Jump to content

Edit History

bc_56

bc_56

The Dwarven Industrial Coalition

Chief Executive Martin Cooley
Diplomacy: 5+1
Military: 5+1
Economy: 3
Faith: 2
Intrigue: 5

Regions
The Central Claims: 97(Capital)
Mel-Tori: 90
The Iron-Clan Halls: 95

Actions

[MIL] Invade Region 96

Using 3 Space Units and 2 Ground Units led by Dr. Horace Thorne (Mil 10) using the tactical doctrine Engineered Onslaught.

 

[MIL 5] Raise a General: Kent Cumbria

Tactical Doctrine: To Be Approved

 

[DIP] Sway Media Support in Mel-Tori (90)

The Dwarves begin reaching out to their new constituents in Mel-Tori, offering promises of a better life in exchange for the Meltorians' labor on a still-secret project.

 

[DIP 5] Create an Embassy with C.A.S.S.I.O.P.E.

After cooperating on the recovery of the ancient fortress, the Dwarves are reaching out for possible further collaboration. Competition for diplomatic positions in the new embassy is tight, as there are plenty of applicants who want to live on a resort world where they can spend most of their time honing their craftsdwarfship.

 

[INT] Investigate the Shielded Fortress

Ever since the Dwarves unsealed the shielded fortress, its mystery has captured minds. Who built it? Why was it abandoned? Most importantly, how can the Dwarves build a forcefield that will last a similarly long time? Talented archaeologists and reverse engineers go over the ancient structure with fine-toothed combs looking for

 

 

Embassies

Trade Routes

Non-actions

 

News and Rumors

The words "Giant Leap Initiative" have found their way onto conspiracy boards within Dwarven space. No one is quite sure what it refers to, but theories abound on secret shipbuilding projects, planned attacks on other polities (especially the Khylokians), and stockpiling of fuel, weaponry, and biologicals.

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 3 [region] + 3 [govt support] = 10

Ground Units: 4

Space Units: 4

Total: 8

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Cyclone Phased Laser Arrays (equipped)

Economy

Treasure:

1/5

+1 per round

Trade Posts:

(S) indicates merchant support

Crystal Weave: 88.3

Ice: 97.1 (S)

Laser Rifles: 95.1

Meltorian Ale: 90.3

Space Amoebae: 96.1

Civilian Technologies:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Android Industrialization

Arcane Amplification

Badalian Megadirigibles

Fusion Power

In Vivo Modification

Pseudogravity Engineering

Shrewd Business

Thaumonuclear Reactor Cores

Vacuum Adaptation

Wet Navy Ships

Xenolinguistic Cataloguing

Misc.

CI: Industrial Advantage: 2d8 on Buyouts

 

bc_56

bc_56

The Dwarven Industrial Coalition

Chief Executive Martin Cooley
Diplomacy: 5+1
Military: 5+1
Economy: 3
Faith: 2
Intrigue: 5

Regions
The Central Claims: 97(Capital)
Mel-Tori: 90
The Iron-Clan Halls: 95

Actions

[MIL] Invade Region 96

Using 3 Space Units and 2 Ground Units led by Dr. Horace Thorne (Mil 10) using the tactical doctrine Engineered Onslaught.

 

[MIL 5] Raise a General: Kent Cumbria

Tactical Doctrine: To Be Approved

 

[DIP] Sway Media Support in Mel-Tori (90)

The Dwarves begin reaching out to their new constituents in Mel-Tori, offering promises of a better life in exchange for the Meltorians' labor on a still-secret project.

 

[DIP 5] Create an Embassy with C.A.S.S.I.O.P.E.

After cooperating on the recovery of the ancient fortress, the Dwarves are reaching out for possible further collaboration. Competition for diplomatic positions in the new embassy is tight, as there are plenty of applicants who want to live on a resort world where they can spend most of their time honing their craftsdwarfship.

 

[INT] Investigate the Shielded Fortress

Ever since the Dwarves unsealed the shielded fortress, its mystery has captured minds. Who built it? Why was it abandoned? Most importantly, how can the Dwarves build a forcefield that will last a similarly long time? Talented archaeologists and reverse engineers go over the ancient structure with fine-toothed combs looking for

 

 

Embassies

Trade Routes

Non-actions

 

News and Rumors

The words "Giant Leap Initiative" have found their way onto conspiracy boards within Dwarven space. No one is quite sure what it refers to, but theories abound on secret shipbuilding projects, planned attacks on other polities (especially the Khylokians), and stockpiling of fuel, weaponry, and biologicals.

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 3 [region] + 3 [govt support] = 10

Ground Units: 4

Space Units: 4

Total: 8

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Cyclone Phased Laser Arrays (equipped)

Economy

Treasure:

1/5

+1 per round

Trade Posts:

(S) indicates merchant support

Crystal Weave: 88.3

Ice: 97.1 (S)

Laser Rifles: 95.1

Meltorian Ale: 90.3

Space Amoebae: 96.1

Civilian Technologies:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Android Industrialization

Arcane Amplification

Badalian Megadirigibles

Fusion Power

In Vivo Modification

Pseudogravity Engineering

Shrewd Business

Thaumonuclear Reactor Cores

Vacuum Adaptation

Wet Navy Ships

Xenolinguistic Cataloguing

Misc.

CI: Industrial Advantage: 2d8 on Buyouts

 

bc_56

bc_56

The Dwarven Industrial Coalition

Chief Executive Martin Cooley
Diplomacy: 5+1
Military: 5+1
Economy: 3
Faith: 2
Intrigue: 5

Regions
The Central Claims: 97(Capital)
Mel-Tori: 90
The Iron-Clan Halls: 95

Actions

[MIL] Invade Region 96

Using 3 Space Units and 2 Ground Units led by Dr. Horace Thorne (Mil 10) using the tactical doctrine Engineered Onslaught.

 

[MIL 5] Raise a General: Kent Cumbria

Tactical Doctrine: Rapid-Assault Drill Pods:

 

[DIP] Sway Media Support in Mel-Tori (90)

The Dwarves begin reaching out to their new constituents in Mel-Tori, offering promises of a better life in exchange for the Meltorians' labor on a still-secret project.

 

[DIP 5] Create an Embassy with C.A.S.S.I.O.P.E.

After cooperating on the recovery of the ancient fortress, the Dwarves are reaching out for possible further collaboration. Competition for diplomatic positions in the new embassy is tight, as there are plenty of applicants who want to live on a resort world where they can spend most of their time honing their craftsdwarfship.

 

[INT] Investigate the Shielded Fortress

Ever since the Dwarves unsealed the shielded fortress, its mystery has captured minds. Who built it? Why was it abandoned? Most importantly, how can the Dwarves build a forcefield that will last a similarly long time? Talented archaeologists and reverse engineers go over the ancient structure with fine-toothed combs looking for

 

 

Embassies

Trade Routes

Non-actions

 

News and Rumors

The words "Giant Leap Initiative" have found their way onto conspiracy boards within Dwarven space. No one is quite sure what it refers to, but theories abound on secret shipbuilding projects, planned attacks on other polities (especially the Khylokians), and stockpiling of fuel, weaponry, and biologicals.

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 3 [region] + 3 [govt support] = 10

Ground Units: 4

Space Units: 4

Total: 8

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Cyclone Phased Laser Arrays (equipped)

Economy

Treasure:

1/5

+1 per round

Trade Posts:

(S) indicates merchant support

Crystal Weave: 88.3

Ice: 97.1 (S)

Laser Rifles: 95.1

Meltorian Ale: 90.3

Space Amoebae: 96.1

Civilian Technologies:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Android Industrialization

Arcane Amplification

Badalian Megadirigibles

Fusion Power

In Vivo Modification

Pseudogravity Engineering

Shrewd Business

Thaumonuclear Reactor Cores

Vacuum Adaptation

Wet Navy Ships

Xenolinguistic Cataloguing

Misc.

CI: Industrial Advantage: 2d8 on Buyouts

 

bc_56

bc_56

The Dwarven Industrial Coalition

Chief Executive Martin Cooley
Diplomacy: 5+1
Military: 5+1
Economy: 3
Faith: 2
Intrigue: 5

Regions
The Central Claims: 97(Capital)
Mel-Tori: 90
The Iron-Clan Halls: 95

Actions

[MIL] Invade Region 96

Using 3 Space Units and 2 Ground Units led by Dr. Horace Thorne (Mil 10) using the tactical doctrine Engineered Onslaught.

 

[MIL 5] Raise a General: Kent Cumbria

Tactical Doctrine: Rapid-Assault Drill Pods:

 

[DIP] Sway Media Support in Mel-Tori (90)

 

[DIP 5] Create an Embassy with C.A.S.S.I.O.P.E.

After cooperating on the recovery of the ancient fortress, the Dwarves are reaching out for possible further collaboration. Competition for diplomatic positions in the new embassy is tight, as there are plenty of applicants who want to live on a resort world where they can spend most of their time honing their craftsdwarfship.

 

[???] ???

 

 

Embassies

Trade Routes

Non-actions

 

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 3 [region] + 3 [govt support] = 10

Ground Units: 4

Space Units: 4

Total: 8

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Cyclone Phased Laser Arrays (equipped)

Economy

Treasure:

1/5

+1 per round

Trade Posts:

(S) indicates merchant support

Crystal Weave: 88.3

Ice: 97.1 (S)

Laser Rifles: 95.1

Meltorian Ale: 90.3

Space Amoebae: 96.1

Civilian Technologies:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Android Industrialization

Arcane Amplification

Badalian Megadirigibles

Fusion Power

In Vivo Modification

Pseudogravity Engineering

Shrewd Business

Thaumonuclear Reactor Cores

Vacuum Adaptation

Wet Navy Ships

Xenolinguistic Cataloguing

Misc.

CI: Industrial Advantage: 2d8 on Buyouts

 

bc_56

bc_56

  

 

 

 

 

The Dwarven Industrial Coalition

Chief Executive Martin Cooley
Diplomacy: 5+1
Military: 5+1
Economy: 3
Faith: 2
Intrigue: 5

Regions
The Central Claims: 97(Capital)
Mel-Tori: 90
The Iron-Clan Halls: 95

Actions

[MIL] Invade Region 96

Using 3 Space Units and 2 Ground Units led by Dr. Horace Thorne (Mil 10) using the tactical doctrine Engineered Onslaught.

 

[MIL 5] Raise a General: Kent Cumbria

Tactical Doctrine: Undermine the Battlefield: ???

 

[DIP] ???

 

[DIP 5] Embassy? Great Work?

 

[???] ???

 

 

Embassies

Trade Routes

Non-actions

 

News and Rumors

 

Bookkeeping

Characters

Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.

Reputation

BRG 1:

  • +1 to Investigations, +2 in regions with BRG Media Support.

REN 2:

  • +1 to Establish and Press claims
  • +1 to resist Impress and Sway

Military

Units:

Unit Cap: 4 + 3 [region] + 3 [govt support] = 10

Ground Units: 4

Space Units: 4

Total: 8

Generals:

Admirals:

Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.

Military Technologies:

Cyclone Phased Laser Arrays (equipped)

Economy

Treasure:

1/5

+1 per round

Trade Posts:

(S) indicates merchant support

Crystal Weave: 88.3

Ice: 97.1 (S)

Laser Rifles: 95.1

Meltorian Ale: 90.3

Space Amoebae: 96.1

Civilian Technologies:

Aclaustrophobic Psychiatry

Algorithmic Imagination

Android Industrialization

Arcane Amplification

Badalian Megadirigibles

Fusion Power

In Vivo Modification

Pseudogravity Engineering

Shrewd Business

Thaumonuclear Reactor Cores

Vacuum Adaptation

Wet Navy Ships

Xenolinguistic Cataloguing

Misc.

CI: Industrial Advantage: 2d8 on Buyouts

 

×
×
  • Create New...