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The Kingdom of High Ishtahnos
By the Light of the Sun, His Royal Highness, John IV, High King of Ishtahnos
First Minister Johnathon Royston Rageclaw
2019-2021 IR, 2052-2054 IC

 

Actions:

1: [Diplomacy] Press Claim on Region 68, Nadiratna. Success!
Negotiations with Nadiratna are, surprisingly, very quick and only take a couple of years. Whether this is the will of the Syyvine Hydra or a shrewd response to align themselves with a strong military power on the part of the High Siifoh is impossible to tell. Once again a grand ceremony is held to mark the signing of the treaty of accession and festivities are held across the growing confederation on Northern Veehra. Swift integration is not considered likely however and the status quo of Nadiratna is maintained as the Charter Committee does its work. Nadiratnan advisors join the Chorbist ones in Harazan to ensure that the Ishtahn take their voices into consideration until full and proper integration can take place.
 
2: [Diplomacy] Attend the Fourth Hexenniel Conference.
An Ishtahn delegate, Sarah Huddleston Shadowclaw, Minister of Agriculture, attends the Fourth Hexenniel, the Meligogue Conclave and while there she signs the Kingdom of High Ishtahnos onto the Charter of the Arkhive Aeternal, swearing to hold their territories are inviolable.
-Receive as gifts as per the terms of the Charter: Thaumonuclear Reactor Cores, Shrewd Business, Vacuum Adaptation, Wet Navy Ships, Badalian Megadirigibles, Pseudogravity Engineering
-Trade Shield Generators to the Glix in exchange for Tesseractic Storage while also asking the Glix to not distribute the technology to slaveholding states.
 
3: [Military 10] Research Military Technology: Shield Generators.
Wonders of the 99,803rd Era +2 due to being the first Ishtahn military technology and one of the first five military technologies created.
While working to improve containment field efficiency for fusion reactors in the hopes of developing even more miniaturised versions, researchers at the university of Corvopolitanus stumble upon something very unexpected. The team, lead by Sir Professor Todd Stevens Jun. M. Tech, finds that they can't touch their latest prototype without getting zapped. Initially they assume it's due to accidentally connecting a wire to the casing, but a thorough check reveals nothing of the sort. Closer examination, including high speed photography, reveals that the electrifying force exists a full two millimetres above the surface of the casing. It takes months to get to the bottom of the issue, and the Ishtahn military even gets involved due to their keen interest in the applications of an electrifying field in battle, and after many sleepless nights, a young engineer named Clarice Hills Dreadfang announces she's worked it out.
It's not an electrifying force, it's a physical barrier! An energy shield! The zapping was just because of the still air in the lab allowing a layer of electrifying ions to build up. Out in the field that'd be blown off by the wind.
Shield Generators

Effect: +1 to battles
Slot: Armour and Shields
Requirements: Nuclear Fusion, Conductors and Circuitry.

An Ishtahn Shield Generator is a surprisingly simple device, once you look past the complicated electronics required and the seemingly counterintuitive modifications to a standard fusion reactor needed to power it.

In essence, the modified fusion reactor produces infinitesimally small quantities of exotic particles that then self annihilate in the high temperature environment of the fusion plasma. Through as yet poorly understand physical processes this causes the creation of an unusual energy field of limited range that at its outer edge creates a shield interface that blocks the movement of physical matter above a certain mass or energy level. This effect, however, has a vanishingly small range and even if the reactor is overclocked to dangerous levels the barrier only extends a few metres beyond the plasma.

Fortunately, a workaround was uncovered. Using special Energised Chrysoberyl matrices a resonant field can be produced that, although is in opposition to the initial field, has the same effect and can be projected over a greater distance. This does draw a significant amount of power and requires at least an entire additional fusion reactor, optimised for power rather than particle creation, keeping the matrices charged. Through a series of conduits this resonant field can be directed from around the reactor far away to a series of directional emitters at the periphery of whatever was desired to be shielded. Experimental designs using Haematite, Crystal Weave and even standard high grade electronics were proven to also be viable with only some redesign needed.

In short, generator makes a shield, resonating electronics copy the shield and send it via conduits to emitters. The emitters project a shield outward around the thing you want protected.

This technology is not without limits however. The energy of whatever strikes the shield has to go somewhere and it is born directly by the emitters and conduits causing them to overheat when put under sufficient strain. Failure to de-energise their circuitry will result in it melting and potentially damaging adjacent systems. It is also incapable of being effectively used in a planetary atmosphere as the shield causes air molecules to become highly charged and generate a strong electrical current which disrupts the shield and renders it permeable, an effect made even worse whenever there is even a little weather. The exhaust from thrusters and engines has a similar effect, but this is not considered too much of an issue as a ship's primary engines are already a weak point in armour.

But otherwise, in the near vacuum of space, the shield is the ideal defensive system. Lightweight, impervious to anything more hazardous than a laser pointer. Finally those large windows aren't a complete drawback.


4: [Economy] Extend the Peludian rail network in Ishtahnos, Region 65.
After many years of planning, surveying and logistical analyses, the Ishtahn at last lay ground for extending the Peludian network to join with their own. A line is laid from the northern ferry terminal on the Crescent Sea of Nadiratna up into Ishtahnos. It enters the kingdom near Ak'Harrek and cuts across the countryside alongside existing Ishtahn rail lines towards the capital of Harazan by way of Dantenon. Additional lines are built from Harazan, one extending west to Ketravan and another east towards Anso-Chor. The existing rail networks are unfortunately entirely incompatible and so travellers will be expected to disembark and change trains to use them.

 
5: [Economy] Attempt to buyout TP1 in Region 78 for Void Spice. Failure.
The spice rationing in Ishtahnos is becoming increasingly unsustainable and so the Ministry of Trade gets desperate. They outright try to bribe Union officials into handing over shipments of Voice Spice. This does not go down well and the awkward attempts are merely laughed at. Once again the Ishtahn are sent packing back to Veehra with only free samples.

Nonactions: Resist all unauthorised conversions, buyouts, sways, etc. etc.
 

News and Rumours

The Ishtahn government issues the following declaration. While mostly intended for fellow Veehran Elect it is broadcast to the other orbits so they may be aware if they try anything untoward on Veehra:

The Kingdom of High Ishtahnos does hereby declare themselves the Defender of the Small across All Veehra. As the power of the Elect grows they have noticed a disturbing trend wherein the rich tapestry of cultures and traditions that has long been part of Veehra's strength has come under threat by expansionist forces. Though the Kingdom of High Ishtahnos trusts that their fellow Elect would not do such a thing solely out of malice, they nevertheless fell it essential to make it known that from hereon the following traditions native to Veehra are viewed as being under threat and thus under their military protection:
Dustbound Chivalry, Precomputed Traditions, Anticlericalism, Spiritual Communalism, Radiant Dreams, Eternal Recurrence, the Cycle Breakers, Felinism, the Wolf Heart, the Divine Right of Wizards, Chorbism, the Soulbound Neo Modern Break Dance, the Demigod-Kings, the Deathspeakers, Quantum Predestination, Nominative Determinism, The Long Dark, The Following Dark, The Waiting Dark, the Requiem for the Loop.

In addition, the following traditions that as of now have Elect backing may lose it at some point and are thus considered as potentially being in need of protection in the future:
The Cult of Avva, the Way of Returning, Death's Wheel, the Cult of the Mother Serpent, Saviour's Promise, the Cult of the Mind, the Church of the Benevolent Sun.

This protection shall be considered invoked should the listed traditions be at risk of dying out due to the actions of an Elect, whether of Veehra or elsewhere. In addition any purges, pogroms, inquisitions, forced detainments on the basis of culture, religion or ethnicity, unwarranted destruction or looting of cultural sites, gravesites and temples belonging to minority groups, forced expulsions or the like shall be considered sufficient cause to invoke this protection.

As the Irisite Archipelago is a holy land gifted from the divine to the Avvan faith it is considered an exemption to the clause regarding inquisitions as the Cult of Avva may be considered as having first and sole rights to the land and may keep it pure and non-violently expel those who do not share their reverence.

In an additional capacity of their role as Defender of the Small across All Veehra, the Kingdom of High Ishtahnos does hereby demand the cession of slavery on Holy Veehra, its moons and its satellites. Subjecting sapient beings to the practices of serfdom, chattel slavery, corvee labour, thralldom, military conscription during times of de facto peace, penal labour, statute labour or the like shall invite military retribution from the Kingdom of High Ishtahnos. Our fellow Elect are given no more than ten years to begin dismantling any such institutions or face said retribution.

The Pan-Tekhum Workers' and Traders' Union shall likewise be considered under the protection of the Kingdom of High Ishtahnos and any who attempt to attack their headquarters and union halls shall meet with military retribution.

Though it is expected that this declaration will be viewed as an overreach, it is thought that a threat of force will curb the baser tendencies of their fellow Elect. No specific polity is named, but it is not hard to determine which parts of Veehra are watched most closed by the Ishtahn.

 

With the Helios Hospice refusing to fully stand down and continuing their illegal activities the government of Ishtahnos has no choice but to protest this outrage and the following open letter is sent to the Titania of the Glorious Purifiers by courier even as it is simultaneously broadcast across Tekhum:

To Talandaresque Titania of the Glorious Purifiers,
As the Helios Hospice has violated the laws of the Kingdom of High Ishtahnos and violated a military cordon of the Royal Navy of Ishtahnos, we demand that all those responsible for these actions be extradited to Ishtahnos within six months. We further demand all Veehran born peoples taken away by the Helios Hospice be returned and that all remains be repatriated immediately. Any delay will be viewed very unfavourably and as complicity by your government in these actions. Failure to comply will result in swift retribution from the Kingdom of High Ishtahnos until these demands are met.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

Upon receiving a conciliatory reply, the First Minister quickly drafts a response and dispatches officials to the Moonsoul Mountains to oversee full compliance. In addition requests are made of the Llort Society Protectorate and the Castaways of the Loop to serve as impartial observers to provide unbiased oversight of the process. A separate request is made of the Bafatis Dynasty and the Cloudburst Confederacy to take in those refugees unwilling to be settled in the Kingdom of High Ishtahnos.

To Talandaresque Titania of the Glorious Purifiers,
Your swift compliance with our request has not gone unnoticed and in the spirit of cooperation we are sending our own officials to help oversee the repatriation of the Veehrans who wish to return and the remains of those who died under the care of Helios Hospice. Please forgive our unwillingness to take the information provided thus far as the truth given Helios Hospice is a known criminal organisation. We wish to ensure that every refugee has been granted the opportunity to make an informed decision. To assuage your concerns about our lack of impartiality we have requested that the Group of Seventeen and the Llort Society Protectorate also provide oversight of this operation as they are neutral in this matter and their reputation is beyond reproach.
In addition we are attempting to make preparations for those refugees unwilling to be settled in the Highlands of Ishtahnos. It is our hope that the Bafatis Dynasty or the God King of Agbada will be willing to open their lands and their hearts in this time of need.
Finally we must insist on the extradition of those in charge at Helios Hospice who ordered the military cordon violated. Failure to comply with this simple request will result in trial in absentia. If it is your concern that those involved will be sentenced to death then I assure that practice has been forbidden within Ishtahnos for many generations. We will also ensure them full access to legal counsel of their choosing. Our recommendation for independent counsel is to consult the Litigator Clans of Zimbir. Several of their more adventurous scions have become versed in Ishtahn law and can fulfil this role admirably.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

The Ishtahn, with the help of the Llort and the Castaways, oversee the entire process of returning Veehrans, both living and dead, to Veehra from the Purifiers' custody. Not a single individual goes unseen by an Ishtahn official. Some are settled in Ishtahnos and Anso-chor, some in Voletha, but most are taken to Themis Station, encouraged by the economic benefits kindly offered by the Bafatis Dynasty. The refusal of the Agbadans to take in refugees without concessions from Ishtahnos is not looked kindly upon, but is otherwise left unspoken of. Only a relatively small amount of the refugees choose to remain on Sansar due to how wet and far from home it is and a thorough accounting is done to make sure no remains 'go missing'.

Meanwhile, in Ishtahnos, the High Arbiter of Helios is kept under armed house arrest at all times, their trial being delayed until the return can be completed for fear she causes trouble by objecting to the proceedings. The trial itself is held before a seven member panel of Ishtahn High Court Judges with the Lord Advocate of Ishtahnos acting as prosecutor and a Litigator Clerk of Zimbir acting as defence. It's not a long trial, the evidence is pretty clear. The cordon was violated as shown by the refugees on Sansar, but before the court finds her guilty she is made to take an oath to speak only the truth and asked two questions:
"Do you accept the authority of this court?"
"Will you abide by its rulings?"
Upon receiving the High Arbiter's answer that amounts to an "only if I feel like it" the High Court has no choice but to find her in contempt and at the news that she may decide to try and leave at any time they enact the extraordinary measure of bringing armed soldiers into the courtroom as they begin to hand down their verdict and sentence. The High Arbiter of Helios is found guilty and sentenced to imprisonment for no less than twenty years for ordering a violation a cordon of the Royal Navy of Ishtahnos with the intention of deploying agents of a partisan illegal organisation into an area of military operations. In addition she receives a further twenty years for contempt. She may appeal, but that would put her in a Catch-22 situation of acknowledging the appellate court but not the trial court despite them both receiving their authority from the same source.

To say she takes it well is a blatant falsehood. As the bailiffs approach to place her in chains she twists and turns, dissolving into a cloud of feathery strands that then shoots towards the doors. A hail of bullets comes from the soldiers stationed throughout the room, the judges, court scribe and the High Arbiter's own lawyer diving for cover as the wooden dock where she'd been standing was reduced to splinters. Several Ishtahn soldiers lunge for her as she passes by, but she slips their grasp with ease. The door itself proves a greater obstacle and she is forced once more to change shape, leaving herself vulnerable to the slash of a sword. Had she resumed her normal shape she'd likely be in quite a bad position, but a pool of liquid had little to be concerned with from a blade and she slips under the door.

What follows is a drawn out firefight as Ishtahn soldiers work to bar her escape, showering her liquid form with bullets that did little more than chip the tiles even as they force her to seek alternate routes. Eventually she's backed into a hall on an upper floor with a large stained glass window depicting an obsidian eagle. She feigns surrender, holding her hands up as the Ishtahn soldiers approach, guns at the ready for the second she tries anything funny. They're right to be suspicious as a black shape appears in the glass and starts getting bigger. Before they can do anything the High Arbiter produces a brilliant flash of light that temporarily blinds the soldiers and with a loud shattering of glass she alights onto the window ledge for her escape.

But in her moment of victory success is snatched away as a barrage of missiles from the distant Fortress Khassia fills the air with flak. With a squadron of fighters on the horizon the creature needs to withdraw now lest it be laid low by heavy firepower. Defeated the High Arbiter watches as her ticket out is chased away and she surrenders for real. She allows herself to be shackled and chained and taken away to a special high security underground facility for rogue sorcerers. Once she's secured in her cell she likely finds the accommodations surprisingly comfortable, if confining with a number of the usual small comforts missing. The food is filling, but especially bland as things like herbs and salt aren't allowed anywhere near rogue sorcerers, and she has to do her letter writing with a wax crayon on recycled newsprint, but the bed is soft and she has full access to the recreational facilities. Her first visitors are a judge, the Lord Advocate and her own lawyer informing her they've added ten years to her sentence for vandalism and assault.

 

The prolonged lack of spices while the Kingdom prospers and extends its reach across Veehra and even into the heavens above has finally reached a breaking point with the latest spice rationing announcements. There is a march on Parliament by concerned citizens and affected merchants and restauranteurs and the First Minister's response is frankly an insult. Telling a mob of angry people to essentially grow up and go home is a clear misstep and Johnathon Royston Rageclaw's political rivals begin to whisper that he's starting to suffer under the strain of office or has at the very least begun to lose touch after so long in the First Minster's office.

The media picks up on this as they would any other political scandal and local BRG offices take particular pleasure in questioning his soundness.

 

When the Eucrus Alliance sends out feelers inquiring about a conference on matters of war and its crimes the Ishtahn respond positively and indicate their interest in such a gathering.

 

The responses from various branches of the Cult of Coedd in response to the by now years old declaration denying Coedd's divinity are mostly ignored given the Cult doesn't seem to really care. Only Siobhan of Clagarth receives an official answer, a single sentence: "Get your house in order and we'll think about it."

 

A few dozen nightmares are gifted by King John to the House of Fire to keep on their palatial estate in Bīt Ereshkigal so that Duke Esarhaddon III and his family can properly enjoy the countryside. Riding instructors, strappers and a vet are sent to ensure that everything goes smoothly. It wouldn't do well to saddle Esarhaddon with animals he can't handle or care for after all.

This is viewed as somewhat controversial given the House of Fire's recent unveiling of a new weapon of mass destruction, but it's hardly the first such device to plague Tekhum and it seems odd to complain a new type of nuke just because it's magical. Especially given the Ishtahn's own nuclear arsenal...

 

The two most recent big ad campaigns on BRG networks are met with disinterest by the Ishtahn and their government. The former ad is clearly an attempt at self-serving Basu-Rahman propaganda to try and shift the blame for their own disastrous decisions onto others when its clear their management is full of incompetent out-of-touch trust fund idiots. This view is confirmed by the second campaign, literal treason against the Empire aired on prime time television. Clagarth of Deargabh's choice to set himself as a rival and alternative to His Grace the Emperor is a bold one that will likely bring much misery upon himself and the rest of Sansar, but the Ishtahn did kind of expect Basu-Rahman to have learned their lesson about ad content by now. However it's a Sansarite matter. They are simply told not to broadcast it on locally produced channels.

 

Though their now legendary duel had been some years ago, Sir Pace Carroll Darksand of Ishtahnos and Duellist Black of Vesper establish a duelling school in the Planum Khassia among the footfills of the Serpent's Spine, not far from the arena where they'd fought. The buildings are simple in construction and the accommodations rather sparse but comfortable. Students, who must have combat or duelling experience, from across all of Tekhum are welcome and instruction is free for most save the rich who are charged accordingly.

Pace handles most of the instruction and he is an unyielding instructor who expects discipline and rigorous adherence to training schedules and physical health and only those he deems ready are permitted to train under Duellist Black who is relentless and makes Pace look like a kindly old grandma. Her duties elsewhere keep her busy and there are rumours that Duellist Black is actually a group of people as her height never seems to be the same and sometimes she even goes a tiny bit easy on people.

In addition to combat, Pace insists that his students also explore the arts on the side as he believes creative expression is essential for mental health and thus in turn physical health. This is despite some people assuming he teaches calligraphy and painting because they're somehow related to swinging a sword.

 

After somehow getting a hold of an old geological survey of Vesper, one of Ishtahnos's premiere manufacturers of fine porcelain makes a surprising discovery. Rich deposits of high quality kaolinite ignored due to its lack of immediate use among the Vesperites. A series of negotiations with Violetta later and the payment of all required fees and the Twilight Porcelain Works gets off the ground. It's a risky venture, Vesper isn't known for its artists after all, but with the help of a cadre of Ishtahn teachers the kinks get ironed out and the Vesperite workers take over. Most of what they produce is for local use, even Vesperites like tea and coffee from time to time, but it's not long before the first cases of distinctive black and white raven pattern porcelain are being exported across Veehra by rail.

 

Note: Do the Status and Extravagance and Coronal Catalogues either this round (7) or next (8).

Ruler Information

First Minister Johnathon Royston Rageclaw

Diplomacy: 9
Military: 10
Economy: 4
Faith: 3
Intrigue: 2

Age: 72
Expected stat increases: +1 Diplomacy, +1 Economy

Trade Details and Technologies

The Highlands of Ishtahnos, Region 65, TP1: Veehran Aurochs
The Planum Khassia, Region 74, TP3: Energised Chrysoberyl

Treasure: 1

Dust Hardening
Nuclear Fusion
Xenolinguistic Cataloguing
Arcane Amplification
Algorithmic Imagination
In Vivo Modification
Aclaustrophobic Psychology

Other Bookkeeping

Grounds units: 5
Space units: 3
Max units: 9

On hold projects: Military Shipyards [2/5]

Elemental

Elemental


Techs~~

path3973.png.7874deb0d5d6c2f66ec0d9a20395ad08.png

The Kingdom of High Ishtahnos
By the Light of the Sun, His Royal Highness, John IV, High King of Ishtahnos
First Minister Johnathon Royston Rageclaw
2019-2021 IR, 2052-2054 IC

 

Actions:

1: [Diplomacy] Press Claim on Region 68, Nadiratna. Success!
Negotiations with Nadiratna are, surprisingly, very quick and only take a couple of years. Whether this is the will of the Syyvine Hydra or a shrewd response to align themselves with a strong military power on the part of the High Siifoh is impossible to tell. Once again a grand ceremony is held to mark the signing of the treaty of accession and festivities are held across the growing confederation on Northern Veehra. Swift integration is not considered likely however and the status quo of Nadiratna is maintained as the Charter Committee does its work. Nadiratnan advisors join the Chorbist ones in Harazan to ensure that the Ishtahn take their voices into consideration until full and proper integration can take place.
 
2: [Diplomacy] Attend the Fourth Hexenniel Conference.
An Ishtahn delegate, Sarah Huddleston Shadowclaw, Minister of Agriculture, attends the Fourth Hexenniel, the Meligogue Conclave and while there she signs the Kingdom of High Ishtahnos onto the Charter of the Arkhive Aeternal, swearing to hold their territories are inviolable.
-Receive as gifts as per the terms of the Charter: Thaumonuclear Reactor Cores, Shrewd Business, Vacuum Adaptation, Wet Navy Ships, Badalian Megadirigibles, Pseudogravity Engineering
-Trade Shield Generators to the Glix in exchange for Tesseractic Storage while also asking the Glix to not distribute the technology to slaveholding states.
 
3: [Military 10] Research Military Technology: Shield Generators.
Wonders of the 99,803rd Era +2 due to being the first Ishtahn military technology and one of the first five military technologies created.
While working to improve containment field efficiency for fusion reactors in the hopes of developing even more miniaturised versions, researchers at the university of Corvopolitanus stumble upon something very unexpected. The team, lead by Sir Professor Todd Stevens Jun. M. Tech, finds that they can't touch their latest prototype without getting zapped. Initially they assume it's due to accidentally connecting a wire to the casing, but a thorough check reveals nothing of the sort. Closer examination, including high speed photography, reveals that the electrifying force exists a full two millimetres above the surface of the casing. It takes months to get to the bottom of the issue, and the Ishtahn military even gets involved due to their keen interest in the applications of an electrifying field in battle, and after many sleepless nights, a young engineer named Clarice Hills Dreadfang announces she's worked it out.
It's not an electrifying force, it's a physical barrier! An energy shield! The zapping was just because of the still air in the lab allowing a layer of electrifying ions to build up. Out in the field that'd be blown off by the wind.
Shield Generators

Effect: +1 to battles
Slot: Armour and Shields
Requirements: Nuclear Fusion, Conductors and Circuitry.

An Ishtahn Shield Generator is a surprisingly simple device, once you look past the complicated electronics required and the seemingly counterintuitive modifications to a standard fusion reactor needed to power it.

In essence, the modified fusion reactor produces infinitesimally small quantities of exotic particles that then self annihilate in the high temperature environment of the fusion plasma. Through as yet poorly understand physical processes this causes the creation of an unusual energy field of limited range that at its outer edge creates a shield interface that blocks the movement of physical matter above a certain mass or energy level. This effect, however, has a vanishingly small range and even if the reactor is overclocked to dangerous levels the barrier only extends a few metres beyond the plasma.

Fortunately, a workaround was uncovered. Using special Energised Chrysoberyl matrices a resonant field can be produced that, although is in opposition to the initial field, has the same effect and can be projected over a greater distance. This does draw a significant amount of power and requires at least an entire additional fusion reactor, optimised for power rather than particle creation, keeping the matrices charged. Through a series of conduits this resonant field can be directed from around the reactor far away to a series of directional emitters at the periphery of whatever was desired to be shielded. Experimental designs using Haematite, Crystal Weave and even standard high grade electronics were proven to also be viable with only some redesign needed.

In short, generator makes a shield, resonating electronics copy the shield and send it via conduits to emitters. The emitters project a shield outward around the thing you want protected.

This technology is not without limits however. The energy of whatever strikes the shield has to go somewhere and it is born directly by the emitters and conduits causing them to overheat when put under sufficient strain. Failure to de-energise their circuitry will result in it melting and potentially damaging adjacent systems. It is also incapable of being effectively used in a planetary atmosphere as the shield causes air molecules to become highly charged and generate a strong electrical current which disrupts the shield and renders it permeable, an effect made even worse whenever there is even a little weather. The exhaust from thrusters and engines has a similar effect, but this is not considered too much of an issue as a ship's primary engines are already a weak point in armour.

But otherwise, in the near vacuum of space, the shield is the ideal defensive system. Lightweight, impervious to anything more hazardous than a laser pointer. Finally those large windows aren't a complete drawback.


4: [Economy] Extend the Peludian rail network in Ishtahnos, Region 65.
After many years of planning, surveying and logistical analyses, the Ishtahn at last lay ground for extending the Peludian network to join with their own. A line is laid from the northern ferry terminal on the Crescent Sea of Nadiratna up into Ishtahnos. It enters the kingdom near Ak'Harrek and cuts across the countryside alongside existing Ishtahn rail lines towards the capital of Harazan by way of Dantenon. Additional lines are built from Harazan, one extending west to Ketravan and another east towards Anso-Chor. The existing rail networks are unfortunately entirely incompatible and so travellers will be expected to disembark and change trains to use them.

 
5: [Economy] Attempt to buyout TP1 in Region 78 for Void Spice. Failure.
The spice rationing in Ishtahnos is becoming increasingly unsustainable and so the Ministry of Trade gets desperate. They outright try to bribe Union officials into handing over shipments of Voice Spice. This does not go down well and the awkward attempts are merely laughed at. Once again the Ishtahn are sent packing back to Veehra with only free samples.

Nonactions: Resist all unauthorised conversions, buyouts, sways, etc. etc.
 

News and Rumours

Stuff. Duelling school? New porcelain factory in Vesper? Note: Do the Status and Extravagance and Coronal Catalogues either this round (7) or next (8).

 

The Ishtahn government issues the following declaration. While mostly intended for fellow Veehran Elect it is broadcast to the other orbits so they may be aware if they try anything untoward on Veehra:

The Kingdom of High Ishtahnos does hereby declare themselves the Defender of the Small across All Veehra. As the power of the Elect grows they have noticed a disturbing trend wherein the rich tapestry of cultures and traditions that has long been part of Veehra's strength has come under threat by expansionist forces. Though the Kingdom of High Ishtahnos trusts that their fellow Elect would not do such a thing solely out of malice, they nevertheless fell it essential to make it known that from hereon the following traditions native to Veehra are viewed as being under threat and thus under their military protection:
Dustbound Chivalry, Precomputed Traditions, Anticlericalism, Spiritual Communalism, Radiant Dreams, Eternal Recurrence, the Cycle Breakers, Felinism, the Wolf Heart, the Divine Right of Wizards, Chorbism, the Soulbound Neo Modern Break Dance, the Demigod-Kings, the Deathspeakers, Quantum Predestination, Nominative Determinism, The Long Dark, The Following Dark, The Waiting Dark, the Requiem for the Loop.

In addition, the following traditions that as of now have Elect backing may lose it at some point and are thus considered as potentially being in need of protection in the future:
The Cult of Avva, the Way of Returning, Death's Wheel, the Cult of the Mother Serpent, Saviour's Promise, the Cult of the Mind, the Church of the Benevolent Sun.

This protection shall be considered invoked should the listed traditions be at risk of dying out due to the actions of an Elect, whether of Veehra or elsewhere. In addition any purges, pogroms, inquisitions, forced detainments on the basis of culture, religion or ethnicity, unwarranted destruction or looting of cultural sites, gravesites and temples belonging to minority groups, forced expulsions or the like shall be considered sufficient cause to invoke this protection.

As the Irisite Archipelago is a holy land gifted from the divine to the Avvan faith it is considered an exemption to the clause regarding inquisitions as the Cult of Avva may be considered as having first and sole rights to the land and may keep it pure and non-violently expel those who do not share their reverence.

In an additional capacity of their role as Defender of the Small across All Veehra, the Kingdom of High Ishtahnos does hereby demand the cession of slavery on Holy Veehra, its moons and its satellites. Subjecting sapient beings to the practices of serfdom, chattel slavery, corvee labour, thralldom, military conscription during times of de facto peace, penal labour, statute labour or the like shall invite military retribution from the Kingdom of High Ishtahnos. Our fellow Elect are given no more than ten years to begin dismantling any such institutions or face said retribution.

The Pan-Tekhum Workers' and Traders' Union shall likewise be considered under the protection of the Kingdom of High Ishtahnos and any who attempt to attack their headquarters and union halls shall meet with military retribution.

Though it is expected that this declaration will be viewed as an overreach, it is thought that a threat of force will curb the baser tendencies of their fellow Elect. No specific polity is named, but it is not hard to determine which parts of Veehra are watched most closed by the Ishtahn.

 

With the Helios Hospice refusing to fully stand down and continuing their illegal activities the government of Ishtahnos has no choice but to protest this outrage and the following open letter is sent to the Titania of the Glorious Purifiers by courier even as it is simultaneously broadcast across Tekhum:

To Talandaresque Titania of the Glorious Purifiers,
As the Helios Hospice has violated the laws of the Kingdom of High Ishtahnos and violated a military cordon of the Royal Navy of Ishtahnos, we demand that all those responsible for these actions be extradited to Ishtahnos within six months. We further demand all Veehran born peoples taken away by the Helios Hospice be returned and that all remains be repatriated immediately. Any delay will be viewed very unfavourably and as complicity by your government in these actions. Failure to comply will result in swift retribution from the Kingdom of High Ishtahnos until these demands are met.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

Upon receiving a conciliatory reply, the First Minister quickly drafts a response and dispatches officials to the Moonsoul Mountains to oversee full compliance. In addition requests are made of the Llort Society Protectorate and the Castaways of the Loop to serve as impartial observers to provide unbiased oversight of the process. A separate request is made of the Bafatis Dynasty and the Cloudburst Confederacy to take in those refugees unwilling to be settled in the Kingdom of High Ishtahnos.

To Talandaresque Titania of the Glorious Purifiers,
Your swift compliance with our request has not gone unnoticed and in the spirit of cooperation we are sending our own officials to help oversee the repatriation of the Veehrans who wish to return and the remains of those who died under the care of Helios Hospice. Please forgive our unwillingness to take the information provided thus far as the truth given Helios Hospice is a known criminal organisation. We wish to ensure that every refugee has been granted the opportunity to make an informed decision. To assuage your concerns about our lack of impartiality we have requested that the Group of Seventeen and the Llort Society Protectorate also provide oversight of this operation as they are neutral in this matter and their reputation is beyond reproach.
In addition we are attempting to make preparations for those refugees unwilling to be settled in the Highlands of Ishtahnos. It is our hope that the Bafatis Dynasty or the God King of Agbada will be willing to open their lands and their hearts in this time of need.
Finally we must insist on the extradition of those in charge at Helios Hospice who ordered the military cordon violated. Failure to comply with this simple request will result in trial in absentia. If it is your concern that those involved will be sentenced to death then I assure that practice has been forbidden within Ishtahnos for many generations. We will also ensure them full access to legal counsel of their choosing. Our recommendation for independent counsel is to consult the Litigator Clans of Zimbir. Several of their more adventurous scions have become versed in Ishtahn law and can fulfil this role admirably.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

The Ishtahn, with the help of the Llort and the Castaways, oversee the entire process of returning Veehrans, both living and dead, to Veehra from the Purifiers' custody. Not a single individual goes unseen by an Ishtahn official. Some are settled in Ishtahnos and Anso-chor, some in Voletha, but most are taken to Themis Station, encouraged by the economic benefits kindly offered by the Bafatis Dynasty. The refusal of the Agbadans to take in refugees without concessions from Ishtahnos is not looked kindly upon, but is otherwise left unspoken of. Only a relatively small amount of the refugees choose to remain on Sansar due to how wet and far from home it is and a thorough accounting is done to make sure no remains 'go missing'.

Meanwhile, in Ishtahnos, the High Arbiter of Helios is kept under armed house arrest at all times, their trial being delayed until the return can be completed for fear she causes trouble by objecting to the proceedings. The trial itself is held before a seven member panel of Ishtahn High Court Judges with the Lord Advocate of Ishtahnos acting as prosecutor and a Litigator Clerk of Zimbir acting as defence. It's not a long trial, the evidence is pretty clear. The cordon was violated as shown by the refugees on Sansar, but before the court finds her guilty she is made to take an oath to speak only the truth and asked two questions:
"Do you accept the authority of this court?"
"Will you abide by its rulings?"
Upon receiving the High Arbiter's answer that amounts to an "only if I feel like it" the High Court has no choice but to find her in contempt and at the news that she may decide to try and leave at any time they enact the extraordinary measure of bringing armed soldiers into the courtroom as they begin to hand down their verdict and sentence. The High Arbiter of Helios is found guilty and sentenced to imprisonment for no less than twenty years for ordering a violation a cordon of the Royal Navy of Ishtahnos with the intention of deploying agents of a partisan illegal organisation into an area of military operations. In addition she receives a further twenty years for contempt. She may appeal, but that would put her in a Catch-22 situation of acknowledging the appellate court but not the trial court despite them both receiving their authority from the same source.

To say she takes it well is a blatant falsehood. As the bailiffs approach to place her in chains she twists and turns, dissolving into a cloud of feathery strands that then shoots towards the doors. A hail of bullets comes from the soldiers stationed throughout the room, the judges, court scribe and the High Arbiter's own lawyer diving for cover as the wooden dock where she'd been standing was reduced to splinters. Several Ishtahn soldiers lunge for her as she passes by, but she slips their grasp with ease. The door itself proves a greater obstacle and she is forced once more to change shape, leaving herself vulnerable to the slash of a sword. Had she resumed her normal shape she'd likely be in quite a bad position, but a pool of liquid had little to be concerned with from a blade and she slips under the door.

What follows is a drawn out firefight as Ishtahn soldiers work to bar her escape, showering her liquid form with bullets that did little more than chip the tiles even as they force her to seek alternate routes. Eventually she's backed into a hall on an upper floor with a large stained glass window depicting an obsidian eagle. She feigns surrender, holding her hands up as the Ishtahn soldiers approach, guns at the ready for the second she tries anything funny. They're right to be suspicious as a black shape appears in the glass and starts getting bigger. Before they can do anything the High Arbiter produces a brilliant flash of light that temporarily blinds the soldiers and with a loud shattering of glass she alights onto the window ledge for her escape.

But in her moment of victory success is snatched away as a barrage of missiles from the distant Fortress Khassia fills the air with flak. With a squadron of fighters on the horizon the creature needs to withdraw now lest it be laid low by heavy firepower. Defeated the High Arbiter watches as her ticket out is chased away and she surrenders for real. She allows herself to be shackled and chained and taken away to a special high security underground facility for rogue sorcerers. Once she's secured in her cell she likely finds the accommodations surprisingly comfortable, if confining with a number of the usual small comforts missing. The food is filling, but especially bland as things like herbs and salt aren't allowed anywhere near rogue sorcerers, and she has to do her letter writing with a wax crayon on recycled newsprint, but the bed is soft and she has full access to the recreational facilities. Her first visitors are a judge, the Lord Advocate and her own lawyer informing her they've added ten years to her sentence for vandalism and assault.

 

 

Ruler Information

First Minister Johnathon Royston Rageclaw

Diplomacy: 9
Military: 10
Economy: 4
Faith: 3
Intrigue: 2

Age: 72
Expected stat increases: +1 Diplomacy, +1 Economy

Trade Details and Technologies

The Highlands of Ishtahnos, Region 65, TP1: Veehran Aurochs
The Planum Khassia, Region 74, TP3: Energised Chrysoberyl

Treasure: 1

Dust Hardening
Nuclear Fusion
Xenolinguistic Cataloguing
Arcane Amplification
Algorithmic Imagination
In Vivo Modification
Aclaustrophobic Psychology

Other Bookkeeping

Grounds units: 5
Space units: 3
Max units: 9

On hold projects: Military Shipyards [2/5]

Elemental

Elemental


Techs~~

path3973.png.7874deb0d5d6c2f66ec0d9a20395ad08.png

The Kingdom of High Ishtahnos
By the Light of the Sun, His Royal Highness, John IV, High King of Ishtahnos
First Minister Johnathon Royston Rageclaw
2019-2021 IR, 2052-2054 IC

 

Actions:

1: [Diplomacy] Press Claim on Region 68, Nadiratna. Success!
Negotiations with Nadiratna are, surprisingly, very quick and only take a couple of years. Whether this is the will of the Syyvine Hydra or a shrewd response to align themselves with a strong military power on the part of the High Siifoh is impossible to tell. Once again a grand ceremony is held to mark the signing of the treaty of accession and festivities are held across the growing confederation on Northern Veehra. Swift integration is not considered likely however and the status quo of Nadiratna is maintained as the Charter Committee does its work. Nadiratnan advisors join the Chorbist ones in Harazan to ensure that the Ishtahn take their voices into consideration until full and proper integration can take place.
 
2: [Diplomacy] Attend the Fourth Hexenniel Conference.
An Ishtahn delegate, Sarah Huddleston Shadowclaw, Minister of Agriculture, attends the Fourth Hexenniel, the Meligogue Conclave and while there she signs the Kingdom of High Ishtahnos onto the Charter of the Arkhive Aeternal, swearing to hold their territories are inviolable.
-Receive as gifts as per the terms of the Charter: Thaumonuclear Reactor Cores, Shrewd Business, Vacuum Adaptation, Wet Navy Ships, Badalian Megadirigibles, Pseudogravity Engineering
(Lumaeus said it was okay. Woo~)
 
3: [Military 10] Research Military Technology: Shield Generators.
Wonders of the 99,803rd Era +2 due to being the first Ishtahn military technology and one of the first five military technologies created.
While working to improve containment field efficiency for fusion reactors in the hopes of developing even more miniaturised versions, researchers at the university of Corvopolitanus stumble upon something very unexpected. The team, lead by Sir Professor Todd Stevens Jun. M. Tech, finds that they can't touch their latest prototype without getting zapped. Initially they assume it's due to accidentally connecting a wire to the casing, but a thorough check reveals nothing of the sort. Closer examination, including high speed photography, reveals that the electrifying force exists a full two millimetres above the surface of the casing. It takes months to get to the bottom of the issue, and the Ishtahn military even gets involved due to their keen interest in the applications of an electrifying field in battle, and after many sleepless nights, a young engineer named Clarice Hills Dreadfang announces she's worked it out.
It's not an electrifying force, it's a physical barrier! An energy shield! The zapping was just because of the still air in the lab allowing a layer of electrifying ions to build up. Out in the field that'd be blown off by the wind.
Shield Generators

Effect: +1 to battles
Slot: Armour and Shields
Requirements: Nuclear Fusion, Conductors and Circuitry.

An Ishtahn Shield Generator is a surprisingly simple device, once you look past the complicated electronics required and the seemingly counterintuitive modifications to a standard fusion reactor needed to power it.

In essence, the modified fusion reactor produces infinitesimally small quantities of exotic particles that then self annihilate in the high temperature environment of the fusion plasma. Through as yet poorly understand physical processes this causes the creation of an unusual energy field of limited range that at its outer edge creates a shield interface that blocks the movement of physical matter above a certain mass or energy level. This effect, however, has a vanishingly small range and even if the reactor is overclocked to dangerous levels the barrier only extends a few metres beyond the plasma.

Fortunately, a workaround was uncovered. Using special Energised Chrysoberyl matrices a resonant field can be produced that, although is in opposition to the initial field, has the same effect and can be projected over a greater distance. This does draw a significant amount of power and requires at least an entire additional fusion reactor, optimised for power rather than particle creation, keeping the matrices charged. Through a series of conduits this resonant field can be directed from around the reactor far away to a series of directional emitters at the periphery of whatever was desired to be shielded. Experimental designs using Haematite, Crystal Weave and even standard high grade electronics were proven to also be viable with only some redesign needed.

In short, generator makes a shield, resonating electronics copy the shield and send it via conduits to emitters. The emitters project a shield outward around the thing you want protected.

This technology is not without limits however. The energy of whatever strikes the shield has to go somewhere and it is born directly by the emitters and conduits causing them to overheat when put under sufficient strain. Failure to de-energise their circuitry will result in it melting and potentially damaging adjacent systems. It is also incapable of being effectively used in a planetary atmosphere as the shield causes air molecules to become highly charged and generate a strong electrical current which disrupts the shield and renders it permeable, an effect made even worse whenever there is even a little weather. The exhaust from thrusters and engines has a similar effect, but this is not considered too much of an issue as a ship's primary engines are already a weak point in armour.

But otherwise, in the near vacuum of space, the shield is the ideal defensive system. Lightweight, impervious to anything more hazardous than a laser pointer. Finally those large windows aren't a complete drawback.


4: [Economy] Extend the Peludian rail network in Ishtahnos, Region 65.
After many years of planning, surveying and logistical analyses, the Ishtahn at last lay ground for extending the Peludian network to join with their own. A line is laid from the northern ferry terminal on the Crescent Sea of Nadiratna up into Ishtahnos. It enters the kingdom near Ak'Harrek and cuts across the countryside alongside existing Ishtahn rail lines towards the capital of Harazan by way of Dantenon. Additional lines are built from Harazan, one extending west to Ketravan and another east towards Anso-Chor. The existing rail networks are unfortunately entirely incompatible and so travellers will be expected to disembark and change trains to use them.

 
5: [Economy] Attempt to buyout TP1 in Region 78 for Void Spice. Failure.
The spice rationing in Ishtahnos is becoming increasingly unsustainable and so the Ministry of Trade gets desperate. They outright try to bribe Union officials into handing over shipments of Voice Spice. This does not go down well and the awkward attempts are merely laughed at. Once again the Ishtahn are sent packing back to Veehra with only free samples.

Nonactions: Resist all unauthorised conversions, buyouts, sways, etc. etc.
 

News and Rumours

Stuff. Duelling school? New porcelain factory in Vesper? Note: Do the Status and Extravagance and Coronal Catalogues either this round (7) or next (8).

 

The Ishtahn government issues the following declaration. While mostly intended for fellow Veehran Elect it is broadcast to the other orbits so they may be aware if they try anything untoward on Veehra:

The Kingdom of High Ishtahnos does hereby declare themselves the Defender of the Small across All Veehra. As the power of the Elect grows they have noticed a disturbing trend wherein the rich tapestry of cultures and traditions that has long been part of Veehra's strength has come under threat by expansionist forces. Though the Kingdom of High Ishtahnos trusts that their fellow Elect would not do such a thing solely out of malice, they nevertheless fell it essential to make it known that from hereon the following traditions native to Veehra are viewed as being under threat and thus under their military protection:
Dustbound Chivalry, Precomputed Traditions, Anticlericalism, Spiritual Communalism, Radiant Dreams, Eternal Recurrence, the Cycle Breakers, Felinism, the Wolf Heart, the Divine Right of Wizards, Chorbism, the Soulbound Neo Modern Break Dance, the Demigod-Kings, the Deathspeakers, Quantum Predestination, Nominative Determinism, The Long Dark, The Following Dark, The Waiting Dark, the Requiem for the Loop.

In addition, the following traditions that as of now have Elect backing may lose it at some point and are thus considered as potentially being in need of protection in the future:
The Cult of Avva, the Way of Returning, Death's Wheel, the Cult of the Mother Serpent, Saviour's Promise, the Cult of the Mind, the Church of the Benevolent Sun.

This protection shall be considered invoked should the listed traditions be at risk of dying out due to the actions of an Elect, whether of Veehra or elsewhere. In addition any purges, pogroms, inquisitions, forced detainments on the basis of culture, religion or ethnicity, unwarranted destruction or looting of cultural sites, gravesites and temples belonging to minority groups, forced expulsions or the like shall be considered sufficient cause to invoke this protection.

As the Irisite Archipelago is a holy land gifted from the divine to the Avvan faith it is considered an exemption to the clause regarding inquisitions as the Cult of Avva may be considered as having first and sole rights to the land and may keep it pure and non-violently expel those who do not share their reverence.

In an additional capacity of their role as Defender of the Small across All Veehra, the Kingdom of High Ishtahnos does hereby demand the cession of slavery on Holy Veehra, its moons and its satellites. Subjecting sapient beings to the practices of serfdom, chattel slavery, corvee labour, thralldom, military conscription during times of de facto peace, penal labour, statute labour or the like shall invite military retribution from the Kingdom of High Ishtahnos. Our fellow Elect are given no more than ten years to begin dismantling any such institutions or face said retribution.

The Pan-Tekhum Workers' and Traders' Union shall likewise be considered under the protection of the Kingdom of High Ishtahnos and any who attempt to attack their headquarters and union halls shall meet with military retribution.

Though it is expected that this declaration will be viewed as an overreach, it is thought that a threat of force will curb the baser tendencies of their fellow Elect. No specific polity is named, but it is not hard to determine which parts of Veehra are watched most closed by the Ishtahn.

 

With the Helios Hospice refusing to fully stand down and continuing their illegal activities the government of Ishtahnos has no choice but to protest this outrage and the following open letter is sent to the Titania of the Glorious Purifiers by courier even as it is simultaneously broadcast across Tekhum:

To Talandaresque Titania of the Glorious Purifiers,
As the Helios Hospice has violated the laws of the Kingdom of High Ishtahnos and violated a military cordon of the Royal Navy of Ishtahnos, we demand that all those responsible for these actions be extradited to Ishtahnos within six months. We further demand all Veehran born peoples taken away by the Helios Hospice be returned and that all remains be repatriated immediately. Any delay will be viewed very unfavourably and as complicity by your government in these actions. Failure to comply will result in swift retribution from the Kingdom of High Ishtahnos until these demands are met.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

Upon receiving a conciliatory reply, the First Minister quickly drafts a response and dispatches officials to the Moonsoul Mountains to oversee full compliance. In addition requests are made of the Llort Society Protectorate and the Castaways of the Loop to serve as impartial observers to provide unbiased oversight of the process. A separate request is made of the Bafatis Dynasty and the Cloudburst Confederacy to take in those refugees unwilling to be settled in the Kingdom of High Ishtahnos.

To Talandaresque Titania of the Glorious Purifiers,
Your swift compliance with our request has not gone unnoticed and in the spirit of cooperation we are sending our own officials to help oversee the repatriation of the Veehrans who wish to return and the remains of those who died under the care of Helios Hospice. Please forgive our unwillingness to take the information provided thus far as the truth given Helios Hospice is a known criminal organisation. We wish to ensure that every refugee has been granted the opportunity to make an informed decision. To assuage your concerns about our lack of impartiality we have requested that the Group of Seventeen and the Llort Society Protectorate also provide oversight of this operation as they are neutral in this matter and their reputation is beyond reproach.
In addition we are attempting to make preparations for those refugees unwilling to be settled in the Highlands of Ishtahnos. It is our hope that the Bafatis Dynasty or the God King of Agbada will be willing to open their lands and their hearts in this time of need.
Finally we must insist on the extradition of those in charge at Helios Hospice who ordered the military cordon violated. Failure to comply with this simple request will result in trial in absentia. If it is your concern that those involved will be sentenced to death then I assure that practice has been forbidden within Ishtahnos for many generations. We will also ensure them full access to legal counsel of their choosing. Our recommendation for independent counsel is to consult the Litigator Clans of Zimbir. Several of their more adventurous scions have become versed in Ishtahn law and can fulfil this role admirably.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

The Ishtahn, with the help of the Llort and the Castaways, oversee the entire process of returning Veehrans, both living and dead, to Veehra from the Purifiers' custody. Not a single individual goes unseen by an Ishtahn official. Some are settled in Ishtahnos and Anso-chor, some in Voletha, but most are taken to Themis Station, encouraged by the economic benefits kindly offered by the Bafatis Dynasty. The refusal of the Agbadans to take in refugees without concessions from Ishtahnos is not looked kindly upon, but is otherwise left unspoken of. Only a relatively small amount of the refugees choose to remain on Sansar due to how wet and far from home it is and a thorough accounting is done to make sure no remains 'go missing'.

Meanwhile, in Ishtahnos, the High Arbiter of Helios is kept under armed house arrest at all times, their trial being delayed until the return can be completed for fear she causes trouble by objecting to the proceedings. The trial itself is held before a seven member panel of Ishtahn High Court Judges with the Lord Advocate of Ishtahnos acting as prosecutor and a Litigator Clerk of Zimbir acting as defence. It's not a long trial, the evidence is pretty clear. The cordon was violated as shown by the refugees on Sansar, but before the court finds her guilty she is made to take an oath to speak only the truth and asked two questions:
"Do you accept the authority of this court?"
"Will you abide by its rulings?"
Upon receiving the High Arbiter's answer that amounts to an "only if I feel like it" the High Court has no choice but to find her in contempt and at the news that she may decide to try and leave at any time they enact the extraordinary measure of bringing armed soldiers into the courtroom as they begin to hand down their verdict and sentence. The High Arbiter of Helios is found guilty and sentenced to imprisonment for no less than twenty years for ordering a violation a cordon of the Royal Navy of Ishtahnos with the intention of deploying agents of a partisan illegal organisation into an area of military operations. In addition she receives a further twenty years for contempt. She may appeal, but that would put her in a Catch-22 situation of acknowledging the appellate court but not the trial court despite them both receiving their authority from the same source.

To say she takes it well is a blatant falsehood. As the bailiffs approach to place her in chains she twists and turns, dissolving into a cloud of feathery strands that then shoots towards the doors. A hail of bullets comes from the soldiers stationed throughout the room, the judges, court scribe and the High Arbiter's own lawyer diving for cover as the wooden dock where she'd been standing was reduced to splinters. Several Ishtahn soldiers lunge for her as she passes by, but she slips their grasp with ease. The door itself proves a greater obstacle and she is forced once more to change shape, leaving herself vulnerable to the slash of a sword. Had she resumed her normal shape she'd likely be in quite a bad position, but a pool of liquid had little to be concerned with from a blade and she slips under the door.

What follows is a drawn out firefight as Ishtahn soldiers work to bar her escape, showering her liquid form with bullets that did little more than chip the tiles even as they force her to seek alternate routes. Eventually she's backed into a hall on an upper floor with a large stained glass window depicting an obsidian eagle. She feigns surrender, holding her hands up as the Ishtahn soldiers approach, guns at the ready for the second she tries anything funny. They're right to be suspicious as a black shape appears in the glass and starts getting bigger. Before they can do anything the High Arbiter produces a brilliant flash of light that temporarily blinds the soldiers and with a loud shattering of glass she alights onto the window ledge for her escape.

But in her moment of victory success is snatched away as a barrage of missiles from the distant Fortress Khassia fills the air with flak. With a squadron of fighters on the horizon the creature needs to withdraw now lest it be laid low by heavy firepower. Defeated the High Arbiter watches as her ticket out is chased away and she surrenders for real. She allows herself to be shackled and chained and taken away to a special high security underground facility for rogue sorcerers. Once she's secured in her cell she likely finds the accommodations surprisingly comfortable, if confining with a number of the usual small comforts missing. The food is filling, but especially bland as things like herbs and salt aren't allowed anywhere near rogue sorcerers, and she has to do her letter writing with a wax crayon on recycled newsprint, but the bed is soft and she has full access to the recreational facilities. Her first visitors are a judge, the Lord Advocate and her own lawyer informing her they've added ten years to her sentence for vandalism and assault.

 

 

Ruler Information

First Minister Johnathon Royston Rageclaw

Diplomacy: 9
Military: 10
Economy: 4
Faith: 3
Intrigue: 2

Age: 72
Expected stat increases: +1 Diplomacy, +1 Economy

Trade Details and Technologies

The Highlands of Ishtahnos, Region 65, TP1: Veehran Aurochs
The Planum Khassia, Region 74, TP3: Energised Chrysoberyl

Treasure: 1

Dust Hardening
Nuclear Fusion
Xenolinguistic Cataloguing
Arcane Amplification
Algorithmic Imagination
In Vivo Modification
Aclaustrophobic Psychology

Other Bookkeeping

Grounds units: 5
Space units: 3
Max units: 9

On hold projects: Military Shipyards [2/5]

Elemental

Elemental


Fluff and arresting people.

path3973.png.7874deb0d5d6c2f66ec0d9a20395ad08.png

The Kingdom of High Ishtahnos
By the Light of the Sun, His Royal Highness, John IV, High King of Ishtahnos
First Minister Johnathon Royston Rageclaw
2019-2021 IR, 2052-2054 IC

 

Actions:

1: [Diplomacy] Press Claim on Region 68, Nadiratna. Success!
Negotiations with Nadiratna are, surprisingly, very quick and only take a couple of years. Whether this is the will of the Syyvine Hydra or a shrewd response to align themselves with a strong military power on the part of the High Siifoh is impossible to tell. Once again a grand ceremony is held to mark the signing of the treaty of accession and festivities are held across the growing confederation on Northern Veehra. Swift integration is not considered likely however and the status quo of Nadiratna is maintained as the Charter Committee does its work. Nadiratnan advisors join the Chorbist ones in Harazan to ensure that the Ishtahn take their voices into consideration until full and proper integration can take place.
 
2: [Diplomacy] Attend the Fourth Hexenniel Conference.
An Ishtahn delegate, Sarah Huddleston Shadowclaw, Minister of Agriculture, attends the Fourth Hexenniel, the Meligogue Conclave and while there she signs the Kingdom of High Ishtahnos onto the Charter of the Arkhive Aeternal, swearing to hold their territories are inviolable. (This is assuming Lumaeus is okay with it.)
 
3: [Military 10] Research Military Technology: Shield Generators.
Wonders of the 99,803rd Era +2 due to being the first Ishtahn military technology and one of the first five military technologies created.
While working to improve containment field efficiency for fusion reactors in the hopes of developing even more miniaturised versions, researchers at the university of Corvopolitanus stumble upon something very unexpected. The team, lead by Sir Professor Todd Stevens Jun. M. Tech, finds that they can't touch their latest prototype without getting zapped. Initially they assume it's due to accidentally connecting a wire to the casing, but a thorough check reveals nothing of the sort. Closer examination, including high speed photography, reveals that the electrifying force exists a full two millimetres above the surface of the casing. It takes months to get to the bottom of the issue, and the Ishtahn military even gets involved due to their keen interest in the applications of an electrifying field in battle, and after many sleepless nights, a young engineer named Clarice Hills Dreadfang announces she's worked it out.
It's not an electrifying force, it's a physical barrier! An energy shield! The zapping was just because of the still air in the lab allowing a layer of electrifying ions to build up. Out in the field that'd be blown off by the wind.
Shield Generators

Effect: +1 to battles
Slot: Armour and Shields
Requirements: Nuclear Fusion, Conductors and Circuitry.

An Ishtahn Shield Generator is a surprisingly simple device, once you look past the complicated electronics required and the seemingly counterintuitive modifications to a standard fusion reactor needed to power it.

In essence, the modified fusion reactor produces infinitesimally small quantities of exotic particles that then self annihilate in the high temperature environment of the fusion plasma. Through as yet poorly understand physical processes this causes the creation of an unusual energy field of limited range that at its outer edge creates a shield interface that blocks the movement of physical matter above a certain mass or energy level. This effect, however, has a vanishingly small range and even if the reactor is overclocked to dangerous levels the barrier only extends a few metres beyond the plasma.

Fortunately, a workaround was uncovered. Using special Energised Chrysoberyl matrices a resonant field can be produced that, although is in opposition to the initial field, has the same effect and can be projected over a greater distance. This does draw a significant amount of power and requires at least an entire additional fusion reactor, optimised for power rather than particle creation, keeping the matrices charged. Through a series of conduits this resonant field can be directed from around the reactor far away to a series of directional emitters at the periphery of whatever was desired to be shielded. Experimental designs using Haematite, Crystal Weave and even standard high grade electronics were proven to also be viable with only some redesign needed.

In short, generator makes a shield, resonating electronics copy the shield and send it via conduits to emitters. The emitters project a shield outward around the thing you want protected.

This technology is not without limits however. The energy of whatever strikes the shield has to go somewhere and it is born directly by the emitters and conduits causing them to overheat when put under sufficient strain. Failure to de-energise their circuitry will result in it melting and potentially damaging adjacent systems. It is also incapable of being effectively used in a planetary atmosphere as the shield causes air molecules to become highly charged and generate a strong electrical current which disrupts the shield and renders it permeable, an effect made even worse whenever there is even a little weather. The exhaust from thrusters and engines has a similar effect, but this is not considered too much of an issue as a ship's primary engines are already a weak point in armour.

But otherwise, in the near vacuum of space, the shield is the ideal defensive system. Lightweight, impervious to anything more hazardous than a laser pointer. Finally those large windows aren't a complete drawback.


4: [Economy] Extend the Peludian rail network in Ishtahnos, Region 65.
After many years of planning, surveying and logistical analyses, the Ishtahn at last lay ground for extending the Peludian network to join with their own. A line is laid from the northern ferry terminal on the Crescent Sea of Nadiratna up into Ishtahnos. It enters the kingdom near Ak'Harrek and cuts across the countryside alongside existing Ishtahn rail lines towards the capital of Harazan by way of Dantenon. Additional lines are built from Harazan, one extending west to Ketravan and another east towards Anso-Chor. The existing rail networks are unfortunately entirely incompatible and so travellers will be expected to disembark and change trains to use them.

 
5: [Economy] Attempt to buyout TP1 in Region 78 for Void Spice. Failure.
The spice rationing in Ishtahnos is becoming increasingly unsustainable and so the Ministry of Trade gets desperate. They outright try to bribe Union officials into handing over shipments of Voice Spice. This does not go down well and the awkward attempts are merely laughed at. Once again the Ishtahn are sent packing back to Veehra with only free samples.

Nonactions: Resist all unauthorised conversions, buyouts, sways, etc. etc.
 

News and Rumours

Stuff. Duelling school? New porcelain factory in Vesper? Note: Do the Status and Extravagance and Coronal Catalogues either this round (7) or next (8).

 

The Ishtahn government issues the following declaration. While mostly intended for fellow Veehran Elect it is broadcast to the other orbits so they may be aware if they try anything untoward on Veehra:

The Kingdom of High Ishtahnos does hereby declare themselves the Defender of the Small across All Veehra. As the power of the Elect grows they have noticed a disturbing trend wherein the rich tapestry of cultures and traditions that has long been part of Veehra's strength has come under threat by expansionist forces. Though the Kingdom of High Ishtahnos trusts that their fellow Elect would not do such a thing solely out of malice, they nevertheless fell it essential to make it known that from hereon the following traditions native to Veehra are viewed as being under threat and thus under their military protection:
Dustbound Chivalry, Precomputed Traditions, Anticlericalism, Spiritual Communalism, Radiant Dreams, Eternal Recurrence, the Cycle Breakers, Felinism, the Wolf Heart, the Divine Right of Wizards, Chorbism, the Soulbound Neo Modern Break Dance, the Demigod-Kings, the Deathspeakers, Quantum Predestination, Nominative Determinism, The Long Dark, The Following Dark, The Waiting Dark, the Requiem for the Loop.

In addition, the following traditions that as of now have Elect backing may lose it at some point and are thus considered as potentially being in need of protection in the future:
The Cult of Avva, the Way of Returning, Death's Wheel, the Cult of the Mother Serpent, Saviour's Promise, the Cult of the Mind, the Church of the Benevolent Sun.

This protection shall be considered invoked should the listed traditions be at risk of dying out due to the actions of an Elect, whether of Veehra or elsewhere. In addition any purges, pogroms, inquisitions, forced detainments on the basis of culture, religion or ethnicity, unwarranted destruction or looting of cultural sites, gravesites and temples belonging to minority groups, forced expulsions or the like shall be considered sufficient cause to invoke this protection.

As the Irisite Archipelago is a holy land gifted from the divine to the Avvan faith it is considered an exemption to the clause regarding inquisitions as the Cult of Avva may be considered as having first and sole rights to the land and may keep it pure and non-violently expel those who do not share their reverence.

In an additional capacity of their role as Defender of the Small across All Veehra, the Kingdom of High Ishtahnos does hereby demand the cession of slavery on Holy Veehra, its moons and its satellites. Subjecting sapient beings to the practices of serfdom, chattel slavery, corvee labour, thralldom, military conscription during times of de facto peace, penal labour, statute labour or the like shall invite military retribution from the Kingdom of High Ishtahnos. Our fellow Elect are given no more than ten years to begin dismantling any such institutions or face said retribution.

The Pan-Tekhum Workers' and Traders' Union shall likewise be considered under the protection of the Kingdom of High Ishtahnos and any who attempt to attack their headquarters and union halls shall meet with military retribution.

Though it is expected that this declaration will be viewed as an overreach, it is thought that a threat of force will curb the baser tendencies of their fellow Elect. No specific polity is named, but it is not hard to determine which parts of Veehra are watched most closed by the Ishtahn.

 

With the Helios Hospice refusing to fully stand down and continuing their illegal activities the government of Ishtahnos has no choice but to protest this outrage and the following open letter is sent to the Titania of the Glorious Purifiers by courier even as it is simultaneously broadcast across Tekhum:

To Talandaresque Titania of the Glorious Purifiers,
As the Helios Hospice has violated the laws of the Kingdom of High Ishtahnos and violated a military cordon of the Royal Navy of Ishtahnos, we demand that all those responsible for these actions be extradited to Ishtahnos within six months. We further demand all Veehran born peoples taken away by the Helios Hospice be returned and that all remains be repatriated immediately. Any delay will be viewed very unfavourably and as complicity by your government in these actions. Failure to comply will result in swift retribution from the Kingdom of High Ishtahnos until these demands are met.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

Upon receiving a conciliatory reply, the First Minister quickly drafts a response and dispatches officials to the Moonsoul Mountains to oversee full compliance. In addition requests are made of the Llort Society Protectorate and the Castaways of the Loop to serve as impartial observers to provide unbiased oversight of the process. A separate request is made of the Bafatis Dynasty and the Cloudburst Confederacy to take in those refugees unwilling to be settled in the Kingdom of High Ishtahnos.

To Talandaresque Titania of the Glorious Purifiers,
Your swift compliance with our request has not gone unnoticed and in the spirit of cooperation we are sending our own officials to help oversee the repatriation of the Veehrans who wish to return and the remains of those who died under the care of Helios Hospice. Please forgive our unwillingness to take the information provided thus far as the truth given Helios Hospice is a known criminal organisation. We wish to ensure that every refugee has been granted the opportunity to make an informed decision. To assuage your concerns about our lack of impartiality we have requested that the Group of Seventeen and the Llort Society Protectorate also provide oversight of this operation as they are neutral in this matter and their reputation is beyond reproach.
In addition we are attempting to make preparations for those refugees unwilling to be settled in the Highlands of Ishtahnos. It is our hope that the Bafatis Dynasty or the God King of Agbada will be willing to open their lands and their hearts in this time of need.
Finally we must insist on the extradition of those in charge at Helios Hospice who ordered the military cordon violated. Failure to comply with this simple request will result in trial in absentia. If it is your concern that those involved will be sentenced to death then I assure that practice has been forbidden within Ishtahnos for many generations. We will also ensure them full access to legal counsel of their choosing. Our recommendation for independent counsel is to consult the Litigator Clans of Zimbir. Several of their more adventurous scions have become versed in Ishtahn law and can fulfil this role admirably.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

The Ishtahn, with the help of the Llort and the Castaways, oversee the entire process of returning Veehrans, both living and dead, to Veehra from the Purifiers' custody. Not a single individual goes unseen by an Ishtahn official. Some are settled in Ishtahnos and Anso-chor, some in Voletha, but most are taken to Themis Station, encouraged by the economic benefits kindly offered by the Bafatis Dynasty. The refusal of the Agbadans to take in refugees without concessions from Ishtahnos is not looked kindly upon, but is otherwise left unspoken of. Only a relatively small amount of the refugees choose to remain on Sansar due to how wet and far from home it is and a thorough accounting is done to make sure no remains 'go missing'.

Meanwhile, in Ishtahnos, the High Arbiter of Helios is kept under armed house arrest at all times, their trial being delayed until the return can be completed for fear she causes trouble by objecting to the proceedings. The trial itself is held before a seven member panel of Ishtahn High Court Judges with the Lord Advocate of Ishtahnos acting as prosecutor and a Litigator Clerk of Zimbir acting as defence. It's not a long trial, the evidence is pretty clear. The cordon was violated as shown by the refugees on Sansar, but before the court finds her guilty she is made to take an oath to speak only the truth and asked two questions:
"Do you accept the authority of this court?"
"Will you abide by its rulings?"
Upon receiving the High Arbiter's answer that amounts to an "only if I feel like it" the High Court has no choice but to find her in contempt and at the news that she may decide to try and leave at any time they enact the extraordinary measure of bringing armed soldiers into the courtroom as they begin to hand down their verdict and sentence. The High Arbiter of Helios is found guilty and sentenced to imprisonment for no less than twenty years for ordering a violation a cordon of the Royal Navy of Ishtahnos with the intention of deploying agents of a partisan illegal organisation into an area of military operations. In addition she receives a further twenty years for contempt. She may appeal, but that would put her in a Catch-22 situation of acknowledging the appellate court but not the trial court despite them both receiving their authority from the same source.

To say she takes it well is a blatant falsehood. As the bailiffs approach to place her in chains she twists and turns, dissolving into a cloud of feathery strands that then shoots towards the doors. A hail of bullets comes from the soldiers stationed throughout the room, the judges, court scribe and the High Arbiter's own lawyer diving for cover as the wooden dock where she'd been standing was reduced to splinters. Several Ishtahn soldiers lunge for her as she passes by, but she slips their grasp with ease. The door itself proves a greater obstacle and she is forced once more to change shape, leaving herself vulnerable to the slash of a sword. Had she resumed her normal shape she'd likely be in quite a bad position, but a pool of liquid had little to be concerned with from a blade and she slips under the door.

What follows is a drawn out firefight as Ishtahn soldiers work to bar her escape, showering her liquid form with bullets that did little more than chip the tiles even as they force her to seek alternate routes. Eventually she's backed into a hall on an upper floor with a large stained glass window depicting an obsidian eagle. She feigns surrender, holding her hands up as the Ishtahn soldiers approach, guns at the ready for the second she tries anything funny. They're right to be suspicious as a black shape appears in the glass and starts getting bigger. Before they can do anything the High Arbiter produces a brilliant flash of light that temporarily blinds the soldiers and with a loud shattering of glass she alights onto the window ledge for her escape.

But in her moment of victory success is snatched away as a barrage of missiles from the distant Fortress Khassia fills the air with flak. With a squadron of fighters on the horizon the creature needs to withdraw now lest it be laid low by heavy firepower. Defeated the High Arbiter watches as her ticket out is chased away and she surrenders for real. She allows herself to be shackled and chained and taken away to a special high security underground facility for rogue sorcerers. Once she's secured in her cell she likely finds the accommodations surprisingly comfortable, if confining with a number of the usual small comforts missing. The food is filling, but especially bland as things like herbs and salt aren't allowed anywhere near rogue sorcerers, and she has to do her letter writing with a wax crayon on recycled newsprint, but the bed is soft and she has full access to the recreational facilities. Her first visitors are a judge, the Lord Advocate and her own lawyer informing her they've added ten years to her sentence for vandalism and assault.

 

 

Ruler Information

First Minister Johnathon Royston Rageclaw

Diplomacy: 9
Military: 10
Economy: 4
Faith: 3
Intrigue: 2

Age: 72
Expected stat increases: +1 Diplomacy, +1 Economy

Trade Details and Technologies

The Highlands of Ishtahnos, Region 65, TP1: Veehran Aurochs
The Planum Khassia, Region 74, TP3: Energised Chrysoberyl

Treasure: 1

Dust Hardening
Nuclear Fusion
Xenolinguistic Cataloguing
Arcane Amplification
Algorithmic Imagination
In Vivo Modification
Aclaustrophobic Psychology

Other Bookkeeping

Grounds units: 5
Space units: 3
Max units: 9

On hold projects: Military Shipyards [2/5]

Elemental

Elemental


Fluff and arresting people.

path3973.png.7874deb0d5d6c2f66ec0d9a20395ad08.png

The Kingdom of High Ishtahnos
By the Light of the Sun, His Royal Highness, John IV, High King of Ishtahnos
First Minister Johnathon Royston Rageclaw
2019-2021 IR, 2052-2054 IC

 

Actions:

1: [Diplomacy] Press Claim on Region 68, Nadiratna. Success!
Negotiations with Nadiratna are, surprisingly, very quick and only take a couple of years. Whether this is the will of the Syyvine Hydra or a shrewd response to align themselves with a strong military power on the part of the High Siifoh is impossible to tell. Once again a grand ceremony is held to mark the signing of the treaty of accession and festivities are held across the growing confederation on Northern Veehra. Swift integration is not considered likely however and the status quo of Nadiratna is maintained as the Charter Committee does its work. Nadiratnan advisors join the Chorbist ones in Harazan to ensure that the Ishtahn take their voices into consideration until full and proper integration can take place.
 
2: [Diplomacy] Attend the Fourth Hexenniel Conference.
An Ishtahn delegate, Sarah Huddleston Shadowclaw, Minister of Agriculture, attends the Fourth Hexenniel, the Meligogue Conclave and while there she signs the Kingdom of High Ishtahnos onto the Charter of the Arkhive Aeternal, swearing to hold their territories are inviolable. (This is assuming Lumaeus is okay with it.)
 
3: [Military 10] Research Military Technology: Shield Generators.
Wonders of the 99,803rd Era +2 due to being the first Ishtahn military technology and one of the first five military technologies created.
While working to improve containment field efficiency for fusion reactors in the hopes of developing even more miniaturised versions, researchers at the university of Corvopolitanus stumble upon something very unexpected. The team, lead by Sir Professor Todd Stevens Jun. M. Tech, finds that they can't touch their latest prototype without getting zapped. Initially they assume it's due to accidentally connecting a wire to the casing, but a thorough check reveals nothing of the sort. Closer examination, including high speed photography, reveals that the electrifying force exists a full two millimetres above the surface of the casing. It takes months to get to the bottom of the issue, and the Ishtahn military even gets involved due to their keen interest in the applications of an electrifying field in battle, and after many sleepless nights, a young engineer named Clarice Hills Dreadfang announces she's worked it out.
It's not an electrifying force, it's a physical barrier! An energy shield! The zapping was just because of the still air in the lab allowing a layer of electrifying ions to build up. Out in the field that'd be blown off by the wind.
Shield Generators

Effect: +1 to battles
Slot: Armour and Shields
Requirements: Nuclear Fusion, Conductors and Circuitry.

An Ishtahn Shield Generator is a surprisingly simple device, once you look past the complicated electronics required and the seemingly counterintuitive modifications to a standard fusion reactor needed to power it.

In essence, the modified fusion reactor produces infinitesimally small quantities of exotic particles that then self annihilate in the high temperature environment of the fusion plasma. Through as yet poorly understand physical processes this causes the creation of an unusual energy field of limited range that at its outer edge creates a shield interface that blocks the movement of physical matter above a certain mass or energy level. This effect, however, has a vanishingly small range and even if the reactor is overclocked to dangerous levels the barrier only extends a few metres beyond the plasma.

Fortunately, a workaround was uncovered. Using special Energised Chrysoberyl matrices a resonant field can be produced that, although is in opposition to the initial field, has the same effect and can be projected over a greater distance. This does draw a significant amount of power and requires at least an entire additional fusion reactor, optimised for power rather than particle creation, keeping the matrices charged. Through a series of conduits this resonant field can be directed from around the reactor far away to a series of directional emitters at the periphery of whatever was desired to be shielded. Experimental designs using Haematite, Crystal Weave and even standard high grade electronics were proven to also be viable with only some redesign needed.

In short, generator makes a shield, resonating electronics copy the shield and send it via conduits to emitters. The emitters project a shield outward around the thing you want protected.

This technology is not without limits however. The energy of whatever strikes the shield has to go somewhere and it is born directly by the emitters and conduits causing them to overheat when put under sufficient strain. Failure to de-energise their circuitry will result in it melting and potentially damaging adjacent systems. It is also incapable of being effectively used in a planetary atmosphere as the shield causes air molecules to become highly charged and generate a strong electrical current which disrupts the shield and renders it permeable, an effect made even worse whenever there is even a little weather. The exhaust from thrusters and engines has a similar effect, but this is not considered too much of an issue as a ship's primary engines are already a weak point in armour.

But otherwise, in the near vacuum of space, the shield is the ideal defensive system. Lightweight, impervious to anything more hazardous than a laser pointer. Finally those large windows aren't a complete drawback.


4: [Economy] Extend the Peludian rail network in Ishtahnos, Region 65.
After many years of planning, surveying and logistical analyses, the Ishtahn at last lay ground for extending the Peludian network to join with their own. A line is laid from the northern ferry terminal on the Crescent Sea of Nadiratna up into Ishtahnos. It enters the kingdom near Ak'Harrek and cuts across the countryside alongside existing Ishtahn rail lines towards the capital of Harazan by way of Dantenon. Additional lines are built from Harazan, one extending west to Ketravan and another east towards Anso-Chor. The existing rail networks are unfortunately entirely incompatible and so travellers will be expected to disembark and change trains to use them.

 
5: [Economy] Attempt to buyout TP? in Region 78 for Void Spice. Failure.
The spice rationing in Ishtahnos is becoming increasingly unsustainable and so the Ministry of Trade gets desperate. They outright try to bribe Union officials into handing over shipments of Voice Spice. This does not go down well and the awkward attempts are merely laughed at. Once again the Ishtahn are sent packing back to Veehra with only free samples.

Nonactions: Resist all unauthorised conversions, buyouts, sways, etc. etc.
 

News and Rumours

Stuff. Duelling school? New porcelain factory in Vesper? Note: Do the Status and Extravagance and Coronal Catalogues either this round (7) or next (8).

 

The Ishtahn government issues the following declaration. While mostly intended for fellow Veehran Elect it is broadcast to the other orbits so they may be aware if they try anything untoward on Veehra:

The Kingdom of High Ishtahnos does hereby declare themselves the Defender of the Small across All Veehra. As the power of the Elect grows they have noticed a disturbing trend wherein the rich tapestry of cultures and traditions that has long been part of Veehra's strength has come under threat by expansionist forces. Though the Kingdom of High Ishtahnos trusts that their fellow Elect would not do such a thing solely out of malice, they nevertheless fell it essential to make it known that from hereon the following traditions native to Veehra are viewed as being under threat and thus under their military protection:
Dustbound Chivalry, Precomputed Traditions, Anticlericalism, Spiritual Communalism, Radiant Dreams, Eternal Recurrence, the Cycle Breakers, Felinism, the Wolf Heart, the Divine Right of Wizards, Chorbism, the Soulbound Neo Modern Break Dance, the Demigod-Kings, the Deathspeakers, Quantum Predestination, Nominative Determinism, The Long Dark, The Following Dark, The Waiting Dark, the Requiem for the Loop.

In addition, the following traditions that as of now have Elect backing may lose it at some point and are thus considered as potentially being in need of protection in the future:
The Cult of Avva, the Way of Returning, Death's Wheel, the Cult of the Mother Serpent, Saviour's Promise, the Cult of the Mind, the Church of the Benevolent Sun.

This protection shall be considered invoked should the listed traditions be at risk of dying out due to the actions of an Elect, whether of Veehra or elsewhere. In addition any purges, pogroms, inquisitions, forced detainments on the basis of culture, religion or ethnicity, unwarranted destruction or looting of cultural sites, gravesites and temples belonging to minority groups, forced expulsions or the like shall be considered sufficient cause to invoke this protection.

As the Irisite Archipelago is a holy land gifted from the divine to the Avvan faith it is considered an exemption to the clause regarding inquisitions as the Cult of Avva may be considered as having first and sole rights to the land and may keep it pure and non-violently expel those who do not share their reverence.

In an additional capacity of their role as Defender of the Small across All Veehra, the Kingdom of High Ishtahnos does hereby demand the cession of slavery on Holy Veehra, its moons and its satellites. Subjecting sapient beings to the practices of serfdom, chattel slavery, corvee labour, thralldom, military conscription during times of de facto peace, penal labour, statute labour or the like shall invite military retribution from the Kingdom of High Ishtahnos. Our fellow Elect are given no more than ten years to begin dismantling any such institutions or face said retribution.

The Pan-Tekhum Workers' and Traders' Union shall likewise be considered under the protection of the Kingdom of High Ishtahnos and any who attempt to attack their headquarters and union halls shall meet with military retribution.

Though it is expected that this declaration will be viewed as an overreach, it is thought that a threat of force will curb the baser tendencies of their fellow Elect. No specific polity is named, but it is not hard to determine which parts of Veehra are watched most closed by the Ishtahn.

 

With the Helios Hospice refusing to fully stand down and continuing their illegal activities the government of Ishtahnos has no choice but to protest this outrage and the following open letter is sent to the Titania of the Glorious Purifiers by courier even as it is simultaneously broadcast across Tekhum:

To Talandaresque Titania of the Glorious Purifiers,
As the Helios Hospice has violated the laws of the Kingdom of High Ishtahnos and violated a military cordon of the Royal Navy of Ishtahnos, we demand that all those responsible for these actions be extradited to Ishtahnos within six months. We further demand all Veehran born peoples taken away by the Helios Hospice be returned and that all remains be repatriated immediately. Any delay will be viewed very unfavourably and as complicity by your government in these actions. Failure to comply will result in swift retribution from the Kingdom of High Ishtahnos until these demands are met.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

Upon receiving a conciliatory reply, the First Minister quickly drafts a response and dispatches officials to the Moonsoul Mountains to oversee full compliance. In addition requests are made of the Llort Society Protectorate and the Castaways of the Loop to serve as impartial observers to provide unbiased oversight of the process. A separate request is made of the Bafatis Dynasty and the Cloudburst Confederacy to take in those refugees unwilling to be settled in the Kingdom of High Ishtahnos.

To Talandaresque Titania of the Glorious Purifiers,
Your swift compliance with our request has not gone unnoticed and in the spirit of cooperation we are sending our own officials to help oversee the repatriation of the Veehrans who wish to return and the remains of those who died under the care of Helios Hospice. Please forgive our unwillingness to take the information provided thus far as the truth given Helios Hospice is a known criminal organisation. We wish to ensure that every refugee has been granted the opportunity to make an informed decision. To assuage your concerns about our lack of impartiality we have requested that the Group of Seventeen and the Llort Society Protectorate also provide oversight of this operation as they are neutral in this matter and their reputation is beyond reproach.
In addition we are attempting to make preparations for those refugees unwilling to be settled in the Highlands of Ishtahnos. It is our hope that the Bafatis Dynasty or the God King of Agbada will be willing to open their lands and their hearts in this time of need.
Finally we must insist on the extradition of those in charge at Helios Hospice who ordered the military cordon violated. Failure to comply with this simple request will result in trial in absentia. If it is your concern that those involved will be sentenced to death then I assure that practice has been forbidden within Ishtahnos for many generations. We will also ensure them full access to legal counsel of their choosing. Our recommendation for independent counsel is to consult the Litigator Clans of Zimbir. Several of their more adventurous scions have become versed in Ishtahn law and can fulfil this role admirably.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

The Ishtahn, with the help of the Llort and the Castaways, oversee the entire process of returning Veehrans, both living and dead, to Veehra from the Purifiers' custody. Not a single individual goes unseen by an Ishtahn official. Some are settled in Ishtahnos and Anso-chor, some in Voletha, but most are taken to Themis Station, encouraged by the economic benefits kindly offered by the Bafatis Dynasty. The refusal of the Agbadans to take in refugees without concessions from Ishtahnos is not looked kindly upon, but is otherwise left unspoken of. Only a relatively small amount of the refugees choose to remain on Sansar due to how wet and far from home it is and a thorough accounting is done to make sure no remains 'go missing'.

Meanwhile, in Ishtahnos, the High Arbiter of Helios is kept under armed house arrest at all times, their trial being delayed until the return can be completed for fear she causes trouble by objecting to the proceedings. The trial itself is held before a seven member panel of Ishtahn High Court Judges with the Lord Advocate of Ishtahnos acting as prosecutor and a Litigator Clerk of Zimbir acting as defence. It's not a long trial, the evidence is pretty clear. The cordon was violated as shown by the refugees on Sansar, but before the court finds her guilty she is made to take an oath to speak only the truth and asked two questions:
"Do you accept the authority of this court?"
"Will you abide by its rulings?"
Upon receiving the High Arbiter's answer that amounts to an "only if I feel like it" the High Court has no choice but to find her in contempt and at the news that she may decide to try and leave at any time they enact the extraordinary measure of bringing armed soldiers into the courtroom as they begin to hand down their verdict and sentence. The High Arbiter of Helios is found guilty and sentenced to imprisonment for no less than twenty years for ordering a violation a cordon of the Royal Navy of Ishtahnos with the intention of deploying agents of a partisan illegal organisation into an area of military operations. In addition she receives a further twenty years for contempt. She may appeal, but that would put her in a Catch-22 situation of acknowledging the appellate court but not the trial court despite them both receiving their authority from the same source.

To say she takes it well is a blatant falsehood. As the bailiffs approach to place her in chains she twists and turns, dissolving into a cloud of feathery strands that then shoots towards the doors. A hail of bullets comes from the soldiers stationed throughout the room, the judges, court scribe and the High Arbiter's own lawyer diving for cover as the wooden dock where she'd been standing was reduced to splinters. Several Ishtahn soldiers lunge for her as she passes by, but she slips their grasp with ease. The door itself proves a greater obstacle and she is forced once more to change shape, leaving herself vulnerable to the slash of a sword. Had she resumed her normal shape she'd likely be in quite a bad position, but a pool of liquid had little to be concerned with from a blade and she slips under the door.

What follows is a drawn out firefight as Ishtahn soldiers work to bar her escape, showering her liquid form with bullets that did little more than chip the tiles even as they force her to seek alternate routes. Eventually she's backed into a hall on an upper floor with a large stained glass window depicting an obsidian eagle. She feigns surrender, holding her hands up as the Ishtahn soldiers approach, guns at the ready for the second she tries anything funny. They're right to be suspicious as a black shape appears in the glass and starts getting bigger. Before they can do anything the High Arbiter produces a brilliant flash of light that temporarily blinds the soldiers and with a loud shattering of glass she alights onto the window ledge for her escape.

But in her moment of victory success is snatched away as a barrage of missiles from the distant Fortress Khassia fills the air with flak. With a squadron of fighters on the horizon the creature needs to withdraw now lest it be laid low by heavy firepower. Defeated the High Arbiter watches as her ticket out is chased away and she surrenders for real. She allows herself to be shackled and chained and taken away to a special high security underground facility for rogue sorcerers. Once she's secured in her cell she likely finds the accommodations surprisingly comfortable, if confining with a number of the usual small comforts missing. The food is filling, but especially bland as things like herbs and salt aren't allowed anywhere near rogue sorcerers, and she has to do her letter writing with a wax crayon on recycled newsprint, but the bed is soft and she has full access to the recreational facilities. Her first visitors are a judge, the Lord Advocate and her own lawyer informing her they've added ten years to her sentence for vandalism and assault.

 

 

Ruler Information

First Minister Johnathon Royston Rageclaw

Diplomacy: 9
Military: 10
Economy: 4
Faith: 3
Intrigue: 2

Age: 72
Expected stat increases: +1 Diplomacy, +1 Economy

Trade Details and Technologies

The Highlands of Ishtahnos, Region 65, TP1: Veehran Aurochs

Treasure: 1

Dust Hardening
Nuclear Fusion
Xenolinguistic Cataloguing
Arcane Amplification
Algorithmic Imagination
In Vivo Modification
Aclaustrophobic Psychology

Other Bookkeeping

Grounds units: 5
Space units: 3
Max units: 9

On hold projects: Military Shipyards [2/5]

Elemental

Elemental


Fluff

path3973.png.7874deb0d5d6c2f66ec0d9a20395ad08.png

The Kingdom of High Ishtahnos
By the Light of the Sun, His Royal Highness, John IV, High King of Ishtahnos
First Minister Johnathon Royston Rageclaw
2019-2021 IR, 2052-2054 IC

 

Actions:

1: [Diplomacy] Press Claim on Region 68, Nadiratna. Success!
Negotiations with Nadiratna are, surprisingly, very quick and only take a couple of years. Whether this is the will of the Syyvine Hydra or a shrewd response to align themselves with a strong military power on the part of the High Siifoh is impossible to tell. Once again a grand ceremony is held to mark the signing of the treaty of accession and festivities are held across the growing confederation on Northern Veehra. Swift integration is not considered likely however and the status quo of Nadiratna is maintained as the Charter Committee does its work. Nadiratnan advisors join the Chorbist ones in Harazan to ensure that the Ishtahn take their voices into consideration until full and proper integration can take place.
 
2: [Diplomacy] Attend the Fourth Hexenniel Conference.
An Ishtahn delegate, Sarah Huddleston Shadowclaw, Minister of Agriculture, attends the Fourth Hexenniel, the Meligogue Conclave and while there she signs the Kingdom of High Ishtahnos onto the Charter of the Arkhive Aeternal, swearing to hold their territories are inviolable. (This is assuming Lumaeus is okay with it.)
 
3: [Military 10] Research Military Technology: Shield Generators.
Wonders of the 99,803rd Era +2 due to being the first Ishtahn military technology and one of the first five military technologies created.
While working to improve containment field efficiency for fusion reactors in the hopes of developing even more miniaturised versions, researchers at the university of Corvopolitanus stumble upon something very unexpected. The team, lead by Sir Professor Todd Stevens Jun. M. Tech, finds that they can't touch their latest prototype without getting zapped. Initially they assume it's due to accidentally connecting a wire to the casing, but a thorough check reveals nothing of the sort. Closer examination, including high speed photography, reveals that the electrifying force exists a full two millimetres above the surface of the casing. It takes months to get to the bottom of the issue, and the Ishtahn military even gets involved due to their keen interest in the applications of an electrifying field in battle, and after many sleepless nights, a young engineer named Clarice Hills Dreadfang announces she's worked it out.
It's not an electrifying force, it's a physical barrier! An energy shield! The zapping was just because of the still air in the lab allowing a layer of electrifying ions to build up. Out in the field that'd be blown off by the wind.
Shield Generators

Effect: +1 to battles
Slot: Armour and Shields
Requirements: Nuclear Fusion, Conductors and Circuitry.

An Ishtahn Shield Generator is a surprisingly simple device, once you look past the complicated electronics required and the seemingly counterintuitive modifications to a standard fusion reactor needed to power it.

In essence, the modified fusion reactor produces infinitesimally small quantities of exotic particles that then self annihilate in the high temperature environment of the fusion plasma. Through as yet poorly understand physical processes this causes the creation of an unusual energy field of limited range that at its outer edge creates a shield interface that blocks the movement of physical matter above a certain mass or energy level. This effect, however, has a vanishingly small range and even if the reactor is overclocked to dangerous levels the barrier only extends a few metres beyond the plasma.

Fortunately, a workaround was uncovered. Using special Energised Chrysoberyl matrices a resonant field can be produced that, although is in opposition to the initial field, has the same effect and can be projected over a greater distance. This does draw a significant amount of power and requires at least an entire additional fusion reactor, optimised for power rather than particle creation, keeping the matrices charged. Through a series of conduits this resonant field can be directed from around the reactor far away to a series of directional emitters at the periphery of whatever was desired to be shielded. Experimental designs using Haematite, Crystal Weave and even standard high grade electronics were proven to also be viable with only some redesign needed.

In short, generator makes a shield, resonating electronics copy the shield and send it via conduits to emitters. The emitters project a shield outward around the thing you want protected.

This technology is not without limits however. The energy of whatever strikes the shield has to go somewhere and it is born directly by the emitters and conduits causing them to overheat when put under sufficient strain. Failure to de-energise their circuitry will result in it melting and potentially damaging adjacent systems. It is also incapable of being effectively used in a planetary atmosphere as the shield causes air molecules to become highly charged and generate a strong electrical current which disrupts the shield and renders it permeable, an effect made even worse whenever there is even a little weather. The exhaust from thrusters and engines has a similar effect, but this is not considered too much of an issue as a ship's primary engines are already a weak point in armour.

But otherwise, in the near vacuum of space, the shield is the ideal defensive system. Lightweight, impervious to anything more hazardous than a laser pointer. Finally those large windows aren't a complete drawback.


4: [Economy] Extend the Peludian rail network in Ishtahnos, Region 65.
After many years of planning, surveying and logistical analyses, the Ishtahn at last lay ground for extending the Peludian network to join with their own. A line is laid from the northern ferry terminal on the Crescent Sea of Nadiratna up into Ishtahnos. It enters the kingdom near Ak'Harrek and cuts across the countryside alongside existing Ishtahn rail lines towards the capital of Harazan by way of Dantenon. Additional lines are built from Harazan, one extending west to Ketravan and another east towards Anso-Chor. The existing rail networks are unfortunately entirely incompatible and so travellers will be expected to disembark and change trains to use them.

 
5: [Economy] Attempt to buyout TP? in Region 78 for Void Spice. Failure.
The spice rationing in Ishtahnos is becoming increasingly unsustainable and so the Ministry of Trade gets desperate. They outright try to bribe Union officials into handing over shipments of Voice Spice. This does not go down well and the awkward attempts are merely laughed at. Once again the Ishtahn are sent packing back to Veehra with only free samples.

Nonactions: Resist all unauthorised conversions, buyouts, sways, etc. etc.
 

News and Rumours

Stuff. Duelling school? New porcelain factory in Vesper? Note: Do the Status and Extravagance and Coronal Catalogues either this round (7) or next (8).

 

The Ishtahn government issues the following declaration. While mostly intended for fellow Veehran Elect it is broadcast to the other orbits so they may be aware if they try anything untoward on Veehra:

The Kingdom of High Ishtahnos does hereby declare themselves the Defender of the Small across All Veehra. As the power of the Elect grows they have noticed a disturbing trend wherein the rich tapestry of cultures and traditions that has long been part of Veehra's strength has come under threat by expansionist forces. Though the Kingdom of High Ishtahnos trusts that their fellow Elect would not do such a thing solely out of malice, they nevertheless fell it essential to make it known that from hereon the following traditions native to Veehra are viewed as being under threat and thus under their military protection:
Dustbound Chivalry, Precomputed Traditions, Anticlericalism, Spiritual Communalism, Radiant Dreams, Eternal Recurrence, the Cycle Breakers, Felinism, the Wolf Heart, the Divine Right of Wizards, Chorbism, the Soulbound Neo Modern Break Dance, the Demigod-Kings, the Deathspeakers, Quantum Predestination, Nominative Determinism, The Long Dark, The Following Dark, The Waiting Dark, the Requiem for the Loop.

In addition, the following traditions that as of now have Elect backing may lose it at some point and are thus considered as potentially being in need of protection in the future:
The Cult of Avva, the Way of Returning, Death's Wheel, the Cult of the Mother Serpent, Saviour's Promise, the Cult of the Mind, the Church of the Benevolent Sun.

This protection shall be considered invoked should the listed traditions be at risk of dying out due to the actions of an Elect, whether of Veehra or elsewhere. In addition any purges, pogroms, inquisitions, forced detainments on the basis of culture, religion or ethnicity, unwarranted destruction or looting of cultural sites, gravesites and temples belonging to minority groups, forced expulsions or the like shall be considered sufficient cause to invoke this protection.

As the Irisite Archipelago is a holy land gifted from the divine to the Avvan faith it is considered an exemption to the clause regarding inquisitions as the Cult of Avva may be considered as having first and sole rights to the land and may keep it pure and non-violently expel those who do not share their reverence.

In an additional capacity of their role as Defender of the Small across All Veehra, the Kingdom of High Ishtahnos does hereby demand the cession of slavery on Holy Veehra, its moons and its satellites. Subjecting sapient beings to the practices of serfdom, chattel slavery, corvee labour, thralldom, military conscription during times of de facto peace, penal labour, statute labour or the like shall invite military retribution from the Kingdom of High Ishtahnos. Our fellow Elect are given no more than ten years to begin dismantling any such institutions or face said retribution.

The Pan-Tekhum Workers' and Traders' Union shall likewise be considered under the protection of the Kingdom of High Ishtahnos and any who attempt to attack their headquarters and union halls shall meet with military retribution.

Though it is expected that this declaration will be viewed as an overreach, it is thought that a threat of force will curb the baser tendencies of their fellow Elect. No specific polity is named, but it is not hard to determine which parts of Veehra are watched most closed by the Ishtahn.

 

With the Helios Hospice refusing to fully stand down and continuing their illegal activities the government of Ishtahnos has no choice but to protest this outrage and the following open letter is sent to the Titania of the Glorious Purifiers by courier even as it is simultaneously broadcast across Tekhum:

To Talandaresque Titania of the Glorious Purifiers,
As the Helios Hospice has violated the laws of the Kingdom of High Ishtahnos and violated a military cordon of the Royal Navy of Ishtahnos, we demand that all those responsible for these actions be extradited to Ishtahnos within six months. We further demand all Veehran born peoples taken away by the Helios Hospice be returned and that all remains be repatriated immediately. Any delay will be viewed very unfavourably and as complicity by your government in these actions. Failure to comply will result in swift retribution from the Kingdom of High Ishtahnos until these demands are met.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

Upon receiving a conciliatory reply, the First Minister quickly drafts a response and dispatches officials to the Moonsoul Mountains to oversee full compliance. In addition requests are made of the Llort Society Protectorate and the Castaways of the Loop to serve as impartial observers to provide unbiased oversight of the process. A separate request is made of the Bafatis Dynasty and the Cloudburst Confederacy to take in those refugees unwilling to be settled in the Kingdom of High Ishtahnos.

To Talandaresque Titania of the Glorious Purifiers,
Your swift compliance with our request has not gone unnoticed and in the spirit of cooperation we are sending our own officials to help oversee the repatriation of the Veehrans who wish to return and the remains of those who died under the care of Helios Hospice. Please forgive our unwillingness to take the information provided thus far as the truth given Helios Hospice is a known criminal organisation. We wish to ensure that every refugee has been granted the opportunity to make an informed decision. To assuage your concerns about our lack of impartiality we have requested that the Group of Seventeen and the Llort Society Protectorate also provide oversight of this operation as they are neutral in this matter and their reputation is beyond reproach.
In addition we are attempting to make preparations for those refugees unwilling to be settled in the Highlands of Ishtahnos. It is our hope that the Bafatis Dynasty or the God King of Agbada will be willing to open their lands and their hearts in this time of need.
Finally we must insist on the extradition of those in charge at Helios Hospice who ordered the military cordon violated. Failure to comply with this simple request will result in trial in absentia. If it is your concern that those involved will be sentenced to death then I assure that practice has been forbidden within Ishtahnos for many generations. We will also ensure them full access to legal counsel of their choosing. Our recommendation for independent counsel is to consult the Litigator Clans of Zimbir. Several of their more adventurous scions have become versed in Ishtahn law and can fulfil this role admirably.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

The Ishtahn, with the help of the Llort and the Castaways, oversee the entire process of returning Veehrans, both living and dead, to Veehra from the Purifiers' custody. Not a single individual goes unseen by an Ishtahn official. Some are settled in Ishtahnos and Anso-chor, some in Voletha, but most are taken to Themis Station, encouraged by the economic benefits kindly offered by the Bafatis Dynasty. The refusal of the Agbadans to take in refugees without concessions from Ishtahnos is not looked kindly upon, but is otherwise left unspoken of. Only a relatively small amount of the refugees choose to remain on Sansar due to how wet and far from home it is and a thorough accounting is done to make sure no remains 'go missing'.

Meanwhile, in Ishtahnos, the High Arbiter of Helios is kept under armed house arrest at all times, their trial being delayed until the return can be completed for fear she causes trouble by objecting to the proceedings. The trial itself is held before a seven member panel of Ishtahn High Court Judges with the Lord Advocate of Ishtahnos acting as prosecutor and a Litigator Clerk of Zimbir acting as defence. It's not a long trial, the evidence is pretty clear. The cordon was violated as shown by the refugees on Sansar, but before the court finds her guilty she is made to take an oath to speak only the truth and asked two questions:
"Do you accept the authority of this court?"
"Will you abide by its rulings?"
Upon receiving the High Arbiter's answer that amounts to an "only if I feel like it" the High Court has no choice but to find her in contempt and at the news that she may decide to try and leave at any time they enact the extraordinary measure of bringing armed soldiers into the courtroom as they begin to hand down their verdict and sentence. The High Arbiter of Helios is found guilty and sentenced to imprisonment for no less than twenty years for ordering a violation a cordon of the Royal Navy of Ishtahnos with the intention of deploying agents of a partisan illegal organisation into an area of military operations. In addition she receives a further twenty years for contempt. She may appeal, but that would put her in a Catch-22 situation of acknowledging the appellate court but not the trial court despite them both receiving their authority from the same source.

 

 

Ruler Information

First Minister Johnathon Royston Rageclaw

Diplomacy: 9
Military: 10
Economy: 4
Faith: 3
Intrigue: 2

Age: 72
Expected stat increases: +1 Diplomacy, +1 Economy

Trade Details and Technologies

The Highlands of Ishtahnos, Region 65, TP1: Veehran Aurochs

Treasure: 1

Dust Hardening
Nuclear Fusion
Xenolinguistic Cataloguing
Arcane Amplification
Algorithmic Imagination
In Vivo Modification
Aclaustrophobic Psychology

Other Bookkeeping

Grounds units: 5
Space units: 3
Max units: 9

On hold projects: Military Shipyards [2/5]

Elemental

Elemental


Fluff

path3973.png.7874deb0d5d6c2f66ec0d9a20395ad08.png

The Kingdom of High Ishtahnos
By the Light of the Sun, His Royal Highness, John IV, High King of Ishtahnos
First Minister Johnathon Royston Rageclaw
2019-2021 IR, 2052-2054 IC

 

Actions:

1: [Diplomacy] Press Claim on Region 68, Nadiratna. Success!
Negotiations with Nadiratna are, surprisingly, very quick and only take a couple of years. Whether this is the will of the Syyvine Hydra or a shrewd response to align themselves with a strong military power on the part of the High Siifoh is impossible to tell. Once again a grand ceremony is held to mark the signing of the treaty of accession and festivities are held across the growing confederation on Northern Veehra. Swift integration is not considered likely however and the status quo of Nadiratna is maintained as the Charter Committee does its work. Nadiratnan advisors join the Chorbist ones in Harazan to ensure that the Ishtahn take their voices into consideration until full and proper integration can take place.
 
2: [Diplomacy] Attend the Fourth Hexenniel Conference.
An Ishtahn delegate, Sarah Huddleston Shadowclaw, Minister of Agriculture, attends the Fourth Hexenniel, the Meligogue Conclave and while there she signs the Kingdom of High Ishtahnos onto the Charter of the Arkhive Aeternal, swearing to hold their territories are inviolable. (This is assuming Lumaeus is okay with it.)
 
3: [Military 10] Research Military Technology: Shield Generators.
Wonders of the 99,803rd Era +2 due to being the first Ishtahn military technology and one of the first five military technologies created.
While working to improve containment field efficiency for fusion reactors in the hopes of developing even more miniaturised versions, researchers at the university of Corvopolitanus stumble upon something very unexpected. The team, lead by Sir Professor Todd Stevens Jun. M. Tech, finds that they can't touch their latest prototype without getting zapped. Initially they assume it's due to accidentally connecting a wire to the casing, but a thorough check reveals nothing of the sort. Closer examination, including high speed photography, reveals that the electrifying force exists a full two millimetres above the surface of the casing. It takes months to get to the bottom of the issue, and the Ishtahn military even gets involved due to their keen interest in the applications of an electrifying field in battle, and after many sleepless nights, a young engineer named Clarice Hills Dreadfang announces she's worked it out.
It's not an electrifying force, it's a physical barrier! An energy shield! The zapping was just because of the still air in the lab allowing a layer of electrifying ions to build up. Out in the field that'd be blown off by the wind.
Shield Generators

Effect: +1 to battles
Slot: Armour and Shields
Requirements: Nuclear Fusion, Conductors and Circuitry.

An Ishtahn Shield Generator is a surprisingly simple device, once you look past the complicated electronics required and the seemingly counterintuitive modifications to a standard fusion reactor needed to power it.

In essence, the modified fusion reactor produces infinitesimally small quantities of exotic particles that then self annihilate in the high temperature environment of the fusion plasma. Through as yet poorly understand physical processes this causes the creation of an unusual energy field of limited range that at its outer edge creates a shield interface that blocks the movement of physical matter above a certain mass or energy level. This effect, however, has a vanishingly small range and even if the reactor is overclocked to dangerous levels the barrier only extends a few metres beyond the plasma.

Fortunately, a workaround was uncovered. Using special Energised Chrysoberyl matrices a resonant field can be produced that, although is in opposition to the initial field, has the same effect and can be projected over a greater distance. This does draw a significant amount of power and requires at least an entire additional fusion reactor, optimised for power rather than particle creation, keeping the matrices charged. Through a series of conduits this resonant field can be directed from around the reactor far away to a series of directional emitters at the periphery of whatever was desired to be shielded. Experimental designs using Haematite, Crystal Weave and even standard high grade electronics were proven to also be viable with only some redesign needed.

In short, generator makes a shield, resonating electronics copy the shield and send it via conduits to emitters. The emitters project a shield outward around the thing you want protected.

This technology is not without limits however. The energy of whatever strikes the shield has to go somewhere and it is born directly by the emitters and conduits causing them to overheat when put under sufficient strain. Failure to de-energise their circuitry will result in it melting and potentially damaging adjacent systems. It is also incapable of being effectively used in a planetary atmosphere as the shield causes air molecules to become highly charged and generate a strong electrical current which disrupts the shield and renders it permeable, an effect made even worse whenever there is even a little weather. The exhaust from thrusters and engines has a similar effect, but this is not considered too much of an issue as a ship's primary engines are already a weak point in armour.

But otherwise, in the near vacuum of space, the shield is the ideal defensive system. Lightweight, impervious to anything more hazardous than a laser pointer. Finally those large windows aren't a complete drawback.


4: [Economy] Extend the Peludian rail network in Ishtahnos, Region 65.
After many years of planning, surveying and logistical analyses, the Ishtahn at last lay ground for extending the Peludian network to join with their own. A line is laid from the northern ferry terminal on the Crescent Sea of Nadiratna up into Ishtahnos. It enters the kingdom near Ak'Harrek and cuts across the countryside alongside existing Ishtahn rail lines towards the capital of Harazan by way of Dantenon. Additional lines are built from Harazan, one extending west to Ketravan and another east towards Anso-Chor. The existing rail networks are unfortunately entirely incompatible and so travellers will be expected to disembark and change trains to use them.

 
5: [Economy] Attempt to buyout TP? in Region 78 for Void Spice. Failure.
The spice rationing in Ishtahnos is becoming increasingly unsustainable and so the Ministry of Trade gets desperate. They outright try to bribe Union officials into handing over shipments of Voice Spice. This does not go down well and the awkward attempts are merely laughed at. Once again the Ishtahn are sent packing back to Veehra with only free samples.

Nonactions: Resist all unauthorised conversions, buyouts, sways, etc. etc.
 

News and Rumours

Stuff. Duelling school? New porcelain factory in Vesper? Note: Do the Status and Extravagance and Coronal Catalogues either this round (7) or next (8).

 

The Ishtahn government issues the following declaration. While mostly intended for fellow Veehran Elect it is broadcast to the other orbits so they may be aware if they try anything untoward on Veehra:

The Kingdom of High Ishtahnos does hereby declare themselves the Defender of the Small across All Veehra. As the power of the Elect grows they have noticed a disturbing trend wherein the rich tapestry of cultures and traditions that has long been part of Veehra's strength has come under threat by expansionist forces. Though the Kingdom of High Ishtahnos trusts that their fellow Elect would not do such a thing solely out of malice, they nevertheless fell it essential to make it known that from hereon the following traditions native to Veehra are viewed as being under threat and thus under their military protection:
Dustbound Chivalry, Precomputed Traditions, Anticlericalism, Spiritual Communalism, Radiant Dreams, Eternal Recurrence, the Cycle Breakers, Felinism, the Wolf Heart, the Divine Right of Wizards, Chorbism, the Soulbound Neo Modern Break Dance, the Demigod-Kings, the Deathspeakers, Quantum Predestination, Nominative Determinism, The Long Dark, The Following Dark, The Waiting Dark, the Requiem for the Loop.

In addition, the following traditions that as of now have Elect backing may lose it at some point and are thus considered as potentially being in need of protection in the future:
The Cult of Avva, the Way of Returning, Death's Wheel, the Cult of the Mother Serpent, Saviour's Promise, the Cult of the Mind, the Church of the Benevolent Sun.

This protection shall be considered invoked should the listed traditions be at risk of dying out due to the actions of an Elect, whether of Veehra or elsewhere. In addition any purges, pogroms, inquisitions, forced detainments on the basis of culture, religion or ethnicity, unwarranted destruction or looting of cultural sites, gravesites and temples belonging to minority groups, forced expulsions or the like shall be considered sufficient cause to invoke this protection.

As the Irisite Archipelago is a holy land gifted from the divine to the Avvan faith it is considered an exemption to the clause regarding inquisitions as the Cult of Avva may be considered as having first and sole rights to the land and may keep it pure and non-violently expel those who do not share their reverence.

In an additional capacity of their role as Defender of the Small across All Veehra, the Kingdom of High Ishtahnos does hereby demand the cession of slavery on Holy Veehra, its moons and its satellites. Subjecting sapient beings to the practices of serfdom, chattel slavery, corvee labour, thralldom, military conscription during times of de facto peace, penal labour, statute labour or the like shall invite military retribution from the Kingdom of High Ishtahnos. Our fellow Elect are given no more than ten years to begin dismantling any such institutions or face said retribution.

The Pan-Tekhum Workers' and Traders' Union shall likewise be considered under the protection of the Kingdom of High Ishtahnos and any who attempt to attack their headquarters and union halls shall meet with military retribution.

Though it is expected that this declaration will be viewed as an overreach, it is thought that a threat of force will curb the baser tendencies of their fellow Elect. No specific polity is named, but it is not hard to determine which parts of Veehra are watched most closed by the Ishtahn.

 

With the Helios Hospice refusing to fully stand down and continuing their illegal activities the government of Ishtahnos has no choice but to protest this outrage and the following open letter is sent to the Titania of the Glorious Purifiers by courier even as it is simultaneously broadcast across Tekhum:

To Talandaresque Titania of the Glorious Purifiers,
As the Helios Hospice has violated the laws of the Kingdom of High Ishtahnos and violated a military cordon of the Royal Navy of Ishtahnos, we demand that all those responsible for these actions be extradited to Ishtahnos within six months. We further demand all Veehran born peoples taken away by the Helios Hospice be returned and that all remains be repatriated immediately. Any delay will be viewed very unfavourably and as complicity by your government in these actions. Failure to comply will result in swift retribution from the Kingdom of High Ishtahnos until these demands are met.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

Upon receiving a conciliatory reply, the First Minister quickly drafts a response and dispatches officials to the Moonsoul Mountains to oversee full compliance. In addition requests are made of the Llort Society Protectorate and the Castaways of the Loop to serve as impartial observers to provide unbiased oversight of the process. A separate request is made of the Bafatis Dynasty and the Cloudburst Confederacy to take in those refugees unwilling to be settled in the Kingdom of High Ishtahnos.

To Talandaresque Titania of the Glorious Purifiers,
Your swift compliance with our request has not gone unnoticed and in the spirit of cooperation we are sending our own officials to help oversee the repatriation of the Veehrans who wish to return and the remains of those who died under the care of Helios Hospice. Please forgive our unwillingness to take the information provided thus far as the truth given Helios Hospice is a known criminal organisation. We wish to ensure that every refugee has been granted the opportunity to make an informed decision. To assuage your concerns about our lack of impartiality we have requested that the Group of Seventeen and the Llort Society Protectorate also provide oversight of this operation as they are neutral in this matter and their reputation is beyond reproach.
In addition we are attempting to make preparations for those refugees unwilling to be settled in the Highlands of Ishtahnos. It is our hope that the Bafatis Dynasty or the God King of Agbada will be willing to open their lands and their hearts in this time of need.
Finally we must insist on the extradition of those in charge at Helios Hospice who ordered the military cordon violated. Failure to comply with this simple request will result in trial in absentia. If it is your concern that those involved will be sentenced to death then I assure that practice has been forbidden within Ishtahnos for many generations. We will also ensure them full access to legal counsel of their choosing. Our recommendation for independent counsel is to consult the Litigator Clans of Zimbir. Several of their more adventurous scions have become versed in Ishtahn law and can fulfil this role admirably.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

The Ishtahn, with the help of the Llort and the Castaways, oversees the entire process of returning Veehrans, both living and dead, to Veehra from the Purifiers' custody. Some are settled in Ishtahnos and Anso-chor, some in Voletha, but most are taken to Themis Station, encouraged by the economic benefits kindly offered by the Bafatis Dynasty. The refusal of the Agbadans to take in refugees is not looked kindly upon, but is otherwise left unspoken of. Only a relatively small amount of the refugees choose to remain on Sansar due to how wet and far from home it is and a thorough accounting is done to make sure no remains 'go missing'.

Meanwhile, in Ishtahnos, the High Arbiter of Helios is kept under armed house arrest at all times, their trial being delayed until the return can be completed for fear she causes trouble by objecting to the proceedings. The trial itself is held before a seven member panel of Ishtahn High Court Judges with the Lord Advocate of Ishtahnos acting as prosecutor and a Litigator Clerk of Zimbir acting as defence. It's not a long trial, the evidence is pretty clear. The cordon was violated as shown by the refugees on Sansar, but before the court finds her guilty she is made to take an oath to speak only the truth and asked two questions:
"Do you accept the authority of this court?"
"Will you abide by its rulings?"
Waiting on answer

 

 

Ruler Information

First Minister Johnathon Royston Rageclaw

Diplomacy: 9
Military: 10
Economy: 4
Faith: 3
Intrigue: 2

Age: 72
Expected stat increases: +1 Diplomacy, +1 Economy

Trade Details and Technologies

The Highlands of Ishtahnos, Region 65, TP1: Veehran Aurochs

Treasure: 1

Dust Hardening
Nuclear Fusion
Xenolinguistic Cataloguing
Arcane Amplification
Algorithmic Imagination
In Vivo Modification
Aclaustrophobic Psychology

Other Bookkeeping

Grounds units: 5
Space units: 3
Max units: 9

On hold projects: Military Shipyards [2/5]

Elemental

Elemental


Fluff

path3973.png.7874deb0d5d6c2f66ec0d9a20395ad08.png

The Kingdom of High Ishtahnos
By the Light of the Sun, His Royal Highness, John IV, High King of Ishtahnos
First Minister Johnathon Royston Rageclaw
2019-2021 IR, 2052-2054 IC

 

Actions:

1: [Diplomacy] Press Claim on Region 68, Nadiratna. Success!
Negotiations with Nadiratna are, surprisingly, very quick and only take a couple of years. Whether this is the will of the Syyvine Hydra or a shrewd response to align themselves with a strong military power on the part of the High Siifoh is impossible to tell. Once again a grand ceremony is held to mark the signing of the treaty of accession and festivities are held across the growing confederation on Northern Veehra. Swift integration is not considered likely however and the status quo of Nadiratna is maintained as the Charter Committee does its work. Nadiratnan advisors join the Chorbist ones in Harazan to ensure that the Ishtahn take their voices into consideration until full and proper integration can take place.
 
2: [Diplomacy] Attend the Fourth Hexenniel Conference.
An Ishtahn delegate, Sarah Huddleston Shadowclaw, Minister of Agriculture, attends the Fourth Hexenniel, the Meligogue Conclave and while there she signs the Kingdom of High Ishtahnos onto the Charter of the Arkhive Aeternal, swearing to hold their territories are inviolable. (This is assuming Lumaeus is okay with it.)
 
3: [Military 10] Research Military Technology: Shield Generators.
Wonders of the 99,803rd Era +2 due to being the first Ishtahn military technology and one of the first five military technologies created.
While working to improve containment field efficiency for fusion reactors in the hopes of developing even more miniaturised versions, researchers at the university of Corvopolitanus stumble upon something very unexpected. The team, lead by Sir Professor Todd Stevens Jun. M. Tech, finds that they can't touch their latest prototype without getting zapped. Initially they assume it's due to accidentally connecting a wire to the casing, but a thorough check reveals nothing of the sort. Closer examination, including high speed photography, reveals that the electrifying force exists a full two millimetres above the surface of the casing. It takes months to get to the bottom of the issue, and the Ishtahn military even gets involved due to their keen interest in the applications of an electrifying field in battle, and after many sleepless nights, a young engineer named Clarice Hills Dreadfang announces she's worked it out.
It's not an electrifying force, it's a physical barrier! An energy shield! The zapping was just because of the still air in the lab allowing a layer of electrifying ions to build up. Out in the field that'd be blown off by the wind.
 
4: [Economy] Extend the Peludian rail network in Ishtahnos, Region 65.
After many years of planning, surveying and logistical analyses, the Ishtahn at last lay ground for extending the Peludian network to join with their own. A line is laid from the northern ferry terminal on the Crescent Sea of Nadiratna up into Ishtahnos. It enters the kingdom near Ak'Harrek and cuts across the countryside alongside existing Ishtahn rail lines towards the capital of Harazan by way of Dantenon. Additional lines are built from Harazan, one extending west to Ketravan and another east towards Anso-Chor. The existing rail networks are unfortunately entirely incompatible and so travellers will be expected to disembark and change trains to use them.
 
5: [Economy] Attempt to buyout TP? in Region 78 for Void Spice. Failure.
The spice rationing in Ishtahnos is becoming increasingly unsustainable and so the Ministry of Trade gets desperate. They outright try to bribe Union officials into handing over shipments of Voice Spice. This does not go down well and the awkward attempts are merely laughed at. Once again the Ishtahn are sent packing back to Veehra with only free samples.

Nonactions: Resist all unauthorised conversions, buyouts, sways, etc. etc.
 

News and Rumours

Stuff. Duelling school? New porcelain factory in Vesper? Note: Do the Status and Extravagance and Coronal Catalogues either this round (7) or next (8).

 

The Ishtahn government issues the following declaration. While mostly intended for fellow Veehran Elect it is broadcast to the other orbits so they may be aware if they try anything untoward on Veehra:

The Kingdom of High Ishtahnos does hereby declare themselves the Defender of the Small across All Veehra. As the power of the Elect grows they have noticed a disturbing trend wherein the rich tapestry of cultures and traditions that has long been part of Veehra's strength has come under threat by expansionist forces. Though the Kingdom of High Ishtahnos trusts that their fellow Elect would not do such a thing solely out of malice, they nevertheless fell it essential to make it known that from hereon the following traditions native to Veehra are viewed as being under threat and thus under their military protection:
Dustbound Chivalry, Precomputed Traditions, Anticlericalism, Spiritual Communalism, Radiant Dreams, Eternal Recurrence, the Cycle Breakers, Felinism, the Wolf Heart, the Divine Right of Wizards, Chorbism, the Soulbound Neo Modern Break Dance, the Demigod-Kings, the Deathspeakers, Quantum Predestination, Nominative Determinism, The Long Dark, The Following Dark, The Waiting Dark, the Requiem for the Loop.

In addition, the following traditions that as of now have Elect backing may lose it at some point and are thus considered as potentially being in need of protection in the future:
The Cult of Avva, the Way of Returning, Death's Wheel, the Cult of the Mother Serpent, Saviour's Promise, the Cult of the Mind, the Church of the Benevolent Sun.

This protection shall be considered invoked should the listed traditions be at risk of dying out due to the actions of an Elect, whether of Veehra or elsewhere. In addition any purges, pogroms, inquisitions, forced detainments on the basis of culture, religion or ethnicity, unwarranted destruction or looting of cultural sites, gravesites and temples belonging to minority groups, forced expulsions or the like shall be considered sufficient cause to invoke this protection.

As the Irisite Archipelago is a holy land gifted from the divine to the Avvan faith it is considered an exemption to the clause regarding inquisitions as the Cult of Avva may be considered as having first and sole rights to the land and may keep it pure and non-violently expel those who do not share their reverence.

In an additional capacity of their role as Defender of the Small across All Veehra, the Kingdom of High Ishtahnos does hereby demand the cession of slavery on Holy Veehra, its moons and its satellites. Subjecting sapient beings to the practices of serfdom, chattel slavery, corvee labour, thralldom, military conscription during times of de facto peace, penal labour, statute labour or the like shall invite military retribution from the Kingdom of High Ishtahnos. Our fellow Elect are given no more than ten years to begin dismantling any such institutions or face said retribution.

The Pan-Tekhum Workers' and Traders' Union shall likewise be considered under the protection of the Kingdom of High Ishtahnos and any who attempt to attack their headquarters and union halls shall meet with military retribution.

Though it is expected that this declaration will be viewed as an overreach, it is thought that a threat of force will curb the baser tendencies of their fellow Elect. No specific polity is named, but it is not hard to determine which parts of Veehra are watched most closed by the Ishtahn.

 

With the Helios Hospice refusing to fully stand down and continuing their illegal activities the government of Ishtahnos has no choice but to protest this outrage and the following open letter is sent to the Titania of the Glorious Purifiers by courier even as it is simultaneously broadcast across Tekhum:

To Talandaresque Titania of the Glorious Purifiers,
As the Helios Hospice has violated the laws of the Kingdom of High Ishtahnos and violated a military cordon of the Royal Navy of Ishtahnos, we demand that all those responsible for these actions be extradited to Ishtahnos within six months. We further demand all Veehran born peoples taken away by the Helios Hospice be returned and that all remains be repatriated immediately. Any delay will be viewed very unfavourably and as complicity by your government in these actions. Failure to comply will result in swift retribution from the Kingdom of High Ishtahnos until these demands are met.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

Upon receiving a conciliatory reply, the First Minister quickly drafts a response and dispatches officials to the Moonsoul Mountains to oversee full compliance. In addition requests are made of the Llort Society Protectorate and the Castaways of the Loop to serve as impartial observers to provide unbiased oversight of the process. A separate request is made of the Bafatis Dynasty and the Cloudburst Confederacy to take in those refugees unwilling to be settled in the Kingdom of High Ishtahnos.

To Talandaresque Titania of the Glorious Purifiers,
Your swift compliance with our request has not gone unnoticed and in the spirit of cooperation we are sending our own officials to help oversee the repatriation of the Veehrans who wish to return and the remains of those who died under the care of Helios Hospice. Please forgive our unwillingness to take the information provided thus far as the truth given Helios Hospice is a known criminal organisation. We wish to ensure that every refugee has been granted the opportunity to make an informed decision. To assuage your concerns about our lack of impartiality we have requested that the Group of Seventeen and the Llort Society Protectorate also provide oversight of this operation as they are neutral in this matter and their reputation is beyond reproach.
In addition we are attempting to make preparations for those refugees unwilling to be settled in the Highlands of Ishtahnos. It is our hope that the Bafatis Dynasty or the God King of Agbada will be willing to open their lands and their hearts in this time of need.
Finally we must insist on the extradition of those in charge at Helios Hospice who ordered the military cordon violated. Failure to comply with this simple request will result in trial in absentia. If it is your concern that those involved will be sentenced to death then I assure that practice has been forbidden within Ishtahnos for many generations. We will also ensure them full access to legal counsel of their choosing. Our recommendation for independent counsel is to consult the Litigator Clans of Zimbir. Several of their more adventurous scions have become versed in Ishtahn law and can fulfil this role admirably.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

 

 

 

Ruler Information

First Minister Johnathon Royston Rageclaw

Diplomacy: 9
Military: 10
Economy: 4
Faith: 3
Intrigue: 2

Age: 72
Expected stat increases: +1 Diplomacy, +1 Economy

Trade Details and Technologies

The Highlands of Ishtahnos, Region 65, TP1: Veehran Aurochs

Treasure: 1

Dust Hardening
Nuclear Fusion
Xenolinguistic Cataloguing
Arcane Amplification
Algorithmic Imagination
In Vivo Modification
Aclaustrophobic Psychology

Other Bookkeeping

Grounds units: 5
Space units: 3
Max units: 9

On hold projects: Military Shipyards [2/5]

Elemental

Elemental

path3973.png.7874deb0d5d6c2f66ec0d9a20395ad08.png

The Kingdom of High Ishtahnos
By the Light of the Sun, His Royal Highness, John IV, High King of Ishtahnos
First Minister Johnathon Royston Rageclaw
2019-2021 IR, 2052-2054 IC

 

Actions:

1: [Diplomacy] Press Claim on Region 68, Nadiratna. Roll?
Flavour. Mmm... Flavour
 
2: [Diplomacy] Attend the Fourth Hexenniel Conference.
More flavour? This one's honey flavoured. Mmm...
 
3: [Military 10] Research Military Technology: Shield Generators
Even more flavour. Don't lick this one though, your tongue'll get zapped.
 
4: [Economy] Trains.
So much flavour... Tastes of freedom and industry.
 
5: [Economy] Attempt to buyout TP? in Region 78 for Void Spice. Roll?
Spicy flavour.

Nonactions: Resist all unauthorised conversions, buyouts, sways, etc. etc.
 

News and Rumours

Stuff. Duelling school? New porcelain factory in Vesper? Note: Do the Status and Extravagance and Coronal Catalogues.

 

The Ishtahn government issues the following declaration. While mostly intended for fellow Veehran Elect it is broadcast to the other orbits so they may be aware if they try anything untoward on Veehra:

The Kingdom of High Ishtahnos does hereby declare themselves the Defender of the Small across All Veehra. As the power of the Elect grows they have noticed a disturbing trend wherein the rich tapestry of cultures and traditions that has long been part of Veehra's strength has come under threat by expansionist forces. Though the Kingdom of High Ishtahnos trusts that their fellow Elect would not do such a thing solely out of malice, they nevertheless fell it essential to make it known that from hereon the following traditions native to Veehra are viewed as being under threat and thus under their military protection:
Dustbound Chivalry, Precomputed Traditions, Anticlericalism, Spiritual Communalism, Radiant Dreams, Eternal Recurrence, the Cycle Breakers, Felinism, the Wolf Heart, the Divine Right of Wizards, Chorbism, the Soulbound Neo Modern Break Dance, the Demigod-Kings, the Deathspeakers, Quantum Predestination, Nominative Determinism, The Long Dark, The Following Dark, The Waiting Dark, the Requiem for the Loop.

In addition, the following traditions that as of now have Elect backing may lose it at some point and are thus considered as potentially being in need of protection in the future:
The Cult of Avva, the Way of Returning, Death's Wheel, the Cult of the Mother Serpent, Saviour's Promise, the Cult of the Mind, the Church of the Benevolent Sun.

This protection shall be considered invoked should the listed traditions be at risk of dying out due to the actions of an Elect, whether of Veehra or elsewhere. In addition any purges, pogroms, inquisitions, forced detainments on the basis of culture, religion or ethnicity, unwarranted destruction or looting of cultural sites, gravesites and temples belonging to minority groups, forced expulsions or the like shall be considered sufficient cause to invoke this protection.

As the Irisite Archipelago is a holy land gifted from the divine to the Avvan faith it is considered an exemption to the clause regarding inquisitions as the Cult of Avva may be considered as having first and sole rights to the land and may keep it pure and non-violently expel those who do not share their reverence.

In an additional capacity of their role as Defender of the Small across All Veehra, the Kingdom of High Ishtahnos does hereby demand the cession of slavery on Holy Veehra, its moons and its satellites. Subjecting sapient beings to the practices of serfdom, chattel slavery, corvee labour, thralldom, military conscription during times of de facto peace, penal labour, statute labour or the like shall invite military retribution from the Kingdom of High Ishtahnos. Our fellow Elect are given no more than ten years to begin dismantling any such institutions or face said retribution.

The Pan-Tekhum Workers' and Traders' Union shall likewise be considered under the protection of the Kingdom of High Ishtahnos and any who attempt to attack their headquarters and union halls shall meet with military retribution.

Though it is expected that this declaration will be viewed as an overreach, it is thought that a threat of force will curb the baser tendencies of their fellow Elect. No specific polity is named, but it is not hard to determine which parts of Veehra are watched most closed by the Ishtahn.

 

With the Helios Hospice refusing to fully stand down and continuing their illegal activities the government of Ishtahnos has no choice but to protest this outrage and the following open letter is sent to the Titania of the Glorious Purifiers by courier even as it is simultaneously broadcast across Tekhum:

To Talandaresque Titania of the Glorious Purifiers,
As the Helios Hospice has violated the laws of the Kingdom of High Ishtahnos and violated a military cordon of the Royal Navy of Ishtahnos, we demand that all those responsible for these actions be extradited to Ishtahnos within six months. We further demand all Veehran born peoples taken away by the Helios Hospice be returned and that all remains be repatriated immediately. Any delay will be viewed very unfavourably and as complicity by your government in these actions. Failure to comply will result in swift retribution from the Kingdom of High Ishtahnos until these demands are met.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

Upon receiving a conciliatory reply, the First Minister quickly drafts a response and dispatches officials to the Moonsoul Mountains to oversee full compliance. In addition requests are made of the Llort Society Protectorate and the Castaways of the Loop to serve as impartial observers to provide unbiased oversight of the process. A separate request is made of the Bafatis Dynasty and the Cloudburst Confederacy to take in those refugees unwilling to be settled in the Kingdom of High Ishtahnos.

To Talandaresque Titania of the Glorious Purifiers,
Your swift compliance with our request has not gone unnoticed and in the spirit of cooperation we are sending our own officials to help oversee the repatriation of the Veehrans who wish to return and the remains of those who died under the care of Helios Hospice. Please forgive our unwillingness to take the information provided thus far as the truth given Helios Hospice is a known criminal organisation. We wish to ensure that every refugee has been granted the opportunity to make an informed decision. To assuage your concerns about our lack of impartiality we have requested that the Group of Seventeen and the Llort Society Protectorate also provide oversight of this operation as they are neutral in this matter and their reputation is beyond reproach.
In addition we are attempting to make preparations for those refugees unwilling to be settled in the Highlands of Ishtahnos. It is our hope that the Bafatis Dynasty or the God King of Agbada will be willing to open their lands and their hearts in this time of need.
Finally we must insist on the extradition of those in charge at Helios Hospice who ordered the military cordon violated. Failure to comply with this simple request will result in trial in absentia. If it is your concern that those involved will be sentenced to death then I assure that practice has been forbidden within Ishtahnos for many generations. We will also ensure them full access to legal counsel of their choosing. Our recommendation for independent counsel is to consult the Litigator Clans of Zimbir. Several of their more adventurous scions have become versed in Ishtahn law and can fulfil this role admirably.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

 

 

 

Ruler Information

First Minister Johnathon Royston Rageclaw

Diplomacy: 9
Military: 10
Economy: 4
Faith: 3
Intrigue: 2

Age: 72
Expected stat increases: +1 Diplomacy, +1 Economy

Trade Details and Technologies

The Highlands of Ishtahnos, Region 65, TP1: Veehran Aurochs

Treasure: 1

Dust Hardening
Nuclear Fusion
Xenolinguistic Cataloguing
Arcane Amplification
Algorithmic Imagination
In Vivo Modification
Aclaustrophobic Psychology

Other Bookkeeping

Grounds units: 5
Space units: 3
Max units: 9

On hold projects: Military Shipyards [2/5]

Elemental

Elemental

path3973.png.7874deb0d5d6c2f66ec0d9a20395ad08.png

The Kingdom of High Ishtahnos
By the Light of the Sun, His Royal Highness, John IV, High King of Ishtahnos
First Minister Johnathon Royston Rageclaw
2019-2021 IR, 2052-2054 IC

 

Actions:

1: [Diplomacy] Press Claim on Region 68, Nadiratna. Roll?
Flavour. Mmm... Flavour
 
2: [Diplomacy] Attend the Fourth Hexenniel Conference.
More flavour? This one's honey flavoured. Mmm...
 
3: [Military 10] Research Military Technology: Shield Generators
Even more flavour. Don't lick this one though, your tongue'll get zapped.
 
4: [Economy] Trains.
So much flavour... Tastes of freedom and industry.
 
5: [Economy] Attempt to buyout TP? in Region 78 for Void Spice. Roll?
Spicy flavour.

Nonactions: Resist all unauthorised conversions, buyouts, etc. etc.
 

News and Rumours

Stuff. Duelling school? New porcelain factory in Vesper? Note: Do the Status and Extravagance and Coronal Catalogues.

 

The Ishtahn government issues the following declaration. While mostly intended for fellow Veehran Elect it is broadcast to the other orbits so they may be aware if they try anything untoward on Veehra:

The Kingdom of High Ishtahnos does hereby declare themselves the Defender of the Small across All Veehra. As the power of the Elect grows they have noticed a disturbing trend wherein the rich tapestry of cultures and traditions that has long been part of Veehra's strength has come under threat by expansionist forces. Though the Kingdom of High Ishtahnos trusts that their fellow Elect would not do such a thing solely out of malice, they nevertheless fell it essential to make it known that from hereon the following traditions native to Veehra are viewed as being under threat and thus under their military protection:
Dustbound Chivalry, Precomputed Traditions, Anticlericalism, Spiritual Communalism, Radiant Dreams, Eternal Recurrence, the Cycle Breakers, Felinism, the Wolf Heart, the Divine Right of Wizards, Chorbism, the Soulbound Neo Modern Break Dance, the Demigod-Kings, the Deathspeakers, Quantum Predestination, Nominative Determinism, The Long Dark, The Following Dark, The Waiting Dark, the Requiem for the Loop.

In addition, the following traditions that as of now have Elect backing may lose it at some point and are thus considered as potentially being in need of protection in the future:
The Cult of Avva, the Way of Returning, Death's Wheel, the Cult of the Mother Serpent, Saviour's Promise, the Cult of the Mind, the Church of the Benevolent Sun.

This protection shall be considered invoked should the listed traditions be at risk of dying out due to the actions of an Elect, whether of Veehra or elsewhere. In addition any purges, pogroms, inquisitions, forced detainments on the basis of culture, religion or ethnicity, unwarranted destruction or looting of cultural sites, gravesites and temples belonging to minority groups, forced expulsions or the like shall be considered sufficient cause to invoke this protection.

As the Irisite Archipelago is a holy land gifted from the divine to the Avvan faith it is considered an exemption to the clause regarding inquisitions as the Cult of Avva may be considered as having first and sole rights to the land and may keep it pure and non-violently expel those who do not share their reverence.

In an additional capacity of their role as Defender of the Small across All Veehra, the Kingdom of High Ishtahnos does hereby demand the cession of slavery on Holy Veehra, its moons and its satellites. Subjecting sapient beings to the practices of serfdom, chattel slavery, corvee labour, thralldom, military conscription during times of de facto peace, penal labour, statute labour or the like shall invite military retribution from the Kingdom of High Ishtahnos. Our fellow Elect are given no more than ten years to begin dismantling any such institutions or face said retribution.

The Pan-Tekhum Workers' and Traders' Union shall likewise be considered under the protection of the Kingdom of High Ishtahnos and any who attempt to attack their headquarters and union halls shall meet with military retribution.

Though it is expected that this declaration will be viewed as an overreach, it is thought that a threat of force will curb the baser tendencies of their fellow Elect. No specific polity is named, but it is not hard to determine which parts of Veehra are watched most closed by the Ishtahn.

 

With the Helios Hospice refusing to fully stand down and continuing their illegal activities the government of Ishtahnos has no choice but to protest this outrage and the following open letter is sent to the Titania of the Glorious Purifiers by courier even as it is simultaneously broadcast across Tekhum:

To Talandaresque Titania of the Glorious Purifiers,
As the Helios Hospice has violated the laws of the Kingdom of High Ishtahnos and violated a military cordon of the Royal Navy of Ishtahnos, we demand that all those responsible for these actions be extradited to Ishtahnos within six months. We further demand all Veehran born peoples taken away by the Helios Hospice be returned and that all remains be repatriated immediately. Any delay will be viewed very unfavourably and as complicity by your government in these actions. Failure to comply will result in swift retribution from the Kingdom of High Ishtahnos until these demands are met.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

Upon receiving a conciliatory reply, the First Minister quickly drafts a response and dispatches officials to the Moonsoul Mountains to oversee full compliance. In addition requests are made of the Llort Society Protectorate and the Castaways of the Loop to serve as impartial observers to provide unbiased oversight of the process. A separate request is made of the Bafatis Dynasty and the Cloudburst Confederacy to take in those refugees unwilling to be settled in the Kingdom of High Ishtahnos.

To Talandaresque Titania of the Glorious Purifiers,
Your swift compliance with our request has not gone unnoticed and in the spirit of cooperation we are sending our own officials to help oversee the repatriation of the Veehrans who wish to return and the remains of those who died under the care of Helios Hospice. Please forgive our unwillingness to take the information provided thus far as the truth given Helios Hospice is a known criminal organisation. We wish to ensure that every refugee has been granted the opportunity to make an informed decision. To assuage your concerns about our lack of impartiality we have requested that the Group of Seventeen and the Llort Society Protectorate also provide oversight of this operation as they are neutral in this matter and their reputation is beyond reproach.
In addition we are attempting to make preparations for those refugees unwilling to be settled in the Highlands of Ishtahnos. It is our hope that the Bafatis Dynasty or the God King of Agbada will be willing to open their lands and their hearts in this time of need.
Finally we must insist on the extradition of those in charge at Helios Hospice who ordered the military cordon violated. Failure to comply with this simple request will result in trial in absentia. If it is your concern that those involved will be sentenced to death then I assure that practice has been forbidden within Ishtahnos for many generations. We will also ensure them full access to legal counsel of their choosing. Our recommendation for independent counsel is to consult the Litigator Clans of Zimbir. Several of their more adventurous scions have become versed in Ishtahn law and can fulfil this role admirably.
Johnathon Royston Rageclaw, First Minister of Ishtahnos.

 

 

 

Ruler Information

First Minister Johnathon Royston Rageclaw

Diplomacy: 9
Military: 10
Economy: 4
Faith: 3
Intrigue: 2

Age: 72
Expected stat increases: +1 Diplomacy, +1 Economy

Trade Details and Technologies

The Highlands of Ishtahnos, Region 65, TP1: Veehran Aurochs

Treasure: 1

Dust Hardening
Nuclear Fusion
Xenolinguistic Cataloguing
Arcane Amplification
Algorithmic Imagination
In Vivo Modification
Aclaustrophobic Psychology

Other Bookkeeping

Grounds units: 5
Space units: 3
Max units: 9

On hold projects: Military Shipyards [2/5]

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