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TheDarkDM

TheDarkDM

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The House of Fire

Dur-Shalkhir (Region 76)
(Region 80)
Zimbir, The High Court of Mekhala (Region 81)
Bīt Ereshkigal, The Hexacrypt Wilds (Region 22)

Duke Esarhaddon III

Diplomacy 7
Military 10
Economy 7
Faith 2
Intrigue 3

Expected Stat Increases: +1 Diplomacy, +1 Economy

 

Actions:

  • [Military 10] Invent Thaumonuclear Warheads [Ship-to-Ship Weapons]
    Requirements: Arcane Amplification, Nuclear Fusion; Fissile Material resource
    Effect: +1 Battles
    The creation of a synthetic ley-line through thaumofission has been rediscovered by the honored Seers of the House of Brimstone. While this revelation stands poised to fuel an unprecedented era of expansion in Tekhum, the principles hearken back to an earlier and darker period. Armed with knowledge of Thaumonuclear Cores, the scientists and engineers of Gunzir Massif spend years of effort and billions of kroesids in pursuit of a parallel achievement - to split that ley line asunder at the moment of inception. Eventually, the sacrificial test asteroid alights with a scintillating pattern of lights in colors that have no name, a detonation that is felt as far away as Badal. At the center of the thaumofission explosion, the catastrophic release of magical energy coupled with solar temperatures results in the first instance of Constancy Flux seen since the War of Eternal Bombardments. At the center of the explosion, the scientific constants of gravity, nuclear force, and electromagnetism enter a state of chaotic flux, randomizing and re-randomizing a thousand times in the instant of ignition. As thermal and kinetic energy transfer along the media of atoms, Constancy Flux flows back along the stream of invisible particles binding the universe together. While the decay rate is extraordinary, even the lightest touch of Constancy Flux results in unexpected and lethal mutations in both physical and thaumoperceptual reality. The project leader, Ummânī Imsu het Gunzir Massif, makes an appearance alongside Duke Esarhaddon III to announce the successful demonstration, and to reassure the people of Dur-Shalkhir that this awesome power is safely and totally controlled.
  • [Diplomacy] Sway the Government Support of Bīt Ereshkigal (Region 22) - 19
  • [Diplomacy] Encourage Settlement of Region 80 - 19
  • [Economy] Prospect Colony in Region 80 - 14
  • [Economy] Explore Region 116, spending 1 Treasure - 12

Non-Actions:

  • Support all conversions by the Imperial Cult
  •  

News and Rumors:

  • ...

Record Keeping

Heir: Artavasdes II (Dip 3, Mil 4, Econ 1, Fai 3, Int 4)

Current Treasure: 1/5

Trade Posts: 3
Uranium TP 1 (Region 76), Uranium Arcology TP (Region 76), Ice TP 2 (Region 97)

Passive Treasure Income: 1/Round

Land Units: 1

First Void Knight Banner

Space Units: 4

DVS Tiamat
DVS Bull of Heaven

DVS Pazuzu [Damaged]
DVS Lamassu

DVS Bašmu

Technologies:

Tier 0:
Arcane Amplification, Aclaustrophobic Psychiatry, Algorithmic Imagination, In Vivo Modification, Nuclear Fusion, Vacuum Adaptation, Xenolinguistic Cataloguing

Tier 1:
Thaumonuclear Reactors

Military Technologies

Ground Front:

  • Man-Portable Weapons: N/A
  • Infantry Equipment: N/A
  • Combat Drugs and Medicine: N/A
  • Armored Vehicles: N/A
  • Field Fortifications: N/A
  • Engineered Combat Organisms: N/A

Space Front:

  • Detection and Rangefinding: N/A
  • Ship to Ship Weapons: N/A
  • Orbit to Ground Weapons: N/A
  • Crew and Maintenance: N/A
  • Armor and Shields: N/A
  • Spacecraft Propulsion: N/A

Both Fronts:

  • Electronic Warfare and Countermeasures: N/A
  • Special Forces: N/A
  • Logistics and Morale: N/A

 

TheDarkDM

TheDarkDM

%5BCenter%5D%5BIMG%5Dhttps%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F2%2F2e%2FAuto_Racing_Red_Circle.svg%5B%2FIMG%5D%5B%2FCenter%5D
Auto_Racing_Red_Circle.svg

The House of Fire

Dur-Shalkhir (Region 76)
(Region 80)
Zimbir, The High Court of Mekhala (Region 81)
Bīt Ereshkigal, The Hexacrypt Wilds (Region 22)

Duke Esarhaddon III

Diplomacy 7
Military 10
Economy 7
Faith 2
Intrigue 3

Expected Stat Increases: +1 Diplomacy, +1 Economy

 

Actions:

  • [Military 10] Invent Thaumonuclear Warheads [Ship-to-Ship Weapons]
    Requirements: Arcane Amplification, Nuclear Fusion; Fissile Material resource
    Effect: +1 Battles
    The creation of a synthetic ley-line through thaumofission has been rediscovered by the honored Seers of the House of Brimstone. While this revelation stands poised to fuel an unprecedented era of expansion in Tekhum, the principles hearken back to an earlier and darker period. Armed with knowledge of Thaumonuclear Cores, the scientists and engineers of Gunzir Massif spend years of effort and billions of kroesids in pursuit of a parallel achievement - to split that ley line asunder at the moment of inception. Eventually, the sacrificial test asteroid alights with a scintillating pattern of lights in colors that have no name, a detonation that is felt as far away as Badal. At the center of the thaumofission explosion, the catastrophic release of magical energy coupled with solar temperatures results in the first instance of Constancy Flux seen since the War of Eternal Bombardments. At the center of the explosion, the scientific constants of gravity, nuclear force, and electromagnetism enter a state of chaotic flux, randomizing and re-randomizing a thousand times in the instant of ignition. As thermal and kinetic energy transfer along the media of atoms, Constancy Flux flows back along the stream of invisible particles binding the universe together. While the decay rate is extraordinary, even the lightest touch of Constancy Flux results in unexpected and lethal mutations in both physical and thaumoperceptual reality.
  • [Diplomacy] Sway the Government Support of Bīt Ereshkigal (Region 22) - 19
  • [Diplomacy] Encourage Settlement of Region 80 - 19
  • [Economy] Prospect Colony in Region 80 - 14
  • [Economy] Explore Region 116, spending 1 Treasure - 12

Non-Actions:

  • Support all conversions by the Imperial Cult
  •  

News and Rumors:

  • ...

Record Keeping

Heir: Artavasdes II (Dip 3, Mil 4, Econ 1, Fai 3, Int 4)

Current Treasure: 1/5

Trade Posts: 3
Uranium TP 1 (Region 76), Uranium Arcology TP (Region 76), Ice TP 2 (Region 97)

Passive Treasure Income: 1/Round

Land Units: 1

First Void Knight Banner

Space Units: 4

DVS Tiamat
DVS Bull of Heaven

DVS Pazuzu [Damaged]
DVS Lamassu

DVS Bašmu

Technologies:

Tier 0:
Arcane Amplification, Aclaustrophobic Psychiatry, Algorithmic Imagination, In Vivo Modification, Nuclear Fusion, Vacuum Adaptation, Xenolinguistic Cataloguing

Tier 1:
Thaumonuclear Reactors

Military Technologies

Ground Front:

  • Man-Portable Weapons: N/A
  • Infantry Equipment: N/A
  • Combat Drugs and Medicine: N/A
  • Armored Vehicles: N/A
  • Field Fortifications: N/A
  • Engineered Combat Organisms: N/A

Space Front:

  • Detection and Rangefinding: N/A
  • Ship to Ship Weapons: N/A
  • Orbit to Ground Weapons: N/A
  • Crew and Maintenance: N/A
  • Armor and Shields: N/A
  • Spacecraft Propulsion: N/A

Both Fronts:

  • Electronic Warfare and Countermeasures: N/A
  • Special Forces: N/A
  • Logistics and Morale: N/A

 

TheDarkDM

TheDarkDM

%5BCenter%5D%5BIMG%5Dhttps%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F2%2F2e%2FAuto_Racing_Red_Circle.svg%5B%2FIMG%5D%5B%2FCenter%5D
Auto_Racing_Red_Circle.svg

The House of Fire

Dur-Shalkhir (Region 76)
(Region 80)
Zimbir, The High Court of Mekhala (Region 81)
Bīt Ereshkigal, The Hexacrypt Wilds (Region 22)

Duke Esarhaddon III

Diplomacy 7
Military 10
Economy 7
Faith 2
Intrigue 3

Expected Stat Increases: +1 Diplomacy, +1 Economy

 

Actions:

  • [Military 10] Invent Thaumonuclear Warheads [Ship-to-Ship Weapons]
    Requirements: Arcane Amplification, Nuclear Fusion; Fissile Material resource
    Effect: +1 Battles
    Insert fluff here.
  • [Diplomacy] Sway the Government Support of Bīt Ereshkigal (Region 22) - 19
  • [Diplomacy] Encourage Settlement of Region 80 - 19
  • [Economy] Prospect Colony in Region 80 - 14
  • [Economy] Explore Region 116, spending 1 Treasure - 12

Non-Actions:

  • Support all conversions by the Imperial Cult
  •  

News and Rumors:

  • ...

Record Keeping

Heir: Artavasdes II (Dip 3, Mil 4, Econ 1, Fai 3, Int 4)

Current Treasure: 1/5

Trade Posts: 3
Uranium TP 1 (Region 76), Uranium Arcology TP (Region 76), Ice TP 2 (Region 97)

Passive Treasure Income: 1/Round

Land Units: 1

First Void Knight Banner

Space Units: 4

DVS Tiamat
DVS Bull of Heaven

DVS Pazuzu [Damaged]
DVS Lamassu

DVS Bašmu

Technologies:

Tier 0:
Arcane Amplification, Aclaustrophobic Psychiatry, Algorithmic Imagination, In Vivo Modification, Nuclear Fusion, Vacuum Adaptation, Xenolinguistic Cataloguing

Tier 1:
Thaumonuclear Reactors

Military Technologies

Ground Front:

  • Man-Portable Weapons: N/A
  • Infantry Equipment: N/A
  • Combat Drugs and Medicine: N/A
  • Armored Vehicles: N/A
  • Field Fortifications: N/A
  • Engineered Combat Organisms: N/A

Space Front:

  • Detection and Rangefinding: N/A
  • Ship to Ship Weapons: N/A
  • Orbit to Ground Weapons: N/A
  • Crew and Maintenance: N/A
  • Armor and Shields: N/A
  • Spacecraft Propulsion: N/A

Both Fronts:

  • Electronic Warfare and Countermeasures: N/A
  • Special Forces: N/A
  • Logistics and Morale: N/A

 

TheDarkDM

TheDarkDM

%5BCenter%5D%5BIMG%5Dhttps%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F2%2F2e%2FAuto_Racing_Red_Circle.svg%5B%2FIMG%5D%5B%2FCenter%5D
Auto_Racing_Red_Circle.svg

The House of Fire

Dur-Shalkhir (Region 76)
(Region 80)
Zimbir, The High Court of Mekhala (Region 81)
Bīt Ereshkigal, The Hexacrypt Wilds (Region 22)

Duke Esarhaddon III

Diplomacy 7
Military 10
Economy 7
Faith 2
Intrigue 3

Expected Stat Increases: +1 Diplomacy, +1 Economy

 

Actions:

  • [Military 10] Invent Thaumonuclear Warheads [Ship-to-Ship Weapons]
    Requirements: Arcane Amplification, Nuclear Fusion, Thaumonuclear Reactors; Fissile Material resource
    Effect: +1 Battles
  • [Diplomacy] Sway the Government Support of Bīt Ereshkigal (Region 22) - 19
  • [Diplomacy] Encourage Settlement of Region 80 - 19
  • [Economy] Prospect Colony in Region 80 - 14
  • [Economy] Explore Region 116, spending 1 Treasure - 12

Non-Actions:

  • Support all conversions by the Imperial Cult

News and Rumors:

  • ...

Record Keeping

Heir: Artavasdes II (Dip 3, Mil 4, Econ 1, Fai 3, Int 4)

Current Treasure: 1/5

Trade Posts: 3
Uranium TP 1 (Region 76), Uranium Arcology TP (Region 76), Ice TP 2 (Region 97)

Passive Treasure Income: 1/Round

Land Units: 1

First Void Knight Banner

Space Units: 4

DVS Tiamat
DVS Bull of Heaven

DVS Pazuzu [Damaged]
DVS Lamassu

DVS Bašmu

Technologies:

Tier 0:
Arcane Amplification, Aclaustrophobic Psychiatry, Algorithmic Imagination, In Vivo Modification, Nuclear Fusion, Vacuum Adaptation, Xenolinguistic Cataloguing

Tier 1:
Thaumonuclear Reactors

Military Technologies

Ground Front:

  • Man-Portable Weapons: N/A
  • Infantry Equipment: N/A
  • Combat Drugs and Medicine: N/A
  • Armored Vehicles: N/A
  • Field Fortifications: N/A
  • Engineered Combat Organisms: N/A

Space Front:

  • Detection and Rangefinding: N/A
  • Ship to Ship Weapons: N/A
  • Orbit to Ground Weapons: N/A
  • Crew and Maintenance: N/A
  • Armor and Shields: N/A
  • Spacecraft Propulsion: N/A

Both Fronts:

  • Electronic Warfare and Countermeasures: N/A
  • Special Forces: N/A
  • Logistics and Morale: N/A

 

TheDarkDM

TheDarkDM

%5BCenter%5D%5BIMG%5Dhttps%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F2%2F2e%2FAuto_Racing_Red_Circle.svg%5B%2FIMG%5D%5B%2FCenter%5D
Auto_Racing_Red_Circle.svg

The House of Fire

Dur-Shalkhir (Region 76)
(Region 80)
Zimbir, The High Court of Mekhala (Region 81)
Bīt Ereshkigal, The Hexacrypt Wilds (Region 22)

Duke Esarhaddon III

Diplomacy 7
Military 10
Economy 7
Faith 2
Intrigue 3

Expected Stat Increases: +1 Diplomacy, +1 Economy

 

Actions:

  • [Military 10] Invent Thaumonuclear Warheads [Ship-to-Ship Weapons]
    Requirements: Arcane Amplification, Nuclear Fusion, Thaumonuclear Reactors; Fissile Material resource
    Effect: +1 Battles
  • [Diplomacy] Sway the Government Support of Bīt Ereshkigal (Region 22)
  • [Diplomacy] Encourage Settlement of Region 80
  • [Economy] Prospect Colony in Region 80
  • [Economy] Explore Region 116

Non-Actions:

  • Support all conversions by the Imperial Cult

News and Rumors:

  • ...

Record Keeping

Heir: Artavasdes II (Dip 3, Mil 4, Econ 1, Fai 3, Int 4)

Current Treasure: 1/5

Trade Posts: 3
Uranium TP 1 (Region 76), Uranium Arcology TP (Region 76), Ice TP 2 (Region 97)

Passive Treasure Income: 1/Round

Land Units: 1

First Void Knight Banner

Space Units: 4

DVS Tiamat
DVS Bull of Heaven

DVS Pazuzu [Damaged]
DVS Lamassu

DVS Bašmu

Technologies:

Tier 0:
Arcane Amplification, Aclaustrophobic Psychiatry, Algorithmic Imagination, In Vivo Modification, Nuclear Fusion, Vacuum Adaptation, Xenolinguistic Cataloguing

Tier 1:
Thaumonuclear Reactors

Military Technologies

Ground Front:

  • Man-Portable Weapons: N/A
  • Infantry Equipment: N/A
  • Combat Drugs and Medicine: N/A
  • Armored Vehicles: N/A
  • Field Fortifications: N/A
  • Engineered Combat Organisms: N/A

Space Front:

  • Detection and Rangefinding: N/A
  • Ship to Ship Weapons: N/A
  • Orbit to Ground Weapons: N/A
  • Crew and Maintenance: N/A
  • Armor and Shields: N/A
  • Spacecraft Propulsion: N/A

Both Fronts:

  • Electronic Warfare and Countermeasures: N/A
  • Special Forces: N/A
  • Logistics and Morale: N/A

 

TheDarkDM

TheDarkDM

%5BCenter%5D%5BIMG%5Dhttps%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F2%2F2e%2FAuto_Racing_Red_Circle.svg%5B%2FIMG%5D%5B%2FCenter%5D
Auto_Racing_Red_Circle.svg

The House of Fire

Dur-Shalkhir (Region 76)
(Region 80)
Zimbir, The High Court of Mekhala (Region 81)
Bīt Ereshkigal, The Hexacrypt Wilds (Region 22)

Duke Esarhaddon III

Diplomacy 7
Military 10
Economy 7
Faith 2
Intrigue 3

Expected Stat Increases: +1 Diplomacy, +1 Economy

 

Actions:

  • [Military 10] Invent Thaumonuclear Warheads [Ship-to-Ship Weapons]
  • [Diplomacy] Sway the Government Support of Bīt Ereshkigal (Region 22)
  • [Diplomacy] Encourage Settlement of Region 80
  • [Economy] Prospect Colony in Region 80
  • [Economy] Explore Region 116

Non-Actions:

  • Support all conversions by the Imperial Cult

News and Rumors:

  • ...

Record Keeping

Heir: Artavasdes II (Dip 3, Mil 4, Econ 1, Fai 3, Int 4)

Current Treasure: 1/5

Trade Posts: 3
Uranium TP 1 (Region 76), Uranium Arcology TP (Region 76), Ice TP 2 (Region 97)

Passive Treasure Income: 1/Round

Land Units: 1

First Void Knight Banner

Space Units: 4

DVS Tiamat
DVS Bull of Heaven

DVS Pazuzu [Damaged]
DVS Lamassu

DVS Bašmu

Technologies:

Tier 0:
Arcane Amplification, Aclaustrophobic Psychiatry, Algorithmic Imagination, In Vivo Modification, Nuclear Fusion, Vacuum Adaptation, Xenolinguistic Cataloguing

Tier 1:
Thaumonuclear Reactors

Military Technologies

Ground Front:

  • Man-Portable Weapons: N/A
  • Infantry Equipment: N/A
  • Combat Drugs and Medicine: N/A
  • Armored Vehicles: N/A
  • Field Fortifications: N/A
  • Engineered Combat Organisms: N/A

Space Front:

  • Detection and Rangefinding: N/A
  • Ship to Ship Weapons: N/A
  • Orbit to Ground Weapons: N/A
  • Crew and Maintenance: N/A
  • Armor and Shields: N/A
  • Spacecraft Propulsion: N/A

Both Fronts:

  • Electronic Warfare and Countermeasures: N/A
  • Special Forces: N/A
  • Logistics and Morale: N/A

 

TheDarkDM

TheDarkDM

%5BCenter%5D%5BIMG%5Dhttps%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F2%2F2e%2FAuto_Racing_Red_Circle.svg%5B%2FIMG%5D%5B%2FCenter%5D
Auto_Racing_Red_Circle.svg

The House of Fire

Dur-Shalkhir (Region 76)
(Region 80)
Zimbir, The High Court of Mekhala (Region 81)
Bīt Ereshkigal, The Hexacrypt Wilds (Region 22)

Duke Esarhaddon III

Diplomacy 7
Military 10
Economy 7
Faith 2
Intrigue 3

Expected Stat Increases: +1 Diplomacy, +1 Economy

 

Actions:

  • [Military 10] Invent Thaumonuclear Warheads [Ship-to-Ship Weapons]
  • [Diplomacy] Sway the Government Support of Bīt Ereshkigal (Region 22)
  • [Diplomacy] Encourage Settlement of Region 80
  • [Economy] Prospect Colony in Region 80
  • [Economy] Buyout?

Non-Actions:

  • Support all conversions by the Imperial Cult

News and Rumors:

  • ...

Record Keeping

Heir: Artavasdes II (Dip 3, Mil 4, Econ 1, Fai 3, Int 4)

Current Treasure: 1/5

Trade Posts: 3
Uranium TP 1 (Region 76), Uranium Arcology TP (Region 76), Ice TP 2 (Region 97)

Passive Treasure Income: 1/Round

Land Units: 1

First Void Knight Banner

Space Units: 4

DVS Tiamat
DVS Bull of Heaven

DVS Pazuzu [Damaged]
DVS Lamassu

DVS Bašmu

Technologies:

Tier 0:
Arcane Amplification, Aclaustrophobic Psychiatry, Algorithmic Imagination, In Vivo Modification, Nuclear Fusion, Vacuum Adaptation, Xenolinguistic Cataloguing

Tier 1:
Thaumonuclear Reactors

Military Technologies

Ground Front:

  • Man-Portable Weapons: N/A
  • Infantry Equipment: N/A
  • Combat Drugs and Medicine: N/A
  • Armored Vehicles: N/A
  • Field Fortifications: N/A
  • Engineered Combat Organisms: N/A

Space Front:

  • Detection and Rangefinding: N/A
  • Ship to Ship Weapons: N/A
  • Orbit to Ground Weapons: N/A
  • Crew and Maintenance: N/A
  • Armor and Shields: N/A
  • Spacecraft Propulsion: N/A

Both Fronts:

  • Electronic Warfare and Countermeasures: N/A
  • Special Forces: N/A
  • Logistics and Morale: N/A

 

TheDarkDM

TheDarkDM

%5BCenter%5D%5BIMG%5Dhttps%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F2%2F2e%2FAuto_Racing_Red_Circle.svg%5B%2FIMG%5D%5B%2FCenter%5D
Auto_Racing_Red_Circle.svg

The House of Fire

Dur-Shalkhir (Region 76)
(Region 80)
Zimbir, The High Court of Mekhala (Region 81)
Bīt Ereshkigal, The Hexacrypt Wilds (Region 22)

Duke Esarhaddon III

Diplomacy 7
Military 10
Economy 7
Faith 2
Intrigue 3

Expected Stat Increases: +1 Diplomacy, +1 Economy

 

Actions:

  • [Military 10] Invent Thaumonuclear Warheads [Ship-to-Ship Weapons]
  • [Diplomacy] Attend the Mekhala-Veehra Dash of 2050
  • [Diplomacy]
  • [Economy]
  • [Economy] Donate 1 Treasure to the Imperial Court's Extraordinary Research Grants Approval

Non-Actions:

  • Support all conversions by the Imperial Cult

News and Rumors:

  • ...

Record Keeping

Heir: Artavasdes II (Dip 3, Mil 4, Econ 1, Fai 3, Int 4)

Current Treasure: 1/5

Trade Posts: 3
Uranium TP 1 (Region 76), Uranium Arcology TP (Region 76), Ice TP 2 (Region 97)

Passive Treasure Income: 1/Round

Land Units: 1

First Void Knight Banner

Space Units: 4

DVS Tiamat
DVS Bull of Heaven

DVS Pazuzu [Damaged]
DVS Lamassu

DVS Bašmu

Technologies:

Tier 0:
Arcane Amplification, Aclaustrophobic Psychiatry, Algorithmic Imagination, In Vivo Modification, Nuclear Fusion, Vacuum Adaptation, Xenolinguistic Cataloguing

Tier 1:
Thaumonuclear Reactors

Military Technologies

Ground Front:

  • Man-Portable Weapons: N/A
  • Infantry Equipment: N/A
  • Combat Drugs and Medicine: N/A
  • Armored Vehicles: N/A
  • Field Fortifications: N/A
  • Engineered Combat Organisms: N/A

Space Front:

  • Detection and Rangefinding: N/A
  • Ship to Ship Weapons: N/A
  • Orbit to Ground Weapons: N/A
  • Crew and Maintenance: N/A
  • Armor and Shields: N/A
  • Spacecraft Propulsion: N/A

Both Fronts:

  • Electronic Warfare and Countermeasures: N/A
  • Special Forces: N/A
  • Logistics and Morale: N/A

 

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