The Dwarven Industrial Coalition
Chief Executive Martin Cooley
Diplomacy: 5+1
Military: 5+1
Economy: 3
Faith: 2
Intrigue: 5
Regions
The Central Claims: 97(Capital)
Mel-Tori: 90
The Iron-Clan Halls: 95
Actions
[MIL] Invade Region 96
Using 3 Space Units and 2 Ground Units led by Dr. Horace Thorne (Mil 10) using the tactical doctrine Engineered Onslaught.
[MIL 5] Raise a General: Kent Cumbria
Tactical Doctrine: To Be Approved
[DIP] Sway Media Support in Mel-Tori (90)
The Dwarves begin reaching out to their new constituents in Mel-Tori, offering promises of a better life in exchange for the Meltorians' labor on a still-secret project.
[DIP 5] Create an Embassy with C.A.S.S.I.O.P.E.
After cooperating on the recovery of the ancient fortress, the Dwarves are reaching out for possible further collaboration. Competition for diplomatic positions in the new embassy is tight, as there are plenty of applicants who want to live on a resort world where they can spend most of their time honing their craftsdwarfship.
[INT] Investigate the Shielded Fortress
Ever since the Dwarves unsealed the shielded fortress, its mystery has captured minds. Who built it? Why was it abandoned? Most importantly, how can the Dwarves build a forcefield that will last a similarly long time? Talented archaeologists and reverse engineers go over the ancient structure with fine-toothed combs looking for
Embassies
Trade Routes
Non-actions
News and Rumors
The words "Giant Leap Initiative" have found their way onto conspiracy boards within Dwarven space. No one is quite sure what it refers to, but theories abound on secret shipbuilding projects, planned attacks on other polities (especially the Khylokians), and stockpiling of fuel, weaponry, and biologicals.
Bookkeeping
Characters
Hammond Durham: Chief Executive. Expansionist. Pragmatic. Boisterous
Dr. Horace Thorne: Engineer/Admiral. Clever. Skeptical. Inquisitive.
Reputation
BRG 1:
- +1 to Investigations, +2 in regions with BRG Media Support.
REN 2:
- +1 to Establish and Press claims
- +1 to resist Impress and Sway
Military
Units:
Unit Cap: 4 + 3 [region] + 3 [govt support] = 10
Ground Units: 4
Space Units: 4
Total: 8
Generals:
Admirals:
Dr. Horace Thorne: Mil 10. Engineered Onslaught: +1 to battle, +10% enemy casualties. Not perfected.
Military Technologies:
Cyclone Phased Laser Arrays (equipped)
Economy
Treasure:
1/5
+1 per round
Trade Posts:
(S) indicates merchant support
Crystal Weave: 88.3
Ice: 97.1 (S)
Laser Rifles: 95.1
Meltorian Ale: 90.3
Space Amoebae: 96.1
Civilian Technologies:
Aclaustrophobic Psychiatry
Algorithmic Imagination
Android Industrialization
Arcane Amplification
Badalian Megadirigibles
Fusion Power
In Vivo Modification
Pseudogravity Engineering
Shrewd Business
Thaumonuclear Reactor Cores
Vacuum Adaptation
Wet Navy Ships
Xenolinguistic Cataloguing
Misc.
CI: Industrial Advantage: 2d8 on Buyouts