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EmBark

The Llort Society Protectorate

Round 7, Standard Years 2052-2054 of the 99,803rd Era of the Imperial Calendar

image.png.b7ccb57a2568a7742dd621894d9c7dbd.png

Capital: Al-Miraiya (region 88)

 

Society Consul Hanyeo

(llort, they/them)

Diplomacy: 10

Military: 4

Economy: 10

Faith: 6

Intrigue: 4

(Expected gains from this round to next round: +2 Dip.)

(Heir, Princess Tiyansi: Dip 4+2, Mil 1+1, Econ 3+2, Faith 4+1, Intr 3+1)

(Princess Tiyansi will take over as ruler in the next round. Dip 8 [6+2 from this round], Mil 2, Econ 5, Faith 5, Intr 4)

 

Actions:

  1. [Diplomacy 10 Special] - Establish Embassy with MSQ

    • Pacts and promises are made. The llort aren't quite certain of Veehran customs, but they send along a gift basket of electronic edibles, jars of honeyed words, a fresh head of spacer's cabbage, vials of blood, and topped with crystal weave scarves and legal documentation.

  2. [Diplomacy] - Co-Host an Event! The Eucrus Alliance graciously hosts the Llort Society Protectorate and co-organizes efforts for a new sporting event on Badal: the First Pan-Tekhum Mageball Competition!

    • Accept all gifted technologies.

    • Trade Smart Space Colonizer Suits tech to SEV in return for Hyperlight Transceivers tech.

    • Trade Smart Space Colonizer Suits to CAS and GCC in return for their respective techs.

    • Welcome CAS and WTP into the EAT!

    • Grey Eminence Society Consule Hanyeo, ruler of the Llort Society Protectorate, leaves the Event with representatives of MSQ (losing -1 Renown). Pacts and promises have been made, but lips are sealed and sworn to secrecy.

    • Donate 1 Treasure and the Smart Space Colonizer Suits tech to EMP for Extraordinary Research Grants Approval.

  3. [Economy 10 Special] - Invent Technology

    • [Wonders of the 99,803rd Era] - Gain +1 Renown. (+2 Renown if not all bonus Renown has been claimed yet, for a total modification of +1 Renown.)

Smart Space Colonizer Suits (Tier 1)
  • Requirements: Vacuum Adaptation technology, any Conductors and Circuitry category resource, any Fabrics and Textile Products category resource (may be the same resource)
  • Effect: This tech takes effect during and after exploring a region, if the region doesn't have any significant sophont population. A successful roll against TN 12 reveals the full details of the region and you reveal any sites of archeological interest or similar unique features in the region that might otherwise be hidden. You get a +1 bonus to the Colonize action taken in the region in the following round. On a great success (TN 18), you may attempt to colonize the region as a non-action on the following round.

Spacesuits are made of fabrics and other products to function as a suit for survival. Attached to these suits you have various devices that can help the cosmonaut by scanning stuff, communication with other cosmonauts, etc.

The way these new suits are made is with a deeper integration of those devices into the suit and by extension into the cosmonaut themselves directly. They become one with the suit and one with their tools, effectively. This allows those tools to function as an extension of them. It lets them fine-tune their scanning to locate archaeological sites and good sites for colonization efforts. It allows them to survive longer stretches in space to make that colonization happen. It allows them to spend more time on the exploring and colonizing by eschewing all the countless seconds spent on menial tasks that are now automated by them becoming one with their suit.

This is all aided by the rather fantastical nature of the resources typically employed to make the suits and integrate them for their users (although the processing techniques can be adapted to resources that are different, so it's not limited to just Crystal Weave), and it cannot be applied to just anyone, they need to have some adaptation to living in space already for their bodies to not reject the process.

"Just as the Emperor and Ophon are one, so a llort flightmaster and their suit are one."

4. [Diplomacy] - Sway Government of region 91, the Etcetera HQ [19, Great Success!]

  • A growing closer of neighbours is facilitated with lobbying among the local government.

5. [Diplomacy] - Diplomatic Mission to explore region 125 [21, Great Success!]

  • 2d8 (CI), -3 distance penalty, +1 Treasure, +10 Economy, EMP rep 1 +1, total +9 modifier.

  • If there is a Government Support in the region, Sway that immediately.

 

Non-Actions:

  • Resist & Hinder any Conversions that would reduce the Imperial Cult to less than a Majority in Region 88 (-2).

  • Resist all buyouts of Trade Post 1 in region 88 (-2)

  • Supply the Arkhive with the LSP's Spacer's Cabbage (for compostables DI) through the Embassy functioning as a Trade Route

  • Donations to the Arkhive (through our Embassy)

Donations to the Arkhive and Imperial Court

Donate a cultural work to the Arkhive and the Imperial Court: Sailors of the Sandy Sea, by Ani-Quin, a debut novel that takes place on Veehra and chronicles the adventures of a stranded starship pilot. Critics make note of its poor prose, but remark on its clear descriptions and use of the author's personal experience to provide a unique perspective.

Donate a historical work to the Arkhive and the Imperial Court: The Whims of Real Estate, a 4D documentary series on the modern history of Tekhum real estate law and the housing markets throughout the Elect.

Donate a philosophical work to the Arkhive and the Imperial Court: Cheese, a stream-of-consciousness video series on the connection between food and spirituality, involving interviews with various different species from across Tekhum, all conducted while under influence of drugs. It is incredibly popular among adolescents.

Llort Society member Lekis Mulfi (human, he/him), who brings these works to the Arkhive, joins the Arkhive. Their noteworthy accomplishments include crack reporting on a number of fraud, murder and disappearance cases over the past 20 years.

  • Trade Routes: send Smart Space Colonizer Suits technology to WTP.

  • Grey Eminence duties: Society Consul Hanyeo ventures into the depths of the Imperial Senate...

 

News and Rumours:

  • Grey Eminence Hanyeo is consuming more and more of the Arkhive's Honeyed Words.

 

Mechanics notes

Stored in my country thread over here.

 

Charter to E.A.T.

Currently in the process of accepting two more members.

 

Processing details...

 

(Bureaucracy is hell, y'know?)

 

 

 

EmBark

EmBark

The Llort Society Protectorate

Round 7, Standard Years 2052-2054 of the 99,803rd Era of the Imperial Calendar

image.png.b7ccb57a2568a7742dd621894d9c7dbd.png

Capital: Al-Miraiya (region 88)

 

Society Consul Hanyeo

(llort, they/them)

Diplomacy: 10

Military: 4

Economy: 10

Faith: 6

Intrigue: 4

(Expected gains from this round to next round: +2 Dip.)

(Heir, Princess Tiyansi: Dip 4+2, Mil 1+1, Econ 3+2, Faith 4+1, Intr 3+1)

(Princess Tiyansi will take over as ruler in the next round. Dip 8 [6+2 from this round], Mil 2, Econ 5, Faith 5, Intr 4)

 

Actions:

  1. [Diplomacy 10 Special] - Establish Embassy with MSQ

    • Pacts and promises are made. The llort aren't quite certain of Veehran customs, but they send along a gift basket of electronic edibles, jars of honeyed words, a fresh head of spacer's cabbage, vials of blood, and topped with crystal weave scarves and legal documentation.

  2. [Diplomacy] - Co-Host an Event! The Eucrus Alliance graciously hosts the Llort Society Protectorate and co-organizes efforts for a new sporting event on Badal: the First Pan-Tekhum Mageball Competition!

    • Accept all gifted technologies.

    • Trade Smart Space Colonizer Suits tech to SEV in return for Hyperlight Transceivers tech.

    • Trade Smart Space Colonizer Suits to CAS and GCC in return for their respective techs.

    • Welcome CAS and WTP into the EAT!

    • Grey Eminence Society Consule Hanyeo, ruler of the Llort Society Protectorate, leaves the Event with representatives of MSQ (losing -1 Renown). Pacts and promises have been made, but lips are sealed and sworn to secrecy.

    • Donate 1 Treasure to EMP for Extraordinary Research Grants Approval.

  3. [Economy 10 Special] - Invent Technology

    • [Wonders of the 99,803rd Era] - Gain +1 Renown. (+2 Renown if not all bonus Renown has been claimed yet, for a total modification of +1 Renown.)

Smart Space Colonizer Suits (Tier 1)
  • Requirements: Vacuum Adaptation technology, any Conductors and Circuitry category resource, any Fabrics and Textile Products category resource (may be the same resource)
  • Effect: This tech takes effect during and after exploring a region, if the region doesn't have any significant sophont population. A successful roll against TN 12 reveals the full details of the region and you reveal any sites of archeological interest or similar unique features in the region that might otherwise be hidden. You get a +1 bonus to the Colonize action taken in the region in the following round. On a great success (TN 18), you may attempt to colonize the region as a non-action on the following round.

Spacesuits are made of fabrics and other products to function as a suit for survival. Attached to these suits you have various devices that can help the cosmonaut by scanning stuff, communication with other cosmonauts, etc.

The way these new suits are made is with a deeper integration of those devices into the suit and by extension into the cosmonaut themselves directly. They become one with the suit and one with their tools, effectively. This allows those tools to function as an extension of them. It lets them fine-tune their scanning to locate archaeological sites and good sites for colonization efforts. It allows them to survive longer stretches in space to make that colonization happen. It allows them to spend more time on the exploring and colonizing by eschewing all the countless seconds spent on menial tasks that are now automated by them becoming one with their suit.

This is all aided by the rather fantastical nature of the resources typically employed to make the suits and integrate them for their users (although the processing techniques can be adapted to resources that are different, so it's not limited to just Crystal Weave), and it cannot be applied to just anyone, they need to have some adaptation to living in space already for their bodies to not reject the process.

"Just as the Emperor and Ophon are one, so a llort flightmaster and their suit are one."

4. [Diplomacy] - Sway Government of region 91, the Etcetera HQ [19, Great Success!]

  • A growing closer of neighbours is facilitated with lobbying among the local government.

5. [Diplomacy] - Diplomatic Mission to explore region 125 [21, Great Success!]

  • 2d8 (CI), -3 distance penalty, +1 Treasure, +10 Economy, EMP rep 1 +1, total +9 modifier.

  • If there is a Government Support in the region, Sway that immediately.

 

Non-Actions:

  • Resist & Hinder any Conversions that would reduce the Imperial Cult to less than a Majority in Region 88 (-2).

  • Resist all buyouts of Trade Post 1 in region 88 (-2)

  • Supply the Arkhive with the LSP's Spacer's Cabbage (for compostables DI) through the Embassy functioning as a Trade Route

  • Donations to the Arkhive (through our Embassy)

Donations to the Arkhive and Imperial Court

Donate a cultural work to the Arkhive and the Imperial Court: Sailors of the Sandy Sea, by Ani-Quin, a debut novel that takes place on Veehra and chronicles the adventures of a stranded starship pilot. Critics make note of its poor prose, but remark on its clear descriptions and use of the author's personal experience to provide a unique perspective.

Donate a historical work to the Arkhive and the Imperial Court: The Whims of Real Estate, a 4D documentary series on the modern history of Tekhum real estate law and the housing markets throughout the Elect.

Donate a philosophical work to the Arkhive and the Imperial Court: Cheese, a stream-of-consciousness video series on the connection between food and spirituality, involving interviews with various different species from across Tekhum, all conducted while under influence of drugs. It is incredibly popular among adolescents.

Llort Society member Lekis Mulfi (human, he/him), who brings these works to the Arkhive, joins the Arkhive. Their noteworthy accomplishments include crack reporting on a number of fraud, murder and disappearance cases over the past 20 years.

  • Trade Routes: send Smart Space Colonizer Suits technology to WTP.

  • Grey Eminence duties: Society Consul Hanyeo ventures into the depths of the Imperial Senate...

 

News and Rumours:

  • Grey Eminence Hanyeo is consuming more and more of the Arkhive's Honeyed Words.

 

Mechanics notes

Stored in my country thread over here.

 

Charter to E.A.T.

Currently in the process of accepting two more members.

 

Processing details...

 

(Bureaucracy is hell, y'know?)

 

 

 

EmBark

EmBark

The Llort Society Protectorate

Round 7, Standard Years 2052-2054 of the 99,803rd Era of the Imperial Calendar

image.png.b7ccb57a2568a7742dd621894d9c7dbd.png

Capital: Al-Miraiya (region 88)

 

Society Consul Hanyeo

(llort, they/them)

Diplomacy: 10

Military: 4

Economy: 10

Faith: 6

Intrigue: 4

(Expected gains from this round to next round: +2 Dip.)

(Heir, Princess Tiyansi: Dip 4+2, Mil 1+1, Econ 3+2, Faith 4+1, Intr 3+1)

(Princess Tiyansi will take over as ruler in the next round. Dip 8 [6+2 from this round], Mil 2, Econ 5, Faith 5, Intr 4)

 

Actions:

  1. [Diplomacy 10 Special] - Establish Embassy with MSQ

    • Pacts and promises are made. The llort aren't quite certain of Veehran customs, but they send along a gift basket of electronic edibles, jars of honeyed words, a fresh head of spacer's cabbage, vials of blood, and topped with crystal weave scarves and legal documentation.

  2. [Diplomacy] - Co-Host an Event! The Eucrus Alliance graciously hosts the Llort Society Protectorate and co-organizes efforts for a new sporting event on Badal: the First Pan-Tekhum Mageball Competition!

    • Accept all gifted technologies.

    • Trade Smart Space Colonizer Suits tech to SEV in return for Hyperlight Transceivers tech.

    • Trade Smart Space Colonizer Suits to CAS and GCC in return for their respective techs.

    • Welcome CAS and WTP into the EAT!

    • Grey Eminence Society Consule Hanyeo, ruler of the Llort Society Protectorate, leaves the Event with representatives of MSQ (losing -1 Renown). Pacts and promises have been made, but lips are sealed and sworn to secrecy.

  3. [Economy 10 Special] - Invent Technology

    • [Wonders of the 99,803rd Era] - Gain +1 Renown. (+2 Renown if not all bonus Renown has been claimed yet, for a total modification of +1 Renown.)

Smart Space Colonizer Suits (Tier 1)
  • Requirements: Vacuum Adaptation technology, any Conductors and Circuitry category resource, any Fabrics and Textile Products category resource (may be the same resource)
  • Effect: This tech takes effect during and after exploring a region, if the region doesn't have any significant sophont population. A successful roll against TN 12 reveals the full details of the region and you reveal any sites of archeological interest or similar unique features in the region that might otherwise be hidden. You get a +1 bonus to the Colonize action taken in the region in the following round. On a great success (TN 18), you may attempt to colonize the region as a non-action on the following round.

Spacesuits are made of fabrics and other products to function as a suit for survival. Attached to these suits you have various devices that can help the cosmonaut by scanning stuff, communication with other cosmonauts, etc.

The way these new suits are made is with a deeper integration of those devices into the suit and by extension into the cosmonaut themselves directly. They become one with the suit and one with their tools, effectively. This allows those tools to function as an extension of them. It lets them fine-tune their scanning to locate archaeological sites and good sites for colonization efforts. It allows them to survive longer stretches in space to make that colonization happen. It allows them to spend more time on the exploring and colonizing by eschewing all the countless seconds spent on menial tasks that are now automated by them becoming one with their suit.

This is all aided by the rather fantastical nature of the resources typically employed to make the suits and integrate them for their users (although the processing techniques can be adapted to resources that are different, so it's not limited to just Crystal Weave), and it cannot be applied to just anyone, they need to have some adaptation to living in space already for their bodies to not reject the process.

"Just as the Emperor and Ophon are one, so a llort flightmaster and their suit are one."

4. [Diplomacy] - Sway Government of region 91, the Etcetera HQ [19, Great Success!]

  • A growing closer of neighbours is facilitated with lobbying among the local government.

5. [Diplomacy] - Diplomatic Mission to explore region 125 [21, Great Success!]

  • 2d8 (CI), -3 distance penalty, +1 Treasure, +10 Economy, EMP rep 1 +1, total +9 modifier.

  • If there is a Government Support in the region, Sway that immediately.

 

Non-Actions:

  • Resist & Hinder any Conversions that would reduce the Imperial Cult to less than a Majority in Region 88 (-2).

  • Resist all buyouts of Trade Post 1 in region 88 (-2)

  • Supply the Arkhive with the LSP's Spacer's Cabbage (for compostables DI) through the Embassy functioning as a Trade Route

  • Donations to the Arkhive (through our Embassy)

Donations to the Arkhive and Imperial Court

Donate a cultural work to the Arkhive and the Imperial Court: Sailors of the Sandy Sea, by Ani-Quin, a debut novel that takes place on Veehra and chronicles the adventures of a stranded starship pilot. Critics make note of its poor prose, but remark on its clear descriptions and use of the author's personal experience to provide a unique perspective.

Donate a historical work to the Arkhive and the Imperial Court: The Whims of Real Estate, a 4D documentary series on the modern history of Tekhum real estate law and the housing markets throughout the Elect.

Donate a philosophical work to the Arkhive and the Imperial Court: Cheese, a stream-of-consciousness video series on the connection between food and spirituality, involving interviews with various different species from across Tekhum, all conducted while under influence of drugs. It is incredibly popular among adolescents.

Llort Society member Lekis Mulfi (human, he/him), who brings these works to the Arkhive, joins the Arkhive. Their noteworthy accomplishments include crack reporting on a number of fraud, murder and disappearance cases over the past 20 years.

  • Trade Routes: send Smart Space Colonizer Suits technology to WTP.

  • Grey Eminence duties: Society Consul Hanyeo ventures into the depths of the Imperial Senate...

 

News and Rumours:

  • Grey Eminence Hanyeo is consuming more and more of the Arkhive's Honeyed Words.

 

Mechanics notes

Stored in my country thread over here.

 

Charter to E.A.T.

Currently in the process of accepting two more members.

 

Processing details...

 

(Bureaucracy is hell, y'know?)

 

 

 

EmBark

EmBark

The Llort Society Protectorate

Round 7, Standard Years 2052-2054 of the 99,803rd Era of the Imperial Calendar

image.png.b7ccb57a2568a7742dd621894d9c7dbd.png

Capital: Al-Miraiya (region 88)

 

Society Consul Hanyeo

(llort, they/them)

Diplomacy: 10

Military: 4

Economy: 10

Faith: 6

Intrigue: 4

(Expected gains from this round to next round: +1 ???, +1 ???.)

(Heir, Princess Tiyansi: Dip 4+2, Mil 1+1, Econ 3+2, Faith 4+1, Intr 3+1)

(Princess Tiyansi will take over as ruler in the next round.)

 

Actions:

  1. [Diplomacy 10 Special] - Establish Embassy with MSQ

    • Pacts and promises are made. The llort aren't quite certain of Veehran customs, but they send along a gift basket of electronic edibles, jars of honeyed words, a fresh head of spacer's cabbage, vials of blood, and topped with crystal weave scarves and legal documentation.

  2. [Diplomacy] - Co-Host an Event! The Eucrus Alliance graciously hosts the Llort Society Protectorate and co-organizes efforts for a new sporting event on Badal: the First Pan-Tekhum Mageball Competition!

    • Accept all gifted technologies.

    • Trade Smart Space Colonizer Suits tech to SEV in return for Hyperlight Transceivers tech.

    • Trade Smart Space Colonizer Suits to CAS and GCC in return for their respective techs.

    • Welcome CAS and WTP into the EAT!

    • Grey Eminence Society Consule Hanyeo, ruler of the Llort Society Protectorate, leaves the Event with representatives of MSQ (losing -1 Renown). Pacts and promises have been made, but lips are sealed and sworn to secrecy.

  3. [Economy 10 Special] - Invent Technology

    • [Wonders of the 99,803rd Era] - Gain +1 Renown. (+2 Renown if not all bonus Renown has been claimed yet, for a total modification of +1 Renown.)

Smart Space Colonizer Suits (Tier 1)
  • Requirements: Vacuum Adaptation technology, any Conductors and Circuitry category resource, any Fabrics and Textile Products category resource (may be the same resource)
  • Effect: This tech takes effect during and after exploring a region, if the region doesn't have any significant sophont population. A successful roll against TN 12 reveals the full details of the region and you reveal any sites of archeological interest or similar unique features in the region that might otherwise be hidden. You get a +1 bonus to the Colonize action taken in the region in the following round. On a great success (TN 18), you may attempt to colonize the region as a non-action on the following round.

Spacesuits are made of fabrics and other products to function as a suit for survival. Attached to these suits you have various devices that can help the cosmonaut by scanning stuff, communication with other cosmonauts, etc.

The way these new suits are made is with a deeper integration of those devices into the suit and by extension into the cosmonaut themselves directly. They become one with the suit and one with their tools, effectively. This allows those tools to function as an extension of them. It lets them fine-tune their scanning to locate archaeological sites and good sites for colonization efforts. It allows them to survive longer stretches in space to make that colonization happen. It allows them to spend more time on the exploring and colonizing by eschewing all the countless seconds spent on menial tasks that are now automated by them becoming one with their suit.

This is all aided by the rather fantastical nature of the resources typically employed to make the suits and integrate them for their users (although the processing techniques can be adapted to resources that are different, so it's not limited to just Crystal Weave), and it cannot be applied to just anyone, they need to have some adaptation to living in space already for their bodies to not reject the process.

"Just as the Emperor and Ophon are one, so a llort flightmaster and their suit are one."

4. [Diplomacy] - Sway Government of region 91, the Etcetera HQ [???]

  • A growing closer of neighbours is facilitated with lobbying among the local government.

5. [Diplomacy] - Diplomatic Mission to explore region 125 [???]

  • 2d8 (CI), -3 distance penalty, +1 Treasure, +10 Economy, total +8 modifier.

 

Non-Actions:

  • Resist & Hinder any Conversions that would reduce the Imperial Cult to less than a Majority in Region 88 (-2).

  • Resist all buyouts of Trade Post 1 in region 88 (-2)

  • Supply the Arkhive with the LSP's Spacer's Cabbage (for compostables DI) through the Embassy functioning as a Trade Route

  • Donations to the Arkhive (through our Embassy)

Donations to the Arkhive and Imperial Court

Donate a cultural work to the Arkhive and the Imperial Court: Sailors of the Sandy Sea, by Ani-Quin, a debut novel that takes place on Veehra and chronicles the adventures of a stranded starship pilot. Critics make note of its poor prose, but remark on its clear descriptions and use of the author's personal experience to provide a unique perspective.

Donate a historical work to the Arkhive and the Imperial Court: The Whims of Real Estate, a 4D documentary series on the modern history of Tekhum real estate law and the housing markets throughout the Elect.

Donate a philosophical work to the Arkhive and the Imperial Court: Cheese, a stream-of-consciousness video series on the connection between food and spirituality, involving interviews with various different species from across Tekhum, all conducted while under influence of drugs. It is incredibly popular among adolescents.

Llort Society member Lekis Mulfi (human, he/him), who brings these works to the Arkhive, joins the Arkhive. Their noteworthy accomplishments include crack reporting on a number of fraud, murder and disappearance cases over the past 20 years.

  • Trade Routes: send Smart Space Colonizer Suits technology to WTP.

  • Grey Eminence duties: Society Consul Hanyeo ventures into the depths of the Imperial Senate...

 

News and Rumours:

  • Grey Eminence Hanyeo is consuming more and more of the Arkhive's Honeyed Words.

 

Mechanics notes

Stored in my country thread over here.

 

Charter to E.A.T.

Currently in the process of accepting two more members.

 

Processing details...

 

(Bureaucracy is hell, y'know?)

 

 

 

EmBark

EmBark

The Llort Society Protectorate

Round 7, Standard Years 2052-2054 of the 99,803rd Era of the Imperial Calendar

image.png.b7ccb57a2568a7742dd621894d9c7dbd.png

Capital: Al-Miraiya (region 88)

 

Society Consul Hanyeo

(llort, they/them)

Diplomacy: 10

Military: 4

Economy: 10

Faith: 6

Intrigue: 4

(Expected gains from this round to next round: +1 ???, +1 ???.)

(Heir, Princess Tiyansi: Dip 4+2, Mil 1+1, Econ 3+2, Faith 4+1, Intr 3+1)

(Princess Tiyansi will take over as ruler in the next round.)

 

Actions:

  1. [Diplomacy 10 Special] - Establish Embassy with MSQ

    • Pacts and promises are made. The llort aren't quite certain of Veehran customs, but they send along a gift basket of electronic edibles, jars of honeyed words, a fresh head of spacer's cabbage, vials of blood, and topped with crystal weave scarves and legal documentation.

  2. [Diplomacy] - Co-Host an Event! The Eucrus Alliance graciously hosts the Llort Society Protectorate and co-organizes efforts for a new sporting event on Badal: the First Pan-Tekhum Mageball Competition!

    • Accept all gifted technologies.

    • Trade Smart Space Colonizer Suits tech to SEV in return for Hyperlight Transceivers tech.

    • Trade Smart Space Colonizer Suits to CAS and GCC in return for their respective techs.

    • Welcome CAS and WTP into the EAT!

    • Grey Eminence Society Consule Hanyeo, ruler of the Llort Society Protectorate, leaves the Event with representatives of MSQ (losing 1 Renown). Pacts and promises have been made, but lips are sealed and sworn to secrecy.

  3. [Economy 10 Special] - Invent Technology

    • [Wonders of the 99,803rd Era] - Gain 1 Renown. (+2 Renown if not all bonus Renown has been claimed yet, for a total modification of +1 Renown.)

Smart Space Colonizer Suits (Tier 1)
  • Requirements: Vacuum Adaptation technology, any Conductors and Circuitry category resource, any Fabrics and Textile Products category resource (may be the same resource)
  • Effect: This tech takes effect during and after exploring a region, if the region doesn't have any significant sophont population. A successful roll against TN 12 reveals the full details of the region and you reveal any sites of archeological interest or similar unique features in the region that might otherwise be hidden. You get a +1 bonus to the Colonize action taken in the region in the following round. On a great success (TN 18), you may attempt to colonize the region as a non-action on the following round.

Spacesuits are made of fabrics and other products to function as a suit for survival. Attached to these suits you have various devices that can help the cosmonaut by scanning stuff, communication with other cosmonauts, etc.

The way these new suits are made is with a deeper integration of those devices into the suit and by extension into the cosmonaut themselves directly. They become one with the suit and one with their tools, effectively. This allows those tools to function as an extension of them. It lets them fine-tune their scanning to locate archaeological sites and good sites for colonization efforts. It allows them to survive longer stretches in space to make that colonization happen. It allows them to spend more time on the exploring and colonizing by eschewing all the countless seconds spent on menial tasks that are now automated by them becoming one with their suit.

This is all aided by the rather fantastical nature of the resources typically employed to make the suits and integrate them for their users (although the processing techniques can be adapted to resources that are different, so it's not limited to just Crystal Weave), and it cannot be applied to just anyone, they need to have some adaptation to living in space already for their bodies to not reject the process.

"Just as the Emperor and Ophon are one, so a llort flightmaster and their suit are one."

4. [Diplomacy] - Sway Government of region 91, the Etcetera HQ [???]

  • A growing closer of neighbours is facilitated with lobbying among the local government.

5. [Diplomacy] - Diplomatic Mission to explore region 125 [???]

  • 2d8 (CI), -3 distance penalty, +1 Treasure, +10 Economy, total +8 modifier.

 

Non-Actions:

  • Resist & Hinder any Conversions that would reduce the Imperial Cult to less than a Majority in Region 88 (-2).

  • Resist all buyouts of Trade Post 1 in region 88 (-2)

  • Supply the Arkhive with the LSP's Spacer's Cabbage (for compostables DI) through the Embassy functioning as a Trade Route

  • Donations to the Arkhive (through our Embassy)

Donations to the Arkhive and Imperial Court

Donate a cultural work to the Arkhive and the Imperial Court: Sailors of the Sandy Sea, by Ani-Quin, a debut novel that takes place on Veehra and chronicles the adventures of a stranded starship pilot. Critics make note of its poor prose, but remark on its clear descriptions and use of the author's personal experience to provide a unique perspective.

Donate a historical work to the Arkhive and the Imperial Court: The Whims of Real Estate, a 4D documentary series on the modern history of Tekhum real estate law and the housing markets throughout the Elect.

Donate a philosophical work to the Arkhive and the Imperial Court: Cheese, a stream-of-consciousness video series on the connection between food and spirituality, involving interviews with various different species from across Tekhum, all conducted while under influence of drugs. It is incredibly popular among adolescents.

Llort Society member Lekis Mulfi (human, he/him), who brings these works to the Arkhive, joins the Arkhive. Their noteworthy accomplishments include crack reporting on a number of fraud, murder and disappearance cases over the past 20 years.

  • Trade Routes: send Smart Space Colonizer Suits technology to WTP.

  • Grey Eminence duties: Society Consul Hanyeo ventures into the depths of the Imperial Senate...

 

News and Rumours:

  • Grey Eminence Hanyeo is consuming more and more of the Arkhive's Honeyed Words.

 

Mechanics notes

Stored in my country thread over here.

 

Charter to E.A.T.

Currently in the process of accepting two more members.

 

Processing details...

 

(Bureaucracy is hell, y'know?)

 

 

 

EmBark

EmBark

The Llort Society Protectorate

Round 7, Standard Years 2052-2054 of the 99,803rd Era of the Imperial Calendar

image.png.b7ccb57a2568a7742dd621894d9c7dbd.png

Capital: Al-Miraiya (region 88)

 

Society Consul Hanyeo

(llort, they/them)

Diplomacy: 10

Military: 4

Economy: 10

Faith: 6

Intrigue: 4

(Expected gains from this round to next round: +1 ???, +1 ???.)

(Heir, Princess Tiyansi: Dip 4+2, Mil 1+1, Econ 3+2, Faith 4+1, Intr 3+1)

(Princess Tiyansi will take over as ruler in the next round.)

 

Actions:

  1. [Diplomacy 10 Special] - Establish Embassy with MSQ

    • Pacts and promises are made. The llort aren't quite certain of Veehran customs, but they send along a gift basket of electronic edibles, jars of honeyed words, a fresh head of spacer's cabbage, vials of blood, and topped with crystal weave scarves and legal documentation.

  2. [Diplomacy] - Co-Host an Event! The Eucrus Alliance graciously hosts the Llort Society Protectorate and co-organizes efforts for a new sporting event on Badal: the First Pan-Tekhum Mageball Competition!

    • Accept all gifted technologies.

    • Trade Smart Space Colonizer Suits tech to SEV in return for Hyperlight Transceivers tech.

    • Trade Smart Space Colonizer Suits to CAS and GCC in return for their respective techs.

    • Welcome CAS and WTP into the EAT!

    • Grey Eminence Society Consule Hanyeo, ruler of the Llort Society Protectorate, leaves the Event with representatives of MSQ (losing 1 Renown). Pacts and promises have been made, but lips are sealed and sworn to secrecy.

  3. [Economy 10 Special] - Invent Technology

    • [Wonders of the 99,803rd Era] - Gain 1 Renown. (+2 Renown if not all bonus Renown has been claimed yet.)

Smart Space Colonizer Suits (Tier 1)
  • Requirements: Vacuum Adaptation technology, any Conductors and Circuitry category resource, any Fabrics and Textile Products category resource (may be the same resource)
  • Effect: This tech takes effect during and after exploring a region, if the region doesn't have any significant sophont population. A successful roll against TN 12 reveals the full details of the region and you reveal any sites of archeological interest or similar unique features in the region that might otherwise be hidden. You get a +1 bonus to the Colonize action taken in the region in the following round. On a great success (TN 18), you may attempt to colonize the region as a non-action on the following round.

Spacesuits are made of fabrics and other products to function as a suit for survival. Attached to these suits you have various devices that can help the cosmonaut by scanning stuff, communication with other cosmonauts, etc.

The way these new suits are made is with a deeper integration of those devices into the suit and by extension into the cosmonaut themselves directly. They become one with the suit and one with their tools, effectively. This allows those tools to function as an extension of them. It lets them fine-tune their scanning to locate archaeological sites and good sites for colonization efforts. It allows them to survive longer stretches in space to make that colonization happen. It allows them to spend more time on the exploring and colonizing by eschewing all the countless seconds spent on menial tasks that are now automated by them becoming one with their suit.

This is all aided by the rather fantastical nature of the resources typically employed to make the suits and integrate them for their users (although the processing techniques can be adapted to resources that are different, so it's not limited to just Crystal Weave), and it cannot be applied to just anyone, they need to have some adaptation to living in space already for their bodies to not reject the process.

"Just as the Emperor and Ophon are one, so a llort flightmaster and their suit are one."

4. [Diplomacy] - Sway Government of region 91, the Etcetera HQ [???]

  • A growing closer of neighbours is facilitated with lobbying among the local government.

5. [Diplomacy] - Diplomatic Mission to explore region 125 [???]

  • 2d8 (CI), -3 distance penalty, +1 Treasure, +10 Economy, total +8 modifier.

 

Non-Actions:

  • Resist & Hinder any Conversions that would reduce the Imperial Cult to less than a Majority in Region 88 (-2).

  • Resist all buyouts of Trade Post 1 in region 88 (-2)

  • Supply the Arkhive with the LSP's Spacer's Cabbage (for compostables DI) through the Embassy functioning as a Trade Route

  • Donations to the Arkhive (through our Embassy)

Donations to the Arkhive and Imperial Court

Donate a cultural work to the Arkhive and the Imperial Court: Sailors of the Sandy Sea, by Ani-Quin, a debut novel that takes place on Veehra and chronicles the adventures of a stranded starship pilot. Critics make note of its poor prose, but remark on its clear descriptions and use of the author's personal experience to provide a unique perspective.

Donate a historical work to the Arkhive and the Imperial Court: The Whims of Real Estate, a 4D documentary series on the modern history of Tekhum real estate law and the housing markets throughout the Elect.

Donate a philosophical work to the Arkhive and the Imperial Court: Cheese, a stream-of-consciousness video series on the connection between food and spirituality, involving interviews with various different species from across Tekhum, all conducted while under influence of drugs. It is incredibly popular among adolescents.

Llort Society member Lekis Mulfi (human, he/him), who brings these works to the Arkhive, joins the Arkhive. Their noteworthy accomplishments include crack reporting on a number of fraud, murder and disappearance cases over the past 20 years.

  • Trade Routes: send Smart Space Colonizer Suits technology to WTP.

  • Grey Eminence duties: Society Consul Hanyeo ventures into the depths of the Imperial Senate...

 

News and Rumours:

  • Grey Eminence Hanyeo is consuming more and more of the Arkhive's Honeyed Words.

 

Mechanics notes

Stored in my country thread over here.

 

Charter to E.A.T.

Currently in the process of accepting two more members.

 

Processing details...

 

(Bureaucracy is hell, y'know?)

 

 

 

EmBark

EmBark

The Llort Society Protectorate

Round 7, Standard Years 2052-2054 of the 99,803rd Era of the Imperial Calendar

image.png.b7ccb57a2568a7742dd621894d9c7dbd.png

Capital: Al-Miraiya (region 88)

 

Society Consul Hanyeo

(llort, they/them)

Diplomacy: 10

Military: 4

Economy: 10

Faith: 6

Intrigue: 4

(Expected gains from this round to next round: +1 ???, +1 ???.)

(Heir, Princess Tiyansi: Dip 4+2, Mil 1+1, Econ 3+2, Faith 4+1, Intr 3+1)

(Princess Tiyansi will take over as ruler in the next round.)

 

Actions:

  1. [Diplomacy 10 Special] - Establish Embassy with MSQ

    • Pacts and promises are made. The llort aren't quite certain of Veehran customs, but they send along a gift basket of electronic edibles, jars of honeyed words, a fresh head of spacer's cabbage, vials of blood, and topped with crystal weave scarves and legal documentation.

  2. [Diplomacy] - Co-Host an Event! The Eucrus Alliance graciously hosts the Llort Society Protectorate and co-organizes efforts for a new sporting event on Badal: the First Pan-Tekhum Mageball Competition!

    • Accept all gifted technologies.

    • Trade Smart Space Colonizer Suits tech to SEV in return for Hyperlight Transceivers tech.

    • Welcome CAS and WTP into the EAT!

    • Grey Eminence Society Consule Hanyeo, ruler of the Llort Society Protectorate, leaves the Event with representatives of MSQ (losing 1 Renown). Pacts and promises have been made, but lips are sealed and sworn to secrecy.

  3. [Economy 10 Special] - Invent Technology

    • [Wonders of the 99,803rd Era] - Gain 1 Renown. (+2 Renown if not all bonus Renown has been claimed yet.)

Smart Space Colonizer Suits (Tier 1)
  • Requirements: Vacuum Adaptation technology, any Conductors and Circuitry category resource, any Fabrics and Textile Products category resource (may be the same resource)
  • Effect: This tech takes effect during and after exploring a region, if the region doesn't have any significant sophont population. A successful roll against TN 12 reveals the full details of the region and you reveal any sites of archeological interest or similar unique features in the region that might otherwise be hidden. You get a +1 bonus to the Colonize action taken in the region in the following round. On a great success (TN 18), you may attempt to colonize the region as a non-action on the following round.

Spacesuits are made of fabrics and other products to function as a suit for survival. Attached to these suits you have various devices that can help the cosmonaut by scanning stuff, communication with other cosmonauts, etc.

The way these new suits are made is with a deeper integration of those devices into the suit and by extension into the cosmonaut themselves directly. They become one with the suit and one with their tools, effectively. This allows those tools to function as an extension of them. It lets them fine-tune their scanning to locate archaeological sites and good sites for colonization efforts. It allows them to survive longer stretches in space to make that colonization happen. It allows them to spend more time on the exploring and colonizing by eschewing all the countless seconds spent on menial tasks that are now automated by them becoming one with their suit.

This is all aided by the rather fantastical nature of the resources typically employed to make the suits and integrate them for their users (although the processing techniques can be adapted to resources that are different, so it's not limited to just Crystal Weave), and it cannot be applied to just anyone, they need to have some adaptation to living in space already for their bodies to not reject the process.

"Just as the Emperor and Ophon are one, so a llort flightmaster and their suit are one."

4. [Diplomacy] - Sway Government of region 91, the Etcetera HQ [???]

  • A growing closer of neighbours is facilitated with lobbying among the local government.

5. [Diplomacy] - Diplomatic Mission to explore region 125 [???]

  • 2d8 (CI), -3 distance penalty, +1 Treasure, +10 Economy, total +8 modifier.

 

Non-Actions:

  • Resist & Hinder any Conversions that would reduce the Imperial Cult to less than a Majority in Region 88 (-2).

  • Resist all buyouts of Trade Post 1 in region 88 (-2)

  • Supply the Arkhive with the LSP's Spacer's Cabbage (for compostables DI) through the Embassy functioning as a Trade Route

  • Donations to the Arkhive (through our Embassy)

Donations to the Arkhive and Imperial Court

Donate a cultural work to the Arkhive and the Imperial Court: Sailors of the Sandy Sea, by Ani-Quin, a debut novel that takes place on Veehra and chronicles the adventures of a stranded starship pilot. Critics make note of its poor prose, but remark on its clear descriptions and use of the author's personal experience to provide a unique perspective.

Donate a historical work to the Arkhive and the Imperial Court: The Whims of Real Estate, a 4D documentary series on the modern history of Tekhum real estate law and the housing markets throughout the Elect.

Donate a philosophical work to the Arkhive and the Imperial Court: Cheese, a stream-of-consciousness video series on the connection between food and spirituality, involving interviews with various different species from across Tekhum, all conducted while under influence of drugs. It is incredibly popular among adolescents.

Llort Society member Lekis Mulfi (human, he/him), who brings these works to the Arkhive, joins the Arkhive. Their noteworthy accomplishments include crack reporting on a number of fraud, murder and disappearance cases over the past 20 years.

  • Trade Routes: send Smart Space Colonizer Suits technology to WTP.

  • Grey Eminence duties: Society Consul Hanyeo ventures into the depths of the Imperial Senate...

 

News and Rumours:

  • Grey Eminence Hanyeo is consuming more and more of the Arkhive's Honeyed Words.

 

Mechanics notes

Stored in my country thread over here.

 

Charter to E.A.T.

Currently in the process of accepting two more members.

 

Processing details...

 

(Bureaucracy is hell, y'know?)

 

 

 

EmBark

EmBark

The Llort Society Protectorate

Round 7, Standard Years 2052-2054 of the 99,803rd Era of the Imperial Calendar

image.png.b7ccb57a2568a7742dd621894d9c7dbd.png

Capital: Al-Miraiya (region 88)

 

Society Consul Hanyeo

(llort, they/them)

Diplomacy: 10

Military: 4

Economy: 10

Faith: 6

Intrigue: 4

(Expected gains from this round to next round: +1 ???, +1 ???.)

(Heir, Princess Tiyansi: Dip 4+2, Mil 1+1, Econ 3+2, Faith 4+1, Intr 3+1)

(Princess Tiyansi will take over as ruler in the next round.)

 

Actions:

  1. [Diplomacy 10 Special] - Establish Embassy with MSQ

    • Pacts and promises are made. The llort aren't quite certain of Veehran customs, but they send along a gift basket of electronic edibles, jars of honeyed words, a fresh head of spacer's cabbage, vials of blood, and topped with crystal weave scarves and legal documentation.

  2. [Diplomacy] - Co-Host an Event! The Eucrus Alliance graciously hosts the Llort Society Protectorate and co-organizes efforts for a new sporting event on Badal: the First Pan-Tekhum Mageball Competition!

    • Accept all gifted technologies.

    • Welcome CAS and WTP into the EAT!

    • Grey Eminence Society Consule Hanyeo, ruler of the Llort Society Protectorate, leaves the Event with representatives of MSQ (losing 1 Renown). Pacts and promises have been made, but lips are sealed and sworn to secrecy.

  3. [Economy 10 Special] - Invent Technology

    • [Wonders of the 99,803rd Era] - Gain 1 Renown. (+2 Renown if not all bonus Renown has been claimed yet.)

Smart Space Colonizer Suits (Tier 1)
  • Requirements: Vacuum Adaptation technology, any Conductors and Circuitry category resource, any Fabrics and Textile Products category resource (may be the same resource)
  • Effect: This tech takes effect during and after exploring a region, if the region doesn't have any significant sophont population. A successful roll against TN 12 reveals the full details of the region and you reveal any sites of archeological interest or similar unique features in the region that might otherwise be hidden. You get a +1 bonus to the Colonize action taken in the region in the following round. On a great success (TN 18), you may attempt to colonize the region as a non-action on the following round.

Spacesuits are made of fabrics and other products to function as a suit for survival. Attached to these suits you have various devices that can help the cosmonaut by scanning stuff, communication with other cosmonauts, etc.

The way these new suits are made is with a deeper integration of those devices into the suit and by extension into the cosmonaut themselves directly. They become one with the suit and one with their tools, effectively. This allows those tools to function as an extension of them. It lets them fine-tune their scanning to locate archaeological sites and good sites for colonization efforts. It allows them to survive longer stretches in space to make that colonization happen. It allows them to spend more time on the exploring and colonizing by eschewing all the countless seconds spent on menial tasks that are now automated by them becoming one with their suit.

This is all aided by the rather fantastical nature of the resources typically employed to make the suits and integrate them for their users (although the processing techniques can be adapted to resources that are different, so it's not limited to just Crystal Weave), and it cannot be applied to just anyone, they need to have some adaptation to living in space already for their bodies to not reject the process.

"Just as the Emperor and Ophon are one, so a llort flightmaster and their suit are one."

4. [Diplomacy] - Sway Government of region 91, the Etcetera HQ [???]

  • A growing closer of neighbours is facilitated with lobbying among the local government.

5. [Diplomacy] - Diplomatic Mission to explore region 125 [???]

  • 2d8 (CI), -3 distance penalty, +1 Treasure, +10 Economy, total +8 modifier.

 

Non-Actions:

  • Resist & Hinder any Conversions that would reduce the Imperial Cult to less than a Majority in Region 88 (-2).

  • Resist all buyouts of Trade Post 1 in region 88 (-2)

  • Supply the Arkhive with the LSP's Spacer's Cabbage (for compostables DI) through the Embassy functioning as a Trade Route

  • Donations to the Arkhive (through our Embassy)

Donations to the Arkhive and Imperial Court

Donate a cultural work to the Arkhive and the Imperial Court:

Donate a historical work to the Arkhive and the Imperial Court:

Donate a philosophical work to the Arkhive and the Imperial Court:

Llort Society member _____ (llort/human, he/him), who brings these works to the Arkhive, joins the Arkhive. Their noteworthy accomplishments include _____

  • Trade Routes: send Smart Space Colonizer Suits technology to WTP.

  • Grey Eminence duties: Society Consul Hanyeo ventures into the depths of the Imperial Senate...

 

News and Rumours:

  • Grey Eminence Hanyeo is consuming more and more of the Arkhive's Honeyed Words.

 

Mechanics notes

Stored in my country thread over here.

 

Charter to E.A.T.

Currently in the process of accepting two more members.

 

Processing details...

 

(Bureaucracy is hell, y'know?)

 

 

 

EmBark

EmBark

The Llort Society Protectorate

Round 7, Standard Years 2052-2054 of the 99,803rd Era of the Imperial Calendar

image.png.b7ccb57a2568a7742dd621894d9c7dbd.png

Capital: Al-Miraiya (region 88)

 

Society Consul Hanyeo

(llort, they/them)

Diplomacy: 10

Military: 4

Economy: 10

Faith: 6

Intrigue: 4

(Expected gains from this round to next round: +1 ???, +1 ???.)

(Heir, Princess Tiyansi: Dip 4+2, Mil 1+1, Econ 3+2, Faith 4+1, Intr 3+1)

(Princess Tiyansi will take over as ruler in the next round.)

 

Actions:

  1. [Diplomacy 10 Special] -

    •  

  2. [Economy 10 Special] - Invent Technology

Smart Space Colonizer Suits (Tier 1)
  • Requirements: Vacuum Adaptation technology, any Conductors and Circuitry category resource, any Fabrics and Textile Products category resource (may be the same resource)
  • Effect: This tech takes effect during and after exploring a region, if the region doesn't have any significant sophont population. A successful roll against TN 12 reveals the full details of the region and you reveal any sites of archeological interest or similar unique features in the region that might otherwise be hidden. You get a +1 bonus to the Colonize action taken in the region in the following round. On a great success (TN 18), you may attempt to colonize the region as a non-action on the following round.

Spacesuits are made of fabrics and other products to function as a suit for survival. Attached to these suits you have various devices that can help the cosmonaut by scanning stuff, communication with other cosmonauts, etc.

The way these new suits are made is with a deeper integration of those devices into the suit and by extension into the cosmonaut themselves directly. They become one with the suit and one with their tools, effectively. This allows those tools to function as an extension of them. It lets them fine-tune their scanning to locate archaeological sites and good sites for colonization efforts. It allows them to survive longer stretches in space to make that colonization happen. It allows them to spend more time on the exploring and colonizing by eschewing all the countless seconds spent on menial tasks that are now automated by them becoming one with their suit.

This is all aided by the rather fantastical nature of the resources typically employed to make the suits and integrate them for their users (although the processing techniques can be adapted to resources that are different, so it's not limited to just Crystal Weave), and it cannot be applied to just anyone, they need to have some adaptation to living in space already for their bodies to not reject the process.

"Just as the Emperor and Ophon are one, so a llort flightmaster and their suit are one."

  1. [Diplomacy] - Sway Government of region 91

    •  

  2. [Diplomacy] - Diplomatic Mission to explore region 125

    • 2d8 (CI), -3 distance penalty, +1 Treasure, +10 Economy, total +12 modifier.

  3. [Diplomacy] -

    •  

 

Non-Actions:

  • [Co-Host] an Event! The Eucrus Alliance graciously hosts the Llort Society Protectorate and co-organizes efforts for a new sporting event on Badal: the First Pan-Tekhum Mageball Competition!

  • Resist & Hinder any Conversions that would reduce the Imperial Cult to less than a Majority in Region 88 (-2).

  • Resist all buyouts of Trade Post 1 in region 88 (-2)

  • Supply the Arkhive with the LSP's Spacer's Cabbage (for compostables DI) through the Embassy functioning as a Trade Route

  • Donations to the Arkhive (through our Embassy)

Donations to the Arkhive and Imperial Court

Donate a cultural work to the Arkhive and the Imperial Court:

Donate a historical work to the Arkhive and the Imperial Court:

Donate a philosophical work to the Arkhive and the Imperial Court:

Llort Society member _____ (llort/human, he/him), who brings these works to the Arkhive, joins the Arkhive. Their noteworthy accomplishments include _____

  • Trade Routes: send Smart Space Colonizer Suits technology to WTP.

  • Grey Eminence duties: Society Consul Hanyeo ventures into the depths of the Imperial Senate...

 

News and Rumours:

  • Grey Eminence Hanyeo is consuming more and more of the Arkhive's Honeyed Words.

 

Mechanics notes

Stored in my country thread over here.

 

Charter to E.A.T.

Currently in the process of accepting two more members.

 

Processing details...

 

(Bureaucracy is hell, y'know?)

 

 

 

EmBark

EmBark

The Llort Society Protectorate

Round 7, Standard Years 2052-2054 of the 99,803rd Era of the Imperial Calendar

image.png.b7ccb57a2568a7742dd621894d9c7dbd.png

Capital: Al-Miraiya (region 88)

 

Society Consul Hanyeo

(llort, they/them)

Diplomacy: 10

Military: 4

Economy: 10

Faith: 6

Intrigue: 4

(Expected gains from this round to next round: +1 ???, +1 ???.)

(Heir: Dip 4+2, Mil 1+1, Econ 3+2, Faith 4+1, Intr 3+1)


 

Actions:

  1. [Diplomacy 10 Special] -

    •  

  2. [Economy 10 Special] - Invent Technology

Smart Space Colonizer Suits (Tier 1)
  • Requirements: Vacuum Adaptation technology, any Conductors and Circuitry category resource, any Fabrics and Textile Products category resource (may be the same resource)
  • Effect: This tech takes effect during and after exploring a region in another orbit or a zero-G region in the same orbit as your capital, if the region doesn't have any significant sophont population. A successful roll against TN 12 reveals the full details of the region and you reveal any sites of archeological interest or similar unique features in the region that might otherwise be hidden. You get a +1 bonus to the Colonize action taken in the region in the following round. On a great success (TN 18), you may attempt to colonize the region as a non-action on the following round.

Spacesuits are made of fabrics and other products to function as a suit for survival. Attached to these suits you have various devices that can help the cosmonaut by scanning stuff, communication with other cosmonauts, etc.

The way these new suits are made is with a deeper integration of those devices into the suit and by extension into the cosmonaut themselves directly. They become one with the suit and one with their tools, effectively. This allows those tools to function as an extension of them. It lets them fine-tune their scanning to locate archaeological sites and good sites for colonization efforts. It allows them to survive longer stretches in space to make that colonization happen. It allows them to spend more time on the exploring and colonizing by eschewing all the countless seconds spent on menial tasks that are now automated by them becoming one with their suit.

This is all aided by the rather fantastical nature of the resources typically employed to make the suits and integrate them for their users (although the processing techniques can be adapted to resources that are different, so it's not limited to just Crystal Weave), and it cannot be applied to just anyone, they need to have some adaptation to living in space already for their bodies to not reject the process.

"Just as the Emperor and Ophon are one, so a llort flightmaster and their suit are one."

  1. [???] -

    •  

  2. [???] -

    •  

  3. [???] -

    •  

 

Non-Actions:

  • [Co-Host] an Event! The Eucrus Alliance graciously hosts the Llort Society Protectorate and co-organizes efforts for a new sporting event on Badal: the First Pan-Tekhum Mageball Competition!

  • Resist & Hinder any Conversions that would reduce the Imperial Cult to less than a Majority in Region 88 (-2).

  • Resist all buyouts of Trade Post 1 in region 88 (-2)

  • Supply the Arkhive with the LSP's Spacer's Cabbage (for compostables DI) through the Embassy functioning as a Trade Route

  • Donations to the Arkhive (through our Embassy)

Donations to the Arkhive and Imperial Court

Donate a cultural work to the Arkhive and the Imperial Court:

Donate a historical work to the Arkhive and the Imperial Court:

Donate a philosophical work to the Arkhive and the Imperial Court:

Llort Society member _____ (llort/human, he/him), who brings these works to the Arkhive, joins the Arkhive. Their noteworthy accomplishments include _____

  • Grey Eminence duties: Society Consul Hanyeo ventures into the depths of the Imperial Senate...

 

News and Rumours:

  •  

 

Mechanics notes

Stored in my country thread over here.

 

Charter to E.A.T.

Currently in the process of accepting two more members.

 

Processing details...

 

(Bureaucracy is hell, y'know?)

 

 

 

EmBark

EmBark

The Llort Society Protectorate

Round 7, Standard Years 2052-2054 of the 99,803rd Era of the Imperial Calendar

image.png.b7ccb57a2568a7742dd621894d9c7dbd.png

Capital: Al-Miraiya (region 88)

 

Society Consul Hanyeo

(llort, they/them)

Diplomacy: 10

Military: 4

Economy: 10

Faith: 6

Intrigue: 4

(Expected gains from this round to next round: +1 ???, +1 ???.)

(Heir: Dip 4+2, Mil 1+1, Econ 3+2, Faith 4+1, Intr 3+1)


 

Actions:

  1. [Diplomacy 10 Special] -

    •  

  2. [Economy 10 Special] - Invent Technology

Smart Space Colonizer Suits (Tier 1)
  • Requirements: Vacuum Adaptation technology, any Conductors and Circuitry category resource, any Fabrics and Textile Products category resource (may be the same resource)
  • Effect: This tech takes effect during and after exploring a region in another orbit or a zero-G region in the same orbit as your capital, if the region doesn't have any significant sophont population. A successful roll against TN 12 reveals the full details of the region and you reveal any sites of archeological interest or similar unique features in the region that might otherwise be hidden. You get a +1 bonus to the Colonize action taken in the region in the following round. On a great success (TN 18), you may attempt to colonize the region as a non-action on the following round.

Spacesuits are made of fabrics and other products to function as a suit for survival. Attached to these suits you have various devices that can help the cosmonaut by scanning stuff, communication with other cosmonauts, etc.

The way these new suits are made is with a deeper integration of those devices into the suit and by extension into the cosmonaut themselves directly. They become one with the suit and one with their tools, effectively. This allows those tools to function as an extension of them. It lets them fine-tune their scanning to locate archaeological sites and good sites for colonization efforts. It allows them to survive longer stretches in space to make that colonization happen. It allows them to spend more time on the exploring and colonizing by eschewing all the countless seconds spent on menial tasks that are now automated by them becoming one with their suit.

This is all aided by the rather fantastical nature of the resources typically employed to make the suits and integrate them for their users (although the processing techniques can be adapted to resources that are different, so it's not limited to just Crystal Weave), and it cannot be applied to just anyone, they need to have some adaptation to living in space already for their bodies to not reject the process.

"Just as the Emperor and Ophon are one, so a llort flightmaster and their suit are one."

  1. [???] -

    •  

  2. [???] -

    •  

  3. [???] -

    •  

 

Non-Actions:

  • [Co-Host] an Event! The Eucrus Alliance graciously hosts the Llort Society Protectorate and co-organizes efforts for a new sporting event on Badal: the First Pan-Tekhum Mageball Competition!

  • Resist & Hinder any Conversions that would reduce the Imperial Cult to less than a Majority in Region 88 (-2).

  • Resist all buyouts of Trade Post 1 in region 88 (-2)

  • Supply the Arkhive with the LSP's Spacer's Cabbage (for compostables DI) through the Embassy functioning as a Trade Route

  • Donations to the Arkhive (through our Embassy)

Donations to the Arkhive and Imperial Court

Donate a cultural work to the Arkhive and the Imperial Court:

Donate a historical work to the Arkhive and the Imperial Court:

Donate a philosophical work to the Arkhive and the Imperial Court:

Llort Society member _____ (llort/human, he/him), who brings these works to the Arkhive, joins the Arkhive. Their noteworthy accomplishments include _____

  • Grey Eminence duties: Society Consul Hanyeo ventures into the depths of the Imperial Senate...

 

News and Rumours:

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Mechanics notes

Stored in my country thread over here.

 

Charter to E.A.T.

Currently in the process of accepting two more members.

 

Processing details...

 

(Bureaucracy is hell, y'know?)

 

 

 

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