The Kingdom of High Ishtahnos
By the Light of the Sun, His Royal Highness, John IV, High King of Ishtahnos
First Minister Johnathon Royston Rageclaw
2019-2021 IR, 2052-2054 IC
Actions:
Negotiations with Nadiratna are, surprisingly, very quick and only take a couple of years. Whether this is the will of the Syyvine Hydra or a shrewd response to align themselves with a strong military power on the part of the High Siifoh is impossible to tell. Once again a grand ceremony is held to mark the signing of the treaty of accession and festivities are held across the growing confederation on Northern Veehra. Swift integration is not considered likely however and the status quo of Nadiratna is maintained as the Charter Committee does its work. Nadiratnan advisors join the Chorbist ones in Harazan to ensure that the Ishtahn take their voices into consideration until full and proper integration can take place.
-Receive as gifts as per the terms of the Charter: Thaumonuclear Reactor Cores, Shrewd Business, Vacuum Adaptation, Wet Navy Ships, Badalian Megadirigibles, Pseudogravity Engineering
-Trade Shield Generators to the Glix in exchange for Tesseractic Storage while also asking the Glix to not distribute the technology to slaveholding states.
Wonders of the 99,803rd Era +2 due to being the first Ishtahn military technology and one of the first five military technologies created.
It's not an electrifying force, it's a physical barrier! An energy shield! The zapping was just because of the still air in the lab allowing a layer of electrifying ions to build up. Out in the field that'd be blown off by the wind.
4: [Economy] Extend the Peludian rail network in Ishtahnos, Region 65.
After many years of planning, surveying and logistical analyses, the Ishtahn at last lay ground for extending the Peludian network to join with their own. A line is laid from the northern ferry terminal on the Crescent Sea of Nadiratna up into Ishtahnos. It enters the kingdom near Ak'Harrek and cuts across the countryside alongside existing Ishtahn rail lines towards the capital of Harazan by way of Dantenon. Additional lines are built from Harazan, one extending west to Ketravan and another east towards Anso-Chor. The existing rail networks are unfortunately entirely incompatible and so travellers will be expected to disembark and change trains to use them.
The spice rationing in Ishtahnos is becoming increasingly unsustainable and so the Ministry of Trade gets desperate. They outright try to bribe Union officials into handing over shipments of Voice Spice. This does not go down well and the awkward attempts are merely laughed at. Once again the Ishtahn are sent packing back to Veehra with only free samples.
Nonactions: Resist all unauthorised conversions, buyouts, sways, etc. etc.
News and Rumours
The Ishtahn government issues the following declaration. While mostly intended for fellow Veehran Elect it is broadcast to the other orbits so they may be aware if they try anything untoward on Veehra:
Though it is expected that this declaration will be viewed as an overreach, it is thought that a threat of force will curb the baser tendencies of their fellow Elect. No specific polity is named, but it is not hard to determine which parts of Veehra are watched most closed by the Ishtahn.
With the Helios Hospice refusing to fully stand down and continuing their illegal activities the government of Ishtahnos has no choice but to protest this outrage and the following open letter is sent to the Titania of the Glorious Purifiers by courier even as it is simultaneously broadcast across Tekhum:
Upon receiving a conciliatory reply, the First Minister quickly drafts a response and dispatches officials to the Moonsoul Mountains to oversee full compliance. In addition requests are made of the Llort Society Protectorate and the Castaways of the Loop to serve as impartial observers to provide unbiased oversight of the process. A separate request is made of the Bafatis Dynasty and the Cloudburst Confederacy to take in those refugees unwilling to be settled in the Kingdom of High Ishtahnos.
The Ishtahn, with the help of the Llort and the Castaways, oversee the entire process of returning Veehrans, both living and dead, to Veehra from the Purifiers' custody. Not a single individual goes unseen by an Ishtahn official. Some are settled in Ishtahnos and Anso-chor, some in Voletha, but most are taken to Themis Station, encouraged by the economic benefits kindly offered by the Bafatis Dynasty. The refusal of the Agbadans to take in refugees without concessions from Ishtahnos is not looked kindly upon, but is otherwise left unspoken of. Only a relatively small amount of the refugees choose to remain on Sansar due to how wet and far from home it is and a thorough accounting is done to make sure no remains 'go missing'.
Meanwhile, in Ishtahnos, the High Arbiter of Helios is kept under armed house arrest at all times, their trial being delayed until the return can be completed for fear she causes trouble by objecting to the proceedings. The trial itself is held before a seven member panel of Ishtahn High Court Judges with the Lord Advocate of Ishtahnos acting as prosecutor and a Litigator Clerk of Zimbir acting as defence. It's not a long trial, the evidence is pretty clear. The cordon was violated as shown by the refugees on Sansar, but before the court finds her guilty she is made to take an oath to speak only the truth and asked two questions:
"Do you accept the authority of this court?"
"Will you abide by its rulings?"
Upon receiving the High Arbiter's answer that amounts to an "only if I feel like it" the High Court has no choice but to find her in contempt and at the news that she may decide to try and leave at any time they enact the extraordinary measure of bringing armed soldiers into the courtroom as they begin to hand down their verdict and sentence. The High Arbiter of Helios is found guilty and sentenced to imprisonment for no less than twenty years for ordering a violation a cordon of the Royal Navy of Ishtahnos with the intention of deploying agents of a partisan illegal organisation into an area of military operations. In addition she receives a further twenty years for contempt. She may appeal, but that would put her in a Catch-22 situation of acknowledging the appellate court but not the trial court despite them both receiving their authority from the same source.
To say she takes it well is a blatant falsehood. As the bailiffs approach to place her in chains she twists and turns, dissolving into a cloud of feathery strands that then shoots towards the doors. A hail of bullets comes from the soldiers stationed throughout the room, the judges, court scribe and the High Arbiter's own lawyer diving for cover as the wooden dock where she'd been standing was reduced to splinters. Several Ishtahn soldiers lunge for her as she passes by, but she slips their grasp with ease. The door itself proves a greater obstacle and she is forced once more to change shape, leaving herself vulnerable to the slash of a sword. Had she resumed her normal shape she'd likely be in quite a bad position, but a pool of liquid had little to be concerned with from a blade and she slips under the door.
What follows is a drawn out firefight as Ishtahn soldiers work to bar her escape, showering her liquid form with bullets that did little more than chip the tiles even as they force her to seek alternate routes. Eventually she's backed into a hall on an upper floor with a large stained glass window depicting an obsidian eagle. She feigns surrender, holding her hands up as the Ishtahn soldiers approach, guns at the ready for the second she tries anything funny. They're right to be suspicious as a black shape appears in the glass and starts getting bigger. Before they can do anything the High Arbiter produces a brilliant flash of light that temporarily blinds the soldiers and with a loud shattering of glass she alights onto the window ledge for her escape.
But in her moment of victory success is snatched away as a barrage of missiles from the distant Fortress Khassia fills the air with flak. With a squadron of fighters on the horizon the creature needs to withdraw now lest it be laid low by heavy firepower. Defeated the High Arbiter watches as her ticket out is chased away and she surrenders for real. She allows herself to be shackled and chained and taken away to a special high security underground facility for rogue sorcerers. Once she's secured in her cell she likely finds the accommodations surprisingly comfortable, if confining with a number of the usual small comforts missing. The food is filling, but especially bland as things like herbs and salt aren't allowed anywhere near rogue sorcerers, and she has to do her letter writing with a wax crayon on recycled newsprint, but the bed is soft and she has full access to the recreational facilities. Her first visitors are a judge, the Lord Advocate and her own lawyer informing her they've added ten years to her sentence for vandalism and assault.
The prolonged lack of spices while the Kingdom prospers and extends its reach across Veehra and even into the heavens above has finally reached a breaking point with the latest spice rationing announcements. There is a march on Parliament by concerned citizens and affected merchants and restauranteurs and the First Minister's response is frankly an insult. Telling a mob of angry people to essentially grow up and go home is a clear misstep and Johnathon Royston Rageclaw's political rivals begin to whisper that he's starting to suffer under the strain of office or has at the very least begun to lose touch after so long in the First Minster's office.
The media picks up on this as they would any other political scandal and local BRG offices take particular pleasure in questioning his soundness.
When the Eucrus Alliance sends out feelers inquiring about a conference on matters of war and its crimes the Ishtahn respond positively and indicate their interest in such a gathering.
The responses from various branches of the Cult of Coedd in response to the by now years old declaration denying Coedd's divinity are mostly ignored given the Cult doesn't seem to really care. Only Siobhan of Clagarth receives an official answer, a single sentence: "Get your house in order and we'll think about it."
A few dozen nightmares are gifted by King John to the House of Fire to keep on their palatial estate in Bīt Ereshkigal so that Duke Esarhaddon III and his family can properly enjoy the countryside. Riding instructors, strappers and a vet are sent to ensure that everything goes smoothly. It wouldn't do well to saddle Esarhaddon with animals he can't handle or care for after all.
This is viewed as somewhat controversial given the House of Fire's recent unveiling of a new weapon of mass destruction, but it's hardly the first such device to plague Tekhum and it seems odd to complain a new type of nuke just because it's magical. Especially given the Ishtahn's own nuclear arsenal...
The two most recent big ad campaigns on BRG networks are met with disinterest by the Ishtahn and their government. The former ad is clearly an attempt at self-serving Basu-Rahman propaganda to try and shift the blame for their own disastrous decisions onto others when its clear their management is full of incompetent out-of-touch trust fund idiots. This view is confirmed by the second campaign, literal treason against the Empire aired on prime time television. Clagarth of Deargabh's choice to set himself as a rival and alternative to His Grace the Emperor is a bold one that will likely bring much misery upon himself and the rest of Sansar, but the Ishtahn did kind of expect Basu-Rahman to have learned their lesson about ad content by now. However it's a Sansarite matter. They are simply told not to broadcast it on locally produced channels.
Though their now legendary duel had been some years ago, Sir Pace Carroll Darksand of Ishtahnos and Duellist Black of Vesper establish a duelling school in the Planum Khassia among the footfills of the Serpent's Spine, not far from the arena where they'd fought. The buildings are simple in construction and the accommodations rather sparse but comfortable. Students, who must have combat or duelling experience, from across all of Tekhum are welcome and instruction is free for most save the rich who are charged accordingly.
Pace handles most of the instruction and he is an unyielding instructor who expects discipline and rigorous adherence to training schedules and physical health and only those he deems ready are permitted to train under Duellist Black who is relentless and makes Pace look like a kindly old grandma. Her duties elsewhere keep her busy and there are rumours that Duellist Black is actually a group of people as her height never seems to be the same and sometimes she even goes a tiny bit easy on people.
In addition to combat, Pace insists that his students also explore the arts on the side as he believes creative expression is essential for mental health and thus in turn physical health. This is despite some people assuming he teaches calligraphy and painting because they're somehow related to swinging a sword.
After somehow getting a hold of an old geological survey of Vesper, one of Ishtahnos's premiere manufacturers of fine porcelain makes a surprising discovery. Rich deposits of high quality kaolinite ignored due to its lack of immediate use among the Vesperites. A series of negotiations with Violetta later and the payment of all required fees and the Twilight Porcelain Works gets off the ground. It's a risky venture, Vesper isn't known for its artists after all, but with the help of a cadre of Ishtahn teachers the kinks get ironed out and the Vesperite workers take over. Most of what they produce is for local use, even Vesperites like tea and coffee from time to time, but it's not long before the first cases of distinctive black and white raven pattern porcelain are being exported across Veehra by rail.
Note: Do the Status and Extravagance and Coronal Catalogues either this round (7) or next (8).
Ruler Information
First Minister Johnathon Royston Rageclaw
Diplomacy: 9
Military: 10
Economy: 4
Faith: 3
Intrigue: 2
Age: 72
Expected stat increases: +1 Diplomacy, +1 Economy
Trade Details and Technologies
The Highlands of Ishtahnos, Region 65, TP1: Veehran Aurochs
The Planum Khassia, Region 74, TP3: Energised Chrysoberyl
Treasure: 1
Dust Hardening
Nuclear Fusion
Xenolinguistic Cataloguing
Arcane Amplification
Algorithmic Imagination
In Vivo Modification
Aclaustrophobic Psychology
Other Bookkeeping
Grounds units: 5
Space units: 3
Max units: 9
On hold projects: Military Shipyards [2/5]