Military, 4 + 1 Economy, 2 Faith, 3 + 1 + 1 Intrigue
    Fluff.
  • Resist and hinder all conversions in Narsai (Region 69).
  • Hinder all buyouts in Narsai (Region 69), Agbada (Region 52), and Nadiratna (Region 68) except BAF's buyout of TP 69.3, which is supported.
  • Resist all buyouts of Iron Masquerade Trading Posts.

Reminders for myself

Status and Extravagance: Writeup prestige things for +1 REN until end of Round 8

Coronal Catalogue of Duelists: Duel fluff for EMP until the end of Round 8, reward 1 treasure

Extraordinary Research Grants Approval: Until the end of Round 9, spend an Eco action to donate treasure and will receive any techs made

Gather the Elites: Any elect with zero government supports at the end of Round 9 loses 1 REN

10_wheel_of_fortune.png.dc7c42669dedee4ab28a6d05f78fa9fb.png"When you find yourself moving backwards, shift gears."

Iron Monarch Kazi
(he/him)

Diplomacy: 2
Military: 3
Economy: 5
Faith: 1
Intrigue: 5

Ground units: 3
Space units: 1
Treasure: 1 + 2 per round

EMP: 0 rep / 0 favors
WTU: -1 rep / 0 favors
BRG: 1 rep / 0 favors
REN: rank 2

aerin13

aerin13

 The Iron Masquerade
Capital: The City of Narsai (Region 69)
Round 6

News and Rumors

TBD.

Actions
  1. [Economy 5] - Construct an Arcology, the Skyscrapers of Narsai. Bonus: Assassination/Kidnapping
    Sub-action: Gain 1 treasure from Project Sunrise
    The all-encompassing arched glass of the Apiforme Dome makes heavy infrastructure investment above ground level in Narsai feasible for the first time in the Iron Masquerade's 700-year long history. Greedily seizing subsidization from the Workers & Traders Union, the various mining Barons waste no time staking their claim upon the sky and competing to build the tallest skyscraper of gleaming black hematite. The Iron Monarch dips into the royal treasury to support two iron towers of his own. The Black Tower sees a substantial height increase, by royal decree becoming the tallest skyscraper in Narsai (though grumpy nobles privately argue that the long, thin spire on top is cheating). The second royal tower is gifted to the newly-minted Baron Seydoux, to be her estate and house her expanding labor force.
    Baron Verity Seydoux's success story sends ripples through Narsai's undercity. The former street rat's unconventional choice of soul vessel, a twisted iron dagger, is emulated by every Masque that one day dreams of becoming one of the Iron Monarch's private squad of kidnappers, the fabled Promises. While the sudden doubling of Narsai's housing capacity leads to a commensurate boom in population, only a third of that new workforce labors in the hematite mines. The rest melt, refine, hammer, temper, and sharpen a new industry: deadly bladed weaponry made from locally mined hematite. A new idiom is forged: Good fortune is only one slit throat away.
  2. [Economy] - Buyout TP 3 in Voletha (Region 71) for Heavy Machinery with support from the Bafatis Dynasty. Roll: 17
    The expanded workforce provided by the skyscrapers requires heavy machinery in order to be effective in the hematite mines below the city. Unfortunately, ancient archeotech megadrills are in short supply. Modern technology will have to suffice.
  3. [Military] - Send 3 ground units, 1 space unit, and Johanne Faustine (Admiral 7) to aid the Cloudburst Confederation's campaign in Region 53.
    Baron Gilbert Faustine sweats profusely in anticipation of the private audience that the Iron Monarch has granted him. He has, perhaps foolishly, promised House Agbawo to use his full diplomatic pressure to sway the Monarch towards military intervention in the Confederation's ongoing conquest. Mentally, he reviews all the levers at his disposal: currently a full third of the Masquerade's ground army is composed of Faustine levies, his daughter is foremost admiral of the Masquerade's fleet, and the output of his Baronry's megadrilling operations produces nearly one-sixth of the Masquerade's hematite.
    Fortunately for the Baron, neither threats nor bribes prove necessary to convince the monster at the heart of the Masquerade to send forces in aid of the Confederation. The being inhabiting the former outstanding admiral of the Bironian Bulwark is strangely eager to test his fleet and newest commander in real combat conditions. Nonetheless, no matter how much the Baron might love his daughter and despise the head of state, his political influence is spent. [MSQ no longer owes CBC a favor.]
  4. [Intrigue] - Coerce TP 3 in Region 63 for Veehran Wheat, spending a treasure. Roll: 13
    A growing population requires a growing supply of staple crops. The Iron Monarch is all-too aware that his control over his own city relies upon consistent and stable imports of food.
  5. [Intrigue] - Secret.
    Verity is fully occupied with administration of her new tower and all the social trappings that sudden elevation to nobility entails. It's time for a new Promise to kidnap the spotlight.
Non-Actions
  • Change hosts rulers non-dynastically to Iron Monarch Eighbris (he/him).
    Non-dynastic succession: +1 to any two attributes, Growths: +1 Economy, +1 Intrigue.
    4 + 1 Diplomacy, 2 Military, 4 + 1 Economy, 2 Faith, 3 + 1 + 1 Intrigue
    Fluff.
  • Resist and hinder all conversions in Narsai (Region 69).
  • Hinder all buyouts in Narsai (Region 69), Agbada (Region 52), and Nadiratna (Region 68) except BAF's buyout of TP 69.3, which is supported.
  • Resist all buyouts of Iron Masquerade Trading Posts.

Reminders for myself

Status and Extravagance: Writeup prestige things for +1 REN until end of Round 8

Coronal Catalogue of Duelists: Duel fluff for EMP until the end of Round 8, reward 1 treasure

Extraordinary Research Grants Approval: Until the end of Round 9, spend an Eco action to donate treasure and will receive any techs made

Gather the Elites: Any elect with zero government supports at the end of Round 9 loses 1 REN

10_wheel_of_fortune.png.dc7c42669dedee4ab28a6d05f78fa9fb.png"When you find yourself moving backwards, shift gears."

Iron Monarch Kazi
(he/him)

Diplomacy: 2
Military: 3
Economy: 5
Faith: 1
Intrigue: 5

Ground units: 3
Space units: 1
Treasure: 1 + 2 per round

EMP: 0 rep / 0 favors
WTU: -1 rep / 0 favors
BRG: 1 rep / 0 favors
REN: rank 2

aerin13

aerin13

 The Iron Masquerade
Capital: The City of Narsai (Region 69)
Round 6

News and Rumors

TBD.

Actions
  1. [Economy 5] - Construct an Arcology, the Skyscrapers of Narsai. Bonus: Assassination/Kidnapping
    Sub-action: Gain 1 treasure from Project Sunrise
    The all-encompassing arched glass of the Apiforme Dome makes heavy infrastructure investment above ground level in Narsai feasible for the first time in the Iron Masquerade's 700-year long history. Greedily seizing subsidization from the Workers & Traders Union, the various mining Barons waste no time staking their claim upon the sky and competing to build the tallest skyscraper of gleaming black hematite. The Iron Monarch dips into the royal treasury to support two iron towers of his own. The Black Tower sees a substantial height increase, by royal decree becoming the tallest skyscraper in Narsai (though grumpy nobles privately argue that the long, thin spire on top is cheating). The second royal tower is gifted to the newly-minted Baron Seydoux, to be her estate and house her expanding labor force.
    Baron Verity Seydoux's success story sends ripples through Narsai's undercity. The former street rat's unconventional choice of soul vessel, a twisted iron dagger, is emulated by every Masque that one day dreams of becoming one of the Iron Monarch's private squad of kidnappers, the fabled Promises. While the sudden doubling of Narsai's housing capacity leads to a commensurate boom in population, only a third of that new workforce labors in the hematite mines. The rest melt, refine, hammer, temper, and sharpen a new industry: deadly bladed weaponry made from locally mined hematite. A new idiom is forged: Good fortune is only one slit throat away.
  2. [Economy] - Buyout TP 3 in Voletha (Region 71) for Heavy Machinery with support from the Bafatis Dynasty. Roll: 17
    The expanded workforce provided by the skyscrapers requires heavy machinery in order to be effective in the hematite mines below the city. Unfortunately, ancient archeotech megadrills are in short supply. Modern technology will have to suffice.
  3. [Military] - Send 3 ground units, 1 space unit, and Johanne Faustine (Admiral 7) to aid the Cloudburst Confederation's campaign in Region 53.
    Baron Gilbert Faustine sweats profusely in anticipation of the private audience that the Iron Monarch has granted him. He has, perhaps foolishly, promised House Agbawo to use his full diplomatic pressure to sway the Monarch towards military intervention in the Confederation's ongoing conquest. Mentally, he reviews all the levers at his disposal: currently a full third of the Masquerade's ground army is composed of Faustine levies, his daughter is foremost admiral of the Masquerade's fleet, and the output of his Baronry's megadrilling operations produces nearly one-sixth of the Masquerade's hematite.
    Fortunately for the Baron, neither threats nor bribes prove necessary to convince the monster at the heart of the Masquerade to send forces in aid of the Confederation. The being inhabiting the former outstanding admiral of the Bironian Bulwark is strangely eager to test his fleet and newest commander in real combat conditions. Nonetheless, no matter how much the Baron might love his daughter and despise the head of state, his political influence is spent. [MSQ no longer owes CBC a favor.]
  4. [Intrigue] - Coerce TP 3 in Region 63 for Veehran Wheat, spending a treasure. Roll: 13
    Fluff.
  5. [Intrigue] - Secret.
    Verity is fully occupied with administration of her new tower and all the social trappings that sudden elevation to nobility entails. It's time for a new Promise to kidnap the spotlight.
Non-Actions
  • Change hosts rulers non-dynastically to Iron Monarch Eighbris (he/him).
    Non-dynastic succession: +1 to any two attributes, Growths: +1 Economy, +1 Intrigue.
    4 + 1 Diplomacy, 2 Military, 4 + 1 Economy, 2 Faith, 3 + 1 + 1 Intrigue
    Fluff.
  • Resist and hinder all conversions in Narsai (Region 69).
  • Hinder all buyouts in Narsai (Region 69), Agbada (Region 52), and Nadiratna (Region 68) except BAF's buyout of TP 69.3, which is supported.
  • Resist all buyouts of Iron Masquerade Trading Posts.

Reminders for myself

Status and Extravagance: Writeup prestige things for +1 REN until end of Round 8

Coronal Catalogue of Duelists: Duel fluff for EMP until the end of Round 8, reward 1 treasure

Extraordinary Research Grants Approval: Until the end of Round 9, spend an Eco action to donate treasure and will receive any techs made

Gather the Elites: Any elect with zero government supports at the end of Round 9 loses 1 REN

10_wheel_of_fortune.png.dc7c42669dedee4ab28a6d05f78fa9fb.png"When you find yourself moving backwards, shift gears."

Iron Monarch Kazi
(he/him)

Diplomacy: 2
Military: 3
Economy: 5
Faith: 1
Intrigue: 5

Ground units: 3
Space units: 1
Treasure: 1 + 2 per round

EMP: 0 rep / 0 favors
WTU: -1 rep / 0 favors
BRG: 1 rep / 0 favors
REN: rank 2

aerin13

aerin13

 The Iron Masquerade
Capital: The City of Narsai (Region 69)
Round 6

News and Rumors

TBD.

Actions
  1. [Economy 5] - Construct an Arcology, the Skyscrapers of Narsai. Bonus: Assassination/Kidnapping
    Sub-action: Gain 1 treasure from Project Sunrise
    The all-encompassing arched glass of the Apiforme Dome makes heavy infrastructure investment above ground level in Narsai feasible for the first time in the Iron Masquerade's 700-year long history. Greedily seizing subsidization from the Workers & Traders Union, the various mining Barons waste no time staking their claim upon the sky and competing to build the tallest skyscraper of gleaming black hematite. The Iron Monarch dips into the royal treasury to support two iron towers of his own. The Black Tower sees a substantial height increase, by royal decree becoming the tallest skyscraper in Narsai (though grumpy nobles privately argue that the long, thin spire on top is cheating). The second royal tower is gifted to the newly-minted Baron Seydoux, to be her estate and house her expanding labor force.
    Baron Verity Seydoux's success story sends ripples through Narsai's undercity. The former street rat's unconventional choice of soul vessel, a twisted iron dagger, is emulated by every Masque that one day dreams of becoming one of the Iron Monarch's private squad of kidnappers, the fabled Promises. While the sudden doubling of Narsai's housing capacity leads to a commensurate boom in population, only a third of that new workforce labors in the hematite mines. The rest melt, refine, hammer, temper, and sharpen a new industry: deadly bladed weaponry made from locally mined hematite. A new idiom is forged: Good fortune is only one slit throat away.
  2. [Economy] - Buyout TP 3 in Voletha (Region 71) for Heavy Machinery with support from the Bafatis Dynasty. Roll: 17
    Fluff.
  3. [Military] - Send 3 ground units, 1 space unit, and Johanne Faustine (Admiral 7) to aid the Cloudburst Confederation's campaign in Region 53.
    Baron Gilbert Faustine sweats profusely in anticipation of the private audience that the Iron Monarch has granted him. He has, perhaps foolishly, promised House Agbawo to use his full diplomatic pressure to sway the Monarch towards military intervention in the Confederation's ongoing conquest. Mentally, he reviews all the levers at his disposal: currently a full third of the Masquerade's ground army is composed of Faustine levies, his daughter is foremost admiral of the Masquerade's fleet, and the output of his Baronry's megadrilling operations produces nearly one-sixth of the Masquerade's hematite.
    Fortunately for the Baron, neither threats nor bribes prove necessary to convince the monster at the heart of the Masquerade to send forces in aid of the Confederation. The being inhabiting the former outstanding admiral of the Bironian Bulwark is strangely eager to test his fleet and newest commander in real combat conditions. Nonetheless, no matter how much the Baron might love his daughter and despise the head of state, his political influence is spent. [MSQ no longer owes CBC a favor.]
  4. [Intrigue] - Coerce TP 3 in Region 63 for Veehran Wheat, spending a treasure. Roll: 13
    Fluff.
  5. [Intrigue] - Secret.
    Verity is fully occupied with administration of her new tower and all the social trappings that sudden elevation to nobility entails. It's time for a new Promise to kidnap the spotlight.
Non-Actions
  • Change hosts rulers non-dynastically to Iron Monarch Eighbris (he/him).
    Non-dynastic succession: +1 to any two attributes, Growths: +1 Economy, +1 Intrigue.
    4 + 1 Diplomacy, 2 Military, 4 + 1 Economy, 2 Faith, 3 + 1 + 1 Intrigue
    Fluff.
  • Resist and hinder all conversions in Narsai (Region 69).
  • Hinder all buyouts in Narsai (Region 69), Agbada (Region 52), and Nadiratna (Region 68) except BAF's buyout of TP 69.3, which is supported.
  • Resist all buyouts of Iron Masquerade Trading Posts.

Reminders for myself

Status and Extravagance: Writeup prestige things for +1 REN until end of Round 8

Coronal Catalogue of Duelists: Duel fluff for EMP until the end of Round 8, reward 1 treasure

Extraordinary Research Grants Approval: Until the end of Round 9, spend an Eco action to donate treasure and will receive any techs made

Gather the Elites: Any elect with zero government supports at the end of Round 9 loses 1 REN

10_wheel_of_fortune.png.dc7c42669dedee4ab28a6d05f78fa9fb.png"When you find yourself moving backwards, shift gears."

Iron Monarch Kazi
(he/him)

Diplomacy: 2
Military: 3
Economy: 5
Faith: 1
Intrigue: 5

Ground units: 3
Space units: 1
Treasure: 1 + 2 per round

EMP: 0 rep / 0 favors
WTU: -1 rep / 0 favors
BRG: 1 rep / 0 favors
REN: rank 2

aerin13

aerin13

 The Iron Masquerade
Capital: The City of Narsai (Region 69)
Round 6

News and Rumors

TBD.

Actions
  1. [Economy 5] - Construct an Arcology, the Skyscrapers of Narsai. Bonus: Assassination/Kidnapping
    Sub-action: Gain 1 treasure from Project Sunrise
    The all-encompassing arched glass of the Apiforme Dome makes heavy infrastructure investment above ground level in Narsai feasible for the first time in the Iron Masquerade's 700-year long history. Greedily seizing subsidization from the Workers & Traders Union, the various mining Barons waste no time staking their claim upon the sky and competing to build the tallest skyscraper of gleaming black hematite. The Iron Monarch dips into the royal treasury to support two iron towers of his own. The Black Tower sees a substantial height increase, by royal decree becoming the tallest skyscraper in Narsai (though grumpy nobles privately argue that the long, thin spire on top is cheating). The second royal tower is gifted to the newly-minted Baron Seydoux, to be her estate and house her expanding labor force.
    Baron Verity Seydoux's success story sends ripples through Narsai's undercity. The former street rat's unconventional choice of soul vessel, a twisted iron dagger, is emulated by every Masque that one day dreams of becoming one of the Iron Monarch's private squad of kidnappers, the fabled Promises. While the sudden doubling of Narsai's housing capacity leads to a commensurate boom in population, only a third of that new workforce labors in the hematite mines. The rest melt, refine, hammer, temper, and sharpen a new industry: deadly bladed weaponry made from locally mined hematite. A new idiom is forged: Good fortune is only one slit throat away.
  2. [Economy] - Buyout TP 3 in Voletha (Region 71) for Heavy Machinery with support from the Bafatis Dynasty. Roll: 17
    Fluff.
  3. [Military] - Send 3 ground units, 1 space unit, and Johanne Faustine (Admiral 7) to aid the Cloudburst Confederation's campaign in Region 53.
    MSQ no longer owes CBC a favor.
    Fluff.
  4. [Intrigue] - Coerce TP 3 in Region 63 for Veehran Wheat, spending a treasure. Roll: 13
    Fluff.
  5. [Intrigue] - Secret.
    Verity is fully occupied with administration of her new tower and all the social trappings that sudden elevation to nobility entails. It's time for a new Promise to kidnap the spotlight.
Non-Actions
  • Change hosts rulers non-dynastically to Iron Monarch Eighbris (he/him).
    Non-dynastic succession: +1 to any two attributes, Growths: +1 Economy, +1 Intrigue.
    4 + 1 Diplomacy, 2 Military, 4 + 1 Economy, 2 Faith, 3 + 1 + 1 Intrigue
    Fluff.
  • Resist and hinder all conversions in Narsai (Region 69).
  • Hinder all buyouts in Narsai (Region 69), Agbada (Region 52), and Nadiratna (Region 68) except BAF's buyout of TP 69.3, which is supported.
  • Resist all buyouts of Iron Masquerade Trading Posts.

Reminders for myself

Status and Extravagance: Writeup prestige things for +1 REN until end of Round 8

Coronal Catalogue of Duelists: Duel fluff for EMP until the end of Round 8, reward 1 treasure

Extraordinary Research Grants Approval: Until the end of Round 9, spend an Eco action to donate treasure and will receive any techs made

Gather the Elites: Any elect with zero government supports at the end of Round 9 loses 1 REN

10_wheel_of_fortune.png.dc7c42669dedee4ab28a6d05f78fa9fb.png"When you find yourself moving backwards, shift gears."

Iron Monarch Kazi
(he/him)

Diplomacy: 2
Military: 3
Economy: 5
Faith: 1
Intrigue: 5

Ground units: 3
Space units: 1
Treasure: 1 + 2 per round

EMP: 0 rep / 0 favors
WTU: -1 rep / 0 favors
BRG: 1 rep / 0 favors
REN: rank 2

aerin13

aerin13

 The Iron Masquerade
Capital: The City of Narsai (Region 69)
Round 6

News and Rumors

TBD.

Actions
  1. [Economy 5] - Construct an Arcology, the Skyscrapers of Narsai. Bonus: Assassination/Kidnapping
    Sub-action: Gain 1 treasure from Project Sunrise
    The all-encompassing arched glass of the Apiforme Dome makes heavy infrastructure investment above ground level in Narsai feasible for the first time in the Iron Masquerade's 700-year long history. Greedily seizing subsidization from the Workers & Traders Union, the various mining Barons waste no time staking their claim upon the sky and competing to build the tallest skyscraper of gleaming black hematite. The Iron Monarch dips into the royal treasury to support two iron towers of his own. The Black Tower sees a substantial height increase, by royal decree becoming the tallest skyscraper in Narsai (though grumpy nobles privately argue that the long, thin spire on top is cheating). The second royal tower is gifted to the newly-minted Baron Seydoux, to be her estate and house her expanding labor force.
    Baron Verity Seydoux's success story sends ripples through Narsai's undercity. The former street rat's unconventional choice of soul vessel, a twisted iron dagger, is emulated by every Masque that one day dreams of becoming one of the Iron Monarch's private squad of kidnappers, the fabled Promises. While the sudden doubling of Narsai's housing capacity leads to a commensurate boom in population, only a third of that new workforce labors in the hematite mines. The rest melt, refine, hammer, temper, and sharpen a new industry: deadly bladed weaponry made from locally mined hematite. A new idiom is forged: Good fortune is only one slit throat away.
  2. [Economy] - Buyout TP 3 in Voletha (Region 71) for Heavy Machinery with support from the Bafatis Dynasty. Roll: 17
    Fluff.
  3. [Military] - Send 3 ground units, 1 space unit, and Johanne Faustine (Admiral 7) to aid the Cloudburst Confederation's campaign in Region 53.
    MSQ no longer owes CBC a favor.
    Fluff.
  4. [Intrigue] - Coerce TP 3 in Region 63 for Veehran Wheat, spending a treasure. Roll: 13
    Fluff.
  5. [Intrigue] - Secret.
    Fluff.
Non-Actions
  • Change hosts rulers non-dynastically to Iron Monarch Eighbris (he/him).
    Non-dynastic succession: +1 to any two attributes, Growths: +1 Economy, +1 Intrigue.
    4 + 1 Diplomacy, 2 Military, 4 + 1 Economy, 2 Faith, 3 + 1 + 1 Intrigue
    Fluff.
  • Resist and hinder all conversions in Narsai (Region 69).
  • Hinder all buyouts in Narsai (Region 69), Agbada (Region 52), and Nadiratna (Region 68) except BAF's buyout of TP 69.3, which is supported.
  • Resist all buyouts of Iron Masquerade Trading Posts.

Reminders for myself

Status and Extravagance: Writeup prestige things for +1 REN until end of Round 8

Coronal Catalogue of Duelists: Duel fluff for EMP until the end of Round 8, reward 1 treasure

Extraordinary Research Grants Approval: Until the end of Round 9, spend an Eco action to donate treasure and will receive any techs made

Gather the Elites: Any elect with zero government supports at the end of Round 9 loses 1 REN

10_wheel_of_fortune.png.dc7c42669dedee4ab28a6d05f78fa9fb.png"When you find yourself moving backwards, shift gears."

Iron Monarch Kazi
(he/him)

Diplomacy: 2
Military: 3
Economy: 5
Faith: 1
Intrigue: 5

Ground units: 3
Space units: 1
Treasure: 1 + 2 per round

EMP: 0 rep / 0 favors
WTU: -1 rep / 0 favors
BRG: 1 rep / 0 favors
REN: rank 2

aerin13

aerin13

 The Iron Masquerade
Capital: The City of Narsai (Region 69)
Round 6

News and Rumors

TBD.

Actions
  1. [Economy 5] - Construct an Arcology, the Skyscrapers of Narsai. Bonus: Assassination/Kidnapping
    Sub-action: Gain 1 treasure from Project Sunrise
    Fluff.
  2. [Economy] - Buyout TP 3 in Voletha (Region 71) for Heavy Machinery with support from the Bafatis Dynasty. Roll: 17
    Fluff.
  3. [Military] - Send 3 ground units, 1 space unit, and Johanne Faustine (Admiral 7) to aid the Cloudburst Confederation's campaign in Region 53.
    MSQ no longer owes CBC a favor.
    Fluff.
  4. [Intrigue] - Coerce TP 3 in Region 63 for Veehran Wheat, spending a treasure. Roll: 13
    Fluff.
  5. [Intrigue] - Secret.
    Fluff.
Non-Actions
  • Change hosts rulers non-dynastically to Iron Monarch Eighbris (he/him).
    Non-dynastic succession: +1 to any two attributes, Growths: +1 Economy, +1 Intrigue.
    4 + 1 Diplomacy, 2 Military, 4 + 1 Economy, 2 Faith, 3 + 1 + 1 Intrigue
    Fluff.
  • Resist and hinder all conversions in Narsai (Region 69).
  • Hinder all buyouts in Narsai (Region 69), Agbada (Region 52), and Nadiratna (Region 68) except BAF's buyout of TP 69.3, which is supported.
  • Resist all buyouts of Iron Masquerade Trading Posts.

Reminders for myself

Status and Extravagance: Writeup prestige things for +1 REN until end of Round 8

Coronal Catalogue of Duelists: Duel fluff for EMP until the end of Round 8, reward 1 treasure

Extraordinary Research Grants Approval: Until the end of Round 9, spend an Eco action to donate treasure and will receive any techs made

Gather the Elites: Any elect with zero government supports at the end of Round 9 loses 1 REN

10_wheel_of_fortune.png.dc7c42669dedee4ab28a6d05f78fa9fb.png"When you find yourself moving backwards, shift gears."

Iron Monarch Kazi
(he/him)

Diplomacy: 2
Military: 3
Economy: 5
Faith: 1
Intrigue: 5

Ground units: 3
Space units: 1
Treasure: 1 + 2 per round

EMP: 0 rep / 0 favors
WTU: -1 rep / 0 favors
BRG: 1 rep / 0 favors
REN: rank 2

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