The Radiant Republic of Erisdor
Round 7
Regions: Erisdor (32), Cannor (31), Eskor (30), Region 26, Region 101
Religion: Cult of Radiance (Unorganized)
Leader: Sovereign Protector Cathal Oirbsiu
Diplomacy 4 Military 10 Economy 10 Faith 2 Intrigue 2
Actions
End of Turn Ruler Increases:
-
Buyout Trading Post [Economy]: Region 95 (Mekhala), TP2, (Laser Rifles) (Weapons, Armor, and Munitions) (DP2) (TN12) (1 Treasure spent) (+1 Union Central Arcology) (+10)
-
Buyout Trading Post [Economy]: Region 2 (North Way Cluster, Badal), TP2, (Cybernetics and Prosthetics) (Computers/Medicine and Drugs) (DP1) (TN12) (1 Treasure spent) (+10)
-
Buyout Trading Post [Economy]: Region 59 (Veehra), TP1, (Union Crews) (Labourers/Specialists) (DP1) (TN12) (+9)
-
Buyout Trading Post [Economy]: Region 49 (Ebon Cove, Sansar), TP2, (Glit Limestone) (Construction Material) (TN12) (+10)
-
Buyout Trading Post [Economy]: Region 43 (The Solarian Plains, Sansar), TP1, (Positronic Brains) (Computers) (TN12) (+10)
Nonactions
News and Rumours
Statistics
Unit Count: 4 Ground, 2 Space
Treasure: 5
Country Information
Special Actions Available:
Special Actions Used: Military 5, Economy 5
Heir: None
Diplomacy
Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 2, +1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 1
Organisation Bases
None
Embassies
None
Cultural Identities
Great Works
None
Military
Unit Cap: 12 (4 + 4 regions + 4 support)
Ground Units: 4
Space Units: 2
Government Support: 32, 31, 30, 26
Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle
Admirals
None
Perfected Tactical Doctrines
None
Fortresses
None
Technologies
Active Military Technology
Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A
Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A
Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A
Economy
Treasure: 5 (Expected Change:0)
Treasure Cap: 5
Trade Posts
Effective Total TPs: 10
Treasure Rate: 2
Trade Posts
1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (3)
2. Region 25, TP2 (Chitin Wargear) (1)
3. Region 40, TP3 (Salvaged Components) (1)
4. Region 52, TP3 (Deuterium) (1)
5. Region 24, TP1 (Gold) (1)
6. Region 44, TP2 (Unblemished Wreckages) (1)
7. Region 41, TP1 (Uniforms) (1)
8. Region 12, TP3 (Loans) (1)
Merchant Support:
Technologies
1. Aclaustrophobic Psychiatry
2. Algorithmic Imagination
3. Arcane Amplification
4. In Vivo Modification
5. Nuclear Fusion
6. Xenolinguistic Cataloguing,
7. Badalian Megadirigibles
8. Wet Ship Navy
Arcologies
1. The Black Foundry (+1 to Offensive ground battles)
Trade Routes
None
Faith
Media Support: 32
Artifacts
Holy Orders
None
Miracles
None
Intrigue
Espionage Agency: No
Claims
32 - Integration