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DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 7

 

Regions: Erisdor (32), Cannor (31), Eskor (30), Region 26, Region 101

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 10 Economy 10 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases:

  1. Buyout Trading Post [Economy]: Region 95 (Mekhala), TP2, (Laser Rifles) (Weapons, Armor, and Munitions) (DP2) (TN12) (1 Treasure spent) (+1 Union Central Arcology) (+10) 

  2. Buyout Trading Post [Economy]: Region 2 (North Way Cluster, Badal), TP2, (Cybernetics and Prosthetics) (Computers/Medicine and Drugs) (DP1) (TN12) (1 Treasure spent) (+10) 

  3. Buyout Trading Post [Economy]: Region 59 (Veehra), TP1, (Union Crews) (Labourers/Specialists) (DP1) (TN12) (+9) 

  4. Buyout Trading Post [Economy]: Region 49 (Ebon Cove, Sansar), TP2, (Glit Limestone) (Construction Material) (TN12) (+10) 

  5. Buyout Trading Post [Economy]: Region 43 (The Solarian Plains, Sansar), TP1, (Positronic Brains) (Computers) (TN12) (+10) 

 

Nonactions

  •  

News and Rumours

  •  

Statistics
Unit Count: 4 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 2, +1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 1

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 12 (4 + 4 regions + 4 support)
Ground Units: 4
Space Units: 2

Government Support: 32, 31, 30, 26

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:0)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (3)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

6. Region 44, TP2 (Unblemished Wreckages) (1)

7. Region 41, TP1 (Uniforms) (1)

8. Region 12, TP3 (Loans) (1)

Merchant Support:

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 7

 

Regions: Erisdor (32), Cannor (31), Eskor (30), Region 26, Region 101

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 10 Economy 10 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases:

  1. Buyout Trading Post [Economy]: Region 95 (Mekhala), TP2, (Laser Rifles) (Weapons, Armor, and Munitions) (DP2) (TN12) (1 Treasure spent) (+1 Union Central Arcology) (+10) 

  2. Buyout Trading Post [Economy]: Region 2 (North Way Cluster, Badal), TP2, (Cybernetics and Prosthetics) (Computers/Medicine and Drugs) (DP1) (TN12) (1 Treasure spent) (+10) 

  3. Buyout Trading Post [Economy]: Region 59 (Veehra), TP1, (Union Crews) (Labourers/Specialists) (DP1) (TN12) (+9) 

  4. Buyout Trading Post [Economy]: Region 49 (Ebon Cove, Sansar), TP2, (Glit Limestone) (Construction Material) (TN12) (+10) 

  5. Buyout Trading Post [Economy]: Region 43 (The Solarian Plains, Sansar), TP1, (Positronic Brains) (Computers) (TN12) (+10) 

 

Nonactions

  •  

News and Rumours

  •  

Statistics
Unit Count: 4 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 2, +1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 1

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 12 (4 + 4 regions + 4 support)
Ground Units: 4
Space Units: 2

Government Support: 32, 31, 30, 26

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (3)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

6. Region 44, TP2 (Unblemished Wreckages) (1)

7. Region 41, TP1 (Uniforms) (1)

8. Region 12, TP3 (Loans) (1)

Merchant Support:

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 7

 

Regions: Erisdor (32), Cannor (31), Eskor (30), Region 26

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 10 Economy 10 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases:

  1. Buyout Trading Post [Economy]: Region 95 (Mekhala), TP2, (Laser Rifles) (Weapons, Armor, and Munitions) (DP2) (TN12) (1 Treasure spent) (+1 Union Central Arcology) (+10) 

  2. Buyout Trading Post [Economy]: Region 2 (North Way Cluster, Badal), TP2, (Cybernetics and Prosthetics) (Computers/Medicine and Drugs) (DP1) (TN12) (1 Treasure spent) (+10) 

  3. Buyout Trading Post [Economy]: Region 59 (Veehra), TP1, (Union Crews) (Labourers/Specialists) (DP1) (TN12) (+9) 

  4. Buyout Trading Post [Economy]: Region 49 (Ebon Cove, Sansar), TP2, (Glit Limestone) (Construction Material) (TN12) (+10) 

  5. Buyout Trading Post [Economy]: Region 43 (The Solarian Plains, Sansar), TP1, (Positronic Brains) (Computers) (TN12) (+10) 

 

Nonactions

  •  

News and Rumours

  •  

Statistics
Unit Count: 4 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 2, +1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 1

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 12 (4 + 4 regions + 4 support)
Ground Units: 4
Space Units: 2

Government Support: 32, 31, 30, 26

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (3)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

6. Region 44, TP2 (Unblemished Wreckages) (1)

7. Region 41, TP1 (Uniforms) (1)

8. Region 12, TP3 (Loans) (1)

Merchant Support:

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 7

 

Regions: Erisdor (32), Cannor (31), Eskor (30), Region 26

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 10 Economy 10 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases:

  1. Buyout Trading Post [Economy]: Region 95 (Mekhala), TP2, (Laser Rifles) (Weapons, Armor, and Munitions) (DP2) (TN12) (1 Treasure spent) (+1 Union Central Arcology)(+10) 

  2. Buyout Trading Post [Economy]: Region 2 (North Way Cluster, Badal), TP2, (Cybernetics and Prosthetics) (Computers/Medicine and Drugs) (DP1) (TN12) (1 Treasure spent) (+10) 

  3. Buyout Trading Post [Economy]: Region 59 (Veehra), TP1, (Union Crews) (Labourers/Specialists) (DP1) (TN12) (+9) 

  4. Buyout Trading Post [Economy]: Region 49 (Ebon Cove, Sansar), TP2, (Glit Limestone) (Construction Material) (TN12) (+10) 

  5. Buyout Trading Post [Economy]: Region 43 (The Solarian Plains, Sansar), TP1, (Positronic Brains) (Computers) (TN12) (+10) 

 

Nonactions

  •  

News and Rumours

  •  

Statistics
Unit Count: 4 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 2, +1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 1

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 12 (4 + 4 regions + 4 support)
Ground Units: 4
Space Units: 2

Government Support: 32, 31, 30, 26

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (3)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

6. Region 44, TP2 (Unblemished Wreckages) (1)

7. Region 41, TP1 (Uniforms) (1)

8. Region 12, TP3 (Loans) (1)

Merchant Support:

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 7

 

Regions: Erisdor (32), Cannor (31), Eskor (30), Region 26

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 10 Economy 10 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases:

  1. Buyout Trading Post [Economy]: Region 95 (Mekhala), TP2, (Laser Rifles) (Weapons, Armor, and Munitions) (DP2) (TN12) (1 Treasure spent) (+9) 

  2. Buyout Trading Post [Economy]: Region 2 (North Way Cluster, Badal), TP2, (Cybernetics and Prosthetics) (Computers/Medicine and Drugs) (DP1) (TN12) (1 Treasure spent) (+10) 

  3. Buyout Trading Post [Economy]: Region 59 (Veehra), TP1, (Union Crews) (Labourers) (DP1) (TN12) (+9) 

  4. Buyout Trading Post [Economy]: Region 49 (Ebon Cove, Sansar), TP2, (Glit Limestone) (Construction Material) (TN12) (+10) 

  5. Buyout Trading Post [Economy]: Region 43 (The Solarian Plains, Sansar), TP1, (Positronic Brains) (Computers) (TN12) (+10) 

 

Nonactions

  •  

News and Rumours

  •  

Statistics
Unit Count: 4 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 2, +1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 1

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 12 (4 + 4 regions + 4 support)
Ground Units: 4
Space Units: 2

Government Support: 32, 31, 30, 26

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (3)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

6. Region 44, TP2 (Unblemished Wreckages) (1)

7. Region 41, TP1 (Uniforms) (1)

8. Region 12, TP3 (Loans) (1)

Merchant Support:

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 7

 

Regions: Erisdor (32), Cannor (31), Eskor (30), Region 26

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 10 Economy 10 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases:

  1. Buyout Trading Post [Economy]: Region 95 (Mekhala), TP2, (Laser Rifles) (Spacecraft) (DP1) (TN12) (1 Treasure spent) (+10) 

  2. Buyout Trading Post [Economy]: Region 2 (North Way Cluster, Badal), TP2, (Cybernetics and Prosthetics) (Computers/Medicine and Drugs) (DP1) (TN12) (1 Treasure spent) (+10) 

  3. Buyout Trading Post [Economy]: Region 59 (Veehra), TP1, (Union Crews) (Labourers) (DP1) (TN12) (+9) 

  4. Buyout Trading Post [Economy]: Region 49 (Ebon Cove, Sansar), TP2, (Glit Limestone) (Construction Material) (TN12) (+10) 

  5. Buyout Trading Post [Economy]: Region 43 (The Solarian Plains, Sansar), TP1, (Positronic Brains) (Computers) (TN12) (+10) 

 

Nonactions

  •  

News and Rumours

  •  

Statistics
Unit Count: 4 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 2, +1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 1

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 12 (4 + 4 regions + 4 support)
Ground Units: 4
Space Units: 2

Government Support: 32, 31, 30, 26

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (3)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

6. Region 44, TP2 (Unblemished Wreckages) (1)

7. Region 41, TP1 (Uniforms) (1)

8. Region 12, TP3 (Loans) (1)

Merchant Support:

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 7

 

Regions: Erisdor (32), Cannor (31), Eskor (30), Region 26

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 10 Economy 10 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases:

  1. Buyout Trading Post [Economy]: Region 105 (Badal), TP1, (Derzin Rockets) (Spacecraft) (DP1) (TN12) (1 Treasure spent) (+10) 

  2. Buyout Trading Post [Economy]: Region 2 (North Way Cluster, Badal), TP2, (Cybernetics and Prosthetics) (Computers/Medicine and Drugs) (DP1) (TN12) (1 Treasure spent) (+10) 

  3. Buyout Trading Post [Economy]: Region 59 (Veehra), TP1, (Union Crews) (Labourers) (DP1) (TN12) (+9) 

  4. Buyout Trading Post [Economy]: Region 49 (Ebon Cove, Sansar), TP2, (Glit Limestone) (Construction Material) (TN12) (+10) 

  5. Buyout Trading Post [Economy]: Region 43 (The Solarian Plains, Sansar), TP1, (Positronic Brains) (Computers) (TN12) (+10) 

 

Nonactions

  •  

News and Rumours

  •  

Statistics
Unit Count: 4 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 2, +1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 1

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 12 (4 + 4 regions + 4 support)
Ground Units: 4
Space Units: 2

Government Support: 32, 31, 30, 26

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (3)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

6. Region 44, TP2 (Unblemished Wreckages) (1)

7. Region 41, TP1 (Uniforms) (1)

8. Region 12, TP3 (Loans) (1)

Merchant Support:

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 7

 

Regions: Erisdor (32), Cannor (31), Eskor (30), Region 26

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 10 Economy 10 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases:

  1. Buyout Trading Post [Economy]: Region 105 (Badal), TP1, (Derzin Rockets) (Spacecraft) (DP1) (TN12) (1 Treasure spent) (+10) 

  2. Buyout Trading Post [Economy]: Region 2 (North Way Cluster, Badal), TP2, (Cybernetics and Prosthetics) (Computers/Medicine and Drugs) (DP1) (TN12) (1 Treasure spent) (+10) 

  3. Buyout Trading Post [Economy]: Region 59 (Sansar), TP1, (Union Crews) (Labourers) (DP1) (TN12) (+9) 

  4. Buyout Trading Post [Economy]: Region 49 (Ebon Cove, Sansar), TP2, (Glit Limestone) (Construction Material) (TN12) (+10) 

  5. Buyout Trading Post [Economy]: Region 43 (The Solarian Plains, Sansar), TP1, (Positronic Brains) (Computers) (TN12) (+10) 

 

Nonactions

  •  

News and Rumours

  •  

Statistics
Unit Count: 4 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 2, +1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 1

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 12 (4 + 4 regions + 4 support)
Ground Units: 4
Space Units: 2

Government Support: 32, 31, 30, 26

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (3)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

6. Region 44, TP2 (Unblemished Wreckages) (1)

7. Region 41, TP1 (Uniforms) (1)

8. Region 12, TP3 (Loans) (1)

Merchant Support:

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 7

 

Regions: Erisdor (32), Cannor (31), Eskor (30), Region 26

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 10 Economy 10 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases:

  1. Buyout Trading Post [Economy]: Region 105 (Badal), TP1, (Derzin Rockets) (Spacecraft) (DP1) (TN12) (1 Treasure spent) (+10) 

  2. Buyout Trading Post [Economy]: Region 2 (North Way Cluster, Badal), TP2, (Cybernetics and Prosthetics) (Computers/Medicine and Drugs) (DP1) (TN12) (1 Treasure spent) (+10) 

  3. Buyout Trading Post [Economy]: Region 39 (Sansar), TP3, (Heroic Adventurers) (Soldiers/Labourers) (DP1) (TN12) (+10) 

  4. Buyout Trading Post [Economy]: Region 49 (Ebon Cove, Sansar), TP2, (Glit Limestone) (Construction Material) (TN12) (+10) 

  5. Buyout Trading Post [Economy]: Region 43 (The Solarian Plains, Sansar), TP1, (Positronic Brains) (Computers) (TN12) (+10) 

 

Nonactions

  •  

News and Rumours

  •  

Statistics
Unit Count: 4 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 2, +1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 1

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 12 (4 + 4 regions + 4 support)
Ground Units: 4
Space Units: 2

Government Support: 32, 31, 30, 26

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (3)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

6. Region 44, TP2 (Unblemished Wreckages) (1)

7. Region 41, TP1 (Uniforms) (1)

8. Region 12, TP3 (Loans) (1)

Merchant Support:

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

DKArthas

DKArthas

images.jpeg.231128d4631f3af6a2cdc1c7586dd172.jpeg

The Radiant Republic of Erisdor

Round 7

 

Regions: Erisdor (32), Cannor (31), Eskor (30), Region 26

Religion: Cult of Radiance (Unorganized)

Leader: Sovereign Protector Cathal Oirbsiu

Diplomacy 4 Military 10 Economy 10 Faith 2 Intrigue 2


 

Actions

End of Turn Ruler Increases:

  1. Buyout Trading Post [Economy]: Region 105 (Badal), TP1, (Derzin Rockets) (Spacecraft) (DP1) (TN12) (1 Treasure spent) (+10) 

  2. Buyout Trading Post [Economy]: Region 2 (North Way Cluster, Badal), TP2, (Cybernetics and Prosthetics) (Computers/Medicine and Drugs) (DP1) (TN12) (1 Treasure spent) (+10) 

  3. Buyout Trading Post [Economy]: Region 59 (Veehra), TP1, (Union Crews) (Labourers) (DP1) (TN12) (+9) 

  4. Buyout Trading Post [Economy]: Region 49 (Ebon Cove, Sansar), TP2, (Glit Limestone) (Construction Material) (TN12) (+10) 

  5. Buyout Trading Post [Economy]: Region 43 (The Solarian Plains, Sansar), TP1, (Positronic Brains) (Computers) (TN12) (+10) 

 

Nonactions

  •  

News and Rumours

  •  

Statistics
Unit Count: 4 Ground, 2 Space
Treasure: 5

 

Country Information

Special Actions Available:
Special Actions Used: Military 5, Economy 5

Heir: None

Diplomacy

Reputation/Favours
Imperial Court: Rep -1, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 2, +1 Favours (Expected Change: None)
Basu-Rahman Group: Rep 0, 0 Favours (Expected Change: None)
International Renown: Renown 1

Organisation Bases
None

Embassies
None

Cultural Identities

Great Works
None

 

Military

Unit Cap: 12 (4 + 4 regions + 4 support)
Ground Units: 4
Space Units: 2

Government Support: 32, 31, 30, 26

Generals
Aine Uistein (Mil 9): Boot of Liberty: On a TM success, may attempt one Impress action in the region where the battle takes place as a subaction of the battle

Admirals
None

Perfected Tactical Doctrines
None

Fortresses
None

Technologies
 

Active Military Technology

Man-Portable Weapons: N/A
Infantry Equipment: N/A
Combat Drugs and Medicine: N/A
Armored Vehicles: N/A
Field Fortifications: N/A
Engineered Combat Organisms: N/A

 

Detection and Rangefinding: N/A
Ship to Ship Weapons: N/A
Orbit to Ground Weapons: N/A
Crew and Maintenance: N/A
Armor and Shields: N/A
Spacecraft Propulsion: N/A

 

Electronic Warfare and Countermeasures: N/A
Special Forces: N/A
Logistics and Morale: N/A

 

 

Economy

Treasure: 5 (Expected Change:)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 10
Treasure Rate: 2

Trade Posts

 

1. Region 32, TP1, TP3, Black Foundry (Fell Iron) (3)

2. Region 25, TP2 (Chitin Wargear) (1)

3. Region 40, TP3 (Salvaged Components) (1)

4. Region 52, TP3 (Deuterium) (1)

5. Region 24, TP1 (Gold) (1)

6. Region 44, TP2 (Unblemished Wreckages) (1)

7. Region 41, TP1 (Uniforms) (1)

8. Region 12, TP3 (Loans) (1)

Merchant Support:

Technologies

1. Aclaustrophobic Psychiatry

2. Algorithmic Imagination

3. Arcane Amplification

4. In Vivo Modification

5. Nuclear Fusion

6. Xenolinguistic Cataloguing,

7. Badalian Megadirigibles

8. Wet Ship Navy

Arcologies

1. The Black Foundry (+1 to Offensive ground battles)

 

Trade Routes

None

Faith

Media Support: 32

Artifacts

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

32 - Integration

 

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